Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 23:27:44 // Halloween2020/ForbiddenLore Player: TpFive3.5 Result: Destroyed by as-25097 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1097) 1097 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2640 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/400 Matter 236/300 Energy 26/100 System Corruption 12% Temperature Cool (263) Movement Core (400) Ox7 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Improved Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Medium Storage Unit Experimental Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Particle Cannon Particle Cannon Autogun Autogun [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 65 | 7 16 4 30 8 Power 10 | 1 1 2 6 . Engine 5 | 1 1 1 2 . Core 5 | . . 1 4 . Reactor . | . . . . . Propulsion 20 | 2 3 2 11 2 Treads . | . . . . . Leg 20 | 2 3 2 11 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 5 . 3 1 Device 2 | 1 . . . 1 Storage 6 | 1 5 . . . Processor 3 | . . . 3 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 24 | 2 7 . 10 5 Energy Gun 8 | 1 2 . 4 1 Energy Cannon 4 | . . . 2 2 Ballistic Gun 10 | 1 4 . 3 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 21 | . 3 1 5 12 Power 5 | . 1 1 2 1 Propulsion 2 | . . . . 2 Utility 4 | . . . 1 3 Weapon 10 | . 2 . 2 6 Highest Loss Streak 12 | . 3 1 2 12 Average Slot Usage (%) 99 | . 100 99 98 99 Engine 7 | . 14 4 1 10 Core 5 | . . 9 9 . Leg 25 | . 28 28 22 21 Storage 25 | . 27 28 22 22 Processor 10 | . . . 21 22 Energy Gun 4 | . 4 . 11 3 Ballistic Gun 18 | . 21 28 6 18 Naked Turns . | . . . . . Heaviest Build 38 | 11 33 35 37 38 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | 2 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 14 | 6 14 14 14 14 Average Capacity 13 | 5 12 14 14 14 Most Carried 14 | 6 14 14 14 14 Average Carried 12 | 3 11 13 13 13 Final Capacity 14 | 6 14 14 14 14 Final Carried 14 | 6 14 13 14 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1102 | 270 134 207 367 124 Remotely . | . . . . . Salvage Created 1560 | 127 155 247 866 165 Parts 96 | 8 13 17 55 3 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | 1 . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 34 | . 3 5 19 7 Guns 26 | . 3 5 13 5 Cannons 2 | . . . . 2 AOE 5 | . . . 5 . Classes Destroyed 12 | 2 3 1 5 1 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 . . 1 . Watcher 2 | . 1 . 1 . Swarmer 4 | . . . 4 . Grunt 19 | . 3 3 11 2 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 4 | . . 2 2 . Assembled 5 | . . . . 5 Best Kill Streak 5 | 1 2 2 5 5 Combat Bots Only 5 | . 2 2 4 5 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2855 | . 375 245 942 1293 Core 535 | . 68 49 88 330 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 53 . . Volleys Fired 129 | 18 19 13 60 19 Largest 2 | 1 2 2 2 2 Hottest 140 | 40 140 46 90 91 Shots Fired 207 | 18 37 26 102 24 Gun 196 | 18 33 26 98 21 Cannon 3 | . . . . 3 Launcher 4 | . . . 4 . Special 4 | . 4 . . . Kinetic 118 | . 22 26 60 10 Thermal 36 | 18 15 . . 3 Explosive . | . . . . . Electromagnetic 53 | . . . 42 11 Robot Hit Streak 14 | 7 8 12 14 6 Robot Miss Streak 3 | 1 2 2 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 157 | 15 27 19 81 15 Core Hits 65 | 5 11 10 29 10 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2749 | 163 401 337 1609 239 Guns 2093 | 163 347 312 1088 183 Cannons 41 | . . . . 41 Explosions 485 | . . . 485 . Melee . | . . . . . Ramming 82 | . 6 25 36 15 Kinetic 1271 | . 244 312 636 79 Thermal 752 | 163 151 . 397 41 Explosive . | . . . . . Electromagnetic 644 | . . . 540 104 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 2 2 3 12 Average Corruption 2 | . 2 2 3 3 Corruption Purged . | . . . . . Effects 31 | . . 3 17 11 Message Errors 6 | . . . 3 3 Matter Fused 6 | . . . 3 3 Heat Flow Errors 5 | . . 3 1 1 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 4 | . . . 2 2 Targeting Errors 6 | . . . 5 1 Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 55 | . . . 55 . Projectiles . | . . . . . Explosions 55 | . . . 55 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 186 | . 1 8 175 2 Shots 8 | . . . 8 . Rammed 9 | . 1 3 4 1 Targets Rammed 16 | . 4 4 6 2 Kicked 7 | . 3 1 2 1 Crushed . | . . . . . Highest Temperature 454 | . 245 207 454 263 Average Temperature 63 | . 95 49 46 111 Received Heat Transfer 955 | . 210 99 270 376 Effects 4 | . . . 3 1 Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . 1 1 Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 2 . . . . Heat Transferred 1224 | 375 325 . 450 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . 7 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 436 | 20 81 100 436 210 Initial 160 | . 13 5 17 160 Average 102 | 6 31 42 243 126 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 83 | 100 100 100 36 93 Level 1 13 | . . . 52 6 Level 2 2 | . . . 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 7 6 25 19 Peak Tracking Total 15 | . 2 2 4 15 Tactical Retreats 6 | . . 1 4 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 6 | . 3 . 2 1 Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 9 . 7 1 Successful 11 | . 5 . 5 1 Failed 6 | . 4 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 9 . 1 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 . 1 1 Record 1 | . 1 . . . Open Door 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 40 | . . . . 40 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 6 | . . . . 6 Total Damage 52 | . . . . 52 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 2648 | 170 592 719 639 528 Spaces Moved 1401 | 98 304 439 255 305 Core 12 | 12 . . . . Treads . | . . . . . Legs 1389 | 86 304 439 255 305 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 147 | 119 148 150 150 150 Slowest Speed 150 | 150 150 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 5 52 91 26 69 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 3 | . . 2 . 1 Spaces Dug . | . . . . . Terrain Destroyed 27 | . 1 . 26 . Melee . | . . . . . Projectile 1 | . 1 . . . AOE 26 | . . . 26 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1785 | 130 408 478 417 352 Wait 79 | . 21 14 29 15 Move 1397 | 97 303 438 254 305 Hop . | . . . . . Pick Up 53 | 7 24 1 20 1 Fast Attach 16 | 7 4 1 4 . Attach 18 | . 3 1 9 5 Detach 1 | . 1 . . . Swap 31 | . 9 2 17 3 Drop 45 | 1 20 4 18 2 Fire 129 | 18 19 13 60 19 Melee . | . . . . . Ram . | . . . . . Kick 16 | . 4 4 6 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 371 | -10/Materials | Lost 3 parts (1p2w) 469 | -10/Materials | Discovered new exit (range 8) 700 | -10/Materials | Discovered new exit (range 9) 738 | -10/Materials | Identified exit to Mines 763 | -10/Materials | Entered Mines 939 | -10/Mines | Discovered new exit (range 9) 1200 | -10/Mines | Discovered new exit (range 10) 1260 | -10/Mines | Learned 2 Materials zone layouts 1302 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1306 | -10/Mines | Found Prototype Device 1482 | -10/Mines | Entered Materials 1482 | -9/Materials | Evolved 2 slots: Utility x2 1483 | -9/Materials | Identified exit to Mines 1484 | -9/Materials | Identified exit to Materials 1873 | -9/Materials | Repaired Aluminum Leg 1909 | -9/Materials | Repaired Hvy. EM Pulse Gun 2121 | -9/Materials | Entered Mines 2134 | -9/Mines | Met a Derelict bent on vengeance 2196 | -9/Mines | Discovered exit to Materials (range 14) 2226 | -9/Mines | Learned Materials emergency access door positions 2242 | -9/Mines | Found the Drone Emporium 2432 | -9/Mines | Learned location of Zion (-6) 2441 | -9/Mines | Discovered exit to Materials (range 15) 2535 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2607 | -9/Mines | Assembled infested the area 2640 | -9/Mines | Core integrity fell below 50% 2643 | -9/Mines | System corruption reached 10% 2646 | -9/Mines | Identified Exp. Sensor Array 2647 | -9/Mines | Core integrity fell below 20% 2649 | -9/Mines | Destroyed by as-25097 with Assembled Heavy Rifle Last Messages --------------- 02632_ System corrupted: Heat flow error (+118). 02633_ as-10839 destroyed. 02635_ Aluminum Leg destroyed. 02637_ Hvy. Assault Rifle destroyed. 02638_ Cld. Ion Engine destroyed. 02639_ Aluminum Leg destroyed. 02639_ System corrupted by crushing effect (+5). 02640_ Hvy. Assault Rifle destroyed. 02642_ Imp. Targeting Computer destroyed. 02642_ System corrupted by crushing effect (+3). 02642_ Particle Cannon destroyed. 02643_ Overheating: Energy bleed (-16). 02644_ as-87782 destroyed. 02645_ Imp. Targeting Computer destroyed. 02645_ System corrupted by crushing effect (+1). 02646_ Identified Exp. Sensor Array. 02647_ U-05 Engineer lays Concrete. 02647_ as-01782 destroyed. 02647_ Particle Cannon destroyed. 02647_ Exp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??####????????????????????????????????????? | | ?## ##??????????????????????????? ??????? | | ## ######?????????????#####??? ????? | | # #????????????## ##?# ????? | | #???????????## ## ????? | | #### #??????????## ?????? | | #??????????????## #??????? | | #?????????????## #??????? | | ##?????????????# #??????? | | #??????????????# #??????? | | ### #???# ?#####??## #??????? | | ??# #???# ### ua a #??????? | | ### #?????????# a a%aa [ ## ##??????? | | ## #?????????#u %@ % ##??????????? | | #?????????## ## ##%%aa##???????????? | | #####????####### ### #####%a! #???????? | | #????????# #?# #???#%=######???????? | | ##???????# ##### #?# %#????????????? | | #???????# ###?# ##### #?# ????????????? | | #?????### ### #?????#?# != ???????????? | | #????## #??????? [%*%??????????? | | ##????# #####??????###### ?????????? | | ##?????# #????????????##????????? | | ???????## #??????????????????????? | | ???????## #### #??????????????????????? | | ????#### #??? ????????????????????? | | ???## ##??? ??????????????????? | | ??## #????### ??????????????????? | | ??# #???????? ??????????????????? | | ??# ##???????????????????????????? | | ??## ##????????????????????????????? | | ??## ###?????????????????????????????? | | ?## ##???????????????????????????????? | | ?# ##???????????????????????????????? | | ## #???????????????????????????????? | | ### ????????????????????????? | | ##?## ??????????????????????? | | #####????#### ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupLightpackGreatsword Manual? 0 Play Time 00:50:44 Cumulative 13.6 hours Start 2020.11.23 @ 20:49:37 End 2020.11.23 @ 23:27:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 017a0275-dd64-4a8f-8e99-16afdad7e0e9