Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 18:38:12 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (283) 1415 Value Destroyed (8377) 8377 Prototype IDs (40) 800 Alien Tech Used (3) 600 Bonus (6602) 6602 TOTAL SCORE: 26994 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 1467 Awakened Behemoth Slayer 1000 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 MAIN.C Attacked Warlord 500 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Met R17 at Research 2000 Scanned by Researcher 500 Friendly Fire -1081 Cogmind --------- Core Integrity 847/1450 Matter 300/300 Energy 23/150 System Corruption 15% Temperature Cool (0) Movement Hovering (55) Location -2/Research Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (7) --- Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Large Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Improved Hacking Suite > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Matter Compressor (250) Experimental Sensor Array Improved Reaction Control System Long-range Tractor Beam Subatomic Replicator Compact HERF Cannon Enhanced Nova Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Improved Antigrav System Combat Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Gravity Neutralizer Advanced Visual Processing Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Centrium Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Nova Cannon Enhanced Nova Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Gravmag Array Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Matter Compressor Advanced ECM Suite Improved Reaction Control System Improved Cloaking Device Centrium Medium Armor Plating Long-range Tractor Beam Subatomic Replicator Heavy Shock Bomb Launcher DRS Beacon [Rating: 191] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Compact Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Launcher Heavy Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Slots Evolved 16 | . . . 2 . 2 . . . 4 . . . . . . 2 . . 2 . . . . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 5 | . . . 1 . 1 . . . 2 . . . . . . . . . 1 . . . . . . . Utility 8 | . . . 1 . 1 . . . 2 . . . . . . 1 . . . . . . . 2 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 173 | 3 8 7 19 2 27 10 1 6 14 3 7 . 1 1 . 8 11 8 7 2 . . . 9 1 18 Power 28 | . 1 . 2 1 . 1 . 1 1 1 . . . 1 . 2 5 3 1 . . . . 1 1 6 Engine 12 | . 1 . 2 1 . 1 . 1 1 . . . . . . . 3 2 . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . 2 Reactor 11 | . . . . . . . . . . 1 . . . 1 . 1 . 1 1 . . . . 1 1 4 Propulsion 61 | 2 2 1 9 1 11 5 1 3 7 . 4 . . . . 2 1 1 3 . . . . 3 . 5 Treads 36 | 2 2 1 9 1 11 5 1 3 1 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . . . 6 . 4 . . . . 2 1 1 3 . . . . 3 . 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 46 | 1 2 3 4 . 10 2 . 2 3 1 3 . 1 . . 2 2 4 1 1 . . . 2 . 2 Device 24 | 1 1 3 1 . 4 1 . 2 1 . 2 . 1 . . 1 . 1 1 1 . . . 2 . 1 Storage 5 | . 1 . . . 2 . . . 1 . . . . . . . . 1 . . . . . . . . Processor 4 | . . . 2 . . . . . 1 . . . . . . 1 . . . . . . . . . . Hackware 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Protection 10 | . . . . . 3 1 . . . 1 1 . . . . . 2 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 38 | . 3 3 4 . 6 2 . . 3 1 . . . . . 2 3 . 2 1 . . . 3 . 5 Energy Gun 13 | . 2 2 1 . 5 2 . . . 1 . . . . . . . . . . . . . . . . Energy Cannon 13 | . . . . . . . . . 3 . . . . . . 1 1 . 2 . . . . 2 . 4 Ballistic Gun 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . 1 1 . . . 1 1 . . . . 1 . 3 . 1 . . . . 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Parts Lost 46 | . 1 2 3 . 8 1 . . 1 . 1 . . . . 1 2 2 . . . . . . 1 23 Power 7 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 5 Propulsion 14 | . . 1 1 . 3 . . . . . 1 . . . . 1 1 2 . . . . . . . 4 Utility 16 | . 1 . 1 . 2 1 . . 1 . . . . . . . . . . . . . . . . 10 Weapon 9 | . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . 1 4 Highest Loss Streak 14 | . 1 1 1 . 2 1 . . 1 . 1 . . . . 1 2 1 . . . . . . 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 6 11 14 14 14 15 19 20 19 17 9 9 9 9 9 9 8 8 9 12 12 12 12 12 12 12 13 Power 1 | 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Propulsion 2 | 4 5 6 3 2 1 3 3 2 1 . . . . . . . . . . 2 2 2 2 2 2 4 Utility 7 | . 2 4 6 7 8 9 10 10 8 6 6 6 6 6 6 5 5 5 7 7 7 7 7 6 7 4 Weapon 3 | 1 2 2 3 3 4 4 4 4 5 2 2 2 2 2 2 2 2 3 3 2 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 48 | 4 3 4 8 1 5 . . 2 3 . 1 . . 2 . . . . 3 . . . . . 1 11 Power 5 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 11 | . 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . . 6 Utility 18 | 1 1 . 2 1 3 . . 2 1 . 1 . . 1 . . . . 3 . . . . . . 2 Weapon 11 | 2 . 3 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 Tool/Special 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 96 99 99 100 98 100 100 100 98 100 92 86 86 86 86 86 85 80 86 89 90 90 90 89 89 83 Engine 6 | . 14 14 11 11 9 9 9 9 6 4 . . . . . . 7 8 . . . . . . . . Reactor 2 | . . . . . . . . . . 1 6 6 6 6 6 5 . . 9 10 10 10 10 9 9 8 Treads 20 | . 28 28 32 33 35 36 36 36 34 . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . 4 40 32 26 26 26 26 22 20 16 23 25 25 25 25 21 22 22 Device 11 | . 10 14 11 11 9 9 9 10 12 13 13 13 13 13 13 11 11 11 14 14 15 15 15 17 17 16 Storage 8 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 Processor 10 | . . . 4 11 9 9 9 9 12 13 13 13 13 13 13 16 17 17 15 15 15 15 15 13 13 9 Protection 4 | . . . . . 7 9 9 7 6 6 6 6 6 6 6 5 5 5 . . . . . 4 4 2 Energy Gun 9 | . 13 19 15 10 17 17 18 18 1 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 6 5 6 6 6 6 6 4 6 4 9 13 15 15 15 13 12 8 Ballistic Gun 2 | . 14 7 6 11 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 4 6 6 6 6 6 6 5 2 . 4 5 5 5 5 2 . . Peak Build Rating 191 | 7 9 17 22 25 32 34 34 42 66 74 81 81 81 81 81 92 87 100 125 130 129 129 129 159 163 191 Average Rating 59 | 6 7 10 20 23 29 33 34 36 57 66 76 81 81 80 81 89 78 81 120 128 129 129 129 150 157 159 On Entrance 73 | 6 7 9 13 22 25 31 34 34 40 66 70 81 81 81 81 81 87 80 100 125 129 129 129 129 158 153 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 12 30 32 38 38 61 62 61 62 73 47 49 49 51 49 45 60 66 62 72 88 82 82 82 95 96 116 Greatest Support 132 | 40 40 40 60 60 82 82 82 92 132 55 61 59 59 59 59 63 65 78 102 102 86 86 86 108 94 115 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . . 1 1 1 1 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 8 13 15 15 15 15 20 20 20 18 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Most Carried 20 | 7 15 15 15 15 20 20 20 20 20 10 10 10 10 10 10 10 10 12 15 15 14 14 14 15 15 15 Average Carried 14 | 6 11 14 14 14 15 19 20 19 18 10 9 10 10 9 10 9 9 10 14 14 14 14 14 14 14 14 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Final Carried 20 | 7 15 15 15 15 19 20 20 20 10 10 10 10 10 10 10 9 10 12 15 14 14 14 14 15 15 14 Class Distribution -------------------- 53% | Mutant 21% | Scavenger-Mutant 10% | Scavenger-Ninja 9% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Ninja | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Mutant | -5/Cetus Scavenger-Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Warlord Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Quarantine Infiltrator-Ninja | -2/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Matter Collected 4794 | 169 241 138 666 163 520 250 10 308 527 49 102 . 39 10 . 60 481 179 130 121 . . . 220 50 361 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12330 | 29 662 332 880 316 1685 1149 168 . 1265 60 661 28 105 77 202 454 2132 108 241 323 288 . . 189 217 759 Parts 577 | 5 42 18 64 25 78 62 9 . 31 . 11 . . . . 25 77 7 5 8 6 . . 13 15 76 Haulers Intercepted 20 | . 1 . 3 . 5 4 . . 3 . 1 . . . . 1 2 . . . . . . . . . Recyclers Shooed 13 | 1 1 2 2 1 . . . . 1 . 1 . . . . 1 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . . . 1 . . . . 3 4 . . . . . Prevented 9 | . . . . . . . . . . . . . . . 3 . . . . . 6 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Combat Hostiles Destroyed 182 | . 15 10 25 15 31 20 3 . 12 . 1 . . . . 9 19 . . 5 2 . . 1 3 11 Melee 5 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 2 Guns 84 | . 7 6 13 11 24 20 3 . . . . . . . . . . . . . . . . . . . Cannons 24 | . . . . . . . . . 5 . . . . . . 3 7 . . 1 . . . . 2 6 AOE 43 | . 7 4 11 4 5 . . . . . . . . . . 5 3 . . 3 . . . . . 1 Classes Destroyed 20 | 1 8 1 1 2 1 . . . 1 . . . . . 1 . 2 . . . . . . . 1 1 Worker 15 | . . 2 2 . 1 . . . 2 . 3 . . . . 2 . . 2 . . . . . . 1 Builder 10 | . 1 . . . 1 . . . 1 . . . . . . 1 1 . 1 . . . . 1 1 2 Tunneler 10 | 1 1 . . . 1 . . . . . 1 . . . . 1 1 . 2 . . . . 1 . 1 Hauler 20 | . 1 . 3 . 5 4 . . 3 . 1 . . . . 1 2 . . . . . . . . . Recycler 16 | . 1 1 1 . 3 . . . 1 . 3 . . . . 2 4 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 5 | . 1 . . . . . . . 1 . 2 . . . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Watcher 24 | . 1 . 4 . 2 1 . . 2 . 1 . . . 2 2 3 1 4 . . . . . . 1 Swarmer 65 | . 3 6 15 10 7 4 . . . . . . . . . 9 4 . . 5 . . . . . 2 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 51 | . 11 4 2 3 14 5 . . 9 . . . . . . . 3 . . . . . . . . . Duelist 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 38 | . . . 8 . 7 10 3 . . . 1 . . . . . 9 . . . . . . . . . Hunter 7 | . . . . . 2 1 . . . . . . . . . . 1 . . . 2 . . . 1 . Programmer 10 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 6 Behemoth 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | 1 5 5 6 6 5 6 1 . 7 . 3 . . . 1 8 5 1 3 4 2 . . 1 3 3 Combat Bots Only 6 | . 4 4 4 6 5 6 1 . 6 . 1 . . . . 5 5 . . 4 2 . . 1 2 3 Max Kills in Single Turn 7 | 1 3 4 4 3 2 1 1 . 1 . 1 1 . . 1 7 2 1 1 3 1 . . 1 1 1 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 3 4 3 2 . . . . . . . . . . 3 2 . . 3 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . A7 (-5/Cetus) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Hostile Shots Fired 1127 | . 50 42 88 38 163 101 4 . 77 . 30 . 12 . 4 31 81 22 . 14 2 . 5 13 86 264 Missed 411 | . 16 10 26 9 45 33 . . 29 . 12 . 6 . 2 14 30 7 . 3 1 . 5 6 50 107 Hits 716 | . 34 32 62 29 118 68 4 . 48 . 18 . 6 . 2 17 51 15 . 11 1 . . 7 36 157 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Projectile 710 | . 34 32 62 29 118 68 4 . 48 . 18 . 6 . 2 17 51 15 . 11 1 . . 7 36 151 AOE 5 | . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . Critical Strikes 39 | . 1 . . . 8 3 . . 3 . . . . . . 1 3 5 . . . . . . 3 12 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 12724 | . 466 485 707 267 1722 911 60 . 912 . 214 . 19 . 39 433 1154 394 . 160 23 . . 72 736 3950 Core 1849 | . 65 114 131 42 155 61 14 . 109 . 39 . . . . 48 233 65 . 12 . . . 36 122 603 Absorbed by Shields 203 | . . . . . . . . . . . . . . . . . 137 66 . . . . . . . . Regen/Repaired (Parts) 712 | . . . 11 . . . . 484 . . . . . . . . . . 178 . . 39 . . . . Core Remaining (%) 71 | 100 . 28 . 56 . . . 58 . . . . . . 82 . . 65 . . . . 98 . 87 . Volleys Fired 620 | 4 57 23 62 23 92 69 6 . 32 . 24 7 . . 1 26 87 14 14 16 3 . 3 1 23 33 Largest 2 | 2 2 2 2 2 2 2 2 . 2 . 1 1 . . 1 1 2 2 1 1 1 . 1 1 2 2 Hottest 240 | 70 70 105 128 81 131 122 122 . 170 . 90 90 . . 90 90 171 171 90 90 90 . 90 90 175 240 Shots Fired 984 | 8 106 42 117 44 179 138 12 . 56 . 24 8 . . 1 26 94 17 14 16 3 . 3 1 24 51 Gun 630 | 8 101 40 113 42 174 138 12 . 2 . . . . . . . . . . . . . . . . . Cannon 315 | . . . . . . . . . 54 . 24 8 . . 1 24 84 14 14 13 3 . 3 1 24 48 Launcher 37 | . 5 2 4 2 5 . . . . . . . . . . . 10 3 . 3 . . . . . 3 Special 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 134 | 4 52 16 34 21 7 . . . . . . . . . . . . . . . . . . . . . Thermal 730 | 4 49 21 79 21 167 138 12 . 56 . 24 8 . . 1 24 30 6 8 13 2 . 3 1 15 48 Explosive 20 | . 5 2 4 2 5 . . . . . . . . . . 2 . . . . . . . . . . Electromagnetic 100 | . . 3 . . . . . . . . . . . . . . 64 11 6 3 1 . . . 9 3 Robot Hit Streak 25 | 5 12 16 19 25 22 20 10 . 16 . 5 5 . . . 8 15 8 6 2 3 . . . 4 5 Robot Miss Streak 4 | 3 3 4 3 3 3 3 1 . 3 . 2 . . . . 1 3 1 2 2 . . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 . 2 1 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 728 | 5 71 30 82 35 141 94 9 . 58 1 17 1 2 2 7 15 74 16 10 8 7 . . 4 9 30 Core Hits 327 | 3 36 21 41 19 65 34 3 . 16 . 2 1 . . . 13 34 7 3 5 1 . . 1 5 17 Critical Kills 8 | . 1 . . . . . . . 2 . . . . . . 1 . . 1 1 1 . . . . 1 Critical Parts Destroyed 25 | . . . . . . . . . 8 1 5 . 2 1 2 1 . . 1 1 2 . . 1 . . Critical Strikes 64 | 1 1 1 2 2 6 9 1 . 10 1 5 . 2 1 2 2 3 . 2 3 3 . . 2 1 4 Burn 22 | 1 . 1 2 2 6 9 1 . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . 2 . . . . . . 1 . . . 1 . . . . . 1 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Smash 28 | . . . . . . . . . 8 1 5 . 2 1 2 1 . . 2 2 3 . . 1 . . Impale 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 3 Melee Attacks 332 | . . . 2 . 1 6 . . 31 2 47 8 3 3 14 34 25 3 42 12 12 . 2 11 27 47 Impact 230 | . . . 2 . 1 6 . . 31 2 47 8 3 3 14 34 7 . 40 12 12 . 2 6 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 102 | . . . . . . . . . . . . . . . . . 18 3 2 . . . . 5 27 47 Sneak Attacks 39 | . . . . . . . . . 6 . 9 . . . 2 3 6 3 5 . . . . 2 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25905 | 53 1181 634 2371 883 3409 1891 194 . 2255 91 1205 31 190 194 536 1794 3569 1082 887 689 486 . . 252 493 1535 Guns 7721 | 53 671 337 1394 575 2590 1887 194 . 20 . . . . . . . . . . . . . . . . . Cannons 5587 | . . . . . . . . . 1049 . 192 31 . . . 309 2092 453 210 67 37 . . . 321 826 Explosions 5149 | . 472 282 944 297 793 . . . . . . . . . . 1020 501 480 . 189 . . . . . 171 Melee 7236 | . . . . . . . . . 1186 91 1013 . 190 194 536 380 976 149 677 433 449 . . 252 172 538 Ramming 127 | . 38 15 33 11 26 4 . . . . . . . . . . . . . . . . . . . . Kinetic 1167 | 28 285 99 379 285 91 . . . . . . . . . . . . . . . . . . . . . Thermal 10454 | 25 386 227 1015 290 2499 1887 194 . 1069 . 192 31 . . . 309 833 389 . 137 . . . . 100 871 Explosive 3808 | . 472 282 944 297 793 . . . . . . . . . . 1020 . . . . . . . . . . Electromagnetic 3028 | . . 11 . . . . . . . . . . . . . . 1760 544 210 119 37 . . . 221 126 Impact 5608 | . . . . . . . . . 1186 91 1013 . 190 194 536 380 330 . 677 433 449 . . 129 . . Slashing 85 | . . . . . . . . . . . . . . . . 85 . . . . . . . . . . Piercing 1628 | . . . . . . . . . . . . . . . . . 646 149 . . . . . 123 172 538 Highest Corruption 15 | . . . . . 3 . . . 2 2 2 2 2 2 . . 5 5 . . . . . . 4 15 Average Corruption 3 | . . . . . 1 . . . 1 2 2 2 2 2 . . 5 5 . . . . . . 4 7 Corruption Purged 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 86 | . . . . . 4 . . . 10 3 14 4 6 . . . 6 15 . . . . . . . 24 Message Errors 24 | . . . . . 1 . . . 1 1 5 1 1 . . . 1 3 . . . . . . . 10 Matter Fused 15 | . . . . . 1 . . . 1 1 2 1 1 . . . 1 3 . . . . . . . 4 Heat Flow Errors 7 | . . . . . . . . . 2 . 1 1 1 . . . . 1 . . . . . . . 1 Energy Discharges 17 | . . . . . 1 . . . 3 1 2 . 2 . . . . 2 . . . . . . . 6 Parts Rejected 3 | . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . Data Loss (minor) 10 | . . . . . . . . . 2 . 1 . . . . . 4 2 . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4491 | . 17 . 89 5 25 . . . 835 91 797 . 190 183 441 300 326 12 335 154 391 . . 129 52 119 Projectiles 197 | . . . . . . . . . 4 . 12 . . . . 35 55 12 19 8 . . . . 34 18 Explosions 257 | . 17 . 89 5 25 . . . . . . . . . . 76 19 . . . . . . . . 26 Melee 4037 | . . . . . . . . . 831 91 785 . 190 183 441 189 252 . 316 146 391 . . 129 18 75 Knockbacks 18 | . 1 . . 1 . . . . 5 1 3 . . . . 2 . . 2 3 . . . . . . Impact 18 | . 1 . . 1 . . . . 5 1 3 . . . . 2 . . 2 3 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 271 | . 54 . . . 34 . . . . . . . . . . . 9 . . . . . . . . 174 Shots 10 | . 3 . . . 2 . . . . . . . . . . . 1 . . . . . . . . 4 Rammed 27 | . 6 3 10 3 3 2 . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . 6 3 10 3 5 2 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | 60 134 153 144 22 215 198 45 . 232 2 246 148 138 . 56 198 306 160 168 281 58 8 112 58 36 338 Average Temperature 46 | 30 38 75 31 7 52 45 21 . 65 2 73 54 78 . 28 73 87 44 27 47 7 4 9 16 14 138 Received Heat Transfer 2520 | . 237 105 144 48 873 342 18 . 426 . 78 . 9 . 18 . 123 9 . . . . . 9 . 81 Effects 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . . . . . . . 9 1 5 . . . . 2 9 . 5 3 1 . . . . . Combat Hostiles 17 | . . . . . . . . . 5 . 1 . . . . . 7 . . 3 1 . . . . . Parts Fried 61 | . . . . . . . . . 12 1 12 . . . 7 3 9 . 11 1 2 . . 2 1 . Impact Corruptions 109 | . . . . . . . . . 17 3 23 . 6 6 13 5 3 . 9 10 11 . . 3 . . Robots Melted 11 | . 1 . 1 . 2 . . . 3 . . . . . . 1 1 . . 1 . . . . . 1 Combat Hostiles 10 | . 1 . 1 . 2 . . . 2 . . . . . . 1 1 . . 1 . . . . . 1 Parts Melted 60 | . . . 9 2 9 14 1 . 5 . . . . . . 3 10 . . 1 . . . . . 6 Heat Transferred 20208 | 148 1147 629 2405 758 5550 4144 407 . 2037 . 300 50 . . . 333 951 422 . 174 . . . . 74 679 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . 1 1 . 2 . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Maximum Alert Level 2 | . . . 1 . 1 1 . . . . . . . . . 1 2 1 1 . . . . . . 1 Low Security (%) 85 | 100 100 100 80 100 51 70 100 . 100 100 100 . . . . 90 69 98 94 . . . . 100 100 74 Level 1 14 | . . . 19 . 48 29 . . . . . . . . . 9 21 1 5 . . . . . . 25 Level 2 . | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 463 | 5 106 143 276 198 307 250 75 . 147 52 52 . . . . 315 463 209 249 . . . . 50 98 264 Initial 147 | . . 22 . 94 25 126 75 . . 51 . . . . . . 147 137 94 . . . . . . 32 Average 96 | . 34 39 109 117 165 170 20 . 32 20 11 . . . . 54 179 109 122 . . . . 6 36 144 Influence Increases 8613 | 5 437 284 804 450 916 632 245 . 434 1 279 . 35 10 20 484 1253 332 613 135 65 . 15 123 252 789 Destroy 0b10 Robot/C 4360 | . 280 200 500 360 620 400 60 . 260 . 20 . . . . 180 620 160 260 100 40 . . 20 60 220 Destroy 0b10 Robot/NC 565 | 5 30 15 50 5 75 25 . . 50 . 55 . 5 10 20 45 65 10 45 10 . . . 10 10 25 Destroy Leader 908 | . 74 40 144 60 156 140 . . 60 . 12 . . . . 16 56 . 48 10 10 . . 10 10 62 Allied During Kill 343 | . . . . 11 . . . . 1 . . . . . . . 187 106 38 . . . . . . . Successful Hack 414 | . 28 . 34 . 12 29 5 . 37 . 28 . . . . 12 61 . 72 . . . . 69 13 14 Select Force Hacks 180 | . . . . . . . 180 . . . . . . . . . . . . . . . . . . . Disable Machine 270 | . . 15 30 . . 30 . . . . 15 . . . . 15 15 . 60 . . . . . 60 30 Destroy Structure 718 | . 25 14 46 14 38 8 . . 11 1 44 . . . . 126 24 56 90 . . . . 14 54 153 Partial Spotted 120 | . . . . . . . . . . . 15 . . . . 30 15 . . . . . . . 15 45 Lose Combat Pursuer 735 | . . . . . 15 . . . 15 . 90 . 30 . . 60 210 . . 15 15 . 15 . 30 240 Influence Decreases 8493 | 5 378 343 562 626 683 736 440 . 287 148 237 42 25 20 20 183 1308 409 633 254 95 . 15 123 194 727 Entered New Map 1067 | . . 37 . 148 41 173 120 . . 96 . 16 . 10 . . 154 109 75 56 6 . . . . 26 Time Decay 5909 | 5 368 286 427 428 562 553 320 . 275 52 237 26 25 10 20 173 534 180 458 198 89 . 15 113 184 371 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Lost Part 440 | . 10 20 30 . 80 10 . . . . . . . . . 10 20 20 . . . . . . 10 230 Lost Ally 572 | . . . . 50 . . . . 12 . . . . . . . 300 100 100 . . . . 10 . . Purge Threat 405 | . . . 105 . . . . . . . . . . . . . 300 . . . . . . . . . Squads Dispatched 64 | . 2 1 3 1 4 1 . . 9 . 12 . . . . 5 4 . 10 . . . . 3 3 6 Investigation 28 | . . 1 1 . 1 . . . 2 . 6 . . . . 4 3 . 7 . . . . 1 . 2 Extermination 11 | . . . . . . . . . 3 . 2 . . . . 1 . . 2 . . . . . 1 2 Reinforcement 23 | . 2 . 2 . 3 1 . . 4 . 4 . . . . . . . 1 . . . . 2 2 2 Assault 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Distress Signals 22 | . 3 . 2 . 2 1 . . 2 . . . . . . 1 . 1 1 . . . . 2 . 7 Communications Jammed 92 | . . . . . . . . . . . 2 . . . 24 15 3 . 4 . . . . . 16 28 Distress Signals 73 | . . . . . . . . . . . 2 . . . 24 15 3 . 4 . . . . . 6 19 Times Spotted 371 | . 27 13 41 17 46 27 2 . 22 . 12 . 3 . 3 17 44 9 9 6 3 . 1 2 12 55 Peak Tracking Total 18 | . 5 3 4 5 6 6 . . 8 . 3 . 2 . 2 7 7 5 2 4 2 . 1 1 4 18 Tactical Retreats 31 | . . . . . 1 . . . 1 . 4 . 3 . . 1 9 . . 1 1 . 1 . 2 7 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Traps Triggered 16 | . . . 1 . 4 . . . 1 . 1 . . . . 3 4 . . . . . . . . 2 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Machines Disabled 20 | . . 1 2 . . 2 . . . . 1 . 1 . 1 1 1 . 4 . . . . . 4 2 Max in Single Turn 1 | . . 1 1 . . 1 . . . . 1 . 1 . 1 1 1 . 1 . . . . . 1 1 Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Machines Accessed 142 | . 5 2 12 . 9 10 12 4 7 . 14 2 1 1 1 8 15 1 19 . . 3 . 6 4 6 Terminals 82 | . 5 1 10 . 8 9 6 . 4 . 7 . . . 1 1 13 1 8 . . . . 3 3 2 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Repair Stations 3 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . Recycling Units 29 | . . . . . . . 6 . 2 . 6 . . . . 5 2 . 6 . . . . . . 2 Scanalyzers 6 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 1 2 Garrison Access 7 | . . . . . 1 1 . . . . 1 . . . . 1 . . 2 . . . . 1 . . Total Hacks 346 | . 15 3 41 . 35 34 27 21 13 . 33 5 1 4 1 12 30 1 33 . . 4 . 11 11 11 Successful 182 | . 8 1 18 . 17 18 10 21 5 . 16 5 1 4 1 6 13 1 20 . . 4 . 4 6 3 Failed 162 | . 7 2 22 . 18 16 17 . 8 . 16 . . . . 6 17 . 13 . . . . 7 5 8 Catastrophic 24 | . . . 1 . 3 . 2 . 4 . 2 . . . . 1 1 . 3 . . . . 3 1 3 Database Lockouts 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Manual 211 | . 13 2 32 . 21 25 25 . 11 . 24 . . . . 10 10 1 18 . . . . 5 7 7 Terminals 239 | . 15 2 38 . 33 32 17 . 8 . 22 . . . 1 2 28 1 20 . . . . 6 9 5 Fabricators 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . Repair Stations 6 | . . . 2 . . . . . 2 . . . . . . . . . 2 . . . . . . . Recycling Units 40 | . . . . . . . 10 . 3 . 10 . . . . 7 2 . 6 . . . . . . 2 Scanalyzers 11 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . 2 2 4 Garrison Access 10 | . . . . . 2 2 . . . . 1 . . . . 1 . . 2 . . . . 2 . . Terminal Hacks 89 | . 3 1 6 . 9 7 3 21 1 . 5 5 1 4 1 . 10 1 5 . . 4 . . 2 . Record 21 | . . . . . . . . 13 . . . 4 . . . . . . . . . 4 . . . . Part Schematic 5 | . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . Robot Analysis 12 | . . . . . 1 1 . 8 . . . . . . . . . . 2 . . . . . . . Prototype ID Bank 17 | . 3 . 2 . 4 4 1 . . . 1 . . . . . . . 1 . . . . . 1 . Open Door 13 | . . 1 . . . 1 . . . . . 1 1 . 1 . 7 1 . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . Alert Level 6 | . . . . . 1 1 1 . . . 1 . . . . . 1 . 1 . . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . Locate Traps 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Repair 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . 2 2 . Retrieve Study 7 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . 2 2 . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . Seal Access 3 | . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . Unauthorized Hacks 77 | . 5 . 9 . 7 11 7 . 4 . 10 . . . . 4 3 . 10 . . . . 2 2 3 Terminals 50 | . 5 . 9 . 7 11 1 . 3 . 4 . . . . . 1 . 4 . . . . 2 2 1 Assimilate 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Botnet 25 | . 2 . 2 . 1 3 1 . 3 . 4 . . . . . 1 . 3 . . . . 2 2 1 Operators 5 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . Skim 18 | . 2 . 5 . 5 6 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 27 | . . . . . . . 6 . 1 . 6 . . . . 4 2 . 6 . . . . . . 2 Tunnel 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Fedlink 21 | . . . . . . . . . 1 . 6 . . . . 4 2 . 6 . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 90 | . 5 1 12 . 8 9 8 . 6 . 7 . . . . 4 7 . 9 . . . . 6 4 4 Full Trace Events 4 | . . . . . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . 1 . . . . . . 19 . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . . . . . . 128 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . 2 2 . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Time 158 | . . . 108 . . . . . . . . . . . . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . 1 . . . . . . . 12 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Total Allies 33 | . . . 1 3 . . . . 1 . . . . . . . 22 5 1 . . . . . . . Largest Group 8 | . . . 1 3 1 . . . 1 . . . . . . . 8 6 5 1 1 1 1 1 . . Highest-Rated Group 626 | . . . 10 76 31 . . . 29 . . . . . . . 370 626 473 10 10 10 10 8 . . Highest-Rated Ally 159 | . . . 10 31 31 . . . 29 . . . . . . . 159 159 96 10 10 10 10 8 . . Initial UFD Resources 104 | . . . . . . . . . 24 34 34 48 48 48 51 51 69 73 76 98 98 98 101 101 101 104 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 297 | . . . . 13 7 . . . 6 . . . . . . . 159 49 63 . . . . . . . Total Damage 7560 | . . . . 255 82 . . . 93 . . . . . . . 2944 1828 2358 . . . . . . . Kills 44 | . . . . 4 2 . . . 1 . . . . . . . 15 9 13 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Active Infowar (turns) 12692 | 28 1230 703 49 . . . . . 966 157 975 298 277 391 566 569 1515 373 1140 415 507 288 402 608 387 848 Optics 7042 | . . . . . . . . . . . . . . . . 567 1515 373 1140 415 507 288 402 608 387 840 Sensors 9415 | . . 1 . . . . . . 966 157 960 298 277 391 566 551 803 . 1138 371 507 288 402 561 387 791 Seismic 2009 | 28 1230 702 49 . . . . . . . . . . . . . . . . . . . . . . . Cloaking 658 | . . . . . . . . . . . . . . . . . . . . . . . . 28 157 473 Jamming 8931 | . . . . . . . . . . . 967 298 249 391 566 569 1515 359 1105 414 507 288 402 608 371 322 ECM 181 | . . . . . . . . . . . . . 28 . . . . . . . . . . . 26 127 Robot Analysis Total 12 | . . . . . 1 1 . 8 . . . . . . . . . . 2 . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . . . . . 2 2 . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Turns Passed 24536 | 63 1632 975 2339 1048 2259 1617 1052 2512 1305 157 975 298 277 391 566 569 1515 373 1140 415 507 288 402 608 387 866 Spaces Moved 20387 | 29 842 537 1202 604 1119 641 648 1566 807 329 1425 571 510 836 503 795 1436 203 1601 532 603 522 354 901 337 934 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7727 | 29 842 537 1202 604 1119 641 648 1566 539 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12660 | . . . . . . . . . 268 329 1425 571 510 836 503 795 1436 203 1601 532 603 522 354 901 337 934 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 160 160 160 160 160 158 158 158 155 40 40 40 45 45 45 45 45 45 53 53 53 53 53 53 53 55 45 Average Speed 91 | 160 160 160 160 160 159 158 158 158 118 43 45 45 45 45 45 45 51 71 53 54 53 53 53 53 59 52 Slowest Speed 200 | 160 160 160 160 160 200 158 158 162 156 44 48 45 45 45 45 101 105 126 118 113 53 53 53 113 111 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 67 | 4 95 90 95 99 81 96 97 84 21 97 38 78 66 85 66 36 93 71 44 58 71 72 69 24 55 35 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 16 | . . . . 2 3 1 6 . . . 1 . . 2 1 . . . . . . . . . . . Known Exits Taken 19 | . . . 1 1 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 2 . 1 . . . 7 . . . 1 1 4 1 . . . . 2 1 . . . . . Spaces Dug 303 | . 5 . 16 . 12 5 . . 8 1 48 13 . . 3 38 5 . 39 13 8 . 4 7 28 50 Terrain Destroyed 492 | . 23 19 47 19 42 5 . . 8 1 50 13 . . 3 64 8 4 42 29 8 . 5 7 29 66 Melee 180 | . . . 2 . 1 5 . . 8 1 32 7 . . 2 29 3 . 34 6 6 . 2 6 16 20 Projectile 110 | . . . . . . . . . . . 18 6 . . 1 13 5 . 8 11 2 . 3 1 13 29 AOE 202 | . 23 19 45 19 41 . . . . . . . . . . 22 . 4 . 12 . . . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Res Qua Res Total 24619 | 37 1029 611 1503 645 1401 1092 665 1599 1024 339 1630 588 549 846 813 906 2055 405 1790 612 762 532 560 1000 440 1186 Wait 2416 | 1 100 23 170 1 101 339 10 13 87 . 104 3 35 . 296 8 262 166 101 43 145 11 202 53 37 105 Move 20361 | 28 841 536 1201 603 1118 640 647 1565 807 328 1424 570 509 835 502 794 1435 202 1600 531 602 521 353 900 335 934 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 113 | 1 9 6 12 4 18 5 . 5 13 1 2 . . 3 . 2 1 2 10 . . . . 6 2 11 Fast Attach 52 | 1 1 1 2 . 6 . . 1 2 1 2 . . . . 2 7 4 3 1 . . . 1 2 15 Attach 52 | . . 2 4 1 9 1 . 2 6 . . . . . . 3 2 . 1 1 . . . 5 . 15 Detach 11 | . . . 1 . . . . . 1 . . . . . . 1 2 . . . . . . . . 6 Swap 246 | 2 9 11 22 5 34 20 1 5 34 3 7 . 2 1 . 8 26 9 9 8 . . . 16 5 9 Drop 139 | . 6 6 17 5 17 10 1 8 10 4 7 . . 4 . 2 6 5 10 . . . . 7 3 11 Fire 620 | 4 57 23 62 23 92 69 6 . 32 . 24 7 . . 1 26 87 14 14 16 3 . 3 1 23 33 Melee 332 | . . . 2 . 1 6 . . 31 2 47 8 3 3 14 34 25 3 42 12 12 . 2 11 27 47 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 29 | . 6 3 10 3 5 2 . . . . . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . . . . . . . 13 . . . . 26 13 . . . . . . . 6 . Rewire 190 | . . . . . . . . . 1 . . . . . . . 189 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: Fac x2 / Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 64 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 233 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 740 | -10/Materials | Discovered new exit (range 16) 958 | -10/Materials | Discovered new exit (range 4) 1164 | -10/Materials | Derelicts attacked the area 1275 | -10/Materials | Discovered new exit (range 11) 1600 | -10/Materials | Discovered new exit (range 9) 1696 | -10/Materials | Entered Mines 1826 | -10/Mines | Core integrity fell below 50% 1866 | -10/Mines | Learned Materials stockpile data 1997 | -10/Mines | Discovered new exit (range 10) 2046 | -10/Mines | Assembled infested the area 2051 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2154 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2159 | -10/Mines | Found Prototype Device 2160 | -10/Mines | Identified Exp. Sensor Array 2309 | -10/Mines | Met a Derelict shopkeep closing up shop 2370 | -10/Mines | Discovered new exit (range 9) 2671 | -10/Mines | Entered Materials 2671 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3047 | -9/Materials | Discovered new exit (range 6) 3148 | -9/Materials | Discovered new exit (range 9) 3415 | -9/Materials | Discovered new exit (range 8) 3495 | -9/Materials | Identified exit to Mines 3585 | -9/Materials | Learned Storage security intel 3665 | -9/Materials | Identified exit to Materials 3665 | -9/Materials | Learned location of 1 exit from Materials 3690 | -9/Materials | Repaired Exp. Sensor Array 3737 | -9/Materials | Learned 2 Storage zone layouts 3848 | -9/Materials | Learned Storage emergency access door positions 3889 | -9/Materials | Learned Materials security intel 3914 | -9/Materials | Central database locked down 3942 | -9/Materials | Learned Storage stockpile data 4637 | -9/Materials | Build established: Scavenger-Mutant 5010 | -9/Materials | Entered Mines 5010 | -9/Mines | Accompanied by 1 ally 5050 | -9/Mines | Learned location of Zion (-6) 5078 | -9/Mines | Learned location of Storage (-8) 5156 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5158 | -9/Mines | Discovered new exit (range 5) 5188 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5252 | -9/Mines | Discovered exit to Materials (range 8) 5329 | -9/Mines | Found a hidden stash of uninstalled traps 5404 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5419 | -9/Mines | Discovered exit to Materials (range 7) 5634 | -9/Mines | Build established: Mutant 5707 | -9/Mines | Met a Derelict testing a Signal Generator 6058 | -9/Mines | Entered Materials 6058 | -8/Materials | Accompanied by 1 ally 6058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6059 | -8/Materials | Identified exit to Storage 6063 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6099 | -8/Materials | Build established: Scavenger-Mutant 6546 | -8/Materials | Discovered new exit (range 12) 7505 | -8/Materials | Learned location of Lower Caves (-6) 7616 | -8/Materials | Learned location of 2 exits from Factory 7656 | -8/Materials | Learned Storage emergency access door positions 7709 | -8/Materials | Identified exit to Factory 7720 | -8/Materials | Learned Factory stockpile data 7740 | -8/Materials | Learned Storage trap positions 7816 | -8/Materials | Learned location of Extension (-5) 8317 | -8/Materials | Entered Storage 8319 | -8/Storage | Loaded intel: 28 trap records 8585 | -8/Storage | Used back door to open Recycling access 8585 | -8/Storage | Discovered new exit (range 5) 8675 | -8/Storage | Build established: Mutant 8770 | -8/Storage | Discovered exit to Factory (range 15) 9651 | -8/Storage | Learned 4 Lower Caves zone layouts 9768 | -8/Storage | Learned Storage stockpile data 9786 | -8/Storage | Learned location of 1 exit from Recycling 9796 | -8/Storage | Learned Storage stockpile data 9798 | -8/Storage | Learned location of 1 exit from Extension 9812 | -8/Storage | Learned Storage stockpile data 9908 | -8/Storage | Learned location of 1 exit from Extension 9934 | -8/Storage | Entered Recycling 9935 | -8/Recycling | Identified exit to Scraptown 10028 | -8/Recycling | Scanned before Scraplab entrance 10239 | -8/Recycling | Discovered new exit (range 5) 10970 | -8/Recycling | Entered Scraplab 10986 | -8/Recycling | Entered Scraptown 11100 | -8/Scraptown | Visited UFD Registry 11100 | -8/Scraptown | Registered with UFD as "Steelmech" 11149 | -8/Scraptown | Visited Modified Component R&D 11201 | -8/Scraptown | Visited Infowarlord's Domain 11228 | -8/Scraptown | Visited Scrapoid Research Area 11254 | -8/Scraptown | Visited Science Testing Area 11268 | -8/Scraptown | Visited Scrap Suit Storage 11295 | -8/Scraptown | Visited Analyses Database 11333 | -8/Scraptown | Visited LU-1G1's Boring Crew 11356 | -8/Scraptown | Visited Derelict Rescue Squad 11367 | -8/Scraptown | Found DRS Beacon 11399 | -8/Scraptown | Visited Abandonware Association 11420 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 11531 | -8/Scraptown | Found Exp. Signal Interpreter 12054 | -8/Scraptown | Visited Cyclists 12065 | -8/Scraptown | Entered Cyclist Reading Room 12130 | -8/Scraptown | Visited Comm Corps 12167 | -8/Scraptown | Visited Bundlers 12248 | -8/Scraptown | Visited TADAMA 12293 | -8/Scraptown | Visited Spacefarers 12316 | -8/Scraptown | Visited CR-KLE's Repair Center 12334 | -8/Scraptown | Visited Cave Peace 13167 | -8/Scraptown | CR-KLE repaired 7 parts 13400 | -8/Scraptown | Met Optimus 13400 | -8/Scraptown | Accepted into 0bPrime 13490 | -8/Scraptown | Discovered new exit (range 5) 13498 | -8/Scraptown | Entered Factory 13498 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 13499 | -6/Factory | Identified exit to Lower Caves 13500 | -6/Factory | Identified exit to Factory 13804 | -6/Factory | Loaded intel: 8 recycling unit locations 14803 | -6/Factory | Sucked down chute 14803 | -6/Factory | Entered Waste 14803 | -6/Waste | The area was eerily silent 14878 | -6/Waste | Build established: Scavenger-Mutant 14937 | -6/Waste | Discovered new exit (range 10) 14960 | -6/Waste | Identified exit to Factory 14960 | -6/Waste | Entered Factory 15040 | -6/Factory | Spotted B-75 Beast 15159 | -6/Factory | Loaded intel: 8 recycling unit locations 15159 | -6/Factory | Learned location of Protoforge (-2) 15188 | -6/Factory | Discovered exit to Factory (range 9) 15655 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 15655 | -6/Factory | Central database locked down 15776 | -6/Factory | Build established: Mutant 15935 | -6/Factory | Entered Lower Caves 16129 | -6/Lower Caves | Entered an active Warlord outpost 16132 | -6/Lower Caves | Learned Armory terminal intel 16132 | -6/Lower Caves | Learned Extension terminal intel 16146 | -6/Lower Caves | Encountered a Warlord checkpoint 16197 | -6/Lower Caves | Discovered new exit (range 7) 16202 | -6/Lower Caves | Identified exit to Lower Caves 16233 | -6/Lower Caves | Entered another Lower Caves area 16261 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 16319 | -6/Lower Caves | Spotted B-75 Beast 16427 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16471 | -6/Lower Caves | Discovered new exit (range 12) 16509 | -6/Lower Caves | Identified exit to Zion 16510 | -6/Lower Caves | Entered Zion 16528 | -6/Zion | System corruption cleaned by Quarantine Array 16536 | -6/Zion | Found CR-A16's Pointy Stick 16549 | -6/Zion | Received a hallucinogenic algorithm 16566 | -6/Zion | Discovered new exit (range 9) 16660 | -6/Zion | Learned location of 1 exit from Proximity Caves 16798 | -6/Zion | Found Prototype Special Weapon 16823 | -6/Zion | Turned away by Imprinter 16901 | -6/Zion | Identified exit to Proximity Caves 16901 | -6/Zion | Entered Proximity Caves 17058 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 17420 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17467 | -5/Proximity Caves | Entered Factory 17467 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17468 | -5/Factory | Identified exit to Extension 17521 | -5/Factory | Loaded intel: 8 recycling unit locations 17765 | -5/Factory | Build established: Ninja 17886 | -5/Factory | Discovered new exit (range 5) 17887 | -5/Factory | Identified exit to Upper Caves 17921 | -5/Factory | Identified RU-N14's Throwing Claymores 17957 | -5/Factory | Noticed a derelict Sapper rigging charges 18036 | -5/Factory | Entered Extension 18037 | -5/Extension | Identified exit to Factory 18037 | -5/Extension | Identified exit to Cetus 18038 | -5/Extension | Loaded intel: 15 terminal locations 18070 | -5/Extension | Rescued a captive Derelict 18134 | -5/Extension | Rescued a captive Derelict 18135 | -5/Extension | Rescued a captive Derelict 18374 | -5/Extension | Rescued a captive Derelict 18576 | -5/Extension | Spotted B-75 Beast 18632 | -5/Extension | Allies destroyed B-75 Beast 18646 | -5/Extension | Spotted B-75 Beast 18703 | -5/Extension | Destroyed B-75 Beast 18730 | -5/Extension | Lost 4 allies 18905 | -5/Extension | Discovered exit to Factory (range 18) 18986 | -5/Extension | Rescued A7 19041 | -5/Extension | Rescued a captive Derelict 19042 | -5/Extension | Rescued a captive Derelict 19051 | -5/Extension | Loaded intel: 2 recycling unit locations 19114 | -5/Extension | Rescued a captive Derelict 19115 | -5/Extension | Rescued a captive Derelict 19155 | -5/Extension | Build established: Scavenger-Ninja 19168 | -5/Extension | Rescued a captive Derelict 19215 | -5/Extension | Lost 3 allies 19236 | -5/Extension | First assault squad dispatched 19338 | -5/Extension | Lost 6 allies 19551 | -5/Extension | Entered Cetus 19551 | -5/Cetus | Accompanied by 6 allies (A7) 19556 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 19562 | -5/Cetus | Spotted Cetus Guard 19563 | -5/Cetus | Spotted Cetus Guard 19567 | -5/Cetus | Spotted Cetus Guard 19569 | -5/Cetus | Allies destroyed Cetus Guard 19572 | -5/Cetus | Spotted Cetus Guard 19591 | -5/Cetus | Allies destroyed Cetus Guard 19599 | -5/Cetus | Allies destroyed Cetus Guard 19604 | -5/Cetus | Allies destroyed Cetus Guard 19623 | -5/Cetus | Lost 5 allies 19638 | -5/Cetus | Started Cetus Manufacturing Module 19640 | -5/Cetus | Build established: Scavenger-Mutant 19647 | -5/Cetus | Escorted A7 to Cetus Mainframe 19663 | -5/Cetus | Manufactured an Enhanced Grunt 19688 | -5/Cetus | Manufactured an Enhanced Grunt 19701 | -5/Cetus | Discovered new exit (range 19) 19713 | -5/Cetus | Manufactured an Enhanced Grunt 19738 | -5/Cetus | Manufactured an Enhanced Grunt 19763 | -5/Cetus | Manufactured an Enhanced Grunt 19823 | -5/Cetus | Spotted Cetus Guard 19825 | -5/Cetus | Spotted Cetus Guard 19826 | -5/Cetus | Spotted Cetus Guard 19829 | -5/Cetus | Discovered exit to Factory (range 20) 19830 | -5/Cetus | Spotted Cetus Guard 19832 | -5/Cetus | Allies destroyed Cetus Guard 19836 | -5/Cetus | Allies destroyed Cetus Guard 19839 | -5/Cetus | Allies destroyed Cetus Guard 19846 | -5/Cetus | Allies destroyed Cetus Guard 19858 | -5/Cetus | Met Revision 17 19901 | -5/Cetus | Murdered A7 19902 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 19924 | -5/Cetus | Entered Factory 19924 | -4/Factory | Accompanied by 5 allies 19924 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 19940 | -4/Factory | Loaded intel: 8 recycling unit locations 20073 | -4/Factory | Repaired Gravmag Array+ 20139 | -4/Factory | Spotted B-86 Titan 20375 | -4/Factory | Build established: Scavenger-Ninja 20407 | -4/Factory | Spotted B-86 Titan 20633 | -4/Factory | Discovered new exit (range 5) 20636 | -4/Factory | Identified exit to Research 20665 | -4/Factory | Identified exit to Upper Caves 20665 | -4/Factory | Identified exit to Armory 20954 | -4/Factory | Discovered exit to Research (range 6) 21006 | -4/Factory | Discovered exit to Research (range 4) 21064 | -4/Factory | Entered Upper Caves 21064 | -4/Upper Caves | Accompanied by 1 ally 21129 | -4/Upper Caves | Found Alien Artifact 21129 | -4/Upper Caves | Identified Core Expander 21129 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 21194 | -4/Upper Caves | Encountered a Warlord checkpoint 21419 | -4/Upper Caves | Discovered new exit (range 19) 21441 | -4/Upper Caves | Identified exit to Upper Caves 21479 | -4/Upper Caves | Entered another Upper Caves area 21479 | -4/Upper Caves | Accompanied by 1 ally 21487 | -4/Upper Caves | Build established: Ninja 21497 | -4/Upper Caves | Encountered a Warlord checkpoint 21626 | -4/Upper Caves | Spotted B-86 Titan 21730 | -4/Upper Caves | Learned location of 1 exit from Research 21972 | -4/Upper Caves | Discovered new exit (range 11) 21983 | -4/Upper Caves | Identified exit to Warlord 21986 | -4/Upper Caves | Entered Warlord 21986 | -4/Warlord | Accompanied by 1 ally 22043 | -4/Warlord | Learned Armory emergency access door positions 22043 | -4/Warlord | Learned 4 Testing zone layouts 22043 | -4/Warlord | Learned Factory terminal intel 22043 | -4/Warlord | Learned Factory recycling unit intel 22053 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 22229 | -4/Warlord | Warlord's base attacked by MAIN.C 22256 | -4/Warlord | Discovered new exit (range 14) 22262 | -4/Warlord | Identified exit to Proximity Caves 22274 | -4/Warlord | Entered Proximity Caves 22274 | -3/Proximity Caves | Accompanied by 1 ally 22364 | -3/Proximity Caves | Spotted B-86 Titan 22581 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 22676 | -3/Proximity Caves | Entered Research 22676 | -3/Research | Accompanied by 1 ally 22676 | -3/Research | Evolved 2 slots: Utility x2 22677 | -3/Research | Identified exit to Research 22876 | -3/Research | Revision forces began assault on 0b10 22967 | -3/Research | Met up with Revision 17++ 22973 | -3/Research | Build established: Scavenger-Ninja 23077 | -3/Research | Spotted B-86 Titan 23204 | -3/Research | Spotted B-90 Cyclops 23204 | -3/Research | Discovered new exit (range 10) 23206 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 23209 | -3/Research | Destroyed B-90 Cyclops 23214 | -3/Research | Identified exit to Quarantine 23284 | -3/Research | Entered Quarantine 23361 | -3/Quarantine | Found Alien Reactor 23361 | -3/Quarantine | Identified Matter Drive 23427 | -3/Quarantine | Found Alien Artifact 23549 | -3/Quarantine | Scanned by Researcher 23609 | -3/Quarantine | Found Alien Artifact 23609 | -3/Quarantine | Identified Terrabomb 23609 | -3/Quarantine | Used Terrabomb 23627 | -3/Quarantine | Crushed by falling debris 23645 | -3/Quarantine | Discovered exit to Research (range 9) 23671 | -3/Quarantine | Entered Research 23671 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23809 | -2/Research | Spotted B-90 Cyclops 23813 | -2/Research | Destroyed B-90 Cyclops 23833 | -2/Research | Discovered new exit (range 6) 23835 | -2/Research | Identified exit to Access 23918 | -2/Research | Loaded intel: 5 recycling unit locations 24098 | -2/Research | Lost 4 parts (1n3u) 24171 | -2/Research | Search patrols dispatched 24179 | -2/Research | System corruption reached 10% 24537 | -2/Research | Self-destructed Last Messages --------------- 24485_ Acquired Imp. Antigrav System+. 24488_ Centrium Medium Armor Plating destroyed. 24491_ System corrupted: Matter fused (-10). 24492_ ALERT: Cargo convoy en route, clear transfer corridor. 24493_ Penetrated by Slug. 24494_ Slug penetrates Wall. 24495_ Door malfunctions. 24497_ Mic. Fission Core destroyed. 24506_ Imp. Antigrav System+ destroyed. 24508_ Penetrated by Slug. 24513_ S-43 Plague suffers critical hit (Impale). 24513_ S-43 Plague destroyed. 24527_ System corrupted: Energy discharge (-24). 24529_ Enh. Nova Cannon destroyed. 24530_ Slug penetrates Wall. 24531_ Slug penetrates Door. 24531_ Slug penetrates Wall. 24534_ W-44 Eye sends out distress signal. 24535_ Destroyed Unknown Flight Unit. 24535_ Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | + # # ## ## """ #!= | | # # = / + # | | # ########+## ## # """"" | | #? #????? ## ### # "" F" | | #####? #???? ?# #?########### "" "" | | ???????#######??? ?# #???????????# | | ????????????????# ?#w ?????????? | | ????????????????# ## ???????? | | ????????????????# ## ??????? """ | | ????????????????######### ??????? """ | | ????????????????????????#k #???????## """ | | ????????????????????????# #????????# | | ????????????????????????? #????????# ? | | ?????????????????????????w +????????# ??? | | ????????????????????????? #????????? ???? | | ????????????????????????# #????????? = ???? | | ????????????????????????#k #????????? ?????? | | ????????????????????????#k #????????? ???????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????/R #???????????????????? | | ????????????????????????# s #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#ss #???????????????????? | | ????????????????????????# s #???????????????????? | | ??????????????###########@ #???????????????????? | | ???????######?# #ss ########## #?????? | | ???????# #?# # ! #?????? | | ???????# ] #?# #s #?????? | | ???????# #?# #s #?????? | | ???????# ####"#####+##p """"""" #?????? | | ???????# + p """"""" = #?????? | | ???????# ####/## """""""? ? ??????? | | ???????# =#?????# ????????????? | | ???????# #?????# A ??????????? | | ???????# !#?????# ????????? | | ???????####/#?????# = """ """ ????????? | | ??????????# #?????# """G""??????????? | | ??????????# #?????# ##"###h##########????????????? | | ????????###"####### # #???????????????? | | ????????# / # #???????????????? | | ????????# # # #???????????????? | | ????????# # # k #???????????????? | | ????????# =/% + #???????????????? | | ????????# *# #### #???????????????? | | ????????# # #??# #???????????????? | | ????????###+#### #??# #???????????????? | | ??????????# #?? ??# #???????????????? | | ??????????# #?? ??# #???????????????? | | ??????????# ?? ??# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 63 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 16 Base Temperature (-) 150 Armor Coverage 450 Evasion (%) 68 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -8/Recycling | Hacked Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Slug Cannon | -6/Zion | Free Imp. Hardlight Generator | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Energy Well | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Diametric Drive | -3/Quarantine | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive G-67 Veteran | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Materials Gravmag Array | 1% | -4/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Gravmag Array | -5/Factory | Hacked Hvy. Phase Cannon | -5/Factory | Hacked Antigrav Array | -3/Research | Hacked Imp. Gyrokinetic Inverter | -3/Research | Hacked Imp. Antigrav System | -3/Quarantine | Hacked Cmb. Gravmag System | -3/Quarantine | Hacked Alien Tech Used ----------------- Core Expander Matter Drive Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed BoltLightningCrosscalibrator Manual? 0 Play Time 03:35:24 Cumulative 319.1 hours Start 2026.04.11 @ 21:37:08 End 2026.04.12 @ 18:38:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/1/1/2/0/0/0/0/1/0 Lore% 81 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7cd5933-000a-4f1e-9ff2-9019ac115de7