Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.14 @ 16:05:30

Player: Scribs

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (179)     895
Value Destroyed (7848)     7848
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 14008

 Bonus
-------
High Alert Combat Kills    412
Follower Combat Kills      14
Friendly Fire              -101

 Cogmind 
---------
Core Integrity             0/1150
Matter                     296/300
Energy                     232/310
System Corruption          20%
Temperature                Cool (-191)
Movement                   Core (450) Ox8
Location                   -4/Upper Caves

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Fission Core
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (7) ------
    Advanced Cryofiber Web
    Improved Targeting Computer
    Improved Core Analyzer
             Thermal Defense Suite
             Component Analysis Suite
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (4) ----
             Antimatter Reactor
       Light Antimatter Reactor
    Improved Matter Compressor (300)
  Long-range Terrain Scanner

 Peak State 
------------
>            --- POWER ------------
    Enhanced Fission Core
             Antimatter Reactor
>            --- PROPULSION -------
             Flexi-carbon Leg
             Flexi-carbon Leg
             Myomer Leg
             Myomer Leg
             Myomer Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Coolant Injector
       Large Storage Unit
    Improved Matter Compressor
    Improved Core Analyzer
             Reaction Control System
    Improved Medium Armor Plating
>            --- WEAPON -----------
             Phase Gun
             Phase Gun
             HERF Cannon
       Heavy Machine Gun
>            --- INVENTORY --------
       Micro Fission Core
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
    Advanced Heat Sink
    Advanced System Shield
  Long-range Tractor Beam
             Plasma Rifle
             Wave Gun
[Rating: 120]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Siege Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Linear Gravjet
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Core Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shock Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Slots Evolved              12   | .   .   2   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   1   .   1   1   .   
  Utility                  5    | .   .   1   .   1   .   1   1   1   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   
Parts Attached             259  | 7   3   14  2   22  15  58  24  100 14  
  Power                    37   | 2   .   2   1   5   4   6   4   13  .   
    Engine                 21   | 2   .   2   1   3   2   4   4   3   .   
    Core                   10   | .   .   .   .   2   2   1   .   5   .   
    Reactor                6    | .   .   .   .   .   .   1   .   5   .   
  Propulsion               82   | 2   1   5   1   3   3   14  4   42  7   
    Treads                 5    | .   .   .   .   .   .   .   .   5   .   
    Leg                    68   | 2   1   5   1   3   3   14  4   31  4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   6   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 1   2   2   .   7   3   18  6   19  4   
    Device                 36   | .   1   1   .   5   2   9   3   12  3   
    Storage                11   | 1   1   1   .   .   .   5   1   2   .   
    Processor              4    | .   .   .   .   1   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   1   1   4   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   .   5   .   7   5   20  10  26  3   
    Energy Gun             45   | 2   .   2   .   5   3   13  6   13  1   
    Energy Cannon          10   | .   .   1   .   1   1   1   2   4   .   
    Ballistic Gun          14   | .   .   2   .   .   .   2   1   7   2   
    Ballistic Cannon       8    | .   .   .   .   1   1   3   1   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   2   1   4   .   
Parts Lost                 97   | .   .   5   .   8   5   16  18  24  21  
  Power                    11   | .   .   1   .   2   1   1   2   3   1   
  Propulsion               25   | .   .   1   .   .   2   3   6   3   10  
  Utility                  19   | .   .   1   .   2   .   3   3   6   4   
  Weapon                   42   | .   .   2   .   4   2   9   7   12  6   
  Highest Loss Streak      12   | .   .   4   .   4   3   4   10  6   12  
Average Slot Usage (%)     91   | .   94  85  100 95  96  95  80  90  85  
  Engine                   5    | .   14  10  11  9   4   .   8   3   .   
  Core                     4    | .   .   .   .   7   8   6   .   2   9   
  Reactor                  2    | .   .   .   .   .   .   5   1   2   .   
  Leg                      24   | .   28  31  33  26  29  24  17  22  15  
  Device                   13   | .   8   9   11  14  14  10  16  14  18  
  Storage                  11   | .   14  12  22  11  7   13  11  10  4   
  Processor                2    | .   .   .   .   1   7   1   .   2   7   
  Protection               4    | .   .   .   .   6   .   6   3   4   1   
  Energy Gun               10   | .   28  11  11  12  10  15  7   7   4   
  Energy Cannon            2    | .   .   .   .   2   2   1   6   4   .   
  Ballistic Gun            3    | .   .   9   11  1   .   1   .   5   8   
  Ballistic Cannon         2    | .   .   .   .   .   7   4   1   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 10  23  31  34  48  52  68  84  96  91  
  Greatest Support         210  | 20  20  36  36  43  56  61  66  210 100 
  Greatest Overweight (x)  8    | 1   1   1   .   1   1   1   3   5   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   7   10  10  10  10  10  10  10  9   
  Most Carried             10   | 2   6   10  10  10  10  10  10  10  10  
  Average Carried          9    | 1   5   7   10  9   9   9   9   9   6   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 2   6   10  10  10  10  10  10  8   4   

 Class Distribution 
--------------------
 43% | Scavenger-Tank
 30% | Scavenger-Mutant
 12% | Scavenger-Gunner
  6% | Tank
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -4/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  
Matter Collected           4716 | 265  31   158  84   245  281  815  466  2120 251  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            8563 | .    305  402  103  1216 495  1546 929  3263 304  
  Parts                    430  | .    19   29   13   72   26   75   39   147  10   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    7    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Combat Hostiles Destroyed  149  | .   8   9   5   26  10  26  14  47  4   
  Melee                    4    | .   .   .   .   .   .   3   .   .   1   
  Guns                     96   | .   8   9   5   19  3   16  5   28  3   
  Cannons                  39   | .   .   .   .   5   7   4   6   17  .   
  AOE                      7    | .   .   .   .   1   .   3   1   2   .   
Classes Destroyed          13   | .   3   2   .   3   4   .   .   1   .   
  Worker                   6    | .   .   .   .   .   1   1   .   4   .   
  Builder                  9    | .   .   .   .   .   1   4   .   4   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   1   1   .   1   .   1   .   2   .   
  Operator                 3    | .   .   .   .   3   .   .   .   .   .   
  Watcher                  5    | .   .   1   .   1   1   1   .   1   .   
  Swarmer                  32   | .   6   4   3   8   .   6   .   5   .   
  Grunt                    64   | .   2   3   2   10  9   11  9   18  .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   
  Duelist                  5    | .   .   2   .   1   .   1   .   1   .   
  Sentry                   19   | .   .   .   .   5   .   4   2   7   1   
  Hunter                   11   | .   .   .   .   2   .   1   1   5   2   
  Programmer               16   | .   .   .   .   .   1   3   2   9   1   
Best Kill Streak           11   | .   4   4   3   6   3   9   3   11  2   
  Combat Bots Only         7    | .   3   4   3   6   3   4   3   7   2   
Max Kills in Single Turn   6    | .   1   2   1   1   2   2   1   6   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   1   1   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  
Damage Taken               13876 | .    229  385  63   977  548  2316 1886 5146 2326 
  Core                     1693  | .    29   32   .    94   45   167  174  902  250  
  Absorbed by Shields      101   | .    .    .    .    .    .    .    .    101  .    
Core Remaining (%)         88    | 100  88   .    92   82   93   80   82   .    .    
Volleys Fired              434   | .    14   31   11   75   31   80   40   125  27   
  Largest                  4     | .    2    2    2    2    3    4    4    4    4    
  Hottest                  318   | .    80   100  90   128  181  273  293  318  222  
Shots Fired                1117  | .    23   59   22   134  71   212  125  418  53   
  Gun                      772   | .    23   53   22   98   28   153  63   279  53   
  Cannon                   345   | .    .    6    .    36   43   59   62   139  .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  327   | .    .    21   11   11   31   55   16   140  42   
  Thermal                  474   | .    9    35   11   41   40   89   44   194  11   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          316   | .    14   3    .    82   .    68   65   84   .    
  Robot Hit Streak         36    | .    8    15   12   25   31   27   18   36   16   
  Robot Miss Streak        4     | .    1    3    2    3    1    3    3    4    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    1    
  Secondary Targets        7     | .    .    2    1    .    .    2    .    2    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    .    1    .    
Shots Hit Robots           828   | .    17   47   19   106  56   158  91   295  39   
  Core Hits                411   | .    11   19   18   70   25   72   37   142  17   
  Critical Hits            19    | .    .    .    .    1    3    3    1    7    4    
  Critical Kills           8     | .    .    .    .    1    1    1    .    4    1    
  Critical Parts Destroyed 11    | .    .    .    .    .    2    2    1    3    3    
Melee Attacks              8     | .    .    .    .    .    .    8    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    8    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20354 | 4    199  591  204  1909 1228 4074 2448 8795 902  
  Guns                     11327 | .    199  485  204  1201 408  2271 1092 4575 892  
  Cannons                  6739  | .    .    106  .    635  796  894  1190 3118 .    
  Explosions               1971  | .    .    .    .    73   .    651  166  1081 .    
  Melee                    215   | .    .    .    .    .    .    215  .    .    .    
  Ramming                  102   | 4    .    .    .    .    24   43   .    21   10   
  Kinetic                  5458  | .    .    193  56   95   633  926  439  2368 748  
  Thermal                  8177  | .    66   370  148  522  571  1520 1105 3731 144  
  Explosive                1517  | .    .    .    .    .    .    538  .    979  .    
  Electromagnetic          4885  | .    133  28   .    1292 .    832  904  1696 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 215   | .    .    .    .    .    .    215  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    2    7    .    17   20   
  Average Corruption       10    | .    .    .    .    .    1    6    .    11   19   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  176   | .    .    .    .    .    11   9    .    114  42   
    Message Errors         28    | .    .    .    .    .    3    2    .    18   5    
    Matter Fused           23    | .    .    .    .    .    .    1    .    18   4    
    Heat Flow Errors       13    | .    .    .    .    .    2    2    .    8    1    
    Energy Discharges      18    | .    .    .    .    .    2    1    .    9    6    
    Parts Rejected         4     | .    .    .    .    .    .    1    .    2    1    
    Data Loss (minor)      12    | .    .    .    .    .    4    .    .    7    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    1    
    Misfires               8     | .    .    .    .    .    .    .    .    6    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    2    1    
    Misdirections          23    | .    .    .    .    .    .    .    .    14   9    
    Targeting Errors       38    | .    .    .    .    .    .    2    .    26   10   
    Weapon Failures        4     | .    .    .    .    .    .    .    .    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            414   | .    .    .    .    6    15   98   152  143  .    
  Projectiles              147   | .    .    .    .    .    15   14   .    118  .    
  Explosions               264   | .    .    .    .    6    .    84   152  22   .    
  Melee                    3     | .    .    .    .    .    .    .    .    3    .    
Knockbacks                 33    | .    .    .    .    1    15   9    2    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    .    1    14   8    2    5    .    
  Secondary                3     | .    .    .    .    .    1    1    .    1    .    
Self-Inflicted Damage      610   | .    .    .    .    35   .    115  322  134  4    
  Shots                    11    | .    .    .    .    1    .    3    5    2    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    2    
Targets Rammed             11    | 1    .    .    .    .    1    3    .    3    3    
  Kicked                   9     | 1    .    .    .    .    1    3    .    3    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        993   | .    72   48   57   231  234  416  566  993  118  
  Average Temperature      132   | .    36   17   19   43   38   115  181  174  68   
  Received Heat Transfer   2705  | .    24   102  33   360  387  426  603  617  153  
  Effects                  76    | .    .    .    .    .    .    8    17   51   .    
    Shutdowns              25    | .    .    .    .    .    .    1    6    18   .    
    Energy Bleed           7     | .    .    .    .    .    .    .    3    4    .    
    Interference           24    | .    .    .    .    .    .    6    5    13   .    
    Matter Decay           6     | .    .    .    .    .    .    .    2    4    .    
    Short Circuit          4     | .    .    .    .    .    .    1    .    3    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    1    3    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    3    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    1    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    1    .    .    
  Parts Fried              22    | .    .    .    .    8    .    3    6    5    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    
  Parts Melted             19    | .    .    .    .    1    2    5    .    11   .    
  Heat Transferred         12488 | .    150  940  175  984  1221 2322 1456 4981 259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    1    .    2    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Peak Influence             712  | .   227 313 227 315 321 326 371 712 .   
  Initial                  122  | .   .   81  102 74  122 50  57  51  .   
  Average                  205  | .   103 224 177 165 141 107 152 363 .   
Maximum Alert Level        3    | .   1   1   1   1   1   1   1   3   .   
  Low Security (%)         62   | 100 92  43  86  68  80  85  83  24  .   
  Level 1                  23   | .   7   56  13  31  19  14  16  28  .   
  Level 2                  13   | .   .   .   .   .   .   .   .   47  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   1   1   .   6   4   9   4   14  .   
  Investigation            11   | .   1   .   .   2   1   3   1   3   .   
  Extermination            11   | .   .   .   .   .   1   2   2   6   .   
  Reinforcement            14   | .   .   1   .   1   2   4   1   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Distress Signals           8    | .   1   .   .   1   1   1   .   4   .   
Communications Jammed      20   | .   .   .   .   .   .   .   20  .   .   
  Distress Signals         20   | .   .   .   .   .   .   .   20  .   .   
Times Spotted              242  | .   10  20  6   44  15  43  27  72  5   
  Peak Tracking Total      8    | .   4   7   4   5   4   5   8   7   3   
  Tactical Retreats        22   | .   .   3   1   5   .   5   4   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Traps Triggered            9    | .   2   .   .   1   .   4   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Machines Disabled          34   | .   1   .   .   1   1   9   6   16  .   
  Max in Single Turn       6    | .   1   .   .   1   1   4   6   2   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Machines Accessed          27   | .   2   1   .   6   4   3   4   7   .   
  Terminals                15   | .   2   1   .   3   1   2   1   5   .   
  Fabricators              5    | .   .   .   .   .   .   1   3   1   .   
  Repair Stations          3    | .   .   .   .   2   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   1   .   
Total Hacks                54   | .   3   2   .   15  8   6   4   16  .   
  Successful               22   | .   1   .   .   6   6   .   3   6   .   
  Failed                   32   | .   2   2   .   9   2   6   1   10  .   
    Catastrophic           6    | .   2   1   .   .   1   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   3   2   .   8   5   6   3   11  .   
  Terminals                31   | .   3   2   .   8   2   4   1   11  .   
  Fabricators              7    | .   .   .   .   .   .   2   3   2   .   
  Repair Stations          7    | .   .   .   .   4   3   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   3   2   .   .   3   .   
Terminal Hacks             10   | .   1   .   .   2   2   .   .   5   .   
  Record                   3    | .   .   .   .   .   .   .   .   3   .   
  Level Access Points      5    | .   1   .   .   1   1   .   .   2   .   
  Zone Layout              2    | .   .   .   .   1   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   .   4   2   .   .   .   .   
  Scan Component           3    | .   .   .   .   2   1   .   .   .   .   
  Repair                   3    | .   .   .   .   2   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
    Download               1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   
Hacking Detections         20   | .   2   1   .   5   3   2   2   5   .   
  Full Trace Events        6    | .   .   .   .   1   1   2   .   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 318  | .   .   .   .   .   .   .   318 .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   12  .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   1   .   .   .   .   
  Time                     114  | .   .   .   .   76  38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   1   .   .   1   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Total Allies               4    | .   .   .   .   1   .   .   3   .   .   
  Largest Group            2    | .   .   .   .   1   .   .   2   .   .   
  Highest-Rated Group      92   | .   .   .   .   15  .   .   92  .   .   
  Highest-Rated Ally       46   | .   .   .   .   15  .   .   46  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   2   .   .   33  .   .   
  Total Damage             614  | .   .   .   .   43  .   .   571 .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  
Turns Passed               9662 | 51   266  383  292  1399 966  2055 1086 2652 512  
Spaces Moved               5354 | 34   164  223  211  698  620  1031 512  1518 343  
  Core                     8    | 7    .    .    .    .    .    .    .    .    1    
  Treads                   268  | .    .    .    .    .    .    .    .    268  .    
  Legs                     4959 | 27   164  223  211  698  620  1031 512  1205 268  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    119  | .    .    .    .    .    .    .    .    45   74   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            20   | 50   120  120  120  120  120  120  120  20   100  
  Average Speed            134  | 111  129  121  120  141  120  147  152  131  120  
  Slowest Speed            450  | 120  150  150  120  150  150  150  210  450  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       29   | 3    37   18   51   50   17   31   14   34   40   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    .    .    1    1    1    .    
Scrap Searched             4    | .    .    .    1    .    .    .    .    .    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          193  | .    .    .    .    4    3    29   48   103  6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               71   | .    .    .    .    .    3    7    8    47   6    
  AOE                      122  | .    .    .    .    4    .    22   40   56   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  
Total                      6909 | 43   195  273  233  983  775  1391 719  1902 395  
  Wait                     638  | .    11   1    2    158  97   178  122  65   4    
  Move                     5346 | 34   163  222  210  697  619  1030 511  1517 343  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 2    3    2    3    11   6    7    7    21   .    
  Fast Attach              125  | 6    1    6    .    7    6    21   15   56   7    
  Attach                   42   | .    .    1    .    6    5    7    5    12   6    
  Detach                   17   | .    .    .    .    1    .    3    1    8    4    
  Swap                     92   | 1    2    7    2    9    4    30   4    32   1    
  Drop                     126  | .    1    3    5    16   6    24   8    63   .    
  Fire                     434  | .    14   31   11   75   31   80   40   125  27   
  Melee                    8    | .    .    .    .    .    .    8    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    
  Kick                     9    | .    .    .    .    .    1    3    .    3    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    3    .    .    6    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory (discovered 6 exits: Res x4 / [*Upp x2])
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   30 | -11/Scrapyard  | Discovered new exit (range 13)
   52 | -11/Scrapyard  | Entered Materials
  212 | -10/Materials  | Identified exit to Materials
  302 | -10/Materials  | Build established: Mutant
  318 | -10/Materials  | Entered another Materials area
  318 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  421 | -9/Materials   | Lost 4 parts (1p1n2w)
  605 | -9/Materials   | Discovered new exit (range 12)
  701 | -9/Materials   | Entered Mines
  708 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  711 | -9/Mines       | Build established: Scavenger-Mutant
  858 | -9/Mines       | Learned Materials stockpile data
  977 | -9/Mines       | Discovered new exit (range 6)
  993 | -9/Mines       | Entered Materials
  993 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1168 | -8/Materials   | Identified exit to Factory
 2177 | -8/Materials   | Garrison activated, responded to threat
 2284 | -8/Materials   | Repaired Carbon-fiber Leg?
 2366 | -8/Materials   | Lost 4 parts (1p1u2w)
 2392 | -8/Materials   | Entered Factory
 2392 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2653 | -7/Factory     | Repaired Lgt. Deuterium Engine?
 2731 | -7/Factory     | Build established: Scavenger-Gunner
 3037 | -7/Factory     | Identified exit to Factory
 3132 | -7/Factory     | Lost 3 parts (1p1n1w)
 3358 | -7/Factory     | Entered another Factory area
 3358 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3629 | -6/Factory     | Build established: Scavenger-Tank
 4593 | -6/Factory     | Spotted B-75 Beast
 5223 | -6/Factory     | Crushed by falling debris
 5254 | -6/Factory     | Lost 4 parts (1p1n2u)
 5318 | -6/Factory     | Discovered new exit (range 16)
 5413 | -6/Factory     | Entered another Factory area
 5413 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5816 | -5/Factory     | Lost 10 parts (2p3n2u3w)
 6015 | -5/Factory     | Fabricated X-72 Disruptor?
 6118 | -5/Factory     | Build established: Scavenger-Mutant
 6355 | -5/Factory     | Discovered new exit (range 13)
 6419 | -5/Factory     | Lost 4 parts (1n1u2w)
 6499 | -5/Factory     | Entered another Factory area
 6499 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6881 | -4/Factory     | Build established: Tank
 7114 | -4/Factory     | Core integrity fell below 50%
 7385 | -4/Factory     | Destroyed 7 combat bots
 7437 | -4/Factory     | Lost 3 parts (1p2w)
 7611 | -4/Factory     | Lost 6 parts (1p5w)
 7709 | -4/Factory     | Lost 6 parts (2n2u2w)
 7825 | -4/Factory     | Identified exit to Research
 7826 | -4/Factory     | Discovered new exit (range 4)
 8097 | -4/Factory     | Build established: Scavenger-Tank
 8140 | -4/Factory     | System corruption reached 10%
 8357 | -4/Factory     | Found Prototype Processor
 8358 | -4/Factory     | Identified Exp. Targeting Computer
 9079 | -4/Factory     | Discovered new exit (range 15)
 9151 | -4/Factory     | Entered Upper Caves
 9219 | -4/Upper Caves | Core integrity fell below 20%
 9293 | -4/Upper Caves | Lost 9 parts (4n2u3w)
 9456 | -4/Upper Caves | Learned Research stockpile data
 9566 | -4/Upper Caves | Spotted B-86 Titan
 9571 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 9663 | -4/Upper Caves | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
Knocked back.
Penetrated by Slug.
Antigrav System destroyed.
Imp. Linear Gravjet destroyed.
Slug penetrates Wall.
Adv. Heat Sink destroyed.
Penetrated by Slug.
Slammed into B-86 Titan.
System corrupted: IFF burst signal emitted.
Knocked back.
Myomer Leg destroyed.
Kicked B-86 Titan out of the way.
System corrupted: Myomer Leg stumbles.
Myomer Leg destroyed.
Knocked back.
Myomer Leg destroyed.
Knocked back.
Slug penetrates Wall. <x2>
B-86 Titan activates siege mode.
Knocked back.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#           #?#  #??##   # |
| ????????????????????????#           #?#  #???#     |
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| ????????????????######   ###   #????##    """      |
| ????????????????#       ##?#  ##?????###   "       |
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| ???????#####     """"  #?# ###     #??????####???? |
|                   "    ### ###     ###???????????? |
|              ##        #;           ;#???????????? |
|       "###;;;;;    ##;;;            ## #?????????? |
|     ??????????#     BB   @     =!!  ;;   ????????? |
| ??????????????#     BB               ; #?????????? |
| ??????????????##  ######             ###?????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          100
Energy Generation          37
Energy Capacity            1030
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       200
Armor Coverage             450
Resistance: KI             20
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                59
Targeting Accuracy         6
Core Analysis              8
Recoil Reduction           6
Matter Filtering           30
Overload Amplification     50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 X-72 Disruptor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me

 Challenges 
------------
None

 Game 
------
Seed              HelicalTransportAnalyzer
  Manual?         0
Play Time         01:24:40
  Cumulative      24.6 hours
  Start           2021.01.14 @ 14:36:34
  End             2021.01.14 @ 16:05:30
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           0
  Adventurer      29
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          31
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e063f9e-e772-4500-83ab-869acbd3d584