Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 01:27:29 Player: VmFycnk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2503) 2503 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 5015 Bonus ------- High Alert Combat Kills 47 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 159/300 Energy 150/150 System Corruption 0% Temperature Cool (18) Movement Treading (480) Ox4 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (25) --- Light Ion Engine Relay Coupler [NC] (28) Relay Coupler [NC] (23) Relay Coupler [Grunt] (25) Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Visual Processing Unit Medium Armor Plating Shield Generator > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Beam Cannon Beam Cannon Beam Cannon Particle Cannon Autogun Autogun Grenade Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 56 | 7 4 20 21 4 Power 12 | 1 1 3 4 3 Engine 8 | 1 . 3 2 2 Core 4 | . 1 . 2 1 Reactor . | . . . . . Propulsion 12 | 3 . 3 6 . Treads 11 | 2 . 3 6 . Leg 1 | 1 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 5 6 . Device 3 | . . 1 2 . Storage 4 | 1 . 2 1 . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 19 | 2 2 9 5 1 Energy Gun 4 | 2 . . 1 1 Energy Cannon 8 | . . 6 2 . Ballistic Gun 4 | . 2 . 2 . Ballistic Cannon 2 | . . 2 . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . 2 11 9 Power 6 | . . 1 3 2 Propulsion 5 | . . . 3 2 Utility 4 | . . . 3 1 Weapon 7 | . . 1 2 4 Highest Loss Streak 4 | . . 1 4 3 To Critical Strikes 1 | . . 1 . . Average Backups 6 | 2 6 7 6 5 Power . | . 1 1 . . Propulsion . | . . . . . Utility . | . . . . 2 Weapon 4 | . 4 6 5 2 Tool/Special . | . . . . . Unused Backups 8 | 2 . . . 6 Power 1 | . . . . 1 Propulsion 2 | 2 . . . . Utility 3 | . . . . 3 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 98 98 81 69 Engine 8 | . 9 9 9 5 Core 4 | . 4 . 5 8 Treads 18 | . 28 22 15 12 Device 7 | . . 10 6 6 Storage 10 | . 14 11 9 9 Processor 9 | . . 10 11 9 Protection 6 | . 13 10 4 . Energy Gun 2 | . 1 3 . 5 Energy Cannon 9 | . . 14 12 . Ballistic Gun 7 | . 26 1 4 10 Peak Build Rating 25 | 6 12 16 25 21 Average Rating 15 | 4 10 14 18 15 On Entrance 10 | . 6 12 16 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 111 | 14 21 44 111 97 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 5 | . . 1 5 4 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 25 | 8 8 15 25 25 Average Capacity 18 | 6 8 9 24 25 Most Carried 10 | 5 8 10 10 8 Average Carried 6 | 1 6 7 6 5 Final Capacity 25 | 8 8 15 25 25 Final Carried 9 | 1 8 9 5 6 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1799 | 80 169 767 648 135 Remotely . | . . . . . Salvage Created 2945 | . 202 1167 1220 356 Parts 183 | . 18 93 52 20 Haulers Intercepted 4 | . . 3 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 68 | . 8 26 21 13 Guns 27 | . 8 4 7 8 Cannons 25 | . . 13 12 . AOE 13 | . . 7 1 5 Classes Destroyed 13 | . 4 7 2 . Worker 5 | . . 3 2 . Builder 4 | . . 2 2 . Tunneler 1 | . . . 1 . Hauler 4 | . . 3 1 . Recycler 3 | . . 1 2 . Mechanic 1 | . . 1 . . Operator 2 | . 1 1 . . Watcher 5 | . 1 1 3 . Swarmer 26 | . 6 8 5 7 Grunt 26 | . 2 9 10 5 Brawler 4 | . . 2 2 . Duelist 2 | . . . 1 1 Sentry 10 | . . 7 3 . Best Kill Streak 8 | . 3 8 4 7 Combat Bots Only 7 | . 3 6 4 7 Max Kills in Single Turn 5 | . 1 5 1 2 Gunslinging . | . . . . . Exploded 4 | . . 4 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 376 | . 27 122 149 78 Missed 95 | . 11 33 33 18 Hits 281 | . 16 89 116 60 Melee 20 | . . 11 9 . Projectile 261 | . 16 78 107 60 Critical Strikes 10 | . . 6 4 . Damage Taken 3889 | . 146 936 2055 752 Core 664 | . 14 90 400 160 Absorbed by Shields 352 | . . 335 17 . Regen/Repaired (Parts) 182 | . . 101 81 . Core Remaining (%) 90 | 100 94 77 . . Volleys Fired 236 | . 17 95 92 32 Largest 2 | . 2 2 2 2 Hottest 136 | . 46 136 136 90 Shots Fired 445 | . 34 176 178 57 Gun 176 | . 34 35 54 53 Cannon 251 | . . 132 119 . Launcher 18 | . . 9 5 4 Special . | . . . . . Kinetic 151 | . 34 23 50 44 Thermal 261 | . . 129 123 9 Explosive 18 | . . 9 5 4 Electromagnetic 15 | . . 15 . . Robot Hit Streak 25 | . 2 8 25 8 Robot Miss Streak 7 | . 4 7 4 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 261 | . 13 100 115 33 Core Hits 128 | . 11 44 51 22 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 2 . 2 Burn 1 | . . . . 1 Destroy 1 | . . . . 1 Blast 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5630 | . 192 2397 2301 740 Guns 1534 | . 192 282 561 499 Cannons 2994 | . . 1484 1510 . Explosions 1093 | . . 628 224 241 Melee . | . . . . . Ramming 9 | . . 3 6 . Kinetic 1434 | . 192 273 547 422 Thermal 2924 | . . 1323 1524 77 Explosive 1093 | . . 628 224 241 Electromagnetic 170 | . . 170 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 3 4 . . Average Corruption 3 | . 2 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . 2 31 . . Message Errors 9 | . . 9 . . Matter Fused 8 | . 1 7 . . Heat Flow Errors 5 | . . 5 . . Energy Discharges 3 | . . 3 . . Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . 1 2 . . Misfires 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 67 | . . 30 33 4 Projectiles 33 | . . . 33 . Explosions 34 | . . 30 . 4 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 114 | . . . 72 42 Shots 4 | . . . 1 3 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 865 | . 35 482 865 18 Average Temperature 167 | . 14 148 237 9 Received Heat Transfer 1343 | . 24 296 717 306 Effects 65 | . . 9 56 . Shutdowns 16 | . . 1 15 . Energy Bleed 11 | . . 2 9 . Interference 9 | . . 4 5 . Matter Decay 3 | . . 1 2 . Short Circuit 8 | . . . 8 . Damage (minor) 5 | . . . 5 . Damage (major) 10 | . . 1 9 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted 3 | . . 2 1 . Combat Hostiles 3 | . . 2 1 . Parts Melted 14 | . . 4 9 1 Heat Transferred 5994 | . . 2812 2923 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 72 | 100 100 68 97 8 Level 1 10 | . . 5 2 38 Level 2 17 | . . 25 . 53 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 484 | . 111 447 291 484 Initial 187 | . . . 170 187 Average 150 | . 36 181 58 369 Influence Increases 2143 | . 203 845 708 387 Destroy 0b10 Robot/C 1360 | . 160 520 420 260 Destroy 0b10 Robot/NC 125 | . 10 60 55 . Destroy Leader 258 | . 32 128 88 10 Successful Hack 12 | . . 12 . . Disable Machine 75 | . . 30 45 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 113 | . 1 35 70 7 Lose Combat Pursuer 150 | . . 60 30 60 Influence Decreases 1659 | . 203 440 825 191 Entered New Map 336 | . . . 235 101 Time Decay 963 | . 203 420 340 . Lost Part 210 | . . 20 100 90 Purge Threat 150 | . . . 150 . Squads Dispatched 6 | . . 2 4 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 13 42 37 17 Peak Tracking Total 7 | . 3 7 5 5 Tactical Retreats 9 | . . 4 2 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 2 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . . 2 3 1 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 1 5 4 1 Terminals 7 | . 1 3 2 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 33 | . 1 21 8 3 Successful 14 | . . 9 5 . Failed 19 | . 1 12 3 3 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 23 | . 1 14 5 3 Fabricators . | . . . . . Repair Stations 8 | . . 6 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . . 5 2 . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . 2 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 4 2 . Scan Component 3 | . . 2 1 . Repair 3 | . . 2 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 11 | . 1 5 4 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . 2 1 . Time 90 | . . 64 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1934 | . . 1145 789 . Optics 1916 | . . 1145 771 . Machine Analysis 749 | . . . 749 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4394 | 65 529 1162 1753 885 Spaces Moved 1277 | 37 283 407 372 178 Core 9 | 9 . . . . Treads 1267 | 27 283 407 372 178 Legs 1 | 1 . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 325 Average Speed 251 | 132 160 170 352 398 Slowest Speed 560 | 160 160 240 560 490 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 64 50 28 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . 7 . Terrain Destroyed 168 | . . 32 126 10 Melee . | . . . . . Projectile . | . . . . . AOE 168 | . . 32 126 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2043 | 54 333 711 643 302 Wait 325 | . 20 133 107 65 Move 1273 | 36 282 406 371 178 Hop . | . . . . . Pick Up 63 | 8 8 18 19 10 Fast Attach 8 | 2 . 6 . . Attach 56 | 5 3 15 23 10 Detach 18 | . 2 8 7 1 Swap 25 | . 1 10 12 2 Drop 33 | 3 . 19 11 . Fire 236 | . 17 95 92 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 1 1 . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 3) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Utility x2 987 | -9/Materials | Discovered new exit (range 7) 1100 | -9/Materials | Discovered new exit (range 7) 1245 | -9/Materials | Repaired Med. Armor Plating 1278 | -9/Materials | Repaired Shield Generator 1711 | -9/Materials | Discovered new exit (range 18) 1757 | -9/Materials | Entered another Materials area 1757 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2661 | -8/Materials | Core integrity fell below 50% 2720 | -8/Materials | Lost 4 parts (1p2n1u) 2865 | -8/Materials | Repaired Beam Cannon 3108 | -8/Materials | Garrison activated, responded to threat 3427 | -8/Materials | Garrison activated, responded to threat 3506 | -8/Materials | Identified exit to Garrison 3510 | -8/Materials | Entered Garrison 3556 | -8/Garrison | Triggered checkpoint 3592 | -8/Garrison | Core integrity fell below 20% 3682 | -8/Garrison | Garrison Relay disabled 3922 | -8/Garrison | Triggered checkpoint 3928 | -8/Garrison | Lost 3 parts (1p2w) 3928 | -8/Garrison | Triggered checkpoint 3949 | -8/Garrison | Destroyed 7 combat bots 4137 | -8/Garrison | Lost 3 parts (1p2w) 4372 | -8/Garrison | Triggered checkpoint 4395 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03918_ S-10 Pest suffers critical hit (Burn). 03918_ S-10 Pest destroyed. 03918_ Switching to secondary target: S-10 Pest. 03922_ S-10 Pest destroyed. 03928_ Beams of light sweep through the air. An alarm sounds. 03928_ S-10 Pest destroyed. 03928_ Arm. Treads destroyed. 03928_ Destroyed Arm. Treads. 04097_ Grenade Launcher destroyed. 04101_ Lgt. Nuclear Core destroyed. 04102_ S-10 Pest destroyed. 04105_ Switching to secondary target: S-10 Pest. 04106_ Minigun destroyed. 04110_ Flight Unit melted. 04110_ S-10 Pest destroyed. 04123_ Acquired Lgt. Ion Engine. 04135_ Acquired 13 matter. 04162_ Acquired 22 matter. 04171_ Acquired Lgt. Ion Engine. 04177_ Acquired Lgt. Assault Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????# ##""""## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ##^ ## | | ??????????????????????????????????????# ##^ ## | | ??????????????????????????????????????" | | ??????????????????????????????????????" | | ??????????????????????????????????????" | | ??????????????????????????????????????" ^ | | ??????????????????????????????????????# ## ^^^## | | ????????????????????????############### ## ## | | ????????????????????????# | | ????????????????????????# %= | | ????????????????????????# | | ????????????????????????# #### ########### # | | ????????????????????????# #??# #?????????# ## | | ????????????????????????# #??# #?????????###### | | ????????????????????????# #??# #??????????????## | | ????????????????????????# #??# #???????????????# | | ?????????????????########@ #### #???????????????# | | ?????????????????# #???????????????# | | ?????????????????# ###### ######???????????????# | | ????????????????????????# #????????????????????# | | ????????????????????????#g #????????????????????# | | ????????????????????????+ g #????????????????????# | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 25% | -9/Materials Shield Generator | 63% | -9/Materials Beam Cannon | 19% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumSapperLeg Manual? 0 Play Time 00:26:20 Cumulative 17.5 hours Start 2025.11.24 @ 01:01:30 End 2025.11.24 @ 01:27:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 6 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 27b814b9-362a-4a35-b0b5-c30b93920a22