Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 15:58:32 Player: Fazzonamite Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2873) 2873 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2165) 2165 TOTAL SCORE: 9473 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 499 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (25) --- Micro Nuclear Core Antimatter Reactor Advanced Treads Advanced Treads Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Matter Pod (200) Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer Microactuators Actuator Array Improved Reaction Control System Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Makeshift Hacking Suite System Restoration Module Hacking Drone Bay Lightning Gun Arc Projector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Microactuators Layered Medium Armor Plating > --- WEAPON ----------- Makeshift Hammer Makeshift Spear CR-A16's Behemoth Slayer > --- INVENTORY -------- Micro Nuclear Core Antimatter Reactor Advanced Treads Advanced Treads Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer Microactuators Actuator Array Improved Reaction Control System Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Makeshift Hacking Suite System Restoration Module Hacking Drone Bay Lightning Gun Arc Projector Missile Launcher Heavy Rocket Launcher [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Layered Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 5 | . . . 1 2 . . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 131 | 6 4 5 30 23 7 13 11 9 10 13 Power 14 | 1 2 . 2 4 1 . 1 . 1 2 Engine 9 | 1 2 . 2 2 1 . 1 . . . Core 5 | . . . . 2 . . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 37 | 2 1 3 11 4 2 4 1 2 5 2 Treads 17 | . . . 5 4 2 . . . 4 2 Leg 15 | . . 2 5 . . 4 1 2 1 . Wheel 5 | 2 1 1 1 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | 1 1 1 11 6 2 2 3 3 1 7 Device 14 | . 1 1 3 1 1 2 1 1 . 3 Storage 2 | 1 . . 1 . . . . . . . Processor 8 | . . . 1 1 1 . 1 2 . 2 Hackware . | . . . . . . . . . . . Protection 14 | . . . 6 4 . . 1 . 1 2 Artifact . | . . . . . . . . . . . Weapon 42 | 2 . 1 6 9 2 7 6 4 3 2 Energy Gun 17 | 1 . 1 4 5 2 3 1 . . . Energy Cannon 2 | . . . . . . 1 1 . . . Ballistic Gun 9 | 1 . . 2 3 . 2 1 . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 3 | . . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . Slashing Weapon 2 | . . . . . . . 1 1 . . Piercing Weapon 4 | . . . . . . . . 2 2 . Special Melee Weapon 2 | . . . . 1 . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 60 | . 1 1 7 11 . 13 5 . 7 15 Power 9 | . 1 . . 4 . 1 . . 2 1 Propulsion 18 | . . . 2 3 . 4 1 . 3 5 Utility 16 | . . . 4 3 . 2 1 . 1 5 Weapon 17 | . . 1 1 1 . 6 3 . 1 4 Highest Loss Streak 14 | . 1 1 3 6 . 13 4 . 6 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 89 100 92 97 100 85 80 91 96 97 Engine 5 | . 13 14 11 8 7 4 5 7 . . Core 1 | . . . . . . . . . 4 5 Treads 10 | . . . 14 26 30 20 . . 6 24 Leg 15 | . . 21 12 . . 6 28 30 22 . Wheel 1 | . 28 6 . . . . . . . . Device 8 | . 4 14 12 13 15 10 3 7 5 10 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 Processor 16 | . . . . 13 15 15 18 23 23 21 Protection 2 | . . . 6 8 . . 2 . 1 5 Energy Gun 7 | . 14 14 14 8 23 17 3 . . . Ballistic Gun 3 | . 14 14 7 8 . . 4 . . . Impact Weapon 2 | . . . . . . . 2 4 7 5 Slashing Weapon 1 | . . . . . . . 1 4 5 . Piercing Weapon 3 | . . . . . . . . 4 8 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 123 | 12 15 15 95 100 99 99 123 100 100 103 Greatest Support 97 | 20 26 26 60 66 97 97 74 74 90 92 Greatest Overweight (x) 30 | . . 1 3 1 1 30 2 1 4 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 8 16 25 25 25 25 25 25 25 Most Carried 25 | 4 8 8 24 25 19 23 17 25 25 25 Average Carried 18 | 2 6 7 12 22 15 18 14 23 24 21 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 Final Carried 25 | 2 8 7 22 17 19 14 17 25 23 22 Class Distribution -------------------- 31% | Mutant 23% | Derelict-Mutant 17% | Scavenger-Mutant 8% | Scavenger-Gladiator 8% | Skirmisher 6% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2225 | 224 493 103 392 247 . 337 179 47 133 70 Remotely . | . . . . . . . . . . . Salvage Created 3403 | 79 425 114 1117 418 . 373 331 . 205 341 Parts 199 | 3 17 8 83 22 . 22 10 . 10 24 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 18 7 1 17 . Prevented 27 | . . . . . . 10 1 . 16 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 64 | . 7 2 20 7 . 7 10 . 3 8 Melee 9 | . . . . . . . . . 2 7 Guns 45 | . 7 2 19 7 . 6 4 . . . AOE 5 | . . . 1 . . . 3 . . 1 Classes Destroyed 15 | 1 4 1 3 2 . 2 . . 2 . Worker 3 | . 1 1 . . . . . . . 1 Builder 7 | . . 1 4 . . . . . . 2 Hauler 1 | . 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . Watcher 5 | . . . 4 . . . . . . 1 Swarmer 13 | . . . . . . 2 6 . . 5 Grunt 28 | . 7 2 11 4 . 1 3 . . . Brawler 3 | . . . 2 . . . 1 . . . Duelist 2 | . . . . . . . . . 2 . Sentry 11 | . . . 7 1 . 2 . . . 1 Specialist 2 | . . . . 1 . . . . . 1 Hunter 1 | . . . . 1 . . . . . . Programmer 3 | . . . . . . 2 . . . 1 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 12 | 1 2 1 12 2 . 3 4 . 2 4 Combat Bots Only 5 | . 2 1 5 2 . 3 4 . 2 3 Max Kills in Single Turn 3 | 1 2 1 2 1 . 1 2 . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . 1 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 803 | . 31 17 120 94 . 120 109 . 63 249 Missed 198 | . 4 5 32 24 . 26 25 . 21 61 Damage Taken 10052 | . 388 179 1295 1515 . 1623 1204 . 995 2853 Core 1795 | . 123 28 151 89 . 259 119 . 170 856 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 2 | . . . 2 . . . . . . . Core Remaining (%) 61 | 100 . 39 62 83 . . . . 21 . Volleys Fired 207 | 8 38 14 65 41 . 32 7 . . 2 Largest 3 | 2 2 2 2 2 . 3 2 . . 1 Hottest 165 | 70 70 70 112 110 . 165 97 . . 39 Shots Fired 412 | 16 75 28 130 79 . 67 15 . . 2 Gun 406 | 16 75 28 130 79 . 66 12 . . . Cannon 3 | . . . . . . 1 2 . . . Launcher 3 | . . . . . . . 1 . . 2 Special . | . . . . . . . . . . . Kinetic 166 | 8 38 14 29 34 . 36 7 . . . Thermal 154 | 8 37 14 69 26 . . . . . . Explosive 3 | . . . . . . . 1 . . 2 Electromagnetic 89 | . . . 32 19 . 31 7 . . . Robot Hit Streak 22 | 4 13 10 14 16 . 20 22 . . 4 Robot Miss Streak 4 | 2 3 2 4 2 . 2 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 332 | 9 52 20 91 63 . 54 14 . 10 19 Core Hits 144 | 2 21 7 45 20 . 14 12 . 4 19 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . Critical Strikes 23 | . 5 1 4 2 . . 4 . 1 6 Burn 10 | . 4 1 3 2 . . . . . . Destroy 1 | . 1 . . . . . . . . . Corrupt 2 | . . . 1 . . . 1 . . . Smash 3 | . . . . . . . 3 . . . Impale 7 | . . . . . . . . . 1 6 Melee Attacks 76 | . . . . 4 . 6 17 . 12 37 Impact 24 | . . . . . . . 17 . 2 5 Slashing 1 | . . . . . . . . . 1 . Piercing 41 | . . . . . . . . . 9 32 Sneak Attacks 10 | . . . . 4 . 6 . . . . Combat Hostiles 10 | . . . . 4 . 6 . . . . Follow-up Attacks 9 | . . . . . . . . . 3 6 Damage Inflicted 6405 | 109 670 244 1438 941 . 908 640 . 309 1146 Guns 4208 | 109 670 244 1243 929 . 863 150 . . . Cannons 30 | . . . . . . 6 24 . . . Explosions 990 | . . . 192 . . 39 223 . . 536 Melee 1162 | . . . . . . . 243 . 309 610 Ramming 15 | . . . 3 12 . . . . . . Kinetic 1726 | 71 330 119 237 313 . 558 98 . . . Thermal 1767 | 38 340 125 868 334 . . 62 . . . Explosive 697 | . . . . . . . 161 . . 536 Electromagnetic 1038 | . . . 330 282 . 350 76 . . . Impact 427 | . . . . . . . 243 . 106 78 Slashing 21 | . . . . . . . . . 21 . Piercing 714 | . . . . . . . . . 182 532 Highest Corruption 8 | . . . 8 . . 3 3 3 . 7 Average Corruption 3 | . . . 7 . . 2 3 3 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 70 | . . . 17 . . 14 33 6 . . Message Errors 24 | . . . 7 . . 4 12 1 . . Matter Fused 16 | . . . 5 . . 3 6 2 . . Heat Flow Errors 5 | . . . . . . 1 4 . . . Energy Discharges 5 | . . . 1 . . . 3 1 . . Data Loss (minor) 11 | . . . 1 . . 4 4 2 . . Data Loss (major) 5 | . . . 1 . . 1 3 . . . Misfires 3 | . . . 1 . . 1 1 . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 294 | . . . 4 . . . 201 . . 89 Projectiles . | . . . . . . . . . . . Explosions 50 | . . . 4 . . . . . . 46 Melee 244 | . . . . . . . 201 . . 43 Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 158 | . . . 31 . . 29 . . . 98 Shots 4 | . . . 1 . . 1 . . . 2 Rammed 2 | . . . . 2 . . . . . . Targets Rammed 4 | . . . 2 2 . . . . . . Kicked 2 | . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 317 | 63 170 113 317 199 . 267 284 . . 3 Average Temperature 74 | 28 61 42 91 60 . 108 98 . . 3 Received Heat Transfer 1752 | . 240 105 498 396 . 261 72 . 132 48 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 9 | . . . 3 . . 4 2 . . . Impact Corruptions 7 | . . . . . . . 7 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 4 1 2 1 . . . . . . Heat Transferred 5184 | 111 1295 444 2285 999 . . 50 . . . Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . 1 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 512 | 5 158 111 512 263 . . . . . 142 Initial 152 | . 3 31 . 152 . . . . . 50 Average 123 | . 48 60 328 154 . . . . . 56 Maximum Alert Level 2 | . . . 2 1 . . . . . . Low Security (%) 76 | 100 100 100 18 59 100 . . . . 100 Level 1 16 | . . . 42 40 . . . . . . Level 2 7 | . . . 38 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . 3 2 . . . . 1 1 Investigation 2 | . . . 2 . . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 4 | . 1 . 1 2 . . . . . . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 2 . 5 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 13 3 31 10 . 9 12 . 17 26 Peak Tracking Total 10 | . 5 2 5 3 . 5 4 . 9 10 Tactical Retreats 8 | . 1 1 1 . . . 1 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . 2 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . 3 1 . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 11 | . 4 . 2 2 1 2 . . . . Terminals 8 | . 4 . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 16 | . 6 . 4 2 1 3 . . . . Successful 7 | . 3 . . 1 . 3 . . . . Failed 9 | . 3 . 4 1 1 . . . . . Catastrophic 2 | . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 3 . . . . . . 1 . 4 Terminals 12 | . 6 . 4 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 7 | . 3 . . 1 . 3 . . . . Record 2 | . . . . . . 2 . . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 3 . 1 . 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 10 | . . . . 1 . . . 8 . 1 Largest Group 8 | . . . . 1 . . . 8 8 1 Highest-Rated Group 387 | . . . . 40 . . . 387 387 28 Highest-Rated Ally 96 | . . . . 40 . . . 96 96 28 Zionite Dispatches 1 | . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 84 | . . . . 2 . . . . 82 . Total Damage 2738 | . . . . 77 . . . . 2661 . Kills 19 | . . . . . . . . . 19 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 2 2 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . 1 Garrisons 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 12382 | 63 549 564 933 812 442 2141 1755 1876 2089 1158 Spaces Moved 5619 | 35 468 432 306 246 176 855 835 963 886 417 Core 18 | 9 . . . . . 9 . . . . Treads 1766 | . . . 145 246 176 594 . . 188 417 Legs 3239 | . . 334 157 . . 252 835 963 698 . Wheels 596 | 26 468 98 4 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 90 95 240 240 160 190 192 167 238 Average Speed 194 | 72 82 113 192 240 240 236 200 192 208 245 Slowest Speed 1550 | 80 90 190 330 240 240 1550 260 192 490 247 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 5 81 92 38 22 6 92 95 89 94 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . 1 3 1 . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 16 | . . 1 . . . 2 10 3 . . Spaces Dug 4 | . . . . . . . . . . 4 Terrain Destroyed 39 | . . . 8 . . . 11 . . 20 Melee 4 | . . . . . . . . . . 4 Projectile . | . . . . . . . . . . . AOE 35 | . . . 8 . . . 11 . . 16 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 6628 | 56 559 478 523 387 197 914 882 994 1118 520 Wait 416 | . 37 22 65 43 4 6 . . 200 39 Move 5609 | 34 467 431 305 245 175 854 834 962 885 417 Hop . | . . . . . . . . . . . Pick Up 128 | 8 9 1 35 16 9 2 13 12 8 15 Fast Attach 18 | . 1 3 5 1 . . . 3 3 2 Attach 70 | 6 1 1 11 13 5 9 9 3 5 7 Detach 6 | . . . 1 2 . 1 . 2 . . Swap 43 | . 2 1 14 9 2 4 2 3 2 4 Drop 67 | . 4 5 20 11 2 . . 9 6 10 Fire 207 | 8 38 14 65 41 . 32 7 . . 2 Melee 60 | . . . . 4 . 6 17 . 9 24 Ram . | . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . Crush 2 | . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 10) 217 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Identified exit to Mines 348 | -10/Materials | Discovered new exit (range 10) 564 | -10/Materials | Derelicts attacked the area 613 | -10/Materials | Entered Mines 771 | -10/Mines | Core integrity fell below 50% 817 | -10/Mines | Discovered new exit (range 8) 1049 | -10/Mines | Learned Materials non-interactive machine intel 1053 | -10/Mines | Build established: Scavenger-Mutant 1172 | -10/Mines | Discovered new exit (range 5) 1177 | -10/Mines | Entered Materials 1177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1178 | -9/Materials | Loaded intel: 47 non-interactive machine locations 1391 | -9/Materials | Discovered new exit (range 11) 1561 | -9/Materials | Lost 3 parts (1n2u) 2073 | -9/Materials | Discovered new exit (range 15) 2110 | -9/Materials | Identified exit to Materials 2110 | -9/Materials | Entered another Materials area 2110 | -8/Materials | Evolved 2 slots: Utility x2 2404 | -8/Materials | Build established: Scavenger-Skirmisher 2829 | -8/Materials | Build established: Scavenger-Mutant 2861 | -8/Materials | Discovered new exit (range 12) 2919 | -8/Materials | Identified exit to Factory 2922 | -8/Materials | Entered Factory 2922 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2933 | -7/Factory | Lost 6 parts (3p1n1u1w) 3301 | -7/Factory | Build established: Skirmisher 3333 | -7/Factory | Discovered new exit (range 5) 3343 | -7/Factory | Identified exit to Lower Caves 3364 | -7/Factory | Entered Lower Caves 3396 | -7/Lower Caves | Learned Factory emergency access door positions 4045 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4164 | -7/Lower Caves | Learned Factory trap positions 4354 | -7/Lower Caves | Build established: Gunner 4422 | -7/Lower Caves | Encountered a Warlord checkpoint 4939 | -7/Lower Caves | Lost 13 parts (1p4n2u6w) 5033 | -7/Lower Caves | Learned Research security intel 5143 | -7/Lower Caves | Build established: Mutant 5488 | -7/Lower Caves | Discovered new exit (range 7) 5503 | -7/Lower Caves | Identified exit to Lower Caves 5505 | -7/Lower Caves | Entered another Lower Caves area 5549 | -7/Lower Caves | Core integrity fell below 50% 5705 | -7/Lower Caves | Learned location of Zion (-7) 5785 | -7/Lower Caves | Discovered new exit (range 5) 5794 | -7/Lower Caves | Identified exit to Factory 6131 | -7/Lower Caves | Spotted B-75 Beast 6233 | -7/Lower Caves | Lost 4 parts (1n1u2w) 6556 | -7/Lower Caves | Learned Factory security intel 7242 | -7/Lower Caves | Discovered new exit (range 10) 7258 | -7/Lower Caves | Identified exit to Zion 7260 | -7/Lower Caves | Entered Zion 7419 | -7/Zion | Found CR-A16's Pointy Stick 7449 | -7/Zion | Discovered new exit (range 14) 7526 | -7/Zion | System corruption cleaned by Quarantine Array 7729 | -7/Zion | Learned location of Warlord (-5) 7735 | -7/Zion | Learned Factory emergency access door positions 7770 | -7/Zion | Learned Factory emergency access door positions 8064 | -7/Zion | Imprinted 8066 | -7/Zion | Declared Zion's savior 8152 | -7/Zion | Given A8's code to call for help 8175 | -7/Zion | Learned location of Testing (-3) 8221 | -7/Zion | Build established: Derelict-Mutant 8315 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8318 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8573 | -7/Zion | Given the Hacking Drone Bay 8573 | -7/Zion | Found Prototype Device 9097 | -7/Zion | Gained Derelict followers 9134 | -7/Zion | Identified exit to Proximity Caves 9136 | -7/Zion | Entered Proximity Caves 9136 | -6/Proximity Caves | Accompanied by 8 allies 9214 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9531 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10581 | -6/Proximity Caves | Spotted B-75 Beast 10631 | -6/Proximity Caves | Lost 4 allies 10745 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10748 | -6/Proximity Caves | Destroyed B-75 Beast 10764 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 11082 | -6/Proximity Caves | Discovered exit to Factory (range 7) 11103 | -6/Proximity Caves | Build established: Scavenger-Mutant 11225 | -6/Proximity Caves | Entered Factory 11225 | -6/Factory | Evolved 2 slots: Utility x2 11226 | -6/Factory | Loaded intel: 94 trap records 11522 | -6/Factory | Build established: Scavenger-Gladiator 12189 | -6/Factory | Zion Explosive Resupply teleported in 12326 | -6/Factory | Cargo convoy interrupted 12364 | -6/Factory | Core integrity fell below 50% 12380 | -6/Factory | Core integrity fell below 20% 12383 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 12375_ R-10 Processor collects Lgt. Ion Engine. 12375_ Penetrated by Slug. 12375_ X-72 Disruptor misfires. 12376_ U-05 Engineer builds a Door. 12377_ P-60 Hacker reactivates. 12377_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 12377_ Penetrated by Slug. 12377_ P-60 Hacker destroyed. 12378_ K-01 Serf collects debris. 12378_ R-10 Processor collects Shock Rifle. 12378_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 12380_ U-05 Engineer lays Concrete. 12380_ R-10 Processor collects Shock Rifle. 12380_ Penetrated by Slug. 12381_ U-05 Engineer lays Concrete. 12382_ Slug penetrates Wall. 12382_ M-28 Smith repairs H-66 Slayer. 12382_ K-01 Serf collects debris. 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""""" #??????? | | ?????????????????# """ # """"" #??????? | | ?????????????????# """ + """ #??????? | | ?????????????????# # ] #??????? | | ?????????????????###################??????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed PlasmaSurgeCannon Manual? 0 Play Time 01:53:18 Cumulative 59.7 hours Start 2024.04.26 @ 14:03:26 End 2024.04.26 @ 15:58:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61104255-0368-4b5b-bfe9-d79e5def774f