Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 18:04:44 Player: FResh Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (260) 1300 Value Destroyed (11331) 11331 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1786) 1786 TOTAL SCORE: 22457 Bonus ------- High Alert Combat Kills 1240 Follower Combat Kills 202 Entered Garrisons 200 Met Imprinter 300 Friendly Fire -156 Cogmind --------- Core Integrity 0/1300 Matter 256/300 Energy 410/410 System Corruption 13% Temperature Cool (9) Movement Treading (180) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Particle Reactor > --- PROPULSION (8) --- Medium Treads Myomer Leg Myomer Leg Myomer Leg Improved Antigrav System Antigrav Array Xenon Bombardment Thruster > --- UTILITY (7) ------ Advanced Heat Sink Structural Scanner Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Experimental Melee Analysis Suite > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun Chainsword > --- INVENTORY (4) ---- Chainsword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads Armored Heavy Treads Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Compact Matter Pod Long-range Sensor Array Quantum Capacitor > --- WEAPON ----------- Heavy Beamcaster Heavy Disruptor Cannon Hardcell Cannon > --- INVENTORY -------- Neutrino Core Improved Treads [Rating: 110] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Slots Evolved 14 | . . 2 . 2 . 2 2 . . . . . . 2 . . 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . 2 . 1 . 1 . . . . . . . 1 . . . . . . 1 Utility 5 | . . . . . . . 2 . . . . . . 1 . . 2 . . . . Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Parts Attached 404 | 3 8 18 2 7 29 2 8 14 66 9 11 2 9 67 . 4 56 1 6 44 38 Power 27 | . . 3 . . 2 . . 1 5 . . . 1 2 . . 6 1 . 3 3 Engine 10 | . . 3 . . 1 . . 1 4 . . . . 1 . . . . . . . Core 11 | . . . . . 1 . . . 1 . . . 1 1 . . 3 . . 2 2 Reactor 6 | . . . . . . . . . . . . . . . . . 3 1 . 1 1 Propulsion 166 | 2 4 8 . 4 12 1 2 8 33 2 4 . 1 22 . . 22 . 3 22 16 Treads 84 | 1 2 4 . 4 9 1 2 8 15 . 1 . 1 11 . . 11 . . 12 2 Leg 20 | . . . . . . . . . 2 1 3 . . 2 . . 1 . 1 6 4 Wheel 41 | 1 2 4 . . 3 . . . 16 1 . . . 8 . . . . . 4 2 Hover 16 | . . . . . . . . . . . . . . 1 . . 10 . 2 . 3 Flight 5 | . . . . . . . . . . . . . . . . . . . . . 5 Utility 72 | . 4 . . . . . 3 2 9 2 2 2 . 19 . . 12 . 1 8 8 Device 30 | . . . . . . . 2 1 3 1 1 1 . 9 . . 6 . 1 2 3 Storage 7 | . 3 . . . . . . . 1 . . . . 2 . . 1 . . . . Processor 10 | . . . . . . . . . 1 . . . . 1 . . 3 . . 1 4 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 25 | . 1 . . . . . 1 1 4 1 1 1 . 7 . . 2 . . 5 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 139 | 1 . 7 2 3 15 1 3 3 19 5 5 . 7 24 . 4 16 . 2 11 11 Energy Gun 32 | . . 2 1 . 4 1 . 1 . 2 . . 2 7 . 4 7 . 1 . . Energy Cannon 4 | . . . . . . . . . . . . . . 1 . . 2 . 1 . . Ballistic Gun 71 | 1 . 5 . 2 7 . 3 2 15 2 3 . 3 12 . . 1 . . 9 6 Ballistic Cannon 7 | . . . . 1 3 . . . . . . . . . . . 2 . . 1 . Launcher 9 | . . . 1 . 1 . . . 2 . 2 . 2 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . . 2 1 . . . 3 . . . . . 1 5 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 6 . . . . . . 1 . 1 . . . . . . 2 Parts Lost 175 | . . 4 . . 14 . . 8 20 3 5 . 5 25 5 3 30 2 1 24 26 Power 12 | . . 1 . . 1 . . . 1 . . . 1 2 . . 3 . . 1 2 Propulsion 78 | . . . . . 8 . . 5 10 1 3 . 1 8 3 . 13 2 . 12 12 Utility 22 | . . . . . . . . 1 1 . 1 . . 3 1 . 5 . . 5 5 Weapon 63 | . . 3 . . 5 . . 2 8 2 1 . 3 12 1 3 9 . 1 6 7 Highest Loss Streak 18 | . . 2 . . 7 . . 5 15 3 5 . 3 17 3 3 10 2 1 8 18 Average Slot Usage (%) 91 | . 98 99 100 100 98 100 94 99 95 100 99 100 100 93 42 7 56 62 60 89 66 Engine 5 | . 14 10 11 9 8 7 6 6 5 6 6 6 3 . . . . . . . . Core 1 | . . . . . . . . . . . . . 2 4 2 . 1 . . 2 4 Treads 16 | . 17 22 22 27 26 30 26 35 27 . 1 . 3 22 17 . 8 . . 11 4 Leg 5 | . . . . . . . . . . 13 14 26 26 3 . . . . 3 2 5 Wheel 11 | . 10 22 22 18 17 15 13 4 7 25 22 13 9 8 . . . . . 9 4 Hover 1 | . . . . . . . . . . . . . . . . . 9 18 14 9 2 Device 2 | . . . . . . . 1 6 . 5 4 . . 2 . . 12 10 9 7 5 Storage 13 | . 22 22 22 18 18 15 13 13 18 13 13 13 13 17 9 . 1 . . . . Processor 3 | . . . . . . . . . 3 6 6 6 6 3 . . 5 15 15 16 8 Protection 2 | . 3 . . . . . 6 6 3 . 1 6 6 3 3 . 1 . . 5 5 Energy Gun 4 | . 14 5 21 11 1 15 4 1 . . 2 . 4 5 . 7 4 8 6 1 . Ballistic Gun 16 | . 14 16 . 6 23 15 21 24 24 22 22 26 21 14 7 . . . . 11 8 Naked Turns 149 | . . . . . . . . . . . . . . . 64 59 2 . . . 24 Heaviest Build 124 | 11 71 78 78 87 87 85 97 103 114 114 114 114 114 124 119 8 56 28 36 62 74 Greatest Support 210 | 20 40 40 24 24 60 24 24 120 128 64 64 32 65 181 181 3 210 44 59 76 70 Greatest Overweight (x) 37 | . 4 3 3 3 6 3 4 4 37 2 3 3 4 36 1 2 1 . 1 3 4 Average Overweight (x) 1 | . . 2 3 3 2 3 3 1 1 1 1 3 2 3 . . . . . . 1 Largest Inventory Capacity 26 | 6 20 20 20 20 20 20 20 20 26 26 20 20 20 26 26 4 4 4 4 4 4 Average Capacity 18 | 6 7 20 20 20 20 20 20 20 24 20 20 20 20 26 15 4 4 4 4 4 4 Most Carried 26 | 6 10 20 20 20 20 20 20 20 26 21 20 20 20 26 26 4 4 4 4 4 4 Average Carried 16 | 6 5 17 19 19 17 18 19 19 21 19 18 17 18 23 15 1 2 3 1 3 2 Final Capacity 26 | 6 20 20 20 20 20 20 20 20 26 20 20 20 20 26 4 4 4 4 4 4 4 Final Carried 26 | 6 10 20 20 19 17 20 20 20 21 20 15 20 19 26 4 1 3 4 1 4 1 Class Distribution -------------------- 30% | Scavenger-Tank 14% | Hauler-Mutant 14% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Hauler-Gunner 7% | Scavenger-Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Gunner | -8/Materials Hauler-Gunner | -8/Storage Hauler-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Hauler-Mutant | -5/Waste Pyromaniac-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Matter Collected 11872 | 200 139 661 42 281 914 112 251 725 3145 127 230 69 385 2111 . . 563 . . 1286 631 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12772 | 70 192 1196 35 442 1345 242 249 970 2231 105 39 . 289 2551 . 124 868 . . 1338 486 Parts 668 | 2 14 64 . 16 62 13 8 48 123 8 5 . 12 136 . 2 61 . . 68 26 Haulers Intercepted 7 | . 1 3 . . 1 1 . . 1 . . . . . . . . . . . . Recyclers Shooed 14 | . . 1 . . 2 . . . 5 . . . . 4 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 3 3 . 9 . . . . . . . . Prevented 4 | . . . . . . . . . . 3 . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Combat Hostiles Destroyed 209 | . 5 16 3 7 26 3 4 19 34 1 7 . 9 31 . 2 16 . . 18 8 Melee 10 | . . . . . . . . . . . . . . . . . 6 . . . 4 Guns 162 | . 5 15 . 3 23 3 4 19 32 1 2 . 2 29 . 2 4 . . 14 4 Cannons 17 | . . . . 4 3 . . . . . . . . . . . 6 . . 4 . AOE 17 | . . 1 3 . . . . . 2 . 5 . 6 . . . . . . . . Classes Destroyed 18 | 1 3 3 2 . 2 1 . 1 3 1 . . . . . . . . . 1 . Worker 12 | . . . 1 1 . . . . 7 . . . . 3 . . . . . . . Builder 11 | . . 2 . . . . . . 1 . . . . 4 . . . . . 4 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . . . Hauler 7 | . 1 3 . . 1 1 . . 1 . . . . . . . . . . . . Recycler 11 | 1 . 4 . . 1 . . . 2 . . . . 3 . . . . . . . Operator 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Watcher 9 | . . 3 . 1 . . . . 3 . . . . 1 . . . . . 1 . Swarmer 40 | . 3 3 . . . . . 4 7 . 4 . 4 4 . . 5 . . 3 3 Grunt 72 | . 2 9 . 3 16 . 2 9 15 . . . 3 10 . 2 1 . . . . Brawler 4 | . . . . . 1 . . 1 1 . . . 1 . . . . . . . . Duelist 4 | . . . . . 2 . 1 1 . . . . . . . . . . . . . Sentry 47 | . . 4 . 5 7 2 1 2 4 . . . . 9 . . 4 . . 8 1 Specialist 2 | . . . . . . . . 2 . . . . . . . . . . . . . Hunter 18 | . . . . . . . . . 5 1 2 . . 3 . . . . . 5 2 Programmer 19 | . . . . . . 1 . . 2 . 1 . 1 5 . . 6 . . 1 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . Assembled 3 | . . . 3 . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 3 7 4 3 6 2 4 7 8 1 4 . 4 9 . 2 4 . . 5 2 Combat Bots Only 7 | . 3 4 3 3 6 1 4 7 4 1 4 . 4 6 . 2 4 . . 5 2 Max Kills in Single Turn 4 | 1 1 3 3 1 2 1 1 2 3 1 2 . 4 2 . 1 2 . . 3 1 Gunslinging 1 | . . . . . 1 . . 1 1 . . . . 1 . . . . . . . Exploded 4 | . . 1 2 . . . . . 1 . 2 . 4 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Damage Taken 32157 | . 170 874 17 370 2389 152 218 2010 4386 327 615 . 677 4460 214 600 6477 60 143 3858 4140 Core 4364 | . 23 151 17 64 251 7 38 70 459 14 56 . . 283 100 393 781 . . 348 1309 Absorbed by Shields 35 | . . . . . . . . 5 . . . . . . . . . . . . 30 Reduced by Siege Mode 335 | . . . . . . . . . . . . . . . . . 335 . . . . Core Remaining (%) 54 | 100 90 . 58 . 42 99 . . . . . . 25 . . 22 . . . 1 . Volleys Fired 646 | 2 12 70 2 30 68 9 9 41 88 8 16 . 21 99 . 8 62 . 1 75 25 Largest 4 | 2 2 2 1 3 3 4 4 4 4 4 4 . 4 4 . 1 2 . 2 4 4 Hottest 345 | 60 60 90 33 147 128 151 99 121 121 138 114 . 178 251 . 75 175 . 345 210 126 Shots Fired 1799 | 4 24 140 2 56 196 36 36 153 334 31 29 . 66 331 . 8 71 . 2 203 77 Gun 1654 | 4 24 140 . 31 174 36 36 153 329 31 21 . 62 328 . 8 20 . 1 179 77 Cannon 124 | . . . . 25 22 . . . . . . . . 3 . . 49 . 1 24 . Launcher 19 | . . . 2 . . . . . 5 . 8 . 4 . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . 2 . . . . Kinetic 1524 | 2 12 100 . 37 195 18 36 145 326 27 21 . 40 260 . . 38 . . 190 77 Thermal 47 | . . . . . 1 9 . . . . . . . 11 . 8 3 . 2 13 . Explosive 19 | . . . 2 . . . . . 5 . 8 . 4 . . . . . . . . Electromagnetic 207 | 2 12 40 . 19 . 9 . 8 3 4 . . 22 60 . . 28 . . . . Robot Hit Streak 34 | 3 6 23 2 26 34 12 8 16 14 6 4 . 10 28 . 6 21 . . 31 4 Robot Miss Streak 7 | 1 2 4 . 3 4 4 5 4 6 4 2 . 3 5 . 1 2 . . 7 7 Penetration Max 2 | . . . . 1 . . . . 2 . . . . 1 . . 1 . . 1 1 Secondary Targets 30 | . 1 3 . . 3 . 1 5 7 . . . 1 5 . . . . . 2 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 1 . . . 1 1 . . . . . 1 1 Capacitor 5 | . . . . . . . . . . . . . . . . . 5 . . . . Shots Hit Robots 1382 | 3 15 107 1 40 159 23 32 130 260 15 17 . 46 240 . 7 79 . . 148 60 Core Hits 817 | 1 8 51 6 18 66 9 25 118 226 3 16 . 22 134 . 6 37 . . 52 19 Critical Hits 62 | . 2 2 . 8 7 1 . . 3 1 . . 1 6 . . 9 . . 21 1 Critical Kills 30 | . 1 2 . 5 2 1 . . 1 . . . 1 4 . . 5 . . 8 . Critical Parts Destroyed 30 | . 1 . . 3 5 . . . 2 1 . . . 2 . . 4 . . 11 1 Melee Attacks 86 | . . . . . . . . . 9 2 . . . 7 . . 33 . . 1 34 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . 9 2 . . . 7 . . . . . 1 34 Piercing 33 | . . . . . . . . . . . . . . . . . 33 . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . 4 Damage Inflicted 31081 | 64 192 1548 154 765 2652 420 513 2143 5927 264 1201 . 1239 5533 . 161 2729 . . 3898 1678 Guns 23133 | 40 192 1424 . 372 2360 420 513 2143 4850 177 182 . 677 5095 . 156 528 . . 3183 821 Cannons 2888 | . . . . 393 292 . . . . . . . . 36 . . 1581 . . 586 . Explosions 3378 | 24 . 124 154 . . . . . 1039 . 1019 . 562 361 . . . . . 95 . Melee 1607 | . . . . . . . . . 38 87 . . . 41 . . 566 . . 34 841 Ramming 75 | . . . . . . . . . . . . . . . . 5 54 . . . 16 Kinetic 22229 | 10 92 878 . 536 2632 200 513 2112 4820 122 182 . 564 4044 . . 1319 . . 3384 821 Thermal 1949 | 24 . 124 . . 20 90 . . 539 . . . . 447 . 156 69 . . 480 . Explosive 2235 | . . . 154 . . . . . 500 . 1019 . 562 . . . . . . . . Electromagnetic 2986 | 30 100 546 . 229 . 130 . 31 30 55 . . 113 1001 . . 721 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1041 | . . . . . . . . . 38 87 . . . 41 . . . . . 34 841 Piercing 566 | . . . . . . . . . . . . . . . . . 566 . . . . Highest Corruption 27 | . . . . . . 3 . . 3 3 3 3 3 11 25 25 14 24 24 27 13 Average Corruption 7 | . . . . . . 2 . . 1 3 3 3 2 7 16 25 4 22 24 25 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 260 | . . . . . . 2 . . 20 14 14 6 . 53 9 8 12 7 6 90 19 Message Errors 44 | . . . . . . . . . 7 3 4 2 . 6 4 1 4 1 . 10 2 Matter Fused 39 | . . . . . . . . . 2 2 4 1 . 7 1 1 1 1 3 12 4 Heat Flow Errors 18 | . . . . . . . . . 1 3 1 1 . 3 1 1 2 . . 2 3 Energy Discharges 18 | . . . . . . . . . 1 3 2 2 . 5 1 2 . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 23 | . . . . . . 1 . . 2 2 3 . . 5 . . 4 2 . 2 2 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Misfires 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 22 | . . . . . . . . . . . . . . 1 2 2 . 3 3 10 1 Targeting Errors 80 | . . . . . . 1 . . 7 1 . . . 20 . 1 1 . . 44 5 Weapon Failures 9 | . . . . . . . . . . . . . . 3 . . . . . 6 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 536 | . . 15 . . . . . . 164 . 136 . . 169 . . 52 . . . . Projectiles 16 | . . . . . . . . . . . . . . . . . 16 . . . . Explosions 484 | . . 15 . . . . . . 164 . 136 . . 169 . . . . . . . Melee 36 | . . . . . . . . . . . . . . . . . 36 . . . . Knockbacks 22 | . . . . 4 9 . . . . . . . . . . . 8 . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . 4 8 . . . . . . . . . . . 8 . . 1 . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 560 | . . 37 . . . . . . 195 . 39 . 45 159 . 1 3 . . 80 1 Shots 10 | . . 1 . . . . . . 3 . 1 . 2 2 . . . . . 1 . Rammed 19 | . . . . . . . . . . . . . . . . 3 10 . . . 6 Targets Rammed 19 | . . . . . . . . . . . . . . . . 3 10 . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 500 | . 42 267 . 216 202 278 119 27 224 267 233 195 495 500 258 221 201 . 219 181 186 Average Temperature 76 | . 23 80 . 65 51 104 62 9 42 85 62 99 186 109 143 132 47 . 123 70 61 Received Heat Transfer 5241 | . 51 318 . 135 918 30 90 675 531 . . . 153 612 . 207 1221 . 30 135 135 Effects 9 | . . . . . . . . . . . . . 6 3 . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . Interference 8 | . . . . . . . . . . . . . 5 3 . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . . . . Total Turns 32 | . . . . . . . . . . . . . . . . . 32 . . . . Longest Duration 32 | . . . . . . . . . . . . . . . . . 32 . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 2 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . 1 2 . . . . . . . Parts Fried 10 | . . 3 . 2 . . . . . . . . . 4 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . . . . . . . 2 . . . . . Heat Transferred 1966 | 50 . 200 . . 37 185 . . 350 . . . . 337 . 350 74 . . 383 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Peak Influence 1096 | 5 227 277 113 513 668 379 218 777 1096 . . . . 649 197 167 660 215 156 295 168 Initial 407 | . 3 11 108 . 144 282 102 152 407 . . . . 100 197 102 81 200 136 73 131 Average 335 | 1 121 114 79 245 492 264 138 470 578 . . . . 354 165 121 446 199 151 208 92 Maximum Alert Level 3 | . 1 1 . 2 2 1 1 3 3 . . . . 2 . . 2 1 . 1 . Low Security (%) 38 | 100 88 87 100 32 5 27 73 18 . . . . . 23 100 100 19 30 100 43 100 Level 1 21 | . 11 12 . 58 17 72 26 21 5 . . . . 38 . . 6 69 . 56 . Level 2 33 | . . . . 9 76 . . 31 70 . . . . 37 . . 74 . . . . Level 3 6 | . . . . . . . . 28 23 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 2 . . 7 1 1 . 14 . . . . 9 . 2 10 . 1 3 1 Investigation 5 | . . 1 . . 1 . . . 1 . . . . . . 1 1 . . . . Extermination 8 | . . . . . . 1 . . 2 . . . . 2 . . 2 . . . 1 Reinforcement 18 | . 1 1 . . 2 . . . 4 . . . . 4 . . 2 . 1 3 . Assault 6 | . . . . . 1 . . . 3 . . . . . . . 2 . . . . Garrison 15 | . . . . . 3 . 1 . 4 . . . . 3 . 1 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Distress Signals 18 | . 1 2 . 1 . . . . 3 . . . . 5 . . 1 . . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 356 | . 13 28 3 12 38 3 4 24 61 1 7 . 9 41 6 5 46 6 9 30 10 Peak Tracking Total 12 | . 6 5 3 3 8 1 2 8 9 1 4 . 4 5 6 3 12 6 8 7 3 Tactical Retreats 25 | . 1 1 . 1 5 . . 3 9 . . . . . . . 3 . . 2 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Traps Triggered 22 | . . . . . 4 1 . 2 4 . . . . 3 . . 3 . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Machines Disabled 25 | . . 1 . 3 . . . 2 9 . . . . 7 . . 1 . . 1 1 Max in Single Turn 4 | . . 1 . 3 . . . 1 4 . . . . 4 . . 1 . . 1 1 Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Machines Accessed 35 | . 4 4 . 2 1 3 1 . 10 1 . . . 4 . 1 1 . 2 1 . Terminals 26 | . 4 4 . 2 1 2 . . 6 1 . . . 3 . 1 . . 1 1 . Fabricators 5 | . . . . . . 1 . . 2 . . . . 1 . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 74 | . 9 9 . 5 1 7 1 . 18 1 . . . 12 . 4 3 . 2 2 . Successful 31 | . 6 3 . 1 1 . 1 . 6 1 . . . 6 . 1 2 . 2 1 . Failed 43 | . 3 6 . 4 . 7 . . 12 . . . . 6 . 3 1 . . 1 . Catastrophic 9 | . . 2 . . . 2 . . 3 . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . . 5 . 5 . 3 . . 7 . . 4 . 5 . 1 . . . . . Terminals 52 | . 9 9 . 5 1 5 . . 8 1 . . . 7 . 4 . . 1 2 . Fabricators 15 | . . . . . . 2 . . 5 . . . . 5 . . 3 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 17 | . 6 3 . 1 1 . . . . 1 . . . 3 . . . . 1 1 . Record 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . Open Door 3 | . . . . . 1 . . . . . . . . . . . . . 1 1 . Branch Access Points 3 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 3 . . . . 2 . . 2 . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Build 5 | . . . . . . . . . 2 . . . . 1 . . 2 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . 2 . . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Terminals 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Botnet 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Used 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Hacking Detections 30 | . 4 4 . 2 1 3 1 . 9 . . . . 4 . 1 1 . . . . Full Trace Events 4 | . . 1 . . . . . . 1 . . . . . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . Parts Built 10 | . . . . . . . . . 4 . . . . 2 . . 4 . . . . Matter 1082 | . . . . . . . . . 380 . . . . 190 . . 512 . . . . Time 301 | . . . . . . . . . 78 . . . . 95 . . 128 . . . . Total Part Build Rating 62 | . . . . . . . . . 20 . . . . 10 . . 32 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 14 | . . . . . . . . 10 . . . . . . . . 4 . . . . Machine Destruction 10 | . . . . . . . . 10 . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Total Allies 6 | . . . 3 . . . . . . . . . . . . . 3 . . . . Largest Group 3 | . . . 3 1 . . . . . . . . . . . . 3 . . . . Highest-Rated Group 138 | . . . 40 16 . . . . . . . . . . . . 138 . . . . Highest-Rated Ally 46 | . . . 16 16 . . . . . . . . . . . . 46 . . . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . 6 . . . . . . . . . . . . 26 . . . . Total Damage 807 | . . . . 56 . . . . . . . . . . . . 751 . . . . Kills 5 | . . . . . . . . . . . . . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . . 2 1 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Turns Passed 14691 | 11 434 1145 547 465 625 626 187 661 2453 837 686 1321 390 1611 135 97 1003 82 97 615 663 Spaces Moved 9117 | 1 332 671 287 293 265 481 117 316 1299 735 488 1011 217 779 169 102 584 121 113 292 444 Core 460 | . . . . . . . . . 5 . . . . 2 127 102 131 . . . 93 Treads 1162 | 1 36 17 . . 1 . . 193 565 . . . 8 67 42 . 217 . . 15 . Legs 258 | . . . . . . . . . . . 80 . 91 87 . . . . . . . Wheels 6619 | . 296 654 287 293 264 481 117 123 729 735 408 1011 118 623 . . . . . 208 272 Hover 610 | . . . . . . . . . . . . . . . . . 236 121 113 69 71 Flight 8 | . . . . . . . . . . . . . . . . . . . . . 8 Fastest Speed 50 | 160 100 115 120 120 115 120 120 130 105 105 110 130 130 110 50 50 50 60 58 58 50 Average Speed 121 | 160 110 121 120 120 118 120 122 148 146 105 121 130 142 139 79 50 105 60 66 100 96 Slowest Speed 1900 | 160 160 180 120 120 183 120 130 180 1900 120 180 130 240 1850 185 150 170 61 120 180 235 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 60 61 54 41 53 14 4 53 43 90 68 88 44 22 87 3 21 95 5 48 10 Regions Visited 21 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 . . 1 . 1 1 1 1 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched 7 | . . . . . . . . . . 2 1 3 1 . . . . . . . . Spaces Dug 17 | . . . . . . . . . 8 1 . . . 6 . . . . 2 . . Terrain Destroyed 495 | 8 . 3 25 51 5 . . . 131 1 124 . 44 48 . . 3 . 2 46 4 Melee 15 | . . . . . . . . . 8 1 . . . 6 . . . . . . . Projectile 79 | . . . . 7 5 . . . 4 . 19 . 2 14 . . 3 . 2 19 4 AOE 401 | 8 . 3 25 44 . . . . 119 . 105 . 42 28 . . . . . 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Ext Res Total 11299 | 5 373 866 487 360 423 513 140 421 1636 771 552 1017 252 1062 169 136 836 129 131 451 569 Wait 657 | . 13 68 193 20 41 1 . 29 92 12 37 . . 44 . 12 64 7 11 8 5 Move 9100 | . 331 670 286 292 264 480 117 315 1298 734 487 1010 216 779 168 102 584 120 112 291 444 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 210 | . 5 23 2 4 13 13 2 12 39 4 . 5 5 39 . 5 16 1 . 16 6 Fast Attach 131 | . 2 1 . 1 1 . . 2 17 . 1 . . 17 . . 35 . 3 23 28 Attach 135 | . . 5 . 3 15 2 5 8 20 3 5 . 5 20 . 4 19 . 3 9 9 Detach 13 | . 1 . . . . . 1 . 2 . . . . 4 . . 5 . . . . Swap 138 | 3 6 12 2 3 13 . 3 4 29 6 5 2 4 30 . . 2 1 . 12 1 Drop 144 | . 3 17 2 7 4 8 3 8 34 2 1 . 1 23 . 3 6 . 1 14 7 Fire 646 | 2 12 70 2 30 68 9 9 41 88 8 16 . 21 99 . 8 62 . 1 75 25 Melee 79 | . . . . . . . . . 9 2 . . . 7 . . 33 . . 1 27 Ram 6 | . . . . . . . . . . . . . . . 1 2 1 . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . . . . . . 9 . . . 4 Escape Stasis 27 | . . . . . 4 . . 2 8 . . . . . . . . . . 2 11 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -5/Waste -5/Factory -4/Factory (discovered 3 exits: [*Res x2] / Arm) -4/Waste -4/Factory -4/Extension -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 2) 12 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x2 698 | -9/Materials | Build established: Hauler-Mutant 957 | -9/Materials | Discovered new exit (range 16) 1246 | -9/Materials | Identified exit to Mines 1591 | -9/Materials | Entered Mines 1594 | -9/Mines | Assembled infested the area 1599 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1968 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2129 | -9/Mines | Discovered new exit (range 6) 2138 | -9/Mines | Entered Materials 2138 | -8/Materials | Accompanied by 1 ally 2138 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2139 | -8/Materials | Identified exit to Storage 2352 | -8/Materials | Discovered new exit (range 3) 2554 | -8/Materials | Discovered new exit (range 3) 2603 | -8/Materials | Entered Storage 2696 | -8/Storage | Garrison activated, responded to threat 2890 | -8/Storage | Lost 3 parts (1n2w) 3003 | -8/Storage | First assault squad dispatched 3084 | -8/Storage | Core integrity fell below 50% 3118 | -8/Storage | Lost 7 parts (1p4n2w) 3183 | -8/Storage | Discovered new exit (range 5) 3228 | -8/Storage | Entered Factory 3228 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3421 | -7/Factory | Build established: Hauler-Gunner 3432 | -7/Factory | Discovered new exit (range 15) 3854 | -7/Factory | Entered another Factory area 3854 | -6/Factory | Evolved 2 slots: Utility x2 3978 | -6/Factory | Garrison activated, responded to threat 4041 | -6/Factory | Identified exit to Garrison 4041 | -6/Factory | Entered Garrison 4058 | -6/Garrison | Triggered checkpoint 4162 | -6/Garrison | Garrison Relay disabled 4164 | -6/Garrison | Triggered checkpoint 4219 | -6/Garrison | Build established: Scavenger-Tank 4326 | -6/Garrison | Destroyed 7 combat bots 4331 | -6/Garrison | Lost 5 parts (3n1u1w) 4368 | -6/Garrison | Triggered checkpoint 4377 | -6/Garrison | Triggered checkpoint 4476 | -6/Garrison | Discovered new exit (range 11) 4612 | -6/Garrison | Triggered checkpoint 4627 | -6/Garrison | Garrison Relay disabled 4702 | -6/Garrison | Entered Factory 5126 | -6/Factory | Garrison activated, responded to threat 5235 | -6/Factory | Garrison activated, responded to threat 5402 | -6/Factory | First assault squad dispatched 5774 | -6/Factory | Discovered new exit (range 12) 5794 | -6/Factory | Identified exit to Factory 5968 | -6/Factory | Fabricated Coil Gun (x2) 5981 | -6/Factory | Spotted B-75 Beast 6451 | -6/Factory | Fabricated Coil Gun? 6610 | -6/Factory | Lost 4 parts (2n2w) 6661 | -6/Factory | Core integrity fell below 50% 6773 | -6/Factory | Lost 15 parts (1p8n6w) 6999 | -6/Factory | Discovered exit to Factory (range 12) 7107 | -6/Factory | Discovered new exit (range 5) 7134 | -6/Factory | Identified exit to Lower Caves 7140 | -6/Factory | Build established: Scavenger-Gunner 7155 | -6/Factory | Entered Lower Caves 7179 | -6/Lower Caves | Encountered a Warlord checkpoint 7298 | -6/Lower Caves | Learned Factory security intel 7443 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7627 | -6/Lower Caves | Learned 4 Factory zone layouts 7849 | -6/Lower Caves | Build established: Scavenger-Mutant 7971 | -6/Lower Caves | Lost 3 parts (1n2w) 7981 | -6/Lower Caves | Discovered new exit (range 8) 7991 | -6/Lower Caves | Identified exit to Lower Caves 7992 | -6/Lower Caves | Entered another Lower Caves area 8091 | -6/Lower Caves | Discovered exit to Factory (range 16) 8279 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8550 | -6/Lower Caves | Lost 5 parts (3n1u1w) 8654 | -6/Lower Caves | Discovered new exit (range 15) 8676 | -6/Lower Caves | Identified exit to Zion 8678 | -6/Lower Caves | Entered Zion 8723 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8772 | -6/Zion | Discovered new exit (range 16) 8790 | -6/Zion | Build established: Scavenger-Tank 8967 | -6/Zion | System corruption cleaned by Quarantine Array 9028 | -6/Zion | Learned 12 Factory zone layouts 9078 | -6/Zion | Learned Factory fabricator intel 9550 | -6/Zion | Opened final containment barrier to the Deep Caves 9570 | -6/Zion | Discovered new exit (range 3) 9570 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9572 | -6/Zion | Identified exit to Deep Caves 9639 | -6/Zion | Found Prototype Device 9640 | -6/Zion | Identified Phasing AFG 9998 | -6/Zion | Identified exit to Proximity Caves 9999 | -6/Zion | Entered Proximity Caves 10296 | -5/Proximity Caves | Lost 3 parts (1p2w) 10379 | -5/Proximity Caves | Discovered exit to Factory (range 7) 10389 | -5/Proximity Caves | Entered Factory 10389 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10390 | -5/Factory | Identified exit to Upper Caves 10391 | -5/Factory | Identified exit to Factory 10393 | -5/Factory | Loaded intel: 6 fabricator locations 10586 | -5/Factory | Lost 3 parts (1p2n) 10738 | -5/Factory | Lost 17 parts (1p5n2u9w) 10832 | -5/Factory | Discovered exit to Factory (range 13) 10912 | -5/Factory | Discovered exit to Factory (range 13) 11227 | -5/Factory | Garrison activated, responded to threat 11622 | -5/Factory | System corruption reached 10% 11642 | -5/Factory | Fabricated Coil Gun? 12000 | -5/Factory | Sucked down chute 12000 | -5/Factory | Entered Waste 12007 | -5/Waste | Spotted C-40 Crusher 12015 | -5/Waste | EMP discharged 12022 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12055 | -5/Waste | Spotted C-40 Crusher 12059 | -5/Waste | Spotted C-40 Crusher 12062 | -5/Waste | Spotted C-40 Crusher 12065 | -5/Waste | Spotted C-40 Crusher 12066 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12069 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12070 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12071 | -5/Waste | Released all parts (5) 12101 | -5/Waste | Lost 3 parts (2n1u) 12115 | -5/Waste | EMP discharged 12119 | -5/Waste | Spotted C-40 Crusher 12127 | -5/Waste | Discovered new exit (range 16) 12135 | -5/Waste | Entered Factory 12188 | -5/Factory | Garrison activated, responded to threat 12214 | -5/Factory | Core integrity fell below 50% 12222 | -5/Factory | Discovered exit to Factory (range 15) 12232 | -5/Factory | Entered another Factory area 12232 | -4/Factory | Evolved 2 slots: Utility x2 12233 | -4/Factory | Identified exit to Armory 12240 | -4/Factory | Lost 3 parts (3w) 12261 | -4/Factory | Discovered new exit (range 15) 12266 | -4/Factory | Allied Derelicts emerged from ambush trap array 12328 | -4/Factory | Found Quantum Capacitor 12345 | -4/Factory | Fabricated Arm. Heavy Treads (x2) 12414 | -4/Factory | Fabricated Arm. Heavy Treads? 12429 | -4/Factory | Local fabrication network quarantined 12482 | -4/Factory | First assault squad dispatched 12750 | -4/Factory | Lost 10 parts (2p4n1u3w) 12825 | -4/Factory | Lost 3 parts (3n) 12918 | -4/Factory | Garrison activated, responded to threat 12939 | -4/Factory | Core integrity fell below 50% 12983 | -4/Factory | Lost 7 parts (3n2u2w) 13174 | -4/Factory | Lost 4 parts (1n1u2w) 13190 | -4/Factory | System corruption reached 10% 13231 | -4/Factory | Discovered new exit (range 17) 13235 | -4/Factory | Sucked down chute 13235 | -4/Factory | Entered Waste 13242 | -4/Waste | Spotted C-40 Crusher 13250 | -4/Waste | EMP discharged 13263 | -4/Waste | Spotted C-40 Crusher 13274 | -4/Waste | Spotted C-40 Crusher 13286 | -4/Waste | Spotted C-40 Crusher 13289 | -4/Waste | Spotted C-40 Crusher 13292 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13303 | -4/Waste | Spotted C-40 Crusher 13305 | -4/Waste | Discovered new exit (range 13) 13317 | -4/Waste | Entered Factory 13412 | -4/Factory | Discovered new exit (range 6) 13414 | -4/Factory | Entered Extension 13433 | -4/Extension | Energy Cycler disabled 13434 | -4/Extension | Rescued a captive Derelict 13434 | -4/Extension | Rescued a captive Derelict 13438 | -4/Extension | Rescued a captive Derelict 13449 | -4/Extension | Rescued a captive Derelict 13449 | -4/Extension | Rescued a captive Derelict 13453 | -4/Extension | Rescued a captive Derelict 13465 | -4/Extension | Rescued a captive Derelict 13680 | -4/Extension | Lost 3 parts (1n2w) 13712 | -4/Extension | Core integrity fell below 20% 13749 | -4/Extension | Lost 7 parts (1p3n3u) 13899 | -4/Extension | Lost 8 parts (3n1u4w) 13952 | -4/Extension | Spotted B-86 Titan 13990 | -4/Extension | Destroyed B-86 Titan 14001 | -4/Extension | Discovered new exit (range 19) 14001 | -4/Extension | Spotted B-86 Titan 14012 | -4/Extension | Lost 3 parts (2n1u) 14029 | -4/Extension | Entered Research 14029 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 14161 | -3/Research | Lost 5 parts (3n1u1w) 14246 | -3/Research | Found Prototype Processor 14361 | -3/Research | System corruption reached 10% 14404 | -3/Research | Lost 18 parts (2p7n4u5w) 14421 | -3/Research | Core integrity fell below 50% 14462 | -3/Research | Core integrity fell below 20% 14470 | -3/Research | Identified Exp. Melee Analysis Suite 14692 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 14645_ Acquired Coil Gun. 14649_ Dropped Chainsword. 14651_ Acquired Imp. Targeting Computer. 14653_ Acquired Myomer Leg. 14657_ Acquired 42 matter. 14667_ System corrupted: Energy discharge (-106). 14675_ K-01 Serf cleans the Field Manipulator. 14675_ K-01 Serf cleans the Repair Station. 14679_ K-01 Serf cleans the Field Manipulator. 14686_ Penetrated by Slug. 14686_ Slug penetrates Wall. 14687_ System corrupted: Coil Gun targeting data glitched. 14687_ Slug penetrates Y-72 Warden. 14687_ Slug penetrates Wall. 14689_ Penetrated by Slug. 14689_ Slug penetrates Wall. 14690_ Dropped Chainsword. 14691_ Slug penetrates Y-72 Warden. 14692_ YB UQGKB0/XJ&JGZK5WKN#8PO B2%>M 14692_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????#???????? ????? ????????? | | ????????????????###########??????? ???????? | | ?????????????????# #????? ? ! "???????# | | ?????????????????# #???" ?? "??? ???? | | ?????????????????# #???? ?# """ ??? | | ??????????????? ?# #??????# """ ??? | | ?????????????????# !!=#??? ??+ ???# | | ?????????????????+ != #?#?#??# ?? ?# | | ???????????????? # != ###????# ? # | | ?????????????????# Y##?#??# """ # | | ????????????# ??#! @ ! #??????# """" # | | ?????????? ?# ###+############# """" # | | ?????????? ?# """ # | | ????????????# # | | ????????????# # | | ????????? / # | | ????????" # ######+#########? | | ???????? ??# # #?#? | | ??????? ????# # #### | | ????????????# """ """ # # | | ???????????## """ """ # + | | ????????????# """ """ # # | | ????????????# # # | | ????????????# # # | | ????????????# # # ] | | ????????????# """ """ # # | | ????????????# """ """ # #### | | ????????????# """ """ # ## | | ????????????# # ## | | ???######???# ##########+#### | | ???# ??# #??????### #### | | ???# ??# """ " " #?????#### #### | | ???# ?# """ "G" ###???# ## | | ???# ?# """ " ##### ## | | ???# # "" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 36 Energy Capacity 410 Matter Stores 327 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 1050 Resistance: KI 30 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 7 Item Schematics ----------------- Coil Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -6/Factory | Preloaded Coil Gun | x2 | -6/Factory Coil Gun | x2 | -5/Factory Arm. Heavy Treads | x2 | -4/Factory | Preloaded Arm. Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Gun Specialist Production Line Challenges ------------ None Game ------ Seed BattleZioniteGenerator Manual? 0 Play Time 03:28:20 Cumulative 33.9 hours Start 2022.02.06 @ 14:13:59 End 2022.02.07 @ 18:04:44 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35af3588-599d-48d6-bb0e-7206d847a74b