Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 14:11:14 Player: CONM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (576) 576 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2516 Bonus ------- None Cogmind --------- Core Integrity 446/550 Matter 270/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Advanced Treads Wheel Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scanner Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY (15) --- Light Ion Engine Carbon-fiber Leg Cesium-ion Thruster Small Storage Unit Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Large Matter Pod (150) Trap Scanner Advanced Targeting Computer Reaction Control System Beam Rifle High-powered Shotgun High-powered Shotgun Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Advanced Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Improved Terrain Scanner > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Cesium-ion Thruster Small Storage Unit Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Large Matter Pod Reaction Control System Beam Rifle High-powered Shotgun High-powered Shotgun Heavy Hammer [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 26 | 7 4 . 5 10 Power 3 | 1 2 . . . Engine 3 | 1 2 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 2 3 Treads 3 | . . . 2 1 Leg . | . . . . . Wheel 4 | 2 . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 . 1 4 Device 5 | 1 1 . 1 2 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 7 | 2 . . 2 3 Energy Gun 2 | . . . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . 1 . 7 3 Power 2 | . . . 1 1 Propulsion 4 | . 1 . 2 1 Utility 3 | . . . 2 1 Weapon 2 | . . . 2 . Highest Loss Streak 3 | . 1 . 3 2 To Critical Strikes . | . . . . . Average Backups 9 | 2 6 10 9 12 Power 2 | . 2 3 3 2 Propulsion 1 | 1 2 2 . 1 Utility 4 | . 2 5 5 5 Weapon 1 | . . . . 2 Tool/Special . | . . . . . Unused Backups 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 5 | . . . . 5 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 72 | . 89 85 75 60 Engine 7 | . 14 14 7 2 Treads 6 | . . . 15 6 Wheel 9 | . 18 14 2 8 Device 14 | . 14 14 17 12 Storage 11 | . 14 14 11 9 Protection 1 | . . . . 3 Energy Gun 5 | . . . 5 8 Energy Cannon 1 | . . . . 2 Ballistic Gun 12 | . 28 28 11 1 Impact Weapon 3 | . . . 3 5 Peak Build Rating 25 | 9 9 7 12 25 Average Rating 11 | 6 8 7 9 15 On Entrance 6 | . 9 7 7 7 Avg Prop Armor Cover (%) 8 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 40 | 12 29 29 31 40 Greatest Support 40 | 26 26 16 40 22 Greatest Overweight (x) 9 | 3 1 1 1 9 Average Overweight (x) . | 1 . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 4 10 11 12 15 Average Carried 9 | 2 6 10 9 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 10 11 9 15 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 776 | 234 287 10 120 125 Remotely . | . . . . . Salvage Created 883 | 58 126 . 280 419 Parts 56 | 5 8 . 23 20 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 16 | . 2 . 9 5 Melee 1 | . . . 1 . Guns 12 | . 2 . 7 3 Cannons 2 | . . . . 2 Classes Destroyed 7 | 1 2 . 2 2 Worker 1 | . . . . 1 Tunneler 4 | 3 . . 1 . Hauler 1 | . 1 . . . Recycler 2 | . . . . 2 Swarmer 4 | . . . 4 . Grunt 9 | . 2 . 4 3 Sentry 3 | . . . 1 2 Best Kill Streak 4 | 1 2 . 4 4 Combat Bots Only 4 | . 2 . 4 2 Max Kills in Single Turn 2 | 1 1 . 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 193 | . 22 . 123 48 Missed 59 | . 6 . 39 14 Hits 134 | . 16 . 84 34 Projectile 134 | . 16 . 84 34 Critical Strikes 1 | . . . . 1 Damage Taken 1538 | . 177 . 856 505 Core 314 | . 47 . 163 104 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 81 59 . Volleys Fired 62 | 5 14 . 26 17 Largest 2 | 2 2 . 2 2 Hottest 136 | 40 40 . 76 136 Shots Fired 115 | 10 28 . 45 32 Gun 103 | 10 28 . 45 20 Cannon 12 | . . . . 12 Launcher . | . . . . . Special . | . . . . . Kinetic 80 | 10 28 . 37 5 Thermal 35 | . . . 8 27 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 4 10 . 8 8 Robot Miss Streak 4 | 1 1 . 4 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 82 | 6 22 . 34 20 Core Hits 32 | 3 5 . 12 12 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 4 | . 1 . 2 1 Burn 1 | . . . . 1 Destroy 1 | . 1 . . . Smash 2 | . . . 2 . Melee Attacks 15 | . . . 10 5 Impact 15 | . . . 10 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1243 | 64 245 . 480 454 Guns 904 | 64 245 . 316 279 Cannons 175 | . . . . 175 Explosions . | . . . . . Melee 164 | . . . 164 . Ramming . | . . . . . Kinetic 626 | 64 245 . 258 59 Thermal 453 | . . . 58 395 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 164 | . . . 164 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . . 20 . Projectiles . | . . . . . Explosions . | . . . . . Melee 20 | . . . 20 . Knockbacks 2 | . . . 2 . Impact 2 | . . . 2 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 282 | . 12 . 44 282 Average Temperature 74 | . 7 . 15 116 Received Heat Transfer 579 | . 96 . 249 234 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 888 | . . . 148 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 86 | 5 30 . 86 62 Initial 11 | . . . . 11 Average 11 | . 5 . 30 9 Influence Increases 491 | 15 62 . 271 143 Destroy 0b10 Robot/C 320 | . 40 . 180 100 Destroy 0b10 Robot/NC 40 | 15 5 . 5 15 Destroy Leader 72 | . 12 . 40 20 Successful Hack 5 | . 5 . . . Destroy Structure 9 | . . . 1 8 Lose Combat Pursuer 45 | . . . 45 . Influence Decreases 491 | 15 62 . 244 170 Entered New Map 16 | . . . . 16 Time Decay 380 | 15 52 . 179 134 Lost Part 95 | . 10 . 65 20 Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 5 . 18 7 Peak Tracking Total 5 | . 3 . 5 2 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . 3 . 1 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 8 . 1 . Successful 2 | . 2 . . . Failed 7 | . 6 . 1 . Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 9 | . 8 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1714 | 217 287 248 428 534 Terrain 1290 | 217 277 . 264 532 Structural 675 | . 10 248 417 . Traps 497 | . . . . 497 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2062 | 289 287 248 442 796 Spaces Moved 1160 | 167 216 215 206 356 Core 125 | 120 . . . 5 Treads 366 | . . . 147 219 Legs . | . . . . . Wheels 669 | 47 216 215 59 132 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 115 115 95 Average Speed 147 | 153 106 115 149 186 Slowest Speed 500 | 200 115 115 240 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 6 41 58 23 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 8 | . . . . 8 Melee 3 | . . . . 3 Projectile 5 | . . . . 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1369 | 188 245 215 280 441 Wait 78 | 4 8 . 30 36 Move 1156 | 166 215 214 205 356 Hop . | . . . . . Pick Up 24 | 6 4 1 2 11 Fast Attach 11 | 5 . . 1 5 Attach 10 | 2 . . 4 4 Detach . | . . . . . Swap 12 | . 4 . 2 6 Drop 1 | . . . . 1 Fire 62 | 5 14 . 26 17 Melee 15 | . . . 10 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 290 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 8) 348 | -10/Materials | Discovered new exit (range 14) 482 | -10/Materials | Identified exit to Mines 577 | -10/Materials | Entered Mines 644 | -10/Mines | Learned location of Mines (-9) 648 | -10/Mines | Discovered new exit (range 11) 772 | -10/Mines | Learned 8 Materials zone layouts 807 | -10/Mines | Discovered new exit (range 10) 825 | -10/Mines | Entered Materials 825 | -9/Materials | Evolved 2 slots: Utility x2 826 | -9/Materials | Identified exit to Mines 1242 | -9/Materials | Discovered new exit (range 11) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Propulsion x2 1284 | -8/Materials | Lost 3 parts (1n2u) 2063 | -8/Materials | Self-destructed Last Messages --------------- 01935_ R-06 Scavenger collects Particle Gun. 01938_ G-47 Trooper destroyed. 01947_ Ion Engine destroyed. 01955_ R-06 Scavenger collects Aluminum Leg. 01957_ U-05 Engineer builds a Wall. 01959_ R-06 Scavenger collects Aluminum Leg. 01961_ Lgt. Armor Plating destroyed. 01961_ U-05 Engineer builds a Wall. 01962_ G-47 Trooper destroyed. 01962_ R-06 Scavenger destroyed. 01965_ U-05 Engineer builds a Wall. 01967_ Acquired 44 matter. 01968_ U-05 Engineer builds a Wall. 01983_ Acquired Imp. Heat Sink. 02003_ K-01 Serf cleans the Repair Station. 02005_ R-06 Scavenger collects Sml. Storage Unit. 02009_ K-01 Serf cleans the Repair Station. 02045_ Acquired Med. Armor Plating. 02053_ Critical hit (Burn: +37). 02060_ Acquired Adv. Targeting Computer. 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""" #############? | | #?????????# #????#???????? | | #?????????# #????? ??????? | | ??????????# #????????????? | | ? ????????# ### ? ???? ?# | | ?? ?"??### " " #??????????? | | ???????#??# "R" +??????????? | | ?????????## """ #??????? ??? | | ??????????## ####+##+# "????????? | | ?????#????## #? ?????? ?????? | | ?#####?????# ## #??????????? | | ############=## #?????#????? | | !=%[==%% [## #??????????? | | ############### #????#?????? | | ??####???#????# #?#?#??????? | | ??????#???????# #??????????? | | ????#?????#?#?# #??????????? | | #?????????????# #?#????????? | | ???#??????#???# #??????????? | | ??????????????# #??????????? | | ??????????????# #??????????? | | #?#???????????# ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostCompositeRecalibrator Manual? 0 Play Time 00:24:32 Cumulative 171.9 hours Start 2026.08.04 @ 21:22:00 End 2026.08.09 @ 14:11:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30751d9b-86fb-4daf-b6d7-4c8aee2d3ea9