Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.08 @ 18:53:53 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (206) 206 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 1369 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 358/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON (3) ------- Beam Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY (18) --- Ion Engine Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod (197) High-capacity Matter Pod (170) Terrain Scanner Terrain Scanner Power Shielding Heavy Assault Rifle Explosive Trap Explosive Trap Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Beam Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Terrain Scanner Terrain Scanner Power Shielding Welding Torch Explosive Trap Explosive Trap Explosive Trap Explosive Trap [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Welding Torch Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 29 | . 10 5 14 Power 1 | . 1 . . Engine . | . . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | . 2 4 2 Treads 2 | . 2 . . Leg . | . . . . Wheel 4 | . . 2 2 Hover . | . . . . Flight 2 | . . 2 . Utility 12 | . 7 . 5 Device 3 | . . . 3 Storage 7 | . 5 . 2 Processor . | . . . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 8 | . . 1 7 Energy Gun 3 | . . . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | . . . 2 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 2 . 1 Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon 2 | . 1 . 1 Highest Loss Streak 2 | . 2 . 1 Average Slot Usage (%) 94 | . 89 99 99 Engine 4 | . 8 . . Core 9 | . 5 14 11 Treads 7 | . 8 11 . Leg 9 | . 18 . . Wheel 4 | . . 1 22 Flight 4 | . . 14 . Device 1 | . . . 5 Storage 21 | . 15 28 27 Protection 4 | . 9 . . Energy Gun 5 | . 8 . 6 Energy Cannon 1 | . . . 7 Ballistic Gun 13 | . 14 14 11 Ballistic Cannon 5 | . . 13 7 Naked Turns . | . . . . Heaviest Build 66 | 12 54 57 66 Greatest Support 40 | 20 40 40 24 Greatest Overweight (x) 14 | . 3 14 3 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 18 | . 18 18 18 Average Capacity 14 | . 10 18 18 Most Carried 18 | . 11 18 18 Average Carried 11 | . 6 17 17 Final Capacity 18 | 6 18 18 18 Final Carried 18 | 6 11 18 18 Class Distribution -------------------- 85% | Mutant 9% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 745 | 200 332 69 144 Remotely . | . . . . Salvage Created 240 | . 130 . 110 Parts 20 | . 11 . 9 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 5 | . 3 . 2 Guns 5 | . 3 . 2 Classes Destroyed 3 | . 2 . 1 Worker 1 | . 1 . . Grunt 3 | . 3 . . Sentry 2 | . . . 2 Best Kill Streak 2 | . 2 . 2 Combat Bots Only 2 | . 2 . 2 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 486 | . 314 . 172 Core 52 | . 10 . 42 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 . 96 . Volleys Fired 56 | . 41 5 10 Largest 3 | . 2 2 3 Hottest 135 | . 60 55 135 Shots Fired 75 | . 50 10 15 Gun 64 | . 50 5 9 Cannon 5 | . . 5 . Launcher . | . . . . Special 6 | . . . 6 Kinetic 55 | . 41 10 4 Thermal 11 | . . . 11 Explosive . | . . . . Electromagnetic 9 | . 9 . . Robot Hit Streak 16 | . 16 6 12 Robot Miss Streak 2 | . 2 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 50 | . 32 8 10 Core Hits 18 | . 12 2 4 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 479 | . 250 104 125 Guns 405 | . 250 38 117 Cannons 66 | . . 66 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 377 | . 213 104 60 Thermal 65 | . . . 65 Explosive . | . . . . Electromagnetic 37 | . 37 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 105 | . 58 50 105 Average Temperature 21 | . 14 24 46 Received Heat Transfer 228 | . 174 . 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 198 | . . . 198 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 86 | . 63 23 86 Initial 23 | . . 23 8 Average 32 | . 37 23 34 Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 9 1 4 Peak Tracking Total 4 | . 3 1 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 5 . 3 Terminals 7 | . 4 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 9 . 5 Successful 11 | . 7 . 4 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 7 . 3 Terminals 13 | . 8 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Emergency Access Points 1 | . . . 1 Terminal Index 1 | . 1 . . Alert Level 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 . 2 Terminals 6 | . 4 . 2 Track 4 | . 2 . 2 Assimilate 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 50 | . . 50 50 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 10 | . . 1 9 Total Damage 167 | . . 22 145 Kills 2 | . . 1 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1324 | . 686 391 247 Spaces Moved 659 | 1 348 134 176 Core . | . . . . Treads 178 | . 100 78 . Legs 249 | 1 248 . . Wheels 200 | . . 24 176 Hover . | . . . . Flight 32 | . . 32 . Fastest Speed 100 | 120 120 100 105 Average Speed 164 | 120 151 269 109 Slowest Speed 1160 | 120 210 1160 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 1 52 35 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 831 | . 465 153 213 Wait 56 | . 49 1 6 Move 656 | . 347 133 176 Hop . | . . . . Pick Up 17 | . 9 7 1 Fast Attach 10 | . 5 3 2 Attach 4 | . 1 . 3 Detach 3 | . 3 . . Swap 15 | . 4 2 9 Drop 14 | . 6 2 6 Fire 56 | . 41 5 10 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 3) 678 | -10/Materials | Discovered new exit (range 6) 687 | -10/Materials | Entered Mines 727 | -10/Mines | Found a hidden stash of uninstalled traps 802 | -10/Mines | Learned location of Zion (-6) 803 | -10/Mines | Assembled infested the area 808 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1039 | -10/Mines | Discovered new exit (range 4) 1078 | -10/Mines | Entered Materials 1078 | -9/Materials | Accompanied by 2 allies 1078 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1083 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1325 | -9/Materials | Self-destructed Last Messages --------------- 01193_ KL-CGW(g) destroyed. 01196_ U3-JW7(z) destroyed. 01224_ Connecting with Terminal... >>Access(Emergency) Found 2 emergency access doors: (19,58) (22,58) Map updated. 01232_ Dropped Beam Cannon. 01233_ Acquired Beam Rifle. 01235_ Dropped Lgt. Cannon. 01236_ Acquired Beam Rifle. 01243_ Connecting with Scanalyzer... 01290_ Welding Torch destroyed. 01295_ Y-45 Defender destroyed. 01310_ Acquired 56 matter. 01316_ Triggered Alarm Trap. 01316_ An alarm sounds. 01316_ ALERT: Alarm triggered, dispatching investigation squad. 01323_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?# k # / ]/] [ # #?????????????????? | | ##?# # ####[[ + #?????????????????? | | # # "T" #??# # #?????????????????? | | # # """ #??# """ "" # #?????????????????? | | = + ########??# """ """ # #?????????????????? | | # #?????????# """ S" # #?????? ??????????? | | =# ##?#??????# # #?????????????????? | | ?# T#???#??############# #?????????????????? | | #### ##???#??# """ ### ######### ????????? | | # #???????# """ # #???????? | | "" # #???????# """ #! ??????? | | "" + #???????# ==#%! ??????? | | "" # #?????#?# =*+ * ??????? | | # #???????# ![ #! 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