Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 00:25:45 Player: Dhoby_Ghaut Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (222) 1110 Value Destroyed (7373) 7373 Prototype IDs (44) 880 Alien Tech Used (6) 1200 Bonus (8523) 8523 TOTAL SCORE: 27786 Bonus ------- High Alert Combat Kills 535 Follower Combat Kills 2552 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -164 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 56/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Terrabomb Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Particle Charger Centrium Medium Armor Plating Improved Force Field > --- WEAPON ----------- Heavy Gatling Laser Improved KE Penetrator Sigix Terminator > --- INVENTORY -------- Advanced Medium Treads Armored Heavy Treads Experimental Heat Sink Advanced Sensor Array Precision Energy Filter Advanced Transmission Jammer Experimental ECM Suite Zionite Weapon Casing Graphene Brace Quantum Rifle Compact HERF Cannon Improved Remote Datajack Power Maul CR-A16's Pointy Stick [Rating: 166] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . . . . . . . 1 . . . 1 . 1 . Utility 11 | . . . 1 . . . 1 2 2 . . . . 1 . . 1 . . 1 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Parts Attached 396 | 6 13 20 29 2 . . 24 37 57 10 4 1 11 35 24 2 40 31 23 11 16 Power 29 | 1 1 2 2 . . . 1 2 2 1 . . . 6 . . 4 3 1 1 2 Engine 13 | 1 1 2 2 . . . 1 2 1 . . . . . . . 3 . . . . Core 9 | . . . . . . . . . 1 1 . . . 6 . . 1 . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 3 1 1 2 Propulsion 94 | 2 . 10 9 . . . 7 6 5 2 . . 3 6 5 . 14 8 3 5 9 Treads 22 | . . . 2 . . . 4 . . . . . . . . . . 8 3 . 5 Leg 36 | . . 4 1 . . . 1 6 5 2 . . 3 6 3 . 5 . . . . Wheel 23 | 2 . 6 6 . . . 2 . . . . . . . 2 . 1 . . 4 . Hover 6 | . . . . . . . . . . . . . . . . . 6 . . . . Flight 7 | . . . . . . . . . . . . . . . . . 2 . . 1 4 Utility 136 | 1 6 5 8 . . . 5 18 19 3 2 1 4 13 9 . 14 11 12 2 3 Device 75 | . 3 4 3 . . . 1 9 8 2 2 . 2 10 3 . 10 7 10 1 . Storage 7 | 1 2 . 1 . . . . 1 . . . . . 1 . . 1 . . . . Processor 16 | . 1 . . . . . 2 1 4 . . 1 1 . 2 . 1 . . 1 2 Hackware 4 | . . . . . . . . . . . . . . . 1 . 2 . . . 1 Protection 34 | . . 1 4 . . . 2 7 7 1 . . 1 2 3 . . 4 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 137 | 2 6 3 10 2 . . 11 11 31 4 2 . 4 10 10 2 8 9 7 3 2 Energy Gun 56 | 1 1 1 2 . . . 8 8 13 . 2 . 1 5 1 . 3 4 4 2 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 25 | 1 3 1 6 1 . . 2 . 3 2 . . 2 1 2 . . . 1 . . Ballistic Cannon 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . Launcher 18 | . 1 1 2 1 . . . 1 4 2 . . 1 1 1 . . . 2 . 1 Special Weapon 6 | . . . . . . . . . . . . . . . . . 2 4 . . . Impact Weapon 23 | . 1 . . . . . . 2 11 . . . . 3 3 1 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 25 | . . . 1 . . . 1 1 . . . 1 . 2 . . 4 6 9 . . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . 3 . . . . System Corruption 13 | . . . . . . . . . . . . . . . . . 13 . . . . Parts Lost 96 | . 3 6 5 . . . 3 . 2 2 2 . 5 10 18 . 1 . 18 3 18 Power 11 | . 1 1 . . . . . . . 1 . . . 2 1 . 1 . 2 . 2 Propulsion 31 | . . 4 3 . . . 1 . . 1 . . 1 2 7 . . . 4 2 6 Utility 36 | . 2 1 2 . . . 2 . 1 . 1 . 3 3 6 . . . 8 1 6 Weapon 18 | . . . . . . . . . 1 . 1 . 1 3 4 . . . 4 . 4 Highest Loss Streak 18 | . 3 2 1 . . . 2 . 2 2 1 . 4 6 18 . 1 . 16 3 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 98 100 100 100 99 99 99 100 96 99 99 96 86 37 81 88 77 40 47 Engine 4 | . 14 14 11 11 11 11 9 7 5 2 . . . . . . 4 . . . . Core 2 | . . . . . . . . . . 3 6 6 6 4 4 . 2 2 . . . Treads 3 | . . . 7 22 22 22 17 . . . . . . . . . . 16 12 . 7 Leg 12 | . . 3 5 . . . . 22 19 20 20 20 19 20 18 . 4 . . . . Wheel 5 | . 28 24 19 11 11 11 9 . . . . . . . . . . . . 15 1 Device 15 | . 10 10 11 11 11 11 9 19 18 23 23 20 12 18 13 . 8 17 17 . . Storage 6 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 4 . 3 4 3 . . Processor 14 | . . 3 . . . . 8 6 19 15 13 19 25 21 22 23 23 15 14 13 20 Protection 5 | . . . 10 11 11 11 9 10 7 6 6 6 5 3 4 . . 4 3 . . Energy Gun 11 | . 7 10 10 . . . 12 20 15 15 13 13 13 13 1 . 6 15 11 1 5 Ballistic Gun 5 | . 19 17 11 20 22 22 10 . . 3 6 6 5 1 6 . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 10 48 32 59 55 55 55 62 62 63 63 51 50 54 75 66 6 53 86 88 50 60 Greatest Support 220 | 26 26 26 30 10 10 10 12 56 58 56 52 52 52 66 67 3 85 170 170 64 220 Greatest Overweight (x) 5 | . 1 3 5 5 5 5 5 5 1 1 . . 1 1 3 1 2 1 . 1 1 Average Overweight (x) . | . . 1 2 5 5 5 4 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 15 15 15 15 15 15 15 5 15 15 15 5 5 Average Capacity 14 | 7 12 15 18 20 20 20 20 15 15 15 15 15 15 15 13 5 12 15 14 5 5 Most Carried 20 | 8 15 15 20 20 20 20 20 20 15 15 15 15 15 15 14 5 15 15 15 5 5 Average Carried 14 | 4 10 14 18 20 20 20 19 15 14 14 14 14 12 14 12 3 10 14 13 5 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 15 15 15 15 15 15 15 5 5 15 15 5 5 5 Final Carried 20 | 6 14 15 20 20 20 20 20 15 15 15 15 15 15 13 5 3 15 15 5 5 3 Class Distribution -------------------- 37% | Skirmisher 18% | Mutant 16% | Scavenger-Mutant 7% | Assassin 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Derelict-Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Matter Collected 5903 | 195 604 297 515 56 . . 547 375 808 274 73 16 218 359 142 27 505 417 254 . 221 Remotely 38 | . . . . . . . . . . . . . . . 38 . . . . . . Salvage Created 8168 | . 365 380 970 99 . . 964 462 1241 117 68 . 538 1416 66 39 521 484 132 . 306 Parts 430 | . 24 30 72 10 . . 56 21 44 12 3 . 20 58 1 1 27 27 13 . 11 Haulers Intercepted 7 | . 1 . 1 . . . 3 . . . . . . 1 . . . . . . 1 Recyclers Shooed 9 | . 1 1 1 . . . . 2 3 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . . . 17 12 . 23 . 4 . . . . . . Prevented 6 | . . . . . . . . . . 1 . . 5 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Combat Hostiles Destroyed 151 | . 9 10 25 3 . . 14 8 20 5 1 . 11 22 5 . 3 7 2 . 6 Melee 2 | . . . . . . . . . . . . . . 2 . . . . . . . Guns 98 | . 6 8 18 . . . 8 6 12 3 1 . 6 18 . . 3 7 2 . . Cannons 8 | . . . . . . . 6 . . . . . . . . . . . . . 2 AOE 38 | . 3 2 7 3 . . . 2 8 2 . . 4 . 4 . . . . . 3 Classes Destroyed 17 | . 4 3 3 . . . 2 3 . 1 . . . . . . . 1 . . . Worker 22 | . . 1 3 2 . . 2 3 2 . . . . 1 . . 2 1 . . 5 Builder 6 | . . . 1 . . . . 1 1 . . . . . . . 1 . 1 . 1 Tunneler 5 | . . 2 . . . . . . 2 . . . . . . . 1 . . . . Hauler 7 | . 1 . 1 . . . 3 . . . . . . 1 . . . . . . 1 Recycler 17 | . . 2 . 1 . . 5 . 3 . . . . 1 . . 2 1 . . 2 Minesweeper 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . Mechanic 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . Operator 3 | . . . 1 . . . . . . . . . . 1 . . 1 . . . . Watcher 6 | . 1 . 1 . . . . 1 1 . . . . . . . . 1 . . 1 Swarmer 51 | . 3 9 7 3 . . 4 . 5 4 . . 2 4 3 . . 3 . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . Grunt 51 | . 6 1 13 . . . 5 3 8 . . . 7 5 1 . . 1 1 . . Brawler 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Duelist 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . Sentry 17 | . . . 5 . . . 3 1 3 . 1 . . 3 . . 1 . . . . Hunter 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Programmer 24 | . . . . . . . . 3 4 . . . . 10 1 . 2 1 1 . 2 Decomposer 2 | . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 10 | . 5 4 7 6 . . 8 4 5 5 1 . 6 6 4 . 4 6 2 . 10 Combat Bots Only 8 | . 5 3 4 3 . . 8 3 4 5 1 . 5 6 4 . 1 6 1 . 4 Max Kills in Single Turn 10 | . 3 2 3 4 . . 2 2 3 1 1 . 2 2 2 1 1 2 1 . 10 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 2 2 . . . 2 3 1 . . 2 . 2 . . . . . 2 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Damage Taken 21143 | . 431 578 729 17 . . 709 368 1412 443 213 . 593 1900 2230 . 390 849 5439 593 4249 Core 4227 | . 134 114 76 . . . 101 97 153 17 11 . 19 232 420 . 60 . 1036 146 1611 Absorbed by Shields 30 | . . . . . . . . . . . . . . . . . . . 30 . . Reduced by Siege Mode 69 | . . . . . . . . . . . . . . . . . . . . . 69 Core Remaining (%) 64 | 100 . . . . . 81 81 86 . . . . 76 . . 34 94 . . 89 . Volleys Fired 544 | . 39 64 67 2 . . 51 23 52 12 3 . 23 85 34 . 19 32 17 11 10 Largest 4 | . 2 2 2 2 . . 3 3 3 3 3 . 3 3 2 . 2 4 4 1 3 Hottest 480 | . 85 85 95 53 . . 240 240 240 169 190 . 194 236 93 . 181 480 353 120 273 Shots Fired 1181 | . 80 125 134 4 . . 149 65 125 34 9 . 69 175 35 . 37 75 36 11 18 Gun 1092 | . 79 124 129 2 . . 119 64 116 29 9 . 66 175 26 . 36 68 36 2 12 Cannon 47 | . . . . . . . 30 . . . . . . . 3 . . . . 9 5 Launcher 34 | . 1 1 5 2 . . . 1 9 5 . . 3 . 6 . . . . . 1 Special 8 | . . . . . . . . . . . . . . . . . 1 7 . . . Kinetic 378 | . 75 75 64 2 . . 97 . 20 6 3 . 20 9 4 . . . 3 . . Thermal 745 | . 4 49 65 . . . 52 64 93 11 4 . 46 166 25 . 36 68 33 11 18 Explosive 33 | . 1 1 5 2 . . . 1 9 5 . . 3 . 6 . . . . . . Electromagnetic 17 | . . . . . . . . . 3 12 2 . . . . . . . . . . Robot Hit Streak 16 | . 7 6 15 6 . . 14 9 16 6 8 . 14 16 6 . 8 8 4 2 3 Robot Miss Streak 8 | . 2 5 5 2 . . 2 8 4 3 1 . 3 8 1 . 3 4 6 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 1 1 . . . . . 1 1 . . 2 2 . . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 1 . . 1 1 . . 1 1 . . . Shots Hit Robots 757 | . 50 61 84 2 . . 109 55 95 18 7 . 49 113 8 2 31 50 15 2 6 Core Hits 435 | . 25 24 43 9 . . 39 39 81 15 4 . 34 55 12 1 12 21 8 . 13 Critical Kills 4 | . . . 1 . . . . . . . . . 1 . . . 1 . . . 1 Critical Parts Destroyed 4 | . 1 . . . . . . . . . . . 1 1 . . 1 . . . . Critical Strikes 21 | . 1 1 2 . . . 2 . 1 . . . 5 5 1 . 2 . . . 1 Burn 11 | . . 1 1 . . . 1 . 1 . . . 3 4 . . . . . . . Destroy 5 | . 1 . 1 . . . . . . . . . 2 . . . . . . . 1 Blast 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Smash 3 | . . . . . . . . . . . . . . 1 . . 2 . . . . Melee Attacks 79 | . 1 . . . . . . 7 26 . . . . 16 5 4 17 3 . . . Impact 70 | . 1 . . . . . . 7 26 . . . . 16 5 2 10 3 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . 2 7 . . . . Sneak Attacks 12 | . . . . . . . . . 3 . . . . 2 . 2 5 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29064 | . 595 756 1894 330 . . 1877 1285 3317 595 151 . 1452 3207 673 134 1139 1466 460 64 9669 Guns 13985 | . 428 679 1222 18 . . 1391 1171 1888 356 151 . 1078 2722 . . 760 1466 448 64 143 Cannons 638 | . . . . . . . 486 . . . . . . . 28 . . . . . 124 Explosions 13123 | . 167 77 672 312 . . . 114 1156 239 . . 374 5 605 . . . . . 9402 Melee 1306 | . . . . . . . . . 273 . . . . 480 40 134 379 . . . . Ramming 12 | . . . . . . . . . . . . . . . . . . . 12 . . Kinetic 3455 | . 396 336 586 18 . . 1232 . 262 21 40 . 296 214 28 . . . 26 . . Thermal 20353 | . 32 343 636 . . . 645 1171 1572 217 66 . 782 2508 . . 760 1466 422 64 9669 Explosive 3698 | . 167 77 672 312 . . . 114 1133 239 . . 374 5 605 . . . . . . Electromagnetic 240 | . . . . . . . . . 77 118 45 . . . . . . . . . . Impact 1039 | . . . . . . . . . 273 . . . . 480 40 . 246 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 267 | . . . . . . . . . . . . . . . . 134 133 . . . . Highest Corruption 16 | . 2 3 . . . . . 4 5 5 5 5 . 7 16 16 11 3 16 . 6 Average Corruption 3 | . 2 2 . . . . . 1 2 5 5 5 . 3 8 16 5 2 4 . 5 Corruption Purged 5 | . . . . . . . . . . . . . . . . . 5 . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . 14 5 . . Effects 176 | . 6 20 . . . . . 5 36 14 17 2 . 16 20 2 9 16 10 . 3 Message Errors 39 | . . 3 . . . . . 1 6 5 3 1 . 3 5 . 1 6 5 . . Matter Fused 36 | . . 4 . . . . . 2 10 1 3 1 . 2 3 1 3 3 1 . 2 Heat Flow Errors 27 | . 1 5 . . . . . 2 6 1 4 . . 2 2 . . 2 2 . . Energy Discharges 27 | . . 2 . . . . . . 6 2 4 . . 6 2 1 2 2 . . . Parts Rejected 3 | . . . . . . . . . 1 . 1 . . 1 . . . . . . . Data Loss (minor) 15 | . 2 2 . . . . . . 1 1 2 . . . 3 . 2 1 . . 1 Data Loss (major) 10 | . . 1 . . . . . . 4 2 . . . . 2 . . 1 . . . Misfires 9 | . 3 . . . . . . . 1 1 . . . 1 1 . 1 1 . . . Alerts 4 | . . . . . . . . . 1 1 . . . 1 . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 5 | . . 3 . . . . . . . . . . . . 2 . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . 2 3 . . Overflow Damage 1422 | . . . 71 . . . 4 . 271 . . . . 149 26 56 126 . . . 719 Projectiles 4 | . . . . . . . 4 . . . . . . . . . . . . . . Explosions 874 | . . . 71 . . . . . 73 . . . . . 11 . . . . . 719 Melee 544 | . . . . . . . . . 198 . . . . 149 15 56 126 . . . . Knockbacks 8 | . . . . . . . 3 . 1 . . . . 2 1 . 1 . . . . Impact 4 | . . . . . . . . . 1 . . . . 2 . . 1 . . . . Kinetic 4 | . . . . . . . 3 . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1306 | . . . 107 . . . . . 87 . . . . 54 117 . . . . . 941 Shots 14 | . . . 4 . . . . . 2 . . . . 1 5 . . . . . 2 Rammed 5 | . . . . . . . . . . . . . . . . . . . 4 . 1 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . 4 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | . 159 482 49 . . . 132 250 210 232 229 . 108 349 24 . 281 359 170 66 410 Average Temperature 66 | . 29 104 11 . . . 37 76 58 37 89 . 40 75 21 . 67 100 49 23 113 Received Heat Transfer 3106 | . 228 63 252 . . . 189 102 411 . 57 . 234 288 426 . 51 62 680 63 . Effects 4 | . . 1 . . . . . . . . . . . . . . . . . . 3 Shutdowns 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Total Turns 7 | . . . . . . . . . . . . . . . . . . . 1 . 6 Longest Duration 6 | . . . . . . . . . . . . . . . . . . . 1 . 6 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . . . . . 3 . . . . 4 2 . 6 1 . . . Impact Corruptions 14 | . . . . . . . . . 5 . . . . 5 1 . 3 . . . . Robots Melted 3 | . . . . . . . . . . . . . 1 2 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . 1 2 . . . . . . . Parts Melted 31 | . . 1 1 . . . 2 3 6 . . . 1 15 . . . 2 . . . Heat Transferred 21652 | . 74 925 1554 . . . 1569 2525 3600 500 150 . 2047 4685 . . 1016 1921 596 74 416 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Peak Influence 1421 | . 324 220 659 343 . . 230 343 478 . . . . 492 . . 317 1421 1299 642 1077 Initial 787 | . . 67 39 213 . . . . 168 . . . . . . . 57 87 787 555 247 Average 255 | . 111 113 237 285 . . 64 80 258 . . . . 113 . . 134 613 1051 581 333 Maximum Alert Level 4 | . 1 1 2 1 . . 1 1 2 . . . . 2 . . 1 4 4 2 3 Low Security (%) 59 | 100 80 88 47 . . 100 93 90 44 . . . . 80 . . 85 4 . . . Level 1 21 | . 19 11 33 100 . . 6 9 44 . . . . 10 . . 14 37 . . 80 Level 2 10 | . . . 19 . . . . . 11 . . . . 8 . . . 28 . 100 18 Level 3 4 | . . . . . . . . . . . . . . . . . . 10 67 . 1 Level 4 3 | . . . . . . . . . . . . . . . . . . 19 32 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 . 4 . . . 1 6 11 . . . 1 9 . . 2 12 5 1 3 Investigation 10 | . . . 1 . . . 1 2 2 . . . . 1 . . 1 . 1 . 1 Extermination 15 | . . . . . . . . 2 4 . . . . 5 . . 1 2 1 . . Reinforcement 14 | . 1 . 2 . . . . . 2 . . . . 2 . . . 4 2 1 . Assault 8 | . . . 1 . . . . 1 . . . . 1 1 . . . 3 1 . . Garrison 9 | . . . . . . . . 1 3 . . . . . . . . 3 . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 2 . . . . 1 . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Distress Signals 14 | . . . 2 . . . 2 . 1 . . . . 5 . . . 3 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 346 | . 22 19 34 2 . . 20 15 27 4 5 . 21 36 13 . 10 55 41 8 14 Peak Tracking Total 16 | . 6 3 5 3 . . 7 3 4 5 4 . 9 5 9 . 2 8 16 6 8 Tactical Retreats 21 | . 2 4 3 . . . 1 1 4 . . . 1 2 2 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Traps Triggered 7 | . 1 . 1 . . . . . 1 . . . . 2 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . . . . . . . . . . . . . . . . . 13 . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . 4 . . . . Reused 6 | . . 3 . . . . . . . . . . . . . . 3 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 3 . . . . . . . . . . 1 . . . . . . . . Triggered 9 | . . 3 . . . . . . . 1 . . 2 . . . 3 . . . . Most Traps Carried 3 | . . 1 . . . . . . . 3 3 3 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Machines Disabled 32 | . . . 3 . . . . 1 7 . . . . 3 1 . 2 1 7 . 7 Max in Single Turn 7 | . . . 1 . . . . 1 4 . . . . 1 1 . . . 1 . 7 Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Machines Accessed 50 | . 7 . 9 . 1 . 6 4 4 1 1 . . 4 3 . 2 1 5 1 1 Terminals 29 | . 7 . 6 . . . 5 1 3 . . . . . 1 . . 1 5 . . Fabricators 5 | . . . . . . . . 1 . . . . . 1 . . 1 . . 1 1 Repair Stations 4 | . . . . . . . . 1 1 . . . . 2 . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . 1 . . . . Total Hacks 155 | . 20 . 32 . 23 . 20 9 10 1 7 . . 8 3 . 8 1 9 1 3 Successful 103 | . 8 . 22 . 23 . 12 5 3 1 7 . . 4 3 . 6 1 5 1 2 Failed 51 | . 12 . 9 . . . 8 4 7 . . . . 4 . . 2 . 4 . 1 Catastrophic 11 | . . . 1 . . . 2 2 2 . . . . 1 . . 1 . 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 102 | . 11 . 20 . . . 11 6 1 . . 1 . 17 . . 19 7 7 . 2 Terminals 83 | . 20 . 22 . . . 18 3 9 . . . . . 1 . . 1 9 . . Fabricators 15 | . . . . . . . . 2 . . . . . 4 . . 5 . . 1 3 Repair Stations 7 | . . . . . . . . 3 1 . . . . 3 . . . . . . . Recycling Units 6 | . . . 6 . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 4 . . . 2 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . 1 . . 3 . . . . Terminal Hacks 62 | . 5 . 9 . 23 . 6 . 2 1 7 . . . 3 . . 1 5 . . Record 35 | . . . . . 23 . . . . . 7 . . . 1 . . . 4 . . Robot Analysis 4 | . . . 4 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . 1 . . . . 2 . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . . 2 . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . . . 1 . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . 1 . . 4 . . 1 1 Network Status 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Build 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 Repair Station Hacks 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . Scan Component 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . 2 . . . . . . . . . . . . . . Insert Component 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . Analyze 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Unauthorized Hacks 22 | . 3 . 8 . . . 4 4 1 . . . . . . . 1 . . . 1 Terminals 14 | . 3 . 5 . . . 4 1 1 . . . . . . . . . . . . Track 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . Botnet 7 | . 1 . 3 . . . 2 1 . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . . . . . 1 . . . 1 Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . Overload 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . Mask 2 | . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 7 . 8 . . . 5 2 3 . . . . 2 . . 2 1 3 1 1 Full Trace Events 9 | . 1 . 1 . . . 1 1 2 . . . . 1 . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 3 . . . . . . 3 . . Robots Built 3 | . . . . . . . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . 12 . . . . Part Schematics Acquired 37 | . . . 2 . . . 1 . . . . 15 . 12 . . . . 7 . . Parts Built 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 174 | . . . . . . . . . . . . . . . . . 128 . . . 46 Total Part Build Rating 26 | . . . . . . . . . . . . . . . . . 8 . . . 18 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . 3 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . . Manual 2 | . . . . . . . . . . . . . . . . . . 2 . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked 8 | . . . . . . . . . . . . . . . . . 2 6 . . . Hacks Repelled 4 | . . . . . . . . . . . . . . . . . 2 2 . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Total Allies 33 | . . . . . . . . . . . . 4 2 . . . 13 14 . . . Largest Group 12 | . . . . . . . . . . . . 4 6 . . . 12 12 4 . . Highest-Rated Group 877 | . . . . . . . . . . . . 158 214 . . . 718 877 435 . . Highest-Rated Ally 269 | . . . . . . . . . . . . 41 41 . . . 165 269 144 . . Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . 4 3 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . . . . . . . 1 1 . . 1 . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 332 | . . . . . . . . . . . . . 36 . . . 17 208 71 . . Total Damage 13466 | . . . . . . . . . . . . . 1138 . . . 884 8922 2522 . . Kills 65 | . . . . . . . . . . . . . 9 . . . 3 40 13 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Robot Analysis Total 4 | . . . 4 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . 1 1 2 1 . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . . Decoded 0b10 Intel 161 | . . . . . . . . . . . . . . 99 . . 43 19 . . . Items 161 | . . . . . . . . . . . . . . 99 . . 43 19 . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . 3 . . 1 . 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Turns Passed 19225 | 59 854 1065 1223 98 664 41 900 1197 2304 722 610 1379 1318 2517 712 28 973 1171 748 412 230 Spaces Moved 11996 | 49 699 681 753 58 429 27 433 733 1168 504 453 1038 582 1085 456 29 1098 689 476 379 177 Core 438 | 3 . . . . . . . . . . . . . . 132 29 64 . 84 50 76 Treads 1138 | . . . . . . . . . . . . . . . . . . 681 392 . 65 Legs 6106 | . . 52 21 . . . . 726 1168 504 453 1038 582 1085 284 . 185 8 . . . Wheels 3612 | 46 699 629 732 58 429 27 433 7 . . . . . . 40 . 158 . . 329 25 Hover 672 | . . . . . . . . . . . . . . . . . 672 . . . . Flight 30 | . . . . . . . . . . . . . . . . . 19 . . . 11 Fastest Speed 32 | 50 90 95 95 155 155 155 150 123 123 123 126 126 123 120 50 50 32 120 50 50 37 Average Speed 121 | 87 94 113 117 155 155 155 153 123 126 127 126 126 170 146 101 67 63 144 128 93 96 Slowest Speed 260 | 100 105 260 190 155 155 155 165 165 195 196 126 126 196 196 260 100 260 225 170 115 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . 3 . . Exploration Rate (%) 42 | 3 96 96 53 13 88 5 45 18 35 73 62 91 62 17 54 11 17 21 50 10 6 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 8 | . . 2 . . 1 . . . . . 2 2 1 . . . . . . . . Known Exits Taken 16 | . 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 16 | . . 2 . . . . . . . 2 1 1 5 . 5 . . . . . . Spaces Dug 95 | . 1 . . . . . . 6 23 . . . . 23 15 . 9 9 . 8 1 Terrain Destroyed 684 | . 14 9 41 17 . . 4 11 108 47 . . 21 72 34 . 10 10 1 9 276 Melee 52 | . 1 . . . . . . 6 23 . . . . 6 4 . 9 3 . . . Projectile 60 | . . . . . . . 4 . . 2 . . 1 21 12 . 1 7 1 9 2 AOE 572 | . 13 9 41 17 . . . 5 85 45 . . 20 45 18 . . . . . 274 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Acc Total 15417 | 62 828 858 963 61 430 26 570 952 1817 557 486 1110 851 1839 657 32 1307 800 576 419 216 Wait 1986 | . 54 76 79 . . . 15 116 493 21 21 64 214 578 123 . 65 16 27 19 5 Move 11975 | 48 698 680 752 57 428 26 432 732 1167 503 452 1037 581 1084 455 28 1097 688 475 378 177 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 8 14 6 13 . 1 . 19 11 8 7 2 4 4 17 6 . 28 6 6 . . Fast Attach 128 | 4 4 2 10 . . . 6 3 7 . 1 1 3 10 7 . 18 13 14 11 14 Attach 78 | 2 2 6 4 . . . 6 5 6 3 1 . 3 9 10 2 9 2 7 . 1 Detach 34 | . 1 2 4 . . . 2 . 1 . . . . 5 4 . 8 4 3 . . Swap 196 | . 7 12 15 2 . . 12 29 44 7 2 . 5 16 7 . 13 16 8 . 1 Drop 203 | . 8 6 19 . 1 . 27 26 13 4 3 4 4 19 6 . 21 20 15 . 7 Fire 544 | . 39 64 67 2 . . 51 23 52 12 3 . 23 85 34 . 19 32 17 11 10 Melee 76 | . 1 . . . . . . 7 26 . . . . 16 5 2 16 3 . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . 4 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . 1 . . . . . . . . 1 . 13 . . . . . . . . Trap 17 | . . 3 . . . . . . . . . . 1 . . . 13 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 15) 506 | -10/Materials | Discovered new exit (range 13) 662 | -10/Materials | Discovered new exit (range 4) 763 | -10/Materials | Core integrity fell below 50% 786 | -10/Materials | Lost 3 parts (1p2u) 872 | -10/Materials | Identified exit to Materials 899 | -10/Materials | Identified exit to Mines 914 | -10/Materials | Entered Mines 918 | -10/Mines | Learned location of Storage (-8) 1250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1327 | -10/Mines | Discovered exit to Materials (range 7) 1539 | -10/Mines | Found a hidden stash of uninstalled traps 1747 | -10/Mines | Discovered exit to Materials (range 7) 1812 | -10/Mines | Core integrity fell below 20% 1878 | -10/Mines | Build established: Scavenger-Mutant 1979 | -10/Mines | Entered Materials 1979 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2827 | -9/Materials | Discovered new exit (range 8) 3000 | -9/Materials | Identified exit to Mines 3128 | -9/Materials | Central database locked down 3179 | -9/Materials | First assault squad dispatched 3202 | -9/Materials | Entered Mines 3224 | -9/Mines | Learned Materials interactive machine intel 3252 | -9/Mines | Discovered new exit (range 14) 3294 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3294 | -9/Mines | Discovered new exit (range 5) 3300 | -9/Mines | Entered Exiles 3336 | -9/Exiles | Met 8R-AWN 3366 | -9/Exiles | Met EX-HEX 3411 | -9/Exiles | Met EX-BIN 3527 | -9/Exiles | Met EX-DEC 3535 | -9/Exiles | Learned location of Zion (-6) 3675 | -9/Exiles | Visited The Gauntlet 3944 | -9/Exiles | Discovered new exit (range 14) 3964 | -9/Exiles | Entered Mines 3972 | -8/Mines | Discovered new exit (range 2) 4005 | -8/Mines | Entered Materials 4005 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4006 | -8/Materials | Loaded intel: 19 interactive machine locations 4312 | -8/Materials | Destroyed 8 combat bots 4323 | -8/Materials | Build established: Scavenger-Gunner 4855 | -8/Materials | Discovered new exit (range 10) 4905 | -8/Materials | Entered Factory 4905 | -7/Factory | Evolved 2 slots: Utility x2 5998 | -7/Factory | Discovered new exit (range 16) 6059 | -7/Factory | Garrison activated, responded to threat 6100 | -7/Factory | Identified exit to Factory 6102 | -7/Factory | Entered another Factory area 6102 | -6/Factory | Evolved 2 slots: Utility x2 6724 | -6/Factory | Garrison activated, responded to threat 8042 | -6/Factory | Discovered new exit (range 15) 8061 | -6/Factory | Identified exit to Factory 8337 | -6/Factory | Discovered new exit (range 9) 8368 | -6/Factory | Identified exit to Lower Caves 8406 | -6/Factory | Entered Lower Caves 8650 | -6/Lower Caves | Build established: Skirmisher 8947 | -6/Lower Caves | Encountered a Warlord checkpoint 9077 | -6/Lower Caves | Discovered new exit (range 6) 9100 | -6/Lower Caves | Learned Factory emergency access door positions 9127 | -6/Lower Caves | Identified exit to Lower Caves 9128 | -6/Lower Caves | Entered another Lower Caves area 9130 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9192 | -6/Lower Caves | Discovered exit to Factory (range 11) 9336 | -6/Lower Caves | Learned Research trap positions 9336 | -6/Lower Caves | Learned Extension security intel 9517 | -6/Lower Caves | Learned location of Extension (-5) 9577 | -6/Lower Caves | Encountered a Warlord checkpoint 9729 | -6/Lower Caves | Discovered new exit (range 7) 9735 | -6/Lower Caves | Identified exit to Zion 9738 | -6/Lower Caves | Entered Zion 9833 | -6/Zion | System corruption cleaned by Quarantine Array 9881 | -6/Zion | Given A8's code to call for help 9889 | -6/Zion | Discovered new exit (range 12) 9908 | -6/Zion | Found Prototype Processor 9908 | -6/Zion | Identified Exp. Armor Integrity Analyzer 10046 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10237 | -6/Zion | Given the Hacking Drone Bay 10237 | -6/Zion | Found Prototype Device 10386 | -6/Zion | Learned Factory stockpile data 10464 | -6/Zion | Learned Factory emergency access door positions 10478 | -6/Zion | Found CR-A16's Pointy Stick 10586 | -6/Zion | Learned location of Warlord (-5) 10683 | -6/Zion | Received a hallucinogenic algorithm 10785 | -6/Zion | Imprinted 10788 | -6/Zion | Declared Zion's savior 11052 | -6/Zion | Identified exit to Proximity Caves 11117 | -6/Zion | Entered Proximity Caves 11117 | -5/Proximity Caves | Accompanied by 4 allies 11318 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11509 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 11788 | -5/Proximity Caves | Learned location of Armory (-4) 12083 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12222 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12435 | -5/Proximity Caves | Entered Factory 12435 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12447 | -5/Factory | Identified Hacking Drone Bay 12561 | -5/Factory | Retrieved Zion intel report: Active Terminals 12706 | -5/Factory | Discovered new exit (range 9) 12740 | -5/Factory | Identified exit to Upper Caves 12823 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13232 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13813 | -5/Factory | Terminal network hard line cut 14345 | -5/Factory | Spotted B-75 Beast 14813 | -5/Factory | Lost 3 parts (1p1u1w) 14835 | -5/Factory | First assault squad dispatched 14903 | -5/Factory | Lost 6 parts (1p2n1u2w) 14952 | -5/Factory | Entered Upper Caves 15253 | -5/Upper Caves | Build established: Derelict-Skirmisher 15532 | -5/Upper Caves | Crushed by falling debris 15532 | -5/Upper Caves | System corruption reached 10% 15585 | -5/Upper Caves | Core integrity fell below 50% 15612 | -5/Upper Caves | Lost 18 parts (1p7n6u4w) 15619 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 15628 | -5/Upper Caves | Discovered new exit (range 20) 15637 | -5/Upper Caves | Identified exit to Upper Caves 15664 | -5/Upper Caves | Entered another Upper Caves area 15668 | -5/Upper Caves | Discovered new exit (range 11) 15673 | -5/Upper Caves | Identified exit to Factory 15692 | -5/Upper Caves | Entered Factory 15692 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15739 | -4/Factory | Discovered new exit (range 12) 15790 | -4/Factory | Identified exit to Research 15807 | -4/Factory | Build established: Mutant 15990 | -4/Factory | Fabricated Com. HERF Cannon (x1) 16037 | -4/Factory | Retrieved Zion intel report: Active Terminals 16038 | -4/Factory | Zion Thermal Resupply teleported in 16178 | -4/Factory | Build established: Hacker-Mutant 16242 | -4/Factory | Zion hero teleported in (ME-RLN) 16288 | -4/Factory | Zion Light squad teleported in 16293 | -4/Factory | ME-RLN assimilated hostile W-44 Eye 16372 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 16395 | -4/Factory | Fabricated L-41 Fighter? 16521 | -4/Factory | Zion Fire squad teleported in 16665 | -4/Factory | System corruption reached 10% 16665 | -4/Factory | Entered Research 16665 | -3/Research | Accompanied by 10 allies (ME-RLN) 16665 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 16666 | -3/Research | Loaded intel: 88 trap records 16679 | -3/Research | Discovered new exit (range 13) 16697 | -3/Research | Found Prototype Device 16708 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 16711 | -3/Research | Zion Heavy squad teleported in 16729 | -3/Research | Identified exit to Research 16962 | -3/Research | ME-RLN assimilated hostile Y-72 Warden 17013 | -3/Research | Found Prototype Protection 17013 | -3/Research | Identified Zio. Weapon Casing 17088 | -3/Research | ME-RLN assimilated hostile H-77 Assassin 17101 | -3/Research | Identified Exp. Shield Generator 17279 | -3/Research | ME-RLN assimilated hostile X-82 Rainmaker 17374 | -3/Research | Zion Hacker squad teleported in 17453 | -3/Research | First assault squad dispatched 17456 | -3/Research | Spotted B-86 Titan 17464 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 17471 | -3/Research | Garrison activated, responded to threat 17729 | -3/Research | Discovered new exit (range 22) 17737 | -3/Research | Zion Experimental squad teleported in 17770 | -3/Research | Build established: Skirmisher 17784 | -3/Research | Spotted B-90 Cyclops 17787 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 17812 | -3/Research | Identified exit to Quarantine 17836 | -3/Research | Entered Quarantine 17836 | -3/Quarantine | Accompanied by 4 allies (ME-RLN) 17909 | -3/Quarantine | Retrieved Zion intel report: Main Access 18011 | -3/Quarantine | Spotted Alpha 7 18023 | -3/Quarantine | Allies destroyed Alpha 7 18038 | -3/Quarantine | Found Prototype Device 18038 | -3/Quarantine | Identified Exp. ECM Suite 18070 | -3/Quarantine | Found Alien Launcher 18070 | -3/Quarantine | Identified Sigix Terminator 18164 | -3/Quarantine | Found Alien Artifact 18164 | -3/Quarantine | Identified Transdimensional Reconstructor 18164 | -3/Quarantine | Warped through subspace 18209 | -3/Quarantine | Found Alien Artifact 18209 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 18209 | -3/Quarantine | Warped through subspace 18239 | -3/Quarantine | Found Alien Artifact 18239 | -3/Quarantine | Identified Terrabomb 18239 | -3/Quarantine | Used Terrabomb 18256 | -3/Quarantine | Found Terrabomb 18285 | -3/Quarantine | Found Alien Artifact 18285 | -3/Quarantine | Identified Core Reset Matrix 18285 | -3/Quarantine | Used Core Reset Matrix 18289 | -3/Quarantine | Detected hypermatrix surge 18289 | -3/Quarantine | Sensed 12 artifacts in vicinity 18336 | -3/Quarantine | First assault squad dispatched 18341 | -3/Quarantine | Found Subatomic Replicator 18400 | -3/Quarantine | Build established: Scavenger-Skirmisher 18444 | -3/Quarantine | Met incapacitated Sigix Warrior 18444 | -3/Quarantine | Lockdown squad dispatched 18449 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 18457 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Containment Pod 18511 | -3/Quarantine | Spotted Lightning 18516 | -3/Quarantine | Spotted Lightning 18517 | -3/Quarantine | Core integrity fell below 50% 18520 | -3/Quarantine | System corruption reached 10% 18521 | -3/Quarantine | Spotted Lightning 18524 | -3/Quarantine | Found Transdimensional Reconstructor 18524 | -3/Quarantine | Warped through subspace 18547 | -3/Quarantine | Lost 16 parts (2p4n6u4w) 18557 | -3/Quarantine | Cryocooling Duct disabled 18559 | -3/Quarantine | Core integrity fell below 20% 18572 | -3/Quarantine | Ambient heat levels rising (+20) 18572 | -3/Quarantine | Non-combat units ordered to evacuate 18584 | -3/Quarantine | Entered Research 18584 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18589 | -2/Research | Spotted B-90 Cyclops 18743 | -2/Research | Build established: Mutant 18980 | -2/Research | Discovered new exit (range 15) 18985 | -2/Research | Discovered new exit (range 19) 18994 | -2/Research | Identified exit to Access 18996 | -2/Research | Entered Access 18996 | -1/Access | Evolved 2 slots: Utility x2 19026 | -1/Access | Lost 3 parts (2n1u) 19068 | -1/Access | Fabricated Biometal Heavy Treads (x2) 19101 | -1/Access | Garrison activated, responded to threat 19212 | -1/Access | Lost 12 parts (2p6n1u3w) 19223 | -1/Access | Fired Sigix Terminator 19224 | -1/Access | Emitted hypermatrix ping 19224 | -1/Access | Core integrity fell below 50% 19224 | -1/Access | Core integrity fell below 20% 19226 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 19212_ Enh. Optical Array destroyed. 19212_ Slug penetrates Wall. 19212_ Adv. Signal Interpreter destroyed. 19213_ Penetrated by Slug. 19215_ Slug penetrates Wall. 19215_ Adv. Melee Analysis Suite destroyed. 19219_ Acquired Enh. Nova Cannon. 19223_ Sigix Terminator expended. 19223_ P-80 Master destroyed. 19223_ Enh. Nova Cannon destroyed. 19223_ Destroyed Enh. Nova Cannon. 19223_ Wave Collapse Detector explodes. 19223_ Adv. Melee Analysis Suite destroyed. 19223_ Critical hit (Blast). 19224_ Emitted hypermatrix ping. 19224_ Slug penetrates Wall. 19225_ Detected hypermatrix ping. 19226_ Imp. Hacking Suite destroyed. 19226_ Critical hit (Blast). 19226_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# = #?? | | ????????????????????????????????????????# #?? | | ????????????????????????????????????????# #?? | | ????????????????????????????????????????# #?? | | ????????????????????????????????????????# #?? | | ????????????????????????????????????????####+###?? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ??????????????????????? ;;;#########??????# #???? | | ????????????????????? ; ; #??????# #???? | | ?????????????????? ; ; #??????# #???? | | ???????????????? ; ; " #??????# #???? | | ??????????????;;;;;;;;; ; """ ########%##### | | ??????????????;;;;;;;;;;;; """ # | | ????????????? ; " # | | ????????????? ; # | | ????????????; ; / | | ????????????; # = [[! | | ????????????; # == [! | | ??????????? ; # [! | | ??????????? ; # | | ?????????? ; # | | ?????????? ; ; # | | ?????????? ; @ % # ###### | | ?????????? ; ;;; ;### #????? | | ?????????? ; % ##?# #????? | | ???????????;;;;;;;;;;;;;;;;;;;;;;#### #????? | | ??????????? #????# | | ???????????? #?? | | ???????????? # | | ???????????? + " | | ????????????? # "" | | ????????????? #?? "" | | ?????????????? #????" | | ?????????????? ;;;;;;;;;;;;;;###+### #????" | | ????????????????; ; ?????# #?? "" | | ?????????????????? ; ?????# # " | | ????????????????????? ; ?????# + " | | ???????????????????????; ?????# # | | ????????????????????????????????????# #?? | | ????????????????????????????????????# ###### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 45 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 625 Resistance: KI 30 Resistance: TH 10 Resistance: EX 50 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 24 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Particle Charging 20 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -4/Factory | Preloaded L-41 Fighter | x3 | -4/Factory Biometal Heavy Treads | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Sigix Terminator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Core Reset Matrix Subatomic Replicator Achievements -------------- Woof! Challenges ------------ None Game ------ Seed CargoDerelictChainsword Manual? 0 Play Time 04:10:42 Cumulative 150.2 hours Start 2022.04.07 @ 22:56:30 End 2022.04.10 @ 00:25:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 15 Types 15/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 71 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6e7a485a-9965-4760-a42d-80b7c7520cbc