Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 10:09:57 // Winter2019/RPGLIKE Player: K.Ioz Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (2691) 2691 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7961 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/600 Matter 196/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Flying (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Cooled VTOL Module > --- UTILITY (6) ------ Visual Processing Unit Spectral Analyzer Advanced Signal Interpreter Improved Targeting Computer Improved ECM Suite Improved ECM Suite > --- WEAPON (2) ------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY (3) ---- Flight Unit Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Visual Processing Unit Spectral Analyzer Advanced Signal Interpreter Improved Targeting Computer Improved ECM Suite Improved ECM Suite > --- WEAPON ----------- Battle Rifle Improved Assault Rifle > --- INVENTORY -------- Flight Unit Improved Light Cannon Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Visual Processing Unit Device Improved ECM Suite Processor Visual Processing Unit Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . 2 1 . 2 . . 1 1 1 . Power . | . . . . . . . . . . . Propulsion 2 | . 1 . . 1 . . . . . . Utility 5 | . . 1 . 1 . . 1 1 1 . Weapon 1 | . 1 . . . . . . . . . Parts Attached 50 | 3 8 5 4 11 2 2 3 8 3 1 Power 6 | 1 . . 2 1 . 1 . 1 . . Engine 5 | 1 . . 2 1 . 1 . . . . Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 12 | 1 2 . . 5 2 . . . 2 . Treads . | . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 11 | . 2 . . 5 2 . . . 2 . Utility 14 | . 2 1 1 1 . . 1 7 1 . Device 3 | . . 1 1 . . . . . 1 . Storage . | . . . . . . . . . . . Processor 11 | . 2 . . 1 . . 1 7 . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 18 | 1 4 4 1 4 . 1 2 . . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 1 . 1 . . 1 1 . . . Ballistic Cannon 7 | . 2 2 . 2 . . . . . 1 Launcher 6 | . 1 2 . 2 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 1 . . 5 . . Parts Lost 4 | . . . . 1 . . . . 1 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . 2 Utility . | . . . . . . . . . . . Weapon 1 | . . . . . . . . . 1 . Highest Loss Streak 2 | . . . . 1 . . . . 1 2 Average Slot Usage (%) 99 | . 96 100 100 99 100 100 100 100 97 96 Engine 10 | . 16 15 14 11 11 11 10 2 . . Core 1 | . . . . . . . . 6 8 8 Flight 29 | . 33 31 28 29 33 33 30 28 25 23 Device 10 | . . 4 14 11 11 11 10 9 12 16 Processor 21 | . 12 15 14 22 22 22 28 32 34 33 Ballistic Gun 14 | . 16 15 14 11 11 16 18 19 15 8 Ballistic Cannon 8 | . 15 13 14 8 11 5 . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 17 | 4 8 9 12 17 17 17 17 17 14 16 Greatest Support 24 | 10 10 10 15 19 20 20 20 20 24 24 Greatest Overweight (x) 1 | . . . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 3 | . 1 1 2 2 2 3 3 3 3 3 Average Capacity 1 | . . 1 1 2 2 2 3 3 3 3 Most Carried 3 | . 1 1 2 2 2 3 3 3 3 3 Average Carried 1 | . . 1 1 1 2 2 3 2 2 2 Final Capacity 3 | . 1 1 2 2 2 3 3 3 3 3 Final Carried 3 | . 1 1 2 2 2 3 3 2 3 2 Class Distribution -------------------- 48% | Mutant 37% | Scout 14% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Messiah-Scout | -6/Proximity Caves Messiah-Scout | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2144 | 230 290 99 511 463 16 221 141 . 173 . Remotely . | . . . . . . . . . . . Salvage Created 2654 | . 273 91 1106 352 21 211 377 . 179 44 Parts 189 | . 27 20 70 41 2 8 6 . 5 10 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 6 3 . 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 70 | . 13 10 19 14 1 3 5 . 1 4 Guns 22 | . 2 . 14 2 1 . 1 . 1 1 Cannons 28 | . 10 4 5 3 . 3 . . . 3 AOE 20 | . 1 6 . 9 . . 4 . . . Classes Destroyed 14 | . 4 . 5 3 . . 1 . . 1 Worker 5 | . . . 2 2 1 . . . . . Builder 6 | . 1 . 4 1 . . . . . . Tunneler 2 | . . . 2 . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . Operator 3 | . . . 1 2 . . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 10 | . 2 . 4 4 . . . . . . Swarmer 17 | . 2 6 . 9 . . . . . . Grunt 34 | . 11 4 13 3 . 2 . . . 1 Brawler 1 | . . . 1 . . . . . . . Sentry 6 | . . . 5 1 . . . . . . Hunter 4 | . . . . 1 1 1 . . . 1 Programmer 3 | . . . . . . . 1 . 1 1 Wasp 3 | . . . . . . . 3 . . . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 3 3 5 6 2 1 4 . 1 2 Combat Bots Only 4 | . 2 3 3 4 1 1 4 . 1 2 Max Kills in Single Turn 3 | . 1 3 1 3 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 3 . 2 . . 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Damage Taken 2373 | . 131 171 434 394 152 63 257 . 156 615 Core 1967 | . 107 145 360 316 126 57 212 . 130 514 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 1389 | . 86 86 254 237 94 23 151 . 94 364 Core Remaining (%) 81 | 100 . 75 82 68 . . . . 84 . Volleys Fired 404 | . 82 30 131 80 10 19 19 . 17 16 Largest 2 | . 2 2 1 1 2 2 2 . 2 2 Hottest 62 | . 50 50 39 39 62 62 53 . 48 62 Shots Fired 455 | . 84 34 131 80 19 30 26 . 21 30 Gun 288 | . 46 4 113 37 10 18 23 . 21 16 Cannon 149 | . 36 26 18 34 9 12 . . . 14 Launcher 18 | . 2 4 . 9 . . 3 . . . Special . | . . . . . . . . . . . Kinetic 437 | . 82 30 131 71 19 30 23 . 21 30 Thermal . | . . . . . . . . . . . Explosive 18 | . 2 4 . 9 . . 3 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . 9 10 22 11 8 8 20 . 17 24 Robot Miss Streak 7 | . 7 2 4 6 2 2 2 . 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 315 | . 47 19 103 51 13 22 20 . 18 22 Core Hits 159 | . 24 13 43 34 5 10 14 . 6 10 Critical Hits 5 | . . . . . 2 . 1 . . 2 Critical Kills 2 | . . . . . . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . 2 . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6525 | . 877 650 1715 1583 195 350 501 . 329 325 Guns 3019 | . 234 7 1403 405 87 162 267 . 329 125 Cannons 2152 | . 501 359 312 484 108 188 . . . 200 Explosions 1354 | . 142 284 . 694 . . 234 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 5171 | . 735 366 1715 889 195 350 267 . 329 325 Thermal . | . . . . . . . . . . . Explosive 1354 | . 142 284 . 694 . . 234 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 5 . . Average Corruption 5 | . . . . . 5 5 5 5 . . Corruption Purged . | . . . . . . . . . . . Effects 19 | . . . . . 1 8 9 1 . . Message Errors 3 | . . . . . . 2 1 . . . Matter Fused 4 | . . . . . . 2 2 . . . Heat Flow Errors 3 | . . . . . . . 3 . . . Energy Discharges 2 | . . . . . . 1 . 1 . . Data Loss (minor) 4 | . . . . . . 2 2 . . . Data Loss (major) 1 | . . . . . 1 . . . . . Targeting Errors 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 54 | . 14 1 . 38 . . 1 . . . Projectiles 8 | . 4 1 . 3 . . . . . . Explosions 46 | . 10 . . 35 . . 1 . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . 2 3 . 1 . . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . 2 3 . 1 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 272 | . 95 9 . 151 . . 17 . . . Shots 9 | . 2 1 . 5 . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 282 | . 14 96 32 203 108 57 282 . . . Average Temperature 41 | . 3 25 10 87 57 21 95 . . . Received Heat Transfer 489 | . 9 90 180 63 . 27 45 . 12 63 Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 356 | . 334 356 269 315 179 . . . . 120 Average Influence 159 | . 167 173 174 151 143 . . . . 55 Maximum Alert Level 1 | . 1 1 1 1 . . . . . . Low Security (%) 63 | 100 56 61 56 67 100 . . . . 100 Level 1 36 | . 43 38 43 32 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 4 . 6 1 1 . . . . 1 Investigation 7 | . 3 . 2 . 1 . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 6 | . 1 . 4 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 21 12 52 26 1 5 6 . 3 8 Peak Tracking Total 8 | . 4 4 8 4 1 3 4 . 1 5 Tactical Retreats 23 | . 5 1 10 2 . 1 1 . 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 7 | . 2 2 1 1 1 . . . . . Max in Single Turn 1 | . 1 1 1 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 22 | . 10 . 5 3 3 1 . . . . Terminals 16 | . 8 . 4 1 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 64 | . 37 . 17 5 4 1 . . . . Successful 39 | . 25 . 7 5 1 1 . . . . Failed 25 | . 12 . 10 . 3 . . . . . Catastrophic 3 | . 2 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 6 . 10 1 4 . . 3 . . Terminals 47 | . 27 . 14 2 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 15 | . 10 . 3 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 25 | . 16 . 5 2 1 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . Alert Level 2 | . 1 . 1 . . . . . . . Locate Traps 11 | . 8 . 2 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Patrol Status 2 | . 2 . . . . . . . . . Assault Status 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 13 | . 9 . 2 2 . . . . . . Process 7 | . 5 . 1 1 . . . . . . Report Inventory 6 | . 4 . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 9 . 4 1 3 . . . . . Full Trace Events 11 | . 8 . 2 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 790 | . 403 . 131 256 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . . 8 . . Largest Group 8 | . . . . . . . . 8 . . Highest-Rated Group 249 | . . . . . . . . 249 . . Highest-Rated Ally 39 | . . . . . . . . 39 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . . . 3 1 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 6686 | 89 809 532 1664 1377 129 452 345 436 756 97 Spaces Moved 9914 | 99 1312 915 1811 1150 256 1009 672 1292 1308 90 Core 48 | 48 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 55 | 51 4 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9811 | . 1308 915 1811 1150 256 1009 672 1292 1308 90 Fastest Speed 32 | 50 37 37 37 34 32 32 32 32 32 32 Average Speed 35 | 86 37 37 37 35 33 32 32 32 32 32 Slowest Speed 120 | 120 120 37 117 37 117 32 32 32 32 32 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 97 | . 18 7 40 22 . 6 3 . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 4 99 98 70 68 7 91 70 92 97 5 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 4 . . Known Exits Taken 8 | . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . Scrap Searched 10 | . . 2 . . . 2 3 . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 173 | . 13 55 1 70 . . 34 . . . Melee . | . . . . . . . . . . . Projectile 3 | . . 1 1 1 . . . . . . AOE 170 | . 13 54 . 69 . . 34 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 12563 | 101 1536 1065 2634 2015 278 1100 771 1313 1623 127 Wait 2205 | . 142 123 704 782 4 65 73 6 285 21 Move 9715 | 98 1275 900 1733 1106 255 997 665 1291 1307 88 Hop 92 | . 18 7 37 21 . 5 3 . . 1 Pick Up 5 | . 1 . 2 . . 1 1 . . . Fast Attach 34 | 3 6 1 3 5 2 2 1 8 3 . Attach 1 | . . . . . . . . . . 1 Detach 9 | . 1 . . 1 . . . 6 1 . Swap 15 | . 2 4 1 6 . . 2 . . . Drop 17 | . 2 . 5 2 2 2 1 2 1 . Fire 404 | . 82 30 131 80 10 19 19 . 17 16 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 66 | . 7 . 18 12 5 9 6 . 9 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / [*Low] / Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Upgraded with Propulsion slot (x1) 102 | -10/Materials | Upgraded with Weapon slot (x1) 288 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Discovered new exit (range 14) 324 | -10/Materials | Build established: Mutant 354 | -10/Materials | Identified exit to Mines 360 | -10/Materials | Discovered new exit (range 13) 365 | -10/Materials | Identified exit to Materials 595 | -10/Materials | Discovered exit to Materials (range 4) 709 | -10/Materials | Reached level 2 899 | -10/Materials | Entered Mines 1095 | -10/Mines | Reached level 3 1099 | -10/Mines | Discovered exit to Materials (range 7) 1210 | -10/Mines | Learned Materials stockpile data 1264 | -10/Mines | Upgraded with Utility slot (x1) 1431 | -10/Mines | Entered Materials 1432 | -9/Materials | Identified exit to Storage 1433 | -9/Materials | Reached level 4 1679 | -9/Materials | Core integrity fell below 50% 1680 | -9/Materials | Reached level 5 2248 | -9/Materials | Discovered new exit (range 5) 2832 | -9/Materials | Discovered exit to Storage (range 8) 2905 | -9/Materials | Reached level 6 2977 | -9/Materials | Discovered new exit (range 17) 3095 | -9/Materials | Entered another Materials area 3097 | -8/Materials | Reached level 7 3230 | -8/Materials | Upgraded with Utility slot (x1) 3536 | -8/Materials | Build established: Scout 3773 | -8/Materials | Reached level 8 3780 | -8/Materials | Upgraded with Propulsion slot (x1) 4379 | -8/Materials | Discovered new exit (range 22) 4466 | -8/Materials | Discovered new exit (range 8) 4471 | -8/Materials | Identified exit to Factory 4472 | -8/Materials | Entered Factory 4474 | -7/Factory | Reached level 9 4546 | -7/Factory | Core integrity fell below 50% 4586 | -7/Factory | Discovered new exit (range 6) 4595 | -7/Factory | Identified exit to Lower Caves 4601 | -7/Factory | Entered Lower Caves 4603 | -7/Lower Caves | Reached level 10 4807 | -7/Lower Caves | Encountered a Warlord checkpoint 4807 | -7/Lower Caves | Discovered new exit (range 9) 4810 | -7/Lower Caves | Learned Factory security intel 4813 | -7/Lower Caves | Identified exit to Lower Caves 4887 | -7/Lower Caves | Learned Factory stockpile data 5053 | -7/Lower Caves | Entered another Lower Caves area 5054 | -7/Lower Caves | Learned Factory non-interactive machine intel 5093 | -7/Lower Caves | Discovered new exit (range 14) 5116 | -7/Lower Caves | Upgraded with Utility slot (x1) 5203 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5322 | -7/Lower Caves | Ambushed by wild Derelicts 5374 | -7/Lower Caves | Encountered a Warlord checkpoint 5396 | -7/Lower Caves | Discovered new exit (range 6) 5397 | -7/Lower Caves | Identified exit to Zion 5398 | -7/Lower Caves | Entered Zion 5400 | -7/Zion | Reached level 11 5428 | -7/Zion | Discovered new exit (range 10) 5454 | -7/Zion | System corruption cleaned by Quarantine Array 5470 | -7/Zion | Learned location of Armory (-3) 5483 | -7/Zion | Gained Derelict followers 5515 | -7/Zion | Learned location of Warlord (-5) 5560 | -7/Zion | Gained Derelict followers 5595 | -7/Zion | Learned location of Extension (-6) 5617 | -7/Zion | Learned location of 1 exit from Factory 5636 | -7/Zion | Upgraded with Utility slot (x1) 5646 | -7/Zion | Found Prototype Processor 5646 | -7/Zion | Identified Exp. Terrain Scan Processor 5649 | -7/Zion | Found Prototype Processor 5649 | -7/Zion | Identified Exp. Melee Analysis Suite 5653 | -7/Zion | Found Prototype Processor 5653 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5662 | -7/Zion | Found Prototype Processor 5662 | -7/Zion | Identified Spectral Analyzer 5715 | -7/Zion | Imprinted 5717 | -7/Zion | Declared Zion's savior 5833 | -7/Zion | Identified exit to Proximity Caves 5834 | -7/Zion | Entered Proximity Caves 5836 | -6/Proximity Caves | Reached level 12 5902 | -6/Proximity Caves | Spotted B-75 Beast 5987 | -6/Proximity Caves | Learned Factory emergency access door positions 6010 | -6/Proximity Caves | Build established: Messiah-Scout 6180 | -6/Proximity Caves | Upgraded with Utility slot (x1) 6342 | -6/Proximity Caves | Discovered new exit (range 16) 6349 | -6/Proximity Caves | Identified exit to Factory 6590 | -6/Proximity Caves | Entered Factory 6591 | -6/Factory | Identified exit to Extension 6592 | -6/Factory | Identified exit to Factory 6592 | -6/Factory | Reached level 13 6596 | -6/Factory | Loaded intel: 179 non-interactive machine locations 6630 | -6/Factory | Discovered new exit (range 26) 6667 | -6/Factory | Core integrity fell below 50% 6681 | -6/Factory | Core integrity fell below 20% 6687 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06654_ K-01 Serf collects debris. 06658_ K-01 Serf sends out distress signal. 06659_ Slug penetrates Wall. 06662_ Penetrated by Slug. 06666_ Cesium-ion Thruster destroyed. 06666_ Penetrated by Slug. 06669_ Slug penetrates Wall. 06671_ Penetrated by Slug. 06672_ Slug penetrates Wall. 06677_ U-05 Engineer lays Concrete. 06678_ H-66 Slayer destroyed. 06679_ U-05 Engineer lays Concrete. 06680_ Penetrated by Slug. 06681_ P-60 Hacker suffers critical hit. 06681_ P-60 Hacker destroyed. 06684_ Penetrated by Slug. 06685_ U-05 Engineer lays Concrete. 06687_ Penetrated by Slug. 06687_ Nuclear Pulse Thruster destroyed. 06687_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????# #????????# """"" | | ???????????# #????????#u """"" | | ???????????# ########## """ | | ???????????# u u | | ???????????# ???? | | ???????????# [ = ###+#####??????????? | | ???????????##############% #??????????????????? | | ????????????????????????#*[ #??????????????????? | | ????????????????????????#%h #??????????????????? | | ????????????????????????# +??????????????????? | | ????????????????????????# =!#??????????????????? | | ????????????????????????# [%#??"""?????????????? | | ????????????????????????# !*#??"""?????????????? | | ????????????????????????# =#??"""?????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#^^^^ #??????????????????? | | ???????????############## #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# """ """ # #??????????????????? | | ???????????# """ """ # #??????????????????? | | ???????????# """ """ + #??????????????????? | | ???????????# # #??????????????????? | | ???????????# """ """ #@ #??????????????????? | | ???????????# """ """ ##### #??????????????????? | | ???????????# """ """ #???? #??????????????????? | | ???????????# #???? #??????????????????? | | ???????????# #???? ??????????????????? | | ???????????##############???? ?????????"""""????? | | ?????????????????????????????Y ????????"""""????? | | ?????????????????????????????? ????????"""??????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? ##???????"""""????? | | ?????????????????????????????? #????????"""""????? | | ???????????????????????????????#????????"""??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????A?? | | ?????????????????????????????????????????????????? | | ???????????????????????????????""""??????????????? | | ???????????????????????????????""""??????????????? | | ???????????????????????????????""""??????????????? | | ???????????????????????????????""""?????????????"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 30 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 4 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Levels Raised 12 | . 1 1 3 2 1 1 . 1 1 1 XP Earned 21595 | 3000 1940 1850 4205 3485 1765 850 650 800 1150 1900 XP Spent 15735 | . 4425 500 600 4300 . 750 2060 1400 1700 . Upgrades 41 | . 15 1 2 11 . 1 9 1 1 . Propulsion Slot 2 | . 1 . . 1 . . . . . . Utility Slot 5 | . . 1 . 1 . . 1 1 1 . Weapon Slot 1 | . 1 . . . . . . . . . Heat Dissipation 8 | . . . . . . . 8 . . . Mass Support 1 | . . . 1 . . . . . . . Inventory Capacity 3 | . 1 . 1 . . 1 . . . . Sight Range 4 | . 4 . . . . . . . . . Sensor Range 15 | . 6 . . 9 . . . . . . Ranged Accuracy 2 | . 2 . . . . . . . . . Protomatter Created 822 | . 224 58 133 105 35 68 49 . 61 89 Integrity Restored 1388 | . 131 . 399 231 105 204 135 . 183 . Core 1361 | . 107 . 399 231 105 204 135 . 180 . Parts 27 | . 24 . . . . . . . 3 . Protomatter Decayed 300 | . 175 58 . 2 . 12 . . . 53 Game ------ Seed MappingAlloyHumpback Manual? 0 Play Time 02:23:14 Cumulative 61.8 hours Start 2019.12.30 @ 07:41:29 End 2019.12.30 @ 10:09:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 53 Rogue 49 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31)|SHIFT_HUE(270) Steam 1 RUN: d0299c39-3e4f-47e3-8933-5751f361cf46