Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 08:42:32 Player: woegarden Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1385) 1385 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4255 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 86/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Compact Matter Pod (0) Target Analyzer Improved Field Recycling Unit (0) Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Coolant Injector High-capacity Matter Pod Compact Matter Pod Advanced Weight Redist. System Target Analyzer Recoil Stabilizer Core Shielding Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator EM Pulse Cannon Heavy Particle Cannon Gauss Cannon [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 61 | 1 2 9 17 6 26 Power 11 | . . 1 2 1 7 Engine 10 | . . 1 2 1 6 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 21 | . 2 4 5 3 7 Treads 19 | . . 4 5 3 7 Leg . | . . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 1 6 . 5 Device 6 | 1 . . 2 . 3 Storage 3 | . . . 3 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 16 | . . 3 4 2 7 Energy Gun 5 | . . 1 2 . 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 6 | . . 1 2 1 2 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 40 | . . 5 2 11 22 Power 8 | . . 1 1 1 5 Propulsion 15 | . . 2 . 6 7 Utility 8 | . . 1 1 1 5 Weapon 9 | . . 1 . 3 5 Highest Loss Streak 17 | . . 3 1 10 17 To Critical Strikes 1 | . . . . . 1 Average Backups 11 | 7 7 7 9 13 13 Power 1 | 1 1 1 1 2 2 Propulsion 2 | 4 4 2 4 4 . Utility 4 | . 1 1 1 2 7 Weapon 2 | 1 1 1 1 3 2 Tool/Special . | . . . . . . Unused Backups 27 | 6 . 2 8 . 11 Power 3 | 1 . 1 1 . . Propulsion 4 | 2 . . 2 . . Utility 13 | 1 . . 3 . 9 Weapon 6 | 2 . 1 2 . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 95 | . 100 94 99 98 90 Engine 10 | . 14 13 11 8 10 Core 1 | . . . . . 3 Treads 23 | . . 15 22 35 24 Wheel 1 | . 10 11 . . . Device 8 | . 14 5 10 8 6 Storage 9 | . 14 14 11 9 6 Processor 15 | . . 5 21 18 14 Energy Gun 7 | . . 6 5 7 9 Energy Cannon 1 | . . . . 1 2 Ballistic Gun 9 | . 28 18 16 8 1 Ballistic Cannon 2 | . . . . . 6 Peak Build Rating 40 | 9 9 10 15 20 40 Average Rating 21 | 7 9 8 12 18 34 On Entrance 9 | 6 9 9 9 15 7 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 83 | 14 14 15 51 56 83 Greatest Support 93 | 20 20 40 46 86 93 Greatest Overweight (x) 24 | . . 4 1 1 24 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 15 | 8 8 8 10 19 19 Most Carried 20 | 8 8 8 10 18 20 Average Carried 11 | 7 7 7 9 13 13 Final Capacity 20 | 8 8 8 10 20 5 Final Carried 14 | 8 6 8 10 14 5 Class Distribution -------------------- 48% | Scavenger-Mutant 32% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1474 | 274 20 129 432 186 433 Remotely . | . . . . . . Salvage Created 1791 | 180 . 244 631 228 508 Parts 118 | 9 . 13 50 16 30 Haulers Intercepted 4 | . . . 4 . . Recyclers Shooed . | . . . . . . Parts Field Recycled 1 | . . . . . 1 Retrieved Matter 4 | . . . . . 4 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 33 | . . 7 9 6 11 Melee 1 | . . 1 . . . Guns 24 | . . 6 9 5 4 Cannons 7 | . . . . 1 6 Classes Destroyed 12 | 3 . 3 3 . 3 Worker 4 | 1 . . 1 . 2 Builder 1 | . . . 1 . . Tunneler 3 | 3 . . . . . Hauler 4 | . . . 4 . . Recycler 2 | 1 . . . . 1 Operator 2 | . . . 1 . 1 Watcher 1 | . . . . . 1 Swarmer 8 | . . 3 2 3 . Grunt 9 | . . 2 4 . 3 Sentry 13 | . . 2 3 3 5 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 8 | 2 . 4 8 3 2 Combat Bots Only 4 | . . 4 2 3 2 Max Kills in Single Turn 1 | 1 . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 758 | . . 105 64 133 456 Missed 225 | . . 27 19 45 134 Hits 533 | . . 78 45 88 322 Projectile 533 | . . 78 45 88 322 AOE 2 | . . . . . 2 Critical Strikes 7 | . . 1 1 2 3 Damage Taken 6561 | . . 832 554 1526 3649 Core 1193 | . . 152 74 262 705 Absorbed by Shields 76 | . . . . . 76 Core Remaining (%) 68 | 100 . 39 81 52 . Volleys Fired 156 | 16 . 26 46 27 41 Largest 3 | 2 . 2 2 2 3 Hottest 172 | 40 . 50 73 86 172 Shots Fired 328 | 32 . 41 92 49 114 Gun 269 | 32 . 41 92 40 64 Cannon 59 | . . . . 9 50 Launcher . | . . . . . . Special . | . . . . . . Kinetic 224 | 32 . 34 72 26 60 Thermal 68 | . . 7 20 . 41 Explosive . | . . . . . . Electromagnetic 36 | . . . . 23 13 Robot Hit Streak 19 | 12 . 12 19 11 18 Robot Miss Streak 4 | 1 . 2 4 2 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 225 | 23 . 36 58 35 73 Core Hits 104 | 5 . 14 25 12 48 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | 1 . . 1 . 4 Burn 3 | . . . 1 . 2 Destroy 1 | 1 . . . . . Blast 2 | . . . . . 2 Melee Attacks 3 | . . 3 . . . Impact . | . . . . . . Slashing 3 | . . 3 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4200 | 266 . 430 792 745 1967 Guns 2739 | 266 . 377 792 450 854 Cannons 965 | . . . . 128 837 Explosions 439 | . . . . 163 276 Melee 49 | . . 49 . . . Ramming 8 | . . 4 . 4 . Kinetic 2447 | 266 . 301 610 319 951 Thermal 1241 | . . 76 182 163 820 Explosive . | . . . . . . Electromagnetic 455 | . . . . 259 196 Impact . | . . . . . . Slashing 49 | . . 49 . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 125 | . . 2 . 42 81 Shots 2 | . . . . 1 1 Rammed 3 | . . 1 . 2 . Targets Rammed 3 | . . 1 . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 494 | . . 20 44 101 494 Average Temperature 106 | . . 9 15 24 142 Received Heat Transfer 951 | . . 171 174 279 327 Effects 6 | . . . . . 6 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . 1 . . 2 Heat Transferred 2233 | . . 222 581 150 1280 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 160 | 5 . 55 65 89 160 Initial 19 | . . . . 19 . Average 24 | 2 . 16 15 28 35 Influence Increases 1192 | 25 . 175 290 196 506 Destroy 0b10 Robot/C 660 | . . 140 180 120 220 Destroy 0b10 Robot/NC 85 | 25 . . 35 . 25 Destroy Leader 200 | . . 20 48 40 92 Successful Hack 63 | . . . 7 2 54 Disable Machine 60 | . . . . 15 45 Destroy Structure 49 | . . . 5 4 40 Lose Combat Pursuer 75 | . . 15 15 15 30 Influence Decreases 1192 | 25 . 175 243 243 506 Entered New Map 28 | . . . . 28 . Time Decay 830 | 25 . 135 224 145 301 Lost Part 334 | . . 40 19 70 205 Squads Dispatched 18 | . 1 . 2 6 9 Investigation 4 | . 1 . 1 . 2 Extermination 2 | . . . . . 2 Reinforcement 3 | . . . 1 2 . Assault 2 | . . . . 2 . Garrison 7 | . . . . 2 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . . 7 20 19 29 Peak Tracking Total 11 | . . 4 7 8 11 Tactical Retreats 5 | . . 1 1 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . . . . 1 3 Max in Single Turn 2 | . . . . 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . . . 4 3 5 Terminals 8 | . . . 2 2 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 2 1 . Garrison Access . | . . . . . . Total Hacks 41 | . . . 20 7 14 Successful 28 | . . . 19 2 7 Failed 12 | . . . 1 4 7 Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 23 | . . . 8 4 11 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 15 | . . . 12 3 . Garrison Access . | . . . . . . Terminal Hacks 13 | . . . 7 1 5 Record 6 | . . . 5 . 1 Part Schematic 2 | . . . . . 2 Prototype ID Bank 2 | . . . 1 1 . Open DSF 1 | . . . . . 1 Zone Layout 2 | . . . 1 . 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . . 12 1 . Insert Component 4 | . . . 4 . . Analyze 3 | . . . 3 . . Retrieve Study 6 | . . . 5 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 10 | . . . 4 1 5 Full Trace Events 3 | . . . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 3 . 2 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 25 | . . . . . 25 Total Part Build Rating 2 | . . . . . 2 Part Studies Acquired 6 | . . . 5 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1084 | 50 70 162 802 . . Terrain 282 | 50 70 162 . . . Seismic 802 | . . . 802 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3563 | 126 70 442 984 551 1390 Spaces Moved 1775 | 44 60 291 433 270 677 Core 16 | . . 3 . . 13 Treads 1497 | . . 130 433 270 664 Legs 71 | 44 27 . . . . Wheels 191 | . 33 158 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 80 80 160 160 50 Average Speed 154 | 120 98 117 161 160 170 Slowest Speed 1250 | 120 120 250 240 200 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 11 78 28 24 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . . . . 3 53 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 46 | . . . . 3 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2293 | 88 70 348 632 336 819 Wait 190 | 26 7 9 97 14 37 Move 1770 | 43 59 290 432 269 677 Hop . | . . . . . . Pick Up 53 | 2 . 6 12 11 22 Fast Attach 12 | 1 . 3 3 . 5 Attach 30 | . . 4 3 6 17 Detach . | . . . . . . Swap 40 | . 2 2 19 4 13 Drop 36 | . 2 4 20 3 7 Fire 156 | 16 . 26 46 27 41 Melee 3 | . . 3 . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 127 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Met a group of wandering Federalists 167 | -10/Materials | Discovered new exit (range 15) 197 | -10/Materials | Entered Mines 221 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 301 | -10/Mines | Build established: Mutant 407 | -10/Mines | Lost 3 parts (2n1u) 420 | -10/Mines | Core integrity fell below 50% 524 | -10/Mines | Learned Materials garrison access intel 572 | -10/Mines | Discovered new exit (range 15) 639 | -10/Mines | Entered Materials 639 | -9/Materials | Evolved 2 slots: Utility x2 690 | -9/Materials | Build established: Scavenger-Mutant 1612 | -9/Materials | Discovered new exit (range 8) 1622 | -9/Materials | Identified exit to Materials 1623 | -9/Materials | Entered another Materials area 1623 | -8/Materials | Evolved 2 slots: Propulsion x2 1624 | -8/Materials | Loaded intel: 1 garrison access location 1694 | -8/Materials | Central database locked down 2061 | -8/Materials | Garrison activated, responded to threat 2138 | -8/Materials | Discovered new exit (range 11) 2172 | -8/Materials | Identified exit to Factory 2174 | -8/Materials | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2200 | -7/Factory | Lost 10 parts (1p6n1u2w) 2579 | -7/Factory | Build established: Gunner 2686 | -7/Factory | Garrison activated, responded to threat 2851 | -7/Factory | Lost 4 parts (1p1n2w) 3054 | -7/Factory | Fabricated Lgt. Treads (x2) 3396 | -7/Factory | Garrison activated, responded to threat 3447 | -7/Factory | Cargo convoy interrupted 3525 | -7/Factory | Core integrity fell below 50% 3550 | -7/Factory | Core integrity fell below 20% 3555 | -7/Factory | Released all parts (1) 3564 | -7/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 03531_ Penetrated by Slug. 03532_ Slug penetrates Manufacturing Mainframe. 03534_ Penetrated by Slug. 03534_ Critical hit (Destroy). 03534_ Hardlight Generator destroyed. 03534_ Lgt. Deuterium Engine destroyed. 03534_ Slug penetrates Wall. 03535_ Penetrated by Slug. 03546_ Manufacturing Mainframe disabled. 03547_ Adv. Weight Redist. System destroyed. 03549_ Penetrated by Slug. 03552_ Slug penetrates Wall. 03555_ Released Hcp. Storage Unit. [Achievement: Live, Flee, And Rebuild] 03555_ Acquired Gauss Cannon. 03557_ Slug penetrates Door. 03558_ Acquired Lgt. Treads+. 03560_ Slug penetrates Wall. 03563_ Wall collapses. 03563_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | " ??????????? ????????????????????????????????? | | " ??????????? ????????????????????????????????? | | " #??????????? ????????????????????????????????? | | #?????######+#######?????????????????????????? | | " #######[ ! [ #?????????????????????????? | | " ## # ########+#+######?????????? | | " #"""""# """" """" # +?????????? | | # # """ """" !# #????????????? | | # # "" """" !# #????????????? | | #=! # """ """"!x;! #????????????? | | #%! # h]h;!@ #????????????? | | %#% # " """" h# ########????????????? | | %"% ! + "" """" # #???????????????????? | | *#%!! # "" """" # #???????????????????? | | # # """ # r #???????????????????? | | ##### # # #???????????????????? | | ????# ############## #???????????????????? | | ????# #????????????# #???????????????????? | | ????# ! #????????????# #???????????????????? | | ????#######????????????# #???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ?????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Mak. Shrapnel Gun | -9/Materials | Scanalyzed Angular Momentum Engine | -7/Factory | Hacked Imp. Trap Scanner | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Item+ Jackpot Live, Flee, And Rebuild Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed LargeShrapnelSuperbattery Manual? 0 Play Time 00:41:49 Cumulative 109.8 hours Start 2025.10.21 @ 21:52:15 End 2025.10.22 @ 08:42:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 142 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 3acc1448-1ce3-49fa-ba46-67996e1b441f