Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.24 @ 17:51:37 Player: f3-rnm Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (219) 1095 Value Destroyed (12000) 12000 Prototype IDs (290) 5800 Alien Tech Used (5) 1000 Bonus (43832) 43832 TOTAL SCORE: 74027 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 7936 Follower Combat Kills 1059 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1263 Cogmind --------- Core Integrity 330/1600 Matter 300/300 Energy 442/450 System Corruption 15% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Core Analyzer Armor Integrity Analyzer AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Hacking Suite Microwarp Drive Sigix Sheargun Point Singularity Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Core Analyzer Advanced Actuator Array Advanced Thermal Shield AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Antimissile System Microwarp Drive Sigix Sheargun Point Singularity Launcher [Rating: 248] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Artifact Microwarp Drive Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 2 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . Utility 10 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . 2 1 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 236 | 6 2 . 1 4 31 11 4 16 2 1 17 2 9 7 5 1 3 20 2 . 9 1 3 4 6 7 20 37 5 Power 28 | 1 . . . 1 1 1 1 . . . 1 . 3 4 . . . 5 . . . . 1 1 . . 4 4 . Engine 6 | 1 . . . 1 1 . . . . . . . 1 1 . . . . . . . . . . . . . 1 . Core 11 | . . . . . . 1 1 . . . . . . 1 . . . 5 . . . . 1 1 . . 1 . . Reactor 11 | . . . . . . . . . . . 1 . 2 2 . . . . . . . . . . . . 3 3 . Propulsion 50 | 2 . . . 2 10 5 . 8 . . 5 . 3 1 . . 1 7 . . 2 . . . 3 . 1 . . Treads 9 | 2 . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . . . . 5 . 8 . . 4 . 3 1 . . 1 7 . . 2 . . . 3 . 1 . . Utility 107 | 1 1 . 1 . 4 4 3 4 2 1 4 1 2 1 1 1 2 7 . . 7 1 2 3 2 4 10 33 5 Device 35 | . . . . . . . 1 . . . . . . . . . . 2 . . 1 . 1 2 . 3 3 19 3 Storage 20 | 1 . . 1 . 1 1 1 2 . . 1 . . . . . . 3 . . 2 . . . . . 1 5 1 Processor 22 | . 1 . . . 1 . . 1 . . . 1 1 . . . . . . . 1 . . . 1 . 5 9 1 Hackware 9 | . . . . . . 2 . . 2 . 2 . 1 1 . . . . . . . 1 . . . . . . . Protection 20 | . . . . . 2 1 1 1 . 1 1 . . . 1 1 2 2 . . 3 . 1 1 1 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 51 | 2 1 . . 1 16 1 . 4 . . 7 1 1 1 4 . . 1 2 . . . . . 1 3 5 . . Energy Gun 4 | 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . . Ballistic Gun 9 | 1 . . . 1 6 . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . 3 . . 1 . . 4 1 1 . 2 . . 1 1 . . . . . . 1 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . 2 . . 2 . . 1 . . . . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . 5 1 1 1 . . 4 2 2 . . . . 1 . . 4 . . 1 1 5 5 1 . Parts Lost 49 | . . . . 2 8 . 2 6 . . 6 . . 1 1 . . 2 . . . 1 . . 1 . 14 2 3 Power 6 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . 3 . . Propulsion 21 | . . . . 1 5 . 1 5 . . 2 . . 1 . . . 1 . . . . . . . . 5 . . Utility 19 | . . . . . 1 . 1 . . . 3 . . . 1 . . 1 . . . 1 . . 1 . 5 2 3 Weapon 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 12 | . . . . 1 1 . 2 2 . . 4 . . 1 1 . . 2 . . . 1 . . 1 . 12 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 91 85 85 86 91 86 88 78 39 53 45 53 74 90 92 75 87 91 94 94 94 94 92 95 93 92 66 66 70 Engine 4 | . 14 14 14 14 9 2 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 4 7 4 . . . . . . . . . 10 11 11 11 11 10 14 13 9 2 . . Reactor 1 | . . . . . . . . . . . . . 3 6 6 6 6 . . . . . . . . . 3 7 9 Treads 7 | . 23 14 14 15 23 8 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 9 Wheel 1 | . . . . . 7 . . . . . 1 . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 23 35 32 15 15 7 13 24 37 33 33 40 38 41 41 41 41 36 33 34 34 14 . . Device 3 | . . . . . . . 1 1 . . . . . . . . . 4 5 5 5 5 8 14 13 13 10 18 9 Storage 7 | . 14 14 14 14 10 6 7 7 7 7 5 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 3 3 Processor 11 | . 10 14 14 14 15 13 7 6 . . . . 4 6 6 6 6 5 5 5 5 5 5 4 6 8 12 18 31 Hackware 6 | . . . . . . 3 15 14 16 23 19 20 20 20 20 13 13 11 11 11 11 11 10 9 8 8 3 . . Protection 4 | . . . . . 7 7 3 3 . 7 4 6 6 6 6 1 7 5 5 5 4 5 9 9 8 7 . . . Energy Gun 3 | . 14 14 14 14 3 . . . . . . . . . . . . . . . . . . . . . 4 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 Ballistic Gun 4 | . 14 14 14 14 11 6 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 3 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 13 13 12 27 28 118 101 19 22 10 11 14 10 30 22 30 22 30 34 41 33 35 33 36 44 44 42 54 65 60 Greatest Support 80 | 40 40 20 20 40 80 60 26 27 12 12 12 10 26 30 26 26 30 38 38 38 44 44 44 44 45 45 60 60 60 Greatest Overweight (x) 11 | . . . 1 1 11 3 . 1 . . 2 . 1 . 1 . . . 1 . . . . . . . 1 1 . Average Overweight (x) . | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 25 25 8 10 10 10 10 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 15 5 Average Capacity 12 | 6 8 8 9 15 23 19 8 9 10 10 9 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 7 5 5 Most Carried 25 | 4 8 7 9 13 25 25 8 10 10 10 10 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 7 5 Average Carried 11 | 2 6 7 7 11 21 18 7 9 9 10 8 8 6 7 7 7 7 9 9 9 10 9 9 9 9 9 7 5 4 Final Capacity 25 | 8 8 8 15 15 25 8 8 10 10 10 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 25 | 3 7 7 9 12 25 8 8 10 10 10 8 8 8 8 8 8 8 10 10 10 10 9 10 10 9 10 5 5 5 Class Distribution -------------------- 33% | Hacker-Sprinter 26% | Mutant 13% | Scavenger-Mutant 12% | Alien-Sigix 8% | Scavenger-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Matter Collected 4543 | 163 . . 100 245 1125 100 393 165 81 10 70 . 342 77 66 14 326 100 185 . . 100 20 . 90 . 341 381 49 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11289 | . . . . 511 1729 . . 128 . . 294 . 186 . 72 . 20 97 97 . . 85 136 33 82 . 2729 789 4301 Parts 438 | . . . . 44 112 . . 10 . . 14 . 4 . 6 . . 4 7 . . 5 . . 2 . 43 28 159 Haulers Intercepted 11 | . . . . . 5 . . 2 . . . . . . . . . . . . . . 1 . 1 . 1 1 . Recyclers Shooed 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . . . . . 3 . 6 . 15 3 . 5 . . . . . . . Prevented 18 | . . . . . . . . . . . . . . . . . . . 5 5 . 8 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Combat Hostiles Destroyed 172 | . . . . 13 36 . . 4 . . 12 . 2 . 7 . 2 2 5 . . 1 . . . . 42 7 39 Melee 6 | . . . . . 1 . . . . . 1 . . . 1 . 1 . 1 . . 1 . . . . . . . Guns 33 | . . . . 13 18 . . . . . . . . . . . . . . . . . . . . . 2 . . Cannons 86 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . 33 5 39 AOE 45 | . . . . . 8 . . 4 . . 10 . 2 . 6 . . 2 4 . . . . . . . 7 2 . Classes Destroyed 24 | . . . . 7 5 . . . . . 1 . . . 1 . 1 . . . . . . . . . 6 2 1 Worker 7 | . . . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . 3 Builder 6 | . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . Tunneler 3 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 11 | . . . . . 5 . . 2 . . . . . . . . . . . . . . 1 . 1 . 1 1 . Recycler 6 | . . . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 5 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . 2 Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 7 | . . . . . 2 . . . . . 1 . . . . . . 1 . . . . 1 1 . . . . 1 Swarmer 44 | . . . . 7 6 . . 4 . . 6 . 2 . 6 . . . 4 . . . . . . . 4 4 1 Cutter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Grunt 52 | . . . . 4 24 . . . . . 4 . . . . . . 3 . . . . . . . . 13 1 3 Brawler 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 7 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hunter 9 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . 6 Programmer 19 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 4 1 12 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 30 | . . . . 7 8 . . 5 . . 11 . 2 . 4 . 1 3 4 . . 1 1 1 1 . 30 4 18 Combat Bots Only 29 | . . . . 7 6 . . 4 . . 10 . 2 . 4 . 1 2 4 . . 1 . . . . 29 3 15 Max Kills in Single Turn 7 | . . . . 2 3 . . 3 . . 4 . 2 . 2 . 1 3 3 . . 1 1 1 1 . 7 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . 2 . . 2 . . 4 . 2 . 2 . . 1 3 . . . . . . . 6 2 . Melee 1 | . . . . . 1 . . . . . 1 . . . 1 . 1 . 1 . . 1 . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Hostile Shots Fired 1339 | . . . . 74 137 . 1 123 . . 122 . 34 4 48 . . 3 4 1 . 16 14 18 35 24 237 196 248 Missed 530 | . . . . 20 40 . . 55 . . 41 . 16 2 23 . . 1 3 1 . 7 13 14 22 18 100 79 75 Damage Taken 12897 | . . . . 511 1390 . 53 1000 . . 1133 . 214 29 449 . 12 205 16 . . 185 19 68 263 134 3125 960 3131 Core 3978 | . . . . 114 138 . . 427 . . 590 . 136 . 102 . . . . . . 39 . . 55 53 1054 236 1034 Absorbed by Shields 1900 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 748 1144 Redirected to Shielding 345 | . . . . . . . . . . . 53 . 16 9 107 . 7 12 . . . . . . . . 141 . . Ignored by Resistances 6438 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1037 1454 3947 Regen/Repaired (Parts) 56 | . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . . . Core Remaining (%) 60 | 100 . . . 54 74 . . . . 39 . . . . . . 2 . . . . 96 100 100 . . 19 . 20 Volleys Fired 334 | . 3 . . 37 112 . . 5 . . 4 . 4 . 15 . . 3 2 . . . . . . 2 42 23 82 Largest 2 | . 2 . . 2 2 . . 1 . . 1 . 1 . 1 . . 1 1 . . . . . . 1 2 1 1 Hottest 200 | . 60 . . 64 109 . . 33 . . 50 . 43 . 43 . . 43 43 . . . . . . 100 200 180 180 Shots Fired 488 | . 6 . . 71 212 . . 5 . . 4 . 4 . 13 . . 3 2 . . . . . . 2 59 23 84 Gun 270 | . 6 . . 71 159 . . . . . . . . . . . . . . . . . . . . . 34 . . Cannon 174 | . . . . . 42 . . . . . . . . . . . . . . . . . . . . 2 23 23 84 Launcher 44 | . . . . . 11 . . 5 . . 4 . 4 . 13 . . 3 2 . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 227 | . 3 . . 37 187 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 51 | . 3 . . 34 14 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 44 | . . . . . 11 . . 5 . . 4 . 4 . 13 . . 3 2 . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 23 84 Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Robot Hit Streak 21 | . 3 . . 9 21 . . 4 . . 3 . . . 1 . . 2 . . . . . . . . 15 7 19 Robot Miss Streak 11 | . 2 . . 3 11 . . 2 . . 4 . . . . . . . . . . . . . . . 7 7 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 7 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 362 | . 3 . . 47 143 . 3 6 . . 9 . 3 . 7 . 2 2 1 . . 7 2 1 1 . 41 11 73 Core Hits 513 | . 1 . . 30 109 . . 11 . . 39 . 4 . 7 . . 8 3 . . 1 . . 1 . 100 24 175 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 10 | . . . . . . . . . . . 2 . 1 . . . 2 . 1 . . 2 1 1 . . . . . Critical Strikes 47 | . . . . . 5 . . 1 . . 2 . 1 . 2 . 2 . 1 . . 2 1 1 1 . 3 5 20 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Smash 11 | . . . . . . . . . . . 2 . 1 . . . 2 . 1 . . 2 1 1 1 . . . . Sever 29 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 5 20 Impale 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Melee Attacks 152 | . . . . . 2 1 3 18 . . 33 . 19 2 6 3 6 4 2 . 1 8 14 4 5 14 7 . . Impact 122 | . . . . . . . . . . . 33 . 19 2 . 3 6 4 2 . 1 8 14 4 5 14 7 . . Slashing 24 | . . . . . 2 1 3 18 . . . . . . . . . . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . 1 . . 1 . 2 . . . . 1 1 . . 4 1 . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40967 | . 32 . . 602 3479 . 101 616 . . 1512 . 600 . 896 . 99 604 511 . . 425 208 54 122 . 8756 3173 19177 Guns 3765 | . 32 . . 593 1862 . . . . . . . . . . . . . . . . . . . . . 1278 . . Cannons 27999 | . . . . . 641 . . . . . . . . . . . . . . . . . . . . . 5640 2700 19018 Explosions 6600 | . . . . . 942 . . 480 . . 1207 . 277 . 700 . . 517 365 . . . . . . . 1705 407 . Melee 2290 | . . . . . 34 . 101 136 . . 304 . 323 . 196 . 99 87 146 . . 425 208 54 122 . 55 . . Ramming 313 | . . . . 9 . . . . . . 1 . . . . . . . . . . . . . . . 78 66 159 Kinetic 2661 | . 10 . . 318 2333 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 467 | . 22 . . 275 170 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 6600 | . . . . . 942 . . 480 . . 1207 . 277 . 700 . . 517 365 . . . . . . . 1705 407 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1823 | . . . . . . . . . . . 304 . 323 . . . 99 87 146 . . 425 208 54 122 . 55 . . Slashing 28907 | . . . . . 34 . 101 136 . . . . . . . . . . . . . . . . . . 6918 2700 19018 Piercing 196 | . . . . . . . . . . . . . . . 196 . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 2 2 7 7 7 2 12 12 12 13 13 . . . . . . . . . 3 3 4 15 Average Corruption 5 | . . . . . . 2 2 3 7 7 1 7 12 12 12 13 . . . . . . . . . 3 1 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . . . 1 . 6 . . . . . . . . . Effects 79 | . . . . . . . 1 10 5 . . . 7 5 10 1 . . . . . . . . . 4 5 6 25 Message Errors 17 | . . . . . . . . 3 . . . . 3 1 3 . . . . . . . . . . 1 1 1 4 Matter Fused 17 | . . . . . . . . 4 . . . . 2 . 1 1 . . . . . . . . . 2 1 3 3 Heat Flow Errors 7 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 3 Energy Discharges 11 | . . . . . . . . . 1 . . . 2 1 . . . . . . . . . . . 1 . . 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 12 | . . . . . . . . 2 1 . . . . 2 1 . . . . . . . . . . . 2 1 3 Data Loss (major) 4 | . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2074 | . . . . . 5 . . 80 . . 166 . 223 . 127 . 99 91 184 . . 248 153 54 . . 206 72 366 Projectiles 448 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 46 360 Explosions 361 | . . . . . 5 . . 80 . . 3 . . . 57 . . 14 38 . . . . . . . 164 . . Melee 1265 | . . . . . . . . . . . 163 . 223 . 70 . 99 77 146 . . 248 153 54 . . . 26 6 Knockbacks 14 | . . . . . 6 . . . . . 2 . 1 . . . 1 . . . . . 1 . . . 1 1 1 Impact 8 | . . . . . . . . . . . 2 . 1 . . . 1 . . . . . 1 . . . 1 1 1 Kinetic 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 483 | . . . . . . . . 47 . . 45 . 31 . 68 . . . . . . . . . . . 292 . . Shots 8 | . . . . . . . . 1 . . 2 . 1 . 2 . . . . . . . . . . . 2 . . Rammed 3 | . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Targets Rammed 12 | . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . 3 1 5 Kicked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 5 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 314 | . 20 . . 74 248 40 97 31 211 . 280 . 2 179 . . 22 156 48 28 84 116 34 228 194 314 265 24 250 Average Temperature 45 | . 15 . . 27 46 19 40 8 115 . 131 . 2 129 . . 9 34 10 11 20 26 13 77 92 106 57 24 97 Received Heat Transfer 1610 | . . . . 102 729 . . 147 . . 156 . 12 . 6 . . 42 . . . . . 9 18 9 171 124 85 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . . . . . 6 . 2 . . . 3 . . . . . 1 3 . . . . . Impact Corruptions 35 | . . . . . . . . . . . 7 . 6 . . . 3 3 1 . . 5 5 2 . . . 2 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1084 | . 50 . . 625 409 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Peak Influence 2634 | . . . . 160 439 138 48 534 . . 657 274 435 . . . . 938 . . . . 552 525 465 472 2589 2634 2207 Initial 1685 | . . . . . 29 137 48 19 . . 178 229 191 . . . . 255 . . . . 319 289 294 261 245 1552 1685 Average 467 | . . . . 92 187 137 40 266 . . 353 252 250 . . . . 740 . . . . 427 378 352 346 1160 1855 1814 Maximum Alert Level 5 | . . . . . 2 . . 2 . . 2 1 2 . . . . 3 . . . . 2 2 2 2 5 5 5 Low Security (%) 34 | 100 100 100 . 100 41 100 100 39 . . 2 . 23 . . . . . . . . . . . . . . . . Level 1 31 | . . . . . 51 . . 27 . . 59 100 72 . . . . 12 . . . . 36 69 76 62 25 . . Level 2 12 | . . . . . 6 . . 32 . . 38 . 3 . . . . 14 . . . . 63 30 23 37 15 . . Level 3 5 | . . . . . . . . . . . . . . . . . . 73 . . . . . . . . 14 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 90 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 48 . Squads Dispatched 61 | . 1 . . 1 6 1 . 6 . . 7 . . . . . . 4 . . . . . 1 3 . 15 12 4 Investigation 13 | . . . . . 1 1 . 2 . . 2 . . . . . . 4 . . . . . . . . 1 . 2 Extermination 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Reinforcement 18 | . 1 . . 1 4 . . 2 . . 4 . . . . . . . . . . . . 1 3 . 2 . . Assault 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 12 1 Garrison 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Distress Signals 37 | . . . . . 4 . . 3 . . . . . . . . . 3 . . . . . 2 . 1 2 . 22 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 494 | . 1 . . 13 52 . 1 38 3 . 34 5 5 1 7 . 12 24 10 6 . 5 13 17 31 18 89 61 48 Peak Tracking Total 28 | . 1 . . 5 5 . 1 16 3 . 10 6 2 1 4 . 5 6 7 7 . 2 5 10 26 7 23 28 10 Tactical Retreats 54 | . . . . . . . 1 7 2 . 6 . 2 . 1 . . 1 . . . . 2 4 3 5 9 9 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Traps Triggered 13 | . 1 . . . 1 2 . 3 . . 3 . . . . . . 1 . . . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Machines Disabled 37 | . . . . . 3 . . 1 . . 5 . 1 . . . . 9 1 1 . . . . . 2 8 3 3 Max in Single Turn 4 | . . . . . 1 . . 1 . . 4 . 1 . . . . . 1 . . . . . . 1 2 1 1 Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Machines Accessed 37 | . 1 . 1 1 5 1 . 9 . . 2 . 2 . . . . 5 . . 2 . 2 1 . 3 1 . 1 Terminals 19 | . 1 . . . 5 1 . 5 . . 1 . 2 . . . . . . . . . . . . 2 1 . 1 Fabricators 5 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . . 2 . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Total Hacks 83 | . 2 . 2 1 19 2 . 16 . . 7 . 5 . . . . 12 . . 2 . 3 1 . 7 3 . 1 Successful 39 | . . . 2 1 8 . . 8 . . 4 . 2 . . . . 8 . . 2 . . 1 . 2 . . 1 Failed 44 | . 2 . . . 11 2 . 8 . . 3 . 3 . . . . 4 . . . . 3 . . 5 3 . . Catastrophic 6 | . . . . . 1 1 . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 2 . . . 8 . . 4 . . 3 . 4 . . . . 11 . . . . 12 12 8 17 11 2 1 Terminals 50 | . 2 . . . 19 2 . 9 . . 3 . 5 . . . . . . . . . . . . 6 3 . 1 Fabricators 12 | . . . . . . . . 2 . . 4 . . . . . . 3 . . . . 3 . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Terminal Hacks 20 | . . . 2 1 8 . . 2 . . 1 . 2 . . . . . . . 2 . . . . 1 . . 1 Record 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 . . 2 . . . . . . 2 . . . . . . . . . . . Load Schematic 3 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Scan Component 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Repair 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Insert Component 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Seal Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . . 4 1 . 8 . . 2 . 1 . . . . 4 . . . . 2 . . 1 1 . . Full Trace Events 8 | . . . . . . 1 . 2 . . 2 . . . . . . 2 . . . . . . . . 1 . . Feedback Events 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . . . . . 4 . . . . . . 4 . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . 1 . . 1 . . . . 13 . . . . . . 12 . . . 11 . . Parts Built 3 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . 67 . . 67 . . . . . . 67 . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . 4 . . 4 . . . . . . 4 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Time 115 | . . . . . . . . . . . . . . . . . . 115 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . 3 . 2 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Total Allies 64 | . . 2 . . . . . . . . 1 . . . . 4 . 10 1 3 1 . . . . . . 15 27 Largest Group 8 | . . 2 1 . . . . . . . 1 . . . . 4 4 7 4 6 5 2 . . . . . 7 8 Highest-Rated Group 461 | . . 46 31 . . . . . . . 26 . . . . 154 154 461 321 421 344 208 . . . . . 99 113 Highest-Rated Ally 165 | . . 31 31 . . . . . . . 26 . . . . 40 40 165 165 165 165 165 . . . . . 32 15 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 109 | . . . . . . . . . . . . . . . . . 22 33 9 23 3 16 . . . . . 3 . Total Damage 4843 | . . . . . . . . . . . . . . . . . 755 1708 786 994 240 267 . . . . . 93 . Kills 40 | . . . . . . . . . . . . . . . . . 8 16 7 6 . 3 . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . 2 . . . . 2 . 1 1 . 1 1 . 2 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 4 2 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Turns Passed 11330 | 75 256 21 521 977 2487 129 154 456 184 16 583 33 241 117 210 489 244 483 303 371 168 349 222 193 91 330 446 470 711 Spaces Moved 17235 | 45 150 14 268 377 912 108 359 1162 470 40 752 90 601 369 675 1199 495 872 629 463 475 693 852 669 382 890 825 1095 1304 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1276 | 35 150 14 268 377 415 17 . . . . . . . . . . . . . . . . . . . . . . . Legs 2701 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 302 1095 1304 Wheels 595 | . . . . . 497 . . . . . 98 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12617 | . . . . . . 91 359 1162 470 40 654 90 601 369 675 1199 495 872 629 463 475 693 852 669 382 890 487 . . Fastest Speed 15 | 50 160 160 160 160 125 23 23 23 32 32 32 32 23 20 23 23 20 18 18 18 17 17 17 17 15 15 15 30 30 Average Speed 41 | 135 160 160 178 228 183 91 24 27 32 32 54 32 25 22 23 23 20 18 18 18 17 17 18 17 15 16 24 30 30 Slowest Speed 254 | 160 160 160 240 240 245 254 26 100 32 32 165 32 86 23 86 23 23 20 89 18 20 17 19 19 17 18 97 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . 22 . . 5 . . . . . . 2 1 . . . 2 6 3 8 6 . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Microwarps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 46 | 3 29 4 59 76 61 3 96 35 67 7 20 70 16 52 70 91 49 23 74 57 59 77 26 26 18 86 63 33 37 Regions Visited 29 Branch Regions 16 Pre-discovered Areas 9 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 2 . 4 . . . Known Exits Taken 6 | . . . . . . . . . . . . . 1 1 . . . 1 . 1 . . 1 . 1 . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 . . 1 1 1 . . . . 1 1 1 . 1 . 1 1 . 1 . 1 1 1 . Scrap Searched 27 | . . . . 1 . . . . 5 3 . . . 3 3 2 1 . 1 4 . 4 . . . . . . . Spaces Dug 283 | . . . . . 5 1 . 14 . . 18 . 16 2 . . . 2 . . 1 . 12 2 3 10 4 133 60 Terrain Destroyed 1025 | . . . . . 80 1 . 35 . . 100 . 60 2 121 . . 29 14 . 1 . 12 2 3 11 64 245 245 Melee 85 | . . . . . 1 1 . 14 . . 18 . 16 2 . . . 2 . . 1 . 12 2 3 9 4 . . Projectile 482 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . 2 35 182 245 AOE 458 | . . . . . 61 . . 21 . . 82 . 44 . 121 . . 27 14 . . . . . . . 25 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc Com Total 20562 | 59 161 13 312 424 1517 139 420 1244 503 42 851 94 649 398 701 1413 632 1182 811 751 557 909 889 735 401 1037 970 1208 1540 Wait 2363 | . . . 40 . 413 . 45 42 29 . 30 . 5 15 . 194 125 269 175 283 60 206 15 57 8 100 93 17 142 Move 17063 | 44 149 13 267 376 911 108 358 1120 469 39 742 89 600 368 674 1198 494 867 626 462 474 692 847 656 375 872 779 1093 1301 Hop 52 | . . . . . . . . 19 . . 5 . . . . . . 2 1 . . . 2 6 3 8 6 . . Pick Up 138 | 9 6 . 3 6 35 10 4 3 2 1 7 . 6 2 . 7 3 7 . 3 1 1 5 4 1 4 5 2 1 Fast Attach 113 | . . . . . 1 2 3 10 1 1 10 2 3 3 1 . 1 6 1 . 9 . 1 2 2 4 12 34 4 Attach 77 | 6 1 . . 3 14 5 1 3 1 . 7 . 6 . 1 1 2 6 1 . . 1 2 2 2 3 7 1 1 Detach 26 | . . . . . . . 1 5 . . 6 . 2 . 1 1 . 2 1 . . . . . . 3 3 1 . Swap 48 | . 1 . 1 1 17 4 . 3 . . . . . 4 3 . . 8 . . . . . . 2 . 2 2 . Drop 152 | . 1 . 1 . 12 9 5 7 1 1 6 3 4 4 . 9 1 8 1 3 12 1 3 4 3 8 12 31 2 Fire 334 | . 3 . . 37 112 . . 5 . . 4 . 4 . 15 . . 3 2 . . . . . . 2 42 23 82 Melee 152 | . . . . . 2 1 3 18 . . 33 . 19 2 6 3 6 4 2 . 1 8 14 4 5 14 7 . . Ram 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 5 Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . 19 . 3 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [Ac0]) To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 344 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 345 | -10/Mines | Discovered new exit (range 5) 353 | -10/Mines | Entered Exiles 353 | -10/Exiles | Accompanied by 1 ally 383 | -10/Exiles | Led the pair of lost Derelicts to a safe place 392 | -10/Exiles | Met 8R-AWN 456 | -10/Exiles | Met EX-HEX 502 | -10/Exiles | Met EX-BIN 665 | -10/Exiles | Met EX-DEC 675 | -10/Exiles | Learned location of Zion (-6) 814 | -10/Exiles | Discovered new exit (range 12) 874 | -10/Exiles | Entered Mines 930 | -9/Mines | Destroyed 7 combat bots 1079 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1200 | -9/Mines | Learned location of Storage (-9) 1450 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1610 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1840 | -9/Mines | Discovered new exit (range 5) 1851 | -9/Mines | Entered Materials 1851 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3077 | -8/Materials | Discovered new exit (range 15) 3261 | -8/Materials | Build established: Scavenger-Mutant 4035 | -8/Materials | Discovered new exit (range 8) 4078 | -8/Materials | Garrison activated, responded to threat 4338 | -8/Materials | Entered Factory 4338 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4467 | -7/Factory | Manually triggered Chute Trap 4467 | -7/Factory | Sucked down chute 4467 | -7/Factory | Entered Waste 4467 | -7/Waste | The area was eerily silent 4560 | -7/Waste | A Compactor rumbled back to life 4560 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4561 | -7/Waste | Spotted C-40 Crusher 4580 | -7/Waste | Discovered new exit (range 13) 4621 | -7/Waste | Entered Factory 4816 | -7/Factory | Discovered new exit (range 8) 4816 | -7/Factory | Discovered new exit (range 16) 4881 | -7/Factory | Garrison activated, responded to threat 4973 | -7/Factory | Fabricated Imp. Cesium-ion Thruster? 5052 | -7/Factory | Build established: Hacker-Sprinter 5069 | -7/Factory | Core integrity fell below 50% 5077 | -7/Factory | Entered Lower Caves 5103 | -7/Lower Caves | Learned Factory emergency access door positions 5248 | -7/Lower Caves | Learned Factory stockpile data 5257 | -7/Lower Caves | Discovered new exit (range 9) 5261 | -7/Lower Caves | Entered another Lower Caves area 5263 | -7/Lower Caves | Discovered new exit (range 7) 5277 | -7/Lower Caves | Entered Factory 5277 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5283 | -6/Factory | Discovered new exit (range 15) 5342 | -6/Factory | Found Prototype Launcher 5342 | -6/Factory | Identified Scatter Rocket Array 5427 | -6/Factory | Hacking Suite fried by hacking feedback 5620 | -6/Factory | Build established: Hacker-Mutant 5663 | -6/Factory | Destroyed 10 combat bots 5671 | -6/Factory | Core integrity fell below 50% 5683 | -6/Factory | Lost 4 parts (1n2u1w) 5783 | -6/Factory | Fabricated Imp. Cesium-ion Thruster? 5857 | -6/Factory | Discovered new exit (range 4) 5860 | -6/Factory | Manually triggered Chute Trap 5860 | -6/Factory | Sucked down chute 5860 | -6/Factory | Entered Waste 5866 | -6/Waste | Found Prototype Processor 5866 | -6/Waste | Identified Exp. Signal Interpreter 5872 | -6/Waste | Spotted C-40 Crusher 5873 | -6/Waste | Found Prototype Launcher 5873 | -6/Waste | Identified Hellfire Missile Launcher 5875 | -6/Waste | EMP discharged 5875 | -6/Waste | System corruption reached 10% 5877 | -6/Waste | Spotted C-40 Crusher 5878 | -6/Waste | Spotted C-40 Crusher 5880 | -6/Waste | Spotted C-40 Crusher 5882 | -6/Waste | Spotted C-40 Crusher 5889 | -6/Waste | Discovered new exit (range 16) 5893 | -6/Waste | Entered Factory 5961 | -6/Factory | Build established: Hacker-Sprinter 6012 | -6/Factory | Identified exit to Lower Caves 6129 | -6/Factory | Core integrity fell below 20% 6134 | -6/Factory | Entered Lower Caves 6166 | -6/Lower Caves | Identified exit to Lower Caves 6244 | -6/Lower Caves | Learned Factory security intel 6251 | -6/Lower Caves | Entered another Lower Caves area 6307 | -6/Lower Caves | Discovered new exit (range 6) 6414 | -6/Lower Caves | Spotted B-75 Beast 6451 | -6/Lower Caves | Discovered new exit (range 11) 6461 | -6/Lower Caves | Entered Zion 6470 | -6/Zion | System corruption cleaned by Quarantine Array 6493 | -6/Zion | Learned location of 1 exit from Factory 6510 | -6/Zion | Found Prototype Special Weapon 6512 | -6/Zion | Found Prototype Special Weapon 6596 | -6/Zion | Discovered new exit (range 12) 6616 | -6/Zion | Given the Hacking Drone Bay 6678 | -6/Zion | Imprinted 6681 | -6/Zion | Declared Zion's savior 6743 | -6/Zion | Found CR-A16's Pointy Stick 6774 | -6/Zion | Found Prototype Device 6781 | -6/Zion | Found Prototype Device 6950 | -6/Zion | Entered Proximity Caves 6950 | -5/Proximity Caves | Accompanied by 4 allies 7021 | -5/Proximity Caves | Spotter reported a threat 7181 | -5/Proximity Caves | Learned Factory emergency access door positions 7192 | -5/Proximity Caves | Discovered new exit (range 7) 7194 | -5/Proximity Caves | Entered Factory 7194 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7195 | -5/Factory | Identified exit to Upper Caves 7198 | -5/Factory | Zion hero teleported in (ME-RLN) 7216 | -5/Factory | Discovered new exit (range 7) 7232 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 7256 | -5/Factory | ME-RLN assimilated hostile H-66 Slayer 7268 | -5/Factory | Zion Hacker squad teleported in 7270 | -5/Factory | Zion Hacker squad teleported in 7354 | -5/Factory | Lost 3 allies 7358 | -5/Factory | Repaired Imp. Cesium-ion Thruster 7378 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 7452 | -5/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7465 | -5/Factory | Identified Hacking Drone Bay 7542 | -5/Factory | Discovered new exit (range 22) 7641 | -5/Factory | Repaired Biomechanical Wings 7677 | -5/Factory | Entered Upper Caves 7677 | -5/Upper Caves | Accompanied by 3 allies (ME-RLN) 7784 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7929 | -5/Upper Caves | Discovered new exit (range 6) 7944 | -5/Upper Caves | Build established: Scavenger-Sprinter 7980 | -5/Upper Caves | Entered another Upper Caves area 7980 | -5/Upper Caves | Accompanied by 4 allies (ME-RLN) 7994 | -5/Upper Caves | Encountered a Warlord checkpoint 8049 | -5/Upper Caves | Discovered new exit (range 11) 8127 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8127 | -5/Upper Caves | ME-RLN assimilated hostile Y-72 Warden 8135 | -5/Upper Caves | ME-RLN assimilated hostile L-41 Fighter 8166 | -5/Upper Caves | Identified exit to Warlord 8351 | -5/Upper Caves | Entered Warlord 8351 | -5/Warlord | Accompanied by 5 allies (ME-RLN) 8381 | -5/Warlord | Visited the Vortex Lab 8392 | -5/Warlord | Found Prototype Energy Cannon 8403 | -5/Warlord | Warlord's base attacked by MAIN.C 8411 | -5/Warlord | Rebuked by Warlord 8434 | -5/Warlord | Found Prototype Processor 8434 | -5/Warlord | Identified Exp. Core Analyzer 8475 | -5/Warlord | Opened side exit 8479 | -5/Warlord | Discovered new exit (range 13) 8509 | -5/Warlord | Spotted B-86 Titan 8510 | -5/Warlord | ME-RLN assimilated hostile B-86 Titan 8519 | -5/Warlord | Entered Proximity Caves 8519 | -4/Proximity Caves | Accompanied by 2 allies (ME-RLN) 8522 | -4/Proximity Caves | Spotter reported a threat 8530 | -4/Proximity Caves | Spotter reported a threat 8716 | -4/Proximity Caves | Spotted B-86 Titan 8725 | -4/Proximity Caves | Learned 8 Research zone layouts 8779 | -4/Proximity Caves | Discovered new exit (range 5) 8868 | -4/Proximity Caves | Entered Factory 8868 | -4/Factory | Evolved 2 slots: Utility x2 8953 | -4/Factory | Retrieved Zion intel report: Main Access 8953 | -4/Factory | Identified exit to Research 9011 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 9021 | -4/Factory | Retrieved Zion intel report: Component Schematics 9027 | -4/Factory | Spotted B-86 Titan 9037 | -4/Factory | Build established: Hacker-Sprinter 9090 | -4/Factory | Entered Research 9090 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9196 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 9220 | -3/Research | Spotted B-86 Titan 9242 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9263 | -3/Research | Discovered new exit (range 10) 9283 | -3/Research | Entered another Research area 9283 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9284 | -2/Research | Identified exit to Testing 9315 | -2/Research | Spotted B-90 Cyclops 9356 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 9357 | -2/Research | Spotted B-90 Cyclops 9374 | -2/Research | Entered Testing 9398 | -2/Testing | Found Prototype Device 9399 | -2/Testing | Identified Thermal Barrier 9405 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 9406 | -2/Testing | Discovered new exit (range 16) 9408 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 9460 | -2/Testing | Identified Vortex Driver 9466 | -2/Testing | Found Prototype Protection 9511 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 9519 | -2/Testing | Found Prototype Device 9519 | -2/Testing | Identified AEGIS Remote Shield 9530 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 9570 | -2/Testing | Found Prototype Launcher 9570 | -2/Testing | Identified Enh. Gamma Bomb Array 9624 | -2/Testing | Search patrols dispatched 9660 | -2/Testing | Found Prototype Ballistic Gun 9660 | -2/Testing | Identified Hyp. Multirail 9678 | -2/Testing | Spotted Fortress 9703 | -2/Testing | Discovered new exit (range 7) 9704 | -2/Testing | Entered Section 7 9744 | -2/Section 7 | Found Prototype Launcher 9744 | -2/Section 7 | Identified Point Singularity Launcher 9754 | -2/Section 7 | Found Alien Artifact 9754 | -2/Section 7 | Identified Core Reset Matrix 9754 | -2/Section 7 | Used Core Reset Matrix 9758 | -2/Section 7 | Sensed 19 artifacts in vicinity 9777 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 9782 | -2/Section 7 | Spotted S7 Guard 9792 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 9831 | -2/Section 7 | Found Microwarp Drive 9836 | -2/Section 7 | Spotted B-90 Cyclops 9839 | -2/Section 7 | Discovered new exit (range 5) 9842 | -2/Section 7 | Destroyed 7 combat bots 9873 | -2/Section 7 | Spotted Executioner 9874 | -2/Section 7 | Spotted Executioner 9881 | -2/Section 7 | Core integrity fell below 50% 9887 | -2/Section 7 | Spotted B-99 Colossus 9896 | -2/Section 7 | Lost 12 parts (1p5n5u1w) 9900 | -2/Section 7 | Spotted Executioner 9949 | -2/Section 7 | Integrated with Sigix Exoskeleton 9974 | -2/Section 7 | Destroyed Executioner 9979 | -2/Section 7 | Found Prototype Processor 9979 | -2/Section 7 | Identified Exp. Core Analyzer 9992 | -2/Section 7 | Found Exp. Core Analyzer 9995 | -2/Section 7 | Spotted Executioner 10030 | -2/Section 7 | Found Sigix Sheargun 10034 | -2/Section 7 | Spotted Striker 10034 | -2/Section 7 | Spotted Striker 10047 | -2/Section 7 | Found Sigix Shearcannon 10048 | -2/Section 7 | Destroyed Striker 10051 | -2/Section 7 | Destroyed Striker 10053 | -2/Section 7 | Spotted Striker 10053 | -2/Section 7 | Spotted Striker 10056 | -2/Section 7 | Destroyed Striker 10058 | -2/Section 7 | Destroyed Striker 10058 | -2/Section 7 | Destroyed Striker 10063 | -2/Section 7 | Spotted Striker 10064 | -2/Section 7 | Destroyed Executioner 10064 | -2/Section 7 | Destroyed Striker 10067 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 10068 | -2/Section 7 | Destroyed Executioner 10113 | -2/Section 7 | Destroyed 29 combat bots 10150 | -2/Section 7 | Entered Access 10150 | -1/Access | Evolved 2 slots: Utility x2 10155 | -1/Access | Emitted hypermatrix ping 10160 | -1/Access | Assembled emerged from beneath the floor 10287 | -1/Access | Zion Thermal Resupply teleported in 10336 | -1/Access | Build established: Alien-Sigix 10411 | -1/Access | Crushed by falling debris 10418 | -1/Access | Assembled emerged from beneath the floor 10546 | -1/Access | Spotted Striker 10546 | -1/Access | Spotted Executioner 10546 | -1/Access | Spotted Executioner 10554 | -1/Access | Destroyed Executioner 10556 | -1/Access | Spotted Investigator 10556 | -1/Access | Found Exp. Core Analyzer 10557 | -1/Access | Scanned by Researcher 10562 | -1/Access | Destroyed Investigator 10565 | -1/Access | Found Prototype Processor 10565 | -1/Access | Identified Exp. Targeting Computer 10613 | -1/Access | Discovered new exit (range 18) 10615 | -1/Access | Spotted B-99 Colossus 10615 | -1/Access | Spotted B-99 Colossus 10620 | -1/Access | Entered Command 10625 | -1/Command | Emitted hypermatrix ping 10630 | -1/Command | Assembled emerged from beneath the floor 10663 | -1/Command | Assembled emerged from beneath the floor 10773 | -1/Command | Assembled emerged from beneath the floor 10795 | -1/Command | Assembled emerged from beneath the floor 10849 | -1/Command | Discovered new exit (range 18) 10895 | -1/Command | First assault squad dispatched 10949 | -1/Command | High security lockdown imminent 10966 | -1/Command | Spotted M Guard 10966 | -1/Command | Spotted M Guard 10967 | -1/Command | Spotted Combat Programmer 10967 | -1/Command | Spotted Combat Programmer 10972 | -1/Command | Destroyed Combat Programmer 10978 | -1/Command | Destroyed Combat Programmer 10985 | -1/Command | Destroyed M Guard 10992 | -1/Command | Destroyed M Guard 10992 | -1/Command | All MAIN.C guards destroyed 11004 | -1/Command | Met MAIN.C 11004 | -1/Command | 0b10 Conduit disabled 11015 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 11015 | -1/Command | Destroyed MAIN.C Shell 11015 | -1/Command | Spotted M Shell/Def 11015 | -1/Command | Spotted M Shell/Atk 11015 | -1/Command | Spotted M Shell/Def 11015 | -1/Command | Spotted M Shell/Atk 11015 | -1/Command | Spotted M Shell/Atk 11015 | -1/Command | Spotted M Shell/Def 11015 | -1/Command | Spotted M Shell/Atk 11015 | -1/Command | Spotted M Shell/Def 11017 | -1/Command | MAIN.C activated Command garrisons 11019 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 11027 | -1/Command | Destroyed M Shell/Atk 11033 | -1/Command | Core integrity fell below 50% 11033 | -1/Command | Destroyed M Shell/Atk 11034 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 11041 | -1/Command | Destroyed M Shell/Atk 11041 | -1/Command | Destroyed M Shell/Def 11041 | -1/Command | Destroyed M Shell/Def 11046 | -1/Command | Destroyed M Shell/Atk 11046 | -1/Command | Destroyed M Shell/Def 11048 | -1/Command | Destroyed M Shell/Def 11050 | -1/Command | Found Exp. Targeting Computer 11061 | -1/Command | Destroyed MAIN.C 11062 | -1/Command | Discovered new exit (range 44) 11062 | -1/Command | Discovered new exit (range 86) 11062 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 11082 | -1/Command | Destroyed 10 combat bots 11087 | -1/Command | Spotted B-99 Colossus 11091 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 11096 | -1/Command | Destroyed B-99 Colossus 11204 | -1/Command | System corruption reached 10% 11269 | -1/Command | Destroyed 15 combat bots 11309 | -1/Command | Discovered new exit (range 16) 11309 | -1/Command | Crushed by falling debris 11310 | -1/Command | Crushed by falling debris 11331 | *** | Heading to fleet! Last Messages --------------- 11280_ Destroyed Gravmag System. 11280_ Quantum Shear penetrates O-32 Director. 11280_ Destroyed Imp. System Restoration Module. 11280_ Quantum Shear penetrates O-32 Director. 11280_ O-32 Director destroyed. 11280_ Quantum Shear penetrates Wall. 11287_ System corrupted: Energy discharge (-143). 11294_ Quantum Shear penetrates Wall. 11294_ Quantum Shear penetrates Earth. 11296_ Quantum Shear penetrates Wall. 11296_ Quantum Shear penetrates Earth. 11309_ EXIT=FOUND 11309_ The unstable cave ceiling collapses. 11309_ Crushed by falling debris. 11310_ The unstable cave ceiling collapses. 11310_ Crushed by falling debris. 11310_ Com. Battery destroyed. 11310_ System corrupted by crushing effect (+2). 11327_ System corrupted: Energy discharge (-162). [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ^%^ ^ ]%=% ] %# ###### | | ##^ ! % !=! 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" ###### | | ## ### ##### """Y""" =##"=%[ " ###### | | ## ### ##### """"""" ##" " ###### | | ## ### ##### + " " ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 71 Energy Capacity 650 Matter Stores 300 Matter Capacity 800 Sight Range 22 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 79 Targeting Accuracy 12 Launcher Accuracy 40 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- Plasma Lance | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel Com. Linear Accelerator | -2/Section 7 | Z-intel Exp. Cooling System | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Imp. Cesium-ion Thruster | x1 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Microwarp Drive Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- Derelict Escape Freeware Heroic Deeds void main() Challenges ------------ None Game ------ Seed TiamatHeartRecalibrator Manual? 0 Play Time 02:30:55 Cumulative 137.5 hours Start 2023.12.24 @ 15:12:54 End 2023.12.24 @ 17:51:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 114 Adventurer 36 Explorer 0 Win Type 2 Total 9 Types 2/0/7/0/0/0/0/0/0 Lore% 54 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3489ff9b-4acd-4fd9-ac5f-e49e7cb9c08d