Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 20:01:58 Player: stevie364 Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (130) 650 Value Destroyed (3375) 3375 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (1643) 1643 TOTAL SCORE: 13028 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 1222 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 293/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Advanced Transmission Jammer Transdimensional Reconstructor Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Biomechanical Wings Field Propulsion Array > --- UTILITY ---------- Advanced Visual Processing Unit Spectral Analyzer Advanced Sensor Array Improved Signal Interpreter Improved Transmission Jammer Improved Utility Shielding Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Nova Cannon Plasma Sword > --- INVENTORY -------- Light Antimatter Reactor Advanced Transmission Jammer Transdimensional Reconstructor Advanced Plasma Cannon Tiamat Missile Launcher [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Tiamat Missile Launcher Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Slots Evolved 14 | . . . . . 4 2 2 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 1 1 1 . . . . . . . Utility 9 | . . . . . 2 1 1 1 . . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 124 | 7 7 4 1 1 30 26 13 9 . 1 5 2 8 2 8 Power 21 | 1 1 . . . 3 7 1 1 . . 1 1 1 2 2 Engine 5 | 1 . . . . . 4 . . . . . . . . . Core 10 | . 1 . . . 3 3 1 1 . . . 1 . . . Reactor 6 | . . . . . . . . . . . 1 . 1 2 2 Propulsion 28 | 2 2 . . . 11 5 3 1 . . 1 . 1 . 2 Treads 14 | 2 2 . . . 10 . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 12 | . . . . . . 5 3 1 . . . . 1 . 2 Utility 46 | 2 3 3 1 . 5 9 7 5 . . 3 1 4 . 3 Device 16 | 1 2 1 . . 2 3 3 2 . . . . 1 . 1 Storage 6 | 1 1 2 1 . . . . . . . 1 . . . . Processor 8 | . . . . . 2 2 2 . . . . 1 . . 1 Hackware 9 | . . . . . . 2 1 3 . . 1 . 1 . 1 Protection 7 | . . . . . 1 2 1 . . . 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | 2 1 1 . 1 11 5 2 2 . 1 . . 2 . 1 Energy Gun 2 | . . . . . 1 . 1 . . . . . . . . Energy Cannon 3 | . . . . 1 . . . . . . . . 1 . 1 Ballistic Gun 7 | 2 . . . . 4 . . . . 1 . . . . . Ballistic Cannon 6 | . . . . . 3 3 . . . . . . . . . Launcher 7 | . 1 1 . . 2 . 1 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 3 3 4 3 . . 5 . 1 . 1 Parts Lost 32 | . 2 . . . 3 5 1 . . . . 1 . 3 17 Power 4 | . . . . . . 3 . . . . . . . . 1 Propulsion 12 | . 2 . . . 1 . . . . . . . . 3 6 Utility 13 | . . . . . 1 2 1 . . . . 1 . . 8 Weapon 3 | . . . . . 1 . . . . . . . . . 2 Highest Loss Streak 7 | . 1 . . . 1 2 1 . . . . 1 . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 9 | . 7 9 13 14 17 4 4 4 5 5 5 5 4 4 4 Power 2 | . 2 2 4 5 5 1 . . 1 1 1 1 1 1 1 Propulsion 1 | . . . 1 1 3 1 1 . 1 1 . . . . . Utility 1 | . . 1 1 1 1 . 1 2 2 2 2 2 1 1 . Weapon 3 | . 4 6 7 7 7 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 22 | . 1 . . . 10 6 1 1 . . . . . . 3 Power 8 | . 1 . . . 2 3 . . . . . . . . 2 Propulsion 4 | . . . . . 2 2 . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon 9 | . . . . . 6 1 1 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 92 100 100 100 90 98 99 99 100 100 100 99 96 88 62 Engine 1 | . 10 . . . . 3 . . . . . . . . . Core 7 | . 3 14 14 14 8 3 6 5 5 5 5 5 3 . . Treads 15 | . 20 28 28 28 32 . . . . . . . . . . Flight 16 | . . . . . . 37 40 40 41 41 41 41 33 25 13 Device 11 | . 14 14 14 14 10 10 17 11 11 11 11 11 10 10 6 Storage 6 | . 14 14 14 14 9 . . . . . . . . . . Processor 6 | . . . . . 8 8 8 11 11 11 11 16 12 10 10 Hackware 5 | . . . . . . 13 5 10 11 11 11 11 15 15 17 Protection 2 | . . . . . 2 3 6 5 5 5 5 . 6 10 3 Energy Gun 1 | . . . . . 6 . . . . . . . . . . Energy Cannon 2 | . . . . 12 3 . . . . . . . 4 5 2 Ballistic Gun 9 | . 27 28 28 15 3 . . . . . . . . . . Ballistic Cannon 2 | . . . . . 4 6 6 4 5 4 5 4 . . . Slashing Weapon 2 | . . . . . . 6 6 5 5 5 5 5 5 5 3 Peak Build Rating 105 | 7 11 12 12 13 28 52 65 85 83 83 89 89 102 101 105 Average Rating 42 | 6 8 10 11 12 22 45 60 77 83 83 83 86 97 96 76 On Entrance 50 | . 7 10 10 12 13 28 50 62 83 83 83 85 87 101 91 Avg Prop Armor Cover (%) 4 | . . . . . 14 1 1 4 5 5 3 5 5 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 57 | 14 19 49 49 52 57 54 21 19 17 17 17 14 31 31 31 Greatest Support 82 | 40 40 40 40 40 82 82 31 32 22 22 37 32 42 42 31 Greatest Overweight (x) 5 | . 4 1 1 1 5 4 . . . . . . . . 2 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 8 18 20 20 20 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 2 9 11 14 14 20 20 5 5 5 5 5 5 5 5 5 Average Carried 9 | . 7 9 13 14 17 4 4 4 5 5 4 5 4 4 4 Final Capacity 20 | 8 10 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 1 8 11 14 14 20 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 43% | Scavenger-Mutant 25% | Hacker-Ninja 11% | Mutant 6% | Hacker-Sprinter 3% | Commander-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Commander-Ninja | -4/Extension Hacker-Ninja | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Matter Collected 3731 | 330 332 128 10 10 1018 445 341 375 175 37 90 83 278 49 30 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6011 | 197 608 49 . . 1499 486 589 456 110 157 266 122 350 948 174 Parts 281 | 15 37 11 . . 74 31 21 26 1 1 6 9 9 33 7 Haulers Intercepted 14 | . 1 . . . 4 3 1 2 . . . . 2 1 . Recyclers Shooed 5 | . 1 . . . 1 1 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 6 4 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Combat Hostiles Destroyed 72 | . 14 2 . . 29 5 . 10 . . . 5 . 7 . Melee 12 | . . . . . . 5 . 1 . . . 1 . 5 . Guns 25 | . 13 . . . 12 . . . . . . . . . . Cannons 12 | . . . . . 10 . . 1 . . . . . 1 . AOE 21 | . 1 2 . . 6 . . 8 . . . 4 . . . Classes Destroyed 14 | 2 3 . . . 6 1 . . . . . 1 . 1 . Worker 14 | . . . . . 4 9 . . . . . . . . 1 Builder 1 | . . . . . 1 . . . . . . . . . . Tunneler 8 | 5 . 3 . . . . . . . . . . . . . Hauler 14 | . 1 . . . 4 3 1 2 . . . . 2 1 . Recycler 11 | 1 1 . . . 2 . 3 1 . . . . 1 1 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . Operator 4 | . . . . . 2 . . 1 . . . . . 1 . Watcher 5 | . . . . . 1 . 1 1 . . . . . 2 . Swarmer 28 | . 4 2 . . 6 3 . 9 . . . 4 . . . Grunt 29 | . 10 . . . 15 1 . . . . . . . 3 . Sentry 10 | . . . . . 7 . . . . . . . . 3 . Hunter 1 | . . . . . 1 . . . . . . . . . . Programmer 3 | . . . . . . 1 . 1 . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . . . 1 2 . . . . . Packrat 3 | . . . . . . . . . 1 2 . . . . . Best Kill Streak 7 | 3 3 2 . . 7 4 2 5 . . . 4 3 2 2 Combat Bots Only 5 | . 3 2 . . 4 2 . 5 . . . 4 . 2 . Max Kills in Single Turn 4 | 1 1 1 . . 4 1 1 3 1 1 . 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 1 1 . . 3 . . 3 . . . 3 . . . Melee 1 | . . . . . . 1 . 1 . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Hostile Shots Fired 600 | . 61 6 . . 115 61 23 33 1 . . 15 26 31 228 Missed 239 | . 7 2 . . 26 24 17 14 1 . . 6 15 9 118 Hits 361 | . 54 4 . . 89 37 6 19 . . . 9 11 22 110 Melee 8 | . . . . . . . . . . . . . . . 8 Projectile 353 | . 54 4 . . 89 37 6 19 . . . 9 11 22 102 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 14 | . 2 . . . 3 1 . . . . . . 1 . 7 Damage Taken 6298 | . 644 32 . 19 1410 625 80 318 . . . 232 274 440 2224 Core 2127 | . 76 . . . 287 140 18 85 . . . 77 48 79 1317 Absorbed by Shields 74 | . . . . . . . 10 10 . . . . . 54 . Redirected to Shielding 94 | . . . . . . . . . . . . . 26 15 53 Regen/Repaired (Parts) 60 | . . . . . . . . 17 . . . . 43 . . Core Remaining (%) 80 | 100 . . . 69 47 80 97 . . . . 83 . 88 . Volleys Fired 321 | 15 61 9 . 2 134 21 . 28 18 1 . 12 . 14 6 Largest 2 | 2 2 2 . 2 2 1 . 1 1 1 . 1 . 1 1 Hottest 117 | 40 40 40 . 76 117 40 . 46 40 40 . 46 . 98 98 Shots Fired 509 | 30 121 16 . 4 238 21 . 28 18 1 . 12 . 14 6 Gun 286 | 30 120 14 . 2 119 1 . . . . . . . . . Cannon 206 | . . . . 2 115 20 . 23 18 1 . 7 . 14 6 Launcher 17 | . 1 2 . . 4 . . 5 . . . 5 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 375 | 30 120 14 . 2 139 21 . 23 18 1 . 7 . . . Thermal 92 | . . . . . 72 . . . . . . . . 14 6 Explosive 17 | . 1 2 . . 4 . . 5 . . . 5 . . . Electromagnetic 25 | . . . . 2 23 . . . . . . . . . . Robot Hit Streak 22 | 5 9 5 . 3 22 3 . 7 . . . 2 . 4 . Robot Miss Streak 4 | 1 3 2 . 2 4 . . 2 . 1 . 2 . 2 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 405 | 17 85 8 . 3 157 43 6 23 2 4 4 9 7 34 3 Core Hits 183 | 8 35 8 . . 62 12 4 17 . 1 3 8 3 18 4 Critical Kills 1 | . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 21 | . . . . . 8 4 . 2 . . . 2 . 5 . Burn 6 | . . . . . 6 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . Destroy 1 | . . . . . 1 . . . . . . . . . . Blast 2 | . . . . . 1 . . 1 . . . . . . . Sever 11 | . . . . . . 4 . 1 . . . 2 . 4 . Melee Attacks 192 | . . . . . 1 72 8 31 9 4 4 12 11 31 9 Impact . | . . . . . . . . . . . . . . . . Slashing 192 | . . . . . 1 72 8 31 9 4 4 12 11 31 9 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 43 | . . . . . 1 12 4 5 2 2 . 2 3 9 3 Combat Hostiles 6 | . . . . . . 1 . . . . . 1 . 4 . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14354 | 193 958 227 . 99 3953 2105 449 1775 182 297 391 905 558 1973 289 Guns 2892 | 193 903 81 . 23 1677 15 . . . . . . . . . Cannons 2171 | . . . . 22 1528 21 . 245 . . . . . 355 . Explosions 2066 | . 55 106 . 24 643 . . 738 . . . 500 . . . Melee 7085 | . . . . . 47 2069 449 792 182 297 391 405 558 1618 277 Ramming 140 | . . 40 . 30 58 . . . . . . . . . 12 Kinetic 3178 | 193 903 81 . 23 1697 36 . 245 . . . . . . . Thermal 1604 | . . . . 24 1225 . . . . . . . . 355 . Explosive 1957 | . 55 106 . . 558 . . 738 . . . 500 . . . Electromagnetic 390 | . . . . 22 368 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 7085 | . . . . . 47 2069 449 792 182 297 391 405 558 1618 277 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 5 8 2 . . . . 2 2 2 7 Average Corruption 2 | . . . . . 3 4 2 . . . . 1 1 2 2 Corruption Purged 9 | . . . . . 5 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 85 | . . . . . 33 22 5 . . . . 8 3 8 6 Message Errors 21 | . . . . . 7 7 2 . . . . 1 1 3 . Matter Fused 21 | . . . . . 7 6 2 . . . . 3 . 2 1 Heat Flow Errors 9 | . . . . . 5 1 . . . . . . 2 . 1 Energy Discharges 14 | . . . . . 3 4 1 . . . . 3 . 2 1 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 11 | . . . . . 4 3 . . . . . 1 . . 3 Data Loss (major) 3 | . . . . . 3 . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Alerts 4 | . . . . . 2 1 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1325 | . . 2 . . 83 433 65 150 163 165 32 118 61 53 . Projectiles 39 | . . . . . 38 1 . . . . . . . . . Explosions 82 | . . 2 . . 28 . . 30 . . . 22 . . . Melee 1204 | . . . . . 17 432 65 120 163 165 32 96 61 53 . Knockbacks 14 | . . 1 . . 13 . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . Kinetic 13 | . . . . . 13 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 237 | . 38 . . 19 98 . . 10 . . . 66 . . 6 Shots 7 | . 1 . . 1 3 . . 1 . . . 1 . . . Rammed 19 | . . 5 . 4 8 . . . . . . . . . 2 Targets Rammed 19 | . . 5 . 4 8 . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 393 | . 36 8 . 54 393 257 6 . . . . . 230 211 236 Average Temperature 60 | . 7 3 . 27 94 22 2 . . . . . 96 71 62 Received Heat Transfer 1273 | . 300 . . . 675 72 4 9 . . . . 37 83 93 Effects 2 | . . . . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Fried 4 | . . . . . 2 . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 3 | . . . . . 1 . . . . . . . . 2 . Heat Transferred 3253 | . . . . 50 2653 . . . . . . . . 550 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Maximum Alert Level 2 | . . . . . 2 1 2 1 . . . . . 2 2 Low Security (%) 67 | 100 100 100 . 100 63 22 37 43 . . . . 100 54 . Level 1 23 | . . . . . 21 77 30 56 . . . . . 12 45 Level 2 9 | . . . . . 15 . 31 . . . . . . 33 54 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 584 | 10 101 56 . 4 584 279 550 357 . . . . 93 582 578 Initial 299 | . . 39 . . . 262 133 255 . . . . 12 35 299 Average 142 | 1 28 5 . . 177 221 289 216 . . . . 37 259 416 Influence Increases 5698 | 30 489 71 . 4 1062 541 771 554 . . 15 155 213 1197 596 Destroy 0b10 Robot/C 2100 | . 280 40 . . 580 100 220 200 . . . 100 . 580 . Destroy 0b10 Robot/NC 340 | 30 10 15 . . 70 60 50 25 . . 15 5 15 35 10 Destroy Leader 398 | . 62 . . . 150 26 54 26 . . . 20 4 56 . Allied During Kill 445 | . . . . . . . 60 . . . . . . 385 . Successful Hack 266 | . . . . . 2 66 51 37 . . . . 38 36 36 Select Force Hacks 150 | . 30 . . . 30 30 30 30 . . . . . . . Disable Machine 150 | . 15 . . . 30 30 30 15 . . . . . 30 . Destroy Structure 334 | . 2 16 . 4 50 19 51 146 . . . . 6 30 10 Partial Spotted 345 | . . . . . . 105 45 30 . . . . 60 45 60 Lose Combat Pursuer 1170 | . 90 . . . 150 105 180 45 . . . 30 90 . 480 Influence Decreases 5163 | 30 388 150 22 4 484 846 522 727 280 69 15 134 161 700 631 Entered New Map 1269 | . . 62 22 . . 316 140 267 130 14 . . 9 38 271 Time Decay 3204 | 30 368 88 . 4 454 470 262 440 150 55 15 134 152 392 190 Lost Part 310 | . 20 . . . 30 50 10 . . . . . . 30 170 Lost Ally 380 | . . . . . . 10 110 20 . . . . . 240 . Squads Dispatched 43 | . 1 . . 1 6 11 7 6 . . . . 1 4 6 Investigation 21 | . 1 . . . 2 5 5 2 . . . . . 2 4 Extermination 7 | . . . . . . 2 1 2 . . . . 1 . 1 Reinforcement 14 | . . . . 1 4 4 . 2 . . . . . 2 1 Assault 1 | . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . 2 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Distress Signals 21 | . 4 . . . 8 3 1 . . . . . . 1 4 Communications Jammed 26 | . . . . . . . . . . . . . . . 26 Distress Signals 25 | . . . . . . . . . . . . . . . 25 Times Spotted 263 | . 32 3 . . 60 22 30 19 4 . . 4 9 30 50 Peak Tracking Total 17 | . 4 3 . . 7 5 9 5 4 . . 1 3 4 17 Tactical Retreats 39 | . 4 . . . 9 6 2 2 . . . 2 4 . 10 ECM-based Alert Blocks 1 | . . . . . . 1 . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Traps Triggered 9 | . . . . . 2 1 . . . . . . 2 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . 4 . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Machines Disabled 12 | . 1 . . . 2 2 2 1 . . . . . 4 . Max in Single Turn 1 | . 1 . . . 1 1 1 1 . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Machines Accessed 61 | . 4 . 1 . 5 11 10 7 . . 3 . 9 7 4 Terminals 38 | . 3 . . . 2 7 5 3 . . . . 7 7 4 Fabricators 3 | . . . . . . 2 . 1 . . . . . . . Repair Stations 3 | . . . . . . . 1 1 . . . . 1 . . Recycling Units 5 | . 1 . . . 1 1 1 1 . . . . . . . Scanalyzers 4 | . . . . . 1 1 1 1 . . . . . . . Garrison Access 4 | . . . . . 1 . 2 . . . . . 1 . . Total Hacks 162 | . 7 . 1 . 8 32 21 26 . . 13 . 25 15 14 Successful 90 | . 2 . 1 . 4 19 7 17 . . 13 . 15 9 3 Failed 72 | . 5 . . . 4 13 14 9 . . . . 10 6 11 Catastrophic 13 | . . . . . 3 4 2 1 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 56 | . 5 . . . 3 11 3 10 . . . . 8 5 11 Terminals 109 | . 6 . . . 2 23 12 18 . . . . 19 15 14 Fabricators 8 | . . . . . . 6 . 2 . . . . . . . Repair Stations 8 | . . . . . . . 2 3 . . . . 3 . . Recycling Units 6 | . 1 . . . 1 1 2 1 . . . . . . . Scanalyzers 9 | . . . . . 3 2 2 2 . . . . . . . Garrison Access 8 | . . . . . 2 . 3 . . . . . 3 . . Terminal Hacks 53 | . 1 . 1 . . 10 2 6 . . 13 . 11 7 2 Record 7 | . . . 1 . . . 1 . . . 1 . 3 . 1 Part Schematic 4 | . . . . . . . . . . . 4 . . . . Robot Analysis 5 | . . . . . . 1 . . . . 4 . . . . Prototype ID Bank 6 | . . . . . . 1 . . . . 4 . 1 . . Open Door 5 | . . . . . . . . . . . . . 1 4 . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Machine Index 3 | . . . . . . 1 . . . . . . 1 1 . Terminal Index 2 | . . . . . . 1 . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 . . . . 1 . 1 . . . . . . . Transport Status 1 | . . . . . . . . . . . . . 1 . . Extermination Status 1 | . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . 1 . . . . . 1 . Hauler Manifests 4 | . . . . . . 1 1 1 . . . . 1 . . Zone Layout 3 | . . . . . . . . 2 . . . . 1 . . Fabricator Hacks 5 | . . . . . . 3 . 2 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 3 | . . . . . . 2 . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 2 . . . . 2 . . Scan Component 3 | . . . . . . . 1 1 . . . . 1 . . Repair 3 | . . . . . . . 1 1 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 3 1 1 2 . . . . . . . Insert Component 4 | . . . . . 2 . 1 1 . . . . . . . Analyze 2 | . . . . . 1 . . 1 . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . 1 . . Unauthorized Hacks 17 | . 1 . . . 1 5 1 5 . . . . 1 2 1 Terminals 11 | . . . . . . 3 . 4 . . . . 1 2 1 Assimilate 3 | . . . . . . 1 . 1 . . . . . 1 . Botnet 7 | . . . . . . 2 . 2 . . . . 1 1 1 Operators 1 | . . . . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 1 1 1 . . . . . . . Tunnel 5 | . 1 . . . 1 1 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . Hacking Detections 42 | . 3 . . . 3 9 9 5 . . . . 6 3 4 Full Trace Events 13 | . . . . . 1 3 3 1 . . . . . 1 4 Feedback Events 4 | . . . . . . 1 1 . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . . . . 2 Hackware Fried 2 | . . . . . . 1 1 . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . . . . 2 Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . 1 . . 4 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . Time 76 | . . . . . . . . 76 . . . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 1 . . . . 1 . . Time 143 | . . . . . . . 33 80 . . . . 30 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 22 | . . . . . . . 8 . . . . . . 14 . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Total Allies 30 | . . . . . . 1 8 1 . . . . . 20 . Largest Group 16 | . . . . . . 1 8 2 . . . . . 16 . Highest-Rated Group 837 | . . . . . . 26 263 50 . . . . . 837 . Highest-Rated Ally 159 | . . . . . . 26 41 40 . . . . . 159 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 218 | . . . . . . . 68 . . . . . . 150 . Total Damage 6666 | . . . . . . . 2690 . . . . . . 3976 . Kills 44 | . . . . . . . 17 . . . . . . 27 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Active Infowar (turns) 12653 | 153 1320 1211 641 1126 2361 1183 563 1089 316 247 92 700 322 936 393 Optics 5114 | . 2 . . . 10 827 180 1089 316 247 92 700 322 936 393 Sensors 5008 | . . . . . . 429 563 1087 316 247 92 700 322 936 316 Seismic 7564 | 153 1318 1211 641 1126 2361 754 . . . . . . . . . Jamming 2536 | . . . . . . . 32 386 4 . 70 700 221 884 239 ECM 19 | . . . . . . 19 . . . . . . . . . Robot Analysis Total 5 | . . . . . . 1 . . . . 4 . . . . Derelict Logs Recovered 5 | . . 3 . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Turns Passed 12837 | 226 1428 1213 642 1126 2361 1183 563 1089 316 247 92 700 322 936 393 Spaces Moved 13319 | 113 588 514 266 440 904 1674 1656 1488 642 781 241 870 948 1324 870 Core 211 | 7 111 . . . . 6 . . . . . . . . 87 Treads 2629 | 106 477 514 266 440 822 4 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 82 | . . . . . 82 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 10397 | . . . . . . 1664 1656 1488 642 781 241 870 948 1324 783 Fastest Speed 18 | 50 160 160 240 240 155 23 20 21 28 28 18 21 18 22 28 Average Speed 63 | 153 176 225 240 240 181 24 23 26 28 28 25 24 22 25 32 Slowest Speed 250 | 160 250 240 240 240 240 250 24 28 28 28 28 25 25 29 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 59 | . . . . . . 2 15 9 3 . . . 3 11 16 Potential Cave-ins 10 | . . . . . . 4 . . 3 . . . . . 3 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . Exploration Rate (%) 55 | 6 66 94 65 88 63 42 47 29 53 70 62 68 32 85 22 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . 1 1 1 . 1 1 1 1 . . . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . Scrap Searched 8 | . . 1 . 2 . . . . 1 3 . 1 . . . Spaces Dug 66 | . . . . . 6 18 . 26 7 . . 2 3 . 4 Terrain Destroyed 309 | . 2 19 . 4 43 24 . 96 25 . . 83 3 2 8 Melee 42 | . . . . . . 16 . 11 7 . . 2 3 . 3 Projectile 70 | . . . . . 21 8 . 13 18 . . 3 . 2 5 AOE 197 | . 2 19 . 4 22 . . 72 . . . 78 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Total 16872 | 136 865 548 270 501 1395 2307 1801 2094 743 801 262 1322 1036 1845 946 Wait 2508 | . 190 8 . 55 253 463 60 527 78 13 . 420 58 355 28 Move 13194 | 112 587 513 265 439 903 1668 1628 1470 635 780 240 869 941 1302 842 Hop 50 | . . . . . . 2 12 8 3 . . . 3 10 12 Pick Up 63 | 2 10 4 3 . 22 10 6 3 . . 1 . . 1 1 Fast Attach 50 | 6 2 . . . 7 8 6 3 . 1 5 1 5 . 6 Attach 27 | 1 . . . . 5 11 2 4 . . . . 1 1 2 Detach 16 | . . . . . 1 6 2 3 . . . . 2 . 2 Swap 109 | . 10 6 2 1 36 15 8 12 . 1 7 3 4 2 2 Drop 88 | . 5 3 . . 25 24 10 5 . 1 5 1 3 2 4 Fire 321 | 15 61 9 . 2 134 21 . 28 18 1 . 12 . 14 6 Melee 192 | . . . . . 1 72 8 31 9 4 4 12 11 31 9 Ram 4 | . . . . . 2 . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 15 | . . 5 . 4 6 . . . . . . . . . . Escape Stasis 68 | . . . . . . 7 . . . . . . 8 23 30 Rewire 163 | . . . . . . . 59 . . . . . . 104 . Trap 4 | . . . . . . . . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 9) 538 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Discovered new exit (range 7) 927 | -10/Materials | Derelicts attacked the area 1071 | -10/Materials | Discovered new exit (range 16) 1655 | -10/Materials | Entered Mines 1701 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1759 | -10/Mines | Build established: Scavenger-Mutant 1900 | -10/Mines | Discovered new exit (range 6) 2260 | -10/Mines | Learned location of Storage (-9) 2335 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2337 | -10/Mines | Discovered new exit (range 5) 2555 | -10/Mines | Discovered new exit (range 8) 2868 | -10/Mines | Entered Exiles 2869 | -10/Exiles | Identified exit to Mines 2934 | -10/Exiles | Met 8R-AWN 2972 | -10/Exiles | Met EX-HEX 3075 | -10/Exiles | Met EX-DEC 3092 | -10/Exiles | Learned location of Zion (-6) 3187 | -10/Exiles | Visited The Gauntlet 3510 | -10/Exiles | Entered Mines 3750 | -9/Mines | Discovered new exit (range 12) 3987 | -9/Mines | Discovered new exit (range 5) 4636 | -9/Mines | Entered Materials 4636 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5672 | -8/Materials | Discovered new exit (range 9) 6005 | -8/Materials | Discovered new exit (range 16) 6773 | -8/Materials | Core integrity fell below 50% 6997 | -8/Materials | Entered Factory 6997 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7302 | -7/Factory | Build established: Hacker-Sprinter 7450 | -7/Factory | Identified exit to Factory 7526 | -7/Factory | Discovered new exit (range 6) 7772 | -7/Factory | Identified exit to Lower Caves 7824 | -7/Factory | Crushed by falling debris 7933 | -7/Factory | Hacking Suite fried by hacking feedback 8180 | -7/Factory | Entered another Factory area 8180 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8445 | -6/Factory | Spotted B-75 Beast 8477 | -6/Factory | Found Prototype Launcher 8477 | -6/Factory | Identified Scatter Rocket Array 8511 | -6/Factory | Hacking Suite fried by hacking feedback 8530 | -6/Factory | First assault squad dispatched 8536 | -6/Factory | Found Prototype Processor 8536 | -6/Factory | Identified Exp. Targeting Computer 8680 | -6/Factory | Repaired Broken Biomechanical Wings? 8703 | -6/Factory | Discovered new exit (range 6) 8704 | -6/Factory | Identified exit to Factory 8743 | -6/Factory | Entered another Factory area 8743 | -5/Factory | Accompanied by 1 ally 8743 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8792 | -5/Factory | Discovered new exit (range 20) 8895 | -5/Factory | Identified exit to Upper Caves 9044 | -5/Factory | Build established: Hacker-Ninja 9099 | -5/Factory | Fabricated Biomechanical Wings? 9510 | -5/Factory | Repaired Biomechanical Wings 9832 | -5/Factory | Entered Upper Caves 9847 | -5/Upper Caves | Learned Factory emergency access door positions 10118 | -5/Upper Caves | Discovered new exit (range 5) 10122 | -5/Upper Caves | Identified exit to Upper Caves 10148 | -5/Upper Caves | Entered another Upper Caves area 10171 | -5/Upper Caves | Learned Factory emergency access door positions 10348 | -5/Upper Caves | Discovered new exit (range 10) 10350 | -5/Upper Caves | Identified exit to Zhirov 10352 | -5/Upper Caves | Encountered a Warlord checkpoint 10395 | -5/Upper Caves | Entered Zhirov 10395 | -5/Zhirov | Discovered new exit (range 3) 10401 | -5/Zhirov | Met Zhirov 10410 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10415 | -5/Zhirov | Found Alien Artifact 10415 | -5/Zhirov | Identified Integrated Reactor 10415 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10478 | -5/Zhirov | Found Alien Artifact 10487 | -5/Zhirov | Identified exit to Proximity Caves 10487 | -5/Zhirov | Entered Proximity Caves 10696 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11184 | -4/Proximity Caves | Discovered new exit (range 9) 11186 | -4/Proximity Caves | Identified exit to Factory 11187 | -4/Proximity Caves | Entered Factory 11187 | -4/Factory | Evolved 2 slots: Utility x2 11271 | -4/Factory | Repaired Imp. VTOL Module 11351 | -4/Factory | Identified exit to Upper Caves 11351 | -4/Factory | Identified exit to Extension 11389 | -4/Factory | Found Prototype Launcher 11389 | -4/Factory | Identified Tesla Bomb Launcher 11415 | -4/Factory | Discovered new exit (range 17) 11509 | -4/Factory | Entered Extension 11570 | -4/Extension | Rescued a captive Derelict 11570 | -4/Extension | Rescued a captive Derelict 11622 | -4/Extension | Watched by a mysterious "MATRIX" hacker. 11738 | -4/Extension | Rescued a captive Derelict 11741 | -4/Extension | Rescued a captive Derelict 11867 | -4/Extension | Rescued A7 12073 | -4/Extension | Spotted B-86 Titan 12101 | -4/Extension | Destroyed B-86 Titan 12105 | -4/Extension | Spotted B-86 Titan 12128 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 12135 | -4/Extension | Allies destroyed B-86 Titan 12153 | -4/Extension | Build established: Commander-Ninja 12187 | -4/Extension | Rescued a captive Derelict 12314 | -4/Extension | Lost 4 allies 12409 | -4/Extension | Discovered new exit (range 10) 12409 | -4/Extension | Discovered new exit (range 6) 12412 | -4/Extension | Lost 4 allies 12444 | -4/Extension | Identified exit to Cetus 12444 | -4/Extension | Identified exit to Research 12445 | -4/Extension | Entered Research 12445 | -3/Research | Evolved 2 slots: Utility x2 12644 | -3/Research | Spotted B-86 Titan 12660 | -3/Research | Found Prototype Processor 12660 | -3/Research | Identified Spectral Analyzer 12681 | -3/Research | Build established: Hacker-Ninja 12733 | -3/Research | Lost 5 parts (1p3n1u) 12764 | -3/Research | Core integrity fell below 50% 12792 | -3/Research | Lost 4 parts (1n2u1w) 12830 | -3/Research | Core integrity fell below 20% 12838 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 12823_ U-05 Engineer destroyed. 12823_ Door malfunctions. 12825_ Knocked back. 12826_ U-05 Engineer lays Concrete. 12826_ Spectral Analyzer destroyed. 12827_ W-44 Eye sends out distress signal. 12827_ Slug penetrates U-05 Engineer. 12827_ U-05 Engineer destroyed. 12828_ System corrupted: Component data lost. 12829_ Acquired 3 matter. 12829_ Penetrated by Slug. 12829_ Knocked back. 12829_ K-01 Serf collects debris. 12831_ Q-thruster destroyed. 12831_ Critical hit (Blast). 12834_ Acquired Mic. Antimatter Reactor. 12835_ Nuclear Pulse Array destroyed. 12838_ Slammed into C-35 Carver. 12838_ P-80 Master resets K-01 Serf, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#+####+###????????????????????????? | | ???????????????? ########?????????????????? | | ????????????????? # #?????????????????? | | ??????????????????? # *!! #?????????????????? | | ????????????????????# #! *!! #?????????????????? | | ????????????????????# # c !! #??????????######## | | ????????????????????# c@ #??????????# [[[ | | ????????????????????# ;c = #??????????# [[ | | ??????????????????### g;#######??????????# [[ | | ?#######???######## #???????????????# | | ?# #### % R #???#???????????# | | ?# # H ##### ########### | | ?# % p k / # | | ?# ! =| w #### # | | ?# !%! #??? """ """ #? ? | | ?# ##;+### #??# """ """ ####+### | | ?######## ####+####??# """ """ # | | ????????# #??????????# + | | ????????# """ #??????????# #! | | ????????# """ #??????????# #*= | | ????????# R" #??????????# """ """ #=###### | | ????????#! """ #??????????# """S""" #%#????? | | ???????##%= #??????????# #!#????? | | ??????###* #???????????? #!#????? | | ?????## ###########???????????#############=#????? | | ????## ##?????????????????????????????????# #????? | | ???## ##??????????????????????????????????# #?#### | | ####"##???????????????????????????????????# #?# | | = ##????????????????????????????????????# #?# | | #?????????????????????????????????????# #?# | | #?????????????????????????????????????# #?#* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 20 Armor Coverage 150 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 38 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Biomechanical Wings | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -5/Factory | Authchip Repaired ---------- Biomechanical Wings | 99% | -6/Factory | Broken Biomechanical Wings | 15% | -5/Factory Imp. VTOL Module | 14% | -4/Factory Studied --------- Great Axe | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Network Effect Significant Disruption Challenges ------------ None Game ------ Seed BlanketPhasingSystem Manual? 0 Play Time 02:49:46 Cumulative 27.4 hours Start 2026.03.22 @ 12:13:36 End 2026.03.25 @ 20:01:58 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae22351-ed22-40ea-882b-90e4d799958c