Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 20:53:53 Player: Berg Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (5725) 5725 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2176) 2176 TOTAL SCORE: 13546 Bonus ------- High Alert Combat Kills 546 Follower Combat Kills 430 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 85/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Salvage Targeting Computer Improved Targeting Computer Particle Charger > --- WEAPON ----------- Heavy Laser Gatling Laser Advanced Plasma Cannon Flak Cannon > --- INVENTORY -------- Fission Core Fission Core Carbon-fiber Leg Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Weapon Cycler Improved Weapon Cycler Hardlight Generator Heavy Phase Cannon Heavy Flak Cannon Precision Grenade Launcher [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . 1 . Utility 5 | . . . 1 . 1 2 . . . 1 . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 136 | 6 21 2 9 42 14 7 1 10 15 7 2 Power 14 | 1 6 . 1 3 . 1 . 2 . . . Engine 10 | 1 4 . 1 3 . 1 . . . . . Core 4 | . 2 . . . . . . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 48 | 2 2 . 6 23 4 1 . 4 3 1 2 Treads 19 | . . . . 13 4 1 . . 1 . . Leg 25 | 2 2 . 6 7 . . . 4 2 1 1 Wheel 1 | . . . . . . . . . . . 1 Hover 3 | . . . . 3 . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 5 . 1 2 5 4 . 1 7 3 . Device 19 | . . . . 2 4 3 . 1 7 2 . Storage 5 | 1 4 . . . . . . . . . . Processor 5 | . 1 . 1 . 1 1 . . . 1 . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 45 | 2 8 2 1 14 5 1 1 3 5 3 . Energy Gun 13 | 1 4 . . 4 . . . 1 3 . . Energy Cannon 13 | . 1 . 1 5 1 . 1 2 . 2 . Ballistic Gun 8 | 1 1 . . 4 2 . . . . . . Ballistic Cannon 6 | . 2 1 . . . . . . 2 1 . Launcher 5 | . . 1 . 1 2 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 5 1 1 . . . . . Parts Lost 36 | . 3 . . 9 4 3 . 2 4 . 11 Power 5 | . 2 . . 1 . 1 . . . . 1 Propulsion 12 | . . . . 5 2 . . . 1 . 4 Utility 7 | . . . . . . 2 . 1 . . 4 Weapon 12 | . 1 . . 3 2 . . 1 3 . 2 Highest Loss Streak 11 | . 2 . . 4 2 1 . 2 3 . 11 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 98 100 99 97 97 99 93 94 99 99 46 Engine 7 | . 5 14 11 10 9 6 6 5 . . . Core 4 | . 7 . . . . . . 4 13 11 4 Treads 7 | . . . . 21 24 23 20 1 . . . Leg 19 | . 28 28 33 8 . . . 17 19 23 12 Device 9 | . . . . 7 17 22 20 19 19 22 9 Storage 10 | . 15 14 11 11 9 7 6 6 6 5 1 Processor 13 | . 11 14 21 14 9 14 13 13 13 11 5 Energy Gun 5 | . 11 . . 7 1 . . 4 7 8 1 Energy Cannon 10 | . 4 14 16 8 14 15 13 13 6 6 5 Ballistic Gun 3 | . 5 . . 5 8 7 6 1 . . . Ballistic Cannon 4 | . 5 5 5 . . . . . 9 6 1 Launcher 1 | . . 8 . . 1 . 6 6 1 . . Naked Turns 14 | . . . . . . . . . . . 14 Heaviest Build 74 | 13 35 35 35 36 43 46 50 69 74 72 72 Greatest Support 73 | 20 20 20 30 66 63 62 62 62 58 73 73 Greatest Overweight (x) 11 | 4 1 1 1 11 . . . 2 1 . . Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 8 Most Carried 15 | 4 15 15 15 15 15 15 14 15 15 15 15 Average Carried 13 | 3 11 14 14 14 14 14 13 13 14 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 15 15 14 15 14 15 2 Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Gunner 18% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Matter Collected 2884 | 213 394 101 222 661 390 107 . . 655 138 3 Remotely . | . . . . . . . . . . . . Salvage Created 6169 | . 698 124 751 1442 1099 714 . 453 783 105 . Parts 337 | . 41 5 39 90 63 27 . 27 39 6 . Haulers Intercepted 9 | . 1 . 3 4 . 1 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Combat Hostiles Destroyed 120 | . 11 2 13 28 27 10 . 9 18 2 . Guns 37 | . 6 . . 17 12 1 . . 1 . . Cannons 63 | . 3 2 11 11 10 8 . 5 11 2 . AOE 13 | . 1 . . . 4 . . 4 4 . . Classes Destroyed 17 | . 6 . 1 3 2 . . 2 2 1 . Worker 6 | . 1 . . 3 . 2 . . . . . Builder 6 | . 2 . . 2 1 1 . . . . . Hauler 9 | . 1 . 3 4 . 1 . . . . . Recycler 7 | . 1 1 2 1 . 2 . . . . . Watcher 9 | . 3 . 3 . 1 1 . . . 1 . Swarmer 20 | . . . 4 6 7 . . 3 . . . Cutter 2 | . . . . . . . . . 2 . . Grunt 67 | . 11 2 9 11 13 8 . 3 10 . . Brawler 2 | . . . . 1 . . . . 1 . . Duelist 2 | . . . . . 1 . . . 1 . . Protector 1 | . . . . 1 . . . . . . . Sentry 19 | . . . . 9 5 2 . . 3 . . Specialist 2 | . . . . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . . 2 . Heavy 1 | . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . 3 2 5 6 8 9 . 6 6 2 . Combat Bots Only 6 | . 2 2 4 5 6 3 . 6 6 2 . Max Kills in Single Turn 4 | . 1 1 2 2 2 4 . 2 3 1 . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 3 | . 1 . . . 2 . . 1 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Damage Taken 7168 | . 662 23 362 1560 1126 428 . 363 1082 103 1459 Core 1806 | . 134 . 39 281 99 41 . 16 193 . 1003 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 46 . 20 82 94 . . 75 . . Volleys Fired 354 | . 61 3 52 105 53 22 . 11 41 6 . Largest 4 | . 2 2 2 2 3 3 . 4 4 4 . Hottest 301 | . 107 107 136 136 161 161 . 272 285 301 . Shots Fired 849 | . 122 7 104 201 156 66 . 37 131 24 1 Gun 380 | . 104 . . 136 66 22 . 11 32 9 . Cannon 453 | . 18 6 104 63 83 44 . 22 97 15 1 Launcher 16 | . . 1 . 2 7 . . 4 2 . . Special . | . . . . . . . . . . . . Kinetic 261 | . 34 3 26 66 53 22 . 4 44 9 . Thermal 521 | . 37 3 78 133 96 44 . 29 85 15 1 Explosive 16 | . . 1 . 2 7 . . 4 2 . . Electromagnetic 51 | . 51 . . . . . . . . . . Robot Hit Streak 24 | . 11 4 6 24 23 14 . 20 16 4 . Robot Miss Streak 8 | . 3 1 4 2 3 2 . 1 8 5 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 532 | . 80 4 59 125 107 44 . 23 76 14 . Core Hits 260 | . 28 5 20 52 50 28 . 21 49 7 . Critical Kills 6 | . . . 2 1 1 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 24 | . 4 . 2 8 3 1 . . 6 . . Burn 12 | . 2 . . 6 2 . . . 2 . . Meltdown 6 | . . . 2 1 1 1 . . 1 . . Destroy 1 | . . . . 1 . . . . . . . Blast 4 | . 1 . . . . . . . 3 . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13235 | . 1210 168 1352 2417 2567 1534 . 1057 2498 379 53 Guns 3831 | . 865 . . 1397 801 238 . 93 305 132 . Cannons 7240 | . 285 86 1352 870 1381 775 . 390 1821 247 33 Explosions 2132 | . 60 82 . 138 385 521 . 574 372 . . Melee . | . . . . . . . . . . . . Ramming 32 | . . . . 12 . . . . . . 20 Kinetic 2995 | . 293 44 303 681 577 238 . 64 683 112 . Thermal 7698 | . 479 42 1049 1586 1605 775 . 419 1443 267 33 Explosive 2069 | . . 82 . 138 382 521 . 574 372 . . Electromagnetic 441 | . 438 . . . 3 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 7 8 . . . . . 1 1 1 8 Average Corruption 4 | . 6 7 . . . . . 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 97 | . 46 32 . . . . . 1 15 . 3 Message Errors 17 | . 5 6 . . . . . 1 5 . . Matter Fused 29 | . 15 9 . . . . . . 5 . . Heat Flow Errors 12 | . 6 4 . . . . . . 1 . 1 Energy Discharges 10 | . 4 4 . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 12 | . 6 5 . . . . . . 1 . . Data Loss (major) 7 | . 6 1 . . . . . . . . . Misfires 4 | . 2 1 . . . . . . . . 1 Alerts 2 | . . 2 . . . . . . . . . Weapon Failures 3 | . 2 . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 253 | . . 3 38 6 39 105 . 17 13 32 . Projectiles 95 | . . . 38 6 6 . . . 13 32 . Explosions 158 | . . 3 . . 33 105 . 17 . . . Melee . | . . . . . . . . . . . . Knockbacks 10 | . 3 1 2 . . . . . 2 2 . Impact . | . . . . . . . . . . . . Kinetic 10 | . 3 1 2 . . . . . 2 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 198 | . 38 . . . 102 52 . . . . 6 Shots 5 | . 1 . . . 3 1 . . . . . Rammed 14 | . . . . . . . . . . . 14 Targets Rammed 15 | . . . . 1 . . . . . . 14 Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 575 | . 306 213 453 519 103 241 . 272 575 190 196 Average Temperature 109 | . 106 86 108 153 28 75 . 144 136 72 109 Received Heat Transfer 2133 | . 387 9 126 513 477 222 . 9 390 . . Effects 18 | . 1 . 1 6 . . . . 10 . . Shutdowns 6 | . . . 1 1 . . . . 4 . . Interference 7 | . 1 . . 3 . . . . 3 . . Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 2 | . . . . 1 . . . . 1 . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . 2 1 1 1 . . 2 . . Combat Hostiles 6 | . . . 2 . 1 1 . . 2 . . Parts Melted 35 | . 1 . 5 10 5 4 . 1 7 2 . Heat Transferred 14171 | . 1284 74 1776 3713 3071 1221 . 666 1943 373 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Peak Influence 1227 | . 151 59 267 543 523 544 181 346 1227 653 213 Initial 644 | . . 19 . 94 5 234 181 130 259 644 183 Average 278 | . 48 13 98 190 338 378 181 243 832 590 166 Maximum Alert Level 4 | . . . 1 2 2 2 . 1 4 2 1 Low Security (%) 55 | 100 100 100 80 61 18 . 100 51 . . 89 Level 1 17 | . . . 19 27 43 64 . 48 8 . 10 Level 2 15 | . . . . 10 37 35 . . 13 100 . Level 3 9 | . . . . . . . . . 60 . . Level 4 2 | . . . . . . . . . 17 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Squads Dispatched 21 | . 4 . 4 4 3 3 . 2 . 1 . Investigation 6 | . 3 . 2 . 1 . . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 8 | . 1 . 2 1 1 1 . 2 . . . Assault 2 | . . . . 2 . . . . . . . Garrison 4 | . . . . 1 1 2 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Distress Signals 9 | . . . 3 3 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | . 16 2 31 41 35 14 . 8 27 4 6 Peak Tracking Total 7 | . 2 1 6 5 5 3 . 3 7 2 6 Tactical Retreats 3 | . . . . 1 2 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Traps Triggered 23 | . 8 . 1 4 1 . . 1 7 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Machines Disabled 14 | . 2 . 2 2 1 3 . . 4 . . Max in Single Turn 2 | . 1 . 1 1 1 2 . . 1 . . Garrison Access 2 | . . . . 1 1 . . . . . . Garrison Relay 3 | . . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Machines Accessed 31 | . 7 1 5 8 5 2 1 . 2 . . Terminals 25 | . 6 . 5 6 4 1 1 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . . Total Hacks 58 | . 14 1 11 15 10 2 2 . 3 . . Successful 25 | . 5 1 5 10 2 . 1 . 1 . . Failed 33 | . 9 . 6 5 8 2 1 . 2 . . Catastrophic 11 | . 3 . 1 1 2 2 . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 50 | . 16 . 12 12 9 1 . . . . . Terminals 51 | . 13 . 11 12 9 1 2 . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . . Terminal Hacks 21 | . 5 1 4 8 1 . 1 . 1 . . Robot Analysis 4 | . 3 . 1 . . . . . . . . Open Door 3 | . . 1 . 2 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 3 | . 1 . 1 1 . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Reject 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 7 . 5 4 4 2 1 . 1 . . Full Trace Events 3 | . . . 1 . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . 12 . . Machine Destruction 12 | . . . . . . . . . 12 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Total Allies 5 | . . 1 . 2 . . . . 2 . . Largest Group 2 | . . 1 . 2 . . . . 2 . . Highest-Rated Group 157 | . . 31 . 62 . . . . 157 . . Highest-Rated Ally 95 | . . 31 . 31 . . . . 95 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . . . 12 . . . . 25 . . Total Damage 1186 | . . . . 142 . . . . 1044 . . Kills 12 | . . . . 2 . . . . 10 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Robot Analysis Total 4 | . 3 . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Turns Passed 9730 | 65 1767 907 1444 1673 1085 413 45 181 1456 593 101 Spaces Moved 4453 | 43 902 437 586 673 455 164 28 68 613 426 58 Core 18 | 12 . . . 2 . . . . . . 4 Treads 1113 | . . . . 460 455 164 28 6 . . . Legs 3305 | 31 902 437 586 194 . . . 62 613 426 54 Wheels . | . . . . . . . . . . . . Hover 17 | . . . . 17 . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 112 160 155 155 120 126 125 50 Average Speed 167 | 121 155 190 190 162 160 159 155 178 195 125 120 Slowest Speed 600 | 250 190 190 190 600 160 160 155 260 196 125 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 3 98 89 54 89 45 6 1 78 72 15 52 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 149 | . 3 4 3 8 84 9 . 22 12 4 . Melee . | . . . . . . . . . . . . Projectile 18 | . . . 3 . 1 . . 4 6 4 . AOE 131 | . 3 4 . 8 83 9 . 18 6 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Was Total 6060 | 52 1156 509 818 1065 701 274 30 107 787 472 89 Wait 867 | . 125 60 155 180 157 75 . . 77 23 15 Move 4440 | 42 901 436 585 672 454 163 27 67 609 426 58 Hop . | . . . . . . . . . . . . Pick Up 91 | 4 25 4 6 22 11 4 1 6 4 4 . Fast Attach 68 | 6 9 . 2 22 7 3 . 5 9 5 . Attach 36 | . 6 . 2 8 6 3 1 3 3 2 2 Detach 2 | . 1 . . 1 . . . . . . . Swap 32 | . 6 2 5 12 1 1 . 2 3 . . Drop 120 | . 22 4 11 42 12 3 1 8 11 6 . Fire 354 | . 61 3 52 105 53 22 . 11 41 6 . Melee . | . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . 14 Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . 5 30 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory -6/DSF -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Waste History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 10) 323 | -10/Materials | Identified exit to Materials 768 | -10/Materials | Discovered exit to Materials (range 14) 1061 | -10/Materials | Discovered exit to Materials (range 12) 1294 | -10/Materials | Identified exit to Mines 1743 | -10/Materials | Core integrity fell below 50% 1833 | -10/Materials | Entered Mines 1923 | -10/Mines | Found a hidden stash of uninstalled traps 1977 | -10/Mines | Received a Mining Laser from a helpful Derelict 2218 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2321 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2639 | -10/Mines | Discovered exit to Materials (range 15) 2694 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2740 | -10/Mines | Entered Materials 2740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3294 | -9/Materials | Identified exit to Mines 3294 | -9/Materials | Identified exit to Storage 3330 | -9/Materials | Discovered new exit (range 15) 3887 | -9/Materials | Discovered new exit (range 14) 3909 | -9/Materials | Build established: Scavenger-Mutant 4021 | -9/Materials | Identified exit to Materials 4184 | -9/Materials | Entered Storage 4373 | -9/Storage | Met a pair of Derelict thieves 4636 | -9/Storage | Core integrity fell below 50% 4639 | -9/Storage | Lost 4 parts (1p1n2w) 4724 | -9/Storage | Garrison activated, responded to threat 4771 | -9/Storage | Lost 3 parts (2n1w) 5487 | -9/Storage | Discovered new exit (range 12) 5839 | -9/Storage | Discovered exit to Materials (range 9) 5857 | -9/Storage | Entered Materials 5857 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6365 | -8/Materials | Garrison activated, responded to threat 6685 | -8/Materials | Discovered new exit (range 9) 6933 | -8/Materials | Build established: Scavenger-Gunner 6942 | -8/Materials | Entered Factory 6942 | -7/Factory | Evolved 2 slots: Utility x2 7162 | -7/Factory | Garrison activated, responded to threat 7318 | -7/Factory | Discovered new exit (range 8) 7347 | -7/Factory | Identified exit to Factory 7355 | -7/Factory | Entered another Factory area 7355 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7400 | -6/Factory | Identified exit to DSF 7400 | -6/Factory | Entered DSF 7425 | -6/DSF | Additional patrols routed to DSF 7508 | -6/DSF | Sterilization system engaged 7528 | -6/DSF | Ambient heat levels rising (+10) 7542 | -6/DSF | Discovered new exit (range 16) 7543 | -6/DSF | Ambient heat levels rising (+10) 7558 | -6/DSF | Ambient heat levels rising (+10) 7573 | -6/DSF | Ambient heat levels rising (+10) 7580 | -6/DSF | Identified exit to Garrison 7581 | -6/DSF | Entered Garrison 7612 | -6/Garrison | Found embedded Infiltrators 7666 | -6/Garrison | Triggered checkpoint 7763 | -6/Garrison | Build established: Gunner 7774 | -6/Garrison | Garrison Relay disabled 7883 | -6/Garrison | Spotted B-75 Beast 7887 | -6/Garrison | Triggered checkpoint 7903 | -6/Garrison | Destroyed B-75 Beast 7904 | -6/Garrison | Triggered checkpoint 7982 | -6/Garrison | Triggered checkpoint 8063 | -6/Garrison | Lost 3 parts (1n2w) 8196 | -6/Garrison | Discovered new exit (range 15) 8228 | -6/Garrison | Identified exit to Factory 8229 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8318 | -6/Garrison | Triggered checkpoint 8373 | -6/Garrison | Build established: Scavenger-Gunner 8514 | -6/Garrison | Discovered exit to Factory (range 8) 8528 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8584 | -6/Garrison | Triggered checkpoint 8658 | -6/Garrison | Garrison Relay disabled 8700 | -6/Garrison | Installed Relay Interface Framework 8880 | -6/Garrison | Triggered checkpoint 8913 | -6/Garrison | Garrison Relay disabled 8959 | -6/Garrison | Discovered exit to Factory (range 13) 9037 | -6/Garrison | Entered Factory 9037 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9630 | -5/Factory | Sucked down chute 9630 | -5/Factory | Entered Waste 9635 | -5/Waste | Spotted C-40 Crusher 9645 | -5/Waste | EMP discharged 9652 | -5/Waste | Spotted C-40 Crusher 9659 | -5/Waste | Spotted C-40 Crusher 9662 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9665 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9672 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9687 | -5/Waste | Spotted C-40 Crusher 9693 | -5/Waste | Spotted C-40 Crusher 9695 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9698 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9698 | -5/Waste | Spotted C-40 Crusher 9701 | -5/Waste | Crushed by Compactor (1 part destroyed) 9711 | -5/Waste | Core integrity fell below 50% 9719 | -5/Waste | Core integrity fell below 20% 9731 | -5/Waste | Crushed by Compactor (1 part destroyed) 9731 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09718_ Slammed into C-40 Crusher. 09721_ 3 Matter crushed. 09721_ Slammed into C-40 Crusher. 09724_ 2 Matter crushed. 09724_ Slammed into C-40 Crusher. 09725_ 3 Matter crushed. 09725_ Slammed into C-40 Crusher. 09725_ Arm. Huge Wheel broken. 09725_ Destabilizing: Short circuit. 09726_ Slammed into C-40 Crusher. 09727_ 5 Matter crushed. 09727_ Slammed into C-40 Crusher. 09728_ 5 Matter crushed. 09728_ Slammed into C-40 Crusher. 09730_ 5 Matter crushed. 09730_ Broken Arm. Huge Wheel destroyed. 09731_ Acquired 3 matter. 09731_ 2 Matter crushed. 09731_ 4 Matter crushed. 09731_ Carbon-fiber Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #???????????#??????????? | | ?????????# !#??????# #????????? #??????????? | | ???????### ########]! ######## #??????????? | | ???????# !!*!* #??????????? | | ???????# #??????????? | | ???????# #??????????? | | ???????# #??????????? | | ???????### ######## ######## #??????????? | | #######??# #??????# #???????????#??????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ######## #??????????????????????? | | #??????????????????????? | | CCCC#??????????????????????? | | = CCCC#??????????????????????? | | CC%@#??????????????????????? | | #### ########CCCC#??????????????????????? | | #??# #??????#CCCC#??????????????????????? | | #??# #??????#CCCC#??????????????????????? | | #######??#= #??????# CC#??????????????????????? | | ?????????# #??????# ] #??????????????????????? | | ????????? #??????# #??????????????????????? | | ????????? #??????# #??????????????????????? | | ????????? #??????# #??????????????????????? | | ????????? #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????? #??????# #??????????????????????? | | ?????????? #??????# #??????????????????????? | | ?????????? ????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed CentriumGyrokineticBarrier Manual? 0 Play Time 01:35:05 Cumulative 41.1 hours Start 2024.02.09 @ 14:56:58 End 2024.02.09 @ 20:53:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26bdd761-df36-4de9-886c-17572d92301e