Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.09 @ 05:02:11

Player: a_

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (115)     575
Value Destroyed (3849)     3849
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7424

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             725/850
Matter                     0/300
Energy                     150/150
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (245) Ox1
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Nuclear Core
               Fusion Compressor
>              --- PROPULSION (2) ---
        Medium Treads
       Armored Medium Treads
>              --- UTILITY (10) -----
      Improved Cooling System
               Coolant Injector
         Large Storage Unit
               Launcher Guidance Computer
               Core Analyzer
      Advanced ECM Suite
         Heavy Insulated Plating
         Heavy Insulated Plating
>              --- WEAPON (2) -------
  High-powered Shock Rifle
               Carbide Saw
>              --- INVENTORY (15) ---
         Micro Nuclear Core
         Light Angular Momentum Engine
         Light Fission Core
       Armored Treads
       Armored Treads
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Terrain Scanner
         Heavy Insulated Plating
               Hacking Suite
               System Restoration Module
               Grenade Launcher
         Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
               Fusion Compressor
>              --- PROPULSION -------
        Medium Treads
       Armored Medium Treads
>              --- UTILITY ----------
      Improved Cooling System
               Coolant Injector
         Large Storage Unit
               Melee Analysis Suite
               Launcher Guidance Computer
               Core Analyzer
         Heavy Insulated Plating
         Heavy Insulated Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
               Carbide Saw
>              --- INVENTORY --------
         Micro Nuclear Core
         Light Angular Momentum Engine
       Armored Treads
       Armored Treads
       Armored Medium Treads
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Terrain Scanner
         Heavy Insulated Plating
      Improved Shield Generator
               Hacking Suite
               System Restoration Module
               Grenade Launcher
         Heavy Missile Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Autogun
  Energy Gun               Lightning Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              9    | .   1   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  8    | .   1   2   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             97   | 7   6   21  4   43  16  
  Power                    11   | 1   1   2   1   4   2   
    Engine                 5    | 1   1   2   1   .   .   
    Core                   6    | .   .   .   .   4   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   1   5   .   8   1   
    Treads                 17   | 2   1   5   .   8   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  41   | 2   3   8   3   16  9   
    Device                 10   | .   .   4   .   4   2   
    Storage                5    | 1   2   .   .   .   2   
    Processor              5    | .   1   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             21   | 1   .   4   3   10  3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 2   1   6   .   15  4   
    Energy Gun             3    | .   .   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | 2   1   6   .   3   .   
    Ballistic Cannon       5    | .   .   .   .   5   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   3   2   
    Piercing Weapon        2    | .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 16   | .   .   2   .   7   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  12   | .   .   2   .   6   4   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      2    | .   .   1   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  91  97  97  89  
  Engine                   6    | .   11  9   16  4   .   
  Core                     5    | .   .   .   .   9   11  
  Treads                   16   | .   24  18  16  13  11  
  Device                   12   | .   .   11  8   16  15  
  Storage                  10   | .   16  16  8   7   6   
  Processor                11   | .   12  10  8   11  16  
  Protection               13   | .   8   5   22  19  13  
  Energy Gun               1    | .   .   .   .   .   6   
  Ballistic Gun            9    | .   25  19  16  3   .   
  Ballistic Cannon         1    | .   .   .   .   4   .   
  Slashing Weapon          1    | .   .   .   .   1   2   
  Piercing Weapon          1    | .   .   .   .   1   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             75   | 19  45  61  49  64  75  
  Greatest Support         55   | 40  40  44  44  55  55  
  Greatest Overweight (x)  3    | 3   1   2   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  
  Average Capacity         14   | 9   14  15  15  15  15  
  Most Carried             15   | 3   12  15  14  15  15  
  Average Carried          11   | 1   6   10  11  13  13  
  Final Capacity           15   | 10  15  15  15  15  15  
  Final Carried            14   | 2   10  11  14  14  14  

 Class Distribution 
--------------------
 97% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3109 | 262  180  622  136  1378 531  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4305 | 19   344  1080 129  2004 729  
  Parts                    288  | 3    34   79   7    116  49   
Haulers Intercepted        2    | .    .    1    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  82   | .   8   19  2   43  10  
  Melee                    21   | .   .   .   .   14  7   
  Guns                     41   | .   8   19  2   10  2   
  Cannons                  15   | .   .   .   .   15  .   
  AOE                      4    | .   .   .   .   4   .   
Classes Destroyed          14   | 1   4   5   1   3   .   
  Worker                   9    | 1   1   .   .   7   .   
  Builder                  9    | .   .   3   1   3   2   
  Tunneler                 2    | .   1   .   .   .   1   
  Hauler                   2    | .   .   1   .   1   .   
  Recycler                 3    | .   .   .   .   2   1   
  Operator                 3    | .   .   2   .   1   .   
  Watcher                  8    | .   2   3   .   2   1   
  Swarmer                  10   | .   2   .   .   5   3   
  Grunt                    40   | .   6   10  1   23  .   
  Brawler                  3    | .   .   2   .   1   .   
  Duelist                  5    | .   .   .   1   4   .   
  Sentry                   9    | .   .   7   .   2   .   
  Hunter                   6    | .   .   .   .   3   3   
  Programmer               9    | .   .   .   .   5   4   
Best Kill Streak           5    | 1   2   4   2   5   3   
  Combat Bots Only         4    | .   2   4   2   4   3   
Max Kills in Single Turn   2    | 1   1   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        757  | .    58   136  17   372  174  
  Missed                   196  | .    26   38   6    86   40   
Damage Taken               5668 | .    239  863  132  3081 1353 
  Core                     730  | .    14   132  19   440  125  
  Absorbed by Shields      127  | .    .    .    .    127  .    
  Ignored by Resistances   3692 | .    150  538  77   1886 1041 
  Regen/Repaired (Parts)   625  | .    .    329  .    296  .    
Core Remaining (%)         78   | 100  94   67   96   37   .    
Volleys Fired              347  | 2    50   101  12   131  51   
  Largest                  2    | 2    2    2    2    2    1    
  Hottest                  96   | 40   40   46   46   96   60   
Shots Fired                581  | 4    100  194  24   206  53   
  Gun                      483  | 4    100  194  24   108  53   
  Cannon                   91   | .    .    .    .    91   .    
  Launcher                 7    | .    .    .    .    7    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  503  | 4    100  194  24   181  .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                7    | .    .    .    .    7    .    
  Electromagnetic          71   | .    .    .    .    18   53   
  Robot Hit Streak         123  | 2    68   123  61   36   38   
  Robot Miss Streak        2    | 1    1    1    1    2    1    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        5    | .    1    3    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           587  | 2    91   176  21   226  71   
  Core Hits                234  | 2    33   65   6    93   35   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    1    1    1    1    .    
  Critical Strikes         29   | .    1    1    1    19   7    
    Destroy                4    | .    1    1    1    1    .    
    Blast                  9    | .    .    .    .    9    .    
    Corrupt                2    | .    .    .    .    1    1    
    Sever                  7    | .    .    .    .    5    2    
    Impale                 7    | .    .    .    .    3    4    
Melee Attacks              78   | .    .    .    .    57   21   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 57   | .    .    .    .    44   13   
  Piercing                 21   | .    .    .    .    13   8    
  Sneak Attacks            4    | .    .    .    .    2    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9644 | 23   713  1666 313  5905 1024 
  Guns                     4693 | 23   713  1666 313  1518 460  
  Cannons                  1932 | .    .    .    .    1932 .    
  Explosions               759  | .    .    .    .    759  .    
  Melee                    2260 | .    .    .    .    1696 564  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  5767 | 23   713  1666 313  3052 .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                759  | .    .    .    .    759  .    
  Electromagnetic          858  | .    .    .    .    398  460  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1621 | .    .    .    .    1357 264  
  Piercing                 639  | .    .    .    .    339  300  
Highest Corruption         7    | .    .    1    .    3    7    
  Average Corruption       2    | .    .    1    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  88   | .    .    8    .    48   32   
    Message Errors         26   | .    .    2    .    13   11   
    Matter Fused           16   | .    .    2    .    9    5    
    Heat Flow Errors       13   | .    .    1    .    9    3    
    Energy Discharges      8    | .    .    .    .    5    3    
    Parts Rejected         1    | .    .    .    .    1    .    
    Parts Fused            1    | .    .    1    .    .    .    
    Data Loss (minor)      11   | .    .    1    .    3    7    
    Data Loss (major)      2    | .    .    1    .    .    1    
    Misfires               8    | .    .    .    .    6    2    
    Alerts                 2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            171  | .    .    .    .    134  37   
  Projectiles              38   | .    .    .    .    38   .    
  Explosions               2    | .    .    .    .    2    .    
  Melee                    131  | .    .    .    .    94   37   
Knockbacks                 14   | .    .    .    .    14   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    13   .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      139  | .    .    .    .    139  .    
  Shots                    5    | .    .    .    .    5    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        687  | 12   28   138  44   687  131  
  Average Temperature      119  | 7    9    16   18   144  71   
  Received Heat Transfer   2222 | .    207  627  99   1289 .    
  Effects                  36   | .    .    .    .    36   .    
    Shutdowns              14   | .    .    .    .    14   .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           8    | .    .    .    .    8    .    
    Matter Decay           2    | .    .    .    .    2    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         5    | .    .    .    .    5    .    
    Damage (major)         3    | .    .    .    .    3    .    
    Damage (core)          2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              8    | .    .    .    .    1    7    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             294  | 5   122 177 85  294 130 
  Initial                  52   | .   2   .   .   3   52  
  Average                  58   | .   40  65  39  75  32  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         96   | 100 100 100 100 91  100 
  Level 1                  3    | .   .   .   .   8   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          27   | .   .   2   .   21  4   
  Investigation            6    | .   .   1   .   5   .   
  Extermination            8    | .   .   .   .   5   3   
  Reinforcement            7    | .   .   1   .   5   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   6   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           11   | .   1   4   2   2   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              115  | .   15  30  4   54  12  
  Peak Tracking Total      6    | .   3   6   3   4   4   
  Tactical Retreats        4    | .   1   1   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            12   | .   1   4   .   6   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          4    | .   .   .   .   4   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          27   | .   6   7   1   13  .   
  Terminals                20   | .   6   6   1   7   .   
  Fabricators              3    | .   .   .   .   3   .   
  Repair Stations          4    | .   .   1   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                84   | .   18  26  5   35  .   
  Successful               67   | .   15  26  4   22  .   
  Failed                   17   | .   3   .   1   13  .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                59   | .   18  18  5   18  .   
  Fabricators              8    | .   .   .   .   8   .   
  Repair Stations          17   | .   .   8   .   9   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             49   | .   15  18  4   12  .   
  Record                   22   | .   9   9   .   4   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
  Emergency Access Points  3    | .   2   .   .   1   .   
  Repair Station Index     1    | .   .   .   1   .   .   
  Alert Level              3    | .   .   1   2   .   .   
  Locate Traps             5    | .   1   1   .   3   .   
  Disarm Traps             1    | .   .   .   .   1   .   
  Dispatch Records         2    | .   .   2   .   .   .   
  Hauler Manifests         2    | .   .   2   .   .   .   
  Zone Layout              6    | .   2   2   .   2   .   
Fabricator Hacks           3    | .   .   .   .   3   .   
  Network Status           3    | .   .   .   .   3   .   
Repair Station Hacks       15   | .   .   8   .   7   .   
  Scan Component           8    | .   .   4   .   4   .   
  Repair                   7    | .   .   4   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         22   | .   6   6   1   9   .   
  Full Trace Events        9    | .   2   2   .   5   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             7    | .   .   4   .   3   .   
  Time                     206  | .   .   146 .   60  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               9431 | 134  1222 2067 475  3908 1625 
Spaces Moved               3725 | 72   602  803  203  1468 577  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   3719 | 66   602  803  203  1468 577  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  145  145  170  165  
  Average Speed            213  | 155  177  204  213  222  245  
  Slowest Speed            330  | 200  240  305  225  330  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       37   | 4    71   70   32   37   12   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    5    .    
Terrain Destroyed          114  | .    .    .    .    114  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    20   .    
  AOE                      94   | .    .    .    .    94   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      4580 | 91   673  1072 225  1826 693  
  Wait                     183  | .    .    114  .    63   6    
  Move                     3720 | 71   601  802  202  1467 577  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  106  | 10   14   24   7    40   11   
  Fast Attach              5    | .    .    1    .    2    2    
  Attach                   64   | 7    4    14   4    24   11   
  Detach                   4    | .    .    1    .    1    2    
  Swap                     28   | .    2    6    .    17   3    
  Drop                     45   | 1    2    9    .    24   9    
  Fire                     347  | 2    50   101  12   131  51   
  Melee                    78   | .    .    .    .    57   21   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Identified exit to Materials
   13 | -11/Scrapyard | Discovered exit to Materials (range 13)
  135 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Evolved 1 slot: Utility x1
  136 | -10/Materials | Identified exit to Mines
  136 | -10/Materials | Discovered exit to Mines (range 7)
  308 | -10/Materials | Build established: Hacker-Mutant
  565 | -10/Materials | Discovered exit to Mines (range 8)
 1325 | -10/Materials | Identified exit to Materials
 1325 | -10/Materials | Discovered exit to Materials (range 4)
 1357 | -10/Materials | Entered another Materials area
 1357 | -9/Materials  | Evolved 2 slots: Utility x2
 1788 | -9/Materials  | Identified exit to Mines
 1788 | -9/Materials  | Discovered exit to Mines (range 11)
 2044 | -9/Materials  | Discovered exit to Mines (range 12)
 3111 | -9/Materials  | Repaired Adv. Treads
 3150 | -9/Materials  | Repaired Imp. Heat Sink
 3189 | -9/Materials  | Repaired Adv. Treads
 3222 | -9/Materials  | Repaired Autogun
 3412 | -9/Materials  | Identified exit to Materials
 3412 | -9/Materials  | Discovered exit to Materials (range 4)
 3424 | -9/Materials  | Entered another Materials area
 3424 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3728 | -8/Materials  | Met 7R-MNS
 3851 | -8/Materials  | Identified exit to Factory
 3851 | -8/Materials  | Discovered exit to Factory (range 9)
 3899 | -8/Materials  | Entered Factory
 3899 | -7/Factory    | Evolved 2 slots: Utility x2
 3900 | -7/Factory    | Caught up to 7R-MNS
 3924 | -7/Factory    | Identified exit to DSF
 4566 | -7/Factory    | Repaired Autogun
 5021 | -7/Factory    | Identified exit to Lower Caves
 5021 | -7/Factory    | Discovered exit to Lower Caves (range 16)
 5245 | -7/Factory    | Repaired Mic. Nuclear Core
 5596 | -7/Factory    | Garrison activated, responded to threat
 5825 | -7/Factory    | Core integrity fell below 50%
 6273 | -7/Factory    | Garrison activated, responded to threat
 7566 | -7/Factory    | Repaired Med. Insulated Plating
 7765 | -7/Factory    | Identified exit to Factory
 7765 | -7/Factory    | Discovered exit to Factory (range 16)
 7807 | -7/Factory    | Entered another Factory area
 7807 | -6/Factory    | Evolved 2 slots: Utility x2
 7808 | -6/Factory    | Caught up to 7R-MNS
 8012 | -6/Factory    | Crushed by falling debris
 8366 | -6/Factory    | Found Hvy. Insulated Plating
 8369 | -6/Factory    | Found Hvy. Insulated Plating
 8371 | -6/Factory    | Found Hvy. Insulated Plating
 8952 | -6/Factory    | Cargo convoy interrupted
 9203 | -6/Factory    | Found Hvy. Insulated Plating
 9432 | -6/Factory    | Self-destructed

 Last Messages 
---------------
System corrupted: FCS attempts to trigger Hpw.
  Shock Rifle.
System corrupted: Hpw. Shock Rifle misfires.
Acquired Adv. ECM Suite.
R-10 Processor collects Com. Wheel.
R-10 Processor collects Targeting Computer.
R-10 Processor collects Gravmag System.
System corrupted: FCS attempts to trigger Hpw.
  Shock Rifle.
System corrupted: Hpw. Shock Rifle misfires.
 WKU9QS1LPRX4 W612XUHGZ
System corrupted: Component data lost.
Acquired 50 matter.
System corrupted: Matter fused (-7).
System corrupted: Component data lost.
Acquired Hvy. Insulated Plating.
2P:ZJLY%7J|UM%US8AY0|BTKAC%YW
System corrupted: Component data lost. <x2>
System corrupted: Heat flow error (+130).
KNC#LKKA6BX53 MO:NK=D7/<:|<N&

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          35
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             65
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40
Targeting Accuracy         13
Melee Accuracy             5
Launcher Accuracy          20
Core Analysis              6
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SalvageCommMount
  Manual?         0
Play Time         01:00:43
  Cumulative      9.0 hours
  Start           2024.04.08 @ 19:17:46
  End             2024.04.09 @ 05:02:11
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           4
  Adventurer      2
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9644eb02-e81c-4a22-bc31-e3761066d16c