Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.09 @ 05:02:11 Player: a_ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3849) 3849 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7424 Bonus ------- None Cogmind --------- Core Integrity 725/850 Matter 0/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Treading (245) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Fusion Compressor > --- PROPULSION (2) --- Medium Treads Armored Medium Treads > --- UTILITY (10) ----- Improved Cooling System Coolant Injector Large Storage Unit Launcher Guidance Computer Core Analyzer Advanced ECM Suite Heavy Insulated Plating Heavy Insulated Plating > --- WEAPON (2) ------- High-powered Shock Rifle Carbide Saw > --- INVENTORY (15) --- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Armored Treads Armored Treads Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Heavy Insulated Plating Hacking Suite System Restoration Module Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Coolant Injector Large Storage Unit Melee Analysis Suite Launcher Guidance Computer Core Analyzer Heavy Insulated Plating Heavy Insulated Plating > --- WEAPON ----------- High-powered Shock Rifle Carbide Saw > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Armored Treads Armored Treads Armored Medium Treads Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Heavy Insulated Plating Improved Shield Generator Hacking Suite System Restoration Module Grenade Launcher Heavy Missile Launcher [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Medium Treads Treads Armored Medium Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Autogun Energy Gun Lightning Gun Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 8 | . 1 2 1 2 2 Weapon . | . . . . . . Parts Attached 97 | 7 6 21 4 43 16 Power 11 | 1 1 2 1 4 2 Engine 5 | 1 1 2 1 . . Core 6 | . . . . 4 2 Reactor . | . . . . . . Propulsion 17 | 2 1 5 . 8 1 Treads 17 | 2 1 5 . 8 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 41 | 2 3 8 3 16 9 Device 10 | . . 4 . 4 2 Storage 5 | 1 2 . . . 2 Processor 5 | . 1 . . 2 2 Hackware . | . . . . . . Protection 21 | 1 . 4 3 10 3 Artifact . | . . . . . . Weapon 28 | 2 1 6 . 15 4 Energy Gun 3 | . . . . 2 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 1 6 . 3 . Ballistic Cannon 5 | . . . . 5 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . 3 2 Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 2 . 7 7 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 12 | . . 2 . 6 4 Weapon 2 | . . . . 1 1 Highest Loss Streak 2 | . . 1 . 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 91 97 97 89 Engine 6 | . 11 9 16 4 . Core 5 | . . . . 9 11 Treads 16 | . 24 18 16 13 11 Device 12 | . . 11 8 16 15 Storage 10 | . 16 16 8 7 6 Processor 11 | . 12 10 8 11 16 Protection 13 | . 8 5 22 19 13 Energy Gun 1 | . . . . . 6 Ballistic Gun 9 | . 25 19 16 3 . Ballistic Cannon 1 | . . . . 4 . Slashing Weapon 1 | . . . . 1 2 Piercing Weapon 1 | . . . . 1 3 Naked Turns . | . . . . . . Heaviest Build 75 | 19 45 61 49 64 75 Greatest Support 55 | 40 40 44 44 55 55 Greatest Overweight (x) 3 | 3 1 2 1 2 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 Average Capacity 14 | 9 14 15 15 15 15 Most Carried 15 | 3 12 15 14 15 15 Average Carried 11 | 1 6 10 11 13 13 Final Capacity 15 | 10 15 15 15 15 15 Final Carried 14 | 2 10 11 14 14 14 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3109 | 262 180 622 136 1378 531 Remotely . | . . . . . . Salvage Created 4305 | 19 344 1080 129 2004 729 Parts 288 | 3 34 79 7 116 49 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 82 | . 8 19 2 43 10 Melee 21 | . . . . 14 7 Guns 41 | . 8 19 2 10 2 Cannons 15 | . . . . 15 . AOE 4 | . . . . 4 . Classes Destroyed 14 | 1 4 5 1 3 . Worker 9 | 1 1 . . 7 . Builder 9 | . . 3 1 3 2 Tunneler 2 | . 1 . . . 1 Hauler 2 | . . 1 . 1 . Recycler 3 | . . . . 2 1 Operator 3 | . . 2 . 1 . Watcher 8 | . 2 3 . 2 1 Swarmer 10 | . 2 . . 5 3 Grunt 40 | . 6 10 1 23 . Brawler 3 | . . 2 . 1 . Duelist 5 | . . . 1 4 . Sentry 9 | . . 7 . 2 . Hunter 6 | . . . . 3 3 Programmer 9 | . . . . 5 4 Best Kill Streak 5 | 1 2 4 2 5 3 Combat Bots Only 4 | . 2 4 2 4 3 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 757 | . 58 136 17 372 174 Missed 196 | . 26 38 6 86 40 Damage Taken 5668 | . 239 863 132 3081 1353 Core 730 | . 14 132 19 440 125 Absorbed by Shields 127 | . . . . 127 . Ignored by Resistances 3692 | . 150 538 77 1886 1041 Regen/Repaired (Parts) 625 | . . 329 . 296 . Core Remaining (%) 78 | 100 94 67 96 37 . Volleys Fired 347 | 2 50 101 12 131 51 Largest 2 | 2 2 2 2 2 1 Hottest 96 | 40 40 46 46 96 60 Shots Fired 581 | 4 100 194 24 206 53 Gun 483 | 4 100 194 24 108 53 Cannon 91 | . . . . 91 . Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 503 | 4 100 194 24 181 . Thermal . | . . . . . . Explosive 7 | . . . . 7 . Electromagnetic 71 | . . . . 18 53 Robot Hit Streak 123 | 2 68 123 61 36 38 Robot Miss Streak 2 | 1 1 1 1 2 1 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 3 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 587 | 2 91 176 21 226 71 Core Hits 234 | 2 33 65 6 93 35 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 1 1 1 1 . Critical Strikes 29 | . 1 1 1 19 7 Destroy 4 | . 1 1 1 1 . Blast 9 | . . . . 9 . Corrupt 2 | . . . . 1 1 Sever 7 | . . . . 5 2 Impale 7 | . . . . 3 4 Melee Attacks 78 | . . . . 57 21 Impact . | . . . . . . Slashing 57 | . . . . 44 13 Piercing 21 | . . . . 13 8 Sneak Attacks 4 | . . . . 2 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9644 | 23 713 1666 313 5905 1024 Guns 4693 | 23 713 1666 313 1518 460 Cannons 1932 | . . . . 1932 . Explosions 759 | . . . . 759 . Melee 2260 | . . . . 1696 564 Ramming . | . . . . . . Kinetic 5767 | 23 713 1666 313 3052 . Thermal . | . . . . . . Explosive 759 | . . . . 759 . Electromagnetic 858 | . . . . 398 460 Impact . | . . . . . . Slashing 1621 | . . . . 1357 264 Piercing 639 | . . . . 339 300 Highest Corruption 7 | . . 1 . 3 7 Average Corruption 2 | . . 1 . 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 88 | . . 8 . 48 32 Message Errors 26 | . . 2 . 13 11 Matter Fused 16 | . . 2 . 9 5 Heat Flow Errors 13 | . . 1 . 9 3 Energy Discharges 8 | . . . . 5 3 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 11 | . . 1 . 3 7 Data Loss (major) 2 | . . 1 . . 1 Misfires 8 | . . . . 6 2 Alerts 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 171 | . . . . 134 37 Projectiles 38 | . . . . 38 . Explosions 2 | . . . . 2 . Melee 131 | . . . . 94 37 Knockbacks 14 | . . . . 14 . Impact . | . . . . . . Kinetic 13 | . . . . 13 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 139 | . . . . 139 . Shots 5 | . . . . 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 687 | 12 28 138 44 687 131 Average Temperature 119 | 7 9 16 18 144 71 Received Heat Transfer 2222 | . 207 627 99 1289 . Effects 36 | . . . . 36 . Shutdowns 14 | . . . . 14 . Energy Bleed 1 | . . . . 1 . Interference 8 | . . . . 8 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 5 | . . . . 5 . Damage (major) 3 | . . . . 3 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 8 | . . . . 1 7 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 294 | 5 122 177 85 294 130 Initial 52 | . 2 . . 3 52 Average 58 | . 40 65 39 75 32 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 96 | 100 100 100 100 91 100 Level 1 3 | . . . . 8 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . . 2 . 21 4 Investigation 6 | . . 1 . 5 . Extermination 8 | . . . . 5 3 Reinforcement 7 | . . 1 . 5 1 Assault . | . . . . . . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . 1 4 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 15 30 4 54 12 Peak Tracking Total 6 | . 3 6 3 4 4 Tactical Retreats 4 | . 1 1 . 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 12 | . 1 4 . 6 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . . . 3 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 27 | . 6 7 1 13 . Terminals 20 | . 6 6 1 7 . Fabricators 3 | . . . . 3 . Repair Stations 4 | . . 1 . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 84 | . 18 26 5 35 . Successful 67 | . 15 26 4 22 . Failed 17 | . 3 . 1 13 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 59 | . 18 18 5 18 . Fabricators 8 | . . . . 8 . Repair Stations 17 | . . 8 . 9 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 49 | . 15 18 4 12 . Record 22 | . 9 9 . 4 . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 3 | . 2 . . 1 . Repair Station Index 1 | . . . 1 . . Alert Level 3 | . . 1 2 . . Locate Traps 5 | . 1 1 . 3 . Disarm Traps 1 | . . . . 1 . Dispatch Records 2 | . . 2 . . . Hauler Manifests 2 | . . 2 . . . Zone Layout 6 | . 2 2 . 2 . Fabricator Hacks 3 | . . . . 3 . Network Status 3 | . . . . 3 . Repair Station Hacks 15 | . . 8 . 7 . Scan Component 8 | . . 4 . 4 . Repair 7 | . . 4 . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 22 | . 6 6 1 9 . Full Trace Events 9 | . 2 2 . 5 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . . 4 . 3 . Time 206 | . . 146 . 60 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 9431 | 134 1222 2067 475 3908 1625 Spaces Moved 3725 | 72 602 803 203 1468 577 Core 6 | 6 . . . . . Treads 3719 | 66 602 803 203 1468 577 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 170 165 Average Speed 213 | 155 177 204 213 222 245 Slowest Speed 330 | 200 240 305 225 330 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 37 | 4 71 70 32 37 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 114 | . . . . 114 . Melee . | . . . . . . Projectile 20 | . . . . 20 . AOE 94 | . . . . 94 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4580 | 91 673 1072 225 1826 693 Wait 183 | . . 114 . 63 6 Move 3720 | 71 601 802 202 1467 577 Hop . | . . . . . . Pick Up 106 | 10 14 24 7 40 11 Fast Attach 5 | . . 1 . 2 2 Attach 64 | 7 4 14 4 24 11 Detach 4 | . . 1 . 1 2 Swap 28 | . 2 6 . 17 3 Drop 45 | 1 2 9 . 24 9 Fire 347 | 2 50 101 12 131 51 Melee 78 | . . . . 57 21 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 13) 135 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Evolved 1 slot: Utility x1 136 | -10/Materials | Identified exit to Mines 136 | -10/Materials | Discovered exit to Mines (range 7) 308 | -10/Materials | Build established: Hacker-Mutant 565 | -10/Materials | Discovered exit to Mines (range 8) 1325 | -10/Materials | Identified exit to Materials 1325 | -10/Materials | Discovered exit to Materials (range 4) 1357 | -10/Materials | Entered another Materials area 1357 | -9/Materials | Evolved 2 slots: Utility x2 1788 | -9/Materials | Identified exit to Mines 1788 | -9/Materials | Discovered exit to Mines (range 11) 2044 | -9/Materials | Discovered exit to Mines (range 12) 3111 | -9/Materials | Repaired Adv. Treads 3150 | -9/Materials | Repaired Imp. Heat Sink 3189 | -9/Materials | Repaired Adv. Treads 3222 | -9/Materials | Repaired Autogun 3412 | -9/Materials | Identified exit to Materials 3412 | -9/Materials | Discovered exit to Materials (range 4) 3424 | -9/Materials | Entered another Materials area 3424 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3728 | -8/Materials | Met 7R-MNS 3851 | -8/Materials | Identified exit to Factory 3851 | -8/Materials | Discovered exit to Factory (range 9) 3899 | -8/Materials | Entered Factory 3899 | -7/Factory | Evolved 2 slots: Utility x2 3900 | -7/Factory | Caught up to 7R-MNS 3924 | -7/Factory | Identified exit to DSF 4566 | -7/Factory | Repaired Autogun 5021 | -7/Factory | Identified exit to Lower Caves 5021 | -7/Factory | Discovered exit to Lower Caves (range 16) 5245 | -7/Factory | Repaired Mic. Nuclear Core 5596 | -7/Factory | Garrison activated, responded to threat 5825 | -7/Factory | Core integrity fell below 50% 6273 | -7/Factory | Garrison activated, responded to threat 7566 | -7/Factory | Repaired Med. Insulated Plating 7765 | -7/Factory | Identified exit to Factory 7765 | -7/Factory | Discovered exit to Factory (range 16) 7807 | -7/Factory | Entered another Factory area 7807 | -6/Factory | Evolved 2 slots: Utility x2 7808 | -6/Factory | Caught up to 7R-MNS 8012 | -6/Factory | Crushed by falling debris 8366 | -6/Factory | Found Hvy. Insulated Plating 8369 | -6/Factory | Found Hvy. Insulated Plating 8371 | -6/Factory | Found Hvy. Insulated Plating 8952 | -6/Factory | Cargo convoy interrupted 9203 | -6/Factory | Found Hvy. Insulated Plating 9432 | -6/Factory | Self-destructed Last Messages --------------- System corrupted: FCS attempts to trigger Hpw. Shock Rifle. System corrupted: Hpw. Shock Rifle misfires. Acquired Adv. ECM Suite. R-10 Processor collects Com. Wheel. R-10 Processor collects Targeting Computer. R-10 Processor collects Gravmag System. System corrupted: FCS attempts to trigger Hpw. Shock Rifle. System corrupted: Hpw. Shock Rifle misfires. WKU9QS1LPRX4 W612XUHGZ System corrupted: Component data lost. Acquired 50 matter. System corrupted: Matter fused (-7). System corrupted: Component data lost. Acquired Hvy. Insulated Plating. 2P:ZJLY%7J|UM%US8AY0|BTKAC%YW System corrupted: Component data lost. System corrupted: Heat flow error (+130). KNC#LKKA6BX53 MO:NK=D7/<:|