Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 11:22:58 Player: ZombieDenden Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (4328) 4328 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (789) 789 TOTAL SCORE: 9227 Bonus ------- High Alert Combat Kills 125 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -36 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 173/300 System Corruption 19% Temperature Cool (61) Movement Hovering (111) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION (4) --- Airjet Improved Gravmag System > --- UTILITY (5) ------ Gravity Neutralizer Triangulator Advanced Melee Analysis Suite Launcher Guidance Computer Shield Generator > --- WEAPON (4) ------- Advanced Assault Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Power Maul > --- INVENTORY (5) ---- Light Fission Core High-capacity Storage Unit Energy Well (350) Transmission Jammer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Airjet Gravmag System Improved Gravmag System > --- UTILITY ---------- Gravity Neutralizer Triangulator Advanced Melee Analysis Suite Launcher Guidance Computer Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Power Maul > --- INVENTORY -------- Light Fission Core High-capacity Storage Unit Energy Well Transmission Jammer [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Relay Coupler [Sentry] Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . 1 1 . . 1 . Weapon 2 | . . 1 . . . . 1 Parts Attached 166 | 5 16 15 10 35 14 15 56 Power 13 | 1 1 1 1 1 1 3 4 Engine 9 | 1 . 1 1 1 1 3 1 Core 2 | . 1 . . . . . 1 Reactor 2 | . . . . . . . 2 Propulsion 32 | 1 3 2 1 7 3 3 12 Treads 17 | . 2 2 1 . 2 3 7 Leg 3 | . . . . 2 1 . . Wheel 9 | 1 1 . . 5 . . 2 Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 45 | 1 2 4 2 7 4 5 20 Device 23 | . 1 2 . 2 4 2 12 Storage 5 | 1 1 1 . . . . 2 Processor 8 | . . 1 . 2 . 1 4 Hackware 2 | . . . . 1 . . 1 Protection 7 | . . . 2 2 . 2 1 Artifact . | . . . . . . . . Weapon 76 | 2 10 8 6 20 6 4 20 Energy Gun 18 | 1 5 2 . 2 5 1 2 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 1 2 3 3 7 . 1 . Ballistic Cannon 18 | . . 1 1 4 1 1 10 Launcher 12 | . 1 2 1 2 . . 6 Special Weapon 2 | . . . . . . 1 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 8 | . 2 . 1 5 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 1 . 1 . 2 Parts Lost 31 | . . 1 . 13 . 1 16 Power 3 | . . . . . . . 3 Propulsion 11 | . . . . 6 . . 5 Utility 8 | . . . . 4 . 1 3 Weapon 9 | . . 1 . 3 . . 5 Highest Loss Streak 6 | . . 1 . 3 . 1 6 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 94 93 94 92 92 96 74 Engine 8 | . 2 6 9 9 9 15 8 Core 1 | . 11 4 . . . . 1 Treads 13 | . 18 22 23 3 4 19 12 Leg 1 | . . . . 1 15 . . Wheel 5 | . 9 . . 17 . . . Hover 1 | . . . . . . . 4 Device 13 | . 9 13 18 8 17 25 11 Storage 8 | . 14 11 9 9 9 7 7 Processor 3 | . . 4 . 6 2 1 2 Hackware 1 | . . . . 2 6 . . Protection 3 | . . . 7 8 . 3 2 Energy Gun 10 | . 24 16 9 4 8 15 8 Ballistic Gun 7 | . 2 6 12 18 6 1 2 Ballistic Cannon 3 | . . 6 4 2 8 3 2 Naked Turns 63 | . . . . . . . 63 Heaviest Build 90 | 13 30 61 66 67 63 80 90 Greatest Support 99 | 16 46 46 69 69 49 79 99 Greatest Overweight (x) 18 | . . 1 1 18 2 1 13 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 Average Capacity 17 | 6 14 17 20 20 20 20 15 Most Carried 20 | 6 15 18 20 20 20 20 20 Average Carried 16 | 3 11 15 19 19 19 19 12 Final Capacity 20 | 8 15 20 20 20 20 20 5 Final Carried 20 | 4 15 17 20 19 20 20 4 Class Distribution -------------------- 26% | Mutant 25% | Tank 10% | Scavenger-Skirmisher 9% | Gunner 8% | Scavenger-Tank 7% | Skirmisher 7% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Matter Collected 4295 | 170 242 330 271 1207 321 450 1304 Remotely . | . . . . . . . . Salvage Created 4152 | . 288 765 169 1112 312 410 1096 Parts 228 | . 20 50 6 48 27 25 52 Haulers Intercepted 7 | . . 3 . . 2 . 2 Recyclers Shooed 5 | . 1 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 74 | . 9 12 4 21 4 7 17 Melee 8 | . 2 . . 6 . . . Guns 35 | . 7 5 3 9 3 2 6 Cannons 17 | . . 4 1 1 1 5 5 AOE 11 | . . 3 . 5 . . 3 Classes Destroyed 15 | . 3 4 2 1 3 . 2 Worker 3 | . . . . . 1 1 1 Builder 6 | . . . . . 1 2 3 Tunneler 1 | . . 1 . . . . . Hauler 7 | . . 3 . . 2 . 2 Recycler 2 | . . 2 . . . . . Mechanic 2 | . . . . . 1 . 1 Operator 1 | . 1 . . . . . . Watcher 6 | . . 3 . . 1 2 . Swarmer 11 | . 3 . . 3 . . 5 Grunt 46 | . 6 12 2 14 2 6 4 Duelist 1 | . . . 1 . . . . Sentry 5 | . . . 1 1 1 1 1 Specialist 2 | . . . . . . . 2 Hunter 7 | . . . . 3 1 . 3 Programmer 2 | . . . . . . . 2 Best Kill Streak 7 | . 5 6 2 7 3 3 5 Combat Bots Only 7 | . 4 4 2 7 2 3 3 Max Kills in Single Turn 3 | . 2 3 1 3 2 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . 2 . 3 . . 1 Melee 1 | . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Hostile Shots Fired 635 | . 42 56 22 198 14 61 242 Missed 159 | . 14 15 6 50 2 11 61 Damage Taken 6919 | . 329 490 256 2065 166 613 3000 Core 1324 | . 19 81 48 279 13 31 853 Absorbed by Shields 41 | . . . . 10 . . 31 Regen/Repaired (Parts) 21 | . . 21 . . . . . Core Remaining (%) 80 | 100 92 79 . . 38 95 . Volleys Fired 289 | . 22 33 23 84 21 39 67 Largest 4 | . 2 3 3 3 3 3 4 Hottest 212 | . 100 129 118 120 183 183 212 Shots Fired 824 | . 43 98 67 241 63 112 200 Gun 638 | . 43 72 51 225 30 80 137 Cannon 153 | . . 23 16 11 33 30 40 Launcher 29 | . . 3 . 5 . . 21 Special 4 | . . . . . . 2 2 Kinetic 483 | . 12 43 46 210 49 48 75 Thermal 235 | . 22 31 21 26 14 57 64 Explosive 13 | . . 3 . 5 . . 5 Electromagnetic 89 | . 9 21 . . . 5 54 Robot Hit Streak 22 | . 7 8 11 22 14 6 11 Robot Miss Streak 13 | . 5 4 3 3 9 4 13 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 5 | . 2 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 Shots Hit Robots 466 | . 23 56 32 178 32 50 95 Core Hits 230 | . 15 36 11 75 24 22 47 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 5 | . . . . . 1 . 4 Critical Strikes 16 | . 1 . 1 3 2 4 5 Burn 6 | . 1 . . 1 . 3 1 Destroy 4 | . . . . 2 1 . 1 Blast 3 | . . . 1 . 1 1 . Smash 3 | . . . . . . . 3 Melee Attacks 39 | . 7 . 3 21 1 . 7 Impact 7 | . . . . . . . 7 Slashing 32 | . 7 . 3 21 1 . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 2 . 1 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9687 | . 355 1132 576 2462 718 1339 3105 Guns 4904 | . 251 572 306 1429 245 828 1273 Cannons 1845 | . . 325 146 144 401 502 327 Explosions 1757 | . 37 235 . 410 . . 1075 Melee 1079 | . 67 . 124 479 66 . 343 Ramming 102 | . . . . . 6 9 87 Kinetic 4145 | . 46 487 314 1353 529 719 697 Thermal 2166 | . 173 263 138 220 117 550 705 Explosive 999 | . . 235 . 410 . . 354 Electromagnetic 1196 | . 69 147 . . . 61 919 Impact 343 | . . . . . . . 343 Slashing 736 | . 67 . 124 479 66 . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . 2 2 19 Average Corruption 11 | . . . . . 1 2 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 82 | . . . . . 3 9 70 Message Errors 20 | . . . . . . 2 18 Matter Fused 13 | . . . . . 1 1 11 Heat Flow Errors 13 | . . . . . . . 13 Energy Discharges 8 | . . . . . 1 3 4 Parts Rejected 1 | . . . . . . . 1 Parts Fused 4 | . . . . . . . 4 Data Loss (minor) 11 | . . . . . 1 . 10 Data Loss (major) 3 | . . . . . . 1 2 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Weapon Failures 6 | . . . . . . 1 5 Overload Shots . | . . . . . . . . Overflow Damage 484 | . . . 30 3 . 10 441 Projectiles 10 | . . . . . . 10 . Explosions 198 | . . . . . . . 198 Melee 276 | . . . 30 3 . . 243 Knockbacks 24 | . . 1 3 2 6 6 6 Impact 3 | . . . . . . . 3 Kinetic 20 | . . 1 3 2 5 6 3 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 581 | . 27 5 . 101 . . 448 Shots 9 | . 1 1 . 1 . . 6 Rammed 13 | . . . . . . 3 10 Targets Rammed 14 | . . . . . 1 3 10 Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 828 | . 214 90 28 116 226 416 828 Average Temperature 141 | . 77 23 14 38 76 111 217 Received Heat Transfer 1917 | . 144 270 144 807 36 360 156 Effects 58 | . . . . . . 2 56 Shutdowns 19 | . . . . . . 1 18 Energy Bleed 9 | . . . . . . . 9 Interference 6 | . . . . . . . 6 Matter Decay 9 | . . . . . . . 9 Short Circuit 4 | . . . . . . 1 3 Damage (minor) 8 | . . . . . . . 8 Damage (major) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 9 | . . . . . . . 9 Impact Corruptions 4 | . . . . . . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 4697 | . 531 740 296 555 222 1230 1123 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Peak Influence 859 | . 224 416 263 859 418 254 217 Initial 418 | . . 44 117 53 418 36 50 Average 201 | . 122 208 147 477 200 90 74 Maximum Alert Level 3 | . 1 2 1 3 2 1 1 Low Security (%) 64 | 100 74 37 74 11 59 89 99 Level 1 17 | . 25 61 25 16 24 10 . Level 2 13 | . . . . 54 16 . . Level 3 3 | . . . . 16 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 3 2 1 . 3 5 12 Investigation 5 | . 2 1 . . 1 . 1 Extermination 3 | . . . . . . 1 2 Reinforcement 15 | . 1 1 1 . 2 4 6 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Distress Signals 14 | . 1 4 1 . 3 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 14 21 9 26 7 27 34 Peak Tracking Total 8 | . 3 3 3 6 3 8 4 Tactical Retreats 11 | . 1 1 1 2 1 1 4 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Traps Triggered 16 | . . . . 5 2 1 8 Indirectly 5 | . . . . . . . 5 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Disabled 16 | . 2 2 . 5 . . 7 Max in Single Turn 4 | . 1 1 . 2 . . 4 Garrison Relay 3 | . . . . 3 . . . Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Accessed 22 | . 3 4 1 3 2 3 6 Terminals 10 | . 1 2 . 3 1 . 3 Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . 1 . . . . . Recycling Units 6 | . 2 1 . . 1 1 1 Scanalyzers 2 | . . . . . . . 2 Garrison Access 1 | . . . 1 . . . . Total Hacks 41 | . 7 8 1 5 6 3 11 Successful 22 | . 4 6 1 1 5 2 3 Failed 19 | . 3 2 . 4 1 1 8 Catastrophic 7 | . 1 . . 2 . 1 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 4 4 . 5 3 . 5 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . 3 . . . . . Recycling Units 9 | . 3 1 . . 3 1 1 Scanalyzers 5 | . . . . . . . 5 Garrison Access 1 | . . . 1 . . . . Terminal Hacks 11 | . 3 3 . 1 3 . 1 Prototype ID Bank 2 | . . 2 . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . . 1 . . 1 . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 Garrison Registry 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . 1 1 . . 2 . . Report Inventory 3 | . 1 1 . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 1 . 2 2 3 6 Full Trace Events 7 | . 2 1 . 1 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 47 | . . . . . . 47 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . 1 . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 2 | . . . . . . 1 1 Non-combat 1 | . . . . . . 1 . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 1 1 parse_system 2 | . . . . . . 1 1 Relay Couplers Released 13 | . . . . 13 . . . Machine Destruction 13 | . . . . 13 . . . Attached 2 | . . . . 1 . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . 3 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Turns Passed 6285 | 55 531 533 633 1445 486 862 1740 Spaces Moved 3196 | 31 281 176 285 796 155 306 1166 Core 124 | 3 . . . 2 . . 119 Treads 1500 | . 186 176 285 83 44 306 420 Legs 147 | . . . . 36 111 . . Wheels 852 | 28 95 . . 675 . . 54 Hover 573 | . . . . . . . 573 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 160 160 105 190 155 50 Average Speed 147 | 95 139 197 185 130 238 223 113 Slowest Speed 950 | 100 160 240 240 950 260 240 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 31 22 33 90 18 10 29 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 193 | . 1 9 1 79 1 6 96 Melee . | . . . . . . . . Projectile 23 | . . . 1 . 1 6 15 AOE 170 | . 1 9 . 79 . . 81 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total 4104 | 56 361 292 336 1014 224 398 1423 Wait 155 | 12 14 47 . 28 2 8 44 Move 3190 | 30 280 175 285 795 154 305 1166 Hop . | . . . . . . . . Pick Up 119 | 9 17 13 9 14 13 12 32 Fast Attach 31 | . . 1 2 4 5 5 14 Attach 55 | 5 3 5 2 12 . 3 25 Detach 17 | . . 1 . . 2 1 13 Swap 82 | . 13 9 6 21 9 7 17 Drop 81 | . 5 8 6 4 15 15 28 Fire 289 | . 22 33 23 84 21 39 67 Melee 39 | . 7 . 3 21 1 . 7 Ram 3 | . . . . . . . 3 Kick 1 | . . . . . 1 . . Crush 10 | . . . . . . 3 7 Escape Stasis 31 | . . . . 31 . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 3) 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 673 | -9/Materials | Repaired Com. Wheel 1008 | -9/Materials | Discovered new exit (range 13) 1096 | -9/Materials | Build established: Skirmisher 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -8/Materials | Met 7R-MNS 1730 | -8/Materials | Discovered new exit (range 4) 1753 | -8/Materials | Identified exit to Garrison 1753 | -8/Materials | Entered Garrison 1802 | -8/Garrison | Triggered checkpoint 1844 | -8/Garrison | Triggered checkpoint 1891 | -8/Garrison | Triggered checkpoint 1912 | -8/Garrison | Triggered checkpoint 1912 | -8/Garrison | Triggered checkpoint 1936 | -8/Garrison | Destroyed 7 combat bots 2030 | -8/Garrison | Triggered checkpoint 2096 | -8/Garrison | Garrison Relay disabled 2160 | -8/Garrison | Garrison Relay disabled 2182 | -8/Garrison | Discovered new exit (range 10) 2324 | -8/Garrison | Build established: Tank 2501 | -8/Garrison | Garrison Relay disabled 2667 | -8/Garrison | Discovered new exit (range 10) 2710 | -8/Garrison | Discovered new exit (range 75) 2710 | -8/Garrison | Discovered new exit (range 23) 2710 | -8/Garrison | Discovered new exit (range 65) 2720 | -8/Garrison | Triggered checkpoint 2799 | -8/Garrison | Installed Relay Interface Framework 2836 | -8/Garrison | Phase Generator disabled 2975 | -8/Garrison | Spotted B-75 Beast 2989 | -8/Garrison | Core integrity fell below 50% 3080 | -8/Garrison | Lost 3 parts (1n1u1w) 3086 | -8/Garrison | Triggered checkpoint 3198 | -8/Garrison | Entered Materials 3583 | -8/Materials | Met 7R-MNS 3677 | -8/Materials | Discovered new exit (range 4) 3684 | -8/Materials | Entered Factory 3684 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3685 | -7/Factory | Caught up to 7R-MNS 3796 | -7/Factory | Build established: Scavenger-Skirmisher 3937 | -7/Factory | Fabricated Hpw. Shock Rifle (x1) 4458 | -7/Factory | Discovered new exit (range 7) 4459 | -7/Factory | Build established: Scavenger-Tank 4540 | -7/Factory | Identified exit to Factory 4546 | -7/Factory | Entered another Factory area 4546 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4547 | -6/Factory | Caught up to 7R-MNS 4619 | -6/Factory | Discovered new exit (range 12) 4786 | -6/Factory | System corruption reached 10% 4849 | -6/Factory | Build established: Tank 4924 | -6/Factory | Garrison activated, responded to threat 5467 | -6/Factory | Lost 5 parts (3n2w) 5672 | -6/Factory | Core integrity fell below 50% 5698 | -6/Factory | Core integrity fell below 20% 5728 | -6/Factory | Lost 6 parts (2p1n1u2w) 5729 | -6/Factory | Build established: Mutant 6018 | -6/Factory | Cargo convoy interrupted 6286 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- G-50 Soldier destroyed. M-28 Smith destroyed. G-50 Soldier misfires. G-50 Soldier destroyed. Adv. Heat Sink fried. G-50 Soldier destroyed. Acquired 36 matter. Acquired 35 matter. Acquired 34 matter. Acquired 31 matter. System corrupted: Matter fused (-9). Acquired 8 matter. U-05 Engineer lays Concrete. Q ZTER1CCUHHKWT J7T8XHVA7RGFKVNC System corrupted: Component data lost. System corrupted: IFF burst signal emitted. Door malfunctions. Gravmag System destroyed. The unstable cave ceiling collapses. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????# #??????????????????? | | ?????????????????????????? ?# #??????????????????? | | ?????????????????????????? ?# #??????????????????? | | ?????????????????????????? ## ### ??????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? # #???????????????? | | ?????????????????????????? #???????????????? | | ??????????????????????#### Y ###?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ???????##############?# @ #???????????### | | ???????# """" #?# #???????????# | | ???????# ""S"" #?# #???????????# | | ???????# "" "" """ #?# #???????????# | | ???????# """ #?# #???????????# | | ???????# ] """ #?# #?????####??# | | ???????# #########+############T #### | | ???????# """ """ # !!!! # | | ???????# """ """ # !! !* # | | ???????# """ """ =! # | | ???????# # | | ???????# # | | ???????# = ##########+##### # | | ??????############# ! ## #??# ### | | ??? # ! " " T #??# | | ??? *= ##! " " #### | | ??? # !! " "! + | | ??? ## " " #### | | ???? ## " " #??# | | ???? ###+##### ###### " " ######+#+### | | ???????????? #????# " " # | | ?????????? # #????# " " # | | ??????????"""""" #####????# " " # | | ????????? ?????????# # | | ?????????""""""" ?????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 30 Energy Capacity 670 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 300 Evasion (%) 54 Targeting Accuracy 8 Melee Accuracy 8 Launcher Accuracy 20 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 17 Authchip Count 2 Item Schematics ----------------- Transmission Jammer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hpw. Shock Rifle | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! Just What I Needed Made in Tau Ceti IV Please Form A Line Challenges ------------ None Game ------ Seed SpikedControlSaw Manual? 0 Play Time 02:50:28 Cumulative 6.7 hours Start 2024.04.01 @ 22:22:00 End 2024.04.02 @ 11:22:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cc2251b-3351-4943-842f-22c9dfbbc114