Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 16:34:07 Player: kilner Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (45) 225 Value Destroyed (1066) 1066 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 7941 Bonus ------- Follower Combat Kills 30 Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Rolling (90) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Centrium Wheel > --- UTILITY (9) ------ Improved Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Matter Compressor (0) Particle Charger Enhanced Nova Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Battery Structural Scanner Enhanced Optical Array Improved Terrain Scanner Recalibrator > --- WEAPON ----------- Gatling Laser Flak Gun Coil Gun > --- INVENTORY -------- Improved Ion Engine Compact Wheel Matter Compressor Particle Charger Enhanced Nova Cannon Self-destruct Interrupter [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Slots Evolved 12 | . . 2 . . . 6 . . 2 . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . Utility 7 | . . 1 . . . 3 . . 1 . . . 2 . Weapon 3 | . . 1 . . . 1 . . 1 . . . . . Parts Attached 99 | 7 4 18 5 3 5 10 1 27 2 . 2 5 9 1 Power 11 | 1 . 2 1 . . 1 . 5 . . . 1 . . Engine 10 | 1 . 2 1 . . 1 . 5 . . . . . . Core 1 | . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 23 | 2 . 6 2 . 1 1 1 4 . . 1 3 1 1 Treads 7 | 2 . 2 1 . 1 1 . . . . . . . . Leg 1 | . . . . . . . 1 . . . . . . . Wheel 10 | . . 4 1 . . . . 4 . . . . . 1 Hover 2 | . . . . . . . . . . . 1 . 1 . Flight 3 | . . . . . . . . . . . . 3 . . Utility 32 | 1 2 3 1 . 1 4 . 12 1 . 1 . 6 . Device 15 | . . 3 . . . 2 . 6 . . 1 . 3 . Storage 8 | 1 2 . . . . 2 . 3 . . . . . . Processor 3 | . . . . . . . . 1 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . 1 . 1 . . 2 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 3 2 7 1 3 3 4 . 6 1 . . 1 2 . Energy Gun 21 | 3 . 7 1 3 1 3 . 2 . . . . 1 . Energy Cannon 4 | . . . . . 2 1 . . . . . . 1 . Ballistic Gun 7 | . 2 . . . . . . 4 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 6 | . . . . . 6 . . . . . . . . . Parts Lost 40 | . 2 3 2 . 1 . 7 6 . 4 . 5 10 . Power 4 | . . . . . . . . 2 . 1 . 1 . . Propulsion 16 | . . 2 1 . 1 . 4 2 . 1 . 3 2 . Utility 11 | . . . 1 . . . 3 1 . . . 1 5 . Weapon 9 | . 2 1 . . . . . 1 . 2 . . 3 . Highest Loss Streak 7 | . 2 2 2 . 1 . 7 5 . 4 . 3 6 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 93 99 100 97 95 46 70 79 70 7 17 25 8 Engine 10 | . 14 9 11 11 11 13 5 8 11 9 . . . . Treads 12 | . 28 10 9 11 21 16 9 . . . . . . . Wheel 6 | . . 7 11 11 . . . 11 11 9 . . . 3 Device 11 | . . 21 11 11 11 20 11 15 23 19 4 5 5 . Storage 11 | . 24 11 11 11 11 12 6 10 11 9 . . . . Protection 6 | . . . 9 11 9 6 2 2 . . . . 5 . Energy Gun 22 | . 18 32 33 33 24 13 4 7 5 4 . . . . Energy Cannon 2 | . . . . . 8 13 5 . . . . . . . Ballistic Gun 1 | . 9 . . . . . . 9 11 9 . . . . Peak Build Rating 51 | 6 8 15 17 22 24 49 43 45 50 51 14 30 49 12 Average Rating 21 | 4 7 10 16 19 23 40 20 34 47 41 10 21 30 9 On Entrance 17 | . 6 8 14 17 20 24 43 1 45 50 2 14 19 5 Naked Turns 65 | . . . . . . . 40 7 . 11 7 . . . Heaviest Build 97 | 14 53 56 64 67 73 97 95 84 84 84 1 7 36 . Greatest Support 70 | 40 40 40 20 10 40 70 70 38 38 38 9 19 13 16 Greatest Overweight (x) 15 | 2 1 15 6 6 6 2 3 2 2 2 . 1 2 . Average Overweight (x) 2 | . . 2 5 6 1 1 . 1 2 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 17 | 7 15 20 20 20 20 20 12 13 20 17 5 5 5 5 Most Carried 20 | 5 15 20 20 20 20 18 13 9 5 6 5 5 5 5 Average Carried 14 | 2 7 17 19 19 19 13 8 4 4 5 5 5 5 5 Final Capacity 20 | 8 20 20 20 20 20 20 5 20 20 5 5 5 5 5 Final Carried 20 | 1 15 17 19 20 19 13 5 4 5 5 5 5 5 5 Class Distribution -------------------- 56% | Scavenger-Tank 21% | Mutant 8% | Skirmisher 6% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Matter Collected 1370 | 270 31 187 42 30 86 42 . 357 . . . 325 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1611 | 191 138 455 270 . 73 42 . 442 . . . . . . Parts 100 | 12 7 22 21 . 2 4 . 32 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . 2 . . . . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Combat Hostiles Destroyed 26 | . 5 6 8 . 1 1 . 5 . . . . . . Guns 22 | . 4 5 7 . 1 . . 5 . . . . . . Cannons 1 | . . . . . . 1 . . . . . . . . AOE 2 | . 1 1 . . . . . . . . . . . . Classes Destroyed 12 | 3 3 3 1 . . 1 . 1 . . . . . . Worker 4 | 1 . 2 . . . . . 1 . . . . . . Builder 5 | . 1 . . . . . . 4 . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . Recycler 3 | 1 . 1 . . . . . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . . . Swarmer 8 | . 3 1 4 . . . . . . . . . . . Grunt 7 | . 2 4 1 . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . Sentry 5 | . . 1 2 . 1 . . 1 . . . . . . Hunter 2 | . . . . . . . . 2 . . . . . . Programmer 3 | . . . . . . 1 . 2 . . . . . . Best Kill Streak 4 | 2 3 4 4 . 1 1 . 4 . . . . . . Combat Bots Only 4 | . 3 3 4 . 1 1 . 1 . . . . . . Max Kills in Single Turn 2 | 1 2 1 2 . 1 1 . 1 . . . . . . Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Hostile Shots Fired 467 | . 35 37 19 . 36 4 7 91 . 6 . 47 182 3 Missed 157 | . 10 8 6 . 17 . . 26 . 1 . 21 68 . Damage Taken 5150 | 37 280 419 166 . 128 59 267 892 . 215 . 487 2084 116 Core 1973 | . 29 99 59 . 25 14 114 120 . 164 . 138 1095 116 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 88 . . . 54 . . 70 . . . 69 . . Volleys Fired 108 | 9 14 27 12 . 5 2 3 33 . . . . 3 . Largest 4 | 2 2 3 3 . 3 4 3 4 . . . . 1 . Hottest 271 | 80 80 171 177 . 191 271 215 194 . . . . 65 . Shots Fired 278 | 18 28 79 36 . 14 8 8 84 . . . . 3 . Gun 269 | 18 28 79 36 . 14 4 3 84 . . . . 3 . Cannon 9 | . . . . . . 4 5 . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 48 | . . . . . . . . 48 . . . . . . Thermal 159 | . . 60 36 . 11 8 8 36 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 71 | 18 28 19 . . 3 . . . . . . . 3 . Robot Hit Streak 12 | 6 4 6 9 . 3 6 4 12 . . . . 7 . Robot Miss Streak 5 | 3 4 3 2 . 2 1 1 5 . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 5 | . 1 . 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 171 | 11 11 45 24 . 8 6 7 54 . . . 1 4 . Core Hits 97 | 6 8 18 12 . 4 2 3 37 . . . . 7 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | 1 . 3 2 . 1 . . . . . . . . . Burn 5 | . . 2 2 . 1 . . . . . . . . . Corrupt 2 | 1 . 1 . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . . . 2 2 . Impact . | . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . 2 2 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3150 | 189 191 773 370 . 153 150 187 1021 . . . 20 96 . Guns 2521 | 146 157 600 355 . 153 54 44 974 . . . . 38 . Cannons 239 | . . . . . . 96 143 . . . . . . . Explosions 241 | 43 34 164 . . . . . . . . . . . . Melee 53 | . . . . . . . . . . . . 20 33 . Ramming 96 | . . 9 15 . . . . 47 . . . . 25 . Kinetic 580 | . . . . . . . . 580 . . . . . . Thermal 1832 | 43 34 579 355 . 90 150 187 394 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 589 | 146 157 185 . . 63 . . . . . . . 38 . Impact . | . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . . . 20 33 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 6 . 18 21 . 9 9 10 6 6 Average Corruption 10 | . . . . . 6 . 11 19 . 9 9 9 2 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 82 | . . . . . 30 . 10 30 . 3 2 6 1 . Message Errors 10 | . . . . . 2 . 1 6 . . . 1 . . Matter Fused 18 | . . . . . 10 . 1 6 . . . 1 . . Heat Flow Errors 10 | . . . . . 2 . 1 4 . 1 1 . 1 . Energy Discharges 9 | . . . . . 5 . . 1 . 1 1 1 . . Parts Rejected 2 | . . . . . . . 1 1 . . . . . . Data Loss (minor) 16 | . . . . . 7 . 3 4 . 1 . 1 . . Data Loss (major) 6 | . . . . . 2 . . 3 . . . 1 . . Misfires 3 | . . . . . 1 . . 2 . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . Misdirections 5 | . . . . . . . 3 1 . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 33 | . 14 6 . . . 10 . . . . . . 3 . Projectiles 10 | . . . . . . 10 . . . . . . . . Explosions 20 | . 14 6 . . . . . . . . . . . . Melee 3 | . . . . . . . . . . . . . 3 . Knockbacks 2 | . . . 1 . . . . 1 . . . . . . Impact 2 | . . . 1 . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 176 | 37 38 61 7 . . . . 23 . . . . 10 . Shots 4 | 1 1 2 . . . . . . . . . . . . Rammed 13 | . . 1 1 . . . . 2 . . . . 9 . Targets Rammed 13 | . . 1 1 . . . . 2 . . . . 9 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 366 | 48 126 366 253 . 237 294 216 258 . 247 239 29 221 . Average Temperature 74 | 11 56 104 98 . 101 152 99 39 . 130 119 29 86 . Received Heat Transfer 659 | . 36 246 60 . 30 . . 42 . . . 116 120 9 Effects 1 | . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 14 | . . 2 4 . 3 1 . 4 . . . . . . Heat Transferred 4392 | 50 50 1482 1073 . 259 235 335 908 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 3 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Peak Influence 238 | 30 84 162 238 . . 31 10 147 16 15 33 53 104 50 Initial 63 | . 19 35 63 . . . 10 . 16 5 10 23 9 35 Average 57 | 13 59 80 205 . . 2 3 44 16 5 16 37 45 45 Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . Low Security (%) 93 | 100 100 100 28 . . 100 100 100 100 100 100 100 100 100 Level 1 6 | . . . 71 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . . 1 . 2 . . 1 2 2 . Investigation 1 | . . . . . . . . . . . 1 . . . Extermination 3 | . . . . . . 1 . 1 . . . . 1 . Reinforcement 6 | . 1 1 . . . . . 1 . . . 2 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Distress Signals 1 | . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 102 | . 6 15 7 . 1 1 6 8 . 6 1 24 24 3 Peak Tracking Total 12 | . 3 4 3 . 1 1 5 2 . 6 1 11 12 1 Tactical Retreats 10 | . 1 3 . . . . . . . . . 2 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Traps Triggered 6 | . 1 2 . . . 1 . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Machines Disabled 2 | . . . 1 . . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Machines Accessed 12 | . 3 2 1 . . 1 . 1 . . 3 . 1 . Terminals 10 | . 2 2 1 . . 1 . 1 . . 2 . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 25 | . 6 4 4 . . 1 . 2 . . 6 . 2 . Successful 13 | . 4 2 2 . . . . 1 . . 4 . . . Failed 12 | . 2 2 2 . . 1 . 1 . . 2 . 2 . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 7 | . . . . 7 . . . . . . . . . . Terminals 23 | . 5 4 4 . . 1 . 2 . . 5 . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 11 | . 3 2 2 . . . . 1 . . 3 . . . Record 6 | . 2 . 1 . . . . 1 . . 2 . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 2 1 . . 1 . . . . 1 . 1 . Full Trace Events 3 | . . 1 1 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Total Allies 1 | . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . . . . . . . Total Damage 167 | . . . . . . . 167 . . . . . . . Kills 1 | . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Turns Passed 7607 | 179 767 755 356 2328 1140 612 144 599 97 69 59 108 364 30 Spaces Moved 4381 | 91 348 331 180 1304 457 211 128 404 78 67 126 210 406 40 Core 239 | 17 . 10 . . . . 94 13 . 22 55 . 8 20 Treads 1231 | 74 348 127 . . 440 211 31 . . . . . . . Legs 3 | . . . . . . . 3 . . . . . . . Wheels 2229 | . . 194 180 1304 17 . . 391 78 45 . . . 20 Hover 546 | . . . . . . . . . . . 71 134 341 . Flight 133 | . . . . . . . . . . . . 76 57 . Fastest Speed 37 | 50 160 110 110 170 170 240 50 50 120 50 40 37 40 50 Average Speed 156 | 150 202 187 166 170 240 279 102 106 120 97 44 39 80 70 Slowest Speed 800 | 160 240 800 170 170 400 320 400 130 120 120 50 70 150 90 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 47 37 51 88 62 5 86 11 5 83 2 84 15 4 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 1 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . . . 1 . Scrap Searched 8 | . . . 3 1 4 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 23 | 5 4 8 . . . 1 . 5 . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . . . . 1 . 5 . . . . . . AOE 17 | 5 4 8 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac DSF Fac Arm Total 4875 | 115 385 408 211 1419 494 231 132 500 83 72 127 228 429 41 Wait 125 | . . . . 101 9 . . 9 . . . 5 1 . Move 4369 | 90 347 330 179 1303 456 211 127 403 78 66 125 209 405 40 Hop . | . . . . . . . . . . . . . . . Pick Up 96 | 8 19 19 9 6 8 4 . 20 2 1 . . . . Fast Attach 25 | . . 1 . . 2 . 1 4 . . 2 5 9 1 Attach 55 | 6 3 11 3 . 1 8 . 21 2 . . . . . Detach 6 | . . 2 . . . . . 3 1 . . . . . Swap 19 | 1 1 6 2 3 2 2 . 2 . . . . . . Drop 47 | 1 1 11 5 6 11 4 . 3 . 5 . . . . Fire 108 | 9 14 27 12 . 5 2 3 33 . . . . 3 . Melee 4 | . . . . . . . . . . . . 2 2 . Ram 14 | . . 1 1 . . . 1 2 . . . . 9 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . 7 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -4/Armory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 5) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1277 | -9/Materials | Build established: Skirmisher 1470 | -9/Materials | Discovered new exit (range 9) 1702 | -9/Materials | Entered Mines 1813 | -9/Mines | Discovered new exit (range 8) 1980 | -9/Mines | Learned location of Zion (-7) 2051 | -9/Mines | Build established: Scavenger-Tank 2052 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2058 | -9/Mines | Entered Zion 2588 | -7/Zion | Learned Factory terminal intel 2787 | -7/Zion | Met Imprinter 3915 | -7/Zion | Learned location of Quarantine (-2) 4194 | -7/Zion | Discovered new exit (range 15) 4386 | -7/Zion | Entered Proximity Caves 4424 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5204 | -6/Proximity Caves | Learned location of Extension (-5) 5507 | -6/Proximity Caves | Discovered new exit (range 8) 5526 | -6/Proximity Caves | Entered Factory 5526 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5527 | -6/Factory | Loaded intel: 26 terminal locations 6138 | -6/Factory | Sucked down chute 6138 | -6/Factory | Entered Waste 6139 | -6/Waste | Met a frightened Derelict 6153 | -6/Waste | EMP discharged 6153 | -6/Waste | System corruption reached 10% 6164 | -6/Waste | Spotted C-40 Crusher 6164 | -6/Waste | Spotted C-40 Crusher 6182 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6185 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6186 | -6/Waste | Allies destroyed C-40 Crusher 6195 | -6/Waste | Spotted C-40 Crusher 6201 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6205 | -6/Waste | Spotted C-40 Crusher 6207 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6215 | -6/Waste | Spotted C-40 Crusher 6221 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6238 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6245 | -6/Waste | Spotted C-40 Crusher 6252 | -6/Waste | Crushed by Compactor (1 part destroyed) 6253 | -6/Waste | EMP discharged 6274 | -6/Waste | Discovered new exit (range 12) 6282 | -6/Waste | Entered Factory 6283 | -6/Factory | Lost 7 parts (4n3u) 6689 | -6/Factory | Discovered new exit (range 12) 6699 | -6/Factory | Discovered new exit (range 12) 6815 | -6/Factory | Lost 5 parts (1p2n1u1w) 6881 | -6/Factory | Entered another Factory area 6881 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6885 | -5/Factory | Build established: Scavenger-Skirmisher 6978 | -5/Factory | Sucked down chute 6978 | -5/Factory | Entered Waste 6993 | -5/Waste | EMP discharged 7005 | -5/Waste | Spotted C-40 Crusher 7019 | -5/Waste | Spotted C-40 Crusher 7020 | -5/Waste | Spotted C-40 Crusher 7023 | -5/Waste | Spotted C-40 Crusher 7032 | -5/Waste | Spotted C-40 Crusher 7033 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7033 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7036 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7037 | -5/Waste | Spotted C-40 Crusher 7042 | -5/Waste | Discovered new exit (range 11) 7047 | -5/Waste | Entered Factory 7067 | -5/Factory | Lost 4 parts (1p1n2w) 7106 | -5/Factory | Identified exit to DSF 7106 | -5/Factory | Entered DSF 7131 | -5/DSF | Wild Derelicts raided the area 7138 | -5/DSF | Additional patrols routed to DSF 7142 | -5/DSF | Discovered new exit (range 15) 7152 | -5/DSF | System corruption reached 10% 7214 | -5/DSF | Entered Factory 7214 | -4/Factory | Evolved 2 slots: Utility x2 7244 | -4/Factory | Lost 3 parts (1p1n1u) 7341 | -4/Factory | Build established: Mutant 7452 | -4/Factory | Lost 6 parts (1n3u2w) 7523 | -4/Factory | Core integrity fell below 50% 7566 | -4/Factory | Discovered new exit (range 12) 7570 | -4/Factory | Core integrity fell below 20% 7578 | -4/Factory | Entered Armory 7605 | -4/Armory | Lost 3 parts (1n2u) 7608 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- System corrupted: Heat flow error (+257). EXIT=FOUND Penetrated by Slug. Slug penetrates Fabricator. Penetrated by Slug. Seismic Detector destroyed. Slug penetrates Door. Slug penetrates Y-72 Warden. Machine disabled. Slug penetrates Y-72 Warden. Imp. Gyrokinetic Inverter destroyed. Adv. Cryofiber Web destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Y-72 Warden. Slug penetrates Wall. LOCATION=UNKNOWN GOAL=ESCAPE Acquired Centrium Wheel. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????##############?? | | ???????????????????????????????# #?? | | ??????????????????????????????## """ +?? | | ??????????????????????????????# """ #?? | | ???????????????????????????????# """ =!! # ? | | ???????????????????????????????# =! # # | | ???????????????????????????????# """ ! # # | | ???????????????????????????????# """ "" # # | | ???????????????????????????????# """ "" + # | | ???????????????????????????????# T" # # | | ???????????????????????????????# "" # # | | ???????????????????????????????# "" # # | | ???????????????????????????????# # # | | ???????????????????????###############+###### # | | ???????????????????????# % # | | ???????????????????????# @ # | | ???????????????????????# ################## # | | ???????????????????????# #????????????????# # | | ???????????????????????# #????????????????# # | | ???????????????????????# #????????????????# # | | ???????????????????????# #????????????????# # | | ???????????????????????+ +????????????????# # | | ???????????????????????# #????????????????# # | | ???????????????????????# #????????????????# # | | ???????????????????????#g ?????????????????#### | | ???????????????????????# ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? H ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 200 Armor Coverage 600 Evasion (%) 62 Recoil Reduction 3 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below I'm Back, Baby! It's Just You Novice Programmer Please Form A Line Robot Respite Streaker Tourist Universal Adapter Challenges ------------ None Game ------ Seed MomentumHeartBoomstick Manual? 0 Play Time 01:05:02 Cumulative 4.9 hours Start 2025.04.20 @ 15:27:16 End 2025.04.20 @ 16:34:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bbae60df-988b-471d-8e03-d8c489dfc1c2