Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 00:49:33 Player: Persona Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (18) 90 Value Destroyed (390) 390 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 5520 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 721/850 Matter 280/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Improved Airjet > --- UTILITY (6) ------ Small Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (8) ---- Micro Nuclear Core Gravity Neutralizer Improved Trap Scanner Advanced ECM Suite Cloaking Device Hardlight Generator Authchip [Processor] Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Improved Airjet Cooled Airjet > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Improved EM Shotgun Arc Projector > --- INVENTORY -------- Micro Nuclear Core Weight Redist. System Improved Sensor Array Improved Sensor Array Hardlight Generator Hacking Suite Authchip [Processor] Remote Datajack [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Cooled Airjet Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . . Utility 4 | . . . 1 . 1 . . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 58 | 6 1 2 11 5 8 13 4 . 2 1 5 Power 5 | 1 . . 1 1 . 2 . . . . . Engine 3 | 1 . . 1 1 . . . . . . . Core 2 | . . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 . . 6 1 . 4 . . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 4 | . . . . . . 4 . . . . . Flight 7 | . . . 6 1 . . . . . . . Utility 29 | 1 1 2 3 1 5 5 4 . 2 1 4 Device 21 | . 1 2 . 1 4 3 4 . 2 1 3 Storage 2 | 1 . . 1 . . . . . . . . Processor 4 | . . . 1 . 1 2 . . . . . Hackware 1 | . . . . . . . . . . . 1 Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 11 | 2 . . 1 2 3 2 . . . . 1 Energy Gun 5 | 2 . . . . 1 2 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | . . . 1 2 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . 3 . . 1 . 1 Corrupted Parts 1 | . . . . . . 1 . . . . . System Corruption 2 | . . . . . . 2 . . . . . Parts Lost 17 | . . . 7 3 1 1 2 . . 1 2 Power 3 | . . . 1 1 1 . . . . . . Propulsion 7 | . . . 3 2 . . 1 . . 1 . Utility 1 | . . . . . . . . . . . 1 Weapon 6 | . . . 3 . . 1 1 . . . 1 Highest Loss Streak 3 | . . . 3 3 1 1 1 . . 1 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 89 88 79 76 88 76 76 75 66 Engine 4 | . 14 14 10 11 8 . . . . . . Core 7 | . . . . . . 8 15 15 15 15 11 Wheel 6 | . 28 28 5 . . . . . . . . Hover 12 | . . . . . . 17 29 23 23 22 11 Flight 5 | . . . 22 29 18 6 . . . . . Device 10 | . 12 23 13 3 18 10 7 7 7 7 10 Storage 8 | . 14 4 11 11 9 7 7 7 7 7 6 Processor 9 | . . . 5 11 9 11 15 15 15 15 13 Energy Gun 11 | . 28 28 11 . . 5 11 7 7 7 4 Ballistic Gun 3 | . . . 8 15 17 7 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 27 | 11 12 19 20 11 13 25 27 22 26 22 22 Greatest Support 32 | 20 20 20 20 15 15 32 32 25 25 25 23 Greatest Overweight (x) 4 | . . . 4 1 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 5 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 4 5 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 4 4 6 6 6 7 7 8 7 7 7 Final Capacity 8 | 8 8 5 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 4 5 7 6 6 7 8 8 7 8 7 Class Distribution -------------------- 44% | Scout 41% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 799 | 260 16 47 42 110 . 136 145 13 20 10 . Remotely . | . . . . . . . . . . . . Salvage Created 566 | . 178 43 189 . . 156 . . . . . Parts 38 | . 16 1 13 . . 8 . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 12 | . 5 1 5 . . 1 . . . . . Guns 10 | . 4 1 5 . . . . . . . . AOE 1 | . 1 . . . . . . . . . . Classes Destroyed 6 | . 3 . 2 . . 1 . . . . . Worker 1 | . . . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . Watcher 4 | . 2 . . . . 2 . . . . . Swarmer 6 | . 3 . 3 . . . . . . . . Grunt 4 | . 2 1 1 . . . . . . . . Sentry 2 | . . . 1 . . 1 . . . . . Best Kill Streak 3 | . 3 1 3 . . 1 . . . . . Combat Bots Only 3 | . 3 1 3 . . 1 . . . . . Max Kills in Single Turn 1 | . 1 1 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 1819 | . 130 51 553 79 146 183 210 43 . 126 298 Core 531 | . 39 11 146 34 40 36 52 . . 44 129 Absorbed by Shields 4 | . . . . . . 4 . . . . . Redirected to Shielding 29 | . . . 22 7 . . . . . . . Core Remaining (%) 81 | 100 . 80 . 55 92 . . . . 81 . Volleys Fired 73 | . 15 4 23 1 6 15 2 5 . . 2 Largest 2 | . 2 2 2 2 2 2 2 1 . . 1 Hottest 100 | . 80 80 60 40 40 100 100 55 . . 5 Shots Fired 126 | . 30 8 39 2 12 24 4 5 . . 2 Gun 124 | . 30 8 39 2 12 24 4 5 . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 2 | . . . . . . . . . . . 2 Kinetic 37 | . . . 19 2 12 4 . . . . . Thermal 39 | . 15 4 20 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 48 | . 15 4 . . . 20 4 5 . . . Robot Hit Streak 7 | . 6 3 6 1 3 7 . 2 . . 3 Robot Miss Streak 4 | . 3 1 3 1 3 4 . 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 63 | . 14 5 22 1 4 12 . 3 . . 2 Core Hits 32 | . 10 2 10 . 1 8 . . . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 996 | . 242 60 261 6 31 349 . 28 . . 19 Guns 803 | . 194 60 261 6 31 223 . 28 . . . Cannons . | . . . . . . . . . . . . Explosions 174 | . 48 . . . . 126 . . . . . Melee . | . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . 19 Kinetic 187 | . . . 150 6 31 . . . . . . Thermal 370 | . 122 11 111 . . 126 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 420 | . 120 49 . . . 223 . 28 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . 2 2 2 2 . 2 Average Corruption 2 | . 2 2 . . . 2 2 2 2 . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . 8 2 . . . 3 5 1 1 . . Message Errors 5 | . 3 . . . . 2 . . . . . Matter Fused 9 | . 3 2 . . . . 3 1 . . . Heat Flow Errors 3 | . 1 . . . . . 1 . 1 . . Data Loss (minor) 2 | . 1 . . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . 37 . . . . 8 Shots 1 | . . . . . . 1 . . . . . Rammed 10 | . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 250 | . 250 90 17 6 . 222 172 90 178 . . Average Temperature 51 | . 54 45 7 5 . 62 61 47 91 . . Received Heat Transfer 349 | . 36 24 129 40 27 36 21 . . 36 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 2 | . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 600 | . 225 25 250 . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 296 | . 142 96 245 149 180 296 . . . . . Initial 93 | . . 55 37 93 38 81 . . . . . Average 82 | . 42 59 119 116 66 125 . . . . . Maximum Alert Level 1 | . . . 1 . . 1 . . . . . Low Security (%) 92 | 100 100 100 87 100 100 79 . . . . 100 Level 1 7 | . . . 12 . . 20 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . 2 1 . . . . 2 Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 6 | . 1 . . . 2 1 . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 106 | . 9 7 28 13 18 8 15 4 . 1 3 Peak Tracking Total 13 | . 3 4 13 9 13 3 9 3 . 1 3 Tactical Retreats 11 | . . . 2 1 1 2 4 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 1 | . 1 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 17 | . 7 1 2 . 1 4 . . 1 . 1 Terminals 11 | . 6 . 2 . . 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 44 | . 18 1 6 . 9 7 . . 2 . 1 Successful 33 | . 14 1 5 . 7 4 . . 2 . . Failed 11 | . 4 . 1 . 2 3 . . . . 1 Catastrophic 2 | . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 9 | . 4 . 2 . . . . . 1 . 2 Terminals 29 | . 17 . 6 . . 6 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 9 | . . . . . 9 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 19 | . 10 1 3 . . 3 . . 2 . . Part Schematic 2 | . . . . . . . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Registered Components 2 | . 1 . . . . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 7 | . . . . . 7 . . . . . . Insert Component 3 | . . . . . 3 . . . . . . Analyze 4 | . . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . . . . . Terminals 5 | . 3 . 2 . . . . . . . . Botnet 5 | . 3 . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 7 . 2 . . 2 . . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 2 . . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 10 | . . . 1 5 . . . . 4 . . Largest Group 4 | . . . 1 3 . . . . 4 . . Highest-Rated Group 151 | . . . 5 57 . . . . 151 . . Highest-Rated Ally 39 | . . . 5 31 . . . . 39 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . 1 3 14 . . . . . . . Total Damage 163 | . . 5 10 148 . . . . . . . Kills 6 | . . 1 1 4 . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 1 1 2 . Drone Launches 4 | . . 2 2 . . . . . . . . Drone Recoveries 3 | . . 1 2 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 3264 | 56 488 227 259 112 218 625 395 119 544 130 91 Spaces Moved 4996 | 56 540 253 357 248 347 877 641 243 1037 273 124 Core 5 | 5 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 892 | 51 540 253 48 . . . . . . . . Hover 3026 | . . . . . . 708 641 243 1037 273 124 Flight 1073 | . . . 309 248 347 169 . . . . . Fastest Speed 34 | 50 80 80 34 34 37 37 43 45 45 45 46 Average Speed 50 | 77 80 80 43 36 42 43 43 45 45 47 54 Slowest Speed 360 | 80 80 80 360 112 112 50 45 45 105 106 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 16 | . . . 7 2 5 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 75 56 45 36 33 23 66 46 88 49 4 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 17 | . . 1 . . . . 10 1 1 4 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 11 | . 3 . . . . 8 . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 11 | . 3 . . . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total 5606 | 65 565 268 415 265 405 1093 753 247 1112 273 145 Wait 421 | . 10 9 16 10 39 160 106 . 71 . . Move 4954 | 55 539 252 343 243 336 872 640 242 1036 272 124 Hop 15 | . . . 6 2 5 2 . . . . . Pick Up 31 | 4 . 1 8 2 2 9 1 . 1 . 3 Fast Attach 23 | 6 1 . 6 2 4 4 . . . . . Attach 21 | . . . 5 3 4 5 . . 1 . 3 Detach 12 | . . . 3 1 5 3 . . . . . Swap 14 | . . 2 . . . 4 4 . 1 1 2 Drop 20 | . . . 5 1 4 7 . . 2 . 1 Fire 73 | . 15 4 23 1 6 15 2 5 . . 2 Melee . | . . . . . . . . . . . . Ram 10 | . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . . . 12 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low / Ext x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 9) 269 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 545 | -10/Materials | Entered Mines 584 | -10/Mines | Found the Drone Emporium 588 | -10/Mines | Found Prototype Device 594 | -10/Mines | Identified Splice Drone Bay 631 | -10/Mines | Found a hidden stash of uninstalled traps 726 | -10/Mines | Discovered new exit (range 16) 734 | -10/Mines | Excavation squad dispatched 734 | -10/Mines | A large section of the Mines collapsed 772 | -10/Mines | Entered Materials 772 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -9/Materials | Discovered new exit (range 11) 1019 | -9/Materials | Discovered new exit (range 17) 1022 | -9/Materials | Lost 3 parts (2n1w) 1031 | -9/Materials | Entered Mines 1034 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1096 | -9/Mines | Assembled infested the area 1101 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1126 | -9/Mines | Discovered new exit (range 14) 1138 | -9/Mines | Lost 3 parts (1p2n) 1143 | -9/Mines | Entered Materials 1143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1351 | -8/Materials | Discovered new exit (range 16) 1361 | -8/Materials | Identified exit to Factory 1361 | -8/Materials | Entered Factory 1361 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1381 | -7/Factory | Discovered new exit (range 8) 1384 | -7/Factory | Identified exit to Factory 1813 | -7/Factory | Discovered new exit (range 4) 1815 | -7/Factory | Identified exit to Lower Caves 1986 | -7/Factory | Entered Lower Caves 2090 | -7/Lower Caves | Build established: Scout 2196 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2202 | -7/Lower Caves | Learned 8 Factory zone layouts 2278 | -7/Lower Caves | Encountered a Warlord checkpoint 2376 | -7/Lower Caves | Discovered new exit (range 13) 2380 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2381 | -7/Lower Caves | Identified exit to Lower Caves 2381 | -7/Lower Caves | Entered another Lower Caves area 2384 | -7/Lower Caves | Identified exit to Zion 2479 | -7/Lower Caves | Encountered a Warlord checkpoint 2500 | -7/Lower Caves | Entered Zion 2538 | -7/Zion | Discovered new exit (range 19) 2550 | -7/Zion | System corruption cleaned by Quarantine Array 2635 | -7/Zion | Learned 4 Factory zone layouts 2707 | -7/Zion | Imprinted 2709 | -7/Zion | Declared Zion's savior 2817 | -7/Zion | Found Prototype Device 2819 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3044 | -7/Zion | Identified exit to Proximity Caves 3044 | -7/Zion | Entered Proximity Caves 3135 | -6/Proximity Caves | Spotted B-75 Beast 3165 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3174 | -6/Proximity Caves | Entered Factory 3174 | -6/Factory | Evolved 2 slots: Utility x2 3175 | -6/Factory | Identified exit to Extension 3176 | -6/Factory | Identified exit to Lower Caves 3265 | -6/Factory | Self-destructed Last Messages --------------- Slammed into C-17 Slicer. U-05 Engineer lays Concrete. Slammed into C-17 Slicer. U-05 Engineer lays Concrete. Slammed into C-17 Slicer. Destabilizing: System interference. Imp. Signal Interpreter temporarily disabled. Weight Redist. System temporarily disabled. Slammed into C-17 Slicer. U-05 Engineer lays Concrete. Slammed into C-17 Slicer. U-05 Engineer lays Concrete. Slammed into C-17 Slicer. U-05 Engineer lays Concrete. Slammed into U-05 Engineer. Destabilizing: System corrupted (+2). U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #+######### "" ???? + #?????? | | """"" ## ?????? # #?????? | | "" ""Y"" #? ! ????????## # #?????? | | "" #??# #??????????# # #?????? | | "" #??# #??????????###################?????? | | "" #??# ###############????????????????????? | | ]! #??# ## """ """ #????????????????????? | | "" !] #??# ## """ """ #????????????????????? | | "" !! #?## ## """ """ #????????????????????? | | "" ###! # ! #????????????????????? | | "" + + #??????????????####### | | ### ########## #####??????????# | | %#?## ##????????# #??????????# " | | ##########??# #?????????# #??????????# " | | ????????????# ########### u #??????????# " | | ????????????# =* u #??????????# " | | ????????????############# #??????????# " | | ????????????????????????# #??????????# " | | ????????????????????????# #??????????# " | | ????????????????????????# #??????????# " | | ????????????????????????# #??????????# " | | ????????????????????????# #####??????# | | ????????????????????????# ##T ############## | | ????????????????????????#cc k A | | ????????????????????????# c ????? | | ????????????????????????#@ ????? | | ????????????????????????+ ????? | | ????????????????????????# ????? | | ????????????????????????# ?????? | | ????????????????????????+ ?????? | | ????????????????????????## ################??????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????????A#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Propulsion Shielding 33 Evasion (%) 63 Energy Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Arc Projector | -8/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Stasis Canceller | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 I Survived The Infestation I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed AlloyCoreJammer Manual? 0 Play Time 01:10:03 Cumulative 8.5 hours Start 2022.04.09 @ 23:40:00 End 2022.04.10 @ 00:49:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 63c6f4e6-d6ac-4ad1-8c8f-ccb3f6d42032