Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 20:28:51 Player: T216 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (5156) 5156 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1209) 1209 TOTAL SCORE: 10180 Bonus ------- High Alert Combat Kills 863 Follower Combat Kills 211 Entered Garrisons 200 Friendly Fire -65 Cogmind --------- Core Integrity 247/700 Matter 15/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Walking (118) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Flak Gun Scythe > --- INVENTORY (15) --- Improved Deuterium Engine Enhanced Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Layered Medium Armor Plating Layered Medium Armor Plating Gun Armor Reflective Plating System Shield Precision Beam Rifle Missile Launcher Missile Launcher Multitool Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg Cargo Legs > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Minigun Heavy Battle Rifle > --- INVENTORY -------- Enhanced Nuclear Core Titanium Leg Improved Titanium Leg Improved Heat Sink Layered Medium Armor Plating Gun Armor System Shield Minigun Enhanced Autogun Advanced Assault Cannon Missile Launcher Missile Launcher Multitool Scythe [Rating: 59] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Cargo Legs Treads Light Treads Leg Cargo Legs Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Scrap Shield Weapon Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Multitool Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Slots Evolved 6 | . . . . 4 . 2 Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 3 | . . . . 2 . 1 Weapon 1 | . . . . . . 1 Parts Attached 78 | 7 10 1 15 23 2 20 Power 13 | 1 . . 4 4 1 3 Engine 13 | 1 . . 4 4 1 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 4 . 2 6 . 5 Treads 5 | . 2 . 1 2 . . Leg 12 | 2 . . 1 4 . 5 Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 2 1 2 6 1 8 Device 6 | 1 . 1 . 2 . 2 Storage 5 | 1 2 . . 2 . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . . 1 Protection 9 | . . . 2 1 1 5 Artifact . | . . . . . . . Weapon 24 | 2 4 . 7 7 . 4 Energy Gun 2 | 1 . . . 1 . . Energy Cannon 4 | . . . 4 . . . Ballistic Gun 7 | 1 1 . . 3 . 2 Ballistic Cannon 6 | . 2 . 3 . . 1 Launcher 2 | . 1 . . 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 23 | . 1 . 2 1 1 18 Power 6 | . . . 2 . 1 3 Propulsion 3 | . . . . . . 3 Utility 9 | . 1 . . 1 . 7 Weapon 5 | . . . . . . 5 Highest Loss Streak 6 | . 1 . 1 1 1 6 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 10 15 14 14 14 13 Power 1 | . 1 1 1 1 . 1 Propulsion 2 | 2 4 4 3 2 2 2 Utility 3 | . 1 2 2 4 5 4 Weapon 6 | . 4 8 7 6 6 4 Tool/Special . | . . . . . . . Unused Backups 28 | 2 1 . 3 8 . 14 Power 4 | . . . . 1 . 3 Propulsion 7 | 1 . . . 1 . 5 Utility 8 | . 1 . . 2 . 5 Weapon 9 | 1 . . 3 4 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 86 95 83 85 89 92 Engine 10 | . 14 14 11 8 8 6 Treads 6 | . 18 26 6 3 . . Leg 13 | . 1 . 7 20 27 25 Wheel 2 | . 7 1 3 . . . Device 9 | . 1 10 11 12 9 8 Storage 10 | . 14 14 12 8 9 7 Processor 3 | . . . . 8 9 6 Protection 6 | . . . 7 6 9 12 Energy Gun 3 | . 13 . . . 8 3 Energy Cannon 4 | . . . 9 1 . . Ballistic Gun 5 | . 12 . . 9 1 9 Ballistic Cannon 6 | . . 28 14 1 . 2 Slashing Weapon 2 | . . . . 3 4 4 Peak Build Rating 59 | 7 7 8 29 47 47 59 Average Rating 30 | 5 6 7 22 42 45 50 On Entrance 20 | . 7 7 8 29 46 46 Avg Prop Armor Cover (%) 6 | . . . 11 5 4 3 Naked Turns . | . . . . . . . Heaviest Build 65 | 12 29 30 55 56 50 65 Greatest Support 89 | 20 40 40 55 89 67 84 Greatest Overweight (x) 4 | 1 . . 2 1 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 3 10 15 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 15 15 14 15 15 15 Class Distribution -------------------- 73% | Mutant 23% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Subdweller-Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Fac Matter Collected 3736 | 276 274 57 763 987 541 838 Remotely . | . . . . . . . Salvage Created 4060 | 97 354 4 651 1180 711 1063 Parts 256 | 4 32 3 44 67 42 64 Haulers Intercepted 7 | . 2 . . 4 . 1 Recyclers Shooed 4 | 1 2 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . 13 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Combat Hostiles Destroyed 93 | . 8 . 20 20 25 20 Melee 4 | . . . . . . 4 Guns 30 | . . . . 14 10 6 Cannons 17 | . . . 15 . . 2 AOE 39 | . 8 . 3 5 15 8 Classes Destroyed 18 | 2 5 . 3 3 1 4 Worker 4 | . . . . 2 . 2 Builder 9 | . 2 . . 2 . 5 Tunneler 4 | 1 2 1 . . . . Hauler 7 | . 2 . . 4 . 1 Recycler 8 | 1 3 . . 1 . 3 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Turret 2 | . . . 2 . . . Watcher 5 | . 3 . . 1 . 1 Swarmer 24 | . 6 . 3 3 9 3 Grunt 34 | . 2 . 1 10 11 10 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 . 1 Protector 1 | . . . . . . 1 Sentry 12 | . . . 1 5 4 2 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . 2 2 Subdweller 15 | . . . 15 . . . Best Kill Streak 7 | 2 7 1 3 4 7 5 Combat Bots Only 7 | . 3 . 3 3 7 4 Max Kills in Single Turn 3 | 1 3 1 1 3 2 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 1 3 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Fac Hostile Shots Fired 551 | . 21 . 89 67 65 309 Missed 148 | . 12 . 17 14 21 84 Hits 403 | . 9 . 72 53 44 225 Melee 22 | . . . . 5 . 17 Projectile 381 | . 9 . 72 48 44 208 Critical Strikes 21 | . . . 2 3 6 10 Damage Taken 6919 | . 244 . 1585 863 694 3533 Core 836 | . 45 . 186 55 97 453 Absorbed by Shields 252 | . . . . 96 92 64 Ignored by Resistances 46 | . . . . . . 46 Regen/Repaired (Parts) 378 | . . . . 351 . 27 Core Remaining (%) 59 | 100 . . 7 . 72 . Volleys Fired 426 | 6 36 2 169 87 62 64 Largest 3 | 2 2 2 2 2 2 3 Hottest 130 | 70 70 60 110 113 94 130 Shots Fired 617 | 11 54 4 183 153 82 130 Gun 322 | 11 36 . . 124 56 95 Cannon 231 | . . 4 180 25 . 22 Launcher 64 | . 18 . 3 4 26 13 Special . | . . . . . . . Kinetic 395 | 6 18 4 109 139 21 98 Thermal 158 | 5 18 . 71 10 35 19 Explosive 64 | . 18 . 3 4 26 13 Electromagnetic . | . . . . . . . Robot Hit Streak 23 | 3 15 2 23 12 17 10 Robot Miss Streak 4 | 1 4 2 1 4 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 363 | 7 34 2 79 94 45 102 Core Hits 227 | 4 35 1 23 44 60 60 Critical Kills 3 | . . . 2 1 . . Critical Parts Destroyed 3 | . . . . 2 1 . Critical Strikes 22 | 1 3 . 4 4 4 6 Burn 9 | 1 3 . . 1 3 1 Meltdown 3 | . . . 2 1 . . Destroy 3 | . . . . 2 1 . Blast 4 | . . . 2 . . 2 Sever 3 | . . . . . . 3 Melee Attacks 101 | . . . . 28 25 48 Impact . | . . . . . . . Slashing 101 | . . . . 28 25 48 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . 5 . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12242 | 87 1142 37 1942 2634 2361 4039 Guns 3685 | 87 269 . . 1559 648 1122 Cannons 2361 | . . 37 1710 234 . 380 Explosions 5083 | . 848 . 224 486 1713 1812 Melee 1024 | . . . . 301 . 723 Ramming 89 | . 25 . 8 54 . 2 Kinetic 3801 | 24 141 37 447 1692 235 1225 Thermal 2455 | 63 128 . 1263 101 413 487 Explosive 4873 | . 848 . 224 486 1713 1602 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1024 | . . . . 301 . 723 Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 1 9 Average Corruption 4 | . . . . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 2 19 Message Errors 5 | . . . . . 1 4 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 Data Loss (major) 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 482 | . 26 . 44 84 21 307 Projectiles 6 | . . . 6 . . . Explosions 331 | . 26 . 38 28 21 218 Melee 145 | . . . . 56 . 89 Knockbacks 4 | . . . 2 1 . 1 Impact 1 | . . . . 1 . . Kinetic 3 | . . . 2 . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 677 | . 143 . 77 70 134 253 Shots 19 | . 5 . 2 3 4 5 Rammed 4 | . 4 . . . . . Targets Rammed 9 | . 4 . 1 3 . 1 Kicked 5 | . . . 1 3 . 1 Crushed . | . . . . . . . Highest Temperature 549 | 90 60 . 18 125 240 549 Average Temperature 63 | 44 23 . 6 36 54 131 Received Heat Transfer 1306 | . 9 . 216 298 195 588 Effects 7 | . . . . . . 7 Shutdowns 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . 1 . 2 1 . . Combat Hostiles 3 | . . . 2 1 . . Parts Melted 15 | 1 1 . 4 4 5 . Heat Transferred 4651 | 259 592 . 1702 222 1110 766 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Maximum Alert Level 5 | . 1 . . 1 5 3 Low Security (%) 47 | 100 86 100 . 70 . . Level 1 14 | . 13 . . 29 6 . Level 2 7 | . . . . . 39 . Level 3 24 | . . . . . 23 100 Level 4 3 | . . . . . 19 . Level 5 2 | . . . . . 11 . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1795 | 5 275 5 . 390 1795 1019 Initial 942 | . . . . . 250 942 Average 400 | . 77 . . 109 928 855 Influence Increases 3781 | 10 398 5 195 793 1615 765 Destroy 0b10 Robot/C 1720 | . 160 . 140 400 640 380 Destroy 0b10 Robot/NC 200 | 10 60 5 . 50 . 75 Destroy Leader 284 | . 40 . 10 110 40 84 Allied During Kill 52 | . . . . . 52 . Successful Hack 74 | . 4 . . 28 21 21 Disable Machine 240 | . 45 . . 30 75 90 Anti-Garrison Action 500 | . . . . . 500 . Destroy Structure 471 | . 89 . . 70 212 100 Partial Spotted 30 | . . . . 15 15 . Lose Combat Pursuer 210 | . . . 45 90 60 15 Influence Decreases 2772 | 10 398 5 195 408 205 1551 Entered New Map 988 | . . . . . 135 853 Time Decay 1514 | 10 388 5 195 398 . 518 Lost Part 210 | . 10 . . 10 10 180 Lost Ally 60 | . . . . . 60 . Squads Dispatched 7 | . . . . 1 . 6 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 1 | . . . . 1 . . Assault 3 | . . . . . . 3 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac Distress Signals 5 | . . . . 4 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 11 . 24 31 35 37 Peak Tracking Total 7 | . 4 . 3 5 7 7 Tactical Retreats 11 | . . . 2 4 4 1 Traps | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Traps Triggered 6 | . 1 . . . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Fac Machines Disabled 24 | . 3 . 1 2 11 7 Max in Single Turn 4 | . 1 . 1 1 2 4 Garrison Relay 6 | . . . . . 6 . Machines Repaired 1 | . . . . . . 1 Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac Machines Accessed 33 | . 3 . 2 12 5 11 Terminals 21 | . 3 . . 8 5 5 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . . . . 2 . 4 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 73 | . 4 . 4 31 12 22 Successful 39 | . 2 . 4 21 2 10 Failed 34 | . 2 . . 10 10 12 Catastrophic 6 | . . . . 1 3 2 Database Lockouts . | . . . . . . . Manual 25 | . 2 . . 13 . 10 Terminals 48 | . 4 . . 20 12 12 Fabricators 2 | . . . . . . 2 Repair Stations 16 | . . . . 8 . 8 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 15 | . 1 . 4 6 2 2 Record 3 | . . . 3 . . . Prototype ID Bank 4 | . . . . 4 . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Branch Access Points 2 | . . . . 1 . 1 Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 10 | . . . . 6 . 4 Scan Component 6 | . . . . 3 . 3 Repair 4 | . . . . 3 . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . 1 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 11 | . 1 . . 7 . 3 Terminals 11 | . 1 . . 7 . 3 Botnet 5 | . 1 . . 2 . 2 Skim 6 | . . . . 5 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 21 | . 3 . . 7 4 7 Full Trace Events 3 | . . . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired 4 | . . . . 3 . 1 Time 162 | . . . . 124 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 23 | . . . . . 23 . Machine Destruction 23 | . . . . . 23 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Fac Total Allies 5 | . . . . . 5 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 70 | . . . . . 70 . Highest-Rated Ally 39 | . . . . . 39 . Initial Warlord ECA Mod 11 | . . . . . . 11 Total Orders . | . . . . . . . Ally Attacks 40 | . . . . . 40 . Total Damage 603 | . . . . . 603 . Kills 7 | . . . . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac Active Infowar (turns) 8261 | 37 135 78 4576 2517 297 621 Sensors 3076 | . . . . 2454 1 621 Seismic 6906 | 37 135 78 4576 1466 296 318 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Fac Turns Passed 11953 | 122 1558 105 4722 2657 1358 1431 Spaces Moved 7013 | 75 1060 53 2623 1350 951 901 Core 4 | 4 . . . . . . Treads 695 | . 575 53 67 . . . Legs 5106 | 71 52 . 1781 1350 951 901 Wheels 1208 | . 433 . 775 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 115 110 110 110 Average Speed 123 | 117 133 160 128 120 110 112 Slowest Speed 450 | 190 160 160 240 200 110 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 4 96 13 97 85 84 29 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . . 2 1 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 18 | . . 1 17 . . . Spaces Dug 104 | . . . 16 29 23 36 Terrain Destroyed 508 | . 94 . 20 63 211 120 Melee 37 | . . . . 22 . 15 Projectile 16 | . . . 2 10 . 4 AOE 455 | . 94 . 18 31 211 101 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac Total 9564 | 97 1146 68 3789 2198 1129 1137 Wait 1671 | 1 15 11 922 639 42 41 Move 7007 | 74 1059 52 2622 1349 950 901 Hop . | . . . . . . . Pick Up 75 | 7 12 . 14 19 1 22 Fast Attach 35 | 7 4 1 3 12 . 8 Attach 26 | . . . 7 2 1 16 Detach 3 | . . . 1 1 . 1 Swap 99 | . 10 2 17 31 19 20 Drop 65 | 2 6 . 17 27 . 13 Fire 426 | 6 36 2 169 87 62 64 Melee 101 | . . . . 28 25 48 Ram 1 | . 1 . . . . . Kick 5 | . . . 1 3 . 1 Crush 3 | . 3 . . . . . Escape Stasis 7 | . . . . . 7 . Rewire 22 | . . . . . 22 . Trap . | . . . . . . . Miscellaneous 18 | . . . 16 . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Mines -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x2 / Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 3) 353 | -10/Materials | Build established: Mutant 806 | -10/Materials | Discovered new exit (range 9) 937 | -10/Materials | Discovered new exit (range 4) 1034 | -10/Materials | Discovered new exit (range 5) 1113 | -10/Materials | Discovered new exit (range 11) 1189 | -10/Materials | Discovered new exit (range 8) 1681 | -10/Materials | Entered Mines 1717 | -10/Mines | Assembled infested the area 1783 | -10/Mines | Discovered new exit (range 3) 1786 | -10/Mines | Entered Subcaves 1787 | -10/Subcaves | Approached by a straggling Scientist 2007 | -10/Subcaves | Visited 4L-MR0's lab 2096 | -10/Subcaves | Found Cargo Legs 2132 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2144 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2260 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2337 | -10/Subcaves | Learned Materials terminal intel 2339 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2501 | -10/Subcaves | Discovered new exit (range 6) 2661 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2856 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2956 | -10/Subcaves | Core integrity fell below 50% 3390 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 3659 | -10/Subcaves | Build established: Subdweller-Mutant 4250 | -10/Subcaves | Discovered new exit (range 8) 4414 | -10/Subcaves | Build established: Mutant 4505 | -10/Subcaves | Discovered new exit (range 7) 4513 | -10/Subcaves | Learned location of Storage (-9) 4753 | -10/Subcaves | Build established: Subdweller-Mutant 4965 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5435 | -10/Subcaves | Visited Clippyterm 5439 | -10/Subcaves | Learned Research machine intel 5942 | -10/Subcaves | Learned location of Zion (-7) 5942 | -10/Subcaves | Met a Zionite searching for "candidates" 6286 | -10/Subcaves | A Subdweller sparked back to life 6286 | -10/Subcaves | A Subdweller sparked back to life 6286 | -10/Subcaves | A Subdweller sparked back to life 6287 | -10/Subcaves | Core integrity fell below 20% 6348 | -10/Subcaves | Found Gun Armor 6508 | -10/Subcaves | Entered Materials 6508 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6509 | -8/Materials | Loaded intel: 12 terminal locations 6805 | -8/Materials | Build established: Mutant 7534 | -8/Materials | Identified exit to Factory 7585 | -8/Materials | Learned 12 Factory zone layouts 7628 | -8/Materials | Learned location of 3 exits from Factory 7684 | -8/Materials | Repaired Lgt. Armor Plating 7686 | -8/Materials | Learned Storage security intel 7757 | -8/Materials | Learned location of 1 exit from Storage 8151 | -8/Materials | Discovered exit to Factory (range 4) 8817 | -8/Materials | Discovered exit to Factory (range 16) 9001 | -8/Materials | Repaired Hrd. Medium Armor Plating 9063 | -8/Materials | Repaired Enh. Autogun 9164 | -8/Materials | Identified exit to Garrison 9165 | -8/Materials | Entered Garrison 9290 | -8/Garrison | Garrison Relay disabled 9453 | -8/Garrison | Garrison Relay disabled 9526 | -8/Garrison | Garrison Relay disabled 9536 | -8/Garrison | Discovered exit to Factory (range 44) 9536 | -8/Garrison | Discovered exit to Factory (range 62) 9536 | -8/Garrison | Discovered exit to Factory (range 59) 9783 | -8/Garrison | Triggered checkpoint 9795 | -8/Garrison | Triggered checkpoint 9816 | -8/Garrison | Triggered checkpoint 9839 | -8/Garrison | Destroyed 7 combat bots 9957 | -8/Garrison | Garrison Relay disabled 9959 | -8/Garrison | Triggered checkpoint 10099 | -8/Garrison | Rescued a captive Derelict 10111 | -8/Garrison | Rescued a captive Derelict 10125 | -8/Garrison | Triggered checkpoint 10143 | -8/Garrison | Garrison Relay disabled 10286 | -8/Garrison | P-60 Hacker assimilated allied DR-WHX(g) 10361 | -8/Garrison | Triggered checkpoint 10523 | -8/Garrison | Entered Factory 10523 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10524 | -7/Factory | Identified exit to Lower Caves 10524 | -7/Factory | Identified exit to Factory 11275 | -7/Factory | Repaired Hardlight Generator? 11369 | -7/Factory | Lost 6 parts (1n2u3w) 11723 | -7/Factory | First assault squad dispatched 11819 | -7/Factory | Lost 6 parts (2p1n2u1w) 11916 | -7/Factory | Core integrity fell below 50% 11954 | -7/Factory | Self-destructed Last Messages --------------- 11945_ System corrupted: Matter fused (-6). 11945_ U-05 Engineer lays Concrete. 11947_ Imp. Deuterium Engine destroyed. 11947_ K-01 Serf collects debris. 11947_ U-05 Engineer lays Concrete. 11950_ K-01 Serf collects debris. 11950_ U-05 Engineer builds a Wall. 11951_ C-45 Heavy ARC bursts open, deploying its payload. 11951_ G-50 Soldier unfolds itself. 11951_ L-41 Fighter unfolds itself. 11951_ G-47 Trooper unfolds itself. 11951_ M-28 Smith unfolds itself. 11951_ Y-54 Guardian destroyed. 11952_ U-05 Engineer lays Concrete. 11952_ Imp. Medium Armor Plating destroyed. 11953_ The unstable cave ceiling collapses. 11953_ K-01 Serf collects debris. 11953_ M-28 Smith repairs G-47 Trooper. 11953_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # ??????????????????????????????????? | | ? #??????????????????????????????????? | | ### #??????????????????????????????????? | | # #??????????????????????????????????? | | " ##?????????????????????????????????? | | "#?????????????????????????????????? | | "#?????????????????????????????????? | | = #???#############?????????????????? | | = #???# ??????????????????? | | = #???# * ???????????????????? | | " "#???# ???????????????????? | | " "#???# """"" #????????????????? | | # ##???# """"" #????????????????? | | # [[[#????# """ #????????????????? | | # ^ [[!###??#=== #????????????????? | | ### [[/# #??# """"" #????????????????? | | # = ##?#= """"" #????? ???????? | | # # #?# """ #???? ???????? | | "?# "" =####?# ######+## ???????? | | "?+ """ =% ##### + ??????? | | ??# "" ##T ########+####+#u # ??????? | | ??# ""F" !%== *% # ?????? | | ??# """" ==l # #??????? | | ??# """ g%gm k # #???????? | | ??# g [!* ##????????? | | ??# @ %u| ##????????? | | ??################ #% % #?????????? | | ????????????????# % = # #?????????? | | ????????????????# " [! u #?????? | | ????????????????# "Y [ #?????? | | ????????????????# " +?????? | | ????????????????# #?????? | | ????????????????#[ #?????? | | ????????????????#### ##+### ??????? | | ???????????????????# !?????? ??????? | | ???????????????????# """""" ! ???????? ??????? | | ???????????????????# """""" ??????????????? | | ???????????????????# """""" ??????????????? | | ???????????????????# ?????" "?????????????? | | ???????????????????# ??????? "?????????????? | | ????????????????????????????? ?????????????? | | ?????????????????????????????#######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 1% | -8/Materials Hrd. Medium Armor Plating | 32% | -8/Materials Enh. Autogun | 38% | -8/Materials Hardlight Generator | 10% | -7/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fixer-Upper Survival Of The Most Covered Well Done Challenges ------------ None Game ------ Seed PulsarHardcellDetector Manual? 0 Play Time 03:26:17 Cumulative 501.1 hours Start 2026.03.17 @ 00:11:47 End 2026.03.17 @ 20:28:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 7 Adventurer 8 Explorer 2 Win Type - Total 13 Types 4/1/1/2/1/2/1/0/1/0 Lore% 55 Gallery% 53 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b21987a5-632d-46c7-a0eb-1954d5ca3453