Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 18:46:45 Player: MO-55 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (142) 710 Value Destroyed (5573) 5573 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (-356) -356 TOTAL SCORE: 13967 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 356 Met Data Miner 300 Friendly Fire -1042 Cogmind --------- Core Integrity 0/1300 Matter 89/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Terrain Scan Processor Advanced Terrain Scan Processor Graphene Brace System Shield Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Advanced Coolant Injector Heavy Rocket Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Graviton Reactor > --- PROPULSION ------- Antigrav System Antigrav System Combat Antigrav System Impulse Thruster Array > --- UTILITY ---------- Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Quantum Capacitor Improved Cloaking Device Graphene Brace System Shield Advanced Corruption Screen > --- WEAPON ----------- Compact HERF Cannon Lance > --- INVENTORY -------- Advanced Cooling System Advanced Coolant Injector Improved Cloaking Device Compact HERF Cannon Heavy Rocket Launcher [Rating: 116] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Ripper Energy Gun Subdweller Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Slots Evolved 14 | . . . 4 2 . . . . 2 . . . . 2 . . 2 . . 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . 2 . . . . . . Utility 10 | . . . 2 2 . . . . 2 . . . . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 405 | 7 20 15 33 48 19 16 . 27 43 9 4 6 8 34 32 3 26 2 6 47 Power 38 | 1 1 1 3 7 2 3 . . 5 2 . 1 . 1 3 . 1 . 1 6 Engine 20 | 1 1 1 1 5 1 3 . . 4 1 . 1 . . 1 . . . . . Core 12 | . . . 2 2 1 . . . 1 1 . . . 1 2 . . . 1 1 Reactor 6 | . . . . . . . . . . . . . . . . . 1 . . 5 Propulsion 61 | 2 6 5 7 7 2 . . 5 . . . . 3 2 4 . 5 . 1 12 Treads 13 | . . 5 . 5 2 . . 1 . . . . . . . . . . . . Leg 27 | 2 6 . 7 1 . . . 4 . . . . 3 2 2 . . . . . Wheel 8 | . . . . 1 . . . . . . . . . . 2 . 5 . . . Hover 7 | . . . . . . . . . . . . . . . . . . . 1 6 Flight 6 | . . . . . . . . . . . . . . . . . . . . 6 Utility 225 | 2 8 4 13 23 12 11 . 20 37 3 4 4 3 31 16 1 12 2 1 18 Device 128 | 1 3 2 9 9 5 6 . 11 18 2 . 3 1 23 11 1 6 2 1 14 Storage 4 | 1 1 . . 1 . . . . . . . . . . . . 1 . . . Processor 14 | . . . 1 3 . . . 2 . . . 1 . 2 1 . 1 . . 3 Hackware 7 | . . . 1 2 . . . . 1 . . . . 2 . . . . . 1 Protection 72 | . 4 2 2 8 7 5 . 7 18 1 4 . 2 4 4 . 4 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 5 5 10 11 3 2 . 2 1 4 . 1 2 . 9 2 8 . 3 11 Energy Gun 7 | . 3 2 1 . . . . . . . . . . . . . . . 1 . Energy Cannon 10 | . . 1 . 1 . . . . . . . . . . 2 . 3 . . 3 Ballistic Gun 16 | 2 1 1 7 1 . . . . . . . . . . . 1 3 . . . Ballistic Cannon 4 | . . 1 1 2 . . . . . . . . . . . . . . . . Launcher 11 | . 1 . 1 1 . 1 . 1 . . . . 1 . 1 1 1 . . 2 Special Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Impact Weapon 6 | . . . . 3 1 . . . . . . . . . 1 . . . 1 . Slashing Weapon 18 | . . . . 3 2 1 . 1 1 3 . 1 1 . 4 . 1 . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . 1 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . . . 1 . . 1 . . . . . 1 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . System Corruption 12 | . . . . . . 12 . . . . . . . . . . . . . . Parts Lost 102 | . 2 3 7 9 7 2 . 2 12 . 6 . 2 7 19 . 5 . . 19 Power 21 | . . 1 2 2 3 1 . . 3 . 1 . . 3 2 . 1 . . 2 Propulsion 28 | . . 1 2 2 . . . 2 2 . 1 . 1 1 7 . 1 . . 8 Utility 39 | . . 1 1 3 4 1 . . 6 . 4 . 1 3 6 . 2 . . 7 Weapon 14 | . 2 . 2 2 . . . . 1 . . . . . 4 . 1 . . 2 Highest Loss Streak 12 | . 2 1 6 3 6 2 . 2 3 . 4 . 2 3 8 . 2 . . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 98 85 91 79 90 92 86 85 85 85 83 86 90 60 55 58 . 8 44 Engine 8 | . 14 14 8 10 2 12 15 12 9 8 6 10 13 7 3 5 . . . . Core 1 | . . . 3 3 . 1 . . . 2 5 . . 2 2 . . . 1 . Treads 5 | . . 27 3 17 7 7 7 . . . . . . . . . . . . . Leg 8 | . 28 . 21 1 . . . 24 21 12 11 6 6 20 2 . . . . . Wheel 1 | . . . . 1 7 7 7 . . . . . . . 1 . 13 . . . Device 13 | . 4 10 11 13 20 21 23 16 12 18 16 18 17 14 8 13 16 . . 10 Storage 7 | . 14 14 9 7 7 7 7 6 5 6 6 6 6 5 5 5 3 . . . Processor 8 | . . . 1 10 7 7 7 9 11 12 12 17 20 17 12 8 4 . . 7 Hackware 2 | . . . 1 8 7 1 . . 4 6 6 2 . 5 2 . . . . 2 Protection 4 | . 9 2 5 . 2 6 7 3 7 6 6 6 8 . 5 8 6 . . . Energy Gun 3 | . 17 11 2 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 6 . 1 . . . . . . . . . . 3 5 4 . . 2 Ballistic Gun 2 | . 10 4 14 3 . . . . . . . . . . . 4 4 . . . Slashing Weapon 6 | . . . . 3 14 14 15 11 10 11 12 13 12 11 6 . . . . . Naked Turns 124 | . . . . . . . . . . . . . . . . . 44 73 7 . Heaviest Build 100 | 14 52 60 63 81 77 87 77 87 85 79 92 64 69 82 97 92 100 . 9 47 Greatest Support 98 | 20 20 40 40 68 30 28 28 98 98 50 65 50 64 92 72 3 58 3 10 64 Greatest Overweight (x) 32 | 4 2 2 5 3 2 3 2 2 1 1 1 1 1 . 32 30 20 . . 1 Average Overweight (x) 1 | . 1 1 1 . 1 2 2 . . 1 1 1 . . 7 29 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 5 5 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 20 17 16 20 20 19 20 5 5 5 Average Carried 16 | 3 15 19 19 19 18 19 20 16 18 18 19 16 15 16 14 13 14 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 4 20 19 19 19 20 20 20 19 19 20 17 16 12 19 12 19 4 5 5 4 Class Distribution -------------------- 29% | Mutant 19% | Derelict-Gladiator 13% | Scavenger-Mutant 10% | Scavenger-Assassin 7% | Assassin 7% | Derelict-Mutant 6% | Derelict-Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Scavenger-Assassin | -6/Proximity Caves Scavenger-Assassin | -6/Factory Assassin | -6/Lower Caves Derelict-Assassin | -6/Lower Caves Derelict-Gladiator | -6/Zion Derelict-Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Matter Collected 5414 | 334 317 255 596 641 364 197 . 413 408 117 56 29 24 132 595 89 435 . 61 351 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6451 | 127 629 289 1004 522 331 238 . 287 858 288 74 . 62 186 246 168 525 . 61 556 Parts 307 | 8 40 15 39 32 18 11 . 5 42 7 6 . 9 13 5 6 12 . . 39 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . . . . . . . . . . . . . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . 9 . . 2 13 . 23 . . 8 . 7 . 8 4 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Combat Hostiles Destroyed 110 | . 15 7 17 12 2 5 . 1 12 . 2 . 5 2 10 5 6 . . 9 Melee 35 | . . . . 5 2 3 . . 12 . 2 . 2 2 3 . . . . 4 Guns 38 | . 14 5 16 1 . . . . . . . . . . . 1 1 . . . Cannons 9 | . . 2 1 2 . . . . . . . . . . 2 . 2 . . . AOE 28 | . 1 . . 4 . 2 . 1 . . . . 3 . 5 4 3 . . 5 Classes Destroyed 19 | 2 4 2 2 4 2 . . . . . . . . . 1 . . . 1 1 Worker 3 | . . . . 1 . . . . . . . . . . . . 1 . . 1 Builder 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Tunneler 5 | 3 . . . 1 . . . . . . . . . 1 . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Recycler 8 | 1 . . 1 1 . . . . 1 . . . . . . . 2 . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 5 | . 3 . 1 . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . 1 . . . . . . . . . . 1 . . . . . 1 Swarmer 18 | . 3 . . . . 3 . . . . 1 . 5 . . . . . . 6 Cutter 3 | . . . . . . . . . . . . . . . . . . . . 3 Grunt 48 | . 12 1 14 1 . . . 1 7 . . . . . 3 5 4 . . . Brawler 6 | . . . . 3 . 1 . . . . . . . . 2 . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . . Sentry 13 | . . 1 2 3 . 1 . . 2 . . . . 1 3 . . . . . Hunter 6 | . . . 1 1 1 . . . . . . . . . 1 . 2 . . . Programmer 9 | . . . . 4 . . . . 3 . 1 . . 1 . . . . . . Behemoth 1 | . . . . . 1 . . . . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . 3 . . . 1 . . . . . . . . . . Samaritan 10 | . . . . . 5 . . 1 . 4 . . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | 4 4 2 14 6 1 3 . 1 4 . 1 . 4 1 6 5 5 . . 6 Combat Bots Only 13 | . 4 2 13 4 1 3 . 1 3 . 1 . 4 1 6 5 4 . . 3 Max Kills in Single Turn 4 | 1 2 1 1 4 1 2 . 1 1 1 1 . 2 1 3 1 3 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 . 2 . 1 . . . . 2 . 3 1 2 . . 3 Melee 1 | . . . . 1 1 1 . . 1 . 1 . 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Hostile Shots Fired 1507 | . 94 48 102 227 66 58 . 46 207 . 97 . 21 59 142 19 118 . 1 202 Missed 480 | . 32 10 27 70 16 23 . 17 59 . 34 . 4 27 34 7 43 . . 77 Damage Taken 18098 | . 689 749 1127 2225 1141 333 . 506 2124 . 1018 . 258 1340 1981 237 1399 . . 2971 Core 4076 | . 129 79 270 343 91 23 . 72 277 . 221 . 94 199 425 42 505 . . 1306 Absorbed by Shields 981 | . . . . . . 101 . 96 20 . . . . 6 383 86 190 . . 99 Redirected to Shielding 514 | . 42 . . . 108 . . . 235 . 44 . 40 25 . . 20 . . . Ignored by Resistances 21 | . . . . . . . . . 21 . . . . . . . . . . . Core Remaining (%) 44 | 100 . 16 50 . . . . 24 . . . . 30 . . 33 . . 56 . Volleys Fired 295 | 16 50 43 74 31 . 3 . 2 . 4 . . 2 . 16 12 32 . . 10 Largest 2 | 2 2 2 2 2 . 1 . 1 . 1 . . 1 . 1 1 2 . . 1 Hottest 140 | 40 95 140 120 128 . 39 . 39 . . . . 43 . 90 90 118 . . 94 Shots Fired 471 | 32 98 63 140 41 . 3 . 2 . 4 . . 2 . 18 13 45 . . 10 Gun 330 | 32 97 43 135 4 . . . . . . . . . . . 2 17 . . . Cannon 104 | . . 20 5 33 . . . . . . . . . . 10 6 23 . . 7 Launcher 31 | . 1 . . 4 . 3 . 2 . . . . 2 . 6 5 5 . . 3 Special 6 | . . . . . . . . . . 4 . . . . 2 . . . . . Kinetic 266 | 32 44 24 117 30 . . . . . . . . . . . 2 17 . . . Thermal 165 | . 53 39 23 11 . . . . . . . . . . 10 6 23 . . . Explosive 27 | . 1 . . . . 3 . 2 . . . . 2 . 6 5 5 . . 3 Electromagnetic 7 | . . . . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 24 | 7 11 24 15 9 . 1 . 2 . 3 . . 1 . 11 3 12 . . 1 Robot Miss Streak 4 | 2 2 2 2 3 . 4 . . . 1 . . 2 . 1 4 2 . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Capacitor 9 | . . . . . . . . . . . . . . . . . 3 . . 6 Shots Hit Robots 495 | 21 65 39 105 48 22 18 . 9 49 11 4 . 7 21 23 5 31 . 3 14 Core Hits 275 | 7 36 12 45 25 5 8 . 9 22 3 2 . 7 6 26 17 26 . 1 18 Critical Kills 3 | . . . 3 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . Critical Strikes 39 | . 2 2 3 7 5 3 . . 9 . . . . 3 1 . . . . 4 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . Destroy 4 | . 1 . 3 . . . . . . . . . . . . . . . . . Blast 3 | . . 2 . 1 . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 Smash 5 | . . . . 2 3 . . . . . . . . . . . . . . . Sever 22 | . . . . 4 2 3 . . 9 . . . . 3 1 . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 315 | . . . . 30 27 24 . 12 80 12 11 1 10 44 12 . 2 . 17 33 Impact 30 | . . . . 10 10 . . . . . . . . . 1 . . . 9 . Slashing 244 | . . . . 20 17 24 . 12 80 12 11 1 10 44 11 . 2 . . . Piercing 41 | . . . . . . . . . . . . . . . . . . . 8 33 Sneak Attacks 36 | . . . . 3 6 3 . 1 8 8 . . . 1 . . . . 2 4 Combat Hostiles 3 | . . . . . . . . . 2 . . . . . . . . . . 1 Follow-up Attacks 32 | . . . . 5 2 2 . 1 11 2 1 . 1 7 . . . . . . Damage Inflicted 19351 | 228 855 868 1944 2384 1180 1019 . 768 2054 655 132 . 534 805 2183 684 1666 . 166 1226 Guns 3740 | 228 816 600 1761 59 . . . . . . . . . . . 16 260 . . . Cannons 1859 | . . 268 109 548 . . . . . . . . . . 239 33 572 . . 90 Explosions 5343 | . 36 . 74 761 . 300 . 274 . . . . 306 . 1587 635 834 . . 536 Melee 8394 | . . . . 1005 1180 719 . 494 2054 655 132 . 228 804 357 . . . 166 600 Ramming 15 | . 3 . . 11 . . . . . . . . . 1 . . . . . . Kinetic 3910 | 228 322 313 1534 1237 . . . . . . . . . . . 16 260 . . . Thermal 2360 | . 494 555 336 131 . . . . . . . . . . 239 33 572 . . . Explosive 4582 | . 36 . 74 . . 300 . 274 . . . . 306 . 1587 635 834 . . 536 Electromagnetic 90 | . . . . . . . . . . . . . . . . . . . . 90 Impact 959 | . . . . 559 400 . . . . . . . . . . . . . . . Slashing 6669 | . . . . 446 780 719 . 494 2054 655 132 . 228 804 357 . . . . . Piercing 766 | . . . . . . . . . . . . . . . . . . . 166 600 Highest Corruption 36 | . . . . 19 19 36 36 36 4 4 4 4 . 7 5 5 5 12 12 6 Average Corruption 11 | . . . . 16 19 33 36 36 2 4 4 4 . 2 4 5 3 10 12 4 Corruption Purged 9 | . . . . . . . . . . . . . . 5 3 . . . . 1 Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . 5 Effects 289 | . . . . 43 35 37 3 37 17 15 16 2 . 10 30 18 1 2 15 8 Message Errors 79 | . . . . 12 5 11 . 9 4 7 2 . . 4 7 4 1 2 10 1 Matter Fused 69 | . . . . 10 11 5 1 12 4 3 4 . . 2 7 6 . . 1 3 Heat Flow Errors 31 | . . . . 4 4 5 1 5 1 . 4 . . 1 3 2 . . . 1 Energy Discharges 42 | . . . . 6 10 6 . 5 1 1 2 . . 2 5 2 . . 2 . Parts Rejected 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . Parts Fused 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Data Loss (minor) 35 | . . . . 5 3 4 1 4 5 1 2 1 . 1 4 2 . . 1 1 Data Loss (major) 11 | . . . . . 2 1 . 1 1 3 . . . . 1 . . . . 2 Misfires 4 | . . . . 1 . . . . . . . . . . 2 1 . . . . Alerts 8 | . . . . . . 3 . . 1 . 1 1 . . 1 1 . . . . Misdirections 3 | . . . . 2 . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . 2 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1469 | . . . 49 185 275 226 . 160 11 221 . . 40 43 94 8 . . 36 121 Projectiles 21 | . . . . 21 . . . . . . . . . . . . . . . . Explosions 158 | . . . 49 . . . . . . . . . 7 . 94 8 . . . . Melee 1290 | . . . . 164 275 226 . 160 11 221 . . 33 43 . . . . 36 121 Knockbacks 12 | . . . 3 9 . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . Kinetic 11 | . . . 3 8 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 579 | . . . . 141 . . . 30 . . . . . . 242 91 . . . 75 Shots 15 | . . . . 4 . . . 1 . . . . . . 6 2 . . . 2 Rammed 3 | . . . . 3 . . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 . . 3 . . . . . . . . . 1 . . . . . . Kicked 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | . 216 54 435 427 237 262 176 302 182 . 275 . . 207 370 288 351 . . 165 Average Temperature 112 | . 64 17 148 190 93 124 93 114 82 . 124 . . 104 130 117 101 . . 76 Received Heat Transfer 2893 | . 333 156 711 207 120 32 . 96 378 . 36 . . 141 280 74 35 . . 294 Effects 18 | . . . 5 6 2 . . . . . . . . . 3 . 2 . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . Interference 12 | . . . 3 3 2 . . . . . . . . . 3 . 1 . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 2 | . . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . . . . . . . . . . . . . 2 Impact Corruptions 6 | . . . . 5 1 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 3 1 . . . 1 . . . . . . . . . . 1 . . . Heat Transferred 3512 | . 1276 698 400 250 . . . . . . . . . . 259 37 592 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Peak Influence 621 | 20 250 . 304 148 . . . . 248 . . . . 91 . . 189 25 120 621 Initial 74 | . 13 . . . . . . . 74 . . . . 44 . . . 10 17 63 Average 87 | 8 93 . 87 61 . . . . 113 . . . . 29 . . 61 17 74 292 Maximum Alert Level 2 | . 1 . 1 . . . . . 1 . . . . . . . . . . 2 Low Security (%) 89 | 100 96 . 90 100 . . . . 82 . . . . 100 . . 100 100 100 13 Level 1 8 | . 3 . 9 . . . . . 17 . . . . . . . . . . 65 Level 2 1 | . . . . . . . . . . . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 4 . 3 6 . . . . 7 . 1 . . 4 . . 5 . . 5 Investigation 7 | . . . 1 1 . . . . 2 . . . . 1 . . . . . 2 Extermination 11 | . . . . 3 . . . . 4 . . . . 2 . . 1 . . 1 Reinforcement 16 | . 4 . 2 2 . . . . 1 . . . . 1 . . 4 . . 2 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Distress Signals 11 | . 5 . 4 . . . . . 1 . . . . . . . . . . 1 Communications Jammed 20 | . . . . . . . . . 20 . . . . . . . . . . . Distress Signals 20 | . . . . . . . . . 20 . . . . . . . . . . . Times Spotted 270 | . 32 8 38 15 2 7 . 10 28 . 11 . 7 19 14 5 13 5 2 54 Peak Tracking Total 16 | . 6 2 8 5 1 5 . 4 6 . 9 . 4 6 7 5 5 5 1 16 Tactical Retreats 28 | . 3 . 1 . . 1 . . 7 . 3 . 1 1 . . . 1 1 9 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Traps Triggered 15 | . . 2 1 . . . . . 2 . . . . . . . 1 . . 9 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Machines Disabled 9 | . 1 1 1 2 . 1 . . . . . . . . . . 1 . . 2 Max in Single Turn 1 | . 1 1 1 1 . 1 . . . . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Machines Accessed 50 | . 4 1 5 8 . 1 4 . 5 1 . . . 10 . . 1 . 4 6 Terminals 35 | . 4 . 4 8 . . . . 4 . . . . 7 . . 1 . 1 6 Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . . 2 . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Total Hacks 120 | . 7 1 14 16 . 1 30 . 11 1 . . . 19 . . 2 . 7 11 Successful 72 | . 3 1 10 9 . 1 30 . 4 1 . . . 5 . . 1 . 3 4 Failed 48 | . 4 . 4 7 . . . . 7 . . . . 14 . . 1 . 4 7 Catastrophic 9 | . . . 1 3 . . . . 1 . . . . 2 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 5 . 6 9 . 1 . . 8 . . . . 6 . . 1 . 1 6 Terminals 68 | . 7 . 9 16 . . . . 9 . . . . 13 . . 2 . 1 11 Fabricators 3 | . . . . . . . . . 2 . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 5 . . . . . . . . . . 4 . . . . 4 . Garrison Access 3 | . . . . . . . . . . . . . . 2 . . . . 1 . Terminal Hacks 53 | . 3 1 4 7 . 1 30 . 2 1 . . . 2 . . . . . 2 Record 14 | . . . . 1 . . 11 . . . . . . . . . . . . 2 Part Schematic 15 | . 2 . . 2 . . 11 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . . . . . . . . 1 . . . . . . Locate Traps 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 5 . . . . . . . . . . 1 . . . . 2 . Insert Component 4 | . . . 2 . . . . . . . . . . 1 . . . . 1 . Analyze 4 | . . . 3 . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . . . 1 2 . . . . . . . . . 1 . . 1 . . 2 Terminals 7 | . . . 1 2 . . . . . . . . . 1 . . 1 . . 2 Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . Botnet 6 | . . . 1 1 . . . . . . . . . 1 . . 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 4 8 . . . . 5 . . . . 9 . . 1 . 4 5 Full Trace Events 4 | . . . . 1 . . . . 2 . . . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 5 . . . . 2 . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . 93 . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . . . . 7 . Part Schematics Acquired 34 | . 2 . 2 2 . . 11 . . . . 16 . . . . . . 1 . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . 47 . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . . . . . . 1 . . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Total Allies 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 1 . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . 96 89 . . . . . . . . . 36 . Highest-Rated Ally 96 | . . . . . . . . 96 89 . . . . . . . . . 36 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . 27 . . . . . . . . . . . . Total Damage 1046 | . . . . . . . . 1046 . . . . . . . . . . . . Kills 9 | . . . . . . . . 9 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 1 1 . 2 . 1 1 2 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Turns Passed 22969 | 137 1686 2984 1348 1851 971 693 108 738 1264 758 818 1863 1076 1658 2241 917 732 75 358 693 Spaces Moved 10971 | 63 563 1148 460 865 428 432 84 524 664 389 437 1028 423 987 522 58 518 130 453 795 Core 726 | 11 . . . . . . . . . . . . . . 79 58 131 130 190 127 Treads 1772 | . . 1148 56 562 6 . . . . . . . . . . . . . . . Legs 5706 | 52 563 . 404 37 . . . 522 664 389 437 1028 423 987 200 . . . . . Wheels 1836 | . . . . 266 422 432 84 2 . . . . . . 243 . 387 . . . Hover 819 | . . . . . . . . . . . . . . . . . . . 263 556 Flight 112 | . . . . . . . . . . . . . . . . . . . . 112 Fastest Speed 39 | 50 120 240 190 130 115 130 130 112 105 180 180 180 120 120 120 1050 50 50 40 39 Average Speed 170 | 124 252 240 216 172 123 130 130 112 114 180 180 180 170 120 385 1541 106 50 44 58 Slowest Speed 1650 | 250 260 320 470 410 330 145 130 130 185 180 185 180 180 120 1650 1550 1050 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Exploration Rate (%) 47 | 5 95 59 49 18 56 48 72 69 19 57 74 83 59 25 69 12 13 73 9 39 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . 1 . . 1 . 1 . . . . 1 . . . . . . . . Known Exits Taken 10 | . . . 1 1 . . . 1 1 1 1 1 1 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 . . . . . . . 1 . . . 1 . Scrap Searched 21 | . . 4 . . 3 2 . 5 . . 1 1 . . 4 1 . . . . Spaces Dug 70 | . . . . 3 . 2 . 2 14 2 3 . 1 16 . . 3 . 13 11 Terrain Destroyed 359 | . 5 . 10 22 . 39 . 26 14 2 3 . 15 16 57 78 16 . 13 43 Melee 69 | . . . . 3 . 2 . 2 14 2 3 . 1 16 . . 2 . 13 11 Projectile 12 | . . . 1 1 . . . . . . . . . . 3 3 4 . . . AOE 278 | . 5 . 9 18 . 37 . 24 . . . . 14 . 54 75 10 . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Total 14303 | 90 724 1312 674 1134 826 517 83 650 1058 427 455 1039 761 1412 729 78 653 140 588 953 Wait 2020 | . 74 81 67 112 349 40 . 73 257 6 2 . 320 315 137 . 32 4 110 41 Move 10952 | 62 562 1147 459 864 427 431 83 523 663 388 436 1027 422 986 521 57 518 129 452 795 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 5 12 10 16 23 6 3 . 6 16 4 2 2 . 15 4 2 25 2 1 6 Fast Attach 138 | 6 3 3 16 15 3 4 . 6 3 3 . 3 . 12 10 1 13 1 4 32 Attach 109 | 1 . 3 4 13 6 1 . 7 12 5 2 2 4 13 15 . 11 1 2 7 Detach 47 | . . 1 1 1 1 . . 5 1 2 . . . 11 6 4 6 1 1 6 Swap 158 | . 17 9 13 20 10 11 . 14 28 1 2 1 4 9 7 2 2 . . 8 Drop 151 | . 5 15 24 28 2 4 . 5 11 5 2 3 . 15 2 . 12 2 1 15 Fire 295 | 16 50 43 74 31 . 3 . 2 . 4 . . 2 . 16 12 32 . . 10 Melee 268 | . . . . 24 22 20 . 9 67 9 9 1 9 35 11 . 2 . 17 33 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Crush 3 | . . . . 3 . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 804 | -10/Materials | Build established: Scavenger-Mutant 923 | -10/Materials | Discovered new exit (range 13) 1038 | -10/Materials | Discovered new exit (range 15) 1317 | -10/Materials | Core integrity fell below 50% 1367 | -10/Materials | Discovered new exit (range 8) 1509 | -10/Materials | Discovered new exit (range 11) 1806 | -10/Materials | Discovered new exit (range 8) 1824 | -10/Materials | Entered Subcaves 1825 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1888 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2096 | -10/Subcaves | Discovered new exit (range 15) 2098 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2116 | -10/Subcaves | Shifting Twisted Machinery released Ripper 2129 | -10/Subcaves | Learned location of Zion (-6) 2129 | -10/Subcaves | Met a Zionite searching for "candidates" 2171 | -10/Subcaves | Build established: Mutant 3145 | -10/Subcaves | Visited Clippyterm 3640 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3985 | -10/Subcaves | Visited 4L-MR0's lab 4007 | -10/Subcaves | Found Arachnoskeleton 4147 | -10/Subcaves | Core integrity fell below 20% 4808 | -10/Subcaves | Entered Materials 4808 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5120 | -8/Materials | Lost 6 parts (1p2n1u2w) 5124 | -8/Materials | Destroyed 13 combat bots 5416 | -8/Materials | Build established: Scavenger-Mutant 6081 | -8/Materials | Discovered new exit (range 11) 6154 | -8/Materials | Identified exit to Factory 6156 | -8/Materials | Entered Factory 6156 | -7/Factory | Evolved 2 slots: Utility x2 6236 | -7/Factory | Discovered new exit (range 16) 6320 | -7/Factory | Identified exit to Factory 6546 | -7/Factory | Build established: Scavenger-Skirmisher 7028 | -7/Factory | System corruption reached 10% 7103 | -7/Factory | Lost 3 parts (1p2w) 7553 | -7/Factory | Build established: Assassin 7739 | -7/Factory | Discovered new exit (range 15) 7845 | -7/Factory | Identified exit to Storage 7845 | -7/Factory | Identified exit to Lower Caves 8007 | -7/Factory | Entered Lower Caves 8029 | -7/Lower Caves | Core integrity fell below 50% 8097 | -7/Lower Caves | Spotted B-75 Beast 8211 | -7/Lower Caves | Destroyed B-75 Beast 8241 | -7/Lower Caves | Lost 6 parts (2p4u) 8902 | -7/Lower Caves | Encountered a Warlord checkpoint 8909 | -7/Lower Caves | Discovered new exit (range 10) 8978 | -7/Lower Caves | Entered another Lower Caves area 9102 | -7/Lower Caves | System corruption reached 30% 9341 | -7/Lower Caves | Build established: Scavenger-Assassin 9396 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9403 | -7/Lower Caves | Found Prototype Special Weapon 9517 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9565 | -7/Lower Caves | Learned Factory terminal intel 9605 | -7/Lower Caves | Encountered a Warlord checkpoint 9626 | -7/Lower Caves | Discovered new exit (range 6) 9671 | -7/Lower Caves | Entered Data Miner 9671 | -7/Data Miner | Discovered new exit (range 6) 9696 | -7/Data Miner | Met Data Miner 9727 | -7/Data Miner | Learned location of Section 7 (-3) 9727 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9749 | -7/Data Miner | Received God Mode back door access code from Data Miner 9779 | -7/Data Miner | Entered Proximity Caves 9781 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9788 | -6/Proximity Caves | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 9805 | -6/Proximity Caves | Escorted by Enhanced Grunt 10036 | -6/Proximity Caves | Learned Factory stockpile data 10043 | -6/Proximity Caves | Learned location of 1 exit from Factory 10469 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10517 | -6/Proximity Caves | Entered Factory 10517 | -6/Factory | Accompanied by 1 ally 10517 | -6/Factory | Evolved 2 slots: Utility x2 10518 | -6/Factory | Identified exit to Factory 10520 | -6/Factory | Loaded intel: 28 terminal locations 10758 | -6/Factory | Discovered exit to Factory (range 6) 10911 | -6/Factory | Discovered new exit (range 10) 11084 | -6/Factory | Fabricated Adv. Melee Analysis Suite? 11313 | -6/Factory | Cargo convoy interrupted 11572 | -6/Factory | Identified exit to Lower Caves 11572 | -6/Factory | Identified exit to Extension 11703 | -6/Factory | Spotted B-75 Beast 11781 | -6/Factory | Entered Lower Caves 11807 | -6/Lower Caves | Lost 3 parts (1p2n) 12090 | -6/Lower Caves | Build established: Assassin 12166 | -6/Lower Caves | Encountered a Warlord checkpoint 12244 | -6/Lower Caves | Identified Molecular Deconstructor 12358 | -6/Lower Caves | Learned Factory trap positions 12492 | -6/Lower Caves | Discovered new exit (range 12) 12528 | -6/Lower Caves | Identified exit to Lower Caves 12539 | -6/Lower Caves | Entered another Lower Caves area 12540 | -6/Lower Caves | Build established: Derelict-Assassin 12548 | -6/Lower Caves | Encountered a Warlord checkpoint 13224 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13318 | -6/Lower Caves | Core integrity fell below 50% 13327 | -6/Lower Caves | Lost 4 parts (1p3u) 13346 | -6/Lower Caves | Discovered new exit (range 7) 13355 | -6/Lower Caves | Identified exit to Zion 13357 | -6/Lower Caves | Entered Zion 13453 | -6/Zion | System corruption cleaned by Quarantine Array 13512 | -6/Zion | Discovered new exit (range 12) 13860 | -6/Zion | Received a hallucinogenic algorithm 13946 | -6/Zion | Learned 4 Factory zone layouts 14097 | -6/Zion | Learned Factory stockpile data 14284 | -6/Zion | Build established: Derelict-Gladiator 14914 | -6/Zion | Learned location of Armory (-4) 15218 | -6/Zion | Identified exit to Proximity Caves 15220 | -6/Zion | Entered Proximity Caves 15505 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15917 | -5/Proximity Caves | Learned Factory emergency access door positions 16218 | -5/Proximity Caves | Discovered exit to Factory (range 15) 16296 | -5/Proximity Caves | Entered Factory 16296 | -5/Factory | Evolved 2 slots: Propulsion x2 16297 | -5/Factory | Identified exit to Upper Caves 16299 | -5/Factory | Loaded intel: 111 trap records 16860 | -5/Factory | Discovered new exit (range 17) 16879 | -5/Factory | Identified exit to Factory 17269 | -5/Factory | Crushed by falling debris 17952 | -5/Factory | Lost 3 parts (2p1u) 17954 | -5/Factory | Entered Upper Caves 18004 | -5/Upper Caves | Learned Factory security intel 18153 | -5/Upper Caves | Lost 8 parts (4n2u2w) 18399 | -5/Upper Caves | Build established: Mutant 18586 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18623 | -5/Upper Caves | Learned Factory terminal intel 18884 | -5/Upper Caves | Build established: Derelict-Gladiator 18977 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18992 | -5/Upper Caves | Core integrity fell below 50% 19045 | -5/Upper Caves | Lost 8 parts (1p2n3u2w) 19331 | -5/Upper Caves | Build established: Mutant 19870 | -5/Upper Caves | Discovered new exit (range 19) 20195 | -5/Upper Caves | Entered another Upper Caves area 20487 | -5/Upper Caves | Build established: Derelict-Mutant 20672 | -5/Upper Caves | Discovered exit to Factory (range 11) 21112 | -5/Upper Caves | Entered Factory 21112 | -4/Factory | Evolved 2 slots: Utility x2 21114 | -4/Factory | Loaded intel: 26 terminal locations 21626 | -4/Factory | Found Quantum Capacitor 21685 | -4/Factory | Build established: Scavenger-Mutant 21777 | -4/Factory | Released all parts (13) 21844 | -4/Factory | Sucked down chute 21844 | -4/Factory | Entered Waste 21859 | -4/Waste | EMP discharged 21859 | -4/Waste | System corruption reached 10% 21875 | -4/Waste | Spotted C-40 Crusher 21882 | -4/Waste | Spotted C-40 Crusher 21889 | -4/Waste | Spotted C-40 Crusher 21889 | -4/Waste | Spotted C-40 Crusher 21899 | -4/Waste | Spotted C-40 Crusher 21912 | -4/Waste | Discovered new exit (range 12) 21919 | -4/Waste | Entered Factory 21943 | -4/Factory | Spotted B-86 Titan 22062 | -4/Factory | Fabricated M-36 Artificer? 22062 | -4/Factory | Build established: Mutant 22275 | -4/Factory | Discovered new exit (range 3) 22277 | -4/Factory | Entered Research 22277 | -3/Research | Evolved 2 slots: Utility x2 22405 | -3/Research | Found Quantum Capacitor 22472 | -3/Research | Spotted B-86 Titan 22696 | -3/Research | Spotted B-86 Titan 22716 | -3/Research | Lost 6 parts (1p4n1u) 22854 | -3/Research | Spotted B-86 Titan 22884 | -3/Research | Crushed by falling debris 22908 | -3/Research | Core integrity fell below 50% 22937 | -3/Research | Lost 12 parts (1p4n5u2w) 22950 | -3/Research | Incoming investigation squad redirected 22958 | -3/Research | Core integrity fell below 20% 22970 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 22929_ U-05 Engineer lays Concrete. 22939_ OTL4GPEI: MAC&PZTBJ7 22940_ Connecting with Terminal... >>Query(Section 7) [Research] annex dedicated to [Leopard] research. >>Query(Research) Upper levels of [Complex 0b10] are where new technology transported from the [Leopard] is first analyzed and other derivative technologies are developed. The latest prototypes originate here. 22950_ ALERT: Higher priority target reported, redirecting investigation. 22951_ Penetrated by Slug. 22955_ Slug penetrates Wall. 22957_ Penetrated by Slug. 22957_ Slug penetrates Wall. 22957_ U-05 Engineer destroyed. 22958_ Acquired 13 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????######??# #??????????????????? | | ?????????????????? ??# ##?????????????????? | | ?????????????????? ?# wT#?????????????????? | | ?????????????????" """ ?# #?????????????????? | | ?????????????????" """ # ###############????? | | ???????????????""" """ # #????? | | ????????????# @u ###### | | ????????????# # g h ! # | | ????????????# """ """ # phg = = # | | ???????????????""" """ ?# ###g###### #" | | ?????????????????" """ ?# # #?# #" = | | ??????????????????? ??# # #?# #" | | ?????????????????? ??# # #?# #T | | ??????????????????####???# # #?# #" | | ?????????????????????????# gp #?# #" ! | | ?????????????????????????# # #?# #" | | ?????????????????????????#### # #?# # | | ????????????????????????????# # #?# # ] | | ????????????????????????????# # #?# ###+## | | ????????????????????????????# # #?# | | ????????????????????????????# # #?# | | ????????????????????????????# # ! #?# | | ????????????????????????????# # #?# | | ????????????????????????????# ########?########### | | ????????????????????????????? ???????????????????? | | ?????????????????????????????/???????????????????? | | ????????????????????????????? ???????????????????# | | ????????????????????????????? ???????????????????# | | ????????????????????????????? ???????????????????# | | ????????????????????????????? ???????????????????# | | ????????????????????????????? ???????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 100 Energy Generation 45 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 14 Cloak Strength 4 Corruption Block 20 Armor Coverage 1200 Resistance: TH 10 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Imp. Propulsion Shielding | -8/Materials | Scanalyzed Ripper | -8/Materials | Scanalyzed Adv. Melee Analysis Suite | -7/Factory | Hacked Microactuators | -7/Factory | Hacked Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Gravmag Array | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Lgt. Fission Core | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Centrium Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free H-55 Commando | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Adv. Melee Analysis Suite | x1 | -6/Factory M-36 Artificer | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Streaker Challenges ------------ None Game ------ Seed FusionSpreadArmor Manual? 0 Play Time 02:56:34 Cumulative 123.7 hours Start 2024.04.29 @ 15:35:49 End 2024.04.29 @ 18:46:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b0e19c9-dddb-4405-830f-f65d74243ece