Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.10 @ 21:23:27 Player: Olga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (2511) 2511 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (699) 699 TOTAL SCORE: 7675 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 88 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 45/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Microactuators Light Armor Plating System Shield > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Melee Analysis Suite Weapon Cycler Light Armor Plating Light Armor Plating Flak Gun Flak Gun Improved Grenade Launcher [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility System Shield Device Microactuators Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon YOLO Cannon Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 4 | . . . . . . . 2 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 77 | . 2 . 4 5 . . 21 18 10 . 17 Power 5 | . . . . 1 . . . 1 . . 3 Engine 3 | . . . . 1 . . . 1 . . 1 Core 2 | . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 26 | . . . 3 3 . . 10 5 4 . 1 Treads . | . . . . . . . . . . . . Leg 22 | . . . 3 3 . . 6 5 4 . 1 Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . 4 . . . . Flight . | . . . . . . . . . . . . Utility 17 | . 1 . . . . . 5 6 3 . 2 Device 5 | . . . . . . . 1 2 1 . 1 Storage 2 | . . . . . . . 1 1 . . . Processor 2 | . 1 . . . . . . . . . 1 Hackware 1 | . . . . . . . 1 . . . . Protection 7 | . . . . . . . 2 3 2 . . Artifact . | . . . . . . . . . . . . Weapon 29 | . 1 . 1 1 . . 6 6 3 . 11 Energy Gun . | . . . . . . . . . . . . Energy Cannon 11 | . . . . . . . . 1 1 . 9 Ballistic Gun 16 | . 1 . 1 1 . . 5 4 2 . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 27 | . . . 5 . . . . 3 6 . 13 Power 2 | . . . 1 . . . . . . . 1 Propulsion 10 | . . . 2 . . . . . 3 . 5 Utility 9 | . . . . . . . . 2 3 . 4 Weapon 6 | . . . 2 . . . . 1 . . 3 Highest Loss Streak 6 | . . . 3 . . . . 2 4 . 6 Average Slot Usage (%) 91 | . 97 100 87 100 100 100 98 94 95 92 54 Engine 8 | . 14 14 11 11 11 11 9 7 7 7 4 Leg 30 | . 28 28 35 44 44 44 35 30 28 30 6 Device 7 | . . . . . . . 3 11 14 15 12 Storage 10 | . 14 14 11 11 11 11 9 7 15 15 9 Processor 5 | . 11 14 11 11 11 11 9 2 . . 5 Hackware 4 | . . . . . . . 5 7 7 7 7 Protection 4 | . . . . . . . 8 14 4 . . Ballistic Gun 14 | . 26 28 19 22 22 22 17 6 14 15 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 55 | 11 11 10 11 14 14 14 37 50 55 43 43 Greatest Support 63 | 20 20 20 40 43 43 43 51 63 63 56 56 Greatest Overweight (x) 10 | . . . . . . . . . 1 . 10 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 8 8 8 8 8 8 8 11 15 15 15 11 Most Carried 15 | 6 8 8 7 8 8 8 15 15 15 15 15 Average Carried 10 | 6 7 8 5 5 7 8 9 13 11 14 10 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 5 Final Carried 15 | 6 8 8 7 8 8 8 12 15 15 15 3 Class Distribution -------------------- 79% | Mutant 12% | Gladiator 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 1582 | 200 65 . 78 72 . . 122 477 315 13 240 Remotely . | . . . . . . . . . . . . Salvage Created 2242 | . 242 . 220 14 . . 107 620 297 . 742 Parts 103 | . 14 . 11 2 . . 10 31 15 . 20 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 12 . 14 Prevented 7 | . . . . . . . . . . . 7 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 52 | . 6 . 6 1 . . 2 12 11 . 14 Melee 6 | . . . . . . . . 6 . . . Guns 24 | . 6 . 6 1 . . 2 3 4 . 2 Cannons 6 | . . . . . . . . 1 1 . 4 AOE 13 | . . . . . . . . 1 6 . 6 Classes Destroyed 13 | . 3 . . . . . 3 3 1 . 3 Worker 3 | . . . . . . . . 3 . . . Builder 1 | . . . . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . . . . Carrier 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . . . . . . . 1 1 . . . Swarmer 10 | . 3 . 1 1 . . . 1 4 . . Grunt 27 | . 3 . 5 . . . . 8 6 . 5 Brawler 3 | . . . . . . . . . 1 . 2 Duelist 2 | . . . . . . . . . . . 2 Sentry 5 | . . . . . . . 2 2 . . 1 Hunter 2 | . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . 1 . . 2 Best Kill Streak 7 | . 3 . 4 1 . . 1 4 7 . 7 Combat Bots Only 7 | . 3 . 4 1 . . 1 3 7 . 7 Max Kills in Single Turn 4 | . 1 . 1 1 . . 1 4 4 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 3 . 2 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 4540 | . 281 . 469 127 . . 180 1182 567 . 1734 Core 932 | . 83 . 112 19 . . 16 99 35 . 568 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 66 . . . 67 97 . . . . Volleys Fired 143 | . 27 . 32 3 . . 19 18 16 . 28 Largest 2 | . 2 . 2 2 . . 2 2 2 . 2 Hottest 100 | . 70 . 40 40 . . 59 100 100 . 100 Shots Fired 250 | . 54 . 50 6 . . 38 33 28 . 41 Gun 232 | . 54 . 50 6 . . 37 30 24 . 31 Cannon 17 | . . . . . . . . 3 4 . 10 Launcher 1 | . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 226 | . 48 . 50 6 . . 37 30 24 . 31 Thermal 23 | . 6 . . . . . . 3 4 . 10 Explosive 1 | . . . . . . . 1 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | . 9 . 16 3 . . 4 13 7 . 10 Robot Miss Streak 7 | . 6 . 4 3 . . 2 3 6 . 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 193 | . 36 . 34 3 . . 16 43 25 . 36 Core Hits 143 | . 16 . 15 1 . . 8 29 38 . 36 Critical Kills 3 | . . . . . . . . 1 . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . 1 . . . . . . 1 . . 2 Burn 1 | . 1 . . . . . . . . . . Meltdown 3 | . . . . . . . . 1 . . 2 Melee Attacks 24 | . . . . . . . . 24 . . . Impact . | . . . . . . . . . . . . Slashing 24 | . . . . . . . . 24 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7390 | . 294 . 323 42 . . 408 2342 1386 . 2595 Guns 2124 | . 291 . 320 38 . . 228 463 351 . 433 Cannons 1755 | . . . . . . . . 322 410 . 1023 Explosions 2383 | . . . . . . . 180 439 625 . 1139 Melee 1068 | . . . . . . . . 1068 . . . Ramming 60 | . 3 . 3 4 . . . 50 . . . Kinetic 2087 | . 254 . 320 38 . . 228 463 351 . 433 Thermal 3827 | . 37 . . . . . . 593 1035 . 2162 Explosive 180 | . . . . . . . 180 . . . . Electromagnetic 168 | . . . . . . . . 168 . . . Impact . | . . . . . . . . . . . . Slashing 1068 | . . . . . . . . 1068 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 4 4 1 Average Corruption 2 | . . . . . . . . 1 4 4 1 Corruption Purged . | . . . . . . . . . . . . Effects 14 | . . . . . . . . 2 6 4 2 Message Errors 3 | . . . . . . . . . 2 . 1 Matter Fused 5 | . . . . . . . . 1 2 2 . Energy Discharges 2 | . . . . . . . . . 1 1 . Data Loss (minor) 4 | . . . . . . . . 1 1 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 671 | . . . . . . . 90 150 86 . 345 Projectiles 371 | . . . . . . . . 73 79 . 219 Explosions 223 | . . . . . . . 90 . 7 . 126 Melee 77 | . . . . . . . . 77 . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 301 | . . . . . . . 21 . 128 . 152 Shots 6 | . . . . . . . 1 . 2 . 3 Rammed . | . . . . . . . . . . . . Targets Rammed 10 | . 1 . 1 1 . . . 7 . . . Kicked 10 | . 1 . 1 1 . . . 7 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 100 | . 100 . 6 . . . 24 84 59 . 100 Average Temperature 23 | . 34 . 4 . . . 10 23 27 . 20 Received Heat Transfer 1194 | . 117 . 177 . . . 81 390 162 . 267 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . . . 1 . . 2 Parts Melted 7 | . 1 . . . . . . . 1 . 5 Heat Transferred 3785 | . 185 . . . . . . 560 960 . 2080 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 366 | . 187 10 174 118 . . 180 366 . . . Initial 60 | . . 10 3 60 . . . . . . . Average 90 | . 86 10 89 49 . . 40 165 . . . Maximum Alert Level 1 | . . . . . . . . 1 . . . Low Security (%) 82 | 100 100 100 100 100 . 100 100 49 . . . Level 1 17 | . . . . . . . . 50 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 . . . . 5 . . 1 Investigation 4 | . . . 1 . . . . 3 . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 3 | . 1 . 1 . . . . 1 . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 8 | . 2 . 2 . . . 2 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 14 . 14 3 . . 9 20 12 . 27 Peak Tracking Total 8 | . 4 . 7 3 . . 3 5 8 . 8 Tactical Retreats 6 | . 1 . . . . . 1 2 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 2 | . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 18 | . . . . . . . 2 16 . . . Max in Single Turn 16 | . . . . . . . 2 16 . . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 23 | . 3 . 2 1 2 . 7 8 . . . Terminals 14 | . 2 . 2 . . . 5 5 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 117 | . 7 . 8 1 24 . 38 39 . . . Successful 76 | . 4 . 3 1 24 . 28 16 . . . Failed 41 | . 3 . 5 . . . 10 23 . . . Catastrophic 11 | . 1 . 1 . . . 3 6 . . . Database Lockouts . | . . . . . . . . . . . . Manual 63 | . 7 . 8 . 1 . 15 32 . . . Terminals 60 | . 6 . 8 . . . 16 30 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 23 | . 1 . . . . . 22 . . . . Recycling Units 2 | . . . . . . . . 2 . . . Scanalyzers 6 | . . . . . . . . 6 . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 36 | . 1 . 1 1 24 . 4 5 . . . Record 23 | . . . . . 23 . . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 3 | . . . 1 . . . . 2 . . . Terminal Index 1 | . . . . . . . 1 . . . . Unreport Threat 5 | . . . . . . . 3 2 . . . Disarm Traps 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 17 | . . . . . . . 17 . . . . Scan Component 8 | . . . . . . . 8 . . . . Repair 8 | . . . . . . . 8 . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . Insert Component 2 | . . . . . . . . 2 . . . Analyze 2 | . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 18 | . 3 . 2 . . . 7 6 . . . Terminals 16 | . 2 . 2 . . . 7 5 . . . Assimilate 2 | . . . . . . . 1 1 . . . Botnet 10 | . 1 . 1 . . . 5 3 . . . Detonate 4 | . 1 . 1 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Tunnel 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 . . . 7 7 . . . Full Trace Events 3 | . . . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . . . . . . . 8 . . . . Time 268 | . . . . . . . 268 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 7 | . . . . 3 . . 1 1 . . 2 Largest Group 3 | . . . . 3 2 2 2 1 . . 2 Highest-Rated Group 59 | . . . . 40 32 32 32 26 . . 59 Highest-Rated Ally 30 | . . . . 16 16 16 16 26 . . 30 Total Orders 6 | . . . . 5 . . . 1 . . . STAY 4 | . . . . 3 . . . 1 . . . FOLLOW 2 | . . . . 2 . . . . . . . Ally Attacks 30 | . . . . 5 . . 24 . . . 1 Total Damage 331 | . . . . 46 . . 266 . . . 19 Kills 4 | . . . . 1 . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . 1 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 6270 | 5 518 95 213 513 314 143 1046 1295 404 1018 706 Spaces Moved 4279 | 5 340 80 100 390 259 116 470 842 279 845 553 Core 427 | . . . . . . . . . . . 427 Treads . | . . . . . . . . . . . . Legs 3852 | 5 340 80 100 390 259 116 470 842 279 845 126 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 117 | 120 120 120 120 120 120 120 120 120 121 120 101 Slowest Speed 550 | 120 120 120 120 120 120 120 120 120 200 120 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 2 49 21 16 66 69 47 44 19 50 86 48 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 1 . . 1 . 1 . Known Exits Taken 2 | . . . 1 . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . 1 . 1 . . 3 4 . Spaces Dug 17 | . . . . . . . 15 2 . . . Terrain Destroyed 187 | . . . . . . . 17 19 55 . 96 Melee 2 | . . . . . . . . 2 . . . Projectile . | . . . . . . . . . . . . AOE 185 | . . . . . . . 17 17 55 . 96 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Total 5265 | 4 407 79 150 431 263 120 916 1066 315 852 662 Wait 593 | . 26 . 11 24 2 5 380 120 . . 25 Move 4268 | 4 339 79 99 389 258 115 469 841 278 844 553 Hop . | . . . . . . . . . . . . Pick Up 71 | . 7 . 3 6 1 . 19 17 8 4 6 Fast Attach 4 | . 1 . . . . . . 2 . . 1 Attach 50 | . . . 4 3 . . 6 12 9 . 16 Detach 20 | . . . . . . . . 9 1 . 10 Swap 23 | . 1 . . 2 . . 15 4 1 . . Drop 52 | . 5 . . 3 2 . 8 12 2 4 16 Fire 143 | . 27 . 32 3 . . 19 18 16 . 28 Melee 24 | . . . . . . . . 24 . . . Ram . | . . . . . . . . . . . . Kick 10 | . 1 . 1 1 . . . 7 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . 7 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 15) 503 | -10/Materials | Discovered new exit (range 12) 524 | -10/Materials | Entered Mines 602 | -10/Mines | Discovered new exit (range 10) 619 | -10/Mines | Entered Materials 619 | -9/Materials | Evolved 2 slots: Propulsion x2 759 | -9/Materials | Identified exit to Mines 832 | -9/Materials | Entered Mines 853 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 861 | -9/Mines | Lost 3 parts (1p1n1w) 923 | -9/Mines | Discovered new exit (range 13) 984 | -9/Mines | Discovered new exit (range 5) 1189 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1213 | -9/Mines | Learned location of 1 exit from Proximity Caves 1241 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1336 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1336 | -9/Mines | Discovered new exit (range 5) 1345 | -9/Mines | Entered Exiles 1345 | -9/Exiles | Accompanied by 2 allies 1361 | -9/Exiles | Discovered new exit (range 16) 1375 | -9/Exiles | Met 8R-AWN 1396 | -9/Exiles | Met EX-HEX 1434 | -9/Exiles | Met EX-BIN 1447 | -9/Exiles | Aligned with FarCom system 1449 | -9/Exiles | Given EX-Vault access code 1477 | -9/Exiles | Opened EX-Vault 1487 | -9/Exiles | Found YOLO Cannon 1512 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1528 | -9/Exiles | Exiles lab attacked by MAIN.C 1553 | -9/Exiles | Learned location of Zion (-7) 1643 | -9/Exiles | Discovered new exit (range 14) 1659 | -9/Exiles | Left Exiles lab with YOLO Cannon 1659 | -9/Exiles | Entered Mines 1659 | -8/Mines | Accompanied by 2 allies 1784 | -8/Mines | Discovered new exit (range 10) 1802 | -8/Mines | Entered Materials 1802 | -8/Materials | Accompanied by 2 allies 1802 | -8/Materials | Evolved 2 slots: Utility x2 2455 | -8/Materials | Repaired Hpw. Shotgun 2483 | -8/Materials | Repaired Lgt. Armor Plating 2529 | -8/Materials | Repaired Weapon Cycler 2562 | -8/Materials | Repaired Hvy. Assault Rifle 2587 | -8/Materials | Discovered new exit (range 17) 2739 | -8/Materials | Repaired Imp. Carbon-fiber Leg 2767 | -8/Materials | Repaired Lgt. Armor Plating 2794 | -8/Materials | Repaired Lgt. Armor Plating 2827 | -8/Materials | Repaired Imp. Aluminum Leg 2848 | -8/Materials | Entered Factory 2848 | -7/Factory | Accompanied by 1 ally 2848 | -7/Factory | Evolved 2 slots: Utility x2 3074 | -7/Factory | Identified exit to Storage 3074 | -7/Factory | Identified exit to Lower Caves 3122 | -7/Factory | Build established: Skirmisher 3484 | -7/Factory | Build established: Gladiator 4143 | -7/Factory | Entered Lower Caves 4180 | -7/Lower Caves | Destroyed 7 combat bots 4190 | -7/Lower Caves | Lost 4 parts (2n2u) 4365 | -7/Lower Caves | Encountered a Warlord checkpoint 4514 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4547 | -7/Lower Caves | Entered Zion 4562 | -7/Zion | Found CR-A16's Pointy Stick 4621 | -7/Zion | Build established: Mutant 4629 | -7/Zion | Discovered new exit (range 7) 4712 | -7/Zion | System corruption cleaned by Quarantine Array 4973 | -7/Zion | Received a hallucinogenic algorithm 4982 | -7/Zion | Learned location of Data Miner (-6) 5117 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5211 | -7/Zion | Learned Factory stockpile data 5318 | -7/Zion | Rebuked by Imprinter 5565 | -7/Zion | Entered Proximity Caves 5566 | -6/Proximity Caves | Identified exit to Factory 5570 | -6/Proximity Caves | Learned Factory security intel 5732 | -6/Proximity Caves | Lost 6 parts (4n2w) 5805 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5835 | -6/Proximity Caves | Core integrity fell below 50% 5875 | -6/Proximity Caves | Destroyed 7 combat bots 5880 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6037 | -6/Proximity Caves | Learned 12 Factory zone layouts 6052 | -6/Proximity Caves | Spotted B-75 Beast 6111 | -6/Proximity Caves | Core integrity fell below 20% 6271 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06112_ Targeting Computer melted. 06112_ H-66 Slayer destroyed. 06117_ Hvy. Assault Rifle fries itself beyond repair. 06120_ Lgt. Fission Core fries itself beyond repair. 06190_ Attempting to rewire L-41 Fighter. 06191_ L-41 Fighter rewired. 06192_ Attempting to rewire G-50 Soldier. 06196_ G-50 Soldier rewired. 06205_ Acquired 30 matter. 06245_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 06256_ Soldier 5a destroyed. 06262_ Fighter 5a destroyed. 06265_ Weapon Cycler destroyed. 06267_ Destroyed Lgt. Angular Momentum Engine. 06267_ Destroyed Carbon-fiber Leg. 06267_ G-50 Soldier destroyed. 06267_ Target Analyzer destroyed. 06267_ YOLO Cannon destroyed. 06271_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ??????????????????## #????????????????????????? | | ?????????????????## ##???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# % #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????## ##??????????????????????? | | ??????????????##??## #?????##???????????????? | | ?????????????## #??## #??### ##??????????????? | | ????????????## ### ##?## ##?? ? ?????? | | ?###????????# #??# ##? ?????? | | ## #????????# #### ## ??????? | | # #?????##### #?????????? | | #????# #?####### ##????????? | | ##??# #???????# ### ## #????????? | | #?# #????????# ] ## ##? #????????? | | ## #????????##[[/ ##### ### #????????? | | ## #######???#![[*##???# ##???????? | | # ## """"#?##[!!##???## #???????? | | ###" ""?##; !;;##??# #???????? | | ##?#"" "?# #?## ;####???????? | | #???# "### ### ;#??????????? | | #??## "## % ;## g % ;#??????????? | | #?##"" "# %m %ggg ;;#??????????? | | ## ##?# ## ! % # #?????? | | ####?## ## @ ; ##?? ##?????? | | ##### ;; #; ;#??????#??????? | | ##### ##?????????????? | | % #???## #??????????????? | | ##????##### ##?????????????? | | # ## ##?????????# #?????????????? | | ### ## ##?????????## ##????????????? | | ## ### # #?????????## ##???????????? | | # #?### # #?????????# ##??????????? | | ##### ## #???????### ## #??????????? | | ## #??????## ### #??????????? | | ? ## #??????# ### #??????????? | | " ######## #??????# ##?####??????????? | | "" ####### ##?????## ##????????????????? | | "" ## ###????## ##????????????????? | | "" #### #?????### ###??????????????? | | " #?## #???????### #??????????????? | | ##### #?????????# #??????????????? | | ##??# #?????????## ##??????????????? | | #####??# #??????????####???????????????? | | ???????#############?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Target Analysis 5 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike What Is This Thing? Challenges ------------ None Game ------ Seed SubatomicVariableTerrabomb Manual? 0 Play Time 01:22:43 Cumulative 59.8 hours Start 2021.08.10 @ 18:54:35 End 2021.08.10 @ 21:23:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0e4fae6-13fc-4c88-84e9-1fb800297664