Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 15:51:40 Player: BionicBot Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (196) 980 Value Destroyed (8274) 8274 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1215) 1215 TOTAL SCORE: 16109 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 551 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/1150 Matter 269/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Reinforced Deuterium Engine Micro Fission Core Improved Terrain Scanner System Restoration Module Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Matter Compressor Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Recoil Nullifier System Restoration Module > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Railgun > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Micro Fission Core Improved Sensor Array Improved Terrain Scanner Launcher Guidance Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Force Field Drone Bay High-powered Shotgun Gauss Rifle Coil Gun Heavy Pick [Rating: 112] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 2 . . . . . . . Utility 6 | . . . 2 . . . . . . 1 2 1 Weapon 2 | . . . . . . . . . . 1 . 1 Parts Attached 308 | 7 3 33 7 16 28 5 7 9 5 65 73 50 Power 22 | 1 . 3 . 1 4 . 1 1 . 5 1 5 Engine 12 | 1 . 3 . . 3 . . 1 . 3 1 . Core 6 | . . . . 1 1 . 1 . . 2 . 1 Reactor 4 | . . . . . . . . . . . . 4 Propulsion 85 | 2 . 20 . 6 11 2 2 . 2 17 16 7 Treads 3 | . . 3 . . . . . . . . . . Leg 60 | 2 . 2 . . 11 2 2 . 2 17 15 7 Wheel 1 | . . . . . . . . . . . 1 . Hover 4 | . . 4 . . . . . . . . . . Flight 17 | . . 11 . 6 . . . . . . . . Utility 116 | 2 2 2 2 1 9 1 3 4 1 24 41 24 Device 76 | 1 . . 2 1 1 1 2 1 1 18 32 16 Storage 8 | 1 1 2 . . 1 . . . . . 3 . Processor 10 | . 1 . . . 2 . . 1 . 2 3 1 Hackware 1 | . . . . . 1 . . . . . . . Protection 21 | . . . . . 4 . 1 2 . 4 3 7 Artifact . | . . . . . . . . . . . . . Weapon 85 | 2 1 8 5 8 4 2 1 4 2 19 15 14 Energy Gun 4 | 1 . 3 . . . . . . . . . . Energy Cannon 3 | . 1 1 . . 1 . . . . . . . Ballistic Gun 58 | 1 . 3 3 4 3 1 1 3 1 14 12 12 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . 2 3 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 . . Piercing Weapon 8 | . . . . . . . . . . 4 2 2 Special Melee Weapon 2 | . . 1 . 1 . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 2 . . 1 . 1 . 1 Parts Lost 75 | . . 9 . 4 7 4 5 . 2 7 19 18 Power 5 | . . 1 . . 1 . 1 . . 1 . 1 Propulsion 37 | . . 6 . 3 . 2 3 . 2 5 11 5 Utility 16 | . . . . 1 4 2 1 . . 1 3 4 Weapon 17 | . . 2 . . 2 . . . . . 5 8 Highest Loss Streak 10 | . . 6 . 2 3 1 3 . 1 1 5 10 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 100 88 90 97 97 93 97 78 89 94 95 88 Engine 4 | . 14 10 9 4 5 7 2 1 7 5 4 . Core 1 | . . . . 4 1 . 4 5 . . . 1 Leg 31 | . 28 3 . . 43 45 45 30 35 34 31 23 Flight 2 | . . 14 36 35 1 . . . . . . . Device 6 | . 14 . 9 15 3 6 9 6 7 6 5 6 Storage 8 | . 14 11 9 9 7 7 7 7 7 6 11 9 Processor 11 | . . 11 9 9 4 7 7 7 7 12 17 19 Protection 4 | . . . . . 8 1 3 7 7 5 4 3 Ballistic Gun 14 | . 14 7 15 16 8 12 12 5 14 18 16 19 Naked Turns 100 | . . . . . . . . . . . . 100 Heaviest Build 123 | 13 20 19 20 28 47 44 38 39 37 59 123 70 Greatest Support 136 | 20 20 60 20 20 117 100 97 77 90 105 105 136 Greatest Overweight (x) 6 | . . 6 . 1 1 . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 15 15 15 15 15 15 25 15 Average Capacity 14 | 7 9 9 10 10 13 15 15 15 15 15 15 14 Most Carried 15 | 3 10 10 10 10 15 15 15 15 15 15 15 15 Average Carried 13 | 1 7 8 9 9 13 12 13 14 15 14 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 10 10 9 15 13 14 15 15 15 13 4 Class Distribution -------------------- 35% | Scavenger-Gunner 31% | Mutant 19% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Matter Collected 9121 | 273 37 268 176 537 868 195 352 . 273 2042 2321 1779 Remotely . | . . . . . . . . . . . . . Salvage Created 10130 | 93 87 453 105 527 1244 85 318 . 55 1869 2991 2303 Parts 582 | 4 7 40 3 33 65 7 12 . 6 73 177 155 Haulers Intercepted 4 | . 1 1 . 1 . . . . . . 1 . Recyclers Shooed 15 | 1 . . 1 1 2 . . . . 4 3 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 6 11 . 17 . . . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 140 | . 3 14 . 9 23 6 7 . 4 23 32 19 Guns 129 | . 3 14 . 9 18 3 7 . 1 23 32 19 Cannons 5 | . . . . . 5 . . . . . . . AOE 6 | . . . . . . 3 . . 3 . . . Classes Destroyed 19 | 2 2 5 . 1 5 1 . . 1 1 1 . Worker 8 | . . . . . . . . . . . 3 5 Builder 6 | . . 1 . . 1 . . . . . 2 2 Tunneler 2 | 1 . . . . . . . . . . 1 . Hauler 4 | . 1 1 . 1 . . . . . . 1 . Recycler 15 | 1 . . 1 . 1 . . . . 4 4 4 Mechanic 2 | . . . . 1 . . . . . . . 1 Operator 6 | . . 2 1 . . . . . . 1 1 1 Drone 1 | . . . . . . . . . 1 . . . Watcher 13 | . . . . . 3 . . . . . 5 5 Swarmer 13 | . 3 4 . . . 3 . . 3 . . . Grunt 47 | . . 4 . 5 11 . 6 . . 10 10 1 Brawler 3 | . . . . . 2 . 1 . . . . . Duelist 4 | . . 1 . 1 . . . . . . 2 . Sentry 19 | . . 5 . 3 2 . . . . 6 2 1 Specialist 1 | . . . . . 1 . . . . . . . Hunter 9 | . . . . . 1 2 . . . . 2 4 Programmer 41 | . . . . . 6 . . . . 6 16 13 Behemoth 1 | . . . . . . . . . . 1 . . Thief 1 | . . . . . . 1 . . . . . . Best Kill Streak 14 | 2 2 7 1 3 4 3 4 . 3 5 14 6 Combat Bots Only 10 | . 2 6 . 3 3 3 4 . 3 4 10 4 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 1 . 2 1 2 2 Gunslinging 1 | . . . . . . . . . . . 1 1 Exploded 2 | . . . . . . 2 . . 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1370 | . 19 95 4 50 227 72 32 . 45 243 230 353 Missed 428 | . 3 28 1 10 80 23 6 . 21 84 64 108 Damage Taken 15137 | . 165 826 42 741 1991 642 462 . 300 2148 3356 4464 Core 2445 | . 7 191 29 116 393 22 32 . 17 173 300 1165 Absorbed by Shields 227 | . . . . . . . . . . 136 91 . Regen/Repaired (Parts) 373 | . . . . . . . . . . 62 311 . Core Remaining (%) 72 | 100 97 52 . 73 . . . . 33 79 70 . Volleys Fired 598 | 3 17 60 9 44 112 27 17 . 15 94 120 80 Largest 4 | 2 2 2 2 2 2 2 2 . 2 3 3 4 Hottest 140 | 60 80 130 50 50 60 58 53 . 58 93 103 140 Shots Fired 1502 | 6 34 90 18 88 218 55 35 . 29 274 347 308 Gun 1395 | 6 27 77 18 88 137 53 35 . 27 274 345 308 Cannon 101 | . 7 13 . . 81 . . . . . . . Launcher 6 | . . . . . . 2 . . 2 . 2 . Special . | . . . . . . . . . . . . . Kinetic 1322 | 3 17 17 18 88 137 53 35 . 27 274 345 308 Thermal 174 | 3 17 73 . . 81 . . . . . . . Explosive 6 | . . . . . . 2 . . 2 . 2 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 24 | 6 4 11 13 14 21 6 14 . 11 18 24 18 Robot Miss Streak 12 | . 4 10 7 3 8 9 3 . 12 4 5 5 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 18 | . 1 1 . . . . 2 . . 2 5 7 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . 1 1 1 Shots Hit Robots 1010 | 6 16 79 8 65 141 35 33 . 16 197 218 196 Core Hits 498 | 3 6 64 3 20 56 25 38 . 12 82 97 92 Critical Kills 38 | . . . . . 2 . . . . 2 14 20 Critical Parts Destroyed 57 | . . . . . 4 . . . . 3 20 30 Critical Strikes 96 | . . . . . 6 . . . . 5 34 51 Destroy 96 | . . . . . 6 . . . . 5 34 51 Melee Attacks 70 | . . 1 9 8 . . . . . 41 7 4 Impact 17 | . . . 9 8 . . . . . . . . Slashing 4 | . . . . . . . . . . 4 . . Piercing 48 | . . . . . . . . . . 37 7 4 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21424 | 62 181 1155 128 1206 3568 757 617 . 414 4507 5266 3563 Guns 18995 | 60 127 972 128 1196 2174 506 617 . 251 4475 5025 3464 Cannons 1615 | . 54 177 . . 1384 . . . . . . . Explosions 616 | . . . . . . 250 . . 163 . 203 . Melee . | . . . . . . . . . . . . . Ramming 198 | 2 . 6 . 10 10 1 . . . 32 38 99 Kinetic 18199 | 26 92 245 128 1196 2174 506 617 . 251 4475 5025 3464 Thermal 2411 | 34 89 904 . . 1384 . . . . . . . Explosive 616 | . . . . . . 250 . . 163 . 203 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 3 3 7 7 . 5 12 9 Average Corruption 3 | . . . . . 2 3 5 7 . 3 3 3 Corruption Purged 20 | . . . . . . . . . . 5 11 4 Corruption Blocked . | . . . . . . . . . . . . . Effects 160 | . . . . . 29 19 26 6 . 34 27 19 Message Errors 46 | . . . . . 9 5 7 2 . 10 11 2 Matter Fused 42 | . . . . . 7 5 7 2 . 9 7 5 Heat Flow Errors 16 | . . . . . 2 4 6 . . 3 1 . Energy Discharges 15 | . . . . . 1 1 1 1 . 5 3 3 Parts Rejected 2 | . . . . . 1 . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 13 | . . . . . 5 2 2 1 . 2 1 . Data Loss (major) 8 | . . . . . 1 1 1 . . 1 1 3 Misfires 9 | . . . . . 1 1 1 . . 3 1 2 Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . 2 . . . . 1 2 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 120 | . . . . . 41 39 . . 6 . 34 . Projectiles 41 | . . . . . 41 . . . . . . . Explosions 79 | . . . . . . 39 . . 6 . 34 . Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . . . . 1 . Impact 2 | . . 1 . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . 5 . . . . . . 3 13 Shots . | . . . . . . . . . . . . . Rammed 7 | . . 1 . 1 . . . . . . 1 4 Targets Rammed 27 | 1 . 1 . 1 2 1 . . . 4 4 13 Kicked 20 | 1 . . . . 2 1 . . . 4 3 9 Crushed . | . . . . . . . . . . . . . Highest Temperature 491 | 40 100 491 18 241 207 230 225 . 32 333 191 190 Average Temperature 66 | 19 33 168 10 69 39 35 59 . 11 62 24 53 Received Heat Transfer 2342 | . . 318 27 279 579 18 216 . 63 365 323 154 Effects 4 | . . 4 . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . 1 . . Heat Transferred 3314 | 75 186 1277 . . 1776 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . 3 . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Peak Influence 509 | 10 114 435 417 509 379 . . . . 265 343 399 Initial 223 | . 6 48 142 176 223 . . . . 177 120 143 Average 164 | 5 63 274 219 359 173 . . . . 109 183 138 Maximum Alert Level 2 | . . 2 2 2 1 . . . . 1 1 1 Low Security (%) 67 | 100 100 20 62 6 56 . . . . 85 63 86 Level 1 29 | . . 65 34 48 43 . . . . 14 36 13 Level 2 2 | . . 13 2 45 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 49 | . . 3 2 3 8 . . . . 8 10 15 Investigation 4 | . . 1 . 1 . . . . . 1 1 . Extermination 23 | . . . . . 5 . . . . 6 7 5 Reinforcement 14 | . . 2 2 . 3 . . . . 1 2 4 Assault 1 | . . . . . . . . . . . . 1 Garrison 7 | . . . . 2 . . . . . . . 5 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Distress Signals 16 | . . 2 2 2 1 . . . . 1 2 6 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 271 | . 6 25 16 25 39 14 7 . 9 31 42 57 Peak Tracking Total 14 | . 3 6 12 5 4 7 4 . 3 4 5 14 Tactical Retreats 17 | . 1 2 4 . 2 1 . . . 1 1 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 6 | . 1 1 . 1 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 15 | . . . 1 3 1 . . . . 2 1 7 Max in Single Turn 1 | . . . 1 1 1 . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 32 | . 1 2 3 7 8 . 2 . . 3 3 3 Terminals 16 | . 1 1 1 7 5 . 1 . . . . . Fabricators 3 | . . . . . 1 . . . . 1 1 . Repair Stations 7 | . . . 1 . 1 . . . . 2 1 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 1 1 . . . . . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 65 | . 1 9 7 10 11 . 2 . . 7 10 8 Successful 36 | . . 7 5 6 3 . 2 . . 3 7 3 Failed 28 | . 1 1 2 4 8 . . . . 4 3 5 Catastrophic 7 | . . . . 2 3 . . . . 1 1 . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 33 | . 1 4 3 3 5 . . 1 . 4 9 3 Terminals 27 | . 1 5 4 10 6 . 1 . . . . . Fabricators 6 | . . . . . 2 . . . . 1 3 . Repair Stations 18 | . . . 1 . 2 . . . . 6 4 5 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 12 | . . 4 2 . . . . . . . 3 3 Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 15 | . . 3 3 6 1 . 2 . . . . . Record 3 | . . . . 2 . . 1 . . . . . Robot Analysis 3 | . . 1 2 . . . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . . Open Door 4 | . . . . 3 . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . 2 . Load Schematic 2 | . . . . . 1 . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 10 | . . . . . 1 . . . . 3 4 2 Scan Component 7 | . . . . . 1 . . . . 2 2 2 Repair 3 | . . . . . . . . . . 1 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . 4 2 . . . . . . . 1 1 Insert Component 5 | . . 2 1 . . . . . . . 1 1 Analyze 3 | . . 2 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 1 2 3 6 7 . . . . 3 2 3 Full Trace Events 2 | . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 2 1 . . . . 15 . . . . Parts Built 1 | . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . Total Part Build Rating 5 | . . . . . . . . . . . 5 . Parts Repaired 3 | . . . . . . . . . . 1 2 . Time 174 | . . . . . . . . . . 50 124 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 1 . . . . . . . 1 1 Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Total Allies 19 | . . . . 10 . . . 8 . . 1 . Largest Group 10 | . . . . 10 . . . 8 8 4 1 . Highest-Rated Group 265 | . . . . 173 . . . 265 265 148 30 . Highest-Rated Ally 40 | . . . . 29 . . . 40 40 40 30 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . 1 . Total Orders 43 | . . . . 1 . . . . . 14 21 7 DROP 1 | . . . . . . . . . . . 1 . EXPLORE 24 | . . . . 1 . . . . . 8 11 4 RETURN 18 | . . . . . . . . . . 6 9 3 Ally Attacks 119 | . . . . 76 . . . . 32 11 . . Total Damage 1607 | . . . . 895 . . . . 445 267 . . Kills 17 | . . . . 8 . . . . 7 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total 3 | . . 1 2 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . . . . Drone Launches 27 | . . . . 1 . . . . . 10 12 4 Drone Recoveries 24 | . . . . . . . . . . 9 12 3 Zionite Intel Received 3 | . . . . . . . . . . 1 2 . Branch Access 1 | . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Turns Passed 17815 | 107 337 777 291 654 2476 1147 877 1506 432 3818 3208 2185 Spaces Moved 10870 | 69 228 654 464 473 1474 848 612 1083 266 2110 1437 1152 Core 208 | 7 . 6 . . . . . . . . . 195 Treads 187 | . . 187 . . . . . . . . . . Legs 8780 | 62 228 . . . 1382 848 612 1083 266 2110 1386 803 Wheels 205 | . . . . . . . . . . . 51 154 Hover 116 | . . 116 . . . . . . . . . . Flight 1374 | . . 345 464 473 92 . . . . . . . Fastest Speed 26 | 50 120 26 26 26 30 125 127 130 125 120 115 50 Average Speed 114 | 112 120 75 26 84 126 126 127 130 126 121 121 109 Slowest Speed 350 | 120 120 350 26 106 200 127 130 130 130 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . 2 3 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 44 52 31 84 34 91 70 90 46 46 40 26 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 5 6 . . . . . Spaces Dug 27 | . . . 7 . . . . . . 11 6 3 Terrain Destroyed 132 | . . . 7 . 10 15 . . 19 11 39 31 Melee 27 | . . . 7 . . . . . . 11 6 3 Projectile 51 | . . . . . 10 . . . . . 21 20 AOE 43 | . . . . . . 15 . . 19 . 9 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Total 14979 | 89 261 842 600 659 1874 881 678 1180 333 3107 2615 1860 Wait 2885 | 6 4 57 111 106 225 . 36 81 48 745 927 539 Move 10849 | 69 227 649 457 472 1473 847 611 1082 265 2109 1436 1152 Hop 5 | . . 2 3 . . . . . . . . . Pick Up 90 | 4 7 13 1 4 16 1 5 2 . 16 15 6 Fast Attach 106 | 6 1 20 2 5 12 1 2 4 2 19 17 15 Attach 58 | 1 . 7 2 2 7 3 3 1 . 10 10 12 Detach 24 | . 1 3 1 . 3 . . 2 . 3 4 7 Swap 144 | . 2 6 3 9 9 1 2 4 3 36 46 23 Drop 116 | . 2 23 2 8 15 . 2 4 . 30 21 9 Fire 598 | 3 17 60 9 44 112 27 17 . 15 94 120 80 Melee 70 | . . 1 9 8 . . . . . 41 7 4 Ram 6 | . . . . 1 . . . . . . 1 4 Kick 19 | . . . . . 2 1 . . . 4 3 9 Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 419 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Identified exit to Materials 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x2 633 | -9/Materials | Discovered new exit (range 10) 768 | -9/Materials | Lost 6 parts (1p4n1w) 856 | -9/Materials | Identified exit to Mines 856 | -9/Materials | Central database locked down 1034 | -9/Materials | Discovered new exit (range 13) 1181 | -9/Materials | Identified exit to Materials 1222 | -9/Materials | Entered another Materials area 1222 | -8/Materials | Evolved 2 slots: Utility x2 1481 | -8/Materials | Build established: Sprinter 1511 | -8/Materials | Discovered new exit (range 11) 1513 | -8/Materials | Identified exit to Storage 1513 | -8/Materials | Entered Storage 1546 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1803 | -8/Storage | Build established: Commander-Mutant 1842 | -8/Storage | Lost 7 allies 2062 | -8/Storage | Garrison activated, responded to threat 2120 | -8/Storage | Build established: Mutant 2155 | -8/Storage | Discovered new exit (range 13) 2166 | -8/Storage | Identified exit to Factory 2167 | -8/Storage | Entered Factory 2167 | -7/Factory | Evolved 2 slots: Propulsion x2 2297 | -7/Factory | Lost 3 parts (1p2w) 3814 | -7/Factory | Discovered new exit (range 4) 3816 | -7/Factory | Discovered new exit (range 11) 3921 | -7/Factory | Build established: Scavenger-Mutant 4081 | -7/Factory | Core integrity fell below 50% 4621 | -7/Factory | Identified exit to Lower Caves 4643 | -7/Factory | Entered Lower Caves 4757 | -7/Lower Caves | Learned Factory trap positions 4885 | -7/Lower Caves | Spotted B-75 Beast 5245 | -7/Lower Caves | Encountered a Warlord checkpoint 5672 | -7/Lower Caves | Discovered new exit (range 15) 5688 | -7/Lower Caves | Identified exit to Lower Caves 5777 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5790 | -7/Lower Caves | Entered another Lower Caves area 5812 | -7/Lower Caves | Build established: Mutant 5833 | -7/Lower Caves | Discovered new exit (range 12) 5846 | -7/Lower Caves | Identified exit to Factory 6187 | -7/Lower Caves | Learned location of 1 exit from Factory 6619 | -7/Lower Caves | Discovered new exit (range 8) 6666 | -7/Lower Caves | Identified exit to Zion 6667 | -7/Lower Caves | Entered Zion 6678 | -7/Zion | Lost 3 parts (3n) 6686 | -7/Zion | Given A8's code to call for help 6767 | -7/Zion | Discovered new exit (range 12) 6780 | -7/Zion | Identified exit to Proximity Caves 6915 | -7/Zion | System corruption cleaned by Quarantine Array 6984 | -7/Zion | Learned Factory emergency access door positions 7070 | -7/Zion | Received a visual enhancement algorithm 7376 | -7/Zion | Gained Derelict followers 7536 | -7/Zion | Imprinted 7538 | -7/Zion | Declared Zion's savior 7872 | -7/Zion | Given the Hacking Drone Bay 7872 | -7/Zion | Found Prototype Device 7872 | -7/Zion | Identified Hacking Drone Bay 8173 | -7/Zion | Entered Proximity Caves 8173 | -6/Proximity Caves | Accompanied by 8 allies 8210 | -6/Proximity Caves | P-60 Hacker assimilated allied F8-YVL(g) 8215 | -6/Proximity Caves | P-60 Hacker assimilated allied 44-UR3(M) 8379 | -6/Proximity Caves | Spotter reported a threat 8489 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8571 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8605 | -6/Proximity Caves | Entered Factory 8605 | -6/Factory | Accompanied by 4 allies 8605 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8606 | -6/Factory | Identified exit to Factory 8607 | -6/Factory | Loaded intel: 106 trap records 8900 | -6/Factory | Retrieved Zion intel report: Branch Access 8900 | -6/Factory | Identified exit to Lower Caves 8900 | -6/Factory | Identified exit to Extension 8951 | -6/Factory | Build established: Scavenger-Gunner 9936 | -6/Factory | Terminal network hard line cut 10368 | -6/Factory | Discovered exit to Factory (range 72) 10444 | -6/Factory | Build established: Scavenger-Mutant 10782 | -6/Factory | Spotted B-75 Beast 11150 | -6/Factory | Build established: Scavenger-Gunner 11242 | -6/Factory | Crushed by falling debris 11287 | -6/Factory | Destroyed B-75 Beast 11380 | -6/Factory | Repaired Hyp. Gauss Rifle? 11693 | -6/Factory | Build established: Scavenger-Tank 12423 | -6/Factory | Entered another Factory area 12423 | -5/Factory | Evolved 2 slots: Utility x2 12522 | -5/Factory | Build established: Scavenger-Gunner 12666 | -5/Factory | Fabricated Drone Bay? 13001 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13545 | -5/Factory | Lost 5 parts (2n1u2w) 13548 | -5/Factory | Destroyed 10 combat bots 13656 | -5/Factory | Retrieved Zion intel report: Active Terminals 13677 | -5/Factory | Zion Kinetic Resupply teleported in 13698 | -5/Factory | Terminal network hard line cut 13761 | -5/Factory | Lost 3 parts (2n1w) 13910 | -5/Factory | Repaired Imp. Medium Armor Plating 13993 | -5/Factory | Repaired F-cell Engine? 14747 | -5/Factory | Discovered new exit (range 36) 14949 | -5/Factory | Discovered new exit (range 60) 15309 | -5/Factory | Lost 5 parts (1n2u2w) 15460 | -5/Factory | Identified exit to Factory 15613 | -5/Factory | System corruption reached 10% 15631 | -5/Factory | Entered another Factory area 15631 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15908 | -4/Factory | Build established: Gunner 16384 | -4/Factory | Build established: Scavenger-Gunner 16631 | -4/Factory | Garrison activated, responded to threat 17228 | -4/Factory | Terminal network hard line cut 17307 | -4/Factory | Garrison activated, responded to threat 17607 | -4/Factory | Lost 5 parts (1n3u1w) 17651 | -4/Factory | Garrison activated, responded to threat 17709 | -4/Factory | Released all parts (10) 17739 | -4/Factory | Lost 10 parts (4n1u5w) 17752 | -4/Factory | Core integrity fell below 50% 17791 | -4/Factory | Core integrity fell below 20% 17816 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 17735_ R-10 Processor inserts Com. Wheel into recycling unit. 17746_ Slug penetrates Wall. 17747_ System corrupted: Energy discharge (-30). 17751_ Critical hit (Burn: +50). 17765_ U-05 Engineer builds a Wall. 17766_ Slammed into U-05 Engineer. 17766_ Destabilizing: Core damaged (-46). 17767_ Slammed into U-05 Engineer. 17781_ Penetrated by Slug. 17792_ W-44 Eye sends out distress signal. 17792_ Drone sends a signal. 17809_ Slug penetrates Nuclear Reactor. 17812_ System corrupted: IFF burst signal emitted. 17814_ Slug penetrates G-67 Veteran. 17814_ G-67 Veteran suffers critical hit (Destroy). 17814_ G-67 Veteran destroyed. 17814_ Slug penetrates Nuclear Reactor. 17815_ Slug penetrates S-27 Virus. 17815_ Penetrated by Slug. 17815_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ???????????????????????????????????????? ## | | ??????????????????????????????????????? ## | | ?????????????????????????????????????? ## """ | | ??????????????????????????????????????=[ # """ = | | ????????????????????????????????????? [* ## """ | | ????????????????????????????????? ## | | ????????????????????????????# """"""" ## """ | | ????????????????????????????# """"""" ## """ | | ????????????????????????????# """"""" ## """ ] | | ????????????????????????????? """"""" ## | | ??????????????????????????????? ! ??####+### | | ????????????????????????????????? ?????# # | | ????????????????????????????????###/######## ! | | ??????????????????############### | | ??????????????????# Y # ###### | | ??????????????????# """ """ """ #s #???#" # | | ??????????????????# """ """ """ Y #???#### ### | | ??????????????????# """ """h"""s# #??????# #?? | | ??????????????????# =%sgh # #??????# #?? | | ??????????????????# [=* # ########/##? | | ??????????????????#######@####### # """" #? | | ???????????????????????# #?????# # "F " [ #? | | ???????????????????????# ##?????# # #? | | ?????? ????????????????##???????# + #? | | ?????? ???????????????????###???# # """"""" #? | | ?????? ??????????????????? ???# # """"""" #? | | ?????# #??????????????# # # """"""" #? | | ?????# #??????????????# """ """ # # """"""" #? | | "????# #??????????????# """ """ # ###########? | | "????# #??????????????# """ """?# #??######### | | "????# #??????????????? ?# #?"""" | | ????# #???????????????? ! ??# #?"F " ! | | ????# #?????????????????= ???# # | | ###### #######+############/##### # | | + | | # | | + """""" | | #? """""?? | | #? """"??? | | #############+############ ######+#?? """???? | | #???? ?????????# #????????? ??? | | #?? ???????# #?????????? ??? | | " """ ## ?????# +??????????######?? | | " """ ## """ """ =#??? / #?????????????????? | | " """ ## """ """ #??? # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed 0b10 Decoder Chip [Generic] | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Energy Well | -7/Zion | Archive Greatsword | -7/Zion | Archive Matter Filter | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst I'm Back, Baby! The One Challenges ------------ None Game ------ Seed LinkedImpulseProjector Manual? 0 Play Time 04:29:26 Cumulative 40.5 hours Start 2024.05.05 @ 09:03:44 End 2024.05.05 @ 15:51:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1daca01-9ef9-408f-befc-976145ab38ff