Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.18 @ 05:44:27

Player: alice_fexa

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (183)     915
Value Destroyed (9637)     9637
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (5219)               5219
              TOTAL SCORE: 23871

 Bonus
-------
High Alert Combat Kills    1461
Follower Combat Kills      603
Aligned with FarCom        300
Win                        3000
Friendly Fire              -145

 Cogmind 
---------
Core Integrity             1010/1600
Matter                     275/300
Energy                     438/440
System Corruption          15%
Temperature                Cool (0)
Movement                   Rolling (150) Ox5
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Light Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION (6) ---
                Biometal Heavy Treads
                Biometal Heavy Treads
        Compact Wheel
        Compact Wheel
>               --- UTILITY (13) -----
       Advanced Cooling System
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
       Improved Transmission Jammer
                Hacking Suite
       Improved Hacking Suite
       Improved System Backup Module
>               --- WEAPON (4) -------
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
       Enhanced Nova Cannon
>               --- INVENTORY (28) ---
          Light Quantum Reactor
   High-density Centrium Heavy Treads
         Medium Storage Unit
   Experimental Energy Well (1000)
                Superbattery (2000)
                Matter Compressor (250)
     Long-range Sensor Array
       Improved Weapon Cycler
          Heavy Tesla Rifle
                Gamma Rifle
                Gamma Rifle
                HERF Cannon
       Enhanced Nova Cannon
                Firepult
                Tesla Bomb Launcher
                Tesla Bomb Launcher
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
                Biometal Heavy Treads
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
   Experimental Signal Interpreter
       Advanced Targeting Computer
                Matter Filter
                Hacking Suite
       Improved Hacking Suite
       Improved Dynamic Insulation System
       Improved System Backup Module
>               --- WEAPON -----------
                Gamma Rifle
                Quantum Rifle
       Enhanced Nova Cannon
                Railgun
>               --- INVENTORY --------
          Light Particle Reactor
          Light Particle Reactor
                Biometal Medium Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
   High-density Centrium Heavy Treads
   Experimental Energy Well
                Superbattery
                Matter Compressor
     Long-range Sensor Array
       Improved Weapon Cycler
                Quantum Rifle
                HERF Cannon
          Heavy Neutron Cannon
       Enhanced Nova Cannon
                Firepult
                Tesla Bomb Launcher
                Tesla Bomb Launcher
     Long-range Missile Launcher
                Deploy-a-Sentry
                Deploy-a-Sentry
[Rating: 169]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Centrium Wheel
  Treads                   Advanced Treads
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Gamma Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   
  Utility                  11   | .   .   .   .   .   3   1   1   .   .   1   1   1   1   2   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             284  | 6   7   7   3   .   12  9   10  4   13  7   33  57  21  95  
  Power                    35   | 1   2   1   1   .   .   1   .   1   .   1   2   11  2   12  
    Engine                 6    | 1   2   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                29   | .   .   .   .   .   .   .   .   1   .   1   2   11  2   12  
  Propulsion               45   | 2   1   2   .   .   2   2   1   .   3   .   5   7   7   13  
    Treads                 22   | 1   1   1   .   .   .   1   .   .   1   .   2   5   5   5   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  22   | 1   .   1   .   .   2   1   1   .   2   .   3   2   2   7   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  100  | 1   3   1   2   .   5   2   3   .   5   3   18  18  11  28  
    Device                 69   | .   1   .   .   .   2   1   2   .   3   2   17  15  8   18  
    Storage                12   | 1   1   1   2   .   .   .   .   .   1   .   .   .   1   5   
    Processor              9    | .   1   .   .   .   3   1   .   .   1   1   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Protection             8    | .   .   .   .   .   .   .   .   .   .   .   1   3   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   104  | 2   1   3   .   .   5   4   6   3   5   3   8   21  1   42  
    Energy Gun             45   | .   .   .   .   .   1   2   1   2   .   .   3   14  1   21  
    Energy Cannon          15   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   12  
    Ballistic Gun          24   | 2   1   2   .   .   2   2   3   1   1   1   2   4   .   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Launcher               11   | .   .   1   .   .   1   .   .   .   2   1   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   .   2   .   2   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   1   .   .   1   2   .   2   1   2   
Parts Lost                 53   | .   .   .   .   .   .   .   .   2   1   .   3   13  .   34  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   
  Propulsion               17   | .   .   .   .   .   .   .   .   1   1   .   1   3   .   11  
  Utility                  10   | .   .   .   .   .   .   .   .   .   .   .   2   1   .   7   
  Weapon                   20   | .   .   .   .   .   .   .   .   1   .   .   .   8   .   11  
  Highest Loss Streak      10   | .   .   .   .   .   .   .   .   2   1   .   1   7   .   10  
Average Slot Usage (%)     93   | .   96  99  100 100 99  93  92  91  91  93  92  94  94  91  
  Engine                   2    | .   13  13  14  14  9   7   6   2   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   3   6   11  9   8   8   7   
  Treads                   8    | .   14  14  14  14  9   7   6   6   6   5   9   8   8   6   
  Wheel                    11   | .   14  14  14  14  18  8   12  12  11  11  9   8   13  11  
  Device                   14   | .   3   .   .   .   9   15  13  13  10  11  12  17  17  19  
  Storage                  14   | .   14  24  28  28  18  15  13  13  15  17  15  14  13  12  
  Processor                9    | .   8   3   .   .   17  15  13  13  13  11  10  9   8   9   
  Hackware                 4    | .   .   .   .   .   .   .   6   6   6   5   5   4   4   8   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   
  Energy Gun               5    | .   .   .   .   .   9   7   6   5   6   5   3   4   8   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   4   
  Ballistic Gun            6    | .   27  16  14  14  6   7   6   6   6   5   6   9   4   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
  Launcher                 1    | .   .   11  14  14  .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   2   7   5   6   5   4   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             195  | 11  21  40  72  72  75  81  83  92  126 143 158 173 175 195 
  Greatest Support         150  | 16  20  16  10  10  26  28  38  38  40  38  44  44  48  150 
  Greatest Overweight (x)  9    | .   1   3   7   7   3   3   2   3   3   3   9   8   3   6   
  Average Overweight (x)   2    | .   .   2   5   7   2   2   2   2   2   3   3   3   3   3   
Largest Inventory Capacity 28   | 6   10  16  20  20  20  20  20  20  28  28  28  28  28  28  
  Average Capacity         25   | 5   7   14  19  20  20  20  20  20  22  28  28  28  28  27  
  Most Carried             28   | 4   10  15  20  20  20  20  20  20  28  28  28  28  28  28  
  Average Carried          24   | 2   6   12  17  19  19  19  19  19  22  27  27  26  27  25  
  Final Capacity           28   | 6   10  16  20  20  20  20  20  20  28  28  28  28  28  28  
  Final Carried            28   | 4   10  15  20  20  20  20  20  20  28  28  26  28  28  19  

 Class Distribution 
--------------------
 72% | Hauler-Mutant
 10% | Hauler-Skirmisher
  5% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Waste
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -5/Factory
 Hauler-Mutant | -4/Factory
 Hauler-Mutant | -3/Research
 Hauler-Mutant | -2/Research
 Hauler-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           4976  | 251  66   154  .    31   103  169  92   56   422  28   508  1354 391  1351 
  Remotely                 35    | .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11388 | .    96   150  .    9    102  223  174  83   484  28   810  2139 777  6313 
  Parts                    518   | .    12   7    .    1    2    5    14   1    15   .    50   133  37   241  
Haulers Intercepted        3     | .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    
Recyclers Shooed           11    | .    1    1    .    .    .    1    .    .    .    .    .    .    .    8    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  129  | .   3   4   .   3   1   2   2   .   3   .   13  29  5   64  
  Melee                    7    | .   .   .   .   .   1   1   .   .   .   .   5   .   .   .   
  Guns                     51   | .   3   .   .   .   .   1   2   .   1   .   6   21  1   16  
  Cannons                  25   | .   .   .   .   .   .   .   .   .   .   .   2   5   3   15  
  AOE                      19   | .   .   4   .   3   .   .   .   .   2   .   .   .   .   10  
Classes Destroyed          14   | .   3   2   .   .   2   1   1   .   1   .   1   .   .   3   
  Worker                   19   | .   1   1   .   .   .   .   1   .   3   1   .   4   .   8   
  Builder                  7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   
  Tunneler                 3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Hauler                   3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Recycler                 12   | .   .   1   .   .   .   1   .   .   3   .   .   1   1   5   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  9    | .   2   .   .   .   .   .   .   .   .   .   2   .   3   2   
  Swarmer                  16   | .   3   3   .   3   .   .   .   .   2   .   .   4   .   1   
  Grunt                    29   | .   .   1   .   .   .   .   .   .   1   .   .   6   .   21  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   12   | .   .   .   .   .   .   1   2   .   .   .   3   2   1   3   
  Hunter                   13   | .   .   .   .   .   1   1   .   .   .   .   .   2   .   9   
  Programmer               55   | .   .   .   .   .   .   .   .   .   .   .   10  15  4   26  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | .   4   3   .   3   1   1   2   .   5   1   2   8   3   10  
  Combat Bots Only         9    | .   3   3   .   3   1   1   1   .   3   .   2   8   2   9   
Max Kills in Single Turn   3    | .   1   2   .   1   1   1   1   .   3   1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   .   .   .   1   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -6    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Was   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               14314 | .     58    58    .     31    .     210   50    43    388   18    1377  3930  535   7616  
  Core                     1193  | .     34    10    .     .     .     18    11    .     .     .     182   325   23    590   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    552   | .     .     .     .     .     .     .     .     .     .     .     .     167   27    358   
Core Remaining (%)         89    | 100   .     .     .     82    100   97    .     .     98    100   84    75    98    63    
Volleys Fired              433   | .     12    17    .     4     3     4     12    .     12    .     38    100   23    208   
  Largest                  4     | .     2     2     .     1     2     2     3     .     2     .     3     4     4     4     
  Hottest                  385   | .     40    53    .     33    85    78    147   .     105   .     188   272   246   385   
Shots Fired                917   | .     23    18    .     4     6     8     20    .     20    .     78    276   65    399   
  Gun                      608   | .     23    15    .     .     6     8     20    .     17    .     60    215   48    196   
  Cannon                   271   | .     .     .     .     .     .     .     .     .     .     .     18    61    17    175   
  Launcher                 38    | .     .     3     .     4     .     .     .     .     3     .     .     .     .     28    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  356   | .     23    15    .     .     3     4     8     .     9     .     36    155   29    74    
  Thermal                  311   | .     .     .     .     .     3     .     1     .     8     .     42    65    .     192   
  Explosive                10    | .     .     3     .     4     .     .     .     .     3     .     .     .     .     .     
  Electromagnetic          240   | .     .     .     .     .     .     4     11    .     .     .     .     56    36    133   
  Robot Hit Streak         76    | .     6     10    .     1     6     6     19    .     8     .     20    76    43    41    
  Robot Miss Streak        3     | .     2     2     .     1     .     1     2     .     1     .     3     3     1     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     
  Secondary Targets        5     | .     .     .     .     .     .     .     .     .     .     .     1     2     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     
Shots Hit Robots           692   | .     13    13    .     2     6     18    18    1     28    2     74    205   55    257   
  Core Hits                343   | .     9     11    .     4     3     7     11    1     21    .     28    73    23    152   
  Critical Hits            55    | .     .     .     .     .     .     .     .     .     .     .     7     29    4     15    
  Critical Kills           19    | .     .     .     .     .     .     .     .     .     .     .     2     10    1     6     
  Critical Parts Destroyed 33    | .     .     .     .     .     .     .     .     .     .     .     5     17    2     9     
Melee Attacks              118   | .     .     .     .     .     6     20    6     2     29    9     46    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 118   | .     .     .     .     .     6     20    6     2     29    9     46    .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            18    | .     .     .     .     .     .     2     1     .     12    1     2     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25724 | .     115   328   .     456   97    621   432   108   2282  150   2568  4883  1496  12188 
  Guns                     11269 | .     115   98    .     .     64    84    288   .     289   .     1298  3645  995   4393  
  Cannons                  5314  | .     .     .     .     .     .     .     .     .     .     .     274   1238  501   3301  
  Explosions               5925  | .     .     230   .     456   .     22    .     .     723   .     .     .     .     4494  
  Melee                    3216  | .     .     .     .     .     33    515   144   108   1270  150   996   .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6098  | .     115   98    .     .     16    31    64    .     160   .     643   2282  925   1764  
  Thermal                  7864  | .     .     .     .     .     48    .     .     .     584   .     929   1552  .     4751  
  Explosive                954   | .     .     230   .     456   .     .     .     .     268   .     .     .     .     .     
  Electromagnetic          7592  | .     .     .     .     .     .     75    224   .     .     .     .     1049  571   5673  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3216  | .     .     .     .     .     33    515   144   108   1270  150   996   .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         17    | .     .     .     .     .     .     .     .     .     1     .     4     9     3     17    
  Average Corruption       5     | .     .     .     .     .     .     .     .     .     1     .     2     4     1     9     
  Corruption Purged        37    | .     .     .     .     .     .     .     .     .     1     .     6     11    4     15    
  Effects                  183   | .     .     .     .     .     .     .     .     .     2     .     15    70    3     93    
    Message Errors         43    | .     .     .     .     .     .     .     .     .     1     .     6     13    2     21    
    Matter Fused           28    | .     .     .     .     .     .     .     .     .     .     .     1     12    .     15    
    Heat Flow Errors       17    | .     .     .     .     .     .     .     .     .     .     .     1     6     .     10    
    Energy Discharges      21    | .     .     .     .     .     .     .     .     .     1     .     .     9     1     10    
    Data Loss (minor)      13    | .     .     .     .     .     .     .     .     .     .     .     2     5     .     6     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     2     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
    Targeting Errors       34    | .     .     .     .     .     .     .     .     .     .     .     5     14    .     15    
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1389  | .     .     .     .     61    .     76    80    .     684   105   122   32    5     224   
  Projectiles              220   | .     .     .     .     .     .     .     .     .     .     .     39    32    5     144   
  Explosions               359   | .     .     .     .     61    .     .     .     .     218   .     .     .     .     80    
  Melee                    810   | .     .     .     .     .     .     76    80    .     466   105   83    .     .     .     
Knockbacks                 12    | .     .     .     .     .     .     .     .     .     .     .     .     4     4     4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  11    | .     .     .     .     .     .     .     .     .     .     .     .     4     4     3     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      385   | .     .     .     .     .     .     .     .     .     196   .     .     .     .     189   
  Shots                    10    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     7     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        390   | .     .     21    .     .     8     .     65    .     122   .     210   254   237   390   
  Average Temperature      102   | .     .     12    .     .     4     .     24    .     43    .     94    113   118   103   
  Received Heat Transfer   783   | .     .     9     .     .     .     66    12    .     27    9     27    201   18    414   
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Siege Activations          29    | .     .     .     .     .     .     .     .     .     .     .     .     7     3     19    
  Total Turns              649   | .     .     .     .     .     .     .     .     .     .     .     .     227   49    373   
  Longest Duration         79    | .     .     .     .     .     .     .     .     .     .     .     .     79    20    57    
Robots Corrupted           25    | .     .     .     .     .     .     .     .     .     .     .     .     3     2     20    
  Combat Hostiles          22    | .     .     .     .     .     .     .     .     .     .     .     .     3     1     18    
  Parts Fried              59    | .     .     .     .     .     .     .     1     .     .     .     .     9     5     44    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Parts Melted             48    | .     .     .     .     .     .     1     .     .     1     .     1     3     .     42    
  Heat Transferred         10344 | .     .     .     .     .     111   .     .     .     622   .     1001  1388  .     7222  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1334 | .    128  176  .    101  103  131  129  10   433  445  282  384  219  1334 
  Average Influence        217  | .    86   95   .    84   46   52   64   8    109  185  101  220  111  499  
Maximum Alert Level        4    | .    .    .    .    .    .    .    .    .    2    2    1    1    1    4    
  Low Security (%)         63   | 100  100  100  .    100  100  100  100  100  79   35   87   33   92   32   
  Level 1                  21   | .    .    .    .    .    .    .    .    .    4    52   12   66   7    14   
  Level 2                  8    | .    .    .    .    .    .    .    .    .    16   11   .    .    .    23   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    .    .    .    .    2    .    1    .    2    .    7    11   5    21   
  Investigation            5    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    2    
  Extermination            25   | .    .    .    .    .    .    .    1    .    1    .    6    6    2    9    
  Reinforcement            5    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    3    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 13   | .    .    .    .    .    .    .    .    .    .    .    .    4    3    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Distress Signals           10   | .   .   .   .   .   2   .   1   .   .   .   .   3   .   4   
Communications Jammed      31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  
  Distress Signals         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  
Times Spotted              193  | .   5   2   .   7   2   2   5   1   7   2   17  48  8   87  
  Peak Tracking Total      9    | .   3   1   .   3   2   1   2   1   4   1   2   8   2   9   
  Tactical Retreats        14   | .   .   .   .   .   1   1   .   .   .   1   .   7   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Traps Triggered            11   | .   2   2   .   .   .   .   1   .   3   .   .   1   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Disabled          18   | .   .   .   .   .   .   5   .   .   5   .   1   1   .   6   
  Max in Single Turn       5    | .   .   .   .   .   .   3   .   .   5   .   1   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Accessed          56   | .   2   1   1   .   4   1   2   .   14  4   9   9   2   7   
  Terminals                37   | .   2   .   .   .   4   1   2   .   7   2   6   5   2   6   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   3   .   3   2   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Total Hacks                124  | .   5   1   1   .   11  2   5   .   32  10  21  17  5   14  
  Successful               57   | .   2   1   1   .   6   .   2   .   16  6   11  6   1   5   
  Failed                   67   | .   3   .   .   .   5   2   3   .   16  4   10  11  4   9   
    Catastrophic           14   | .   .   .   .   .   1   1   1   .   4   .   2   3   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   5   .   1   .   9   2   5   .   13  3   4   4   2   4   
  Terminals                88   | .   5   .   .   .   11  2   5   .   19  6   14  9   5   12  
  Fabricators              9    | .   .   .   .   .   .   .   .   .   5   2   .   2   .   .   
  Repair Stations          18   | .   .   .   .   .   .   .   .   .   5   .   7   4   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
Terminal Hacks             22   | .   .   1   1   .   3   .   1   .   8   1   4   .   1   2   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   
  Recall Extermination     3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   3   2   .   2   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   .   .   2   .   6   2   .   1   
  Scan Component           7    | .   .   .   .   .   .   .   .   .   2   .   3   1   .   1   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         44   | .   7   .   .   .   7   2   2   .   6   4   3   5   2   6   
  Terminals                14   | .   2   .   .   .   3   .   1   .   2   2   1   1   .   2   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Botnet                 11   | .   2   .   .   .   2   .   1   .   2   1   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   2   .   .   .   3   1   2   .   13  4   7   8   2   7   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
    Matter                 738  | .   .   .   .   .   .   .   .   .   402 168 .   168 .   .   
    Time                   249  | .   .   .   .   .   .   .   .   .   81  84  .   84  .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   .   11  4   .   4   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
  Time                     202  | .   .   .   .   .   .   .   .   .   .   .   140 62  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total Allies               8    | .    .    1    .    5    .    .    .    .    .    1    .    1    .    .    
  Largest Group            4    | .    .    1    1    4    4    1    .    .    .    1    .    1    .    .    
  Highest-Rated Group      72   | .    .    31   31   72   72   31   .    .    .    10   .    44   .    .    
  Highest-Rated Ally       44   | .    .    31   31   31   31   31   .    .    .    10   .    44   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               72   | .    .    .    .    7    18   10   .    .    .    .    .    5    .    32   
  Total Damage             2719 | .    .    .    .    91   320  145  .    .    .    .    .    363  .    1800 
  Kills                    15   | .    .    .    .    2    2    .    .    .    .    .    .    2    .    9    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               15379 | 58   329  465  392  239  531  650  507  272  1558 845  2018 2819 1091 3605 
Spaces Moved               8167  | 38   258  357  275  152  333  449  373  228  1016 474  867  1172 591  1584 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   93    | .    3    .    .    .    .    .    .    .    .    .    72   .    .    18   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8073  | 37   255  357  275  152  333  449  373  228  1016 474  795  1172 591  1566 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  110  110  150  110  110  110  100  110  120  120  125  123  107  
  Average Speed            122   | 98   103  112  138  150  110  119  110  111  117  120  135  128  123  123  
  Slowest Speed            260   | 100  160  120  150  150  110  120  120  130  130  120  260  170  123  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    31   81   65   32   35   13   12   95   29   10   24   26   14   32   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 104   | .    .    .    .    .    5    8    4    .    14   7    15   8    5    38   
Terrain Destroyed          315   | .    .    32   .    27   5    8    4    .    66   7    18   35   5    108  
  Melee                    44    | .    .    .    .    .    5    8    4    .    14   7    6    .    .    .    
  Projectile               136   | .    .    .    .    .    .    .    .    .    .    .    12   35   5    84   
  AOE                      135   | .    .    32   .    27   .    .    .    .    52   .    .    .    .    24   

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total                      12695 | 55   299  406  287  159  487  535  447  244  1330 743  1603 2300 916  2884 
  Wait                     3434  | 8    14   15   .    2    115  39   28   1    238  239  593  934  251  957  
  Move                     8147  | 37   257  356  274  151  332  448  373  227  1015 473  866  1171 590  1577 
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  115   | 4    6    7    6    1    9    6    9    5    9    6    12   16   10   9    
  Fast Attach              87    | 6    5    3    .    .    4    3    2    2    4    4    6    13   4    31   
  Attach                   60    | .    .    1    .    .    3    2    1    1    .    2    5    10   3    32   
  Detach                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    15   
  Swap                     137   | .    2    3    3    .    5    4    7    1    9    1    22   34   14   32   
  Drop                     137   | .    3    4    4    1    10   9    9    5    6    9    15   22   20   20   
  Fire                     433   | .    12   17   .    4    3    4    12   .    12   .    38   100  23   208  
  Melee                    118   | .    .    .    .    .    6    20   6    2    29   9    46   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    31 | -11/Scrapyard      | Discovered new exit (range 15)
    59 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   356 | -10/Materials      | Discovered new exit (range 16)
   388 | -10/Materials      | Entered Mines
   419 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   450 | -10/Mines          | Learned location of Zion (-6)
   491 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   580 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   763 | -10/Mines          | Discovered new exit (range 11)
   847 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   847 | -10/Mines          | Discovered new exit (range 5)
   853 | -10/Mines          | Entered Exiles
   853 | -10/Exiles         | Accompanied by 1 ally
   880 | -10/Exiles         | Met 8R-AWN
   899 | -10/Exiles         | Met EX-HEX
   988 | -10/Exiles         | Met EX-BIN
  1009 | -10/Exiles         | Aligned with FarCom system
  1010 | -10/Exiles         | Given EX-Vault access code
  1045 | -10/Exiles         | Opened EX-Vault
  1054 | -10/Exiles         | Found Superbattery
  1059 | -10/Exiles         | Found Firepult
  1066 | -10/Exiles         | Found Deploy-a-Sentry
  1068 | -10/Exiles         | Found Deploy-a-Sentry
  1071 | -10/Exiles         | Found Deploy-a-Sentry
  1104 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1150 | -10/Exiles         | Met EX-DEC
  1227 | -10/Exiles         | Build established: Hauler-Mutant
  1232 | -10/Exiles         | Discovered new exit (range 10)
  1245 | -10/Exiles         | Stole three prototypes: Superbattery, Firepult, Deploy-a-Sentry
  1245 | -10/Exiles         | Entered Mines
  1247 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1299 | -9/Mines           | Met a Derelict bent on vengeance
  1379 | -9/Mines           | Learned 2 Materials zone layouts
  1465 | -9/Mines           | Discovered new exit (range 9)
  1475 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1484 | -9/Mines           | Entered Materials
  1484 | -8/Materials       | Accompanied by 4 allies
  1484 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1489 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2000 | -8/Materials       | Discovered new exit (range 4)
  2002 | -8/Materials       | Identified exit to Factory
  2015 | -8/Materials       | Entered Factory
  2015 | -7/Factory         | Accompanied by 1 ally
  2015 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2017 | -7/Factory         | FarCom data flow suspended
  2395 | -7/Factory         | Discovered new exit (range 16)
  2524 | -7/Factory         | Identified exit to Factory
  2665 | -7/Factory         | Entered another Factory area
  2665 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2908 | -6/Factory         | Discovered new exit (range 16)
  3040 | -6/Factory         | Identified exit to Lower Caves
  3172 | -6/Factory         | Sucked down chute
  3172 | -6/Factory         | Entered Waste
  3172 | -6/Waste           | The area was eerily silent
  3395 | -6/Waste           | Discovered new exit (range 15)
  3410 | -6/Waste           | A Compactor rumbled back to life
  3410 | -6/Waste           | Spotted C-40 Crusher
  3416 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  3443 | -6/Waste           | Identified exit to Factory
  3444 | -6/Waste           | Entered Factory
  3852 | -6/Factory         | Found Prototype Launcher
  3852 | -6/Factory         | Identified Scatter Rocket Array
  3947 | -6/Factory         | Discovered exit to Lower Caves (range 16)
  4295 | -6/Factory         | Discovered new exit (range 15)
  4426 | -6/Factory         | Discovered exit to Lower Caves (range 15)
  4589 | -6/Factory         | Fabricated Lrn. Sensor Array (x1)
  4749 | -6/Factory         | Local fabrication network quarantined
  4762 | -6/Factory         | Fabricated Adv. Cryofiber Web (x1)
  4961 | -6/Factory         | Identified exit to Factory
  5002 | -6/Factory         | Entered another Factory area
  5002 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  5338 | -5/Factory         | Found Prototype Launcher
  5338 | -5/Factory         | Identified Tesla Bomb Launcher
  5347 | -5/Factory         | Found Tesla Bomb Launcher
  5349 | -5/Factory         | Found Tesla Bomb Launcher
  5398 | -5/Factory         | Discovered new exit (range 14)
  5417 | -5/Factory         | Identified exit to Factory
  5701 | -5/Factory         | Found Prototype Processor
  5701 | -5/Factory         | Identified Exp. Signal Interpreter
  5704 | -5/Factory         | Local fabrication network quarantined
  5764 | -5/Factory         | Fabricated Lrn. Sensor Array (x1)
  5847 | -5/Factory         | Entered another Factory area
  5847 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5970 | -4/Factory         | Repaired Imp. Coolant Injector
  6031 | -4/Factory         | Discovered new exit (range 16)
  6125 | -4/Factory         | Identified exit to Upper Caves
  6528 | -4/Factory         | Repaired Arm. Huge Wheel
  6625 | -4/Factory         | Repaired Antimatter Reactor
  7710 | -4/Factory         | Identified exit to Research
  7865 | -4/Factory         | Entered Research
  7865 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
  8655 | -3/Research        | DAS Turret deployed
  8681 | -3/Research        | Garrison activated, responded to threat
  8769 | -3/Research        | Lost 7 parts (1p2n1u3w)
  8798 | -3/Research        | Destroyed 8 combat bots
  9073 | -3/Research        | Garrison activated, responded to threat
  9362 | -3/Research        | Build established: Scavenger-Skirmisher
  9780 | -3/Research        | Repaired Centrium Wheel
  9953 | -3/Research        | Build established: Hauler-Mutant
 10458 | -3/Research        | Fabricated Lrn. Sensor Array (x1)
 10591 | -3/Research        | Discovered new exit (range 3)
 10594 | -3/Research        | Identified exit to Research
 10684 | -3/Research        | Entered another Research area
 10684 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10776 | -2/Research        | Identified exit to Access
 11005 | -2/Research        | Garrison activated, responded to threat
 11775 | -2/Research        | Entered Access
 11775 | -1/Access          | Evolved 2 slots: Utility x2
 11873 | -1/Access          | Build established: Hauler-Skirmisher
 12184 | -1/Access          | Build established: Hauler-Mutant
 12960 | -1/Access          | Garrison activated, responded to threat
 13002 | -1/Access          | Destroyed 7 combat bots
 13588 | -1/Access          | Garrison activated, responded to threat
 13632 | -1/Access          | Lost 3 parts (1n1u1w)
 13961 | -1/Access          | Found Prototype Processor
 13961 | -1/Access          | Identified Exp. Melee Analysis Suite
 14255 | -1/Access          | System corruption reached 10%
 14294 | -1/Access          | Destroyed 9 combat bots
 14302 | -1/Access          | Lost 3 parts (1p2w)
 14638 | -1/Access          | DAS Turret deployed
 14673 | -1/Access          | Lost 10 parts (3p3n1u3w)
 14775 | -1/Access          | First assault squad dispatched
 15102 | -1/Access          | Build established: Scavenger-Mutant
 15239 | -1/Access          | Spotted B-99 Colossus
 15263 | -1/Access          | Destroyed B-99 Colossus
 15278 | -1/Access          | Spotted B-99 Colossus
 15281 | -1/Access          | DAS Turret deployed
 15291 | -1/Access          | Destroyed B-99 Colossus
 15314 | -1/Access          | Lost 5 parts (1p3n1u)
 15375 | -1/Access          | Discovered new exit (range 5)
 15378 | -1/Access          | Identified exit to Surface
 15380 | ***                | Escaped!

 Last Messages 
---------------
15318_ Acquired Com. Wheel.
15323_ System corrupted: Heat flow error (+162).
15323_ Acquired 17 matter.
15329_ Destroyed Gamma Rifle.
15329_ P-80 Master knocked back.
15331_ P-80 Master suffers critical hit.
15331_ Destroyed Sml. Battery.
15331_ P-80 Master knocked back.
15333_ P-80 Master destroyed. <x2>
15338_ System corrupted: Matter fused (-5).
15340_ Acquired 18 matter.
15343_ Acquired Adv. Cooling System.
15344_ Acquired 10 matter.
15352_ Sealed Heavy Doors breached.
15353_ System corrupted: Matter fused (-7).
15361_ System corrupted: Enh. Nova Cannon targeting data glitched.
15373_ Main Access Shell breached.
15375_ EXIT=FOUND
15378_ EXIT=IDENTIFIED: SURFACE
15379_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          100
Energy Generation          57
Energy Capacity            1280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Power Amplification        30
Base Temperature (-)       200
EM Shielding               3
Armor Coverage             750
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          22

 Item Schematics 
-----------------
 Lrn. Sensor Array | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Lrn. Sensor Array | x1 | -6/Factory  
 Adv. Cryofiber Web | x1 | -6/Factory  | Preloaded
  Lrn. Sensor Array | x1 | -5/Factory  
  Lrn. Sensor Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveFocalWheel
  Manual?         0
Play Time         01:46:02
  Cumulative      653.3 hours
  Start           2020.01.17 @ 23:24:42
  End             2020.01.18 @ 05:44:27
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          585
  Rogue           545
  Adventurer      40
  Explorer        0
Win Type          0
  Total           50
  Types           36/0/12/2/0/0/0
Lore%             88
Gallery%          90
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7905faf4-fe30-4cad-8209-407cf86404b5