Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 16:00:51 Player: Kasaris Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (4092) 4092 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (486) 486 TOTAL SCORE: 9478 Bonus ------- High Alert Combat Kills 512 Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Recoil Nullifier Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- Coil Gun Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Improved Heat Sink Small Storage Unit Medium Storage Unit Lightning Gun Wave Gun Heavy Plasma Cannon Advanced Assault Cannon Heavy Shock Bomb Launcher Smartbomb Launcher Greatsword [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 1 . . 1 . . . 1 Utility 4 | . . . . 1 1 2 . . . Weapon 2 | . . 1 . 1 . . . . . Parts Attached 125 | 4 9 2 1 17 16 13 1 1 61 Power 14 | 1 . 1 . 1 1 . 1 1 8 Engine 7 | 1 . 1 . 1 1 . 1 1 1 Core 7 | . . . . . . . . . 7 Reactor . | . . . . . . . . . . Propulsion 33 | 2 2 1 1 1 5 3 . . 18 Treads 13 | . . 1 1 1 1 3 . . 6 Leg 16 | . . . . . 4 . . . 12 Wheel 4 | 2 2 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 2 . . 7 3 5 . . 10 Device 15 | . 1 . . 3 2 3 . . 6 Storage 4 | 1 . . . 1 . 1 . . 1 Processor 4 | . 1 . . 1 1 . . . 1 Hackware . | . . . . . . . . . . Protection 5 | . . . . 2 . 1 . . 2 Artifact . | . . . . . . . . . . Weapon 50 | . 5 . . 8 7 5 . . 25 Energy Gun 10 | . 2 . . 1 2 1 . . 4 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 27 | . 3 . . 5 4 3 . . 12 Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . 2 1 1 . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 60 | . 2 3 . 3 3 3 . . 46 Power 7 | . . 1 . . . . . . 6 Propulsion 21 | . 1 1 . 2 1 . . . 16 Utility 13 | . . . . 1 1 2 . . 9 Weapon 19 | . 1 1 . . 1 1 . . 15 Highest Loss Streak 10 | . 1 1 . 1 1 2 . . 10 Average Slot Usage (%) 88 | . 90 85 77 83 97 89 99 100 80 Engine 6 | . 14 10 11 9 7 6 5 6 3 Core 1 | . . . . . . . . . 3 Treads 13 | . . 11 22 18 14 15 20 20 10 Leg 8 | . . . . . 13 10 6 6 11 Wheel 2 | . 24 22 11 . . . . . . Device 12 | . 8 . . 1 14 16 20 20 13 Storage 10 | . 14 11 11 9 7 7 13 13 10 Processor 3 | . 2 11 11 9 7 . . . 1 Protection 2 | . . . . 5 . 4 6 6 1 Energy Gun 3 | . 15 . . 4 6 2 . . . Ballistic Gun 20 | . 12 19 11 25 22 22 26 26 15 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 92 | 9 13 11 8 37 43 58 58 58 92 Greatest Support 80 | 20 20 20 40 43 43 60 60 60 80 Greatest Overweight (x) 3 | . 1 . . . 3 1 . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 18 | 6 6 6 6 10 10 12 12 12 18 Average Capacity 11 | 5 6 6 6 8 10 10 12 12 16 Most Carried 17 | 6 6 5 4 9 10 12 11 12 17 Average Carried 9 | 3 4 4 4 7 9 9 10 11 10 Final Capacity 12 | 6 6 6 6 10 10 12 12 12 4 Final Carried 12 | 6 4 5 4 8 10 12 11 12 2 Class Distribution -------------------- 57% | Scavenger-Gunner 16% | Mutant 8% | Gunner 8% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 3401 | 178 143 77 . 171 508 206 256 101 1761 Remotely . | . . . . . . . . . . Salvage Created 4102 | . 227 163 . 165 616 224 171 144 2392 Parts 223 | . 12 8 . 17 42 12 10 8 114 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 10 9 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 93 | . 7 4 . 8 10 6 6 4 48 Melee 6 | . . . . . . . . . 6 Guns 68 | . 7 4 . 8 10 5 6 4 24 Cannons 6 | . . . . . . . . . 6 AOE 12 | . . . . . . 1 . . 11 Classes Destroyed 13 | . 2 . . 1 4 . . . 6 Worker 4 | . . . . . 1 . . . 3 Builder 2 | . . . . . 1 . . . 1 Tunneler 1 | . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . 1 Swarmer 37 | . 3 . . 7 . 4 6 3 14 Grunt 30 | . 4 4 . . 5 . . . 17 Brawler 3 | . . . . . . . . . 3 Duelist 1 | . . . . . . . . . 1 Sentry 8 | . . . . 1 1 2 . 1 3 Hunter 3 | . . . . . . . . . 3 Programmer 11 | . . . . . 4 . . . 7 Best Kill Streak 7 | . 2 2 . 4 3 4 3 3 7 Combat Bots Only 5 | . 2 2 . 4 3 4 3 3 5 Max Kills in Single Turn 5 | . 1 1 . 1 2 2 2 2 5 Gunslinging 1 | . . . . . . 1 1 1 . Exploded 5 | . . . . . . 1 . . 5 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 8700 | . 430 300 . 611 362 801 172 154 5870 Core 1415 | . 121 66 . 73 105 36 . 10 1004 Absorbed by Shields 12 | . . . . 12 . . . . . Core Remaining (%) 83 | 100 51 . 83 86 85 . . 94 . Volleys Fired 248 | . 33 22 . 40 25 8 9 4 107 Largest 4 | . 2 2 . 4 4 4 4 4 4 Hottest 241 | . 90 40 . 105 134 134 116 116 241 Shots Fired 660 | . 56 38 . 83 92 30 34 18 309 Gun 608 | . 56 38 . 83 92 30 34 18 257 Cannon 50 | . . . . . . . . . 50 Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 578 | . 26 38 . 75 75 28 34 18 284 Thermal 47 | . 30 . . . . . . . 17 Explosive 2 | . . . . . . . . . 2 Electromagnetic 33 | . . . . 8 17 2 . . 6 Robot Hit Streak 25 | . 8 10 . 13 19 24 25 10 9 Robot Miss Streak 6 | . 4 2 . 4 3 6 6 5 6 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 9 | . . . . 2 . 1 1 1 4 Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 1 Shots Hit Robots 451 | . 36 30 . 49 72 23 16 10 215 Core Hits 214 | . 13 11 . 13 35 21 10 6 105 Critical Hits 20 | . . 1 . . 1 . . . 18 Critical Kills 6 | . . 1 . . . . . . 5 Critical Parts Destroyed 13 | . . . . . 1 . . . 12 Melee Attacks 57 | . . . . 6 3 19 . . 29 Impact 28 | . . . . 6 3 19 . . . Slashing 29 | . . . . . . . . . 29 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10532 | . 366 248 . 358 1155 522 343 189 7351 Guns 6630 | . 366 248 . 358 1155 411 343 189 3560 Cannons 1057 | . . . . . . . . . 1057 Explosions 1914 | . . . . . . 111 . . 1803 Melee 893 | . . . . . . . . . 893 Ramming 38 | . . . . . . . . . 38 Kinetic 6814 | . 124 248 . 307 1001 380 343 189 4222 Thermal 1116 | . 242 . . . . 111 . . 763 Explosive 1388 | . . . . . . . . . 1388 Electromagnetic 283 | . . . . 51 154 31 . . 47 Impact . | . . . . . . . . . . Slashing 893 | . . . . . . . . . 893 Piercing . | . . . . . . . . . . Highest Corruption 18 | . 4 . . . 3 5 5 5 18 Average Corruption 6 | . 3 . . . 1 5 5 5 9 Corruption Purged . | . . . . . . . . . . Effects 147 | . 2 . . . 5 14 19 15 92 Message Errors 23 | . 2 . . . 1 3 1 3 13 Matter Fused 23 | . . . . . . 2 7 1 13 Heat Flow Errors 21 | . . . . . 1 2 5 3 10 Energy Discharges 4 | . . . . . 1 . 1 . 2 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 13 | . . . . . 1 1 1 3 7 Data Loss (major) 7 | . . . . . . 1 . 2 4 Misfires 6 | . . . . . . 1 . 2 3 Alerts 1 | . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 3 Targeting Errors 39 | . . . . . 1 4 2 1 31 Weapon Failures 5 | . . . . . . . 2 . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 351 | . . . . . . 16 . . 335 Projectiles 32 | . . . . . . . . . 32 Explosions 316 | . . . . . . 16 . . 300 Melee 3 | . . . . . . . . . 3 Knockbacks 8 | . . . . . . . . . 8 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . . 8 Secondary . | . . . . . . . . . . Self-Inflicted Damage 373 | . . . . . . 54 . . 319 Shots 4 | . . . . . . 1 . . 3 Rammed 3 | . . . . . . . . . 3 Targets Rammed 5 | . . . . . . . . . 5 Kicked 1 | . . . . . . . . . 1 Crushed 1 | . . . . . . . . . 1 Highest Temperature 368 | . 204 9 . 368 229 301 148 223 362 Average Temperature 83 | . 76 5 . 170 40 142 40 90 76 Received Heat Transfer 1440 | . 102 147 . 72 84 18 . 36 981 Effects 8 | . . . . 2 . . . . 6 Shutdowns 1 | . . . . 1 . . . . . Interference 6 | . . . . . . . . . 6 Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . 3 . . . . . . . 2 Heat Transferred 1529 | . 668 . . . . 150 . . 711 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 849 | . 210 202 74 110 174 143 . . 849 Average Influence 209 | . 130 131 74 60 69 28 . . 417 Maximum Alert Level 3 | . 1 1 . . . . . . 3 Low Security (%) 66 | 100 75 92 100 100 100 100 . . 22 Level 1 12 | . 24 7 . . . . . . 27 Level 2 15 | . . . . . . . . . 37 Level 3 5 | . . . . . . . . . 12 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 3 . . . 3 . . . 10 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . 1 . . . 3 Reinforcement 8 | . 3 . . . . . . . 5 Assault 2 | . . . . . . . . . 2 Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 4 | . . 2 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 13 13 . 11 16 7 8 4 68 Peak Tracking Total 9 | . 4 9 . 5 4 5 3 3 8 Tactical Retreats 17 | . 2 2 . 2 3 1 1 . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 9 | . 4 . . 2 . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 13 | . . . . . . . . . 13 Max in Single Turn 4 | . . . . . . . . . 4 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 13 | . 1 1 . 5 3 1 . . 2 Terminals 10 | . . 1 . 4 3 1 . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 28 | . 4 2 . 8 8 2 . . 4 Successful 22 | . 4 2 . 8 5 1 . . 2 Failed 6 | . . . . . 3 1 . . 2 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . . 2 . 6 8 2 . . 2 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . 2 . 6 5 1 . . . Record 7 | . . . . 5 2 . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . . . . 1 . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 2 | . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . Process 2 | . 2 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . 1 . 4 3 1 . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . 2 Matter 212 | . . . . . . . . . 212 Time 106 | . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . 12 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter 143 | . 143 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 6519 | 51 353 226 56 713 1260 580 533 569 2178 Spaces Moved 3289 | 53 194 155 35 327 638 269 304 342 972 Core 14 | 9 . . . . . . . . 5 Treads 2398 | . . . 35 327 637 269 304 342 484 Legs 484 | . . . . . 1 . . . 483 Wheels 393 | 44 194 155 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 160 160 160 50 Average Speed 152 | 74 83 80 160 160 163 172 160 160 160 Slowest Speed 220 | 80 90 80 160 160 210 180 160 160 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 23 | 3 27 20 18 26 18 7 51 38 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . Spaces Dug 24 | . . . . 6 3 15 . . . Terrain Destroyed 149 | . . . . 6 3 17 . . 123 Melee 24 | . . . . 6 3 15 . . . Projectile 20 | . . . . . . . . . 20 AOE 105 | . . . . . . 2 . . 103 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 4290 | 62 331 226 35 454 801 339 333 356 1353 Wait 478 | . 93 45 . 49 102 22 18 6 143 Move 3279 | 52 193 154 34 326 637 267 303 341 972 Hop . | . . . . . . . . . . Pick Up 49 | 6 2 3 . 9 8 4 1 1 15 Fast Attach 50 | 4 3 . . 5 6 5 . 1 26 Attach 43 | . 2 2 1 2 3 2 1 . 30 Detach 16 | . . . . 1 2 . . 1 12 Swap 32 | . 4 . . 10 7 6 . . 5 Drop 31 | . 1 . . 6 8 5 1 1 9 Fire 248 | . 33 22 . 40 25 8 9 4 107 Melee 57 | . . . . 6 3 19 . . 29 Ram . | . . . . . . . . . . Kick 4 | . . . . . . . . . 4 Crush 1 | . . . . . . . . . 1 Escape Stasis 1 | . . . . . . 1 . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 404 | -10/Materials | Identified exit to Materials 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 612 | -9/Materials | Discovered new exit (range 6) 617 | -9/Materials | Identified exit to Mines 631 | -9/Materials | Entered Mines 680 | -9/Mines | Discovered new exit (range 4) 685 | -9/Mines | Identified exit to Materials 687 | -9/Mines | Entered Materials 687 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1356 | -8/Materials | Discovered new exit (range 3) 1400 | -8/Materials | Entered Factory 1400 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1800 | -7/Factory | Build established: Scavenger-Gunner 2187 | -7/Factory | Build established: Gunner 2384 | -7/Factory | P-60 Hacker assimilated allied 9P-UGY(g) 2539 | -7/Factory | Garrison activated, responded to threat 2620 | -7/Factory | Discovered new exit (range 13) 2660 | -7/Factory | Entered another Factory area 2660 | -6/Factory | Evolved 2 slots: Utility x2 2746 | -6/Factory | Crushed by falling debris 2971 | -6/Factory | Discovered new exit (range 16) 3240 | -6/Factory | Entered Lower Caves 3256 | -6/Lower Caves | Imp. Deuterium Engine stolen by Master Thief 3322 | -6/Lower Caves | Build established: Scavenger-Gunner 3763 | -6/Lower Caves | Discovered new exit (range 5) 3773 | -6/Lower Caves | Entered another Lower Caves area 3805 | -6/Lower Caves | Discovered new exit (range 5) 4067 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4342 | -6/Lower Caves | Entered Factory 4342 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5124 | -5/Factory | Lost 3 parts (3n) 5141 | -5/Factory | Fabricated Overload Regulator? 5487 | -5/Factory | Lost 10 parts (1p3n1u5w) 5764 | -5/Factory | System corruption reached 10% 5883 | -5/Factory | Lost 3 parts (1p1n1w) 5986 | -5/Factory | Core integrity fell below 50% 6072 | -5/Factory | Lost 7 parts (1p2n1u3w) 6142 | -5/Factory | First assault squad dispatched 6272 | -5/Factory | Core integrity fell below 20% 6306 | -5/Factory | Lost 6 parts (1p1n1u3w) 6411 | -5/Factory | Lost 5 parts (1p2u2w) 6518 | -5/Factory | Released all parts (8) 6520 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06510_ C-30 ARC bursts open, deploying its payload. 06510_ S-27 Virus unfolds itself. 06511_ System corrupted: IFF burst signal emitted. 06512_ System corrupted: Tesla Rifle failed to cycle. 06513_ Penetrated by Slug. 06513_ Carbon-fiber Leg destroyed. 06514_ Imp. Heat Sink destroyed. 06514_ Carbon-fiber Leg destroyed. 06515_ H-66 Slayer destroyed. 06516_ Hvy. Plasma Cannon destroyed. 06517_ Flexi-carbon Leg destroyed. 06518_ Released Hcp. Storage Unit. 06518_ Released Imp. Treads. 06518_ Released Rnf. Fission Core. 06518_ Released Adv. Heat Sink. 06518_ Released Rnf. Fission Core. 06518_ Released Carbon-fiber Leg. 06518_ Released Tesla Rifle. 06518_ Released Imp. Power Shielding. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ! "" #?### ###??# # "" | | ! ^ " [ #####+##???# # "" | | ^ # """ #???# # "" | | # """ ##### # "" | | # """ + + "" | | "" # ####### | | "" "######## [ + ! #?????# | | "" ##??????# # #?????# | | #???????# ############?##### | | #???????# ##! = #?????? | | ???????# # """ #?????? | | #####???????# """!#?????? | | ????????????? ! ! #% """ #?????? | | ??????????????? %|+ !] #?????? | | ?????????????????# = !%# !] /#?????? | | ??????#######????# *%% ; ]] "R" #?????? | | ????? ??# # ][ """!#?????? | | ?????!!! = = ! # % ###########?????? | | ?????!!! + # ??????????????? | | ??????!! # s #???????????????? | | ?????? [ #s%s #???????????????? | | ##????# #+#; s % #???????????????? | | ###### + #???????????????? | | """ # # [ #???????????????? | | "Y" # # =% ! #???????????????? | | " # ! # @ !!!= #???????????????? | | # # #####+##########????????? | | # # # *=* #????????? | | [ # # # ?# [ #????????? | | ! ######### ?# = #????????? | | !#%[ | ## ??# #????????? | | """ # !## ###??# #????????? | | """ + =## #????# #????????? | | """ # [ [## #????################????????? | | # | [* +% #????????????????????????????? | | ####### =* *## #????????????????????????????? | | ???###""##[#### #????????????????????????????? | | ?????##### #??# #????????????????????????????? | | ?????????#=##?# #????????????????????????????? | | ########## #### #????????????????????????????? | | ! +????????????????????????????? | | # ???????????????????????????? | | ##???????????????????????????? | | #???????????????????????????? | | +???????????????????????????? | | ##### ######## #???????????????????????????? | | ????# ######## ##???????????????????????????? | | ????#?# # #????????????????????????????? | | ??????#""" # #????????????????????????????? | | ??????#""" # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 33 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Overload Regulator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Just What I Needed Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Part-time Excavator Please Form A Line Quick And Dirty Serviceable Loadout Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed NeutrinoPotentialTrap Manual? 0 Play Time 02:19:55 Cumulative 21.5 hours Start 2020.04.08 @ 13:38:51 End 2020.04.08 @ 16:00:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Cog Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bab7925-5bba-4c62-ab11-c0ac283ec7a6