Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 00:48:10

Player: Faunarr

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (365)      365
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1545

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (750) Ox14
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Maul
>               --- INVENTORY (20) ---
         Combat Airjet
          Small Storage Unit
          Large Storage Unit
                Structural Scanner
                Sensor Array
                Sensor Array
       Improved Terrain Scanner
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
       Improved Terrain Scanner
                Seismic Detector
>               --- WEAPON -----------
                Grenade Launcher
>               --- INVENTORY --------
         Combat Airjet
          Small Storage Unit
          Large Storage Unit
                Structural Scanner
                Sensor Array
                EM Pulse Gun
                Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 7   2   4   5   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   1   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   1   1   2   
    Device                 4    | 1   .   1   2   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   2   3   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   1   5   4   
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   .   2   1   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   3   1   
  Highest Loss Streak      5    | .   1   5   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     73   | .   99  82  37  
  Engine                   9    | .   13  14  2   
  Treads                   15   | .   28  15  .   
  Wheel                    1    | .   .   5   3   
  Device                   11   | .   14  10  9   
  Storage                  12   | .   14  14  11  
  Energy Gun               8    | .   14  7   1   
  Ballistic Gun            7    | .   14  7   .   
  Impact Weapon            3    | .   .   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 14  49  49  51  
  Greatest Support         40   | 40  40  40  16  
  Greatest Overweight (x)  14   | .   1   3   14  
  Average Overweight (x)   2    | .   .   1   6   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 7   17  20  20  
  Most Carried             12   | 4   11  12  9   
  Average Carried          7    | 2   6   10  8   
  Final Capacity           20   | 8   20  20  20  
  Final Carried            11   | 4   11  9   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           439  | 274 31  80  54  
  Remotely                 .    | .   .   .   .   
Salvage Created            565  | 37  306 129 93  
  Parts                    30   | 7   16  7   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  9    | .   5   1   3   
  Guns                     5    | .   5   .   .   
  AOE                      3    | .   .   1   2   
Classes Destroyed          8    | 1   2   3   2   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   .   2   .   
  Operator                 1    | .   .   .   1   
  Swarmer                  1    | .   .   1   .   
  Grunt                    7    | .   5   .   2   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | 1   2   4   2   
  Combat Bots Only         2    | .   2   1   2   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        109  | .   33  15  61  
  Missed                   22   | .   6   2   14  
Damage Taken               1580 | .   303 538 739 
  Core                     571  | .   47  118 406 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         67   | 100 .   34  .   
Volleys Fired              34   | 7   16  5   6   
  Largest                  2    | 2   2   1   1   
  Hottest                  60   | 60  60  30  40  
Shots Fired                52   | 8   33  5   6   
  Gun                      44   | 8   33  .   3   
  Cannon                   .    | .   .   .   .   
  Launcher                 8    | .   .   5   3   
  Special                  .    | .   .   .   .   
  Kinetic                  23   | 7   16  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                8    | .   .   5   3   
  Electromagnetic          21   | 1   17  .   3   
  Robot Hit Streak         8    | 4   6   2   8   
  Robot Miss Streak        2    | 1   2   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           48   | 7   21  3   17  
  Core Hits                29   | 4   11  9   5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   
  Critical Strikes         3    | .   2   .   1   
    Corrupt                2    | .   2   .   .   
    Smash                  1    | .   .   .   1   
Melee Attacks              12   | .   .   .   12  
  Impact                   12   | .   .   .   12  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            2    | .   .   .   2   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1111 | 61  251 223 576 
  Guns                     346  | 61  251 .   34  
  Cannons                  .    | .   .   .   .   
  Explosions               384  | .   .   223 161 
  Melee                    381  | .   .   .   381 
  Ramming                  .    | .   .   .   .   
  Kinetic                  105  | 48  57  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                384  | .   .   223 161 
  Electromagnetic          241  | 13  194 .   34  
  Impact                   381  | .   .   .   381 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   .   
  Average Corruption       1    | .   1   1   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  5    | .   5   .   .   
    Heat Flow Errors       1    | .   1   .   .   
    Energy Discharges      1    | .   1   .   .   
    Parts Fused            1    | .   1   .   .   
    Data Loss (minor)      1    | .   1   .   .   
    Misfires               1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            80   | .   .   .   80  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    80   | .   .   .   80  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      130  | .   .   41  89  
  Shots                    5    | .   .   2   3   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        163  | 20  163 .   6   
  Average Temperature      40   | 15  42  .   3   
  Received Heat Transfer   408  | .   141 .   267 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Fried              2    | .   .   .   2   
  Impact Corruptions       2    | .   .   .   2   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             144  | 10  131 54  144 
  Initial                  14   | .   6   8   14  
  Average                  57   | 4   59  21  74  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   10  4   10  
  Peak Tracking Total      4    | .   4   4   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   6   .   2   
  Successful               1    | .   .   .   1   
  Failed                   7    | .   6   .   1   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   6   .   2   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1128 | 99  530 84  415 
Spaces Moved               403  | 49  215 36  103 
  Core                     41   | 6   .   .   35  
  Treads                   276  | 43  215 18  .   
  Legs                     .    | .   .   .   .   
  Wheels                   86   | .   .   18  68  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 130 130 
  Average Speed            241  | 146 220 190 350 
  Slowest Speed            750  | 160 240 240 750 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   
Exploration Rate (%)       17   | 5   41  12  11  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          37   | .   .   19  18  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      37   | .   .   19  18  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      487  | 66  243 47  131 
  Wait                     5    | .   4   1   .   
  Move                     400  | 48  214 35  103 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 4   7   1   1   
  Fast Attach              7    | 7   .   .   .   
  Attach                   10   | .   1   4   5   
  Detach                   5    | .   .   1   4   
  Swap                     1    | .   1   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     34   | 7   16  5   6   
  Melee                    12   | .   .   .   12  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  100 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Discovered new exit (range 7)
  630 | -10/Materials | Entered Mines
  653 | -10/Mines     | Assembled infested the area
  658 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  676 | -10/Mines     | Discovered new exit (range 8)
  685 | -10/Mines     | Crushed by falling debris
  686 | -10/Mines     | Core integrity fell below 50%
  713 | -10/Mines     | Lost 5 parts (2n3w)
  714 | -10/Mines     | Entered Materials
  714 | -9/Materials  | Evolved 2 slots: Utility x2
  865 | -9/Materials  | Core integrity fell below 50%
  876 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1115 | -9/Materials  | Core integrity fell below 20%
 1129 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01013_ K-01 Serf collects debris.
01015_ U-05 Engineer lays Concrete. <x2>
01016_ K-01 Serf collects debris.
01016_ U-05 Engineer builds a Wall. <x2>
01019_ K-01 Serf cleans the Atomic Centrifuge.
01021_ U-05 Engineer lays Concrete. <x3>
01025_ K-01 Serf collects debris.
01027_ U-05 Engineer lays Concrete.
01028_ K-01 Serf cleans the Atomic Centrifuge.
01032_ K-01 Serf cleans the Terminal. <x2>
01041_ K-01 Serf collects debris.
01050_ Sneak attack on A-02 Transporter.
01120_ Sneak attack on O-16 Technician.
01120_ Destroyed Hacking Suite.
01120_ O-16 Technician system corrupted by
  crushing effect.
01120_ Hover Unit fried.
01120_ Lgt. Ion Engine fried.
01120_ O-16 Technician destroyed.
01121_ Acquired 14 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactPhasingProtomatter
  Manual?         0
Play Time         00:11:12
  Cumulative      17.3 hours
  Start           2024.04.27 @ 00:39:22
  End             2024.04.27 @ 00:48:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 344713c0-a601-4a1d-8162-a15dd7ae0d1f