Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 05:42:33 Player: Somberlain Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3510) 3510 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1407) 1407 TOTAL SCORE: 7797 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 331 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 90/100 System Corruption 13% Temperature Hot (288) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Salvage Targeting Computer Hacking Suite > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Authchip [Device] Datajack Improved Datajack Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Cooling System Cooling System Improved Cooling System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardlight Generator Authchip [Device] Lightning Gun Pulse Rifle Datajack Improved Datajack Hammer [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . 1 . . . Parts Attached 60 | 6 2 1 6 21 14 10 Power 7 | 1 . 1 1 2 1 1 Engine 5 | 1 . 1 . 2 1 . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 . . 2 11 3 2 Treads 18 | 2 . . 2 11 3 . Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 . . 2 . 5 2 Device 4 | . . . . . 3 1 Storage 2 | 1 . . 1 . . . Processor 2 | . . . 1 . . 1 Hackware 1 | . . . . . 1 . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 23 | 2 2 . 1 8 5 5 Energy Gun 11 | 1 . . 1 1 4 4 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 2 . . 6 . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 17 | . . 2 . 1 2 12 Power 4 | . . 1 . 1 . 2 Propulsion 7 | . . 1 . . 1 5 Utility 2 | . . . . . . 2 Weapon 4 | . . . . . 1 3 Highest Loss Streak 8 | . . 2 . 1 2 8 To Critical Strikes . | . . . . . . . Average Backups 10 | . 1 3 7 14 14 13 Power . | . . 1 1 1 . . Propulsion 1 | . . . . 2 2 1 Utility 3 | . . . 2 5 5 5 Weapon 3 | . . 2 3 4 3 3 Tool/Special . | . . . . . . . Unused Backups 11 | . . . . 3 1 7 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . . 1 Utility 6 | . . . . 1 1 4 Weapon 1 | . . . . 1 . . Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 92 | . 83 81 88 99 96 94 Engine 9 | . 14 13 7 9 9 8 Treads 27 | . 27 24 27 33 26 23 Device 3 | . . . . . 14 8 Storage 11 | . 14 14 11 11 9 9 Processor 4 | . . . 7 11 1 1 Hackware 2 | . . . . . 6 9 Protection 1 | . . . . . 1 7 Energy Gun 8 | . 10 . 9 3 5 23 Ballistic Gun 20 | . 16 28 21 27 20 1 Peak Build Rating 33 | 6 6 6 16 22 33 33 Average Rating 18 | 3 5 5 11 18 27 31 On Entrance 12 | . 6 6 5 16 22 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 50 | 13 13 13 31 37 50 50 Greatest Support 63 | 40 40 40 60 63 63 60 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 11 15 15 15 Most Carried 15 | . 3 4 11 15 15 15 Average Carried 10 | . 1 3 7 14 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | . 3 4 11 15 15 8 Class Distribution -------------------- 29% | Mutant 23% | Scavenger-Tank 18% | Commander-Gunner 18% | Scavenger-Gunner 4% | Commander-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Commander-Gunner | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Matter Collected 2431 | 226 145 94 220 857 762 127 Remotely . | . . . . . . . Salvage Created 4735 | . 297 188 687 1475 1359 729 Parts 290 | . 21 15 32 93 95 34 Haulers Intercepted 11 | . 1 . 3 6 1 . Recyclers Shooed 6 | . . . 1 3 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Combat Hostiles Destroyed 90 | . 9 10 7 19 28 17 Guns 87 | . 9 10 7 19 28 14 AOE 2 | . . . . . . 2 Classes Destroyed 14 | . 3 2 2 3 3 1 Worker 7 | . . 1 . 6 . . Builder 2 | . . . . 1 1 . Tunneler 1 | . . 1 . . . . Hauler 11 | . 1 . 3 6 1 . Recycler 6 | . . . 3 2 1 . Operator 2 | . . . . 1 1 . Watcher 3 | . . . . 1 2 . Swarmer 31 | . 4 9 . 4 9 5 Grunt 40 | . 5 1 6 9 12 7 Brawler 1 | . . . . . 1 . Sentry 13 | . . . 1 8 3 1 Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . 1 . Best Kill Streak 14 | . 4 3 4 8 14 5 Combat Bots Only 14 | . 4 3 3 5 14 5 Max Kills in Single Turn 3 | . 1 1 1 3 2 2 Gunslinging 1 | . . . . . 1 1 Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Hostile Shots Fired 452 | . 33 38 29 79 107 166 Missed 142 | . 4 8 13 22 36 59 Hits 310 | . 29 30 16 57 71 107 Projectile 310 | . 29 30 16 57 71 107 AOE 1 | . . . . . 1 . Critical Strikes 11 | . . . . 3 3 5 Damage Taken 4291 | . 280 242 204 789 1106 1670 Core 786 | . 79 55 29 73 191 359 Absorbed by Shields 256 | . . . . . 256 . Regen/Repaired (Parts) 282 | . . . 139 143 . . Core Remaining (%) 73 | 100 . 46 . 74 . . Volleys Fired 290 | . 28 21 36 85 64 56 Largest 3 | . 2 2 3 3 3 3 Hottest 165 | . 60 40 105 105 165 165 Shots Fired 775 | . 56 42 107 247 190 133 Gun 773 | . 56 42 107 247 188 133 Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 535 | . 31 42 72 207 172 11 Thermal 135 | . 25 . 35 40 . 35 Explosive 2 | . . . . . 2 . Electromagnetic 103 | . . . . . 16 87 Robot Hit Streak 18 | . 7 7 12 18 13 10 Robot Miss Streak 8 | . 3 4 2 3 3 8 Penetration Max . | . . . . . . . Secondary Targets 22 | . 2 4 1 1 10 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 491 | . 37 23 70 158 133 70 Core Hits 207 | . 15 13 28 55 64 32 Critical Kills 4 | . . . . 2 2 . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 13 | . . . 1 7 3 2 Burn 4 | . . . 1 3 . . Destroy 6 | . . . . 4 2 . Corrupt 3 | . . . . . 1 2 Melee Attacks 16 | . . . . 12 3 1 Impact 16 | . . . . 12 3 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7877 | . 421 273 946 2393 2255 1589 Guns 7520 | . 413 256 942 2306 2145 1458 Cannons . | . . . . . . . Explosions 233 | . . . . . 102 131 Melee 30 | . . . . 30 . . Ramming 94 | . 8 17 4 57 8 . Kinetic 4884 | . 200 256 494 1863 1914 157 Thermal 1650 | . 213 . 448 443 22 524 Explosive 80 | . . . . . 80 . Electromagnetic 1139 | . . . . . 231 908 Impact 30 | . . . . 30 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 1 2 . 13 Average Corruption 1 | . . . 1 1 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . 2 15 . 2 Message Errors 5 | . . . 1 4 . . Matter Fused 5 | . . . . 4 . 1 Heat Flow Errors 4 | . . . . 3 . 1 Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . 2 . Projectiles . | . . . . . . . Explosions 2 | . . . . . 2 . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . . . . . 26 Shots 1 | . . . . . . 1 Rammed 21 | . 2 6 3 9 1 . Targets Rammed 24 | . 2 8 3 10 1 . Kicked . | . . . . . . . Crushed 3 | . . 2 . 1 . . Highest Temperature 413 | . 90 12 413 353 60 288 Average Temperature 97 | . 48 8 137 107 11 78 Received Heat Transfer 944 | . 114 18 96 282 227 207 Effects 6 | . . . 1 4 . 1 Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . . 2 . . Interference 1 | . . . . . . 1 Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 2 | . . . . 1 . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . . . . 2 2 4 Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 1 . 1 5 Heat Transferred 3907 | . 475 . 1147 1332 50 903 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Maximum Alert Level 3 | . . . . 1 2 3 Low Security (%) 59 | 100 100 100 100 56 38 . Level 1 15 | . . . . 43 13 3 Level 2 16 | . . . . . 47 48 Level 3 8 | . . . . . . 47 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 914 | . 137 70 191 321 578 914 Initial 360 | . . 45 . 59 104 360 Average 243 | . 73 22 51 191 316 670 Influence Increases 3376 | . 314 246 290 959 918 649 Destroy 0b10 Robot/C 2020 | . 180 200 140 500 580 420 Destroy 0b10 Robot/NC 165 | . 5 10 30 90 30 . Destroy Leader 460 | . 32 30 46 176 146 30 Allied During Kill 161 | . . . . 99 34 28 Successful Hack 84 | . 7 6 13 14 26 18 Select Force Hacks 150 | . 60 . . 60 30 . Disable Machine 15 | . . . . 15 . . Anti-Garrison Action 100 | . . . . . . 100 Destroy Structure 71 | . . . 1 5 27 38 Lose Combat Pursuer 150 | . 30 . 60 . 45 15 Influence Decreases 2507 | . 198 360 149 854 612 334 Entered New Map 495 | . . 71 2 84 144 194 Time Decay 1542 | . 198 279 147 550 368 . Lost Part 160 | . . 10 . 10 20 120 Lost Ally 160 | . . . . 60 80 20 Purge Threat 150 | . . . . 150 . . Squads Dispatched 13 | . 2 1 2 2 6 . Investigation 9 | . 2 1 1 2 3 . Extermination . | . . . . . . . Reinforcement 4 | . . . 1 . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Distress Signals 10 | . . 1 1 4 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 14 10 16 34 33 24 Peak Tracking Total 8 | . 5 3 6 5 8 5 Tactical Retreats 7 | . 1 . 4 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Traps Triggered 8 | . 2 . 2 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Machines Disabled 3 | . . . . 1 . 2 Max in Single Turn 1 | . . . . 1 . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Machines Accessed 31 | . 3 2 5 11 7 3 Terminals 21 | . 1 2 4 7 4 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 2 . . Recycling Units 5 | . 2 . . 2 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 61 | . 4 8 11 18 14 6 Successful 34 | . 3 2 5 12 9 3 Failed 27 | . 1 6 6 6 5 3 Catastrophic 8 | . . 1 2 3 2 . Database Lockouts . | . . . . . . . Manual 38 | . 4 9 7 8 10 . Terminals 42 | . 2 8 7 10 9 6 Fabricators . | . . . . . . . Repair Stations 9 | . . . 4 5 . . Recycling Units 6 | . 2 . . 3 1 . Scanalyzers 3 | . . . . . 3 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 15 | . 1 2 1 6 2 3 Robot Schematic 1 | . . . . 1 . . Robot Analysis 3 | . . 2 . . 1 . Open Door 3 | . . . . 2 . 1 Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 Recycling Unit Index 3 | . 1 . . 1 1 . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Garrison Registry 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 4 4 . . Scan Component 4 | . . . 2 2 . . Repair 4 | . . . 2 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Retrieve Study 3 | . . . . . 3 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 2 . . 2 3 . Terminals 2 | . . . . . 2 . Botnet 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . 2 1 . Tunnel 5 | . 2 . . 2 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 23 | . 1 2 5 7 6 2 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . . 3 . Parts Repaired 4 | . . . 2 2 . . Time 110 | . . . 52 58 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Machine Destruction 7 | . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Total Allies 12 | . . . . 10 . 2 Largest Group 10 | . . . . 10 4 2 Highest-Rated Group 88 | . . . . 88 39 62 Highest-Rated Ally 31 | . . . . 16 16 31 Total Orders . | . . . . . . . Ally Attacks 108 | . . . . 59 34 15 Total Damage 1021 | . . . . 491 292 238 Kills 12 | . . . . 7 1 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total 3 | . . 2 . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Turns Passed 5420 | 93 419 884 594 1590 852 988 Spaces Moved 2586 | 53 201 507 250 715 365 495 Core 2 | 2 . . . . . . Treads 2538 | 51 201 507 250 715 365 449 Legs 46 | . . . . . . 46 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 105 Average Speed 158 | 155 160 160 160 160 160 155 Slowest Speed 240 | 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 5 45 89 32 93 47 53 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 7 | . 2 1 . 3 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . . . . 3 1 . Terrain Destroyed 37 | . . . . 3 31 3 Melee 4 | . . . . 3 1 . Projectile . | . . . . . . . AOE 33 | . . . . . 30 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Total 3255 | 61 239 537 365 956 485 612 Wait 178 | 3 2 . 62 74 11 26 Move 2580 | 52 200 506 249 714 364 495 Hop . | . . . . . . . Pick Up 30 | . 2 1 6 8 9 4 Fast Attach 26 | 6 4 1 6 2 6 1 Attach 15 | . . . . 2 6 7 Detach 2 | . . . . . 2 . Swap 40 | . 1 . 2 25 8 4 Drop 39 | . . . 1 20 11 7 Fire 290 | . 28 21 36 85 64 56 Melee 16 | . . . . 12 3 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 24 | . 2 8 3 10 1 . Escape Stasis . | . . . . . . . Rewire 15 | . . . . 4 . 11 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: Mat x2 / *Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: [*Mat x4]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 7) 495 | -10/Materials | Discovered new exit (range 11) 513 | -10/Materials | Entered Mines 574 | -10/Mines | Discovered new exit (range 6) 619 | -10/Mines | Found a hidden stash of uninstalled traps 633 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 633 | -10/Mines | Discovered new exit (range 5) 901 | -10/Mines | Discovered new exit (range 7) 1077 | -10/Mines | Learned 4 Materials zone layouts 1100 | -10/Mines | Learned location of Storage (-9) 1293 | -10/Mines | Core integrity fell below 50% 1397 | -10/Mines | Entered Materials 1397 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1398 | -9/Materials | Identified exit to Materials 1451 | -9/Materials | Repaired Assault Rifle 1478 | -9/Materials | Repaired Lgt. Assault Rifle 1620 | -9/Materials | Identified exit to Mines 1620 | -9/Materials | Identified exit to Storage 1820 | -9/Materials | Build established: Scavenger-Gunner 1991 | -9/Materials | Entered Storage 2008 | -9/Storage | Learned location of Armory (-3) 2360 | -9/Storage | Repaired Hvy. Assault Rifle 2460 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2629 | -9/Storage | Discovered exit to Materials (range 15) 2643 | -9/Storage | Lost 4 allies 2796 | -9/Storage | Repaired Assault Rifle 3405 | -9/Storage | Build established: Commander-Gunner 3581 | -9/Storage | Entered Materials 3581 | -8/Materials | Accompanied by 4 allies 3581 | -8/Materials | Evolved 2 slots: Utility x2 3787 | -8/Materials | Discovered new exit (range 16) 3952 | -8/Materials | Lost 4 allies 4009 | -8/Materials | Destroyed 14 combat bots 4246 | -8/Materials | Build established: Scavenger-Tank 4431 | -8/Materials | Identified exit to Garrison 4433 | -8/Materials | Entered Garrison 4529 | -8/Garrison | Triggered checkpoint 4565 | -8/Garrison | Garrison Relay disabled 4641 | -8/Garrison | Discovered new exit (range 62) 4641 | -8/Garrison | Discovered new exit (range 45) 4641 | -8/Garrison | Discovered new exit (range 55) 4641 | -8/Garrison | Discovered new exit (range 61) 4673 | -8/Garrison | Triggered checkpoint 4737 | -8/Garrison | Triggered checkpoint 4828 | -8/Garrison | Installed Relay Interface Framework 4882 | -8/Garrison | Rescued a captive Derelict 4884 | -8/Garrison | Rescued a captive Derelict 5019 | -8/Garrison | Triggered checkpoint 5095 | -8/Garrison | Triggered checkpoint 5300 | -8/Garrison | Garrison Relay disabled 5310 | -8/Garrison | P-60 Hacker assimilated allied RR-MZ6(g) 5327 | -8/Garrison | Core integrity fell below 50% 5372 | -8/Garrison | Lost 8 parts (1p3n1u3w) 5395 | -8/Garrison | Core integrity fell below 20% 5395 | -8/Garrison | System corruption reached 10% 5421 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05323_ Beamcaster destroyed. 05324_ Cld. Ion Engine destroyed. 05328_ Critical hit (Burn: +37). 05332_ Hvy. Assault Rifle+ destroyed. 05341_ Pulse Rifle destroyed. 05348_ Acquired 15 matter. 05381_ Imp. Cooling System destroyed. 05384_ Acquired Corrupted Particle Gun. 05384_ Integrated Corrupted Particle Gun (+3). 05386_ Acquired 43 matter. 05399_ System corrupted: Heat flow error (+195). 05400_ Nuclear Core destroyed. 05403_ Mic. Nuclear Core melted. 05403_ P-60 Hacker destroyed. 05404_ Overheating: System interference. 05404_ Imp. Salvage Targeting Computer temporarily disabled. 05409_ Carbon-fiber Leg+ destroyed. 05419_ System corrupted: Matter fused (-5). 05419_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ???????????????# #?????????????????# ##????### | | ???????????????# #?????????????????# #######% | | ???????????????# #?????????????????# # "! | | ???????????????# #?????????????????# # ##### | | ???????????????# #?????????????????# # #???### | | ????????#####??# #?????????????????# #"####### | | ????????#=%[#??# #?????????????????# !%*=% | | ?????#### *%#### #?????????????????# [=[ * | | ?????# =[ #?????????????????# =%= | | ?????# #?????????????????# #######++ | | ?????# ##+##### #?????????????????# #?????# | | ?????# ## #???# #?????????????????# #?????# | | ????## ## #???# #?????????????????# ####### | | ????#![ !# #???# #?????????????????# + | | ????#! !# ##### ################### ####### | | ????# !+ + + +C C ## #?????# | | ????#! !#######^^^###+##+##+### ## #?????# | | ????#!!!!#?????# *%= ####### | | ????######?????# ! + | | ???????????????# = + | | ???????????????############ ## ## ######### | | ????????????????????????### ## ## ###?????? | | ????????????????????????#= " #?????? | | ????????????????????????#%= " #?????? | | ????????????????????????#%p " #?????? | | ????????????????????????#@*% " #?????? | | ?????????????????###????### ## ## ###?????? | | ????????????????##T######## ## ## ######### | | ##??????????????# %[[ ^ | | ##??????????????# =[ ^ | | #??????????????# #####+## ######## | | #??????????????# #???# ### ## ######??????# | | #??????????????# #???# #?# ## #???????????# | | #????########### #???# #?# ###"###???????????# | | #????# #???# #?# #?# #?????????????# | | #??### #########^ #???# #?# #?# #?????????????# | | #### " ######### #???# #?# ### #?????????????# | | + " + ## #####+### " #?????????????# | | #### " ###### ## #####?????????????# | | #??# " #????# ## #?????????????????# | | #??### #????# ## #####+######?????????????????# | | ###### #????# ## #???# #??????????????????????# | | # ###### ## ##### #??????????????????????# | | # " " + #??????????????????????# | | ### ##### #######??????????????????????# | | ##"""""#??# #????????????????????????##### | | " ########??# #????????????????????????# ## | | "" #?????????# #????????????????????????# ## | | " #?????????# #????????????????????????# ## | | #??????#### #????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 15% | -9/Materials Lgt. Assault Rifle | 32% | -9/Materials Hvy. Assault Rifle | 34% | -9/Storage Assault Rifle | 32% | -9/Storage Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireDeuteriumScrapsphere Manual? 0 Play Time 00:28:33 Cumulative 402.5 hours Start 2026.11.04 @ 05:15:02 End 2026.11.04 @ 05:42:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 381 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/2/1/0/0/0/1/0/1 Lore% 81 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c97276a-a94e-47b1-b268-e1d77b607587