Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.19 @ 23:38:45

Player: Jack

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (126)     630
Value Destroyed (3369)     3369
Prototype IDs (40)         800
Alien Tech Used (2)        400
Bonus (9979)               9979
              TOTAL SCORE: 24278

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    342
Follower Combat Kills      153
Aligned with FarCom        300
Met Zhirov                 300
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Win                        3000
Win Speed                  729
Friendly Fire              -345

 Cogmind 
---------
Core Integrity             1562/1600
Matter                     8/300
Energy                     166/170
System Corruption          2%
Temperature                Cool (10)
Movement                   Flying (29)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
     Light Antimatter Reactor
>          --- PROPULSION (8) ---
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Impulse Thruster Array
>          --- UTILITY (14) -----
           Terrain Scanner
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
>          --- WEAPON (2) -------
           Micro-nuke Launcher
           Great Axe
>          --- INVENTORY (5) ----
     Light Ion Engine
           Gamma Bomb Array
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY ----------
           Structural Scanner
  Advanced Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
>          --- WEAPON -----------
           Fusion Bomb Launcher
           Great Axe
>          --- INVENTORY --------
           Field Propulsion Array
           Transdimensional Reconstructor
           Micro-nuke Launcher
  Improved Plasma Cutter
[Rating: 117]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Great Axe
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   2   .   .   2   .   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   2   .   .   2   .   .   .   2   .   .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             72   | .   4   .   4   2   .   .   1   14  1   3   17  5   1   .   .   1   .   1   .   7   3   1   7   
  Power                    9    | .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   1   1   .   2   
    Engine                 5    | .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               24   | .   2   .   2   2   .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   4   1   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 24   | .   2   .   2   2   .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   4   1   .   4   
  Utility                  27   | .   .   .   1   .   .   .   1   8   .   3   7   2   1   .   .   1   .   1   .   1   .   1   .   
    Device                 9    | .   .   .   .   .   .   .   .   3   .   .   3   1   1   .   .   .   .   .   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               15   | .   .   .   .   .   .   .   1   4   .   3   4   .   .   .   .   1   .   1   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   2   .   .   .   .   .   .   3   1   .   2   1   .   .   .   .   .   .   .   1   1   .   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   .   .   .   1   .   .   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 18   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   3   6   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   2   .   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   4   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Backups            4    | 2   2   3   2   4   5   5   4   4   5   5   4   4   4   4   4   4   5   5   5   4   2   2   2   
  Power                    .    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   .   .   .   .   
  Propulsion               .    | .   .   1   .   1   2   2   2   .   .   1   .   .   1   1   1   1   1   1   1   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   4   4   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   1    | 2   2   1   2   3   3   2   2   1   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             9    | .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   1   .   3   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     79   | .   9   57  72  77  77  77  66  82  95  98  84  86  88  88  78  78  84  84  89  81  74  48  40  
  Engine                   3    | .   .   .   9   11  11  11  9   2   .   .   2   5   5   5   5   5   5   5   5   2   .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   4   7   7   2   .   .   .   .   .   .   .   .   .   1   4   1   
  Flight                   23   | .   3   28  33  33  33  33  27  27  30  30  25  22  23  23  21  21  21  21  21  20  19  8   8   
  Device                   7    | .   .   .   .   .   .   .   .   9   7   6   7   5   10  11  10  10  10  10  10  9   8   4   4   
  Processor                6    | .   .   .   7   11  11  11  9   12  7   7   6   5   5   5   5   5   5   5   5   4   4   .   .   
  Hackware                 25   | .   .   .   .   .   .   .   3   15  30  29  30  35  29  29  26  26  31  31  36  33  33  25  20  
  Ballistic Gun            2    | .   6   28  22  22  22  22  18  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   4   1   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   5   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   2   7   6   5   5   5   5   5   5   5   5   4   4   4   4   
Peak Build Rating          117  | .   4   4   8   8   8   9   11  30  34  35  57  76  77  77  77  83  83  90  90  117 117 95  73  
  Average Rating           53   | .   .   4   7   8   8   8   10  24  31  31  40  70  76  77  77  77  83  85  90  106 109 69  53  
  On Entrance              46   | .   .   4   4   8   8   8   9   11  30  34  32  49  75  77  77  77  83  83  90  90  117 95  48  
Naked Turns                58   | .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | .   2   2   5   5   5   5   5   20  13  13  21  26  27  27  27  27  27  27  27  30  30  11  28  
  Greatest Support         59   | 3   8   8   12  12  12  12  12  16  16  16  22  38  38  38  38  38  38  38  38  57  59  46  40  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   3   3   4   5   5   5   5   5   5   5   5   5   5   4   4   5   5   5   5   5   5   4   4   
  Average Carried          4    | 2   2   3   3   4   5   4   4   4   4   4   4   4   4   4   4   4   5   4   5   4   4   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   3   3   4   5   5   5   4   5   5   5   5   5   4   4   4   5   5   5   5   5   4   4   3   

 Class Distribution 
--------------------
 35% | Wizard-Scout
 24% | Wizard-Sprinter
  8% | Hacker-Sprinter
  8% | Hacker-Scout
  6% | Scavenger-Scout
  6% | Scavenger-Mutant
  3% | Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
  Hacker-Sprinter | -7/Waste
  Hacker-Sprinter | -7/Factory
  Wizard-Sprinter | -6/Factory
  Wizard-Sprinter | -5/Factory
     Wizard-Scout | -5/Upper Caves
     Wizard-Scout | -5/Upper Caves
     Wizard-Scout | -4/Factory
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Zhirov
     Wizard-Scout | -3/Proximity Caves
     Wizard-Scout | -3/Research
     Wizard-Scout | -3/Testing
     Wizard-Scout | -2/Research
     Wizard-Scout | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           2101 | 200  19   25   27   44   .    .    .    174  .    .    288  488  168  20   18   82   72   .    13   117  82   91   173  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3650 | .    33   .    27   44   .    .    .    247  .    .    957  1066 6    81   26   100  211  .    118  316  165  91   162  
  Parts                    231  | .    6    .    2    5    .    .    .    14   .    .    55   44   2    11   4    10   12   .    12   19   10   9    16   
Haulers Intercepted        5    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    5    6    .    8    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  69   | .   2   .   2   3   .   .   .   3   .   .   7   17  4   5   .   6   3   .   8   2   5   .   2   
  Melee                    11   | .   .   .   .   .   .   .   .   3   .   .   7   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     7    | .   2   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      51   | .   .   .   .   .   .   .   .   .   .   .   .   17  4   5   .   6   3   .   8   2   5   .   1   
Classes Destroyed          15   | .   1   .   .   .   .   .   .   5   .   .   4   2   .   .   .   1   1   .   .   .   1   .   .   
  Worker                   15   | .   .   .   .   .   .   .   .   1   .   .   3   3   .   .   .   .   .   .   .   1   1   2   4   
  Builder                  15   | .   .   .   .   .   .   .   .   2   .   .   3   5   .   .   1   .   .   .   .   .   .   2   2   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   5    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   .   .   .   .   .   1   .   .   4   1   .   .   .   .   .   .   .   2   .   1   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  46   | .   2   .   2   3   .   .   .   .   .   .   4   4   4   5   .   5   .   .   8   2   5   .   2   
  Grunt                    18   | .   .   .   .   .   .   .   .   2   .   .   2   10  .   .   .   1   3   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   .   2   3   .   .   .   2   .   .   4   8   4   5   1   5   3   .   5   2   8   2   5   
  Combat Bots Only         5    | .   2   .   2   3   .   .   .   2   .   .   3   4   4   5   .   5   3   .   5   2   5   .   1   
Max Kills in Single Turn   5    | .   1   .   1   1   .   .   .   1   .   .   1   3   2   5   1   3   2   .   3   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   5   .   3   2   .   3   2   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Hostile Shots Fired        309   | .    7    .    17   6    .    .    3    6    .    .    102  5    7    .    .    1    2    .    9    38   68   22   16   
  Missed                   157   | .    2    .    6    4    .    .    2    2    .    .    59   1    4    .    .    .    1    .    6    21   30   9    10   
  Hits                     152   | .    5    .    11   2    .    .    1    4    .    .    43   4    3    .    .    1    1    .    3    17   38   13   6    
    Melee                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Projectile             150   | .    5    .    11   2    .    .    1    4    .    .    43   4    3    .    .    1    1    .    3    17   36   13   6    
  Critical Strikes         4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    .    .    
Damage Taken               2261  | .    45   .    85   13   .    .    5    72   .    .    541  56   35   .    .    13   17   .    58   308  660  243  110  
  Core                     538   | .    45   .    34   7    .    .    .    45   .    .    169  .    12   .    .    13   .    .    .    31   129  15   38   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   639   | .    10   .    25   4    .    .    2    20   .    .    164  15   10   .    .    4    5    .    16   85   183  66   30   
  Regen/Repaired (Parts)   177   | .    .    .    .    .    .    .    .    .    .    .    20   29   .    .    .    .    .    .    .    55   .    73   .    
Core Remaining (%)         92    | 100  .    82   .    .    .    89   100  .    .    93   80   .    .    98   .    .    .    .    98   .    80   98   97   
Volleys Fired              70    | .    2    .    3    3    .    .    .    5    .    .    .    28   4    1    .    6    2    .    5    1    5    .    5    
  Largest                  2     | .    2    .    2    2    .    .    .    1    .    .    .    1    1    1    .    1    1    .    1    1    1    .    1    
  Hottest                  61    | .    40   .    40   40   .    .    .    61   .    .    .    49   49   49   .    49   49   .    49   52   52   .    49   
Shots Fired                77    | .    4    .    6    6    .    .    .    5    .    .    .    28   4    1    .    6    2    .    5    1    5    .    4    
  Gun                      21    | .    4    .    6    6    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 56    | .    .    .    .    .    .    .    .    .    .    .    .    28   4    1    .    6    2    .    5    1    5    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    4    .    6    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                56    | .    .    .    .    .    .    .    .    .    .    .    .    28   4    1    .    6    2    .    5    1    5    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    3    .    7    4    .    .    .    7    .    .    .    6    7    8    .    .    .    .    9    10   15   .    .    
  Robot Miss Streak        2     | .    .    .    .    1    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           128   | .    3    .    4    4    .    .    .    12   .    .    36   26   1    2    1    3    2    .    1    9    6    5    13   
  Core Hits                134   | .    4    .    2    3    .    .    .    3    .    .    17   50   1    5    1    8    8    .    8    8    8    2    6    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3     | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              264   | .    .    .    .    .    .    .    .    35   .    13   81   44   8    1    2    3    4    .    3    27   5    23   15   
  Impact                   48    | .    .    .    .    .    .    .    .    35   .    3    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 216   | .    .    .    .    .    .    .    .    .    .    10   71   44   8    1    2    3    4    .    3    27   5    23   15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            48    | .    .    .    .    .    .    .    .    3    .    .    14   9    .    1    1    1    2    .    .    4    .    5    8    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14950 | .    43   .    32   35   .    .    .    594  .    .    2191 4457 715  568  84   889  557  .    1134 914  1061 438  1238 
  Guns                     167   | .    20   .    32   35   .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8325  | .    .    .    .    .    .    .    .    .    .    .    .    3178 715  473  .    708  424  .    1134 323  1003 .    367  
  Melee                    6428  | .    .    .    .    .    .    .    .    514  .    .    2191 1279 .    95   84   181  133  .    .    591  51   438  871  
  Ramming                  30    | .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Kinetic                  87    | .    20   .    32   35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  80    | .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8325  | .    .    .    .    .    .    .    .    .    .    .    .    3178 715  473  .    708  424  .    1134 323  1003 .    367  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   985   | .    .    .    .    .    .    .    .    514  .    .    471  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5443  | .    .    .    .    .    .    .    .    .    .    .    1720 1279 .    95   84   181  133  .    .    591  51   438  871  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    1    .    .    .    .    .    1    9    9    .    1    1    1    .    .    .    .    .    1    1    .    2    
  Average Corruption       2     | .    1    1    .    .    .    .    .    1    5    9    .    1    1    1    .    .    .    .    .    1    1    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14    | .    1    1    .    .    .    .    .    1    .    8    .    .    1    .    .    .    .    .    .    1    .    .    1    
    Message Errors         3     | .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2160  | .    .    .    .    .    .    .    .    182  .    .    335  383  222  88   .    69   9    .    168  142  168  168  226  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               799   | .    .    .    .    .    .    .    .    .    .    .    .    125  222  .    .    66   .    .    168  7    168  .    43   
  Melee                    1361  | .    .    .    .    .    .    .    .    182  .    .    335  258  .    88   .    3    9    .    .    135  .    168  183  
Knockbacks                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      14    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Targets Rammed             8     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        194   | .    .    .    .    6    .    .    .    30   .    96   .    14   194  5    .    .    2    .    .    .    .    .    .    
  Average Temperature      42    | .    .    .    .    6    .    .    .    15   .    49   .    6    88   3    .    .    2    .    .    .    .    .    .    
  Received Heat Transfer   360   | .    .    .    15   .    .    .    .    27   .    .    87   18   .    .    .    .    12   .    9    9    156  18   9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    7    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         148   | .    .    .    .    .    .    .    .    148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    1    .    .    .    .    1    5    4    3    
  Low Security (%)         70   | 100  100  100  100  100  .    100  100  100  100  100  74   36   .    .    93   .    .    .    .    98   .    .    .    
  Level 1                  11   | .    .    .    .    .    .    .    .    .    .    .    25   26   .    .    6    .    .    .    .    1    .    .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    67   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    89   32   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    
Peak Influence             1860 | .    65   18   63   95   .    .    28   65   .    20   244  739  .    .    201  .    .    .    .    224  1860 1103 852  
  Initial                  1100 | .    .    18   .    10   .    .    .    16   .    .    .    53   .    .    183  .    .    .    .    83   109  1100 561  
  Average                  262  | .    14   5    18   60   .    .    6    18   .    3    148  308  .    .    174  .    .    .    .    123  1787 1071 622  
Influence Increases        4090 | .    65   .    113  115  .    .    43   211  .    44   756  944  90   110  40   150  130  .    180  321  279  119  380  
  Destroy 0b10 Robot/C     1520 | .    40   .    80   60   .    .    .    60   .    .    140  340  80   100  .    120  60   .    160  40   120  .    120  
  Destroy 0b10 Robot/NC    265  | .    .    .    .    .    .    .    .    20   .    .    65   80   .    .    5    5    .    .    .    30   10   20   30   
  Destroy Leader           204  | .    10   .    10   10   .    .    .    10   .    .    22   38   10   10   .    10   10   .    20   12   12   .    20   
  Allied During Kill       32   | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Successful Hack          146  | .    .    .    .    .    .    .    13   6    .    34   56   .    .    .    18   .    .    .    .    10   .    .    9    
  Disable Machine          144  | .    .    .    .    .    .    .    .    18   .    .    .    90   .    .    .    .    .    .    .    .    18   9    9    
  Destroy Structure        864  | .    .    .    .    .    .    .    .    22   .    10   38   396  .    .    2    .    .    .    .    94   104  45   153  
  Partial Spotted          180  | .    .    .    .    .    .    .    .    15   .    .    120  .    .    .    15   .    .    .    .    .    15   .    15   
  Lose Combat Pursuer      735  | .    15   .    15   45   .    .    30   60   .    .    315  .    .    .    .    15   60   .    .    135  .    45   .    
Influence Decreases        4925 | .    10   55   80   73   75   .    .    254  .    43   629  355  441  142  221  149  94   190  40   237  145  1094 598  
  Entered New Map          2739 | .    .    37   .    23   75   .    .    27   .    .    1    75   321  102  151  69   44   190  .    57   115  944  508  
  Time Decay               1983 | .    10   18   20   50   .    .    .    227  .    43   575  280  120  40   70   80   50   .    40   180  .    90   90   
  Lost Part                133  | .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    .    30   60   .    
  Lost Ally                70   | .    .    .    60   .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    .    .    1    .    .    .    1    6    .    1    10   9    .    .    .    .    .    .    .    1    13   2    .    
  Investigation            13   | .    .    .    .    .    .    .    1    4    .    1    4    2    .    .    .    .    .    .    .    .    .    1    .    
  Extermination            10   | .    .    .    .    .    .    .    .    2    .    .    4    2    .    .    .    .    .    .    .    1    .    1    .    
  Reinforcement            9    | .    .    .    1    .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    1    .    .    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           5    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   4   .   14  6   .   .   4   13  5   .   36  16  3   2   1   2   5   .   9   16  31  12  9   
  Peak Tracking Total      18   | .   4   .   9   3   .   .   6   5   5   .   6   3   4   5   1   2   4   .   5   6   18  9   5   
  Tactical Retreats        26   | .   1   .   1   1   .   .   1   2   .   .   11  .   .   .   .   1   1   .   .   5   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          16   | .   .   .   .   .   .   .   .   2   .   .   .   10  .   .   .   .   .   .   .   .   2   1   1   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          49   | .   .   .   .   .   1   .   2   7   .   4   16  6   .   1   1   .   .   4   1   3   .   2   1   
  Terminals                25   | .   .   .   .   .   .   .   2   3   .   2   9   3   .   .   1   .   .   .   1   2   .   1   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   4   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                128  | .   .   .   .   .   1   .   5   15  .   14  40  13  .   1   3   .   .   17  1   11  .   4   3   
  Successful               95   | .   .   .   .   .   1   .   4   9   .   10  26  10  .   1   2   .   .   17  1   9   .   4   1   
  Failed                   33   | .   .   .   .   .   .   .   1   6   .   4   14  3   .   .   1   .   .   .   .   2   .   .   2   
    Catastrophic           6    | .   .   .   .   .   .   .   .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   .   .   .   .   1   .   5   11  .   5   25  8   .   .   2   .   .   .   .   8   .   3   .   
  Terminals                58   | .   .   .   .   .   .   .   5   3   .   5   20  7   .   .   3   .   .   .   1   8   .   3   3   
  Fabricators              38   | .   .   .   .   .   .   .   .   12  .   7   16  3   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   3   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             49   | .   .   .   .   .   1   .   2   2   .   2   8   4   .   1   2   .   .   17  1   6   .   2   1   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    5    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           19   | .   .   .   .   .   .   .   .   4   .   6   7   2   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   4   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    8    | .   .   .   .   .   .   .   .   .   .   3   4   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   3   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   .   .   .   .   .   .   2   3   .   1   7   1   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                6    | .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   3   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             6    | .   .   .   .   .   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         26   | .   .   .   .   .   .   .   1   2   .   3   13  4   .   .   1   .   .   .   .   1   .   .   1   
  Full Trace Events        9    | .   .   .   .   .   .   .   1   1   .   1   4   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   .   .   3   5   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   314  | .   .   .   .   .   .   .   .   .   .   54  207 53  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  45   | .   .   .   .   .   .   .   .   .   .   9   30  6   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Time                     131  | .   .   .   .   .   .   .   .   .   .   .   56  44  .   .   .   .   .   .   .   31  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Total Allies               12   | .   .   5   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   3   
  Largest Group            5    | .   .   5   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   
  Highest-Rated Group      379  | .   .   89  89  .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   10  379 
  Highest-Rated Ally       135  | .   .   31  31  .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   10  135 
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               24   | .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Total Damage             783  | .   .   .   177 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   606 
  Kills                    6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Active Infowar (turns)     4882 | .    .    .    58   119  85   29   38   723  32   196  1158 579  255  92   148  166  106  49   92   374  211  182  190  
  Optics                   1016 | .    .    .    58   119  85   29   38   687  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensors                  1630 | .    .    .    .    .    .    .    .    .    .    .    .    .    244  92   148  166  106  49   92   374  211  148  .    
  Terrain                  522  | .    .    .    .    .    .    .    .    .    .    .    259  .    .    .    .    .    .    .    .    .    .    73   190  
  Structural               4021 | .    .    .    .    .    .    .    .    631  32   196  1124 579  255  92   148  166  106  49   92   374  177  .    .    
Robot Analysis Total       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Derelict Logs Recovered    8    | .    .    2    .    2    .    .    .    .    .    .    .    .    1    .    .    2    1    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               5235  | 26   82   90   85   119  85   29   38   723  32   216  1266 579  255  92   148  166  106  49   92   374  211  182  190  
Spaces Moved               10143 | 46   132  150  202  317  249  80   109  1625 91   335  2173 976  440  296  181  369  282  153  255  709  422  288  263  
  Core                     151   | 46   105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9992  | .    27   150  202  317  249  80   109  1625 91   335  2173 976  440  296  181  369  282  153  255  709  422  288  263  
  Fastest Speed            26    | 50   37   37   34   34   34   34   34   31   31   31   26   28   29   29   29   29   29   29   29   28   32   35   29   
  Average Speed            31    | 50   47   37   34   34   34   34   34   33   31   31   28   28   29   29   29   29   29   29   29   30   39   39   39   
  Slowest Speed            200   | 50   50   37   34   34   34   34   34   197  31   31   200  32   29   29   29   29   29   29   29   37   45   45   45   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            32    | .    1    .    5    11   .    .    .    4    2    .    .    1    .    .    1    .    .    .    .    1    5    1    .    
  Potential Cave-ins       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       41    | 3    26   51   30   66   65   39   20   45   80   10   56   31   60   65   5    47   66   60   54   23   73   11   6    
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     7     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    .    1    .    .    .    .    .    .    .    .    3    2    .    2    1    .    .    .    .    .    .    
Spaces Dug                 178   | .    .    .    .    .    .    .    .    22   .    10   37   21   2    .    1    44   2    .    2    18   2    16   1    
Terrain Destroyed          896   | .    .    .    .    .    .    .    .    22   .    10   37   223  44   29   1    138  22   .    108  50   97   16   99   
  Melee                    134   | .    .    .    .    .    .    .    .    22   .    10   37   21   2    .    1    .    2    .    2    18   2    16   1    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      762   | .    .    .    .    .    .    .    .    .    .    .    .    202  42   29   .    138  20   .    106  32   95   .    98   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      11586 | 48   145  183  206  311  248  81   109  1741 92   426  2687 1167 549  298  271  415  296  156  262  820  447  313  315  
  Wait                     969   | .    3    34   1    .    .    .    .    41   2    76   395  90   96   1    90   33   9    .    .    64   9    3    22   
  Move                     10060 | 45   129  149  191  295  248  79   108  1617 87   334  2172 973  439  295  178  368  281  152  254  706  413  285  262  
  Hop                      29    | .    1    .    5    10   .    .    .    4    1    .    .    1    .    .    1    .    .    .    .    1    4    1    .    
  Pick Up                  33    | 3    2    .    2    .    .    1    .    4    1    1    4    8    .    .    .    1    .    1    .    3    1    .    1    
  Fast Attach              49    | .    2    .    1    .    .    .    .    14   .    3    12   2    .    .    .    1    .    2    .    3    2    1    6    
  Attach                   24    | .    2    .    2    .    .    .    1    3    1    1    7    3    1    .    .    .    .    .    .    .    2    .    1    
  Detach                   10    | .    .    .    .    .    .    .    .    3    .    .    6    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     20    | .    .    .    1    2    .    .    .    2    .    1    3    4    .    .    .    .    .    .    .    5    1    .    1    
  Drop                     46    | .    .    .    .    1    .    1    .    13   .    .    9    7    1    .    .    .    .    1    .    10   2    .    1    
  Fire                     70    | .    2    .    3    3    .    .    .    5    .    .    .    28   4    1    .    6    2    .    5    1    5    .    5    
  Melee                    259   | .    .    .    .    .    .    .    .    35   .    10   79   44   8    1    2    3    4    .    3    27   5    23   15   
  Ram                      7     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Waste
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   27 | -11/Scrapyard      | Entered Materials
  107 | -10/Materials      | Discovered new exit (range 6)
  109 | -10/Materials      | Entered Mines
  115 | -10/Mines          | Learned location of Zion (-6)
  146 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  162 | -10/Mines          | Discovered new exit (range 8)
  199 | -10/Mines          | Entered Materials
  199 | -9/Materials       | Accompanied by 5 allies
  199 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  204 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  280 | -9/Materials       | Discovered new exit (range 11)
  284 | -9/Materials       | Entered Mines
  287 | -9/Mines           | Discovered new exit (range 7)
  334 | -9/Mines           | Discovered new exit (range 5)
  393 | -9/Mines           | Learned Materials trap positions
  401 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  401 | -9/Mines           | Discovered new exit (range 5)
  403 | -9/Mines           | Entered Exiles
  408 | -9/Exiles          | Discovered new exit (range 17)
  413 | -9/Exiles          | Met 8R-AWN
  418 | -9/Exiles          | Met EX-HEX
  428 | -9/Exiles          | Met EX-BIN
  433 | -9/Exiles          | Aligned with FarCom system
  434 | -9/Exiles          | Given EX-Vault access code
  442 | -9/Exiles          | Opened EX-Vault
  451 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  459 | -9/Exiles          | Met EX-DEC
  485 | -9/Exiles          | Discovered new exit (range 11)
  488 | -9/Exiles          | Entered Mines
  514 | -8/Mines           | Discovered new exit (range 9)
  517 | -8/Mines           | Entered Materials
  517 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  518 | -8/Materials       | Loaded intel: 11 trap records
  519 | -8/Materials       | Build established: Scavenger-Mutant
  540 | -8/Materials       | Identified exit to Factory
  555 | -8/Materials       | Entered Factory
  555 | -7/Factory         | Evolved 2 slots: Utility x2
  748 | -7/Factory         | Discovered new exit (range 4)
  846 | -7/Factory         | Discovered new exit (range 10)
  848 | -7/Factory         | Identified exit to Factory
 1127 | -7/Factory         | Discovered new exit (range 5)
 1130 | -7/Factory         | Identified exit to Lower Caves
 1278 | -7/Factory         | Manually triggered Chute Trap
 1278 | -7/Factory         | Sucked down chute
 1278 | -7/Factory         | Entered Waste
 1291 | -7/Waste           | Spotted C-40 Crusher
 1292 | -7/Waste           | Spotted C-40 Crusher
 1292 | -7/Waste           | Spotted C-40 Crusher
 1293 | -7/Waste           | EMP discharged
 1293 | -7/Waste           | Spotted C-40 Crusher
 1294 | -7/Waste           | Spotted C-40 Crusher
 1300 | -7/Waste           | Discovered new exit (range 16)
 1310 | -7/Waste           | Identified exit to Factory
 1310 | -7/Waste           | Entered Factory
 1355 | -7/Factory         | Fabricated Hacking Suite (x1)
 1374 | -7/Factory         | Fabricated Hacking Suite (x1)
 1408 | -7/Factory         | Fabricated Hacking Suite (x1)
 1430 | -7/Factory         | Discovered exit to Lower Caves (range 6)
 1526 | -7/Factory         | Entered another Factory area
 1526 | -6/Factory         | Evolved 2 slots: Utility x2
 1545 | -6/Factory         | Discovered new exit (range 3)
 1547 | -6/Factory         | Identified exit to Factory
 1673 | -6/Factory         | Repaired Broken Cld. Nuclear Pulse Thruster?
 1704 | -6/Factory         | Lost 6 parts (3n3u)
 2227 | -6/Factory         | Fabricated Hacking Suite (x1)
 2293 | -6/Factory         | Fabricated Lrn. Sensor Array?
 2480 | -6/Factory         | Build established: Wizard-Sprinter
 2520 | -6/Factory         | Discovered exit to Factory (range 9)
 2589 | -6/Factory         | Fabricated Micro-nuke Launcher (x1)
 2666 | -6/Factory         | Fabricated Nuclear Pulse Array (x1)
 2760 | -6/Factory         | Discovered new exit (range 8)
 2762 | -6/Factory         | Identified exit to Lower Caves
 2792 | -6/Factory         | Entered another Factory area
 2792 | -5/Factory         | Evolved 2 slots: Propulsion x2
 2895 | -5/Factory         | Repaired Xenon Bombardment Thruster
 2974 | -5/Factory         | Fabricated Nuclear Pulse Array?
 3016 | -5/Factory         | Found Prototype Launcher
 3017 | -5/Factory         | Identified Scatter Rocket Array
 3110 | -5/Factory         | Identified exit to Upper Caves
 3110 | -5/Factory         | Identified exit to Extension
 3371 | -5/Factory         | Entered Upper Caves
 3558 | -5/Upper Caves     | Learned location of 1 exit from Factory
 3623 | -5/Upper Caves     | Discovered new exit (range 13)
 3626 | -5/Upper Caves     | Identified exit to Upper Caves
 3626 | -5/Upper Caves     | Entered another Upper Caves area
 3654 | -5/Upper Caves     | Discovered new exit (range 12)
 3659 | -5/Upper Caves     | Identified exit to Warlord
 3688 | -5/Upper Caves     | Build established: Wizard-Scout
 3713 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3714 | -5/Upper Caves     | Discovered new exit (range 11)
 3718 | -5/Upper Caves     | Identified exit to Factory
 3718 | -5/Upper Caves     | Entered Factory
 3718 | -4/Factory         | Evolved 2 slots: Utility x2
 3719 | -4/Factory         | Identified exit to Research
 3729 | -4/Factory         | Identified exit to Upper Caves
 3866 | -4/Factory         | Entered Upper Caves
 3984 | -4/Upper Caves     | Encountered a Warlord checkpoint
 4005 | -4/Upper Caves     | Learned 4 Research zone layouts
 4011 | -4/Upper Caves     | Learned location of Testing (-3)
 4024 | -4/Upper Caves     | Discovered new exit (range 15)
 4032 | -4/Upper Caves     | Identified exit to Upper Caves
 4032 | -4/Upper Caves     | Entered another Upper Caves area
 4046 | -4/Upper Caves     | Learned 8 Research zone layouts
 4134 | -4/Upper Caves     | Discovered new exit (range 13)
 4137 | -4/Upper Caves     | Identified exit to Zhirov
 4138 | -4/Upper Caves     | Entered Zhirov
 4138 | -4/Zhirov          | Discovered new exit (range 3)
 4144 | -4/Zhirov          | Met Zhirov
 4149 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4152 | -4/Zhirov          | Learned location of Quarantine (-2)
 4152 | -4/Zhirov          | Learned location of Command (-1)
 4163 | -4/Zhirov          | Found Alien Artifact
 4163 | -4/Zhirov          | Identified Integrated Dissipator
 4163 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 4168 | -4/Zhirov          | Found Alien Artifact
 4187 | -4/Zhirov          | Identified exit to Proximity Caves
 4187 | -4/Zhirov          | Entered Proximity Caves
 4275 | -3/Proximity Caves | Discovered exit to Research (range 16)
 4279 | -3/Proximity Caves | Entered Research
 4279 | -3/Research        | Evolved 2 slots: Propulsion x2
 4280 | -3/Research        | Identified exit to Armory
 4280 | -3/Research        | Identified exit to Research
 4321 | -3/Research        | Identified exit to Testing
 4454 | -3/Research        | Found Fusion Bomb Launcher
 4542 | -3/Research        | Repaired Lgt. Antimatter Reactor?
 4653 | -3/Research        | Entered Testing
 4654 | -3/Testing         | Maximum security lockdown engaged
 4697 | -3/Testing         | Scanned by Researcher
 4716 | -3/Testing         | Spotted Striker
 4717 | -3/Testing         | Spotted Striker
 4720 | -3/Testing         | Spotted Alpha 7
 4724 | -3/Testing         | Stole the SGEMP Prototype
 4725 | -3/Testing         | Identified Transdimensional Reconstructor
 4725 | -3/Testing         | Warped through subspace
 4793 | -3/Testing         | Found Prototype Launcher
 4793 | -3/Testing         | Identified Com. Tesla Bomb Launcher
 4858 | -3/Testing         | Discovered exit to Research (range 6)
 4864 | -3/Testing         | Entered Research
 4864 | -2/Research        | Evolved 2 slots: Utility x2
 4885 | -2/Research        | Identified exit to Access
 4922 | -2/Research        | Lost 4 parts (2n2u)
 4977 | -2/Research        | Spotted B-90 Cyclops
 5043 | -2/Research        | Lost 3 parts (1n2u)
 5046 | -2/Research        | Entered Access
 5046 | -1/Access          | Evolved 2 slots: Utility x2
 5047 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 5047 | -1/Access          | Zhirov transferred Access data
 5048 | -1/Access          | Loaded intel: 129 machine locations
 5048 | -1/Access          | Loaded intel: 83 trap records
 5048 | -1/Access          | Identified exit to Surface
 5048 | -1/Access          | Discovered exit to Surface (range 81)
 5048 | -1/Access          | Identified exit to Command
 5048 | -1/Access          | Discovered exit to Command (range 132)
 5066 | -1/Access          | Found Gamma Bomb Array
 5169 | -1/Access          | Zhirov warped through subspace
 5236 | ***                | Escaped!

 Last Messages 
---------------
Acquired 26 matter.
Acquired Xenon Bombardment Thruster.
Acquired Corrupted Xenon Bombardment Thruster.
Integrated Corrupted Xenon Bombardment Thruster (+2).
Acquired Xenon Bombardment Thruster. <x2>
Acquired Lgt. Antimatter Reactor.
System corrupted: Micro-nuke Launcher failed to launch.
The unstable cave ceiling collapses. <x6>
S-43 Plague destroyed.
Destroyed Xenon Bombardment Thruster.
TF Node disabled.
Adv. Sensor Array tumbles out of TF Node.
Adv. Signal Interpreter tumbles out of TF Node.
The unstable cave ceiling collapses.
Penetrated by Slug.
Slug penetrates Wall.
Connecting with Terminal...
>>Open(Door)
  Sealed Barrier opened.
The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
|          !    #######        ##  ###       #       |
| ######        #######        ##  ###       #       |
| #######      ########    "   #    ##########       |
| #######  =   ########   """  + ""          #    "  |
| #######  %   ########  """   # T           #   """ |
| #######     #########   "    #    #######  #  """  |
| ########   ##########        ############  +   "   |
| #########  ##########        ############  ####### |
|        ##  ##########        ############  ##      |
|  !     ##  ##############################  ##      |
|        #    ############################    #   "  |
|        /                   A             H  #  """ |
|        #             s                      +   "" |
|        #    #########s       ""#########    #    " |
|        "#############        ""##############      |
|        ##############        ""##############      |
|        ##############         T################### |
|        ##############        ""################### |
|        ##############        ""################### |
|        ##############        ""################### |
| ####################            ################## |
| #####################          ################### |
| #####################          ################### |
| #####################          ################### |
| #####################          ################### |
| #####################    @"    ################### |
| #####################    ""    ################### |
| #####################          ################### |
| #####################          ################### |
|       ######     ####          ################### |
|       ######     ####""""""""""################### |
|       ######     ####""""""""""################### |
|       +    +     ####""""""""""################### |
|       ######     ####""""""""""################### |
|       ######     ####          ################### |
| ###+########     #### BB    BB ################### |
|            #     #### BB    BB ################### |
|            #  ]  ####          ################### |
|           !+     ####          ################### |
| #          #     ####          ################### |
| #         ##     ####          ################### |
| ###       ##############    ###################### |
| ###       ####         #    #         ############ |
| ###       ####         #    #         ############ |
| ###       ####    ]    +    +     "   ############ |
| ###       ####         #    #    """  ############ |
| ###          +         #    #   """   ############ |
|   #       ####         #    #    "    ############ |
|   #=      ####         #    #         ############ |
|   #*=     ####         #    #         ############ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                64
Force Boost                20
Offensive Hacking          76
Defensive Hacking          14
Authchip Count             3

 Item Schematics 
-----------------
       Hacking Suite | -8/Materials | Hacked
 Micro-nuke Launcher | -6/Factory   | Hacked
     Launcher Loader | -6/Factory   | Hacked
 Nuclear Pulse Array | -6/Factory   | Hacked
   Assault Drone Bay | -4/Zhirov    | Free
      Exp. Heat Sink | -4/Zhirov    | Free
  Exp. Optical Array | -4/Zhirov    | Free
    Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
       Hacking Suite | x1 | -7/Factory | Authchip
       Hacking Suite | x1 | -7/Factory | Authchip
       Hacking Suite | x1 | -7/Factory | Authchip
       Hacking Suite | x1 | -6/Factory 
   Lrn. Sensor Array | x2 | -6/Factory | Preloaded
 Micro-nuke Launcher | x1 | -6/Factory 
 Nuclear Pulse Array | x1 | -6/Factory 
 Nuclear Pulse Array | x1 | -5/Factory 

 Repaired
----------
 Cld. Nuclear Pulse Thruster | 71% | -6/Factory  | Broken
  Xenon Bombardment Thruster | 3%  | -5/Factory  
     Lgt. Antimatter Reactor | 21% | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveSmartbombStorage
  Manual?         0
Play Time         01:31:12
  Cumulative      173.0 hours
  Start           2025.05.19 @ 21:57:38
  End             2025.05.19 @ 23:38:45
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          174
  Rogue           18
  Adventurer      145
  Explorer        11
Win Type          0
  Total           42
  Types           12/0/13/1/6/0/4/1/0/5
Lore%             47
Gallery%          46
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2e963dd1-e5db-442b-a62f-aa84748a839a