Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 10:52:32 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (2236) 2236 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (883) 883 TOTAL SCORE: 8064 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 437 Met Imprinter 300 Was Imprinted 300 Friendly Fire -178 Cogmind --------- Core Integrity 784/850 Matter 290/300 Energy 434/470 System Corruption 1% Temperature Cool (36) Movement Treading (185) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Medium Reactive Plating Thermal Defense Suite > --- WEAPON (2) ------- Improved EM Shotgun High-powered Shock Rifle > --- INVENTORY (28) --- Fission Core Armored Treads Armored Treads Improved Medium Treads Improved Heat Sink High-capacity Battery (400) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Core Analyzer Faulty Experimental Armor Integrity Analyzer Hardened Medium Armor Plating Layered Light Armor Plating Medium Reactive Plating Advanced Hacking Suite Z-Drone Bay (2/2) Phasing AFG Improved EM Shotgun Heavy Particle Cannon Plasma Cannon Plasma Cannon Plasma Cannon Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Zionite Light Carapace Medium Reactive Plating > --- WEAPON ----------- Improved EM Shotgun High-powered Shock Rifle > --- INVENTORY -------- Fission Core Armored Treads Armored Treads Improved Medium Treads Improved Heat Sink High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Core Analyzer Experimental Armor Integrity Analyzer Layered Light Armor Plating Medium Reactive Plating Thermal Defense Suite Advanced Hacking Suite Z-Drone Bay Phasing AFG Improved EM Shotgun Improved EM Shotgun Heavy Particle Cannon Plasma Cannon Plasma Cannon Plasma Cannon Long-range Missile Launcher Long-range Missile Launcher [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . . . 2 2 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 128 | 7 7 4 2 1 41 21 . 10 7 3 25 Power 12 | 1 1 . . 1 7 . . . 1 . 1 Engine 9 | 1 1 . . . 5 . . . 1 . 1 Core 3 | . . . . 1 2 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 . 2 . . 18 1 . . 1 . 9 Treads 31 | 2 . . . . 18 1 . . 1 . 9 Leg 2 | . . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | 2 2 1 2 . 5 9 . 7 4 1 9 Device 15 | . . . . . 1 3 . 5 3 1 2 Storage 9 | 2 2 1 2 . 1 1 . . . . . Processor 1 | . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 17 | . . . . . 3 4 . 2 1 . 7 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 4 1 . . 11 11 . 3 1 2 6 Energy Gun 18 | 1 1 1 . . 3 3 . 2 1 1 5 Energy Cannon 6 | . 1 . . . . 3 . 1 . 1 . Ballistic Gun 14 | 1 2 . . . 7 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . 1 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . 1 . 2 Parts Lost 9 | . 2 1 . 1 3 . . 1 . . 1 Power 3 | . . . . 1 2 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility . | . . . . . . . . . . . . Weapon 5 | . 2 1 . . . . . 1 . . 1 Highest Loss Streak 2 | . 1 1 . 1 2 . . 1 . . 1 Average Slot Usage (%) 99 | . 99 100 100 100 96 100 100 100 99 100 97 Engine 8 | . 14 14 14 8 3 7 7 7 7 7 12 Core 1 | . . . . 5 5 . . . . . . Treads 26 | . 28 . . . 33 30 30 30 30 30 26 Leg 3 | . . 28 28 28 1 . . . . . . Device 4 | . . . . . . 4 7 11 9 7 6 Storage 24 | . 28 28 28 28 25 23 23 23 23 23 20 Processor 4 | . . . . . . 7 7 7 7 7 6 Protection 5 | . . . . . 7 10 7 2 4 7 11 Energy Gun 11 | . 8 6 14 14 9 4 15 14 14 14 13 Ballistic Gun 5 | . 17 14 14 14 8 10 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 150 | 16 42 58 74 74 113 126 118 121 119 122 150 Greatest Support 100 | 40 40 20 20 20 86 86 86 86 86 84 100 Greatest Overweight (x) 3 | . 1 2 3 3 3 1 1 1 1 1 1 Average Overweight (x) 1 | . . 2 2 3 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 8 16 18 20 20 28 28 28 28 28 28 28 Average Capacity 24 | 6 9 17 18 20 27 28 28 28 28 28 28 Most Carried 28 | 4 14 17 19 19 28 28 28 28 28 28 28 Average Carried 24 | 2 8 15 16 18 26 27 28 27 27 27 27 Final Capacity 28 | 8 16 18 20 20 28 28 28 28 28 28 28 Final Carried 28 | 4 14 16 19 18 28 28 28 28 28 28 27 Class Distribution -------------------- 80% | Hauler-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 2113 | 277 170 106 69 61 554 315 114 97 65 25 260 Remotely . | . . . . . . . . . . . . Salvage Created 3080 | 100 384 169 . 129 1310 458 . 240 . . 290 Parts 193 | 5 27 14 . 9 89 28 . 5 . . 16 Haulers Intercepted 6 | . 1 . . . 4 1 . . . . . Recyclers Shooed 4 | . . . . . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 3 . 1 . Prevented 4 | . . . . . . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 62 | . 11 5 . 2 25 8 . 4 . . 7 Guns 44 | . 10 4 . 2 20 5 . 1 . . 2 Cannons 3 | . 1 1 . . . . . 1 . . . AOE 13 | . . . . . 5 3 . . . . 5 Classes Destroyed 14 | 2 3 1 . . 4 2 . 1 . . 1 Worker 11 | 1 1 1 . 1 4 . . . . . 3 Builder 2 | . . . . . . . . . . . 2 Tunneler 2 | . . 1 . 1 . . . . . . . Hauler 6 | . 1 . . . 4 1 . . . . . Recycler 2 | 1 . . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 2 | . . . . . 2 . . . . . . Swarmer 25 | . 6 3 . . 9 3 . . . . 4 Grunt 19 | . 5 2 . 2 6 . . 3 . . 1 Brawler 1 | . . . . . . . . 1 . . . Duelist 3 | . . . . . 2 . . . . . 1 Sentry 11 | . . . . . 8 2 . . . . 1 Demolisher 1 | . . . . . . 1 . . . . . Programmer 3 | . . . . . . 3 . . . . . Best Kill Streak 9 | 1 5 3 . 1 9 4 . 2 . . 7 Combat Bots Only 9 | . 4 3 . 1 9 4 . 2 . . 4 Max Kills in Single Turn 5 | 1 1 1 . 1 2 1 . 1 . . 5 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Damage Taken 4300 | . 567 213 . 166 1630 503 . 448 . 28 745 Core 482 | . 76 33 . 16 168 79 . 44 . . 66 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 50 69 . . . . 82 . Volleys Fired 209 | 9 39 17 . 11 73 25 . 19 . 1 15 Largest 2 | 2 2 2 . 2 2 2 . 2 . 1 2 Hottest 135 | 60 85 85 . 85 90 118 . 135 . 80 110 Shots Fired 407 | 16 78 34 . 22 145 46 . 37 . 1 28 Gun 372 | 16 63 25 . 22 144 42 . 33 . . 27 Cannon 30 | . 15 9 . . . 1 . 4 . 1 . Launcher 5 | . . . . . 1 3 . . . . 1 Special . | . . . . . . . . . . . . Kinetic 171 | 9 45 17 . 11 49 40 . . . . . Thermal 138 | 7 33 17 . 11 47 3 . 19 . 1 . Explosive 5 | . . . . . 1 3 . . . . 1 Electromagnetic 93 | . . . . . 48 . . 18 . . 27 Robot Hit Streak 20 | 4 15 16 . 14 18 10 . 20 . 1 7 Robot Miss Streak 4 | 3 3 2 . 2 3 4 . 2 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 2 . . . 5 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . 1 Shots Hit Robots 313 | 9 56 22 . 17 114 39 . 31 . 1 24 Core Hits 171 | 3 16 9 . 6 64 42 . 6 . . 25 Critical Hits 4 | . 1 . . . 2 . . 1 . . . Critical Kills 3 | . 1 . . . 1 . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6423 | 129 736 341 . 253 2356 946 . 562 . 33 1067 Guns 4565 | 124 550 257 . 253 1848 698 . 461 . . 374 Cannons 384 | . 179 71 . . . . . 101 . 33 . Explosions 1304 | . . . . . 451 220 . . . . 633 Melee . | . . . . . . . . . . . . Ramming 170 | 5 7 13 . . 57 28 . . . . 60 Kinetic 2051 | 89 469 181 . 111 503 698 . . . . . Thermal 2350 | 35 260 147 . 142 1158 . . 379 . 33 196 Explosive 657 | . . . . . . 220 . . . . 437 Electromagnetic 1195 | . . . . . 638 . . 183 . . 374 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 2 . 1 Average Corruption 1 | . . . . . . 1 2 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . Effects 26 | . . . . . . 7 5 10 1 . 3 Message Errors 7 | . . . . . . 2 3 2 . . . Heat Flow Errors 5 | . . . . . . 1 2 2 . . . Energy Discharges 8 | . . . . . . 3 . 4 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Targeting Errors 3 | . . . . . . 1 . . . . 2 Weapon Failures 2 | . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 32 | . . . . . . 2 . . . . 30 Projectiles . | . . . . . . . . . . . . Explosions 30 | . . . . . . . . . . . 30 Melee 2 | . . . . . . 2 . . . . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 202 | . . 6 . . 84 . . . . . 112 Shots 5 | . . . . . 3 . . . . . 2 Rammed 16 | 3 3 1 . . 4 2 . . . . 3 Targets Rammed 18 | 3 3 1 . . 5 2 . . . . 4 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . 1 Highest Temperature 319 | . 234 319 . 162 224 132 262 277 . . 27 Average Temperature 61 | . 68 120 . 66 46 33 117 43 . . 9 Received Heat Transfer 1233 | . 183 99 . 93 477 30 . 207 . . 144 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 9 | . . . . . 3 . . 2 . . 4 Impact Corruptions 2 | . . . . . 1 1 . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 4 | . 1 . . . 1 . . 2 . . . Heat Transferred 4259 | 75 557 333 . 333 2006 . . 755 . 50 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 4 . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 433 | 10 227 148 . 50 371 171 . . . . 433 Initial 28 | . 6 28 . . 19 18 . . . . . Average 81 | 3 67 81 . 21 118 43 . . . . 94 Maximum Alert Level 2 | . 1 . . . 1 . . . . . 2 Low Security (%) 88 | 100 99 100 . 100 72 100 . . . . 83 Level 1 11 | . . . . . 27 . . . . . 14 Level 2 . | . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . . 2 . . . . 2 Investigation 1 | . . . . . . . . . . . 1 Extermination 3 | . . . . . . 2 . . . . 1 Reinforcement 1 | . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . 3 . . . 2 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 25 5 . 2 48 16 . 6 . 1 23 Peak Tracking Total 9 | . 5 2 . 2 9 4 . 3 . 1 9 Tactical Retreats 14 | . 2 . . . 11 . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . . . 1 . . . . . 2 Max in Single Turn 1 | . . . . . 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 19 | . 8 . 1 . 8 2 . . . . . Terminals 15 | . 7 . . . 6 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 52 | . 22 . 1 . 21 8 . . . . . Successful 29 | . 12 . 1 . 10 6 . . . . . Failed 21 | . 9 . . . 10 2 . . . . . Catastrophic 3 | . . . . . 3 . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . Manual 40 | . 7 . . . 12 5 . . . . 16 Terminals 45 | . 20 . . . 17 8 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 21 | . 9 . 1 . 6 5 . . . . . Record 1 | . . . 1 . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 4 | . 4 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 5 | . 1 . . . 3 1 . . . . . Locate Traps 4 | . 2 . . . 1 1 . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . . Terminals 3 | . 1 . . . 1 1 . . . . . Track 2 | . 1 . . . 1 . . . . . . Botnet 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 16 | . 8 . . . 6 2 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 2 . . . . . 15 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . 1 . . 4 . 3 Largest Group 6 | . . . . . . 1 . . 4 4 6 Highest-Rated Group 302 | . . . . . . 34 . . 149 149 302 Highest-Rated Ally 70 | . . . . . . 34 . . 39 39 70 Zionite Dispatches 2 | . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 71 | . . . . . . 2 . . . 3 66 Total Damage 1693 | . . . . . . 50 . . . 70 1573 Kills 12 | . . . . . . . . . . 1 11 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 . 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 Component Schematics 1 | . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 9646 | 131 862 449 418 163 1740 1252 601 633 1853 500 1044 Spaces Moved 4839 | 57 417 216 218 59 775 655 358 323 982 285 494 Core 3 | 3 . . . . . . . . . . . Treads 4298 | 54 417 . . . 730 655 358 323 982 285 494 Legs 538 | . . 216 218 59 45 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 210 162 168 168 168 168 172 172 Average Speed 173 | 154 163 180 188 210 177 169 168 168 171 172 181 Slowest Speed 210 | 160 180 180 210 210 210 171 168 168 172 172 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 5 73 44 59 25 67 20 57 57 86 56 13 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 12 | . . 1 . 1 . . 2 1 3 4 . Spaces Dug 22 | . . . . . 7 . . . . . 15 Terrain Destroyed 73 | . . . . . 14 9 . . . . 50 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 73 | . . . . . 14 9 . . . . 50 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 5692 | 79 517 240 228 77 1000 755 359 371 1154 294 618 Wait 290 | . 35 1 . 7 32 4 . 20 139 3 49 Move 4828 | 56 416 215 217 58 774 654 357 322 981 284 494 Hop . | . . . . . . . . . . . . Pick Up 97 | 4 13 2 5 . 37 12 1 . 13 1 9 Fast Attach 25 | 7 1 . . . 6 3 . . 1 . 7 Attach 28 | . 2 1 . 1 11 4 . 1 4 . 4 Detach . | . . . . . . . . . . . . Swap 75 | . 4 3 2 . 24 14 . 9 2 3 14 Drop 101 | . 4 . 4 . 38 16 1 . 14 2 22 Fire 209 | 9 39 17 . 11 73 25 . 19 . 1 15 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush 17 | 3 3 . . . 5 2 . . . . 4 Escape Stasis . | . . . . . . . . . . . . Rewire 21 | . . . . . . 21 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 471 | -10/Materials | Central database locked down 578 | -10/Materials | Discovered new exit (range 5) 620 | -10/Materials | Repaired Assault Rifle 691 | -10/Materials | Discovered new exit (range 8) 851 | -10/Materials | Discovered new exit (range 15) 994 | -10/Materials | Entered Mines 1019 | -10/Mines | Met a Derelict bent on vengeance 1066 | -10/Mines | Identified exit to Materials 1168 | -10/Mines | Learned location of Storage (-9) 1218 | -10/Mines | Discovered exit to Materials (range 8) 1436 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1436 | -10/Mines | Discovered new exit (range 5) 1443 | -10/Mines | Entered Exiles 1467 | -10/Exiles | Discovered new exit (range 15) 1492 | -10/Exiles | Met 8R-AWN 1517 | -10/Exiles | Met EX-HEX 1595 | -10/Exiles | Met EX-DEC 1632 | -10/Exiles | Met EX-BIN 1661 | -10/Exiles | Learned location of Zion (-7) 1845 | -10/Exiles | Discovered new exit (range 10) 1861 | -10/Exiles | Entered Mines 2004 | -9/Mines | Learned location of 1 exit from Lower Caves 2012 | -9/Mines | Discovered new exit (range 7) 2024 | -9/Mines | Build established: Hauler-Mutant 2024 | -9/Mines | Entered Materials 2024 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2629 | -8/Materials | Destroyed 9 combat bots 2745 | -8/Materials | Discovered new exit (range 9) 3235 | -8/Materials | Central database locked down 3418 | -8/Materials | Discovered new exit (range 15) 3764 | -8/Materials | Entered Factory 3764 | -7/Factory | Evolved 2 slots: Utility x2 4711 | -7/Factory | Identified exit to Lower Caves 5016 | -7/Factory | Entered Lower Caves 5017 | -7/Lower Caves | Identified exit to Lower Caves 5617 | -7/Lower Caves | Entered another Lower Caves area 6233 | -7/Lower Caves | Discovered new exit (range 11) 6248 | -7/Lower Caves | Identified exit to Zion 6250 | -7/Lower Caves | Entered Zion 6304 | -7/Zion | Discovered new exit (range 14) 6328 | -7/Zion | Found Prototype Processor 6356 | -7/Zion | Found Prototype Processor 6359 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6359 | -7/Zion | Found Prototype Processor 6365 | -7/Zion | Found Prototype Processor 6387 | -7/Zion | Found Prototype Processor 6392 | -7/Zion | Identified Spectral Analyzer 6434 | -7/Zion | Identified Exp. Targeting Computer (x2) 6539 | -7/Zion | Identified Exp. Target Analyzer 6557 | -7/Zion | System corruption cleaned by Quarantine Array 6661 | -7/Zion | Found Exp. Targeting Computer 6857 | -7/Zion | Found Prototype Device 6857 | -7/Zion | Identified Phasing AFG 7023 | -7/Zion | Learned Factory terminal intel 7137 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7328 | -7/Zion | Identified exit to Deep Caves 7718 | -7/Zion | Imprinted 7720 | -7/Zion | Declared Zion's savior 8095 | -7/Zion | Identified exit to Proximity Caves 8103 | -7/Zion | Entered Proximity Caves 8103 | -6/Proximity Caves | Accompanied by 4 allies 8525 | -6/Proximity Caves | Learned Factory emergency access door positions 8537 | -6/Proximity Caves | Learned Factory garrison access intel 8581 | -6/Proximity Caves | Discovered new exit (range 6) 8598 | -6/Proximity Caves | Identified exit to Factory 8603 | -6/Proximity Caves | Entered Factory 8603 | -6/Factory | Accompanied by 4 allies 8603 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8605 | -6/Factory | Loaded intel: 20 terminal locations 8606 | -6/Factory | Loaded intel: 4 garrison access locations 8806 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9151 | -6/Factory | Discovered new exit (range 8) 9182 | -6/Factory | Identified exit to Lower Caves 9226 | -6/Factory | Retrieved Zion intel report: Component Schematics 9227 | -6/Factory | Zion Light squad teleported in 9357 | -6/Factory | Zion Recon squad teleported in 9647 | -6/Factory | Self-destructed Last Messages --------------- 09622_ System corrupted: Imp. EM Shotgun failed to cycle. 09623_ Slug penetrates Wall. 09626_ Penetrated by Slug. 09628_ Chain reaction triggered in Imp. Deuterium Engine. 09628_ Imp. Melee Analysis Suite fried. 09628_ Microactuators fried. 09628_ L-41 Fighter destroyed. 09628_ Destroyed Lgt. Angular Momentum Engine. 09634_ Hvy. Laser fried. 09634_ G-50 Soldier destroyed. 09634_ Switching to secondary target: G-50 Soldier. 09636_ Penetrated by Slug. 09636_ Imp. EM Shotgun destroyed. 09636_ Penetrated by Slug. 09638_ System corrupted: Imp. EM Shotgun targeting data glitched. 09639_ Slug penetrates Wall. 09643_ Penetrated by Slug. 09644_ System corrupted: Hpw. Shock Rifle targeting data glitched. 09646_ Slug penetrates Earth. 09646_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ????????????????????+??? | | ??????????????????????""? ???????????????????????? | | ??????????????????????""? ??????????????????????+? | | ??????????????????????""? ???????????????????????? | | ???????????????????????T? ???????????????????????? | | ??????????????????????""# #??????????????????????? | | ??????????????????????""# #??????????????????????? | | ??????????????????????""#u#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #???????????+??????????? | | ????????????????????????# #??????????? ??????????? | | ????????????????????????# #??????????? ??????????? | | ?????????????????????##?# #??????????? ??????????? | | ?????????????????????# ##g#??????????? ??????????? | | ?????????????????????# #=###????????? ??????????? | | ??????????????????????# g%g #????????? ??????????? | | ?????????????????#######gg;#?????????# #?????????? | | ?????????????????# ;@;########## ?????????? | | ?????????????????# ; ^ h ???????? | | ?????????????????#""" # #####?? ?????????? | | ?????????????????#""" # ######## #?????????? | | ?????????????????#""" ?# h ! # #?????????? | | ?????????????????# ?####### # ####??????? | | ?????????????????#####????????# """ + #?????? | | ??????????????????????????????# """ # #?????? | | ??????????????????????????????# """ # ####??? | | ??????????????????????????????# # #??? | | ??????????????????????????????######## ##### #??? | | ???????????????????????????????????### #???# #??? | | ??????????????????????????????????## # #???# #??? | | ???????????????????????????????#### ###?# #### | | ???????????????????????????????# =%[ ### ### | | ???????????????????????????????# ! # [ # | | ???????????????????????????????# % # %!% | | ???????????????????????????????# %%/ %! % | | ???????????????????????????????# """ ""# *[ | | ???????????????????????????????# """ T"# % | | ???????????????????????????????# """ ""## | | ???????????????????????????????# ##### | | ???????????????????????????????####/######???## | | ??????????????????????????????????# #????????# # | | ?????????????????????????????????? ?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Lgt. Deuterium Engine | -6/Factory | Z-intel Plasma Cutter | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Power Maul | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicResetAmplifier Manual? 0 Play Time 00:41:07 Cumulative 625.5 hours Start 2020.10.01 @ 10:11:46 End 2020.10.01 @ 10:52:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 959 Rogue 959 Adventurer 0 Explorer 0 Win Type - Total 59 Types 38/1/7/10/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8344d86a-69d0-465d-8834-3e245a67dec2