Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.12 @ 16:04:51 Player: Farfid Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (287) 1435 Value Destroyed (12215) 12215 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3428) 3428 TOTAL SCORE: 24478 Bonus ------- High Alert Combat Kills 1714 Follower Combat Kills 1295 Met Imprinter 300 Was Imprinted 300 Friendly Fire -181 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 69/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Z-Drone Bay (2/2) Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Improved Heavy Treads Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Experimental Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer Advanced Target Analyzer Advanced Shield Generator System Purifier > --- WEAPON ----------- Advanced Plasma Rifle Heavy Machine Gun Heavy Machine Gun Improved KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Compact Wheel Armored Wheel Large Storage Unit Experimental Matter Compressor Improved Overload Amplifier Improved Power Shielding Z-Drone Bay Gamma Rifle Gamma Rifle Heavy Laser Variable Charge Gun Phase Gun Zionite Phaser-M Zionite Phaser-M Heavy Machine Gun Long-range Missile Launcher Phasing Sabre [Rating: 135] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . . 1 . 1 1 . Utility 8 | . . . 1 2 . . . . . 1 . 1 1 2 Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 314 | 5 4 11 28 34 35 3 . . 12 13 40 27 29 73 Power 32 | 1 . 1 3 2 7 . . . 2 4 3 2 2 5 Engine 11 | 1 . 1 1 2 5 . . . 1 . . . . . Core 10 | . . . 2 . . . . . 1 3 2 1 . 1 Reactor 11 | . . . . . 2 . . . . 1 1 1 2 4 Propulsion 68 | 2 1 1 9 6 12 . . . 1 2 4 7 2 21 Treads 17 | . . . 3 2 2 . . . 1 1 2 4 1 1 Leg . | . . . . . . . . . . . . . . . Wheel 49 | 2 1 1 6 4 9 . . . . 1 2 3 1 19 Hover 1 | . . . . . 1 . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 Utility 81 | . 3 1 3 10 5 3 . . 3 3 14 6 16 14 Device 34 | . . . 2 6 2 1 . . 3 . 2 2 9 7 Storage 11 | . 2 . 1 1 . 1 . . . . 1 . 5 . Processor 7 | . . 1 . . 1 . . . . 1 . 1 . 3 Hackware 1 | . . . . . . . . . . . . 1 . . Protection 28 | . 1 . . 3 2 1 . . . 2 11 2 2 4 Artifact . | . . . . . . . . . . . . . . . Weapon 133 | 2 . 8 13 16 11 . . . 6 4 19 12 9 33 Energy Gun 68 | . . . . 5 7 . . . 3 4 14 9 5 21 Energy Cannon 1 | . . . . 1 . . . . . . . . . . Ballistic Gun 54 | 2 . 8 12 9 3 . . . 3 . 5 3 3 6 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 6 | . . . . . 1 . . . . . . . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 1 3 . . . . 1 8 2 7 3 Parts Lost 95 | . . 4 6 10 5 . . . 4 . . 6 4 56 Power 8 | . . 1 1 . 1 . . . 1 . . . . 4 Propulsion 30 | . . 1 3 2 2 . . . . . . 1 . 21 Utility 16 | . . . . 3 . . . . . . . 1 2 10 Weapon 41 | . . 2 2 5 2 . . . 3 . . 4 2 21 Highest Loss Streak 17 | . . 3 3 2 2 . . . 2 . . 2 2 17 Average Slot Usage (%) 90 | . 98 95 96 94 97 95 93 93 92 93 92 82 81 79 Engine 5 | . 14 10 7 7 10 13 13 13 9 3 . . . . Core 3 | . . . . . . . . . 3 6 10 8 4 3 Reactor 1 | . . . . . . . . . . . . 1 4 4 Treads 6 | . . . 7 5 6 6 6 6 6 11 10 6 9 5 Wheel 16 | . 28 18 18 13 18 20 20 20 20 16 16 14 13 13 Device 10 | . . . 3 12 7 12 13 13 13 11 10 8 10 15 Storage 8 | . 14 11 18 15 13 9 6 6 6 5 5 5 6 7 Processor 4 | . . 10 5 . 1 . . . . 5 5 9 6 7 Protection 5 | . 12 . . 7 9 5 6 6 5 5 4 5 3 3 Energy Gun 10 | . . . . 7 12 20 20 20 14 5 14 10 9 7 Ballistic Gun 13 | . 28 43 35 19 13 6 6 6 11 16 7 9 7 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 138 | 9 28 35 54 67 81 127 127 127 127 119 118 138 126 130 Greatest Support 92 | 32 32 26 42 42 36 36 36 36 36 36 40 60 60 92 Greatest Overweight (x) 20 | 2 1 3 16 6 4 3 3 3 3 4 5 3 3 20 Average Overweight (x) 2 | . . 1 1 3 1 2 3 3 3 3 2 2 1 1 Largest Inventory Capacity 36 | 4 10 10 16 16 16 36 24 24 24 24 24 24 24 18 Average Capacity 19 | 4 8 10 15 16 16 20 24 24 24 24 24 24 17 17 Most Carried 24 | 4 10 10 16 16 16 18 17 18 21 24 24 24 24 18 Average Carried 17 | 2 7 9 14 15 15 16 17 17 18 20 23 23 15 14 Final Capacity 24 | 4 10 10 16 16 16 24 24 24 24 24 24 24 18 4 Final Carried 24 | 2 10 10 13 15 16 17 17 17 20 24 24 23 18 4 Class Distribution -------------------- 22% | Hauler-Tank 21% | Scavenger-Tank 9% | Tank 8% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Mutant 5% | Hauler-Gunner 4% | Hauler-Mutant 3% | Scavenger-Skirmisher 3% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Tank | -5/Proximity Caves Hauler-Tank | -5/Factory Scavenger-Tank | -5/Extension Hauler-Gunner | -4/Factory Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Matter Collected 9184 | 217 265 337 1320 1036 914 119 6 8 254 424 582 603 1128 1971 Remotely 260 | . . . . 260 . . . . . . . . . . Salvage Created 16198 | . 494 542 1478 1631 1736 . . . 994 455 708 1272 1236 5652 Parts 754 | . 41 37 99 69 72 . . . 28 24 22 51 62 249 Haulers Intercepted 10 | . 1 1 3 . . . . . . . 1 1 1 2 Recyclers Shooed 40 | . 1 1 1 2 5 . . . . 1 . 4 8 17 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 4 . . 38 . . . . . Prevented 7 | . . . . . . . . . 7 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Combat Hostiles Destroyed 201 | . 14 10 25 25 18 . . . 14 7 9 16 10 53 Melee 3 | . . . . . . . . . . . . . . 3 Guns 184 | . 14 10 23 25 17 . . . 12 7 9 13 9 45 AOE 7 | . . . 2 . . . . . . . . 2 . 3 Classes Destroyed 19 | . 5 3 4 1 1 . . . 1 . 1 1 . 2 Worker 16 | . . . 1 4 1 . . . . 1 . . . 9 Builder 10 | . . 1 2 1 2 . . . . . . . . 4 Tunneler 5 | . . . 1 . 1 . . . . . . . 1 2 Hauler 10 | . 1 1 3 . . . . . . . 1 1 1 2 Recycler 24 | . 1 . 2 4 2 . . . . 1 . . 3 11 Mechanic 4 | . . . . . 2 . . . 1 . . 1 . . Operator 2 | . . . . . . . . . . . . 1 1 . Watcher 14 | . 1 . 2 2 5 . . . . 1 . . 1 2 Swarmer 34 | . 9 . 3 4 . . . . 1 4 1 . 3 9 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 90 | . 5 5 16 14 11 . . . 7 . 5 7 . 20 Brawler 9 | . . . 1 3 1 . . . 4 . . . . . Duelist 4 | . . 1 . . 1 . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 19 | . . 4 4 2 1 . . . . 1 1 3 2 1 Hunter 10 | . . . 1 . . . . . 2 . . 2 2 3 Programmer 31 | . . . . 2 4 . . . . 2 . 4 3 16 Behemoth 2 | . . . . . . . . . . . 2 . . . Mutant 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 12 | . 5 8 9 10 4 . . . 5 5 3 4 3 12 Combat Bots Only 8 | . 3 8 7 5 3 . . . 5 4 2 4 3 6 Max Kills in Single Turn 3 | . 1 1 3 2 2 . . . 2 1 2 2 1 3 Gunslinging 1 | . . . 1 1 . . . . . . 1 1 . 1 Exploded 2 | . . . 2 . . . . . . . . 2 . 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Damage Taken 17634 | . 267 458 1255 1684 1103 . . . 1032 518 810 1402 1105 8000 Core 2160 | . 16 44 103 131 116 . . . 23 63 108 47 49 1460 Absorbed by Shields 1435 | . . . . . . . . . . . 70 . 282 1083 Core Remaining (%) 88 | 100 93 89 81 81 . . . . 83 . 82 95 96 . Volleys Fired 702 | . 32 35 76 81 68 . . . 37 31 48 49 52 193 Largest 4 | . 2 4 4 4 4 . . . 4 4 4 4 4 4 Hottest 263 | . 40 89 100 231 185 . . . 143 225 225 215 263 252 Shots Fired 2151 | . 64 140 270 280 234 . . . 131 109 89 159 140 535 Gun 2124 | . 64 140 264 267 234 . . . 131 109 89 159 140 527 Cannon 13 | . . . . 13 . . . . . . . . . . Launcher 14 | . . . 6 . . . . . . . . . . 8 Special . | . . . . . . . . . . . . . . . Kinetic 1412 | . 64 140 264 184 151 . . . 36 86 44 73 73 297 Thermal 581 | . . . . 73 41 . . . 95 23 45 60 50 194 Explosive 14 | . . . 6 . . . . . . . . . . 8 Electromagnetic 143 | . . . . 23 42 . . . . . . 26 17 35 Phasic 1 | . . . . . . . . . . . . . . 1 Robot Hit Streak 29 | . 11 12 12 11 13 . . . 13 9 7 11 29 15 Robot Miss Streak 8 | . 4 6 5 6 3 . . . 5 5 4 3 8 8 Penetration Max 2 | . . . . 1 1 . . . . . . 1 2 1 Secondary Targets 39 | . 1 . 6 3 3 . . . 5 1 2 1 1 16 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 1 1 1 1 1 Shots Hit Robots 1377 | . 41 92 162 180 152 . . . 97 56 47 106 94 350 Core Hits 601 | . 23 29 65 73 69 . . . 50 18 20 41 37 176 Critical Hits 53 | . 1 1 . 5 4 . . . . 2 1 4 7 28 Critical Kills 23 | . . 1 . 3 2 . . . . 1 1 2 4 9 Critical Parts Destroyed 28 | . 1 . . 2 2 . . . . 1 . 2 3 17 Melee Attacks 15 | . . . . . 1 . . . . . . . 1 13 Impact . | . . . . . . . . . . . . . . . Slashing 15 | . . . . . 1 . . . . . . . 1 13 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32010 | . 505 835 2798 3382 3942 . . . 1674 1087 1144 2918 2880 10845 Guns 29703 | . 505 835 2449 3247 3819 . . . 1674 1087 1144 2328 2880 9735 Cannons 83 | . . . . 83 . . . . . . . . . . Explosions 1799 | . . . 349 52 123 . . . . . . 590 . 685 Melee 425 | . . . . . . . . . . . . . . 425 Ramming . | . . . . . . . . . . . . . . . Kinetic 17935 | . 505 835 2449 2157 2557 . . . 298 767 611 1032 1442 5282 Thermal 9647 | . . . . 992 696 . . . 1376 320 533 1000 997 3733 Explosive 1457 | . . . 349 . . . . . . . . 423 . 685 Electromagnetic 2508 | . . . . 233 689 . . . . . . 463 441 682 Impact . | . . . . . . . . . . . . . . . Slashing 425 | . . . . . . . . . . . . . . 425 Piercing . | . . . . . . . . . . . . . . . Phasic 38 | . . . . . . . . . . . . . . 38 Highest Corruption 26 | . . . . 2 3 3 3 3 . 1 1 7 1 26 Average Corruption 4 | . . . . 1 2 3 3 3 . 1 1 4 1 9 Corruption Purged 10 | . . . . . . . . . . . . . . 10 Effects 159 | . . . . 7 15 9 6 1 . . 3 28 . 90 Message Errors 33 | . . . . 3 2 1 3 1 . . . 7 . 16 Matter Fused 16 | . . . . . 4 2 1 . . . . 3 . 6 Heat Flow Errors 13 | . . . . 1 2 1 . . . . . 3 . 6 Energy Discharges 16 | . . . . 1 2 3 1 . . . 2 4 . 3 Parts Rejected 4 | . . . . . . . . . . . . 1 . 3 Data Loss (minor) 19 | . . . . 1 4 2 1 . . . 1 4 . 6 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . . . . 1 . 3 Misdirections 4 | . . . . . . . . . . . . . . 4 Targeting Errors 43 | . . . . 1 . . . . . . . 2 . 40 Weapon Failures 6 | . . . . . 1 . . . . . . 2 . 3 Overload Shots 11 | . . . . . . . . . . 1 9 . . 1 Overflow Damage 47 | . . . 6 . 13 . . . . . . . . 28 Projectiles . | . . . . . . . . . . . . . . . Explosions 47 | . . . 6 . 13 . . . . . . . . 28 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . . . . 47 . . . . . . . . 63 Shots 2 | . . . . . 1 . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 348 | . 2 207 263 198 348 190 . . 93 142 284 336 144 247 Average Temperature 73 | . 2 54 74 100 72 114 . . 35 78 95 95 50 49 Received Heat Transfer 2968 | . 60 138 603 495 330 . . . 240 18 254 192 59 579 Effects 5 | . . . 2 . . . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 . . Interference 4 | . . . 2 . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . . . 1 . 2 Combat Hostiles 4 | . . . . . 1 . . . . . . 1 . 2 Parts Fried 13 | . . . . . . . . . . . . 2 3 8 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 2 . . . 1 . Combat Hostiles 3 | . . . . . . . . . 2 . . . 1 . Parts Melted 34 | . . . . 5 2 . . . 7 1 3 2 3 11 Heat Transferred 15986 | . . . . 2073 1002 . . . 2261 592 925 1874 1646 5613 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Peak Influence 907 | . 411 337 572 589 578 . . . . 163 479 322 441 907 Initial 288 | . . 25 2 249 288 . . . . 49 73 234 138 247 Average 306 | . 196 159 259 266 471 . . . . 73 247 214 130 634 Maximum Alert Level 3 | . 2 1 2 2 2 . . . . . 2 1 2 3 Low Security (%) 37 | 100 51 61 48 41 . . . . . 100 24 41 91 . Level 1 27 | . 35 38 11 26 12 . . . . . 66 58 5 11 Level 2 26 | . 12 . 40 31 87 . . . . . 9 . 3 35 Level 3 7 | . . . . . . . . . . . . . . 52 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 5 4 5 . . . 1 2 1 4 2 10 Investigation 4 | . 2 . . . . . . . . 1 . . . 1 Extermination 12 | . . . . 1 2 . . . . 1 . 3 1 4 Reinforcement 6 | . . . 1 . 1 . . . . . 1 1 1 1 Assault 6 | . . . . 1 1 . . . 1 . . . . 3 Garrison 8 | . . . 4 2 1 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Distress Signals 19 | . . . 2 5 1 . . . . 1 2 . 3 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 362 | . 22 14 42 37 40 . . . 31 13 28 26 28 81 Peak Tracking Total 10 | . 5 9 8 8 6 . . . 10 5 6 4 8 8 Tactical Retreats 35 | . 5 . 5 1 7 . . . 3 1 3 3 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Traps Triggered 14 | . 2 . 3 1 3 . . . . . 3 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Machines Disabled 35 | . . . 3 9 6 . . . . 2 8 3 2 2 Max in Single Turn 6 | . . . 1 6 3 . . . . 1 1 2 1 1 Garrison Access 2 | . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Machines Accessed 39 | . 5 2 5 6 8 2 . . . 4 . 3 1 3 Terminals 15 | . 5 1 2 5 2 . . . . . . . . . Fabricators 5 | . . . . . 2 . . . . 3 . . . . Repair Stations 6 | . . . . 1 1 . . . . 1 . 2 1 . Recycling Units 4 | . . . 1 . 1 . . . . . . 1 . 1 Scanalyzers 5 | . . 1 2 . 1 . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . 1 Total Hacks 88 | . 6 5 14 16 14 9 . . . 11 . 5 2 6 Successful 54 | . 5 4 10 8 7 9 . . . 3 . 3 2 3 Failed 34 | . 1 1 4 8 7 . . . . 8 . 2 . 3 Catastrophic 6 | . 1 . . 1 3 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 63 | . 2 . 2 4 2 . . . . 6 30 10 6 1 Terminals 35 | . 6 3 6 15 5 . . . . . . . . . Fabricators 9 | . . . . . 2 . . . . 7 . . . . Repair Stations 13 | . . . . 1 2 . . . . 4 . 4 2 . Recycling Units 7 | . . . 3 . 2 . . . . . . 1 . 1 Scanalyzers 12 | . . 2 5 . 2 . . . . . . . . 3 Garrison Access 3 | . . . . . 1 . . . . . . . . 2 Terminal Hacks 30 | . 5 2 4 8 2 9 . . . . . . . . Record 8 | . . . . . . 8 . . . . . . . . Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Level Access Points 2 | . 1 . . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 6 | . 1 2 . 2 1 . . . . . . . . . Locate Traps 3 | . . . . 2 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . . . 2 . . . . 1 . 2 2 . Scan Component 4 | . . . . . 1 . . . . 1 . 1 1 . Repair 3 | . . . . . 1 . . . . . . 1 1 . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . Scanalyzer 11 | . . 2 5 . 1 . . . . . . . . 3 Insert Component 5 | . . 1 2 . 1 . . . . . . . . 1 Analyze 6 | . . 1 3 . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 . . . . 1 . 1 . . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . 1 . . Reject 1 | . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 1 3 6 6 . . . . 4 . 2 . 2 Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 2 . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . 1 1 . Time 101 | . . . . . 38 . . . . . . 19 44 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 112 | . . . 112 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 2 . 1 . . . . . . . . 1 Part Schematics Acquired 4 | . . 1 2 . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Robots Rewired 13 | . . . . 2 . . . . 2 . 9 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Total Allies 39 | . . . . 2 . . . 9 2 2 22 . 2 . Largest Group 19 | . . . . 2 . . . 9 8 2 19 13 2 1 Highest-Rated Group 687 | . . . . 33 . . . 285 247 170 687 411 206 103 Highest-Rated Ally 156 | . . . . 21 . . . 39 49 85 156 42 103 103 Zionite Dispatches 5 | . . . . . . . . . . 1 2 1 1 . Heavy 2 | . . . . . . . . . . 1 . . 1 . Light 1 | . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . 3 . 2 . . . STAY 1 | . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . Ally Attacks 222 | . . . . 10 . . . . 58 . 90 49 14 1 Total Damage 6047 | . . . . 84 . . . . 1441 . 2697 627 1079 119 Kills 39 | . . . . . . . . . 9 . 18 5 7 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . Zionite Intel Received 10 | . . . . . . . . . . . 7 2 1 . Main Access 2 | . . . . . . . . . . . . 1 1 . Emergency Access 1 | . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . 2 . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Turns Passed 13797 | 46 416 418 1047 1015 1609 374 286 1146 975 709 1445 1521 1140 1650 Spaces Moved 8551 | 40 282 270 573 505 1098 316 239 942 585 444 898 997 645 717 Core 71 | 17 . . 1 . . . . . . . . . . 53 Treads 67 | . . . 3 . . . . . . . 4 . 60 . Legs . | . . . . . . . . . . . . . . . Wheels 8400 | 23 282 270 569 505 1098 316 239 942 585 444 894 997 585 651 Hover . | . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . . 13 Fastest Speed 40 | 50 100 100 100 103 96 110 120 120 120 116 115 116 100 40 Average Speed 112 | 86 100 100 105 116 101 115 120 120 120 118 116 117 122 103 Slowest Speed 1050 | 150 100 110 850 140 120 120 120 120 120 130 270 130 220 1050 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 63 32 36 21 31 55 49 91 67 10 95 21 21 14 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 7 | . . . . . . 1 . 1 . . 5 . . . Known Exits Taken 6 | . 1 . . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 . 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 2 1 3 1 . . . . . Spaces Dug 2 | . . . . . . . . . . . . . 1 1 Terrain Destroyed 220 | . . . 34 10 38 . . . 3 3 2 47 4 79 Melee 2 | . . . . . . . . . . . . . 1 1 Projectile 26 | . . . . 2 5 . . . 3 3 2 6 3 2 AOE 192 | . . . 34 8 33 . . . . . . 41 . 76 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Total 11285 | 51 354 348 914 739 1446 328 238 958 774 560 1221 1239 890 1225 Wait 1138 | . 21 14 201 68 179 . . 15 80 54 99 133 116 158 Move 8533 | 39 281 269 572 504 1097 315 238 941 584 443 893 996 644 717 Hop 2 | . . . . . . . . . . . 2 . . . Pick Up 231 | 6 13 12 22 24 22 4 . 1 13 12 10 15 28 49 Fast Attach 87 | 2 . 1 9 10 19 1 . . . 1 16 11 12 5 Attach 148 | 3 3 10 14 16 7 2 . . 9 5 5 9 10 55 Detach 8 | . . . . . . . . . 1 . . . 2 5 Swap 79 | . 1 . 5 8 9 . . . 3 7 19 7 7 13 Drop 185 | 1 3 7 15 24 36 5 . 1 7 7 26 19 18 16 Fire 702 | . 32 35 76 81 68 . . . 37 31 48 49 52 193 Melee 15 | . . . . . 1 . . . . . . . 1 13 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . 8 . . . . . 16 . . . Rewire 132 | . . . . 4 . 1 . . 40 . 87 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Weapon x2 465 | -9/Materials | Discovered new exit (range 15) 552 | -9/Materials | Discovered new exit (range 14) 637 | -9/Materials | Lost 3 parts (1n2w) 660 | -9/Materials | Destroyed 8 combat bots 799 | -9/Materials | Discovered new exit (range 17) 881 | -9/Materials | Entered another Materials area 881 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -8/Materials | Build established: Scavenger-Skirmisher 1330 | -8/Materials | Build established: Skirmisher 1336 | -8/Materials | Garrison activated, responded to threat 1499 | -8/Materials | Garrison activated, responded to threat 1554 | -8/Materials | Destroyed 7 combat bots 1559 | -8/Materials | Lost 3 parts (1p1n1w) 1680 | -8/Materials | Discovered new exit (range 3) 1816 | -8/Materials | Build established: Gunner 1928 | -8/Materials | Entered Factory 1928 | -7/Factory | Evolved 2 slots: Utility x2 2032 | -7/Factory | Identified exit to Factory 2807 | -7/Factory | Garrison activated, responded to threat 2885 | -7/Factory | Build established: Scavenger-Tank 2943 | -7/Factory | Entered another Factory area 2943 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3293 | -6/Factory | First assault squad dispatched 3577 | -6/Factory | Garrison activated, responded to threat 3928 | -6/Factory | Repaired Imp. Light Armor Plating 3987 | -6/Factory | Build established: Scavenger-Gunner 4500 | -6/Factory | Discovered new exit (range 4) 4552 | -6/Factory | Entered Lower Caves 4694 | -6/Lower Caves | Learned Factory terminal intel 4855 | -6/Lower Caves | Learned 8 Factory zone layouts 4855 | -6/Lower Caves | Learned Factory emergency access door positions 4855 | -6/Lower Caves | Learned Factory terminal intel 4855 | -6/Lower Caves | Learned Research security intel 4855 | -6/Lower Caves | Learned Research terminal intel 4919 | -6/Lower Caves | Discovered new exit (range 7) 4926 | -6/Lower Caves | Entered another Lower Caves area 4975 | -6/Lower Caves | Encountered a Warlord checkpoint 5021 | -6/Lower Caves | Build established: Hauler-Tank 5105 | -6/Lower Caves | Learned Factory stockpile data 5206 | -6/Lower Caves | Discovered new exit (range 6) 5212 | -6/Lower Caves | Entered Zion 5250 | -6/Zion | System corruption cleaned by Quarantine Array 5287 | -6/Zion | Given A8's code to call for help 5367 | -6/Zion | Received a visual enhancement algorithm 5564 | -6/Zion | Learned location of 1 exit from Factory 5750 | -6/Zion | Gained Derelict followers 5916 | -6/Zion | Imprinted 5918 | -6/Zion | Declared Zion's savior 6328 | -6/Zion | Discovered new exit (range 11) 6358 | -6/Zion | Entered Proximity Caves 6358 | -5/Proximity Caves | Accompanied by 9 allies 6392 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6457 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7297 | -5/Proximity Caves | Discovered new exit (range 17) 7333 | -5/Proximity Caves | Entered Factory 7333 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7334 | -5/Factory | Identified exit to Factory 7335 | -5/Factory | Identified exit to Extension 7335 | -5/Factory | Identified exit to Upper Caves 7338 | -5/Factory | Loaded intel: 22 terminal locations 8031 | -5/Factory | Zion Heavy squad teleported in 8042 | -5/Factory | Entered Extension 8042 | -5/Extension | Accompanied by 2 allies 8139 | -5/Extension | Found Prototype Protection 8139 | -5/Extension | Identified Zio. Heavy Carapace 8202 | -5/Extension | Rescued A7 8290 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 8294 | -5/Extension | Rescued a captive Derelict 8369 | -5/Extension | Spotted B-75 Beast 8412 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 8417 | -5/Extension | Spotted B-75 Beast 8488 | -5/Extension | Destroyed B-75 Beast 8796 | -5/Extension | Destroyed B-75 Beast 8821 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8839 | -5/Extension | Retrieved Zion intel report: Emergency Access 8840 | -5/Extension | Zion Light squad teleported in 8917 | -5/Extension | Rescued a captive Derelict 8923 | -5/Extension | Rescued a captive Derelict 8949 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 8950 | -5/Extension | Zion Hacker squad teleported in 8957 | -5/Extension | Build established: Scavenger-Tank 8975 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 8982 | -5/Extension | Rescued a captive Derelict 8983 | -5/Extension | Rescued a captive Derelict 9003 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 9007 | -5/Extension | Rescued a captive Derelict 9044 | -5/Extension | Retrieved Zion intel report: Active Garrisons 9218 | -5/Extension | Discovered exit to Factory (range 10) 9219 | -5/Extension | Discovered new exit (range 6) 9239 | -5/Extension | Found Prototype Protection 9240 | -5/Extension | Identified Zio. Weapon Casing 9350 | -5/Extension | Terminal network hard line cut 9467 | -5/Extension | Discovered exit to Factory (range 2) 9487 | -5/Extension | Entered Factory 9487 | -4/Factory | Accompanied by 13 allies 9487 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9488 | -4/Factory | Loaded intel: 20 terminal locations 9662 | -4/Factory | Repaired Arm. Treads 9809 | -4/Factory | Retrieved Zion intel report: Active Terminals 10065 | -4/Factory | Build established: Hauler-Gunner 10217 | -4/Factory | Retrieved Zion intel report: Main Access 10217 | -4/Factory | Identified exit to Research 10218 | -4/Factory | Zion Recon squad teleported in 11008 | -4/Factory | Entered Research 11008 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11010 | -3/Research | Loaded intel: 19 terminal locations 11153 | -3/Research | Build established: Hauler-Mutant 11629 | -3/Research | Repaired Arm. Huge Wheel 11666 | -3/Research | Found Quantum Capacitor 11991 | -3/Research | Build established: Tank 12013 | -3/Research | Retrieved Zion intel report: Main Access 12013 | -3/Research | Identified exit to Research 12014 | -3/Research | Zion Heavy squad teleported in 12035 | -3/Research | Found Prototype Device 12036 | -3/Research | Identified Exp. Thermal Defense Suite 12127 | -3/Research | Found Zio. Weapon Casing 12148 | -3/Research | Entered another Research area 12148 | -2/Research | Accompanied by 1 ally 12148 | -2/Research | Evolved 2 slots: Utility x2 12398 | -2/Research | First assault squad dispatched 12843 | -2/Research | Lost 3 parts (1n2w) 12913 | -2/Research | Found Prototype Device 12913 | -2/Research | Identified System Purifier 13000 | -2/Research | System corruption reached 10% 13318 | -2/Research | Lost 5 parts (1n1u3w) 13464 | -2/Research | Terminal network hard line cut 13491 | -2/Research | Lost 17 parts (1p6n3u7w) 13618 | -2/Research | Lost 7 parts (1p3n3w) 13717 | -2/Research | Garrison activated, responded to threat 13734 | -2/Research | Core integrity fell below 50% 13771 | -2/Research | Lost 15 parts (2p7n2u4w) 13778 | -2/Research | Spotted B-90 Cyclops 13780 | -2/Research | Discovered new exit (range 22) 13783 | -2/Research | Core integrity fell below 20% 13798 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 13752_ Dropped Hcp. Storage Unit. 13753_ Dropped Lrg. Storage Unit. 13753_ Slug penetrates Wall. 13753_ Dropped Lgt. Quantum Reactor. 13757_ Slug penetrates Wall. 13759_ U-05 Engineer builds a Door. 13759_ Acquired 39 matter. 13763_ Acquired 56 matter. 13764_ Slug penetrates Wall. 13766_ System corrupted: Heat flow error (+165). 13767_ Slug penetrates Door. 13767_ Slug penetrates Wall. 13776_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13778_ Slug penetrates Wall. 13780_ EXIT=FOUND 13781_ System corrupted: Energy discharge (-40). 13781_ Slug penetrates P-80 Master. 13790_ Acquired Field Propulsion Array. 13792_ Fabricator disabled. 13797_ System corrupted: Field Propulsion Array rejected. Map ----- +----------------------------------------------------+ | ?????????????????#=%!!=*=! # """ ###########+ | | ?????????????????# =!*= " # """ | | ?????????????????# |" " # | | ?????????????????# """"" # | | ?????????????????# # | | ?????????????????# ####################### | | ?????????????????# #?????????????????????? | | ?????????????????###########?????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# #### | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #### | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????#######?????????# # | | ?????????????????????????#"#"#"#?????????# # | | ???????????????????#######"#"#"##????????# # | | ???????????????????#""""" " " "T#????????# # | | ???????????????????#"" "" ###+###### o###+ | | ???????????????????#"" BB | | ???????????????????#"" < BB | | ???????????????????#" | | ???????????????????#"" ""@ = ;;;p#############+ | | ???????????????????#""""" " " " ; #???# | | ???????????????????#######"#"#"## #???# | | ?????????????????????????#"#"#"## ""#???# | | ?????????????????????????######## """#???# ! | | ????????????????????????????????# F"#???# | | ????????????????????????????????# ""#???# | | ????????????????????????????????# #???#### | | ????????????????????????????????# #??????? | | ????????????????????????????????###########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 100 Energy Generation 45 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Armor Coverage 1200 Resistance: KI 25 Power Shielding 66 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 1 Overload Amplification 75 Offensive Hacking 10 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Hvy. Machine Gun | -2/Research | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -5/Extension | Z-intel L-41 Fighter | -5/Extension | Z-intel K-01 Serf | -5/Extension | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Freeware Sniper Challenges ------------ None Game ------ Seed HardlightPowerMantle Manual? 0 Play Time 03:19:19 Cumulative 78.5 hours Start 2021.04.12 @ 07:28:36 End 2021.04.12 @ 16:04:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 94e4b955-91dd-4833-bd82-cc4ead263b53