Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.01 @ 21:19:40 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (221) 1105 Value Destroyed (9092) 9092 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (3871) 3871 TOTAL SCORE: 21548 Bonus ------- High Alert Combat Kills 821 Follower Combat Kills 50 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 647/1600 Matter 128/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Heavy Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Advanced Targeting Computer Advanced Target Analyzer Improved Stasis Canceller Heavy Armor Plating Improved Shock Absorption System Hacking Suite Advanced Integration Mediator > --- WEAPON ----------- Gamma Rifle Phase Gun Compact HERF Cannon Nova Cannon > --- INVENTORY -------- Micro Fission Core Gamma Rifle Nova Cannon Micro-nuke Launcher [Rating: 140] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Electron Diverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Neutron Cannon Energy Gun Pulse Rifle Energy Cannon Neutron Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 1 . . 2 . . . Utility 11 | . . 2 1 1 1 2 1 . . 2 1 Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 245 | 8 9 15 42 20 23 23 12 34 4 34 21 Power 20 | 2 . 2 3 1 2 1 . 4 . 2 3 Engine 7 | 2 . 2 2 . 1 . . . . . . Core 4 | . . . 1 1 1 1 . . . . . Reactor 9 | . . . . . . . . 4 . 2 3 Propulsion 49 | 2 3 1 6 3 5 6 . 10 . 5 8 Treads 23 | . . . 4 3 2 . . 7 . 3 4 Leg 19 | 2 3 1 2 . . 6 . 1 . 2 2 Wheel 3 | . . . . . 3 . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 2 | . . . . . . . . 2 . . . Utility 93 | 2 3 6 17 7 9 9 10 11 1 13 5 Device 56 | 1 1 3 10 5 6 7 7 5 1 7 3 Storage 12 | 1 1 . 5 . . 1 2 1 . 1 . Processor 9 | . 1 1 1 1 2 . . 1 . 2 . Hackware 4 | . . . . . . . . 1 . 1 2 Protection 12 | . . 2 1 1 1 1 1 3 . 2 . Artifact . | . . . . . . . . . . . . Weapon 83 | 2 3 6 16 9 7 7 2 9 3 14 5 Energy Gun 40 | 2 . 2 12 5 4 3 1 . . 7 4 Energy Cannon 30 | . 2 1 4 4 3 4 1 5 1 5 . Ballistic Gun 3 | . . . . . . . . 3 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 4 | . . . . . . . . . 2 2 . Special Weapon 3 | . 1 2 . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 2 1 1 1 1 2 2 3 . Parts Lost 114 | . 2 4 12 8 7 8 7 23 4 23 16 Power 10 | . . . 2 1 . . 1 3 . 1 2 Propulsion 30 | . . . 2 1 4 . 1 9 2 4 7 Utility 35 | . . 2 2 2 1 5 1 7 2 10 3 Weapon 39 | . 2 2 6 4 2 3 4 4 . 8 4 Highest Loss Streak 19 | . 2 2 2 3 3 5 5 4 3 19 7 Average Slot Usage (%) 81 | . 89 98 93 93 94 98 88 61 11 57 26 Engine 3 | . 14 11 4 6 2 . . . . . . Core 1 | . . . 4 . 3 5 3 . . . . Treads 9 | . . . 8 18 21 . . 8 7 10 1 Leg 8 | . 27 22 8 . . 19 20 4 . 3 . Device 15 | . 11 17 17 17 15 16 25 14 3 12 . Storage 10 | . 14 11 15 15 13 10 6 7 . 2 . Processor 8 | . 2 11 9 6 9 11 10 9 . 5 4 Protection 3 | . . 3 1 3 5 10 2 1 . 2 . Energy Gun 8 | . 5 6 17 15 9 7 8 . . 5 4 Energy Cannon 6 | . 10 8 6 6 9 8 8 4 . 5 . Naked Turns 47 | . . . . . . . . 19 17 11 . Heaviest Build 78 | 14 18 26 36 48 58 71 71 66 2 78 59 Greatest Support 158 | 20 26 26 42 78 106 86 86 158 3 131 70 Greatest Overweight (x) 5 | . 1 . 2 1 5 2 1 2 . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 10 10 4 4 4 Average Capacity 8 | 5 6 8 8 10 10 10 10 9 4 4 4 Most Carried 10 | 5 8 8 10 10 10 10 10 10 4 4 4 Average Carried 7 | 3 5 7 7 9 9 9 9 7 3 3 2 Final Capacity 10 | 6 8 8 10 10 10 10 10 4 4 4 4 Final Carried 10 | 4 8 8 9 9 9 8 10 4 4 1 . Class Distribution -------------------- 42% | Mutant 17% | Gunner 14% | Scavenger-Mutant 8% | Skirmisher 6% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Gunner | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Matter Collected 2357 | 258 102 140 351 191 205 180 120 261 . 422 127 Remotely . | . . . . . . . . . . . . Salvage Created 10868 | 106 197 664 1886 820 1475 713 579 2847 . 1379 202 Parts 478 | 5 16 56 86 35 53 23 11 125 . 60 8 Haulers Intercepted 15 | . 1 2 5 . 5 2 . . . . . Recyclers Shooed 8 | . . . . 2 1 1 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 143 | . 2 13 29 16 14 7 5 34 . 17 6 Melee 4 | . . . . . . . . 4 . . . Guns 47 | . . 7 17 10 5 4 . . . 4 . Cannons 71 | . 2 5 12 6 7 1 3 26 . 4 5 AOE 8 | . . . . . 2 2 . . . 3 1 Classes Destroyed 16 | 2 4 5 1 2 1 . . 1 . . . Worker 18 | . . 1 1 1 7 3 . 3 . 2 . Builder 5 | . . . . . 1 . . 2 . 2 . Tunneler 1 | 1 . . . . . . . . . . . Hauler 15 | . 1 2 5 . 5 2 . . . . . Recycler 12 | 1 . . 3 1 2 . 2 3 . . . Mechanic 3 | . . 1 . . . 2 . . . . . Operator 10 | . 1 . 4 1 1 1 . 2 . . . Watcher 14 | . 3 4 3 . 3 . . 1 . . . Swarmer 25 | . . 7 6 . 3 . . 4 . . 5 Saboteur 1 | . . . . . . . . 1 . . . Grunt 50 | . 2 1 12 10 3 6 . 8 . 7 1 Brawler 3 | . . 1 1 . . . . . . 1 . Duelist 2 | . . . . 1 . . . . . 1 . Sentry 24 | . . 4 9 2 2 1 3 3 . . . Hunter 17 | . . . 1 1 5 . . 7 . 3 . Programmer 21 | . . . . 2 1 . 2 11 . 5 . Best Kill Streak 11 | 2 2 7 5 4 11 9 3 9 . 7 5 Combat Bots Only 5 | . 1 4 3 4 3 4 2 5 . 4 5 Max Kills in Single Turn 7 | 1 1 1 2 1 7 3 1 2 . 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . 1 1 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Damage Taken 21674 | . 206 576 1283 1227 1536 1021 1070 5508 1286 3453 4508 Core 3383 | . 40 123 149 149 127 39 45 818 257 683 953 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 365 | . . . . . . . . 260 . 105 . Core Remaining (%) 74 | 100 84 69 72 78 85 96 96 . 17 52 . Volleys Fired 629 | 2 30 49 116 57 52 46 27 182 1 41 26 Largest 4 | 2 2 2 3 3 3 3 4 2 1 4 4 Hottest 332 | 100 100 124 192 233 260 278 300 203 49 332 256 Shots Fired 1117 | 4 39 78 280 114 142 86 69 188 1 82 34 Gun 509 | 4 18 30 196 68 69 31 36 2 . 44 11 Cannon 584 | . 21 28 84 46 73 55 33 186 . 35 23 Launcher 4 | . . . . . . . . . 1 3 . Special 20 | . . 20 . . . . . . . . . Kinetic 25 | . . . . . . . . 2 . . 23 Thermal 1042 | 4 39 78 280 114 142 86 69 186 . 44 . Explosive 4 | . . . . . . . . . 1 3 . Electromagnetic 46 | . . . . . . . . . . 35 11 Robot Hit Streak 40 | 3 7 7 19 12 20 14 9 36 . 40 3 Robot Miss Streak 6 | . 4 3 5 3 6 4 4 3 . 1 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . . 1 2 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . Capacitor 162 | . . . . . . . . 162 . . . Shots Hit Robots 756 | 3 24 42 172 74 106 40 35 177 . 70 13 Core Hits 408 | 3 9 24 66 50 82 28 13 83 . 37 13 Critical Hits 28 | . . 4 11 1 . 3 1 3 . 2 3 Critical Kills 14 | . . 4 4 . . 1 . 1 . 2 2 Critical Parts Destroyed 13 | . . . 7 1 . 1 1 2 . . 1 Melee Attacks 29 | . . 1 . . . . . 28 . . . Impact 1 | . . 1 . . . . . . . . . Slashing 28 | . . . . . . . . 28 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25229 | 38 400 680 3263 1755 3793 2431 1312 7531 . 3347 679 Guns 6707 | 38 114 266 1997 1033 1202 435 491 29 . 1054 48 Cannons 13438 | . 286 369 1246 708 1758 947 811 5774 . 1161 378 Explosions 3601 | . . . . . 824 1049 . 368 . 1116 244 Melee 1331 | . . . . . . . . 1331 . . . Ramming 107 | . . . 20 14 9 . 10 29 . 16 9 Kinetic 407 | . . . . . . . . 29 . . 378 Thermal 18992 | 38 400 680 3243 1741 2960 1382 1302 5774 . 1317 155 Explosive 3446 | . . . . . 824 1049 . 368 . 1116 89 Electromagnetic 946 | . . . . . . . . . . 898 48 Impact . | . . . . . . . . . . . . Slashing 1331 | . . . . . . . . 1331 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . 1 2 1 . . 12 12 10 10 Average Corruption 3 | . . . 1 1 1 . . 5 12 5 5 Corruption Purged . | . . . . . . . . . . . . Effects 83 | . . . . 7 6 . . 45 1 20 4 Message Errors 21 | . . . . 3 3 . . 7 . 6 2 Matter Fused 12 | . . . . . . . . 9 . 2 1 Heat Flow Errors 2 | . . . . 1 . . . 1 . . . Energy Discharges 7 | . . . . . . . . 4 . 3 . Data Loss (minor) 9 | . . . . 2 1 . . 5 . . 1 Misfires 1 | . . . . . . . . . . 1 . Misdirections 11 | . . . . . . . . 8 1 2 . Targeting Errors 17 | . . . . 1 2 . . 9 . 5 . Weapon Failures 3 | . . . . . . . . 2 . 1 . Overload Shots 1 | . . . . . . 1 . . . . . Overflow Damage 647 | . 4 . 12 3 89 131 14 209 . 178 7 Projectiles 134 | . 4 . 12 3 35 10 14 49 . . 7 Explosions 367 | . . . . . 54 121 . 14 . 178 . Melee 146 | . . . . . . . . 146 . . . Knockbacks 6 | . . . 1 . . . . . . . 5 Impact 1 | . . . 1 . . . . . . . . Kinetic 5 | . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 548 | . . . . . . 160 . 133 30 167 58 Shots 8 | . . . . . . 2 . 1 1 3 1 Rammed 20 | . . . 2 4 1 . . 8 . 1 4 Targets Rammed 25 | . . . 2 5 1 . 4 8 . 1 4 Kicked 4 | . . . . . . . 4 . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 339 | 39 169 115 314 157 252 258 270 339 . 147 264 Average Temperature 69 | 20 56 42 63 45 55 79 101 100 . 47 102 Received Heat Transfer 2991 | . 114 114 459 420 165 270 189 609 120 378 153 Effects 2 | . . . 2 . . . . . . . . Interference 2 | . . . 2 . . . . . . . . Siege Activations 14 | . . . . . . . . 11 . 3 . Total Turns 366 | . . . . . . . . 244 . 122 . Longest Duration 102 | . . . . . . . . 102 . 76 . Robots Corrupted 6 | . . . . . . . . . . 6 . Combat Hostiles 6 | . . . . . . . . . . 6 . Parts Fried 6 | . . . . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 8 | . . 1 1 . . . 2 4 . . . Combat Hostiles 7 | . . 1 . . . . 2 4 . . . Parts Melted 103 | 2 3 6 18 5 8 5 6 38 . 12 . Heat Transferred 27182 | 111 925 1554 6179 2513 3743 1718 1955 7089 . 1295 100 Parts Sabotaged 2 | . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Peak Influence 1169 | 10 154 332 455 591 612 579 373 1169 839 683 901 Initial 657 | . 6 7 76 124 243 299 273 . 657 446 409 Average 289 | 4 62 133 253 298 304 411 162 272 702 514 578 Maximum Alert Level 4 | . . 1 2 2 2 2 1 4 3 2 3 Low Security (%) 42 | 100 100 84 33 49 20 . 53 68 . . . Level 1 28 | . . 15 58 . 69 46 46 6 . . . Level 2 24 | . . . 8 49 10 53 . 7 57 100 72 Level 3 4 | . . . . . . . . 15 42 . 27 Level 4 . | . . . . . . . . 2 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 53 | . 2 1 3 4 4 8 2 11 5 6 7 Investigation 4 | . . . . 2 . 1 . . . . 1 Extermination 13 | . . . . 2 1 . 2 4 . 2 2 Reinforcement 25 | . 2 1 3 . 2 4 . 5 4 2 2 Assault 9 | . . . . . 1 2 . 2 . 2 2 Garrison 2 | . . . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . Haulers Reinforced 5 | . . . . . 1 2 . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Distress Signals 10 | . . 2 3 . . . . 3 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 351 | . 12 21 57 20 26 19 9 81 22 31 53 Peak Tracking Total 25 | . 3 5 7 6 5 8 3 16 18 11 25 Tactical Retreats 31 | . 2 1 3 . 1 1 . 9 3 2 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 12 | . . . 3 3 1 . . 3 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 25 | . . 1 3 . 11 6 . 2 1 . 1 Max in Single Turn 4 | . . 1 1 . 4 2 . 1 1 . 1 Garrison Access 4 | . . . 1 . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 62 | . 6 5 11 10 7 6 3 3 1 1 9 Terminals 39 | . 5 5 6 4 4 2 2 3 1 1 6 Fabricators 6 | . . . . 1 1 1 . . . . 3 Repair Stations 7 | . 1 . 2 1 1 1 1 . . . . Recycling Units 4 | . . . 2 2 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 5 | . . . 1 2 1 1 . . . . . Total Hacks 155 | . 22 15 37 17 18 14 7 5 2 2 16 Successful 68 | . 14 6 15 10 7 4 3 2 2 1 4 Failed 87 | . 8 9 22 7 11 10 4 3 . 1 12 Catastrophic 10 | . . . 3 1 1 1 . 1 . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 64 | . 12 11 11 10 6 4 . 5 1 2 2 Terminals 107 | . 19 15 22 8 13 5 5 5 2 2 11 Fabricators 10 | . . . . 2 1 2 . . . . 5 Repair Stations 20 | . 3 . 8 2 2 3 2 . . . . Recycling Units 7 | . . . 4 3 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 10 | . . . 3 2 2 3 . . . . . Terminal Hacks 36 | . 9 4 9 3 2 2 2 . 1 . 4 Robot Analysis 3 | . 3 . . . . . . . . . . Prototype ID Bank 5 | . 2 . 1 1 . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 5 | . . 1 1 1 . 1 . . . . 1 Alert Level 9 | . 1 1 4 . 1 1 . . . . 1 Unreport Threat 5 | . . . 2 . 1 . 2 . . . . Locate Traps 1 | . . . . . . . . . . . 1 Hauler Manifests 3 | . 1 1 1 . . . . . . . . Zone Layout 4 | . 2 1 . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 13 | . 2 . 5 2 2 1 1 . . . . Scan Component 8 | . 1 . 3 1 1 1 1 . . . . Repair 5 | . 1 . 2 1 1 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 15 | . 3 2 . 3 3 . . 2 1 1 . Terminals 14 | . 3 2 . 2 3 . . 2 1 1 . Track 8 | . 3 . . . 1 . . 2 1 1 . Botnet 5 | . . 2 . 2 1 . . . . . . Operators 1 | . . . . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 59 | . 5 5 11 10 7 5 3 3 . 1 9 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Matter 212 | . . . . 212 . . . . . . . Time 106 | . . . . 106 . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . Parts Repaired 5 | . 1 . 2 1 1 . . . . . . Time 174 | . 26 . 76 28 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 3 3 . 2 . . . Machine Destruction 8 | . . . . . 3 3 . 2 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total Allies 7 | . . . . . . . . . 7 . . Largest Group 7 | . . . . . . . . . 7 . . Highest-Rated Group 97 | . . . . . . . . . 97 . . Highest-Rated Ally 15 | . . . . . . . . . 15 . . Total Orders 6 | . . . . 6 . . . . . . . EXPLORE 4 | . . . . 4 . . . . . . . RETURN 2 | . . . . 2 . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 . . Total Damage 497 | . . . . . . . . . 497 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total 3 | . 3 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 4 | . . . . 4 . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Turns Passed 12195 | 108 641 817 2217 1618 1536 892 854 2104 163 697 548 Spaces Moved 7604 | 49 429 507 1163 785 796 570 463 1379 300 341 822 Core 976 | 3 . . . . . . . 169 300 87 417 Treads 2827 | . . . 523 785 750 . . 512 . 254 3 Legs 2854 | 46 429 507 640 . . 460 463 309 . . . Wheels 156 | . . . . . 46 110 . . . . . Hover 402 | . . . . . . . . . . . 402 Flight 389 | . . . . . . . . 389 . . . Fastest Speed 35 | 50 120 120 120 152 90 90 120 35 50 50 50 Average Speed 119 | 115 120 120 144 155 153 115 122 108 50 131 54 Slowest Speed 200 | 120 150 120 180 172 160 150 150 180 50 160 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . 14 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 5 65 49 85 34 19 15 8 45 47 9 28 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 . . 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 35 | . . 1 1 3 1 17 5 7 . . . Terrain Destroyed 320 | . . 1 9 11 42 86 12 36 17 55 51 Melee 1 | . . 1 . . . . . . . . . Projectile 95 | . . . 9 11 9 24 12 15 . 5 10 AOE 224 | . . . . . 33 62 . 21 17 50 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total 9766 | 93 519 615 1468 1069 983 729 696 1892 311 503 888 Wait 1043 | 30 31 28 109 179 92 63 178 255 1 75 2 Move 7567 | 48 428 506 1162 784 795 569 462 1352 299 340 822 Hop 12 | . . . . . . . . 12 . . . Pick Up 94 | 5 9 8 14 11 8 11 6 11 . 4 7 Fast Attach 134 | 6 6 5 20 10 11 10 5 20 4 25 12 Attach 67 | 1 2 5 13 5 4 8 3 11 1 6 8 Detach 33 | . 4 1 8 1 3 3 2 4 3 2 2 Swap 46 | 1 1 5 9 5 8 5 4 3 . 4 1 Drop 87 | . 8 7 15 12 9 14 5 6 2 5 4 Fire 629 | 2 30 49 116 57 52 46 27 182 1 41 26 Melee 29 | . . 1 . . . . . 28 . . . Ram 1 | . . . . . . . . . . . 1 Kick 6 | . . . . . . . 4 2 . . . Crush 18 | . . . 2 5 1 . . 6 . 1 3 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 360 | -10/Materials | Repaired Beam Cannon 487 | -10/Materials | Discovered new exit (range 6) 661 | -10/Materials | Discovered new exit (range 11) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Discovered new exit (range 12) 1340 | -9/Materials | Discovered new exit (range 8) 1470 | -9/Materials | Discovered new exit (range 15) 1566 | -9/Materials | Identified exit to Materials 1567 | -9/Materials | Entered another Materials area 1567 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2490 | -8/Materials | Discovered new exit (range 4) 3209 | -8/Materials | Discovered new exit (range 16) 3570 | -8/Materials | Discovered new exit (range 10) 3661 | -8/Materials | Repaired Adv. Heat Sink 3688 | -8/Materials | Repaired Med. Battery 3782 | -8/Materials | Identified exit to Factory 3784 | -8/Materials | Entered Factory 3784 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4024 | -7/Factory | Build established: Gunner 4441 | -7/Factory | Fabricated Neutron Cannon (x2) 4480 | -7/Factory | Discovered new exit (range 44) 4501 | -7/Factory | Discovered new exit (range 32) 4580 | -7/Factory | Identified exit to Storage 4592 | -7/Factory | Local fabrication network quarantined 5143 | -7/Factory | Lost 3 parts (2u1w) 5199 | -7/Factory | Repaired Neutron Cannon 5314 | -7/Factory | Discovered new exit (range 4) 5402 | -7/Factory | Entered another Factory area 5402 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5471 | -6/Factory | Repaired Gatling Laser 6533 | -6/Factory | Discovered new exit (range 5) 6551 | -6/Factory | Identified exit to Factory 6927 | -6/Factory | Lost 3 parts (2n1w) 6938 | -6/Factory | Entered another Factory area 6938 | -5/Factory | Evolved 2 slots: Utility x2 7538 | -5/Factory | First assault squad dispatched 7769 | -5/Factory | Discovered new exit (range 10) 7818 | -5/Factory | Lost 5 parts (4u1w) 7824 | -5/Factory | Garrison activated, responded to threat 7829 | -5/Factory | Identified exit to Factory 7830 | -5/Factory | Entered another Factory area 7830 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8151 | -4/Factory | Discovered new exit (range 7) 8167 | -4/Factory | Identified exit to Research 8235 | -4/Factory | Found Quantum Capacitor 8636 | -4/Factory | Lost 5 parts (1n1u3w) 8684 | -4/Factory | Entered Research 8684 | -3/Research | Evolved 2 slots: Propulsion x2 8880 | -3/Research | Build established: Mutant 9542 | -3/Research | Build established: Scavenger-Mutant 9543 | -3/Research | Lost 4 parts (1p2n1u) 10434 | -3/Research | First assault squad dispatched 10442 | -3/Research | Lost 4 parts (1p2n1w) 10535 | -3/Research | System corruption reached 10% 10542 | -3/Research | Released all parts (9) 10572 | -3/Research | Lost 4 parts (1p1n2u) 10595 | -3/Research | Core integrity fell below 50% 10780 | -3/Research | Discovered new exit (range 16) 10780 | -3/Research | Spotted B-90 Cyclops 10788 | -3/Research | Entered Quarantine 10792 | -3/Quarantine | Found Alien Artifact 10792 | -3/Quarantine | Identified Core Reset Matrix 10792 | -3/Quarantine | Used Core Reset Matrix 10796 | -3/Quarantine | Detected hypermatrix surge 10796 | -3/Quarantine | Sensed 16 artifacts in vicinity 10859 | -3/Quarantine | Build established: Mutant 10915 | -3/Quarantine | Emitted hypermatrix ping 10920 | -3/Quarantine | Assembled emerged from beneath the floor 10920 | -3/Quarantine | Garrison activated, responded to threat 10939 | -3/Quarantine | Core integrity fell below 20% 10944 | -3/Quarantine | Discovered new exit (range 12) 10945 | -3/Quarantine | Spotted Alpha 7 10951 | -3/Quarantine | Entered Research 10951 | -2/Research | Evolved 2 slots: Utility x2 10965 | -2/Research | Lost 3 parts (2n1u) 11481 | -2/Research | First assault squad dispatched 11498 | -2/Research | Spotted B-90 Cyclops 11524 | -2/Research | System corruption reached 10% 11645 | -2/Research | Discovered new exit (range 5) 11646 | -2/Research | Lost 19 parts (1p4n9u5w) 11648 | -2/Research | Entered Access 11648 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12080 | -1/Access | Lost 7 parts (2p2n1u2w) 12184 | -1/Access | System corruption reached 10% 12185 | -1/Access | First assault squad dispatched 12188 | -1/Access | Core integrity fell below 50% 12196 | -1/Access | Self-destructed Last Messages --------------- 12149_ System Shield destroyed. 12153_ BZTLUL9JQT JR/ LSZE%8XCBLPTUXZ4 12159_ Acquired Unknown Leg. 12159_ Identified Biometal Leg. 12161_ Acquired Biometal Leg. 12170_ Adv. Heavy Treads destroyed. 12172_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12173_ Arm. Heavy Treads destroyed. 12180_ System corrupted: Matter fused (-7). 12185_ ALERT: Significant disruption in Zone 6Y, assault forces dispatched. 12185_ Biometal Leg destroyed. 12186_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. 12190_ Penetrated by Slug. 12190_ Slug penetrates Garrison Access. 12190_ Slug penetrates Wall. 12190_ Biometal Leg destroyed. 12193_ Penetrated by Slug. 12193_ Slug penetrates Sealed Freight Elevator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? ! #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? u #???????????????????? | | ????????????????????????# R #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# u k#########???????????? | | ????????????????????????# kt kw kg????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#k #???????????????????? | | ???????????????###########/###???????????????????? | | ???????????????# sp###########??????????? | | ???????????????# ss+ #??????????? | | ???????????? / """"""sp######### #??????????? | | ????????????? # """""" g#???????? #??????????? | | ????????????????? """""" g#???????# #??????????? | | ??????????????????? """""" s#???????# #??????????? | | ???????????????#= """""" ######### #??????????? | | ???????????????# s #??????????? | | ???????????????# ! #### #??????????? | | ???????????????# #??# #??????????? | | ???????????????# """ """ #??# #??????????? | | ???????????????# """G""" #??# #??????????? | | ??????????????????###########??# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #?########## | | ???????????????????????????????# #? | | ???????????????????????????????# # !!! | | ???????????????????????????????# # !! | | ???????????????????????????????# / !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 45 Energy Capacity 980 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 20 Resistance: EX 50 Resistance: EM 25 Core Shielding 30 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Neutron Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronHelicalProcessor Manual? 0 Play Time 01:49:10 Cumulative 286.8 hours Start 2021.07.01 @ 19:07:16 End 2021.07.01 @ 21:19:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 375 Rogue 371 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2346a4f-50b9-4395-99cf-e00e0bcfceeb