Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 17:38:49 Player: supa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (1831) 1831 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 6020 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 395 Entered Garrisons 200 Cogmind --------- Core Integrity 225/700 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (48) Movement Walking (100) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Improved VSS Leg Advanced VSS Leg > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Improved VSS Leg Advanced Hacking Suite Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved VSS Leg Advanced VSS Leg > --- UTILITY ---------- Improved Cooling System Matter Compressor Targeting Computer > --- WEAPON ----------- Heavy Laser Assault Rifle Barrage Gun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved VSS Leg Advanced Hacking Suite Cooled Plasma Rifle [Rating: 47] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 2 | . . 1 . . 1 . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 81 | 8 9 15 1 23 4 . . 21 Power 13 | 1 1 2 . 4 1 . . 4 Engine 6 | 1 1 2 . 2 . . . . Core 7 | . . . . 2 1 . . 4 Reactor . | . . . . . . . . . Propulsion 23 | 4 1 4 . 4 3 . . 7 Treads 7 | 2 . 1 . 4 . . . . Leg 15 | 2 1 3 . . 2 . . 7 Wheel . | . . . . . . . . . Hover 1 | . . . . . 1 . . . Flight . | . . . . . . . . . Utility 19 | 1 4 4 . 6 . . . 4 Device 5 | . . 1 . 2 . . . 2 Storage 3 | 1 1 . . . . . . 1 Processor 5 | . 3 . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 6 | . . 3 . 3 . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 3 5 1 9 . . . 6 Energy Gun 12 | . . 4 . 5 . . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 1 1 . . . . . 2 Ballistic Cannon 5 | . . . . 4 . . . 1 Launcher 2 | . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Corrupted Parts 1 | . . . . 1 . . . . System Corruption 2 | . . . . 2 . . . . Parts Lost 33 | . 1 3 8 3 6 . . 12 Power 5 | . . 1 1 . 1 . . 2 Propulsion 5 | . . . 2 1 1 . . 1 Utility 7 | . 1 . 1 1 1 . . 3 Weapon 16 | . . 2 4 1 3 . . 6 Highest Loss Streak 11 | . 1 2 7 2 3 . . 11 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 7 5 3 4 6 5 5 4 Power . | . 1 . . . 1 1 1 1 Propulsion . | 1 . . 1 . . . 1 1 Utility 2 | . . 2 2 2 2 1 1 1 Weapon 1 | . 3 1 . 1 2 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 1 5 . 4 2 3 . 2 Power 2 | . . 1 . . 1 . . . Propulsion 2 | . . 1 . . . . . 1 Utility 9 | . . 3 . 2 1 2 . 1 Weapon 4 | . 1 . . 2 . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 94 96 63 81 71 7 7 49 Engine 7 | . 13 11 4 4 . . . . Core 2 | . . . . 3 9 . . 9 Treads 10 | . 15 5 . 17 6 . . . Leg 9 | . 12 16 8 . 5 7 7 18 Device 5 | . . 6 10 7 6 . . 3 Storage 5 | . 16 4 . . 3 . . 1 Processor 7 | . 8 11 10 7 6 . . 1 Protection 5 | . . 8 4 8 4 . . . Energy Gun 8 | . . 17 19 9 5 . . 8 Ballistic Gun 10 | . 25 15 4 . . . . 3 Ballistic Cannon 8 | . . . . 22 20 . . . Peak Build Rating 47 | 6 9 21 23 34 36 6 6 47 Average Rating 18 | 4 6 18 12 25 29 5 6 26 On Entrance 8 | . 6 9 21 . 27 5 6 6 Naked Turns 93 | . . . 6 75 12 . . . Heaviest Build 47 | 11 15 26 26 40 47 . . 35 Greatest Support 60 | 40 40 40 34 60 20 3 3 50 Greatest Overweight (x) 3 | 3 . 1 1 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 8 5 5 5 Average Capacity 6 | 6 8 6 5 5 6 5 5 5 Most Carried 8 | 6 8 8 5 5 8 5 5 5 Average Carried 5 | 2 7 5 3 4 6 4 5 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 8 5 3 5 5 5 5 5 Class Distribution -------------------- 49% | Gunner 37% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Matter Collected 2453 | 256 363 417 88 640 . . . 689 Remotely . | . . . . . . . . . Salvage Created 1667 | . 264 654 59 532 24 . . 134 Parts 89 | . 17 28 2 33 2 . . 7 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 45 | . 6 12 2 19 3 . . 3 Melee 3 | . . . . 2 1 . . . Guns 22 | . 6 10 1 3 . . . 2 Cannons 15 | . . . . 14 1 . . . AOE 2 | . . . 1 . 1 . . . Classes Destroyed 11 | . 4 2 1 4 . . . . Worker 3 | . . . . 3 . . . . Hauler 1 | . . . . 1 . . . . Recycler 3 | . 1 1 1 . . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 2 1 . 2 . . . . Swarmer 15 | . 4 . . 8 3 . . . Grunt 17 | . 2 7 . 6 . . . 2 Brawler 1 | . . 1 . . . . . . Sentry 7 | . . 4 . 3 . . . . Demolisher 2 | . . . 2 . . . . . Hunter 3 | . . . . 2 . . . 1 Best Kill Streak 6 | . 3 6 3 6 3 . . 2 Combat Bots Only 6 | . 3 6 2 5 3 . . 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . 1 . 1 . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Hostile Shots Fired 714 | . 33 119 18 169 159 . . 216 Missed 254 | . 12 34 2 46 70 . . 90 Hits 460 | . 21 85 16 123 89 . . 126 Melee 6 | . . 6 . . . . . . Projectile 454 | . 21 79 16 123 89 . . 126 AOE 13 | . . . 13 . . . . . Critical Strikes 6 | . . 2 . 3 . . . 1 Damage Taken 6130 | . 284 1168 601 1421 1296 . . 1360 Core 942 | . 24 148 53 242 253 . . 222 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 48 | . 48 . . . . . . . Core Remaining (%) 73 | 100 90 . 49 56 . . . . Volleys Fired 164 | . 32 62 8 38 8 . . 16 Largest 4 | . 2 3 3 4 2 . . 4 Hottest 260 | . 50 116 132 260 80 . . 182 Shots Fired 444 | . 63 173 21 137 12 . . 38 Gun 327 | . 62 173 14 41 4 . . 33 Cannon 109 | . . . . 96 8 . . 5 Launcher 8 | . 1 . 7 . . . . . Special . | . . . . . . . . . Kinetic 272 | . 62 84 5 96 8 . . 17 Thermal 145 | . . 75 4 41 4 . . 21 Explosive 8 | . 1 . 7 . . . . . Electromagnetic 19 | . . 14 5 . . . . . Robot Hit Streak 11 | . 4 11 11 9 2 . . 8 Robot Miss Streak 8 | . 6 6 2 8 4 . . 4 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 5 | . 2 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 257 | . 25 116 15 72 3 . . 26 Core Hits 137 | . 13 31 12 62 4 . . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . . 6 . 4 . . . 4 Burn 9 | . . 5 . . . . . 4 Blast 4 | . . . . 4 . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks 5 | . 5 . . . . . . . Impact . | . . . . . . . . . Slashing 5 | . 5 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4278 | . 278 1220 305 1782 198 . . 495 Guns 2364 | . 263 1220 99 403 13 . . 366 Cannons 1382 | . . . . 1197 56 . . 129 Explosions 512 | . 15 . 206 179 112 . . . Melee . | . . . . . . . . . Ramming 20 | . . . . 3 17 . . . Kinetic 2332 | . 263 520 44 1197 56 . . 252 Thermal 1538 | . . 573 15 582 125 . . 243 Explosive 221 | . 15 . 206 . . . . . Electromagnetic 167 | . . 127 40 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 3 . . . . Average Corruption 2 | . . . . 2 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . 17 . . . . Matter Fused 7 | . . . . 7 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 4 | . . . . 4 . . . . Parts Rejected 2 | . . . . 2 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 118 | . . . 8 109 1 . . . Projectiles 44 | . . . . 43 1 . . . Explosions 74 | . . . 8 66 . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . 6 . . . . Impact . | . . . . . . . . . Kinetic 6 | . . . . 6 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 98 | . . . 41 . 57 . . . Shots 5 | . . . 4 . 1 . . . Rammed 14 | . . . . 3 11 . . . Targets Rammed 17 | . . . . 5 12 . . . Kicked . | . . . . . . . . . Crushed 3 | . . . . 2 1 . . . Highest Temperature 516 | . 24 516 22 429 8 . . 310 Average Temperature 132 | . 9 151 11 145 4 . . 103 Received Heat Transfer 1368 | . 84 516 . 306 18 . . 444 Effects 7 | . . 5 . 2 . . . . Shutdowns 4 | . . 3 . 1 . . . . Energy Bleed 2 | . . 2 . . . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 2 . . . . . 1 Combat Hostiles 3 | . . 2 . . . . . 1 Parts Melted 4 | . . 3 . . . . . 1 Heat Transferred 3399 | . . 1806 37 655 87 . . 814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Maximum Alert Level 2 | . . . . 2 1 . . 2 Low Security (%) 93 | 100 100 100 100 88 96 100 100 40 Level 1 3 | . . . . 2 3 . . 36 Level 2 3 | . . . . 9 . . . 23 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 471 | . 60 126 22 471 203 34 4 405 Initial 203 | . . . . . 203 34 . 2 Average 69 | . 11 27 4 125 102 15 . 262 Influence Increases 2173 | . 191 322 62 918 203 . 14 463 Destroy 0b10 Robot/C 1120 | . 120 240 40 380 60 . . 280 Destroy 0b10 Robot/NC 65 | . 15 10 5 35 . . . . Destroy Leader 252 | . 24 72 10 106 10 . . 30 Allied During Kill 45 | . . . . . . . . 45 Successful Hack 33 | . 5 . . 14 . . 14 . Disable Machine 225 | . 15 . . 165 45 . . . Destroy Structure 118 | . 12 . 7 68 28 . . 3 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 300 | . . . . 135 60 . . 105 Influence Decreases 1848 | . 191 321 63 469 553 99 10 142 Entered New Map 314 | . . . 1 . 246 65 . 2 Time Decay 1232 | . 191 295 20 428 254 34 10 . Lost Part 261 | . . 26 42 20 53 . . 120 Lost Ally 20 | . . . . . . . . 20 Purge Threat 21 | . . . . 21 . . . . Squads Dispatched 6 | . . 1 . 4 1 . . . Investigation 2 | . . 1 . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . 2 1 . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Distress Signals 6 | . 2 2 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 10 17 4 34 12 3 1 27 Peak Tracking Total 9 | . 3 6 2 6 7 3 1 9 Tactical Retreats 12 | . . . . 7 2 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Traps Triggered 9 | . 5 1 . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Disabled 15 | . 1 . . 11 3 . . . Max in Single Turn 7 | . 1 . . 7 3 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Accessed 18 | . 9 4 . 2 1 . 2 . Terminals 12 | . 7 2 . 2 1 . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 38 | . 21 7 . 5 2 . 3 . Successful 14 | . 10 . . 2 . . 2 . Failed 24 | . 11 7 . 3 2 . 1 . Catastrophic 4 | . 1 2 . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 10 3 . 3 . . . . Terminals 25 | . 15 3 . 5 2 . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . 3 . . . . . . . Recycling Units 5 | . 3 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 7 | . 5 . . 2 . . . . Record 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 3 | . 3 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 8 4 . 2 1 . 2 . Full Trace Events 2 | . 1 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 142 | . . . . . . . . 142 Highest-Rated Ally 80 | . . . . . . . . 80 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 Total Damage 1078 | . . . . . . . . 1078 Kills 12 | . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Turns Passed 4617 | 73 1032 1136 190 1205 547 98 74 262 Spaces Moved 2765 | 47 589 603 152 570 289 173 148 194 Core 759 | 18 . . 106 98 131 173 148 85 Treads 991 | 6 284 141 . 472 88 . . . Legs 1015 | 23 305 462 46 . 70 . . 109 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 130 50 50 50 50 50 50 Average Speed 130 | 107 139 137 106 165 163 50 50 83 Slowest Speed 330 | 200 160 200 130 250 330 50 50 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 85 34 20 32 9 72 5 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . 1 . . . . . . . Terrain Destroyed 163 | . 11 . 38 73 41 . . . Melee 1 | . 1 . . . . . . . Projectile 54 | . . . . 54 . . . . AOE 108 | . 10 . 38 19 41 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total 3403 | 70 730 787 164 740 321 185 147 259 Wait 238 | 4 70 77 2 61 1 5 . 18 Move 2758 | 46 588 602 151 569 289 172 147 194 Hop . | . . . . . . . . . Pick Up 72 | 10 13 16 . 21 4 4 . 4 Fast Attach 29 | . 4 1 . 7 5 . . 12 Attach 37 | 8 5 6 2 12 1 . . 3 Detach 3 | 2 . . . 1 . . . . Swap 36 | . 8 11 1 10 . . . 6 Drop 44 | . 5 12 . 16 1 4 . 6 Fire 164 | . 32 62 8 38 8 . . 16 Melee 5 | . 5 . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 17 | . . . . 5 12 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 245 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 7) 685 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Identified exit to Mines 796 | -10/Materials | Identified exit to Materials 968 | -10/Materials | Repaired Ion Engine 1053 | -10/Materials | Discovered exit to Materials (range 16) 1106 | -10/Materials | Entered another Materials area 1106 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1868 | -9/Materials | Build established: Scavenger-Gunner 2064 | -9/Materials | Discovered new exit (range 15) 2242 | -9/Materials | Entered Mines 2255 | -9/Mines | Discovered new exit (range 13) 2272 | -9/Mines | Build established: Gunner 2295 | -9/Mines | Assembled infested the area 2354 | -9/Mines | Lost 7 parts (1p2n1u3w) 2426 | -9/Mines | Released all parts (3) 2429 | -9/Mines | Core integrity fell below 50% 2432 | -9/Mines | Entered Materials 2432 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2856 | -8/Materials | Discovered new exit (range 15) 3632 | -8/Materials | First assault squad dispatched 3637 | -8/Materials | Entered Factory 3637 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4116 | -7/Factory | Released all parts (7) 4146 | -7/Factory | Lost 3 parts (1p2w) 4184 | -7/Factory | Sucked down chute 4184 | -7/Factory | Entered Waste 4211 | -7/Waste | Spotted C-40 Crusher 4231 | -7/Waste | Spotted C-40 Crusher 4238 | -7/Waste | Spotted C-40 Crusher 4246 | -7/Waste | Spotted C-40 Crusher 4264 | -7/Waste | Spotted C-40 Crusher 4266 | -7/Waste | Discovered new exit (range 13) 4282 | -7/Waste | Entered Factory 4341 | -7/Factory | Identified exit to Garrison 4356 | -7/Factory | Entered Garrison 4391 | -7/Garrison | Found embedded Infiltrators 4406 | -7/Garrison | Triggered checkpoint 4414 | -7/Garrison | Build established: Mutant 4468 | -7/Garrison | Triggered checkpoint 4472 | -7/Garrison | Triggered checkpoint 4552 | -7/Garrison | Triggered checkpoint 4559 | -7/Garrison | Core integrity fell below 50% 4618 | -7/Garrison | Self-destructed Last Messages --------------- 04578_ Particle Gun destroyed. 04581_ H-55 Commando destroyed. 04587_ Assault Rifle destroyed. 04588_ Matter Compressor destroyed. 04593_ Hvy. Laser destroyed. 04593_ Identified Cld. Plasma Rifle. 04594_ S-27 Virus destroyed. 04597_ Broken Cld. Plasma Rifle destroyed. 04598_ Barrage Gun destroyed. 04599_ Acquired 17 matter. 04601_ Mic. Nuclear Core destroyed. 04601_ Acquired Gauss Rifle. 04604_ Acquired Carbon-fiber Leg. 04604_ Carbon-fiber Leg destroyed. 04606_ Acquired 10 matter. 04608_ Acquired Carbon-fiber Leg. 04611_ Critical hit (Burn: +37). 04614_ Imp. Cooling System destroyed. 04617_ Lgt. Nuclear Core destroyed. 04617_ Hvy. Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????##### | | ??????????????????????# ????????????????# | | ??????????????????????# #????????????????# #### | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# +???????????????????????? | | ??????????????????????#= #???????????????????????? | | ??????????????????????#%*#???????????????????????? | | ??????????????????????#[ #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????#g #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????#!%#???????????????????????? | | ??????????????????????# #???????????######??????? | | ??????????????????????# #???????????# * #??????? | | ??????????????????????# #??????######= #######? | | ??????????????????????#sg######## = ! "## | | ??????????????????????# Yg =[!= ==[ | | ??????????????????????# @Y */ | | ??????????????????????########### %## #"=*]"## | | ????????????????????????????????# ## ##= ### | | ??????????????????????????????? [ = ! =# | | ??????????????????????????????# =*! * # | | ??????????????????????????????# = # | | ??????????????????????????????# # | | ??????????????????????????????### ## ## ### | | ????????????????????????????????# ## ## #?? | | ????????????????????????????????# ? | | ????????????????????????????????# | | ????????????????????????????????# ### | | ????????????????????????????????# ## ## ##?? | | ????????????????????????????????# #? ??# #??? | | ????????????????????????????????# ???????# #??? | | ????????????????????????????????# ???????# #??? | | ????????????????????????????????#??????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 380 Matter Stores 478 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 20% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed IntegrityRecyclingTendrils Manual? 0 Play Time 01:20:52 Cumulative 58.3 hours Start 2025.06.08 @ 16:12:53 End 2025.06.08 @ 17:38:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 1 Explorer 1 Win Type - Total 3 Types 1/0/2/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af2c2282-6237-4062-96f7-b1a6e6ff3c2a