Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.04 @ 11:46:18

Player: Teratos

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (83)      415
Value Destroyed (2287)     2287
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (113)                113
              TOTAL SCORE: 5195

 Bonus
-------
High Alert Combat Kills    113

 Cogmind 
---------
Core Integrity             0/700
Matter                     281/300
Energy                     126/150
System Corruption          6%
Temperature                Cool (30)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
           Coolant Injector
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (4) -------
           Shock Rifle
>          --- INVENTORY (4) ----
           Aluminum Leg
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cooling System
   Compact Battery
   Compact Battery
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
           Shock Bomb Launcher
           Shock Bomb Launcher
>          --- INVENTORY --------
           Aluminum Leg
     Heavy Particle Cannon
           Missile Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Compact Battery
  Device                   Cooling System
  Storage                  Compact Battery
  Processor                Targeting Computer
Weapon                     Heavy Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             76   | 6   5   16  37  12  
  Power                    6    | 1   .   .   3   2   
    Engine                 5    | 1   .   .   3   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   .   9   2   
    Treads                 3    | 2   .   .   1   .   
    Leg                    9    | .   .   .   8   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  12   | 1   1   1   6   3   
    Device                 5    | .   .   1   2   2   
    Storage                4    | 1   .   .   3   .   
    Processor              3    | .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   45   | 2   4   15  19  5   
    Energy Gun             5    | 1   1   .   1   2   
    Energy Cannon          15   | .   .   8   7   .   
    Ballistic Gun          5    | 1   .   .   1   3   
    Ballistic Cannon       5    | .   3   2   .   .   
    Launcher               15   | .   .   5   10  .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 28   | .   .   .   19  9   
  Power                    3    | .   .   .   2   1   
  Propulsion               5    | .   .   .   3   2   
  Utility                  4    | .   .   .   2   2   
  Weapon                   16   | .   .   .   12  4   
  Highest Loss Streak      9    | .   .   .   5   9   
Average Slot Usage (%)     87   | .   98  99  89  40  
  Engine                   8    | .   14  11  7   .   
  Treads                   10   | .   28  22  2   .   
  Leg                      7    | .   .   .   14  2   
  Device                   9    | .   .   10  11  11  
  Storage                  11   | .   14  .   15  5   
  Processor                9    | .   12  11  6   12  
  Energy Gun               2    | .   14  .   .   4   
  Energy Cannon            11   | .   .   25  12  .   
  Ballistic Gun            1    | .   7   .   .   .   
  Ballistic Cannon         3    | .   6   14  .   .   
  Launcher                 11   | .   .   3   18  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 13  17  31  42  13  
  Greatest Support         40   | 40  40  40  40  15  
  Greatest Overweight (x)  4    | .   .   .   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   
  Average Capacity         4    | 4   6   4   4   4   
  Most Carried             4    | .   2   4   4   2   
  Average Carried          1    | .   .   2   2   1   
  Final Capacity           6    | 6   6   4   4   4   
  Final Carried            4    | .   2   4   1   2   

 Class Distribution 
--------------------
 43% | Gunner
 39% | Mutant
 17% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1845 | 173  188  443  955  86   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2627 | .    252  512  1687 176  
  Parts                    159  | .    17   39   85   18   
Haulers Intercepted        5    | .    .    1    4    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  54   | .   5   12  32  5   
  Melee                    1    | .   .   .   .   1   
  Guns                     8    | .   4   .   .   4   
  Cannons                  22   | .   1   12  9   .   
  AOE                      21   | .   .   .   21  .   
Classes Destroyed          13   | .   6   4   2   1   
  Worker                   6    | .   1   .   5   .   
  Builder                  6    | .   1   1   4   .   
  Tunneler                 2    | .   1   1   .   .   
  Hauler                   5    | .   .   1   4   .   
  Recycler                 2    | .   1   1   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 2    | .   .   1   1   .   
  Watcher                  5    | .   .   2   3   .   
  Swarmer                  17   | .   3   7   4   3   
  Grunt                    27   | .   2   3   21  1   
  Sentry                   8    | .   .   2   6   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | .   3   4   7   3   
  Combat Bots Only         4    | .   3   4   4   3   
Max Kills in Single Turn   4    | .   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3746 | .    196  330  1886 1334 
  Core                     1062 | .    9    54   290  709  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         82   | 100  96   86   47   .    
Volleys Fired              135  | .    21   30   66   18   
  Largest                  4    | .    2    4    4    2    
  Hottest                  300  | .    80   300  222  55   
Shots Fired                375  | .    42   120  191  22   
  Gun                      53   | .    31   .    .    22   
  Cannon                   219  | .    11   116  92   .    
  Launcher                 103  | .    .    4    99   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  100  | .    20   68   .    12   
  Thermal                  140  | .    .    48   92   .    
  Explosive                30   | .    .    .    30   .    
  Electromagnetic          105  | .    22   4    69   10   
  Robot Hit Streak         15   | .    10   10   15   3    
  Robot Miss Streak        6    | .    2    6    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           139  | .    26   39   63   11   
  Core Hits                134  | .    11   20   82   21   
  Critical Hits            4    | .    .    2    2    .    
  Critical Kills           2    | .    .    1    1    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5866 | .    499  806  4215 346  
  Guns                     516  | .    215  .    .    301  
  Cannons                  2091 | .    177  740  1174 .    
  Explosions               3204 | .    107  56   3041 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  55   | .    .    10   .    45   
  Kinetic                  615  | .    215  240  .    160  
  Thermal                  2113 | .    107  500  1506 .    
  Explosive                1526 | .    .    .    1526 .    
  Electromagnetic          1557 | .    177  56   1183 141  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    5    6    
  Average Corruption       4    | .    .    .    4    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  42   | .    .    .    40   2    
    Message Errors         8    | .    .    .    8    .    
    Matter Fused           6    | .    .    .    6    .    
    Heat Flow Errors       5    | .    .    .    5    .    
    Energy Discharges      6    | .    .    .    6    .    
    Parts Rejected         2    | .    .    .    2    .    
    Data Loss (minor)      5    | .    .    .    4    1    
    Misfires               2    | .    .    .    2    .    
    Targeting Errors       5    | .    .    .    4    1    
    Weapon Failures        3    | .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            118  | .    .    10   108  .    
  Projectiles              18   | .    .    10   8    .    
  Explosions               100  | .    .    .    100  .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    6    3    .    2    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  9    | .    6    3    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      181  | .    77   .    85   19   
  Shots                    7    | .    2    .    5    .    
  Rammed                   34   | .    .    8    .    26   
Targets Rammed             34   | .    .    8    .    26   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        360  | .    63   360  337  23   
  Average Temperature      83   | .    22   113  80   12   
  Received Heat Transfer   798  | .    36   30   657  75   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    .    3    .    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Fried              9    | .    .    .    9    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             10   | .    .    3    7    .    
  Heat Transferred         3079 | .    100  740  2239 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      16   | .    3    1    12   .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             640  | .   200 321 640 324 
  Initial                  279  | .   .   5   107 279 
  Average                  243  | .   50  178 323 287 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         38   | 100 97  43  25  .   
  Level 1                  47   | .   2   56  49  100 
  Level 2                  13   | .   .   .   25  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   2   1   8   1   
  Investigation            6    | .   2   .   3   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   1   5   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       4    | .   .   .   4   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   7   16  37  8   
  Peak Tracking Total      6    | .   3   4   6   5   
  Tactical Retreats        3    | .   1   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            6    | .   2   .   3   1   
  Indirectly               3    | .   .   .   3   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          16   | .   3   4   9   .   
  Max in Single Turn       2    | .   2   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          8    | .   1   .   7   .   
  Terminals                6    | .   1   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   2   .   17  .   
  Successful               10   | .   2   .   8   .   
  Failed                   9    | .   .   .   9   .   
    Catastrophic           3    | .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                12   | .   2   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   .   2   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   .   5   .   
  Full Trace Events        3    | .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2945 | 59   454  557  1581 294  
Spaces Moved               1493 | 37   236  224  796  200  
  Core                     206  | 7    .    .    74   125  
  Treads                   583  | 30   236  224  93   .    
  Legs                     700  | .    .    .    629  71   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   4    | .    .    .    .    4    
  Fastest Speed            50   | 50   160  160  50   50   
  Average Speed            140  | 139  160  160  139  98   
  Slowest Speed            250  | 160  160  160  240  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 3    39   29   61   5    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 13   | .    .    .    13   .    
Terrain Destroyed          188  | .    18   25   145  .    
  Melee                    .    | .    .    .    .    .    
  Projectile               46   | .    .    19   27   .    
  AOE                      142  | .    18   6    118  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2038 | 42   270  339  1119 268  
  Wait                     267  | .    3    52   201  11   
  Move                     1489 | 36   235  223  795  200  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  9    | .    2    4    2    1    
  Fast Attach              51   | 6    5    6    22   12   
  Attach                   9    | .    .    2    7    .    
  Detach                   2    | .    .    .    2    .    
  Swap                     16   | .    .    8    8    .    
  Drop                     26   | .    4    6    16   .    
  Fire                     135  | .    21   30   66   18   
  Melee                    .    | .    .    .    .    .    
  Ram                      26   | .    .    .    .    26   
  Kick                     .    | .    .    .    .    .    
  Crush                    8    | .    .    8    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  471 | -10/Materials | Discovered new exit (range 7)
  514 | -10/Materials | Entered another Materials area
  514 | -9/Materials  | Evolved 2 slots: Weapon x2
  653 | -9/Materials  | Discovered new exit (range 12)
  809 | -9/Materials  | Build established: Gunner
 1026 | -9/Materials  | Discovered new exit (range 14)
 1071 | -9/Materials  | Entered another Materials area
 1071 | -8/Materials  | Evolved 2 slots: Utility x2
 1765 | -8/Materials  | Discovered new exit (range 16)
 1879 | -8/Materials  | Build established: Bomber
 2363 | -8/Materials  | Lost 4 parts (1p1n2w)
 2423 | -8/Materials  | Discovered new exit (range 11)
 2526 | -8/Materials  | Lost 5 parts (1p1u3w)
 2646 | -8/Materials  | Core integrity fell below 50%
 2652 | -8/Materials  | Entered Factory
 2652 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2673 | -7/Factory    | Lost 5 parts (1n1u3w)
 2873 | -7/Factory    | Core integrity fell below 50%
 2895 | -7/Factory    | Core integrity fell below 20%
 2907 | -7/Factory    | Build established: Mutant
 2939 | -7/Factory    | Lost 9 parts (1p2n2u4w)
 2946 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02921_ U-05 Engineer builds a Wall.
02921_ U-05 Engineer lays Concrete. <x3>
02922_ U-05 Engineer builds a Wall.
02922_ U-05 Engineer lays Concrete. <x2>
02923_ R-06 Scavenger collects Imp. Heat Sink.
02923_ K-01 Serf collects debris.
02924_ U-05 Engineer builds a Wall.
02925_ U-05 Engineer lays Concrete.
02926_ K-01 Serf collects debris.
02926_ U-05 Engineer builds a Wall.
02927_ U-05 Engineer lays Concrete.
02927_ R-06 Scavenger collects Target Analyzer.
02928_ U-05 Engineer lays Concrete. <x3>
02930_ R-06 Scavenger collects Imp. Heat Sink.
02930_ U-05 Engineer lays Concrete. <x2>
02932_ K-01 Serf collects debris.
02935_ System corrupted: Shock Rifle targeting data glitched.
02936_ K-01 Serf collects debris.
02944_ G-47 Trooper destroyed.
02945_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????#???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????##########?????????????????? |
| #####?????????????????#      % #?????????????????? |
|     #?????????????????#       %#?????????????????? |
| """ #???????????????###        #?????????????????? |
| """ #?????????#?????# #        #?????????????????? |
| """ #????????#??????# #      k #?????????????????? |
|     #??????????????## #        #?????????????????? |
|     #??????????????#  #        #?????????????????? |
|     #??????????????#  #  != g  #?????????????????? |
|     #??????????????## #  @%gu  #?????????????????? |
| #####################"#####u######+######????????? |
|                             %              ??????? |
|                                            ??????? |
|                                            ??????? |
|                                            ??????? |
|                                           ???????? |
| #############+############     ###+#######???????? |
|    #???#            ##???#     #???  ????????????? |
|    #???# """" """"  #????#     #????  "??????????? |
|    #???# """" """"  #????#     #????? "??????????? |
|    #???# """" """"  ##???#     #??????"??????????? |
|    #???# """" """"  #????#     #?? ??????????????? |
|    #???# """" """"  #???##     #?????????????????? |
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|    #???#            #?#??#     #?????????????????? |
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|    #???#            +          #?????????????????? |
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| ####???##############????#     #?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          23
Energy Capacity            1180
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
  Shock Bomb Launcher | -8/Materials | Scanalyzed
 Hvy. Particle Cannon | -8/Materials | Scanalyzed
     Missile Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponDamperPurifier
  Manual?         0
Play Time         00:41:36
  Cumulative      49.7 hours
  Start           2021.05.03 @ 12:37:13
  End             2021.05.04 @ 11:46:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          28
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c369385f-3472-4843-b383-98296fe5d3db