Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.09 @ 10:10:13 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1644) 1644 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4889 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 440/700 Matter 300/300 Energy 350/350 System Corruption 2% Temperature Warning (365) Movement Core (250) Ox4 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Battery Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Heavy Particle Cannon > --- INVENTORY (5) ---- Gatling Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Sensor Array Improved Targeting Computer Weapon Cycler Shield Generator > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Beamcaster > --- INVENTORY -------- High-capacity Battery Medium Armor Plating Gatling Laser Gatling Laser Heavy Particle Cannon [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage High-capacity Battery Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 62 | 6 8 13 10 11 9 5 Power 9 | 1 2 1 1 4 . . Engine 8 | 1 2 1 1 3 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 2 1 3 1 Treads . | . . . . . . . Leg 11 | 2 . 2 2 1 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 5 4 4 4 2 2 Device 14 | 2 3 1 2 4 2 . Storage 2 | . . 1 . . . 1 Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 6 | . 2 1 2 . . 1 Artifact . | . . . . . . . Weapon 19 | 1 1 6 3 2 4 2 Energy Gun 14 | . 1 3 3 2 4 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | 1 . 3 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . Parts Lost 16 | . . 3 . . 1 12 Power 3 | . . 1 . . . 2 Propulsion 3 | . . . . . . 3 Utility 5 | . . 1 . . . 4 Weapon 5 | . . 1 . . 1 3 Highest Loss Streak 8 | . . 3 . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 97 88 99 99 99 88 Engine 12 | . 14 10 11 14 15 12 Leg 21 | . 28 22 22 18 22 20 Device 20 | . 22 17 10 24 30 21 Processor 6 | . . 2 11 9 7 7 Protection 4 | . 4 7 10 2 . 1 Energy Gun 15 | . 13 15 11 13 22 21 Ballistic Gun 11 | . 14 12 22 12 . . Naked Turns . | . . . . . . . Heaviest Build 40 | 9 13 22 23 34 36 40 Greatest Support 43 | 20 20 23 23 28 43 38 Greatest Overweight (x) 5 | . . . . 1 1 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 5 1 Class Distribution -------------------- 62% | Scavenger-Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Gar Matter Collected 1274 | 290 138 306 188 164 110 78 Remotely 256 | . . 256 . . . . Salvage Created 2103 | 111 250 474 279 440 236 313 Parts 113 | 7 15 24 17 22 13 15 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 37 | . 4 8 4 8 4 9 Guns 36 | . 4 8 4 8 4 8 Classes Destroyed 12 | 2 3 3 1 2 1 . Worker 2 | . . . 2 . . . Builder 2 | . . 1 1 . . . Tunneler 4 | 2 . . 2 . . . Hauler 2 | . 1 . . 1 . . Recycler 2 | 1 . 1 . . . . Operator 3 | . . . . 1 2 . Watcher 1 | . 1 . . . . . Swarmer 5 | . . . . 1 . 4 Grunt 24 | . 4 4 4 5 3 4 Duelist 3 | . . 2 . 1 . . Sentry 4 | . . 2 . 1 . 1 Hunter 1 | . . . . . 1 . Best Kill Streak 7 | 2 2 7 3 4 3 4 Combat Bots Only 6 | . 2 6 2 3 3 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 2 Gunslinging 1 | . . 1 . 1 . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Damage Taken 2110 | . 61 584 65 74 26 1300 Core 321 | . 18 34 9 . 19 241 Absorbed by Shields 102 | . . . . 18 10 74 Regen/Repaired (Parts) 25 | . 25 . . . . . Core Remaining (%) 95 | 100 92 . 89 100 . . Volleys Fired 122 | 15 19 29 13 16 10 20 Largest 3 | 1 2 3 3 3 3 3 Hottest 235 | 20 60 129 126 148 225 235 Shots Fired 293 | 15 37 69 39 45 30 58 Gun 290 | 15 37 69 39 45 30 55 Cannon 3 | . . . . . . 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 117 | 15 19 29 26 28 . . Thermal 152 | . . 35 13 16 30 58 Explosive . | . . . . . . . Electromagnetic 24 | . 18 5 . 1 . . Robot Hit Streak 32 | 6 9 19 21 32 9 22 Robot Miss Streak 3 | 2 2 1 1 3 3 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 1 . 3 . 3 Max Gunslinging Chain 2 | . 1 1 . 2 . 1 Shots Hit Robots 237 | 11 25 61 31 34 22 53 Core Hits 96 | 4 10 21 12 15 11 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 10 | . . . 2 2 3 3 Burn 9 | . . . 1 2 3 3 Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3916 | 160 359 775 444 545 390 1243 Guns 3866 | 160 359 775 444 545 390 1193 Cannons 50 | . . . . . . 50 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1159 | 160 172 299 249 279 . . Thermal 2504 | . . 421 195 255 390 1243 Explosive . | . . . . . . . Electromagnetic 253 | . 187 55 . 11 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 562 | . 18 292 132 86 560 562 Average Temperature 129 | . 9 78 42 30 190 252 Received Heat Transfer 946 | . 48 180 30 36 18 634 Effects 17 | . . . . . 5 12 Shutdowns 9 | . . . . . 3 6 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . 1 1 Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 19 | . . 5 2 1 2 9 Heat Transferred 5769 | . . 1221 557 592 939 2460 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Peak Influence 293 | 15 102 274 174 293 160 292 Initial 98 | . 8 36 90 13 35 98 Average 114 | 7 64 174 89 129 89 210 Maximum Alert Level 1 | . . 1 . 1 . 1 Low Security (%) 82 | 100 100 54 100 73 100 46 Level 1 17 | . . 45 . 26 . 53 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 2 1 3 . Investigation 1 | . . . 1 . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . 1 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Distress Signals 4 | . 2 . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 11 8 5 14 7 17 Peak Tracking Total 6 | . 4 3 2 4 3 6 Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Gar Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Machines Accessed 17 | . 4 1 3 5 3 1 Terminals 9 | . 2 1 . 3 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 46 | . 16 2 3 15 7 3 Successful 30 | . 12 1 3 8 4 2 Failed 16 | . 4 1 . 7 3 1 Catastrophic 4 | . 2 . . 1 . 1 Database Lockouts . | . . . . . . . Manual 20 | . 6 2 . 6 4 2 Terminals 29 | . 11 2 . 9 4 3 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 8 | . 2 . . 6 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 13 | . 5 . 3 2 2 1 Part Schematic 1 | . . . . 1 . . Open Door 3 | . . . 3 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . . . . 1 Unreport Threat 2 | . 1 . . 1 . . Locate Traps 3 | . 2 . . . 1 . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . Report Inventory 2 | . 1 . . 1 . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 10 | . 3 1 . 4 1 1 Terminals 8 | . 2 1 . 3 1 1 Botnet 8 | . 2 1 . 3 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units 1 | . . . . 1 . . Recyclers 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 13 | . 3 1 . 5 3 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Gar Turns Passed 2322 | 142 353 270 495 469 288 305 Spaces Moved 1388 | 94 229 119 347 245 177 177 Core 22 | 20 . . . . . 2 Treads . | . . . . . . . Legs 1366 | 74 229 119 347 245 177 175 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 127 | 105 120 120 120 160 120 132 Slowest Speed 330 | 120 120 120 120 190 190 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 48 13 76 25 4 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Total 1708 | 122 270 186 401 290 234 205 Wait 54 | . 1 6 9 9 28 1 Move 1382 | 93 228 118 346 244 176 177 Hop . | . . . . . . . Pick Up 44 | 8 8 14 9 2 3 . Fast Attach 10 | . 1 . 1 4 4 . Attach 26 | 6 2 8 3 1 3 3 Detach . | . . . . . . . Swap 27 | . 5 5 6 6 3 2 Drop 43 | . 6 6 14 8 7 2 Fire 122 | 15 19 29 13 16 10 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 143 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 412 | -10/Materials | Repaired Lgt. Armor Plating 472 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 571 | -9/Materials | Lost 3 parts (1p1u1w) 748 | -9/Materials | Discovered new exit (range 11) 766 | -9/Materials | Entered Mines 997 | -9/Mines | Found the Drone Emporium 1006 | -9/Mines | Found Prototype Device 1008 | -9/Mines | Identified Decoy Drone Bay 1039 | -9/Mines | Build established: Scavenger-Gunner 1079 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1211 | -9/Mines | Discovered new exit (range 11) 1225 | -9/Mines | Met a Derelict shopkeep closing up shop 1261 | -9/Mines | Entered Materials 1261 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1677 | -8/Materials | Discovered new exit (range 14) 1730 | -8/Materials | Entered Factory 1730 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -7/Factory | Identified exit to Garrison 2018 | -7/Factory | Entered Garrison 2048 | -7/Garrison | Triggered checkpoint 2158 | -7/Garrison | Triggered checkpoint 2185 | -7/Garrison | Triggered checkpoint 2231 | -7/Garrison | Triggered checkpoint 2269 | -7/Garrison | Lost 4 parts (1p2u1w) 2323 | -7/Garrison | Self-destructed Last Messages --------------- 02270_ Carbon-fiber Leg destroyed. 02274_ Imp. Aluminum Leg destroyed. 02275_ Beamcaster destroyed. 02277_ Med. Armor Plating destroyed. 02296_ G-47 Trooper destroyed. 02298_ #LPV=S MXHL 6L9DRVM:&=GL69CJHDA RU&H 02307_ Imp. Heat Sink destroyed. 02308_ Y-54 Guardian heat damages Flak Gun. 02310_ Y-54 Guardian critical meltdown. 02310_ Imp. Heat Sink melted. 02310_ Imp. Light Armor Plating melted. 02310_ Imp. Heat Sink melted. 02310_ Aluminum Leg destroyed. 02311_ Overheating: System interference. 02311_ Hvy. Particle Cannon temporarily disabled. 02314_ Deuterium Engine destroyed. 02317_ Overheating: System interference. 02317_ Gatling Laser temporarily disabled. 02317_ Critical hit (Burn: +37). 02323_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????+???# #????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????#++#???????# #????????????????????? | | ?????+??????? #???????# #????????????????????? | | ?????+??????? #???????# #????????????????????? | | ?????????????# #???????# #????????????????????? | | ?????????????# "?## ####@ #????????????????????? | | ?????????????# "?+ Y #????????????????????? | | ?????????????# "?## #### #????????????????????? | | ?????????????# #???????# #????????????????????? | | ?????????????# #???????# #????????????????????? | | ?????????????# #???????#[ #????????????????????? | | ???########### ####+####%! #????????????????????? | | ???# % #????????????????????? | | ???# gg ^ #???????????????? | | ???# #???????????????? | | ???# #+#################+#### #???????????????? | | ???# #?????????????????? #???? #???????????????? | | ???# ^^#?????????????????? #?????#???????????????? | | ???# +?????????????????? #?????????????????????? | | ???# #?????????????????? +????????????????????? | | ##?# #??????????????????##?????????????????????? | | ?#[ +?#???????????????????????????????????????? | | ##% # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | + ????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##! #?????????????????????????????????????????? | | ##% ###???????????????????????????????????????? | | ! #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 525 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressGreatLog Manual? 0 Play Time 00:32:17 Cumulative 38.7 hours Start 2023.08.09 @ 09:40:48 End 2023.08.09 @ 10:10:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 4 Adventurer 39 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b2d7fc1-9aeb-49ed-884a-00ca663080e9