Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 10:02:43 Player: Raragi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1090) 1090 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 4848 Bonus ------- Follower Combat Kills 301 Met Imprinter 300 Was Imprinted 300 Friendly Fire -613 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Signal Interpreter Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (14) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Improved Sensor Array Makeshift Transmission Jammer Makeshift Hacking Suite Improved System Shield Proton Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Sensor Array Makeshift Salvage Targeting Computer Improved Transmission Jammer Makeshift Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Slug Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Medium Storage Unit Medium Storage Unit Improved Sensor Array Signal Interpreter Makeshift Transmission Jammer Makeshift Hacking Suite Improved System Shield Heavy Riot Gun Heavy Riot Gun Coil Gun Mini Grenade Launcher [Rating: 63] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Makeshift Salvage Targeting Computer Protection Makeshift Armor Plating Weapon Heavy Assault Rifle Energy Gun Makeshift Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . 1 . . . 2 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 65 | 1 7 4 3 6 10 34 Power 9 | . 1 . 1 1 1 5 Engine 5 | . 1 . 1 1 1 1 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 19 | . 1 1 2 . 3 12 Treads . | . . . . . . . Leg 19 | . 1 1 2 . 3 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 2 1 . 3 3 8 Device 7 | . . 1 . 2 1 3 Storage 8 | 1 2 . . 1 2 2 Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 19 | . 3 2 . 2 3 9 Energy Gun 8 | . 2 . . 1 2 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 6 | . 1 2 . 1 . 2 Ballistic Cannon 3 | . . . . . 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 2 Parts Lost 20 | . . . . . . 20 Power 3 | . . . . . . 3 Propulsion 7 | . . . . . . 7 Utility 3 | . . . . . . 3 Weapon 7 | . . . . . . 7 Highest Loss Streak 15 | . . . . . . 15 Average Slot Usage (%) 96 | . 100 81 100 100 99 90 Engine 8 | . 14 11 11 11 11 1 Core 1 | . . . . . . 3 Leg 30 | . 28 23 33 33 32 26 Device 9 | . . 3 11 11 10 12 Storage 20 | . 28 22 22 22 22 13 Processor 1 | . . . . . . 7 Protection 1 | . . . . . . 4 Energy Gun 7 | . 14 6 . 8 11 4 Ballistic Gun 9 | . 14 14 22 13 4 . Ballistic Cannon 4 | . . . . . 6 11 Naked Turns . | . . . . . . . Heaviest Build 68 | 15 25 28 28 27 42 68 Greatest Support 95 | 20 20 30 30 30 71 95 Greatest Overweight (x) 2 | . 1 1 . . 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 8 12 12 12 12 12 14 Average Capacity 12 | 6 11 12 12 12 12 13 Most Carried 14 | 6 12 12 12 12 12 14 Average Carried 11 | 6 10 11 11 11 11 11 Final Capacity 14 | 8 12 12 12 12 12 14 Final Carried 12 | 6 11 12 12 12 12 9 Class Distribution -------------------- 42% | Mutant 34% | Scavenger-Mutant 16% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1346 | 212 77 104 76 96 152 629 Remotely . | . . . . . . . Salvage Created 1461 | 59 229 160 76 . . 937 Parts 66 | 2 15 10 3 . . 36 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 5 | . 1 2 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 22 | . 6 3 2 . . 11 Guns 14 | . 6 3 2 . . 3 Cannons 7 | . . . . . . 7 AOE 1 | . . . . . . 1 Classes Destroyed 11 | 1 4 1 . . . 5 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Tunneler 2 | . . . . . . 2 Hauler 1 | . 1 . . . . . Recycler 4 | 1 . . . . . 3 Watcher 2 | . 1 . . . . 1 Swarmer 4 | . 4 . . . . . Grunt 11 | . 2 . 2 . . 7 Duelist 1 | . . . . . . 1 Sentry 5 | . . 3 . . . 2 Hunter 1 | . . . . . . 1 Thug 1 | . . . . . . 1 Best Kill Streak 5 | 1 3 3 2 . . 5 Combat Bots Only 3 | . 3 3 2 . . 3 Max Kills in Single Turn 2 | 1 1 1 1 . . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4232 | . 201 187 149 . 144 3551 Core 964 | . 7 72 . . 18 867 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 97 . . . 77 . Volleys Fired 113 | 2 30 13 7 6 9 46 Largest 3 | 2 2 2 2 2 2 3 Hottest 191 | 60 60 70 46 74 128 191 Shots Fired 257 | 4 60 26 14 12 18 123 Gun 169 | 4 60 26 14 12 11 42 Cannon 88 | . . . . . 7 81 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 166 | 2 30 15 14 6 9 90 Thermal 86 | 2 30 11 . 6 9 28 Explosive . | . . . . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 15 | 1 15 8 7 5 3 6 Robot Miss Streak 8 | 1 6 2 2 2 2 8 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 150 | 2 36 17 9 11 12 63 Core Hits 79 | 2 14 8 4 6 3 42 Critical Hits 5 | . . . . . 1 4 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3880 | 16 378 253 112 151 408 2562 Guns 1685 | 16 378 253 112 151 207 568 Cannons 1393 | . . . . . 201 1192 Explosions 776 | . . . . . . 776 Melee . | . . . . . . . Ramming 26 | . . . . . . 26 Kinetic 2030 | 16 124 138 112 95 257 1288 Thermal 1263 | . 254 115 . 56 151 687 Explosive 497 | . . . . . . 497 Electromagnetic 64 | . . . . . . 64 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 132 | . . . . . . 132 Projectiles 23 | . . . . . . 23 Explosions 109 | . . . . . . 109 Melee . | . . . . . . . Knockbacks 16 | . . . . . 4 12 Impact . | . . . . . . . Kinetic 13 | . . . . . 4 9 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 304 | . . . . . . 304 Shots 4 | . . . . . . 4 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 386 | 20 112 18 . 54 282 386 Average Temperature 110 | 15 33 11 . 28 117 140 Received Heat Transfer 1503 | . 72 54 81 . 51 1245 Effects 2 | . . . . . . 2 Shutdowns 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 1 . . . . Heat Transferred 2307 | . 575 333 . 185 259 955 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 250 | 5 110 134 102 . . 250 Initial 52 | . 3 29 52 . . . Average 86 | 4 46 84 86 . . 107 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 93 | 100 100 100 100 . . 85 Level 1 6 | . . . . . . 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . . 6 Investigation 3 | . . . . . . 3 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed 3 | . . . . . . 3 Distress Signals 3 | . . . . . . 3 Times Spotted 43 | . 12 3 2 . 5 21 Peak Tracking Total 7 | . 4 4 2 . 3 7 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . 1 2 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 8 | . . . . . . 8 Max in Single Turn 3 | . . . . . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 3 1 . . 1 2 Terminals 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 16 | . 7 3 . . 1 5 Successful 10 | . 4 2 . . 1 3 Failed 6 | . 3 1 . . . 2 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 15 | . 6 . . 7 . 2 Terminals 7 | . 6 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . . . 3 Scanalyzers 5 | . . 3 . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . . . 1 . Record 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 3 | . . 2 . . . 1 Insert Component 2 | . . 1 . . . 1 Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 . . 1 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed 2 | . . 1 . . . 1 Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 12 | . . . . 12 . . Largest Group 12 | . . . . 12 6 2 Highest-Rated Group 517 | . . . . 517 248 65 Highest-Rated Ally 94 | . . . . 94 94 39 Total Orders . | . . . . . . . Ally Attacks 33 | . . . . . 31 2 Total Damage 729 | . . . . . 694 35 Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . . 1 2 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 4133 | 21 496 206 396 1047 907 1060 Spaces Moved 2719 | 12 255 102 298 837 650 565 Core . | . . . . . . . Treads . | . . . . . . . Legs 2719 | 12 255 102 298 837 650 565 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 Average Speed 125 | 120 148 143 120 120 125 123 Slowest Speed 180 | 120 150 150 120 120 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 2 46 10 58 83 91 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 4 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 96 | . . . . . 1 95 Melee . | . . . . . . . Projectile 21 | . . . . . 1 20 AOE 75 | . . . . . . 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3217 | 14 318 135 324 873 725 828 Wait 249 | . 17 11 11 2 45 163 Move 2713 | 11 254 101 297 836 649 565 Hop . | . . . . . . . Pick Up 24 | . 4 3 2 10 1 4 Fast Attach 23 | 1 . 2 . 1 6 13 Attach 18 | . . 1 . 3 . 14 Detach 5 | . . . . . . 5 Swap 24 | . 7 1 3 2 4 7 Drop 46 | . 6 3 4 13 11 9 Fire 113 | 2 30 13 7 6 9 46 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 298 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 583 | -9/Materials | Discovered new exit (range 3) 724 | -9/Materials | Entered Mines 889 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 904 | -9/Mines | Learned 2 Materials zone layouts 904 | -9/Mines | Discovered new exit (range 12) 946 | -9/Mines | Build established: Scavenger-Mutant 1120 | -9/Mines | Entered Zion 1144 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1183 | -7/Zion | Given A8's code to call for help 1245 | -7/Zion | Found Prototype Device 1245 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1392 | -7/Zion | Learned 8 Factory zone layouts 1481 | -7/Zion | Opened final containment barrier to the Deep Caves 1485 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1487 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1638 | -7/Zion | Imprinted 1640 | -7/Zion | Declared Zion's savior 1642 | -7/Zion | Build established: Mutant 2083 | -7/Zion | Discovered new exit (range 15) 2124 | -7/Zion | Gained Derelict followers 2167 | -7/Zion | Entered Proximity Caves 2167 | -6/Proximity Caves | Accompanied by 6 allies 2361 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2506 | -6/Proximity Caves | Spotted B-75 Beast 2522 | -6/Proximity Caves | Allies destroyed B-75 Beast 2688 | -6/Proximity Caves | Build established: Scavenger-Mutant 2718 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2998 | -6/Proximity Caves | Learned Factory emergency access door positions 3044 | -6/Proximity Caves | Discovered new exit (range 15) 3074 | -6/Proximity Caves | Entered Factory 3074 | -6/Factory | Accompanied by 2 allies 3074 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3075 | -6/Factory | Identified exit to Lower Caves 3077 | -6/Factory | Loaded intel: 177 non-interactive machine locations 3387 | -6/Factory | Build established: Scavenger-Tank 3518 | -6/Factory | Lost 3 parts (2n1w) 3580 | -6/Factory | Discovered new exit (range 11) 4104 | -6/Factory | Core integrity fell below 50% 4118 | -6/Factory | Core integrity fell below 20% 4131 | -6/Factory | Lost 15 parts (2p5n2u6w) 4134 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04078_ Magnetic Acceleration Cannon destroyed. 04079_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04079_ G-50 Soldier destroyed. 04079_ Slug penetrates Wall. 04081_ Adv. Sensor Array destroyed. 04083_ Carbon-fiber Leg destroyed. 04084_ G-50 Soldier destroyed. 04084_ Switching to secondary target: G-50 Soldier. 04085_ Power failure, Fission Core shutdown. 04087_ Fission Core destroyed. 04090_ Hvy. Riot Gun destroyed. 04091_ Coil Gun destroyed. 04097_ Flexi-carbon Leg destroyed. 04099_ Hvy. Riot Gun destroyed. 04100_ Mak. Salvage Targeting Computer destroyed. 04110_ U-05 Engineer lays Concrete. 04119_ U-05 Engineer builds a Wall. 04123_ G-50 Soldier destroyed. 04128_ U-05 Engineer lays Concrete. 04131_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????????################ | | ?????????????????????????????????? #??# | | ????????????????????????????????""""""""" #??# " | | ?????????????????????????????????? #??# " | | ????????????????????????????????""""""""" #??# " | | ?????????????????????????????????? #??# | | ??????? ??????????????????????? #### " | | ???? ??????????????????????? + + " | | ???# ?????????????????????? #### " | | ???# #???????? ######????? #??# | | ???# #???????# # #????? #??# | | ???# #???????# # #????? #??# | | ???# #???????# # #????? #??# | | ???# #??"""??# # ! #?????#########??##### | | ???# #??"""??# # #????????????????????? | | ???# ##?"""??# # #????????????????????? | | ???# ##??????# # #????????????????????? | | ???# #???????# # g #????????????????????? | | #### #####+### #]@g%#???#????????????????? | | ## = = ^^ ^ ###u#=## #????????????????? | | ! ! [ =^^^ ##%%%% #????????????????? | | %!= !! """ ##!*=% #????????????????? | | * %#### "Y" ## =k= #????????????????? | | #??# *"*" ## #????????????????? | | ! ##?# ![ ]! #????????????????? | | * #??# == #???????????????? | | #??##### +???????????????? | | ####+#########??# #???????????????? | | ### #??# # ##???????????????? | | ??# #??# ######### ##???????????????? | | ??# #??# #???????? #????????????????? | | ??# % #??# #?????????#????????????????? | | ??#!= #??# #??????????????????????????? | | ### ! #??# #??????????????????????????? | | + #??# #??????????????????????????? | | ### #??# ??????????????????????????? | | #?# #??# ??????????????????????????? | | #?# #??# ??????????????????????????? | | #?# +?? ??????????????????????????? | | ### ^ #???#####?????????????????????????? | | ##+############?????????????????????????????????? | | ??????????????????????????????????? | | ## ####??????????????????"""""""????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 100 Evasion (%) 40 Salvage Targeting 4 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Help From High Places Hey, That's Mine! I'm Back, Baby! Made in Tau Ceti IV Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed HeatThiefFrame Manual? 0 Play Time 00:54:08 Cumulative 3.5 hours Start 2020.11.03 @ 09:05:47 End 2020.11.03 @ 10:02:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 051a6cfd-e574-4f09-8bc7-65e8610f67f4