Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 00:12:39

Player: Thqwib

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (77)      385
Value Destroyed (3088)     3088
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (579)                579
              TOTAL SCORE: 6532

 Bonus
-------
High Alert Combat Kills    360
Follower Combat Kills      54
Entered Garrisons          200
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             254/550
Matter                     300/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (4) ---
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (4) ------
      Improved Heat Sink
         Small Storage Unit
               Targeting Computer
               Reaction Control System
>              --- WEAPON (2) -------
      Enhanced Autogun
               Gauss Rifle
>              --- INVENTORY (8) ----
         Light Nuclear Core
      Advanced Visual Processing Unit
               Hardlight Generator
               Hacking Suite
  High-powered Shotgun
               Flak Cannon
         Heavy Flail

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
               Targeting Computer
               Reaction Control System
>              --- WEAPON -----------
      Enhanced Autogun
               Gauss Rifle
>              --- INVENTORY --------
         Light Nuclear Core
      Advanced Visual Processing Unit
               Hardlight Generator
               Hacking Suite
  High-powered Shotgun
               Flak Cannon
         Heavy Flail
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             70   | .   6   6   19  .   5   15  19  
  Power                    9    | .   .   1   3   .   .   2   3   
    Engine                 5    | .   .   1   3   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | .   .   2   7   .   1   8   7   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    25   | .   .   2   7   .   1   8   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | .   2   1   2   .   2   2   6   
    Device                 9    | .   .   .   2   .   1   2   4   
    Storage                3    | .   1   .   .   .   .   .   2   
    Processor              3    | .   1   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | .   4   2   7   .   2   3   3   
    Energy Gun             7    | .   2   2   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   2   .   4   .   2   2   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   
Parts Lost                 9    | .   .   1   3   .   .   2   3   
  Power                    2    | .   .   .   2   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   2   2   
  Utility                  1    | .   .   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  98  97  100 98  97  94  
  Engine                   6    | .   14  14  10  11  9   4   1   
  Core                     3    | .   .   .   .   .   .   4   7   
  Leg                      31   | .   28  28  30  33  36  33  30  
  Device                   8    | .   .   .   11  11  9   9   11  
  Storage                  10   | .   14  14  11  11  9   9   9   
  Processor                14   | .   10  12  11  11  16  18  15  
  Energy Gun               5    | .   21  14  9   11  .   .   .   
  Ballistic Gun            14   | .   6   14  12  11  18  15  18  
Peak Build Rating          25   | .   7   9   16  15  20  22  25  
  Average Rating           16   | .   6   8   14  15  19  20  21  
  On Entrance              12   | 6   6   7   9   15  15  20  19  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             26   | 13  18  21  26  20  21  26  25  
  Greatest Support         40   | 20  20  20  30  30  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  
  Average Capacity         9    | .   8   10  10  10  10  10  8   
  Most Carried             10   | .   8   10  9   8   10  10  10  
  Average Carried          7    | .   6   7   6   8   8   8   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  8   
  Final Carried            10   | 6   6   9   8   8   10  9   7   

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Matter Collected           2219 | 200  68   66   407  .    .    647  831  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2794 | .    146  80   794  .    .    649  1125 
  Parts                    161  | .    13   6    39   .    .    54   49   
Haulers Intercepted        6    | .    1    .    3    .    .    .    2    
Recyclers Shooed           3    | .    .    .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Combat Hostiles Destroyed  62   | .   4   2   13  .   .   26  17  
  Guns                     60   | .   4   2   13  .   .   24  17  
  Cannons                  2    | .   .   .   .   .   .   2   .   
Classes Destroyed          11   | .   4   1   3   .   .   1   2   
  Worker                   2    | .   1   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Hauler                   6    | .   1   .   3   .   .   .   2   
  Recycler                 2    | .   .   .   1   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   2   
  Watcher                  2    | .   .   .   2   .   .   .   .   
  Swarmer                  18   | .   3   1   .   .   .   14  .   
  Grunt                    35   | .   1   .   12  .   .   9   13  
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   1   .   .   .   1   2   
  Hunter                   4    | .   .   .   .   .   .   2   2   
Best Kill Streak           6    | .   3   1   4   .   .   5   6   
  Combat Bots Only         6    | .   2   1   3   .   .   5   6   
Max Kills in Single Turn   2    | .   1   1   1   .   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Hostile Shots Fired        323  | .    26   9    65   .    .    128  95   
  Missed                   91   | .    5    4    14   .    .    36   32   
Damage Taken               2969 | .    199  48   676  .    .    1070 976  
  Core                     406  | .    29   .    81   .    .    172  124  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   139  | .    .    .    139  .    .    .    .    
Core Remaining (%)         89   | 100  .    88   .    79   .    .    .    
Volleys Fired              221  | .    20   6    55   .    .    68   72   
  Largest                  2    | .    2    2    2    .    .    2    2    
  Hottest                  100  | .    100  70   81   .    .    72   53   
Shots Fired                431  | .    39   12   110  .    .    127  143  
  Gun                      416  | .    39   12   110  .    .    112  143  
  Cannon                   15   | .    .    .    .    .    .    15   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  346  | .    8    6    62   .    .    127  143  
  Thermal                  72   | .    31   2    39   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    .    4    9    .    .    .    .    
  Robot Hit Streak         13   | .    7    11   12   .    .    10   13   
  Robot Miss Streak        5    | .    3    1    4    .    .    5    5    
  Penetration Max          1    | .    .    .    .    .    .    1    1    
  Secondary Targets        6    | .    .    .    2    .    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    
Shots Hit Robots           280  | .    20   8    78   .    .    75   99   
  Core Hits                136  | .    9    3    35   .    .    45   44   
  Critical Kills           3    | .    .    .    .    .    .    1    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    2    .    5    .    .    1    2    
    Burn                   7    | .    2    .    5    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4900 | .    242  80   1382 .    .    1455 1741 
  Guns                     4678 | .    242  80   1382 .    .    1235 1739 
  Cannons                  220  | .    .    .    .    .    .    220  .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  4035 | .    23   24   794  .    .    1455 1739 
  Thermal                  755  | .    219  24   512  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          108  | .    .    32   76   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    5    16   
    Message Errors         6    | .    .    .    .    .    .    2    4    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    
    Energy Discharges      5    | .    .    .    .    .    .    2    3    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    6    .    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        304  | .    304  50   36   .    .    13   265  
  Average Temperature      70   | .    96   22   13   .    .    6    115  
  Received Heat Transfer   1239 | .    54   9    384  .    .    396  396  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    .    .    .    
  Heat Transferred         2418 | .    790  74   1554 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Peak Influence             969  | .   166 109 363 141 58  969 792 
  Initial                  471  | .   .   64  42  141 54  37  471 
  Average                  405  | .   72  94  215 141 54  586 618 
Maximum Alert Level        3    | .   .   .   1   .   .   3   3   
  Low Security (%)         35   | .   100 100 39  100 100 15  .   
  Level 1                  15   | .   .   .   60  .   .   10  .   
  Level 2                  30   | .   .   .   .   .   .   34  79  
  Level 3                  17   | .   .   .   .   .   .   38  20  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   1   .   .   .   5   
  Investigation            4    | .   .   1   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Distress Signals           11   | .   .   .   3   .   .   .   8   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   10  2   27  .   .   30  30  
  Peak Tracking Total      7    | .   4   3   6   .   .   7   7   
  Tactical Retreats        5    | .   1   .   3   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Traps Triggered            4    | .   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Disabled          7    | .   .   .   2   .   .   4   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Accessed          17   | .   3   1   2   .   1   3   7   
  Terminals                13   | .   3   .   1   .   .   3   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                48   | .   9   1   8   .   2   8   20  
  Successful               24   | .   6   1   5   .   1   1   10  
  Failed                   24   | .   3   .   3   .   1   7   10  
    Catastrophic           6    | .   1   .   .   .   .   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   28   | .   7   .   1   .   .   6   14  
  Terminals                37   | .   9   .   2   .   .   8   18  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             7    | .   3   1   .   .   .   .   3   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   3   .   .   .   .   1   5   
  Terminals                9    | .   3   .   .   .   .   1   5   
    Botnet                 9    | .   3   .   .   .   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   2   .   1   3   7   
  Full Trace Events        4    | .   .   .   .   .   .   1   3   
  Feedback Events          2    | .   .   .   .   .   .   1   1   
    Corruption             2    | .   .   .   .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   14  .   
  Machine Destruction      14   | .   .   .   .   .   .   14  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Total Allies               2    | .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   
  Highest-Rated Group      45   | .   .   .   .   .   .   45  .   
  Highest-Rated Ally       25   | .   .   .   .   .   .   25  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   .   
  Total Damage             198  | .   .   .   .   .   .   198 .   
  Kills                    4    | .   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Turns Passed               3189 | .    313  321  645  17   65   1066 762  
Spaces Moved               1741 | 1    191  227  236  14   47   642  383  
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1741 | 1    191  227  236  14   47   642  383  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  120  120  120  
  Average Speed            121  | 120  120  121  126  120  120  120  123  
  Slowest Speed            190  | 120  120  190  190  120  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 2    38   50   34   6    6    59   32   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    .    1    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    1    1    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Total                      2408 | .   238 263 471 14  55  814 553 
  Wait                     262  | .   14  13  146 1   .   38  50  
  Move                     1734 | .   190 226 235 13  46  641 383 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  27   | .   2   5   4   .   3   5   8   
  Fast Attach              16   | .   2   2   6   .   .   1   5   
  Attach                   16   | .   1   1   5   .   3   3   3   
  Detach                   4    | .   .   1   2   .   1   .   .   
  Swap                     38   | .   3   3   8   .   2   11  11  
  Drop                     54   | .   6   6   10  .   .   12  20  
  Fire                     221  | .   20  6   55  .   .   68  72  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   .   14  .   
  Rewire                   21   | .   .   .   .   .   .   21  .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 13)
  285 | -10/Materials | Discovered new exit (range 13)
  314 | -10/Materials | Entered Mines
  327 | -10/Mines     | Build established: Mutant
  370 | -10/Mines     | Met a Derelict bent on vengeance
  373 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  521 | -10/Mines     | Learned location of 1 exit from Materials
  523 | -10/Mines     | Met a Derelict shopkeep closing up shop
  630 | -10/Mines     | Discovered new exit (range 5)
  635 | -10/Mines     | Entered Materials
  635 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  636 | -9/Materials  | Identified exit to Materials
 1004 | -9/Materials  | Repaired Hpw. Shotgun
 1032 | -9/Materials  | Repaired Aluminum Leg
 1264 | -9/Materials  | Discovered new exit (range 6)
 1280 | -9/Materials  | Entered Mines
 1282 | -9/Mines      | Discovered exit to Materials (range 11)
 1295 | -9/Mines      | Assembled infested the area
 1297 | -9/Mines      | Entered Materials
 1297 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1361 | -8/Materials  | Identified exit to Garrison
 1362 | -8/Materials  | Entered Garrison
 1390 | -8/Garrison   | Triggered checkpoint
 1419 | -8/Garrison   | Garrison Relay disabled
 1430 | -8/Garrison   | Build established: Scavenger-Mutant
 1468 | -8/Garrison   | Triggered checkpoint
 1581 | -8/Garrison   | Discovered new exit (range 8)
 1595 | -8/Garrison   | Identified exit to Materials
 1622 | -8/Garrison   | Triggered checkpoint
 1657 | -8/Garrison   | Garrison Relay disabled
 1698 | -8/Garrison   | Triggered checkpoint
 1750 | -8/Garrison   | Triggered checkpoint
 1850 | -8/Garrison   | Discovered exit to Materials (range 12)
 2014 | -8/Garrison   | Garrison Relay disabled
 2257 | -8/Garrison   | Discovered exit to Materials (range 12)
 2304 | -8/Garrison   | Triggered checkpoint
 2333 | -8/Garrison   | Garrison Relay disabled
 2428 | -8/Garrison   | Entered Materials
 3104 | -8/Materials  | Core integrity fell below 50%
 3190 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03129_ R-06 Scavenger collects Wheel.
03131_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit.
03132_ Kicked R-06 Scavenger.
03154_ Penetrated by Slug.
03156_ T,%SL==DZ9NH PLYK,G:|MQW
03159_ Slug penetrates H-55 Commando.
03163_ Penetrated by Slug. <x2>
03167_ H-55 Commando destroyed.
03167_ Slug penetrates R-06 Scavenger.
03167_ R-06 Scavenger destroyed.
03168_ K-01 Serf collects debris.
03172_ System corrupted: Energy discharge (-36).
03173_ R-06 Scavenger collects Assault Rifle.
03174_ Acquired 51 matter.
03175_ Acquired 55 matter.
03177_ K-01 Serf collects debris.
03177_ R-06 Scavenger collects Sml. Storage Unit.
03180_ K-01 Serf collects debris.
03182_ R-06 Scavenger collects Com. Wheel.
03184_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????? ?????????? |
| ??????????????????????????????????????? ?????????? |
| ??????????????????????????????????????? ?????????? |
| ??????????????????????????????????????? ?????????? |
| ??????????????????????????????????????? ?????????? |
| ?????????????????????????????????????##+########## |
| ?????????????????????????????#???????#             |
| ?????????????????????????????#     ###             |
| ??????????????????????????                      [  |
| ??????????????????????? Yw???#     #####%  #####+# |
| ??????????????????????    ?????????????#    "# [/  |
| ??????????????????????#   ?????????????#   T"# T   |
| ????????????##?#??????#   ??????########   ""#     |
| ????????????? # ##????#k  +?????#      #   ###     |
| ?????????????    #????#   #?????#  "T"=#   #?#     |
| ??????????????   #????#   #?????#   ! [/   #?#     |
| ?????#####????   #????#   #?????#      #   #?##### |
| ?????#   ###### #?????#   #?????#    =*#%  #?????? |
| ?????#      *   #?????#   #?????#      #   #?????? |
| ?????#   ###### #?????#   #?????########   #?????? |
| ?????## ####### #?????#  k#?????# """  #   #?????? |
| ####### # | ! # #?????#   #???### "Y"  #   #?????? |
|         +     # #?????#   #??   # " "  +   #?????? |
| ####### #     # #?????#   #??   #      #   #??"""  |
| ??????# #     # #?????#  @#? "  #      #   #??"""" |
| ??????# ####### #?????#   #?""" #     ?#   #?""""" |
| ??????# #???### ###???#   # """ ######?#   #?""""" |
| ??????# #####     #####r  # """ #??????#   #  """  |
| ??????#       ""    % r   +  "" #??????#   #       |
| ??????# ##### T           # """ #??????#   +   !   |
| ??????# #???#             # ""  #??????#   ####### |
| ??????# #???#   % #########?""  #??????#   #?      |
| ???####/######   ########??? "  ########   #     " |
| ???#         #   # ]    #????   #      #   #     " |
| ???# "Y" /   +  %+    T #????####      #   +     " |
| ???# """     #   #      #???????#      #   #       |
| ???#         #   #      #???????#      +   #     " |
| ???###########   #     ]#???????#   [  #   #?    " |
| ????????######   #      #???????# ! [  #   #?    " |
| ????????#       %###################+###   #??     |
| ????????#                       +    ! #   #??#### |
| ????????#        ########+####### !  [ #   #?????? |
| ????????#=! ######?????     ????#      #   #?????? |
| ????????#!% #????????         ??#   "" +   #?????? |
| ????????#!!!#???????#         #?#  S"" #   #?????? |
| ????????#  [#???????#         #?#  ""  #   #?????? |
| ??????###   ###?????###########?# ######^  #?????? |
| ??????#       #?????????????????###????     ?????? |
| ??##+##       #????????????????????????     ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5
Authchip Count             2

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TripodTargetFilter
  Manual?         0
Play Time         00:44:40
  Cumulative      63.7 hours
  Start           2024.11.03 @ 15:25:44
  End             2024.11.04 @ 00:12:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          45
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 18f72e53-376f-44c1-92b5-a8b17497142c