Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.11 @ 14:05:29

Player: Comissar Jinxy

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (114)      114
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1044

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             386/400
Matter                     176/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (117) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (3) ------
           Sensor Array
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (4) ----
           Aluminum Leg
           Aluminum Leg
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Sensor Array
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Datajack
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   8   10  
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   3   3   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   1   3   
  Utility                  5    | 1   1   3   
    Device                 2    | .   .   2   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   2   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   .   2   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   3   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      3    | .   3   .   
Average Slot Usage (%)     80   | .   91  68  
  Engine                   12   | .   14  11  
  Leg                      7    | .   14  .   
  Wheel                    7    | .   13  .   
  Flight                   9    | .   .   22  
  Device                   7    | .   .   17  
  Storage                  7    | .   14  .   
  Processor                2    | .   .   6   
  Protection               5    | .   10  .   
  Energy Gun               3    | .   5   .   
  Ballistic Gun            3    | .   6   .   
  Impact Weapon            8    | .   11  4   
  Special Melee Weapon     3    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 12  16  9   
  Greatest Support         32   | 32  32  8   
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   4   
  Most Carried             6    | 6   6   6   
  Average Carried          4    | 4   5   3   
  Final Capacity           6    | 6   6   4   
  Final Carried            6    | 6   6   3   

 Class Distribution 
--------------------
 76% | Mutant
 14% | Scout
  9% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           306  | 245 61  .   
  Remotely                 .    | .   .   .   
Salvage Created            143  | .   111 32  
  Parts                    5    | .   4   1   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  5    | .   4   1   
  Melee                    3    | .   2   1   
  Guns                     2    | .   2   .   
Classes Destroyed          3    | .   3   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | .   1   1   
Best Kill Streak           1    | .   1   1   
  Combat Bots Only         1    | .   1   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               515  | .   473 42  
  Core                     84   | .   70  14  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         86   | 100 72  .   
Volleys Fired              20   | .   20  .   
  Largest                  2    | .   2   .   
  Hottest                  70   | .   70  .   
Shots Fired                28   | .   28  .   
  Gun                      28   | .   28  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  20   | .   20  .   
  Thermal                  8    | .   8   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         14   | .   14  .   
  Robot Miss Streak        6    | .   6   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           26   | .   21  5   
  Core Hits                9    | .   8   1   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              41   | .   10  31  
  Impact                   38   | .   10  28  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            2    | .   .   2   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           322  | .   265 57  
  Guns                     154  | .   154 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    153  | .   96  57  
  Ramming                  15   | .   15  .   
  Kinetic                  103  | .   103 .   
  Thermal                  51   | .   51  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   153  | .   96  57  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            20   | .   20  .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    20   | .   20  .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      6    | .   6   .   
  Shots                    .    | .   .   .   
  Rammed                   5    | .   5   .   
Targets Rammed             5    | .   5   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        42   | .   42  .   
  Average Temperature      16   | .   16  .   
  Received Heat Transfer   135  | .   120 15  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       2    | .   2   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         148  | .   148 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             161  | .   157 161 
  Average Influence        86   | .   70  122 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   16  8   
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   2   6   
  Successful               3    | .   1   2   
  Failed                   5    | .   1   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   2   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Record                   1    | .   1   .   
  Emergency Access Points  1    | .   .   1   
  Alert Level              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               1    | .   .   1   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               795  | 63  399 333 
Spaces Moved               546  | 49  248 249 
  Core                     5    | 5   .   .   
  Treads                   .    | .   .   .   
  Legs                     129  | .   129 .   
  Wheels                   163  | 44  119 .   
  Hover                    .    | .   .   .   
  Flight                   249  | .   .   249 
  Fastest Speed            37   | 50  100 37  
  Average Speed            76   | 94  110 38  
  Slowest Speed            200  | 100 120 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   36  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 2    | .   .   2   
Terrain Destroyed          2    | .   .   2   
  Melee                    2    | .   .   2   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      840  | 64  334 442 
  Wait                     177  | .   35  142 
  Move                     544  | 48  247 249 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 10  5   2   
  Fast Attach              7    | 2   4   1   
  Attach                   7    | 4   .   3   
  Detach                   2    | .   .   2   
  Swap                     10   | .   4   6   
  Drop                     11   | .   5   6   
  Fire                     20   | .   20  .   
  Melee                    40   | .   9   31  
  Ram                      5    | .   5   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 13)
  277 | -10/Materials | Discovered new exit (range 15)
  285 | -10/Materials | Lost 3 parts (1n2w)
  324 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Entered another Materials area
  463 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  796 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00551_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012.
00556_ Connecting with Terminal...
00556_ Current location identified: Materials
>>Alert(Check)
Current Alert Level: Low Security
>>Access(Emergency)
Found 1 emergency access door:
    (13,46)
  Map updated.
00562_ K-01 Serf cleans the Neutrino Reactor.
00562_ Connecting with Repair Station...
00567_ K-01 Serf collects debris. <x3>
00586_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00591_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001.
00596_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00602_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
00606_ Dropped Grenade Launcher.
00607_ Acquired Terrain Scan Processor.
00611_ R-06 Scavenger collects Grenade Launcher.
00617_ Acquired Imp. Terrain Scanner.

 Map 
-----
+----------------------------------------------------+
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|    ??#?#??#?##################?####?##???????????? |
|    ?#?###?####?######?#####??#????##?#?##????????? |
|    ???#????####?############?##?##???#?? ????????? |
|    ??##?##?#?##?#         ########???#? ?????????? |
|    ####?####?#### """ """ ###?####??#??"?????????? |
|    ???#???#?##### """ """ ##?#?? ????? ??????????? |
|    ##?#?#??###??# """ """@######     # ""????????? |
|    #???#?##?#####         ;;    ?    +  ?????????? |
|    ??##?#####??##         ## ###?    # ? ????????? |
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|    ###?##########*       !## #??##?#??#??????????? |
|    #?################k###### #####?? ?   ????????? |
|    ##?             # s  !!    ####????? ? ???????? |
|    #?    """"   "" #s   !!    ##### ?   ?????????? |
|    ?##   """"  ""S s  ? !     ###?#??"? ?????????? |
|    ?##[  """"  ""  ##         ##?##?"""??????????? |
|    ??#           o ##         #?#?# "?"??????????? |
|    ??#             ##==!      #?#?? ?????????????? |
|    ?#?##########+####==!      #?#??   ???????????? |
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|    ???"    ?#   #??####?????  #??????????????????? |
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|    ??      ??# #???????????   ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              296
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              UtilityMobileAnalyzer
  Manual?         0
Play Time         00:22:15
  Cumulative      2.0 hours
  Start           2020.09.11 @ 13:36:20
  End             2020.09.11 @ 14:05:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f001e1de-d3a7-4a38-b767-e2037c49687b