Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 14:18:04 Player: abnormality Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1883) 1883 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-237) -237 TOTAL SCORE: 4886 Bonus ------- Follower Combat Kills 60 Friendly Fire -297 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 96/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array > --- WEAPON ----------- Gauss Cannon Gauss Cannon Remote Datajack > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Seismic Detector Particle Cannon Grenade Launcher Improved Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 83 | 7 6 5 . . 39 8 18 Power 13 | 1 . 1 . . 9 . 2 Engine 9 | 1 . 1 . . 6 . 1 Core 4 | . . . . . 3 . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 . . . 15 2 3 Treads . | . . . . . . . . Leg 23 | 2 2 . . . 15 2 2 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 1 2 . . 8 2 2 Device 10 | 1 . 2 . . 4 2 1 Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . . . . . 4 . 1 Artifact . | . . . . . . . . Weapon 29 | 2 3 2 . . 7 4 11 Energy Gun 12 | 1 2 . . . 6 . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | 1 1 2 . . . . . Ballistic Cannon 7 | . . . . . 1 1 5 Launcher 4 | . . . . . . 2 2 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 40 | . 1 4 . . 9 2 24 Power 9 | . . 1 . . 4 . 4 Propulsion 10 | . 1 . . . 3 . 6 Utility 9 | . . 1 . . 2 1 5 Weapon 12 | . . 2 . . . 1 9 Highest Loss Streak 14 | . 1 4 . . 4 2 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 98 100 100 98 88 36 Engine 10 | . 14 14 14 14 9 7 4 Core 5 | . . . . . 7 7 1 Leg 30 | . 27 28 28 28 35 30 5 Device 10 | . 14 13 14 14 10 9 4 Storage 9 | . 14 14 14 14 9 7 . Protection 4 | . . . . . 7 6 2 Energy Gun 11 | . 11 10 . . 16 6 1 Ballistic Gun 5 | . 16 16 28 28 . . . Ballistic Cannon 2 | . . . . . . 8 7 Peak Build Rating 34 | 7 7 7 7 7 25 33 34 Average Rating 17 | 5 6 6 7 7 22 25 10 On Entrance 11 | . 7 7 7 7 7 20 33 Naked Turns 19 | . . . . . . . 19 Heaviest Build 41 | 14 15 15 11 11 33 41 38 Greatest Support 54 | 20 20 20 20 20 50 54 54 Greatest Overweight (x) 3 | . 1 . . . 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 7 8 8 8 8 8 5 Most Carried 8 | 5 8 8 4 5 8 8 8 Average Carried 6 | 2 7 7 4 4 7 7 . Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 4 4 5 7 6 . Class Distribution -------------------- 65% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 1410 | 312 130 91 . 6 342 258 271 Remotely . | . . . . . . . . Salvage Created 2204 | 194 363 125 . . 823 299 400 Parts 131 | 16 27 8 . . 53 16 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 48 | . 10 4 . 2 15 6 11 Melee 1 | . . . . . . . 1 Guns 27 | . 9 4 . 2 12 . . Cannons 6 | . . . . . 2 1 3 AOE 13 | . 1 . . . . 5 7 Classes Destroyed 14 | 2 3 . . 1 5 2 1 Worker 3 | . . . . . 3 . . Builder 3 | . . . . . 2 1 . Tunneler 5 | 4 . . . . 1 . . Recycler 3 | 1 . . . . . 2 . Operator 1 | . . . . . . 1 . Watcher 1 | . 1 . . . . . . Swarmer 12 | . 3 2 . . 3 4 . Grunt 19 | . 7 2 . . 4 1 5 Brawler 1 | . . . . . . . 1 Duelist 5 | . . . . . 1 . 4 Sentry 8 | . . . . . 7 . 1 Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . . . 1 . Assembled 2 | . . . . 2 . . . Best Kill Streak 6 | 2 5 2 . 2 3 5 6 Combat Bots Only 6 | . 5 2 . 2 3 4 6 Max Kills in Single Turn 5 | 2 1 1 . 1 1 3 5 Gunslinging . | . . . . . . . . Exploded 5 | . 1 . . . . 3 5 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 347 | . 47 35 . . 121 41 103 Missed 101 | . 11 10 . . 39 15 26 Damage Taken 4444 | . 446 299 . . 1320 520 1859 Core 1117 | . 72 76 . . 258 64 647 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 41 | . . . . . . . 41 Core Remaining (%) 64 | 100 . . . 40 53 . . Volleys Fired 178 | 14 30 21 . 3 70 19 21 Largest 3 | 2 2 2 . 2 2 3 3 Hottest 141 | 60 60 60 . 40 126 141 126 Shots Fired 343 | 28 60 37 . 6 140 39 33 Gun 287 | 28 60 37 . 6 135 17 4 Cannon 44 | . . . . . 5 17 22 Launcher 11 | . . . . . . 4 7 Special 1 | . . . . . . 1 . Kinetic 142 | 14 30 21 . 6 35 17 19 Thermal 142 | 14 20 . . . 102 . 6 Explosive 11 | . . . . . . 4 7 Electromagnetic 47 | . 10 16 . . 3 17 1 Robot Hit Streak 12 | 7 12 8 . 2 10 6 11 Robot Miss Streak 5 | 3 3 3 . 2 5 4 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 3 . . 1 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 193 | 15 39 19 . 3 84 18 15 Core Hits 119 | 6 19 7 . 3 38 15 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 8 | . . 1 . . 3 2 2 Burn 4 | . . . . . 3 . 1 Destroy 1 | . . 1 . . . . . Blast 3 | . . . . . . 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4530 | 189 523 201 . 25 1454 809 1329 Guns 2348 | 189 475 201 . 25 1335 93 30 Cannons 693 | . . . . . 119 334 240 Explosions 1414 | . 48 . . . . 382 984 Melee . | . . . . . . . . Ramming 75 | . . . . . . . 75 Kinetic 1233 | 89 227 113 . 25 268 334 177 Thermal 1566 | 100 189 . . . 1160 41 76 Explosive 1292 | . . . . . . 308 984 Electromagnetic 364 | . 107 88 . . 26 126 17 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 3 7 Average Corruption 3 | . . . . . . 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . 1 5 Message Errors 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 58 | . . . . . . 39 19 Projectiles 28 | . . . . . . 26 2 Explosions 30 | . . . . . . 13 17 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 387 | . 37 . . . . 124 226 Shots 8 | . 1 . . . . 3 4 Rammed 16 | . . . . . . . 16 Targets Rammed 16 | . . . . . . . 16 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 601 | 20 93 82 . . 601 207 127 Average Temperature 130 | 18 40 32 . . 179 60 74 Received Heat Transfer 1179 | . 195 138 . . 396 117 333 Effects 21 | . . . . . 21 . . Shutdowns 8 | . . . . . 8 . . Energy Bleed 5 | . . . . . 5 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 3523 | 225 325 . . . 2701 50 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Peak Influence 283 | 25 228 283 . . 279 199 . Initial 126 | . 16 60 . . . 126 . Average 81 | 12 132 163 . . 53 133 . Maximum Alert Level 1 | . 1 1 . . 1 . . Low Security (%) 88 | 100 77 48 . 100 91 100 . Level 1 11 | . 22 51 . . 8 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 2 . . . . 2 . Investigation 3 | . 2 . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 13 9 . 2 23 8 14 Peak Tracking Total 7 | . 5 3 . 1 3 4 7 Tactical Retreats 8 | . 1 5 . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered 3 | . 1 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled 6 | . 1 . . . 1 2 2 Max in Single Turn 2 | . 1 . . . 1 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 10 | . 6 . . . 3 1 . Terminals 10 | . 6 . . . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 17 . . . 5 3 . Successful 10 | . 5 . . . 3 2 . Failed 15 | . 12 . . . 2 1 . Catastrophic 3 | . 3 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 17 . . . 5 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 5 . . . 3 2 . Record 1 | . . . . . 1 . . Robot Analysis 2 | . . . . . 2 . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used . | . . . . . . . . Hacking Detections 8 | . 5 . . . 2 1 . Full Trace Events 3 | . 3 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 2 2 2 . . Highest-Rated Group 40 | . . 40 32 32 32 . . Highest-Rated Ally 16 | . . 16 16 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . 8 . . 4 . . Total Damage 115 | . . 71 . . 44 . . Kills 3 | . . 2 . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered 2 | . . 1 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 5239 | 184 677 295 311 70 2625 648 429 Spaces Moved 2376 | 110 403 190 260 52 727 414 220 Core 87 | 10 . . . . . . 77 Treads . | . . . . . . . . Legs 2252 | 100 403 190 260 52 727 414 106 Wheels 37 | . . . . . . . 37 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 120 50 Average Speed 122 | 113 120 120 120 120 119 120 149 Slowest Speed 260 | 120 190 120 120 120 180 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 46 44 71 12 53 7 37 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 2 . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . 2 . . . 1 38 39 Melee . | . . . . . . . . Projectile 17 | . . . . . 1 6 10 AOE 63 | . 2 . . . . 32 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 4387 | 141 533 221 259 55 2358 531 289 Wait 1628 | . 83 6 . . 1456 83 . Move 2369 | 109 402 189 259 51 726 413 220 Hop . | . . . . . . . . Pick Up 80 | 11 8 . . 1 42 5 13 Fast Attach 1 | . 1 . . . . . . Attach 56 | 7 2 4 . . 24 3 16 Detach 3 | . 1 . . . 2 . . Swap 26 | . 3 1 . . 15 5 2 Drop 30 | . 3 . . . 23 3 1 Fire 178 | 14 30 21 . 3 70 19 21 Melee . | . . . . . . . . Ram 16 | . . . . . . . 16 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 17) 302 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 13) 717 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Identified exit to Materials 862 | -10/Materials | Entered Mines 898 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1070 | -10/Mines | Core integrity fell below 50% 1115 | -10/Mines | Lost 4 parts (1p1u2w) 1119 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1149 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1150 | -10/Mines | Discovered new exit (range 5) 1157 | -10/Mines | Entered Exiles 1157 | -10/Exiles | Accompanied by 2 allies 1158 | -10/Exiles | Identified exit to Mines 1187 | -10/Exiles | Met 8R-AWN 1205 | -10/Exiles | Met EX-HEX 1275 | -10/Exiles | Visited The Gauntlet 1396 | -10/Exiles | Build established: Scavenger-Mutant 1399 | -10/Exiles | Met EX-DEC 1468 | -10/Exiles | Entered Mines 1468 | -9/Mines | Accompanied by 2 allies 1469 | -9/Mines | Assembled infested the area 1488 | -9/Mines | Discovered new exit (range 13) 1538 | -9/Mines | Entered Materials 1538 | -8/Materials | Accompanied by 2 allies 1538 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1774 | -8/Materials | Lost 4 parts (1p2n1u) 3784 | -8/Materials | Lost 3 parts (1p1n1u) 4087 | -8/Materials | Discovered new exit (range 16) 4163 | -8/Materials | Entered Factory 4163 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4747 | -7/Factory | Discovered new exit (range 15) 4811 | -7/Factory | Entered Lower Caves 4842 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4899 | -7/Lower Caves | Lost 14 parts (2p4n3u5w) 4934 | -7/Lower Caves | Learned 4 Factory zone layouts 4946 | -7/Lower Caves | Encountered a Warlord checkpoint 5114 | -7/Lower Caves | Core integrity fell below 50% 5166 | -7/Lower Caves | Lost 7 parts (1p1n2u3w) 5232 | -7/Lower Caves | Core integrity fell below 20% 5240 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05127_ Destabilizing: System corrupted (+2). 05128_ Slammed into G-47 Trooper. 05135_ Core Shielding destroyed. 05135_ System corrupted by crushing effect (+1). 05136_ Slammed into G-47 Trooper. 05143_ G-47 Trooper destroyed. [Achievement: Fist Fight] 05144_ Acquired 25 matter. 05146_ Acquired Lgt. Nuclear Core. 05148_ Acquired Particle Gun. 05167_ Acquired 20 matter. 05176_ System corrupted: Substantial component data lost. 05196_ Acquired Wheel. 05228_ Lgt. Nuclear Core destroyed. 05230_ Wheel destroyed. 05232_ System corrupted: Particle Gun rejected. 05233_ Acquired Particle Gun. 05235_ S-27 Virus suffers critical hit (Burn). 05237_ Particle Gun destroyed. 05238_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ????????????????????????###### ??????????????? | | ???????????????????????? #??????????????? | | ???????????????????????? #??????????????? | | ????????????????????????? ## ????????????? | | ????????????????????????? ???? ????????? | | ????????????????????????? ????? ??????? | | ?????????????????????????# ?????? ??????? | | ?????????????????????????# ?????? ??????? | | ?????????????????????????# ??? #???????? | | ????????????????????????## ??? #???????? | | ????????????????????????# #???? ##??????? | | ????????????????????????#sss##??? ##?????? | | ????????????????????????#@ ##?# ## ???? | | ????????????????????????# ### ???? | | ???????????????????????## ## #??? | | ???????????????????????# s ???? | | ???????????????????????# ##??????????? | | ???????????????????????# ##???????????? | | ???????????????????????# ##???????????? | | ??????????????????????## ##??????????? | | ??????????????????????# ###????????? | | ??????????????????????## ##???????? | | ???????????????????????# #???????? | | ???????????????????????# ####???????? | | ??????????????????????# ## #??????????? | | ??????????????????????# #?## #??????????? | | ??????????????????????####??## #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# ## #??????????? | | ????????????????????????????# ### #??????????? | | ????????????????????????????## ##?# #??????????? | | ?????????????????????????????####### #??????????? | | ???????????????????????????????## #??????????? | | ?????????????????????# ##### #########?## | | ???????????????????# % | | ??????????????????# # % | | ?????????????????? ######## %###########?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Fist Fight Please Form A Line Challenges ------------ None Game ------ Seed MyomerAutogunNanoactuators Manual? 0 Play Time 00:39:23 Cumulative 12.7 hours Start 2024.12.21 @ 13:39:31 End 2024.12.21 @ 14:18:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 780e44a4-1e1d-47b7-9675-4ef968bf073a