Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.24 @ 16:47:15 Player: Bulbasornado Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (6) 30 Value Destroyed (50) 50 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2620 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 380/400 Matter 233/300 Energy 124/125 System Corruption 0% Temperature Cool (3) Movement Flying (29) Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (3) ------ Structural Scanner Propulsion Shielding Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Flail > --- INVENTORY (5) ---- Cooled Ion Engine VTOL Module Propulsion Shielding Latent Energy Streamer Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Structural Scanner Propulsion Shielding Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Flail > --- INVENTORY -------- Cooled Ion Engine VTOL Module Propulsion Shielding Latent Energy Streamer Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Light Armor Plating Device Structural Scanner Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 19 | 4 7 4 4 . . . Power 2 | . 1 1 . . . . Engine 2 | . 1 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 3 . 2 . . . Treads 2 | 2 . . . . . . Leg 1 | . 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . 2 . 2 . . . Utility 4 | . 2 1 1 . . . Device 1 | . 1 . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 1 1 1 . . . Artifact . | . . . . . . . Weapon 6 | 2 1 2 1 . . . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Backups 4 | 1 4 5 4 5 5 5 Power . | . . . . 1 1 1 Propulsion 1 | . 1 2 1 1 1 1 Utility 1 | . 1 1 2 2 1 1 Weapon 1 | . 1 1 1 1 1 2 Tool/Special . | . . . . . . . Unused Backups 9 | . 3 1 1 . 1 3 Power 2 | . 1 . . . . 1 Propulsion 2 | . 2 . . . . . Utility 2 | . . . 1 . 1 . Weapon 3 | . . 1 . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 66 87 98 100 100 100 Engine 10 | . 6 14 11 11 11 11 Treads 2 | . 10 . . . . . Leg 1 | . 4 . . . . . Flight 26 | . 12 28 33 33 33 33 Device 9 | . 5 11 11 11 11 11 Protection 16 | . 6 17 20 22 22 22 Ballistic Gun 13 | . 18 15 11 11 11 11 Impact Weapon 5 | . . 1 11 11 11 11 Peak Build Rating 14 | 4 8 9 13 13 14 14 Average Rating 9 | 2 5 8 12 13 13 14 On Entrance 8 | . 4 8 9 13 13 14 Avg Prop Armor Cover (%) 27 | 31 25 . . . . . Naked Turns . | . . . . . . . Heaviest Build 11 | 3 8 8 11 11 11 11 Greatest Support 40 | 40 8 8 12 12 12 12 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 5 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 Class Distribution -------------------- 79% | Sprinter 20% | Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 391 | 196 92 90 13 . . . Remotely . | . . . . . . . Salvage Created 157 | . 92 52 13 . . . Parts 7 | . 4 3 . . . . Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 3 | . . 3 . . . . Guns 3 | . . 3 . . . . Classes Destroyed 3 | . 1 1 1 . . . Hauler 2 | . 2 . . . . . Operator 1 | . . . 1 . . . Swarmer 3 | . . 3 . . . . Best Kill Streak 3 | . 2 3 1 . . . Combat Bots Only 3 | . . 3 . . . . Max Kills in Single Turn 1 | . 1 1 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 47 | . . 33 4 7 . 3 Missed 24 | . . 15 2 5 . 2 Hits 23 | . . 18 2 2 . 1 Projectile 23 | . . 18 2 2 . 1 Damage Taken 156 | . . 102 25 15 . 14 Core 31 | . . 11 . 6 . 14 Absorbed by Shields . | . . . . . . . Redirected to Shielding 3 | . . . 3 . . . Ignored by Resistances 52 | . . 36 7 5 . 4 Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 28 | . 10 18 . . . . Largest 1 | . 1 1 . . . . Hottest 20 | . 20 20 . . . . Shots Fired 28 | . 10 18 . . . . Gun 28 | . 10 18 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 28 | . 10 18 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 10 11 . . . . Robot Miss Streak 2 | . . 2 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 25 | . 10 14 1 . . . Core Hits 10 | . 4 6 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 237 | . 82 110 45 . . . Guns 192 | . 82 110 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 45 | . . . 45 . . . Ramming . | . . . . . . . Kinetic 192 | . 82 110 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 45 | . . . 45 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 5 | . . . 5 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 10 | . 10 10 4 1 . 1 Average Temperature 5 | . 6 5 4 1 . 1 Received Heat Transfer 24 | . . . 9 6 . 9 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 91 | . 29 91 31 68 . 45 Initial 19 | . . 6 19 3 . . Average 24 | . 4 62 21 33 . 8 Influence Increases 293 | . 36 115 22 75 . 45 Destroy 0b10 Robot/C 60 | . . 60 . . . . Destroy 0b10 Robot/NC 15 | . 10 . 5 . . . Destroy Leader 14 | . 4 10 . . . . Successful Hack 24 | . 7 . 17 . . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 165 | . . 45 . 75 . 45 Influence Decreases 248 | . 17 73 72 18 68 . Entered New Map 131 | . . 13 42 8 68 . Time Decay 117 | . 17 60 30 10 . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 23 | . 4 6 4 6 . 3 Peak Tracking Total 5 | . 3 3 3 5 . 3 Tactical Retreats 4 | . . 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 9 | . 3 . 4 . 2 . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 11 . 11 . 24 . Successful 39 | . 6 . 9 . 24 . Failed 7 | . 5 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 21 | . 9 . 11 . 1 . Terminals 22 | . 11 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 33 | . 5 . 4 . 24 . Record 23 | . . . . . 23 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Locate Traps 2 | . 1 . 1 . . . Registered Prototypes 1 | . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 . 5 . . . Terminals 6 | . 1 . 5 . . . Assimilate 1 | . . . 1 . . . Botnet 4 | . . . 4 . . . Disrupt 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 418 | . 63 96 70 36 122 31 Structural 418 | . 63 96 70 36 122 31 Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 579 | 43 153 124 70 36 122 31 Spaces Moved 1355 | 61 216 237 198 124 414 105 Core 153 | 60 93 . . . . . Treads 1 | 1 . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1201 | . 123 237 198 124 414 105 Fastest Speed 29 | 50 32 32 29 29 29 29 Average Speed 32 | 51 39 32 29 29 29 29 Slowest Speed 160 | 160 50 32 29 29 29 29 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 14 | . 4 3 3 2 . 2 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 49 51 31 26 89 47 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 1451 | 69 271 267 205 121 415 103 Wait 29 | . 25 4 . . . . Move 1322 | 60 207 230 192 119 413 101 Hop 13 | . 4 3 2 2 . 2 Pick Up 20 | 5 8 3 3 . 1 . Fast Attach 9 | 4 4 1 . . . . Attach 7 | . 4 1 2 . . . Detach 1 | . 1 . . . . . Swap 7 | . 1 3 3 . . . Drop 14 | . 7 4 2 . 1 . Fire 28 | . 10 18 . . . . Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat] / *Exi / [Zio]) -9/Exiles -8/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 13) 146 | -10/Materials | Identified exit to Mines 197 | -10/Materials | Entered Mines 286 | -10/Mines | Received a Mining Laser from a helpful Derelict 316 | -10/Mines | Learned Materials stockpile data 319 | -10/Mines | Discovered new exit (range 7) 321 | -10/Mines | Entered Materials 321 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 351 | -9/Materials | Identified exit to Mines 391 | -9/Materials | Entered Mines 396 | -9/Mines | Discovered new exit (range 3) 421 | -9/Mines | Build established: Sprinter 423 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 424 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 424 | -9/Mines | Discovered new exit (range 5) 427 | -9/Mines | Entered Exiles 434 | -9/Exiles | Met 8R-AWN 440 | -9/Exiles | Met EX-HEX 451 | -9/Exiles | Met EX-DEC 452 | -9/Exiles | Learned location of Zion (-7) 457 | -9/Exiles | Met EX-BIN 461 | -9/Exiles | Aligned with FarCom system 462 | -9/Exiles | Given EX-Vault access code 468 | -9/Exiles | Opened EX-Vault 471 | -9/Exiles | Found Latent Energy Streamer 477 | -9/Exiles | Warned to stay clear of 0b10 Research branches 495 | -9/Exiles | Visited The Gauntlet 537 | -9/Exiles | Discovered new exit (range 14) 549 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 549 | -9/Exiles | Entered Mines 580 | -8/Mines | Self-destructed Last Messages --------------- really happened. GM-J5T: Can you believe Imprinter kicked the most prolific Tinkerers out of Zion? "Too smart and will end up getting everyone in trouble one day with crazy experiments"? Whatever! W1-DM0: I was having so much fun testing the Porta-teleportal until that thief broke in and stole it along with some other prototypes, even erasing a bunch of our data in the process. If you meet any sketchy bots with Exile tech out there, forget about asking questions, just blast 'em a good one for me. 5L-KAT: Stay back! I'm calibrating the thromdimbulator! J5-HVA: Are you here to join us? Sorry but we don't have any workstations ready for assignment just yet. We're probably going to have to pack up and move anyway, seeing as the Mines are expanding a bit too close for comfort. DK-RAY: Welcome to The Gauntlet! If a prototype's bugged this is where we stop it. Unless we don't. But that rarely happens, honest! 00537_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00549_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ## ##### ####???????????????????? | | ####??????????????????? | | ###??????????????????? | | ###### # ##??????????????????? | | ###### ## #########???????????? | | #???## ### ###########??????????? | | #???## #### ### ## ??????????? | | ????## ##### ### ??????????? | | ????## ##### #### ???????????? | | ????## ####? ????????????? | | ????######## ###?? ##????????????? | | ????######### ##### ##????????????? | | ??????????### #### ##????????????? | | ??????????### ## ##????????????? | | ??????????### ##????????????? | | ??????????## ###????????????? | | ??????????## ####?####????????? | | ??????????## ##########????????? | | ?????????### ######## ##????????? | | ????????### ## #### t###????????? | | ???????### #### ## ##?????????? | | ???????## ###### ###?????????? | | ???????## ##?### ##??????????? | | ???????## ##???### ##??????????? | | ???????### ##???### ##??????????? | | ???????### ??????## @###??????????? | | ????????## ??????### #####??????????? | | ????????####??????##########???????????? | | ????????####???????#######?????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainAluminumFrame Manual? 0 Play Time 00:16:46 Cumulative 459.2 hours Start 2026.06.24 @ 16:30:07 End 2026.06.24 @ 16:47:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 133 Rogue 83 Adventurer 50 Explorer 0 Win Type - Total 31 Types 23/0/5/1/2/0/0/0/0/0 Lore% 75 Gallery% 79 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 464d691d-a526-452b-bb61-e3ee72b7a738