Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.17 @ 21:21:05 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1567) 1567 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 3882 Bonus ------- Follower Combat Kills 25 Met Imprinter 300 Was Imprinted 300 Friendly Fire -165 Cogmind --------- Core Integrity 201/400 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -7/Zion Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (20) --- Heavy Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Hacking Suite Hacking Suite Hacking Drone Bay Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Hacking Suite Hacking Suite Hacking Drone Bay Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon [Rating: 25] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 38 | 6 6 4 20 1 1 Power 5 | 1 1 1 2 . . Engine 4 | 1 1 . 2 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 15 | 2 2 2 8 . 1 Treads 15 | 2 2 2 8 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 5 1 . Device 2 | . . . 2 . . Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 9 | 2 1 1 5 . . Energy Gun . | . . . . . . Energy Cannon 5 | . . . 5 . . Ballistic Gun 4 | 2 1 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . Parts Lost 6 | . . 1 2 2 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 2 . Weapon 3 | . . 1 1 . 1 Highest Loss Streak 2 | . . 1 2 1 1 To Critical Strikes . | . . . . . . Average Backups 13 | 2 7 9 13 18 19 Power 1 | . . . 1 2 2 Propulsion 7 | . 3 4 6 11 11 Utility 3 | . 2 5 3 2 2 Weapon 2 | . 1 . 2 3 3 Tool/Special . | . . . . . . Unused Backups 23 | . 6 . 4 . 13 Power 3 | . 1 . . . 2 Propulsion 11 | . 4 . . . 7 Utility 6 | . 1 . 2 . 3 Weapon 3 | . . . 2 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 97 99 96 100 100 Engine 9 | . 14 8 5 11 11 Core 2 | . . 5 5 . . Treads 30 | . 28 27 31 33 33 Device 7 | . . . 9 11 11 Storage 11 | . 14 14 11 11 11 Processor 5 | . 11 14 5 . . Protection 5 | . . . 5 11 11 Energy Cannon 13 | . . . 16 22 22 Ballistic Gun 10 | . 28 27 5 . . Peak Build Rating 25 | 6 12 12 23 23 25 Average Rating 18 | 4 9 11 19 22 24 On Entrance 12 | . 6 12 12 22 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 66 | 12 22 22 66 66 65 Greatest Support 69 | 40 46 46 69 69 69 Greatest Overweight (x) 3 | 3 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 Average Capacity 14 | 7 8 10 13 20 20 Most Carried 20 | 4 10 10 20 20 20 Average Carried 13 | 2 8 9 13 18 19 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 20 | 4 10 10 20 18 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 1046 | 195 323 163 320 28 17 Remotely . | . . . . . . Salvage Created 2151 | . 326 328 1333 164 . Parts 141 | . 20 26 82 13 . Haulers Intercepted 5 | . 2 . 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 53 | . 4 11 29 9 . Guns 17 | . 4 11 2 . . Cannons 35 | . . . 26 9 . Classes Destroyed 8 | . 4 1 3 . . Worker 2 | . . . 1 1 . Tunneler 1 | . 1 . . . . Hauler 5 | . 2 . 3 . . Operator 2 | . 2 . . . . Swarmer 20 | . . 6 5 9 . Grunt 25 | . 4 5 16 . . Brawler 1 | . . . 1 . . Sentry 7 | . . . 7 . . Best Kill Streak 7 | . 2 3 7 3 . Combat Bots Only 7 | . 2 3 7 3 . Max Kills in Single Turn 2 | . 2 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 262 | . 20 43 149 43 7 Missed 54 | . 3 9 33 7 2 Hits 208 | . 17 34 116 36 5 Projectile 208 | . 17 34 116 36 5 Critical Strikes 4 | . . 1 2 1 . Damage Taken 2054 | . 184 348 1175 289 58 Core 269 | . 12 58 143 56 . Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 72 . . . Volleys Fired 145 | . 33 21 73 17 1 Largest 2 | . 2 2 2 2 2 Hottest 150 | . 40 40 150 150 150 Shots Fired 287 | . 66 42 142 35 2 Gun 125 | . 66 42 17 . . Cannon 162 | . . . 125 35 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 125 | . 66 42 17 . . Thermal 162 | . . . 125 35 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 8 8 10 6 3 Robot Miss Streak 3 | . 3 2 3 3 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 183 | . 43 29 91 18 2 Core Hits 78 | . 16 16 37 9 . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 1 1 1 . . Destroy 3 | . 1 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3904 | . 596 350 2370 538 50 Guns 1073 | . 596 350 127 . . Cannons 2831 | . . . 2243 538 50 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1073 | . 596 350 127 . . Thermal 2831 | . . . 2243 538 50 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 2 | . . . 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . 19 14 . Message Errors 8 | . . . 6 2 . Matter Fused 8 | . . . 5 3 . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 2 | . . . 2 . . Misfires 4 | . . . 2 2 . Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 52 | . . . 28 24 . Projectiles 52 | . . . 28 24 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 372 | . . 21 372 306 51 Average Temperature 91 | . . 7 90 116 30 Received Heat Transfer 617 | . 102 114 381 . 20 Effects 5 | . . . 5 . . Shutdowns 1 | . . . 1 . . Interference 4 | . . . 4 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 8 | . . . 6 2 . Heat Transferred 3903 | . . . 3145 740 18 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 93 100 . Level 1 2 | . . . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 279 | . 76 115 279 131 . Initial 57 | . . . . 57 . Average 47 | . 11 38 76 38 . Influence Increases 1677 | . 194 338 867 278 . Destroy 0b10 Robot/C 1080 | . 80 240 580 180 . Destroy 0b10 Robot/NC 50 | . 25 . 20 5 . Destroy Leader 250 | . 34 50 136 30 . Allied During Kill 3 | . . 3 . . . Successful Hack 53 | . 24 . 21 8 . Select Force Hacks 30 | . 30 . . . . Disable Machine 75 | . . 15 15 45 . Destroy Structure 46 | . 1 . 35 10 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 75 | . . 30 45 . . Influence Decreases 1677 | . 194 338 718 427 . Entered New Map 92 | . . . . 92 . Time Decay 1245 | . 194 328 398 325 . Lost Part 40 | . . 10 20 10 . Purge Threat 300 | . . . 300 . . Squads Dispatched 6 | . 3 . 3 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 7 | . . . 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 5 13 49 9 6 Peak Tracking Total 9 | . 2 3 7 3 9 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 4 | . . 1 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 5 | . . 1 1 3 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 14 | . 5 1 7 1 . Terminals 11 | . 4 . 6 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 38 | . 15 1 21 1 . Successful 20 | . 7 1 11 1 . Failed 17 | . 8 . 9 . . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual 33 | . 15 . 17 1 . Terminals 35 | . 14 . 20 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 1 7 1 . Record 1 | . . . 1 . . Part Schematic 2 | . . . 2 . . Robot Analysis 4 | . 2 . 2 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . . 1 . Unreport Threat 2 | . . . 2 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . Terminals 6 | . 3 . 3 . . Botnet 6 | . 3 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 . 5 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 8 | . . 1 . 3 4 Largest Group 7 | . . 1 . 3 7 Highest-Rated Group 194 | . . 31 . 40 194 Highest-Rated Ally 40 | . . 31 . 16 40 Total Orders . | . . . . . . Ally Attacks 17 | . . 11 . . 6 Total Damage 256 | . . 186 . . 70 Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) . | . . . . . . Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered 5 | . . 1 . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 6530 | 69 938 1071 1972 1066 1414 Spaces Moved 3558 | 36 492 569 1022 572 867 Core 10 | 10 . . . . . Treads 3548 | 26 492 569 1022 572 867 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 158 160 160 160 160 161 Slowest Speed 200 | 200 160 160 160 160 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 76 | 3 86 99 88 96 87 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . 1 . . 2 2 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 3 Spaces Dug 2 | . . . 2 . . Terrain Destroyed 41 | . . . 29 12 . Melee . | . . . . . . Projectile 41 | . . . 29 12 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 4107 | 45 582 688 1228 689 875 Wait 283 | . 26 92 61 99 5 Move 3553 | 35 491 568 1021 571 867 Hop . | . . . . . . Pick Up 43 | 4 14 2 22 . 1 Fast Attach 20 | 6 2 1 11 . . Attach 11 | . . 3 6 2 . Detach 2 | . . . 2 . . Swap 15 | . 4 1 9 . 1 Drop 35 | . 12 . 23 . . Fire 145 | . 33 21 73 17 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Met a group of wandering Federalists 311 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Discovered new exit (range 14) 818 | -10/Materials | Discovered new exit (range 13) 1008 | -10/Materials | Entered Mines 1193 | -10/Mines | Received a Mining Laser from a helpful Derelict 1444 | -10/Mines | Discovered new exit (range 7) 1633 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1660 | -10/Mines | Learned Materials machine intel 1822 | -10/Mines | Discovered new exit (range 5) 1995 | -10/Mines | Discovered new exit (range 10) 2079 | -10/Mines | Entered Materials 2079 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2080 | -9/Materials | Loaded intel: 60 machine locations 2428 | -9/Materials | Discovered new exit (range 9) 2505 | -9/Materials | Discovered new exit (range 15) 2857 | -9/Materials | Discovered new exit (range 4) 3172 | -9/Materials | Discovered new exit (range 13) 3217 | -9/Materials | Central database locked down 3531 | -9/Materials | Destroyed 7 combat bots 3565 | -9/Materials | Discovered new exit (range 4) 4051 | -9/Materials | Entered Mines 4112 | -9/Mines | Learned location of Zion (-7) 4119 | -9/Mines | Assembled infested the area 4215 | -9/Mines | Discovered new exit (range 5) 4276 | -9/Mines | Discovered new exit (range 7) 4389 | -9/Mines | Learned Materials stockpile data 4455 | -9/Mines | Met 8R-AWN 4665 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4898 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5117 | -9/Mines | Entered Zion 5117 | -7/Zion | Accompanied by 3 allies 5138 | -7/Zion | Given A8's code to call for help 5186 | -7/Zion | System corruption cleaned by Quarantine Array 5774 | -7/Zion | Given the Hacking Drone Bay 5774 | -7/Zion | Found Prototype Device 5871 | -7/Zion | Learned location of Data Miner (-6) 6143 | -7/Zion | Discovered new exit (range 15) 6468 | -7/Zion | Met Imprinter 6497 | -7/Zion | Imprinted 6499 | -7/Zion | Declared Zion's savior 6524 | -7/Zion | Attacked by Zionites 6531 | -7/Zion | Self-destructed Last Messages --------------- the next cycle?" 06502_ SM-E0Z(c): "How are we supposed to repair everything in time?" 06504_ Imprinter: "Explanations will come soon enough. The rise of the Derelicts is at hand!" 06507_ WH-G9J(M): "We'll do our best to protect you while preparations are underway." 06512_ WH-G9J(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" 06520_ Imprinter is transmitting encrypted data deep into the caves. 06524_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 06526_ Mercenary 2a destroyed. 06527_ Trooper 2a heat damages Lgt. Nuclear Core. 06527_ Trooper 2a destroyed. 06529_ Trooper 2b destroyed. 06530_ Hvy. Particle Cannon destroyed. 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"""???????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Cooling System | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetamassCryofiberDrive Manual? 0 Play Time 00:29:04 Cumulative 264.7 hours Start 2026.08.17 @ 20:50:50 End 2026.08.17 @ 21:21:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 204 Adventurer 54 Explorer 0 Win Type - Total 11 Types 7/0/1/1/0/0/0/1/0/1 Lore% 77 Gallery% 65 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 194d5fd2-8521-485c-ad04-ad82fdabe900