Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 15:12:44 Player: Bsuter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (882) 882 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2947 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 190/300 Energy 14/100 System Corruption 0% Temperature Critical (539) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Sensor Array (fused) Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Improved Medium Laser Heavy Particle Gun > --- INVENTORY (10) --- Ion Engine Small Storage Unit Large Storage Unit ECM Suite Small Laser Particle Gun Bore Cannon Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Medium Laser Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Ion Engine Small Storage Unit Large Storage Unit ECM Suite Small Laser Particle Gun Bore Cannon Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 33 | 6 8 17 . 2 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 4 6 . . Treads . | . . . . . Leg 12 | 2 4 6 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 1 . 2 Device 2 | . 1 1 . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | 2 1 9 . . Energy Gun 9 | 1 1 7 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 5 | . 1 1 . 3 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . 1 . . . Weapon 1 | . . . . 1 Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Backups 8 | 1 8 9 10 8 Power . | . 1 1 1 1 Propulsion 1 | 1 2 1 . . Utility 3 | . 3 4 5 3 Weapon 1 | . 1 2 3 4 Tool/Special . | . . . . . Unused Backups 8 | . 1 1 1 5 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . 1 . . 1 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 91 92 100 95 Engine 12 | . 14 11 11 7 Leg 29 | . 28 30 33 26 Device 7 | . 5 8 11 9 Storage 12 | . 14 11 11 9 Energy Gun 21 | . 13 26 33 26 Ballistic Gun 7 | . 14 3 . . Peak Build Rating 25 | 6 8 21 20 25 Average Rating 12 | 4 7 17 20 24 On Entrance 10 | . 6 8 20 20 Avg Prop Armor Cover (%) 8 | . . 14 7 6 Naked Turns . | . . . . . Heaviest Build 35 | 14 25 28 28 35 Greatest Support 30 | 20 20 30 30 20 Greatest Overweight (x) 8 | 4 1 8 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 4 10 10 10 9 Average Carried 8 | 1 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 10 10 10 8 Class Distribution -------------------- 38% | Mutant 27% | Scavenger-Skirmisher 22% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1050 | 195 336 328 139 52 Remotely . | . . . . . Salvage Created 1419 | . 426 743 123 127 Parts 75 | . 29 37 8 1 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 11 11 3 2 Guns 27 | . 11 11 3 2 Classes Destroyed 11 | . 6 4 1 . Worker 1 | . . 1 . . Builder 1 | . 1 . . . Tunneler 1 | . . . 1 . Hauler 2 | . 1 1 . . Recycler 4 | . 1 2 1 . Operator 3 | . 2 . . 1 Watcher 2 | . . 2 . . Swarmer 11 | . 5 3 3 . Grunt 12 | . 6 4 . 2 Brawler 1 | . . 1 . . Sentry 3 | . . 3 . . Best Kill Streak 11 | . 5 11 4 2 Combat Bots Only 7 | . 4 7 2 2 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 131 | . 61 41 17 12 Missed 35 | . 19 7 8 1 Hits 96 | . 42 34 9 11 Melee 2 | . . 2 . . Projectile 94 | . 42 32 9 11 Critical Strikes 5 | . 2 . 1 2 Damage Taken 1272 | . 451 575 73 173 Core 315 | . 92 198 25 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 73 | . . 73 . . Core Remaining (%) 69 | 100 63 . 44 . Volleys Fired 121 | . 69 33 9 10 Largest 3 | . 2 3 3 3 Hottest 166 | . 85 166 166 166 Shots Fired 266 | . 124 91 24 27 Gun 266 | . 124 91 24 27 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 68 | . 64 4 . . Thermal 198 | . 60 87 24 27 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 8 10 3 12 Robot Miss Streak 6 | . 6 6 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 137 | . 64 42 11 20 Core Hits 58 | . 27 21 5 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 3 3 1 Burn 8 | . 1 3 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2286 | . 887 837 203 359 Guns 2286 | . 887 837 203 359 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 428 | . 416 12 . . Thermal 1858 | . 471 825 203 359 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 4 . Average Corruption 3 | . . 3 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . 15 9 . Message Errors 5 | . . 2 3 . Matter Fused 9 | . . 6 3 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 3 | . . 3 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . 1 2 . Misfires 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 969 | . 390 969 599 539 Average Temperature 200 | . 115 264 297 216 Received Heat Transfer 522 | . 222 165 . 135 Effects 54 | . 4 35 11 4 Shutdowns 8 | . . 5 3 . Energy Bleed 5 | . 1 1 1 2 Interference 5 | . 3 . 2 . Matter Decay 13 | . . 10 1 2 Short Circuit 6 | . . 5 1 . Damage (minor) 6 | . . 5 1 . Damage (major) 9 | . . 7 2 . Damage (core) 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 2 3 3 1 Heat Transferred 4564 | . 1295 1826 629 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 167 | . 134 167 55 20 Initial 45 | . . 13 45 . Average 38 | . 38 67 19 3 Influence Increases 828 | . 346 332 80 70 Destroy 0b10 Robot/C 540 | . 220 220 60 40 Destroy 0b10 Robot/NC 70 | . 25 30 10 5 Destroy Leader 148 | . 52 76 10 10 Successful Hack 5 | . 2 3 . . Disable Machine 30 | . 15 . . 15 Destroy Structure 5 | . 2 3 . . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 808 | . 313 249 196 50 Entered New Map 91 | . . 20 71 . Time Decay 677 | . 303 219 125 30 Lost Part 40 | . 10 10 . 20 Squads Dispatched 5 | . 2 2 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 3 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 27 22 3 9 Peak Tracking Total 9 | . 5 9 3 7 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 1 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 4 5 . . Successful 5 | . 2 3 . . Failed 4 | . 2 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1274 | . 257 520 345 152 Sensors 1274 | . 257 520 345 152 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2332 | 139 1065 631 345 152 Spaces Moved 1188 | 94 556 314 217 7 Core 23 | 21 . 2 . . Treads . | . . . . . Legs 1165 | 73 556 312 217 7 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 132 | 135 120 139 146 190 Slowest Speed 450 | 250 190 450 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 61 26 64 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1715 | 103 827 435 227 123 Wait 332 | . 182 46 . 104 Move 1184 | 93 555 313 216 7 Hop . | . . . . . Pick Up 12 | 4 5 2 1 . Fast Attach 25 | 6 3 16 . . Attach 6 | . 1 3 . 2 Detach 5 | . 2 3 . . Swap 8 | . 5 3 . . Drop 22 | . 5 16 1 . Fire 121 | . 69 33 9 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 9) 765 | -10/Materials | Discovered new exit (range 5) 965 | -10/Materials | Build established: Scavenger-Mutant 1205 | -10/Materials | Entered another Materials area 1205 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1362 | -9/Materials | Repaired Aluminum Leg 1512 | -9/Materials | Discovered new exit (range 9) 1608 | -9/Materials | Destroyed 7 combat bots 1836 | -9/Materials | Entered Mines 1857 | -9/Mines | Learned Materials terminal intel 1995 | -9/Mines | Core integrity fell below 50% 2030 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2072 | -9/Mines | Build established: Scavenger-Skirmisher 2143 | -9/Mines | Discovered new exit (range 8) 2181 | -9/Mines | Entered Materials 2181 | -8/Materials | Evolved 2 slots: Utility x2 2182 | -8/Materials | Identified exit to Factory 2183 | -8/Materials | Loaded intel: 12 terminal locations 2333 | -8/Materials | Self-destructed Last Messages --------------- 02296_ K-01 Serf collects debris. 02304_ K-01 Serf cleans the Processing Tank. 02308_ K-01 Serf collects debris. 02317_ Hvy. Ion Engine destroyed. 02319_ G-47 Trooper overheating. 02320_ Critical hit (Burn: +37). 02320_ G-47 Trooper suffers critical hit (Burn). 02320_ G-47 Trooper destroyed. 02322_ Hvy. Particle Gun destroyed. 02324_ Broken Aluminum Leg destroyed. 02326_ Overheating: Matter decay (-44). 02328_ K-01 Serf collects debris. 02328_ Critical hit (Burn: +37). 02330_ Lgt. Nuclear Core melted. 02330_ G-47 Trooper destroyed. 02331_ Overheating: Matter decay (-20). 02331_ Acquired 52 matter. 02331_ K-01 Serf collects debris. 02332_ Overheating: Energy bleed (-2). 02333_ Overheating: Energy bleed (-3). Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????T?????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????""???????????? | | ??????????????????????"T???????????? | | ??????????????????????""???????????? | | ???????????????????????????????????? | | ????????????????????#####??????????? | | ????????????????????# ##########?? | | ????????????????????# # [ #?? | | ????????????????????# # "T" #?? | | ?????????????# #### # #?? | | ?????????????# == =#@ #?? | | ?????????????+ =! lgk #?? | | ?????????????# g# """"" #?? | | ?????????????# g # """"" #?? | | ?????????????# """ # """"" #?? | | ?????????????# "" # ???? | | ?????????????# "" ########???? | | ???????????? #??????????? | | ???????????? ?? #??????????? | | ?????????????? * #??????????? | | ??????????????####### ???????????? | | ????????????????????# ???????????? | | ??????????????????""# ???????????? | | ??????????????????T"# ???????????? | | ??????????????????""# ???????????? | | ????????????????????? ???????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 18% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionAblativeTelecube Manual? 0 Play Time 00:27:52 Cumulative 15.4 hours Start 2026.08.29 @ 00:35:34 End 2026.08.29 @ 15:12:44 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eafc792a-2906-4478-b487-94fa18352d73