Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.06 @ 14:16:24 Player: POPESNHOES Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3066) 3066 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7181 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 94/100 System Corruption 24% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Heat Sink Improved Heat Sink Improved Heat Sink Improved Terrain Scanner Hacking Suite Authchip [R/Combat] System Restoration Module Beam Rifle Beam Rifle Beam Rifle Beam Rifle Pulse Rifle Ion Cannon Ion Cannon Missile Launcher Improved Datajack [Rating: 41] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 2 | . . . . 1 1 . . Weapon 2 | . . 1 . 1 . . . Parts Attached 67 | 5 6 10 4 26 2 2 12 Power 8 | . 2 1 1 2 . . 2 Engine 6 | . 2 1 1 1 . . 1 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 2 2 12 1 . 2 Treads 7 | . . . . 6 1 . . Leg 15 | 2 1 2 2 6 . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 3 2 1 6 1 . 5 Device 13 | . 3 . 1 4 1 . 4 Storage 4 | 1 . 2 . 1 . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 . 5 . 6 . 2 3 Energy Gun 8 | 2 . 3 . . . 2 1 Energy Cannon 8 | . . 2 . 6 . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 34 | . . 1 . 2 . 2 29 Power 4 | . . . . 1 . . 3 Propulsion 6 | . . . . . . . 6 Utility 11 | . . 1 . 1 . . 9 Weapon 13 | . . . . . . 2 11 Highest Loss Streak 29 | . . 1 . 2 . 1 29 To Critical Strikes 1 | . . . . . . . 1 Average Backups 13 | 3 6 9 10 16 17 17 12 Power 1 | 1 1 2 2 1 2 2 1 Propulsion 2 | . 2 2 2 2 . . 1 Utility 3 | . 1 1 1 5 6 6 4 Weapon 5 | 1 2 3 5 7 8 7 3 Tool/Special . | . . . . . . . . Unused Backups 10 | . 3 1 . 5 . . 1 Power 3 | . . 1 . 2 . . . Propulsion 3 | . 2 . . 1 . . . Utility 1 | . . . . . . . 1 Weapon 3 | . 1 . . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 96 94 100 98 96 98 72 Engine 6 | . 11 11 11 3 . . . Core 3 | . . . . 5 7 7 4 Treads 8 | . . . . 13 26 30 19 Leg 19 | . 28 28 33 12 . . 1 Device 12 | . 13 10 11 13 15 15 10 Storage 10 | . 14 11 11 9 7 7 7 Processor 2 | . . . . 4 7 7 3 Energy Gun 13 | . 28 24 22 3 . 8 9 Energy Cannon 19 | . . 7 11 32 30 20 9 Peak Build Rating 41 | 5 10 14 15 37 40 41 39 Average Rating 22 | 4 7 12 13 31 39 38 28 On Entrance 19 | . 5 8 14 15 37 40 39 Avg Prop Armor Cover (%) 8 | . . . . 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 73 | 8 14 38 38 73 73 73 67 Greatest Support 80 | 20 20 30 30 60 80 80 80 Greatest Overweight (x) 13 | . . 1 1 4 . . 13 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 20 Average Capacity 15 | 7 8 11 15 18 20 20 20 Most Carried 20 | 5 8 10 12 20 18 18 18 Average Carried 13 | 3 6 9 10 17 17 17 11 Final Capacity 20 | 8 8 15 15 20 20 20 20 Final Carried 19 | 5 8 9 12 19 17 18 1 Class Distribution -------------------- 36% | Gunner 27% | Scavenger-Gunner 17% | Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Matter Collected 1037 | 198 103 139 50 395 . 36 116 Remotely . | . . . . . . . . Salvage Created 3716 | . 277 641 206 1868 . 317 407 Parts 202 | . 13 31 9 107 . 15 27 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Combat Hostiles Destroyed 81 | . 10 15 7 33 . 5 11 Guns 34 | . 10 10 4 4 . 1 5 Cannons 45 | . . 4 2 29 . 4 6 Classes Destroyed 11 | . 3 4 . 2 . 1 1 Worker 1 | . . . . 1 . . . Hauler 1 | . . . . 1 . . . Recycler 4 | . . 2 . 2 . . . Operator 5 | . . 2 . 3 . . . Watcher 7 | . 2 . . 5 . . . Swarmer 29 | . 6 6 3 7 . . 7 Grunt 36 | . 4 5 4 18 . 3 2 Brawler 2 | . . . . . . . 2 Duelist 1 | . . 1 . . . . . Sentry 11 | . . 3 . 8 . . . Specialist 2 | . . . . . . 2 . Best Kill Streak 8 | . 3 8 8 5 . 3 6 Combat Bots Only 6 | . 3 5 3 4 . 3 6 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Hostile Shots Fired 677 | . 47 57 26 129 . 43 375 Missed 183 | . 12 15 6 32 . 16 102 Hits 494 | . 35 42 20 97 . 27 273 Melee 25 | . . 2 . . . . 23 Projectile 469 | . 35 40 20 97 . 27 250 Critical Strikes 15 | . . 1 1 2 . 1 10 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5541 | . 264 397 161 1290 . 357 3072 Core 1035 | . 35 53 . 239 . 18 690 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1538 | . 85 120 52 281 . 100 900 Core Remaining (%) 82 | 100 86 . 86 56 . . . Volleys Fired 172 | . 34 37 12 62 . 7 20 Largest 4 | . 2 3 3 4 . 4 4 Hottest 255 | . 90 172 172 255 . 247 247 Shots Fired 515 | . 65 99 36 240 . 27 48 Gun 229 | . 65 73 24 32 . 12 23 Cannon 286 | . . 26 12 208 . 15 25 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 515 | . 65 99 36 240 . 27 48 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 15 20 17 20 . 15 13 Robot Miss Streak 4 | . 3 2 1 4 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 340 | . 47 75 26 141 . 17 34 Core Hits 148 | . 18 27 8 66 . 9 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 3 6 3 1 . . 1 Burn 14 | . 3 6 3 1 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6357 | . 557 1086 396 3218 . 334 766 Guns 2283 | . 557 771 291 274 . 115 275 Cannons 4074 | . . 315 105 2944 . 219 491 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 6357 | . 557 1086 396 3218 . 334 766 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . . . . 4 . . 24 Average Corruption 3 | . . . . 2 . . 17 Corruption Purged 3 | . . . . 2 . . 1 Corruption Blocked . | . . . . . . . . Effects 35 | . . . . 29 . . 6 Message Errors 9 | . . . . 9 . . . Matter Fused 9 | . . . . 7 . . 2 Heat Flow Errors 4 | . . . . 3 . . 1 Energy Discharges 3 | . . . . 2 . . 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . 2 . . 1 Data Loss (major) 1 | . . . . 1 . . . Weapon Failures 5 | . . . . 4 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 24 | . . . . 24 . . . Projectiles 24 | . . . . 24 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 449 | . 120 374 415 449 . 72 200 Average Temperature 125 | . 41 127 154 145 . 23 103 Received Heat Transfer 1803 | . 126 138 108 486 . 72 873 Effects 22 | . . 4 2 16 . . . Shutdowns 3 | . . . 1 2 . . . Energy Bleed 3 | . . . 1 2 . . . Interference 14 | . . 4 . 10 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Melted 36 | . 3 9 3 18 . . 3 Heat Transferred 13568 | . 1697 3102 1184 5513 . 629 1443 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 88 | 100 100 100 100 76 100 100 94 Level 1 11 | . . . . 23 . . 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 259 | . 141 175 96 259 58 174 204 Initial 114 | . . 13 56 9 58 35 114 Average 104 | . 70 83 31 150 58 74 123 Influence Increases 2263 | . 248 425 170 1041 . 159 220 Destroy 0b10 Robot/C 1620 | . 200 300 140 660 . 100 220 Destroy 0b10 Robot/NC 90 | . 10 20 . 60 . . . Destroy Leader 316 | . 34 70 30 162 . 20 . Successful Hack 7 | . 4 . . 3 . . . Disable Machine 63 | . . . . 54 . 9 . Destroy Structure 32 | . . 5 . 27 . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 120 | . . 30 . 60 . 30 . Influence Decreases 2219 | . 210 293 310 920 93 43 350 Entered New Map 336 | . . 25 114 21 93 23 60 Time Decay 1543 | . 210 258 196 879 . . . Lost Part 340 | . . 10 . 20 . 20 290 Squads Dispatched 5 | . . 1 . 3 . 1 . Investigation 2 | . . 1 . 1 . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . 2 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Distress Signals 6 | . 2 3 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 17 27 7 44 . 7 19 Peak Tracking Total 11 | . 4 7 2 5 . 4 11 Tactical Retreats 5 | . . 2 . 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Machines Disabled 8 | . . 1 . 6 . 1 . Max in Single Turn 2 | . . 1 . 2 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Machines Accessed 11 | . 3 3 . 4 1 . . Terminals 11 | . 3 3 . 4 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 5 6 . 7 1 . . Successful 17 | . 3 6 . 7 1 . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 19 | . 5 6 . 7 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 3 6 . 7 1 . . Record 8 | . 1 5 . 2 . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Locate Traps 3 | . 1 1 . 1 . . . Zone Layout 4 | . 1 . . 3 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 2 . 2 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Active Infowar (turns) 1156 | . 266 287 . 599 . . 4 Terrain 604 | . 1 . . 599 . . 4 Seismic 552 | . 265 287 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Turns Passed 3942 | 83 470 565 643 1843 11 135 192 Spaces Moved 1638 | 66 282 257 299 625 6 58 45 Core 15 | 14 . . . . . . 1 Treads 451 | . . . . 350 6 58 37 Legs 1172 | 52 282 257 299 275 . . 7 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 170 170 170 170 Average Speed 184 | 105 120 145 190 236 170 170 197 Slowest Speed 700 | 120 120 190 190 400 170 170 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 44 | 3 57 41 66 65 . 57 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | . . . . 18 . . . Melee . | . . . . . . . . Projectile 18 | . . . . 18 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Total 2187 | 79 349 373 345 850 7 77 107 Wait 180 | . 14 52 25 57 . 8 24 Move 1631 | 65 281 256 298 624 5 57 45 Hop . | . . . . . . . . Pick Up 71 | 9 8 9 4 38 . 3 . Fast Attach 1 | 1 . . . . . . . Attach 43 | 4 2 4 . 12 2 2 17 Detach 3 | . . . . 3 . . . Swap 42 | . 5 8 5 23 . . 1 Drop 44 | . 5 7 1 31 . . . Fire 172 | . 34 37 12 62 . 7 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 13) 337 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 5) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 828 | -9/Materials | Discovered new exit (range 16) 1029 | -9/Materials | Discovered new exit (range 13) 1119 | -9/Materials | Entered Mines 1166 | -9/Mines | Build established: Gunner 1504 | -9/Mines | Discovered new exit (range 15) 1578 | -9/Mines | Learned Materials stockpile data 1639 | -9/Mines | Discovered new exit (range 7) 1762 | -9/Mines | Entered Materials 1762 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2023 | -8/Materials | Crushed by falling debris 2110 | -8/Materials | Build established: Skirmisher 2221 | -8/Materials | Discovered new exit (range 5) 2795 | -8/Materials | Build established: Scavenger-Gunner 3527 | -8/Materials | Discovered new exit (range 14) 3583 | -8/Materials | Build established: Gunner 3605 | -8/Materials | Entered Factory 3605 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3614 | -7/Factory | Identified exit to DSF 3616 | -7/Factory | Entered DSF 3649 | -7/DSF | Additional patrols routed to DSF 3708 | -7/DSF | Discovered new exit (range 16) 3751 | -7/DSF | Entered Garrison 3805 | -7/Garrison | Triggered checkpoint 3859 | -7/Garrison | System corruption reached 10% 3909 | -7/Garrison | Core integrity fell below 50% 3932 | -7/Garrison | Core integrity fell below 20% 3943 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03896_ Ion Cannon destroyed. 03898_ Heat Sink destroyed. 03902_ Missile Launcher destroyed. 03903_ System corrupted: Matter fused (-8). 03907_ Critical hit (Burn: +37). 03908_ Ion Cannon destroyed. 03910_ G-47 Trooper destroyed. 03915_ Pulse Rifle destroyed. 03917_ Lgt. Deuterium Engine destroyed. 03918_ System corrupted: Matter fused (-8). 03918_ Acquired 87 matter. 03919_ Acquired 5 matter. 03924_ G-47 Trooper destroyed. 03924_ VSS Leg destroyed. 03928_ Authchip [R/Combat] destroyed. 03929_ Imp. Heat Sink destroyed. 03934_ VSS Leg destroyed. 03935_ Imp. Heat Sink destroyed. 03939_ System corrupted: Component data lost. 03940_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????####### #???????????????????????????????? | | ######### ^ #???????????????????????????????? | | #????????????????????????????????????? | | #?????????????????#??????????????????? | | ########## #????????????????? ??????????????????? | | ?????????# #???????????????? #??????????????????? | | ?????????# #???????????????? #??????????????????? | | ?????????# #???????????????? #??????????????????? | | ?????????# #?????????#?????? #??????????????????? | | ?????????# #?????????# ??###"##???#?????????????? | | ?????????# #?????????# ??#[*[ #?? #?????????????? | | ?????????# #????????##;### *%!## ##????????????? | | ?????????# ##########*===%[==!g% ######???????? | | ?????????# =%![*=%* [%* ^^ ?????? | | ?????????# [=*%%|!=/Yg ^ ?????? | | ?????????#############*=[## ## "#######??????? | | ???????????????????###=%=## ## %##???????????? | | ???????????????????# g C#??????????? | | ???????????????????# @ g #??????????? | | ???????????????????# C#??????????? | | ???????????????????# C#??????????? | | ???????????????????### ## ## ###??????????? | | ?????????????????????# ## #? #????????????? | | ????????????????????? ? ???????????? | | ???????????????????? ??????????? | | ???????????????????#T# ####?????????? | | ???????????????????#### ## ## #?????????????? | | ??????????????????????# #? #? #?????????????? | | ??????????????????????# ??#####?? #?????????????? | | ??????????????????????# ???????????#?????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Hydra Window Shopping Challenges ------------ None Game ------ Seed FissionThermoelectricEngine Manual? 0 Play Time 00:50:44 Cumulative 30.6 hours Start 2026.07.06 @ 12:37:15 End 2026.07.06 @ 14:16:24 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 0 Adventurer 46 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1231e8c0-563a-41d0-8d7c-cb108d275d09