Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.16 @ 12:30:15 Player: JACKBOI Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (932) 932 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2532 Bonus ------- None Cogmind --------- Core Integrity 366/400 Matter 201/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- Beam Cannon Heavy Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Deuterium Engine Improved Treads Improved Treads Improved Treads Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Weight Redist. System Weight Redist. System Targeting Computer Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Tractor Beam High-powered Tractor Beam Heavy EM Pulse Gun Improved Medium Laser Light EM Pulse Cannon Beam Cannon Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Deuterium Engine Improved Treads Improved Treads Improved Treads Heat Sink Medium Storage Unit Medium Matter Pod High-capacity Matter Pod Weight Redist. System Weight Redist. System Targeting Computer Light Armor Plating Hardened Light Armor Plating Tractor Beam High-powered Tractor Beam Spread Laser Light EM Pulse Cannon Beam Cannon Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun Light Cannon Improved Light Cannon [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 66 | 6 14 8 35 3 Power 6 | 1 2 . 3 . Engine 5 | 1 1 . 3 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 19 | 2 3 . 14 . Treads 10 | . 3 . 7 . Leg 6 | . . . 6 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 12 | 1 2 5 4 . Device 4 | . 1 1 2 . Storage 2 | 1 . . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . 1 3 1 . Artifact . | . . . . . Weapon 29 | 2 7 3 14 3 Energy Gun 3 | . . . 3 . Energy Cannon 7 | . . 2 4 1 Ballistic Gun 18 | 2 7 1 6 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 . 3 . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 2 | 2 . . . . Power 1 | 1 . . . . Propulsion 1 | 1 . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | 2 . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 93 100 99 97 Engine 9 | . 10 . 10 11 Core 1 | . 2 11 . . Treads 16 | . 27 22 13 22 Leg 5 | . . . 8 . Device 17 | . 7 3 20 22 Storage 11 | . 14 11 11 11 Processor 1 | . . 7 . . Protection 11 | . 2 22 11 10 Energy Cannon 3 | . . 2 3 7 Ballistic Gun 13 | . 27 19 10 11 Ballistic Cannon 4 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 103 | 13 23 31 103 101 Greatest Support 46 | 26 40 40 46 46 Greatest Overweight (x) 5 | . . . 5 2 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 14 | 7 8 8 22 25 Most Carried 25 | 4 8 8 25 25 Average Carried 11 | 3 6 7 19 24 Final Capacity 25 | 8 8 8 25 25 Final Carried 25 | 4 8 8 25 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Rec Matter Collected 1379 | 191 193 141 854 . Remotely 145 | . 127 18 . . Salvage Created 1243 | . 240 223 768 12 Parts 88 | . 8 24 53 3 Haulers Intercepted 5 | . . . 5 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Rec Combat Hostiles Destroyed 22 | . 4 5 12 1 Guns 14 | . 4 4 5 1 Cannons 8 | . . 1 7 . Classes Destroyed 8 | . 2 2 3 1 Worker 1 | . . . 1 . Hauler 5 | . . . 5 . Recycler 1 | . 1 . . . Drone 1 | . . . . 1 Watcher 3 | . . 1 2 . Swarmer 3 | . . . 3 . Grunt 10 | . 4 3 3 . Sentry 8 | . . 2 6 . Best Kill Streak 6 | . 2 3 6 1 Combat Bots Only 3 | . 2 2 3 1 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Rec Damage Taken 1064 | 189 221 194 460 . Core 117 | 36 47 8 26 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 121 | . . . 121 . Core Remaining (%) 75 | 85 66 . . . Volleys Fired 127 | 1 21 13 80 12 Largest 2 | 2 2 2 2 2 Hottest 83 | 40 46 79 83 83 Shots Fired 234 | 2 42 26 144 20 Gun 157 | 2 42 23 78 12 Cannon 77 | . . 3 66 8 Launcher . | . . . . . Special . | . . . . . Kinetic 176 | 2 42 23 97 12 Thermal 30 | . . . 22 8 Explosive . | . . . . . Electromagnetic 28 | . . 3 25 . Robot Hit Streak 25 | 2 25 11 18 1 Robot Miss Streak 3 | . 1 1 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 118 | 2 33 12 69 2 Core Hits 49 | 1 13 7 27 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1951 | 17 392 207 1257 78 Guns 1268 | 17 392 187 599 73 Cannons 678 | . . 20 658 . Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 1548 | 17 392 187 879 73 Thermal 175 | . . . 175 . Explosive . | . . . . . Electromagnetic 223 | . . 20 203 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . . 22 10 Message Errors 4 | . . . 4 . Matter Fused 10 | . . . 8 2 Heat Flow Errors 3 | . . . 3 . Energy Discharges 3 | . . . 2 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 7 | . . . 3 4 Data Loss (major) 2 | . . . 1 1 Misfires 1 | . . . . 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 7 | . . . 7 . Projectiles 7 | . . . 7 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 77 | . . 77 . . Shots 1 | . . 1 . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 356 | . 18 90 356 18 Average Temperature 37 | . 9 28 48 8 Received Heat Transfer 453 | . 168 63 222 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 370 | . . . 370 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Rec Peak Influence 336 | . 110 336 311 54 Initial 120 | . . 39 120 8 Average 68 | . 63 140 136 22 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 86 | 100 100 87 68 100 Level 1 13 | . . 12 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 1 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Rec Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | 2 6 10 16 19 Peak Tracking Total 5 | 2 3 4 3 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Rec Machines Disabled 11 | . . 1 9 1 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Rec Machines Accessed 11 | . 1 1 7 2 Terminals 7 | . 1 1 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . . . 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 2 3 13 4 Successful 12 | . 1 1 8 2 Failed 10 | . 1 2 5 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 3 | . . . 2 1 Terminals 15 | . 2 3 7 3 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 5 | . . . 4 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 1 3 1 Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Fabricator Index 1 | . . . 1 . Alert Level 1 | . 1 . . . Transport Status 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 1 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 1 1 Reject 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 1 4 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 132 | . . . 132 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Rec Turns Passed 4459 | 1789 328 224 1778 340 Spaces Moved 1029 | 240 142 102 451 94 Core 1 | 1 . . . . Treads 646 | . 132 102 318 94 Legs 133 | . . . 133 . Wheels 249 | 239 10 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 160 320 Average Speed 226 | 89 155 160 317 320 Slowest Speed 560 | 100 160 160 560 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 33 31 15 63 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 39 | . . 39 . . Melee . | . . . . . Projectile . | . . . . . AOE 39 | . . 39 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Rec Total 2942 | 1808 216 144 663 111 Wait 1597 | 1556 9 . 32 . Move 1025 | 239 141 101 450 94 Hop . | . . . . . Pick Up 66 | 5 17 10 33 1 Fast Attach 18 | 6 1 2 9 . Attach 8 | . 4 2 1 1 Detach 1 | . . . 1 . Swap 40 | . 9 4 25 2 Drop 59 | 1 14 12 32 . Fire 127 | 1 21 13 80 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 1786 | -11/Scrapyard | Assembled infested the area 1790 | -11/Scrapyard | Entered Materials 1791 | -10/Materials | Build established: Mutant 2100 | -10/Materials | Discovered new exit (range 11) 2118 | -10/Materials | Entered another Materials area 2118 | -9/Materials | Evolved 2 slots: Utility x2 2337 | -9/Materials | Discovered new exit (range 3) 2342 | -9/Materials | Entered Storage 2420 | -9/Storage | Identified exit to Recycling 3479 | -9/Storage | Repaired Hrd. Light Armor Plating 4114 | -9/Storage | Used back door to open Recycling access 4120 | -9/Storage | Entered Recycling 4171 | -9/Recycling | Spotter reported a threat 4188 | -9/Recycling | Spotter reported a threat 4189 | -9/Recycling | Spotter reported a threat 4191 | -9/Recycling | Spotter reported a threat 4201 | -9/Recycling | Spotter reported a threat 4224 | -9/Recycling | Spotter reported a threat 4226 | -9/Recycling | Spotter reported a threat 4241 | -9/Recycling | Spotter reported a threat 4254 | -9/Recycling | Spotter reported a threat 4284 | -9/Recycling | Spotter reported a threat 4300 | -9/Recycling | Spotter reported a threat 4301 | -9/Recycling | Spotter reported a threat 4323 | -9/Recycling | Spotter reported a threat 4341 | -9/Recycling | Spotter reported a threat 4357 | -9/Recycling | Spotter reported a threat 4360 | -9/Recycling | Spotter reported a threat 4385 | -9/Recycling | Spotter reported a threat 4394 | -9/Recycling | Spotter reported a threat 4400 | -9/Recycling | Spotter reported a threat 4413 | -9/Recycling | Spotter reported a threat 4438 | -9/Recycling | Spotter reported a threat 4453 | -9/Recycling | Spotter reported a threat 4453 | -9/Recycling | Spotter reported a threat 4460 | -9/Recycling | Spotter reported a threat 4460 | -9/Recycling | Self-destructed Last Messages --------------- 04328_ System corrupted: Matter fused (-6). 04341_ ALERT: Unidentified potential threat approaching Factory. 04358_ System corrupted: Component data lost. 04360_ ALERT: Unidentified potential threat approaching Factory. 04389_ Integration Channel disabled. 04390_ System corrupted: Component data lost. 04394_ N-01 Spotter sends a signal. 04394_ ALERT: Unidentified potential threat approaching Factory. 04405_ Acquired Med. Armor Plating. 04413_ Slammed into N-01 Spotter. 04413_ ALERT: Unidentified potential threat approaching Factory. 04415_ System corrupted: Matter fused (-6). 04438_ ALERT: Unidentified potential threat approaching Factory. 04440_ System corrupted: Substantial component data lost. 04453_ ALERT: Unidentified potential threat approaching Factory. 04455_ System corrupted: Hrd. Light Armor Plating rejected. 04458_ N-01 Spotter is scanning... 04459_ R-06 Scavenger collects Hrd. Light Armor Plating. 04460_ N-01 Spotter sends a signal. 04460_ ALERT: Unidentified potential threat approaching Factory. 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[ ?# """ ###?????????????????? | | ?????????? * %# """ ""#?????????????????? | | ???????????? # T"#?????????????????? | | ?????????????? + r r ""#?????????????????? | | ???????????????# @ ####????????????????? | | ???????????????# #????????????????? | | ???????????????# +????????????????? | | ???????????????# ### #????????????????? | | ???????????????# #???###??????????????? ? | | ???????????????# #????????????????????? ? | | ???????????????# #????????????????????? ? | | ???############# #????????????????????? ? | | ???# #????????????????????? ? | | ???# ####????????????????????? ? | | ???# n !#?????????????????????# # | | ???# !!#?????????????????????# # | | ???####+########+## !!#?????????????????????# # | | ?????# # ###?????????????????????# # | | ?????# # #####???????????????????# # | | ?????# # #"""#???????????????????# # | | ?????# # #"Y"#########+########### # | | ?????# # % | | ?????# + | | ?????# # | | ?????# # ########+############+### | | ?????# # # #?????? ?? | | ?????# + + #?????? ?? | | ?????# ##### #????? ? | | ?????# #???# #????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed WeldingArchitectCharger Manual? 0 Play Time 00:19:09 Cumulative 213.8 hours Start 2022.11.10 @ 12:25:47 End 2022.11.16 @ 12:30:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 82 Rogue 0 Adventurer 82 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 985a5c97-a4f4-4c99-a098-3abfb172c738