Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 09:43:49 Player: animal_waves Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1403) 1403 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3243 Bonus ------- None Cogmind --------- Core Integrity 367/550 Matter 12/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit Medium Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (14) --- Aluminum Leg Aluminum Leg Aluminum Leg Advanced Heat Sink Improved Targeting Computer ECM Suite Hardened Light Armor Plating Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Structural Scanner Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Advanced Heat Sink Improved Targeting Computer ECM Suite Hardened Light Armor Plating Assault Cannon Datajack [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 45 | 7 8 12 18 Power 5 | 1 1 1 2 Engine 5 | 1 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 2 5 9 Treads . | . . . . Leg 18 | 2 2 5 9 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 1 2 Device 1 | . . 1 . Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 3 4 5 5 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 12 | 2 4 4 2 Ballistic Cannon 2 | . . . 2 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . . 3 7 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 5 | . . 3 2 Highest Loss Streak 3 | . . 3 3 Average Slot Usage (%) 95 | . 91 97 97 Engine 11 | . 13 11 9 Leg 32 | . 28 33 35 Device 6 | . . 10 9 Storage 20 | . 21 22 18 Protection 2 | . . . 7 Ballistic Gun 19 | . 27 18 13 Ballistic Cannon 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 36 | 13 21 23 36 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 1 | 1 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 10 10 14 Average Capacity 9 | 5 8 10 10 Most Carried 10 | 1 10 10 10 Average Carried 7 | . 6 9 9 Final Capacity 14 | 6 10 10 14 Final Carried 10 | 1 10 10 9 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1227 | 238 262 279 448 Remotely . | . . . . Salvage Created 1579 | . 373 547 659 Parts 84 | . 16 30 38 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 5 13 13 Guns 23 | . 5 9 9 Cannons 4 | . . . 4 AOE 4 | . . 4 . Classes Destroyed 8 | . 5 3 . Worker 3 | . . 1 2 Builder 1 | . . 1 . Hauler 3 | . 1 . 2 Recycler 2 | . 1 1 . Operator 3 | . 2 1 . Watcher 1 | . 1 . . Grunt 27 | . 5 10 12 Sentry 4 | . . 3 1 Best Kill Streak 6 | . 3 6 3 Combat Bots Only 5 | . 2 5 3 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2328 | . 234 626 1468 Core 388 | . 93 112 183 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 62 72 . Volleys Fired 157 | . 35 41 81 Largest 2 | . 2 2 2 Hottest 67 | . 40 50 67 Shots Fired 295 | . 70 69 156 Gun 245 | . 70 61 114 Cannon 42 | . . . 42 Launcher 8 | . . 8 . Special . | . . . . Kinetic 287 | . 70 61 156 Thermal . | . . . . Explosive 8 | . . 8 . Electromagnetic . | . . . . Robot Hit Streak 15 | . 12 10 15 Robot Miss Streak 5 | . 5 5 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 183 | . 40 37 106 Core Hits 91 | . 18 33 40 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3081 | . 534 918 1629 Guns 2053 | . 534 478 1041 Cannons 588 | . . . 588 Explosions 440 | . . 440 . Melee . | . . . . Ramming . | . . . . Kinetic 2641 | . 534 478 1629 Thermal . | . . . . Explosive 440 | . . 440 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles 1 | . . . 1 Explosions . | . . . . Melee . | . . . . Knockbacks 9 | . . . 9 Impact . | . . . . Kinetic 9 | . . . 9 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 99 | . 2 5 99 Average Temperature 27 | . 2 1 29 Received Heat Transfer 1161 | . 132 291 738 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 363 | . 192 363 347 Initial 76 | . . 18 76 Average 145 | . 57 190 205 Maximum Alert Level 1 | . . 1 1 Low Security (%) 67 | 100 100 49 47 Level 1 32 | . . 50 52 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 3 4 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 10 | . 2 6 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 18 22 29 Peak Tracking Total 7 | . 4 7 4 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 2 2 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 4 | . 1 1 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 9 5 5 Successful 11 | . 4 4 3 Failed 8 | . 5 1 2 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 11 | . 4 2 5 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Dispatch Records 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 8 | . 3 2 3 Report Inventory 4 | . 1 1 2 Retrieve Matter 3 | . 1 1 1 Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 102 | . . 102 . Retrieved Components 7 | . 7 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1557 | 45 523 441 548 Spaces Moved 741 | 30 297 228 186 Core 5 | 5 . . . Treads . | . . . . Legs 736 | 25 297 228 186 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 124 | 115 132 120 120 Slowest Speed 150 | 150 150 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 52 22 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . . 10 8 Melee . | . . . . Projectile 8 | . . . 8 AOE 10 | . . 10 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1075 | 37 356 325 357 Wait 96 | . 5 34 57 Move 738 | 29 296 227 186 Hop . | . . . . Pick Up 20 | 1 9 6 4 Fast Attach 15 | 6 5 2 2 Attach 9 | . . 4 5 Detach . | . . . . Swap 21 | 1 3 6 11 Drop 19 | . 3 5 11 Fire 157 | . 35 41 81 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 8) 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 796 | -9/Materials | Lost 3 parts (3w) 889 | -9/Materials | Repaired Assault Rifle 967 | -9/Materials | Discovered new exit (range 15) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -8/Materials | Build established: Scavenger-Mutant 1288 | -8/Materials | Lost 3 parts (1p2w) 1558 | -8/Materials | Self-destructed Last Messages --------------- 01535_ A-02 Transporter destroyed. 01541_ Acquired Prototype Energy Gun. 01542_ R-06 Scavenger inserts Assault Rifle into recycling unit. 01543_ Acquired Med. Storage Unit. 01544_ U-05 Engineer builds a Door. 01545_ Dropped Assault Cannon. 01545_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 01548_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01549_ Penetrated by Slug. 01550_ Identified Imp. Medium Laser. 01550_ Aluminum Leg permanently disabled. 01550_ Malfunction: Power surge. 01551_ R-06 Scavenger inserts Particle Gun into recycling unit. 01551_ Dropped Faulty Imp. Medium Laser. 01552_ Dropped Broken Aluminum Leg. 01552_ Penetrated by Slug. 01552_ Imp. Ion Engine destroyed. 01552_ Structural Scanner destroyed. 01556_ R-06 Scavenger collects Imp. Heat Sink. 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