Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 14:58:10

Player: Voldy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1089)     1089
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 3013

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             550/550
Matter                     17/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
        Heat Sink
  Small Storage Unit
        Targeting Computer
>       --- WEAPON (2) -------
  Light Cannon
>       --- INVENTORY (8) ----
  Light Cannon
   Mini Grenade Launcher
   Mini Grenade Launcher
        Welding Torch

 Peak State 
------------
>            --- POWER ------------
             Backup Power I
  Reinforced Ion Engine
>            --- PROPULSION -------
     Armored Wheel
             Backup Propulsion I
>            --- UTILITY ----------
             Heat Sink
       Small Storage Unit
             Targeting Computer
>            --- WEAPON -----------
        Mini Grenade Launcher
        Mini Grenade Launcher
>            --- INVENTORY --------
             Backup Propulsion I
    Improved Terrain Scanner
        Mini Grenade Launcher
             Welding Torch
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 6   20  10  .   
  Power                    6    | 1   4   1   .   
    Engine                 5    | 1   3   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 2   3   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   7   1   .   
    Device                 4    | 1   3   .   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   3   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   6   6   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   3   .   .   
    Ballistic Cannon       3    | .   .   3   .   
    Launcher               5    | .   2   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   7   6   1   
  Power                    4    | .   1   3   .   
  Propulsion               5    | .   3   2   .   
  Utility                  1    | .   1   .   .   
  Weapon                   4    | .   2   1   1   
  Highest Loss Streak      4    | .   4   3   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   76  83  45  
  Engine                   8    | .   5   13  .   
  Core                     3    | .   4   2   .   
  Wheel                    9    | .   9   8   .   
  Hover                    1    | .   .   4   .   
  Device                   11   | .   11  11  9   
  Storage                  12   | .   13  11  9   
  Processor                3    | .   .   10  9   
  Protection               1    | .   2   .   .   
  Ballistic Gun            7    | .   11  .   .   
  Launcher                 16   | .   14  19  9   
Peak Build Rating          13   | 6   9   13  6   
  Average Rating           8    | 4   7   10  6   
  On Entrance              5    | .   6   9   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 8   17  23  10  
  Greatest Support         28   | 20  20  28  3   
  Greatest Overweight (x)  5    | 2   4   5   3   
  Average Overweight (x)   1    | .   1   1   3   
Largest Inventory Capacity 8    | 5   8   8   8   
  Average Capacity         7    | 5   7   8   8   
  Most Carried             8    | 3   8   5   4   
  Average Carried          3    | 1   3   3   4   
  Final Capacity           8    | 5   8   8   8   
  Final Carried            4    | 1   4   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           978  | 296 522 160 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1065 | 46  571 448 .   
  Parts                    65   | 2   38  25  .   
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           3    | .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  28   | 1   14  13  .   
  Guns                     9    | 1   8   .   .   
  AOE                      19   | .   6   13  .   
Classes Destroyed          11   | 1   6   4   .   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | .   2   .   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 5    | .   2   3   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    18   | 1   8   9   .   
  Brawler                  2    | .   .   2   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           14   | 1   7   14  .   
  Combat Bots Only         9    | 1   3   9   .   
Max Kills in Single Turn   3    | 1   3   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        175  | 8    94   72   1    
  Missed                   61   | 1    37   23   .    
Damage Taken               1539 | 78   835  608  18   
  Core                     364  | 21   199  144  .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         55   | 91   12   64   .    
Volleys Fired              81   | 6    52   23   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  70   | 40   60   70   .    
Shots Fired                158  | 12   103  43   .    
  Gun                      98   | 12   86   .    .    
  Cannon                   4    | .    .    4    .    
  Launcher                 56   | .    17   39   .    
  Special                  .    | .    .    .    .    
  Kinetic                  100  | 12   84   4    .    
  Thermal                  .    | .    .    .    .    
  Explosive                56   | .    17   39   .    
  Electromagnetic          2    | .    2    .    .    
  Robot Hit Streak         7    | 5    7    6    .    
  Robot Miss Streak        5    | 2    5    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    4    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           63   | 7    45   11   .    
  Core Hits                75   | 2    38   35   .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3160 | 89   1292 1779 .    
  Guns                     688  | 89   599  .    .    
  Cannons                  15   | .    .    15   .    
  Explosions               2456 | .    692  1764 .    
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    1    .    .    
  Kinetic                  691  | 89   587  15   .    
  Thermal                  .    | .    .    .    .    
  Explosive                2456 | .    692  1764 .    
  Electromagnetic          12   | .    12   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            7    | .    5    2    .    
  Projectiles              .    | .    .    .    .    
  Explosions               7    | .    5    2    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      270  | .    161  109  .    
  Shots                    8    | .    4    4    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        22   | .    22   3    .    
  Average Temperature      9    | .    10   3    .    
  Received Heat Transfer   513  | 42   336  126  9    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             474  | 20  474 374 152 
  Initial                  152  | .   13  141 152 
  Average                  184  | 5   190 206 152 
Maximum Alert Level        2    | .   2   1   .   
  Low Security (%)         48   | 100 50  35  100 
  Level 1                  45   | .   40  64  .   
  Level 2                  5    | .   9   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | 1   25  23  1   
  Peak Tracking Total      9    | 1   5   9   3   
  Tactical Retreats        4    | .   3   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          11   | .   8   3   .   
  Max in Single Turn       2    | .   2   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   5   4   .   
  Terminals                6    | .   4   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   15  18  .   
  Successful               16   | .   8   8   .   
  Failed                   17   | .   7   10  .   
    Catastrophic           4    | .   1   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   4   10  .   
  Terminals                22   | .   13  9   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   4   .   
  Recycling Units          7    | .   2   5   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   6   3   .   
  Prototype ID Bank        2    | .   2   .   .   
  Alert Level              2    | .   1   1   .   
  Unreport Threat          1    | .   .   1   .   
  Disarm Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
  Registered Prototypes    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Refit                    1    | .   .   1   .   
Recycling Unit Hacks       6    | .   2   4   .   
  Recycle Component        1    | .   .   1   .   
  Process                  2    | .   1   1   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Matter          2    | .   1   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   3   .   
  Full Trace Events        3    | .   1   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   .   1   .   
  Recycled Matter          179  | .   151 28  .   
  Retrieved Matter         184  | .   156 28  .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1502 | 85  900 505 12  
Spaces Moved               833  | 65  475 287 6   
  Core                     366  | 61  220 79  6   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   400  | 4   255 141 .   
  Hover                    67   | .   .   67  .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  200 
  Average Speed            141  | 84  144 146 200 
  Slowest Speed            300  | 150 250 300 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 6   77  34  2   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          308  | .   101 207 .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      308  | .   101 207 .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      998  | 83  582 327 6   
  Wait                     8    | .   8   .   .   
  Move                     830  | 64  474 286 6   
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 7   21  6   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   22   | 6   12  4   .   
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   8   6   .   
  Drop                     8    | .   6   2   .   
  Fire                     81   | 6   52  23  .   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   39 | -11/Scrapyard | Discovered new exit (range 8)
   86 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Core integrity fell below 50%
  439 | -10/Materials | Lost 4 parts (1p2n1w)
  529 | -10/Materials | Discovered new exit (range 15)
  658 | -10/Materials | Discovered new exit (range 16)
  803 | -10/Materials | Core integrity fell below 20%
  831 | -10/Materials | Discovered new exit (range 10)
  986 | -10/Materials | Entered another Materials area
  986 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1208 | -9/Materials  | Discovered new exit (range 15)
 1457 | -9/Materials  | Discovered new exit (range 15)
 1488 | -9/Materials  | Destroyed 9 combat bots
 1491 | -9/Materials  | Entered another Materials area
 1491 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1503 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris. <x3>
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x4>
Arm. Wheel destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
S-10 Pest destroyed.
[Achievement: Oops]
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Backup Power I destroyed.
K-01 Serf collects debris. <x2>
Com. Wheel destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x2>
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ?????????????????#################?????????????    |
| ?????????? g             @       #?????????????    |
| ?????????????????#############   #?????????????    |
| ?????????????????????????????#   #?????????????    |
| ?????????????????????????????#   #?????????????    |
| ?????????????????????????????#   #?????????????    |
| ?????????????????????????????#   +?????????????    |
| ?????????????????????????????#   #?????????????    |
| ?????????????????????????????#   #?????????????    |
| ?????????????????????????????#   #?????????????    |
| ?????????????????????????????#   #?????????????    |
| ?????????????????????????????#   T?????????????    |
| ?????????????????????????????    #?????????????    |
| ?????????????????????????????    #?????????????    |
| ?????????????????????????????    #?????????????    |
| ?????????????????????????????#   #?????????????    |
| ??????????????????????????????   #?????????????    |
| ??????????????????????????????   ??????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          16
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Oops

 Challenges 
------------
None

 Game 
------
Seed              PointyThermicStorm
  Manual?         0
Play Time         00:27:57
  Cumulative      1.4 hours
  Start           2025.03.27 @ 14:03:06
  End             2025.03.27 @ 14:58:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea537b24-9118-4aea-9717-fbfff1596960