Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 16:13:21 Player: Michael Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (1752) 1752 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 5465 Bonus ------- Follower Combat Kills 205 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 71/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer Improved Melee Analysis Suite Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor System Restoration Module Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Plasma Cannon Assault Cannon Scythe Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Fission Core Armored Treads Armored Wheel Armored Wheel Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Transmission Jammer Transmission Jammer Hardened Light Armor Plating Medium Reactive Plating Medium Reactive Plating System Restoration Module Missile Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . 1 . . . 1 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 126 | 7 11 9 5 4 3 7 36 44 Power 15 | 1 . 2 . . 1 1 4 6 Engine 4 | 1 . . . . 1 . 1 1 Core 11 | . . 2 . . . 1 3 5 Reactor . | . . . . . . . . . Propulsion 34 | 2 6 2 1 3 1 2 12 5 Treads 10 | . 3 1 . 1 . 1 4 . Leg . | . . . . . . . . . Wheel 24 | 2 3 1 1 2 1 1 8 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 2 2 1 2 1 1 . 15 23 Device 26 | 1 1 . 1 1 . . 9 13 Storage 5 | 1 1 . 1 . 1 . . 1 Processor 6 | . . . . . . . 3 3 Hackware . | . . . . . . . . . Protection 10 | . . 1 . . . . 3 6 Artifact . | . . . . . . . . . Weapon 30 | 2 3 4 2 . . 4 5 10 Energy Gun 1 | . . . . . . . 1 . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 14 | 2 3 1 2 . . 2 3 1 Ballistic Cannon 4 | . . 1 . . . . 1 2 Launcher 4 | . . 1 . . . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . 1 . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 28 | . . . . . . . 8 20 Power 6 | . . . . . . . 2 4 Propulsion 7 | . . . . . . . 2 5 Utility 6 | . . . . . . . . 6 Weapon 9 | . . . . . . . 4 5 Highest Loss Streak 11 | . . . . . . . 6 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 100 94 88 100 98 80 Engine 3 | . 14 9 . . . 8 . 1 Core 4 | . . 4 11 5 . 2 8 2 Treads 4 | . 3 14 1 9 5 2 1 . Wheel 18 | . 24 14 20 12 16 19 16 21 Device 8 | . 14 2 11 11 11 11 9 6 Storage 9 | . 14 14 11 11 11 11 9 6 Processor 9 | . . . . . . . 10 19 Protection 5 | . . 11 11 11 11 11 6 1 Energy Gun 2 | . . . . . . . 8 . Energy Cannon 1 | . . . . . . . . 4 Ballistic Gun 16 | . 28 23 33 33 33 30 19 . Ballistic Cannon 3 | . . . . . . . 6 4 Slashing Weapon 3 | . . 3 . . . . . 8 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 15 19 25 37 37 55 56 62 63 Greatest Support 45 | 20 20 10 20 20 20 20 24 45 Greatest Overweight (x) 19 | . 1 2 2 3 2 2 5 19 Average Overweight (x) 1 | . . 1 1 2 2 2 2 1 Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 Average Capacity 16 | 6 8 10 13 15 17 20 20 19 Most Carried 20 | 4 9 10 9 15 15 15 20 20 Average Carried 14 | 2 7 9 8 10 14 14 19 17 Final Capacity 20 | 8 10 10 15 15 20 20 20 5 Final Carried 17 | 4 9 10 9 12 14 15 17 5 Class Distribution -------------------- 57% | Mutant 21% | Scavenger-Tank 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2243 | 253 133 260 . 223 . 75 740 559 Remotely 166 | . 64 102 . . . . . . Salvage Created 2267 | 21 153 197 . 178 . 135 750 833 Parts 134 | 2 11 14 . 9 . 20 46 32 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 2 . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 43 | . 4 4 . 1 . 7 13 14 Melee 6 | . . . . . . . . 6 Guns 16 | . 4 1 . 1 . 1 9 . Cannons 11 | . . . . . . . 4 7 AOE 9 | . . 3 . . . 6 . . Classes Destroyed 11 | 1 3 1 . . . 1 3 2 Worker 6 | . . 2 . 1 . 1 2 . Builder 5 | . . . . . . 2 2 1 Tunneler 4 | 1 . 1 . 1 . . 1 . Recycler 7 | . 1 1 . 1 . . 1 3 Watcher 2 | . . . . . . . 2 . Swarmer 13 | . 3 3 . . . 4 1 2 Grunt 21 | . 1 1 . 1 . 3 9 6 Brawler 2 | . . . . . . . . 2 Duelist 3 | . . . . . . . 1 2 Sentry 2 | . . . . . . . 2 . Programmer 2 | . . . . . . . . 2 Best Kill Streak 10 | 1 3 4 . 2 . 10 4 4 Combat Bots Only 7 | . 3 3 . 1 . 7 4 3 Max Kills in Single Turn 3 | 1 1 2 . 1 . 2 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . 2 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4414 | . 88 165 . 178 . 197 1357 2429 Core 988 | . . 30 . . . 32 215 711 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 131 | . . . . . . . 44 87 Core Remaining (%) 85 | 100 . 88 . . . 92 60 . Volleys Fired 139 | 2 19 14 1 24 . 11 43 25 Largest 4 | 1 2 2 3 3 . 3 4 3 Hottest 160 | 20 40 55 60 60 . 60 150 160 Shots Fired 380 | 2 38 26 3 72 . 19 161 59 Gun 292 | 2 38 23 3 72 . 12 132 10 Cannon 78 | . . 1 . . . . 29 48 Launcher 10 | . . 2 . . . 7 . 1 Special . | . . . . . . . . . Kinetic 304 | 2 38 24 3 72 . 12 120 33 Thermal 66 | . . . . . . . 41 25 Explosive 10 | . . 2 . . . 7 . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | 1 7 6 3 7 . 3 20 14 Robot Miss Streak 4 | 1 2 1 1 3 . 2 3 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 277 | 1 22 18 2 46 . 9 112 67 Core Hits 119 | 1 7 12 . 14 . 15 45 25 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . . 1 Critical Strikes 11 | . . . . 1 . . 5 5 Burn 4 | . . . . . . . 4 . Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . . . 1 . . . 1 Blast 1 | . . . . . . . 1 . Sever 3 | . . . . . . . . 3 Melee Attacks 63 | . . 2 . . . . . 61 Impact . | . . . . . . . . . Slashing 63 | . . 2 . . . . . 61 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . 2 . . . . . 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 Damage Inflicted 5586 | 14 211 498 22 459 . 624 1699 2059 Guns 2278 | 14 211 164 22 459 . 77 1272 59 Cannons 1203 | . . . . . . . 427 776 Explosions 806 | . . 203 . . . 547 . 56 Melee 1288 | . . 131 . . . . . 1157 Ramming 11 | . . . . . . . . 11 Kinetic 2433 | 14 211 164 22 459 . 77 1129 357 Thermal 1048 | . . . . . . . 570 478 Explosive 806 | . . 203 . . . 547 . 56 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1288 | . . 131 . . . . . 1157 Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 1 2 2 2 2 . 11 Average Corruption 3 | . 1 1 2 2 2 2 . 9 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 35 | . 2 6 . 5 3 . . 19 Message Errors 7 | . 1 2 . . . . . 4 Matter Fused 11 | . . 3 . 1 1 . . 6 Heat Flow Errors 2 | . . 1 . . 1 . . . Energy Discharges 5 | . 1 . . 2 . . . 2 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 . . . 2 Data Loss (major) 2 | . . . . . 1 . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 309 | . . 51 . . . 15 . 243 Projectiles 15 | . . . . . . . . 15 Explosions 15 | . . . . . . 15 . . Melee 279 | . . 51 . . . . . 228 Knockbacks 7 | . . . . . . . 3 4 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . 3 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 41 | . . 16 . . . 21 . 4 Shots 2 | . . 1 . . . 1 . . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . 12 121 28 215 88 26 342 146 Average Temperature 81 | . 8 29 18 66 46 12 105 53 Received Heat Transfer 1182 | . 18 45 . 105 . 99 630 285 Effects 8 | . . . . . . . 8 . Energy Bleed 3 | . . . . . . . 3 . Interference 5 | . . . . . . . 5 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . . . . 2 1 Heat Transferred 2454 | . . . . . . . 1554 900 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 335 | 5 142 176 20 189 . 185 335 191 Initial 72 | . 3 55 20 7 . . 72 28 Average 91 | 2 120 75 20 113 . 125 106 81 Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 . 100 81 100 Level 1 4 | . . . . . . . 18 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 1 5 4 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 8 | . 1 . . . . 1 4 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 6 6 . 7 . 7 35 34 Peak Tracking Total 8 | . 3 3 . 3 . 4 8 8 Tactical Retreats 7 | . . 1 . . . . 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 1 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . 2 . . 1 . Triggered 1 | . . . . . . . 1 . Most Traps Carried 3 | . . . . 3 1 1 1 . Exploded 3 | . . . . . . . 1 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 28 | . 4 1 1 1 1 . 9 11 Terminals 18 | . 4 . . 1 . . 7 6 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 1 2 Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 66 | . 11 1 2 2 1 . 25 24 Successful 28 | . 4 1 1 1 1 . 13 7 Failed 38 | . 7 . 1 1 . . 12 17 Catastrophic 5 | . . . . . . . 3 2 Database Lockouts . | . . . . . . . . . Manual 10 | . . . . . . . 8 2 Terminals 51 | . 11 . . 2 . . 21 17 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . 1 3 Scanalyzers 2 | . . . 2 . . . . . Garrison Access 5 | . . . . . . . 3 2 Terminal Hacks 22 | . 4 1 . 1 1 . 10 5 Record 1 | . . . . . 1 . . . Prototype ID Bank 2 | . . . . . . . 2 . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 4 | . 2 . . . . . 2 . Terminal Index 2 | . . . . . . . 1 1 Unreport Threat 1 | . . . . . . . 1 . Locate Traps 4 | . 1 . . . . . 1 2 Patrol Status 1 | . . . . . . . 1 . Zone Layout 5 | . 1 . . 1 . . 1 2 Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 2 1 Terminals 3 | . . . . . . . 2 1 Botnet 3 | . . . . . . . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 3 . 1 1 . . 8 10 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 2 2 1 1 . . Highest-Rated Group 40 | . . 40 24 24 16 16 . . Highest-Rated Ally 16 | . . 16 16 16 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 33 | . . 8 . 24 . 1 . . Total Damage 353 | . . 81 . 257 . 15 . . Kills 7 | . . 1 . 6 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 4213 | 55 313 612 91 425 181 81 988 1467 Spaces Moved 3080 | 47 284 477 85 310 155 41 604 1077 Core 64 | 6 . . . . . . . 58 Treads 1 | . 1 . . . . . . . Legs . | . . . . . . . . . Wheels 3015 | 41 283 477 85 310 155 41 604 1019 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 110 110 105 50 Average Speed 107 | 76 81 106 96 110 110 110 121 106 Slowest Speed 1000 | 80 160 110 110 125 110 110 165 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 43 90 12 47 54 11 60 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 20 | . . . . . . . . 20 Terrain Destroyed 106 | . . 22 . . . 54 7 23 Melee 20 | . . . . . . . . 20 Projectile 7 | . . . . . . . 7 . AOE 79 | . . 22 . . . 54 . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3624 | 60 329 555 90 349 165 59 758 1259 Wait 115 | . 1 44 . 3 3 . 43 21 Move 3072 | 46 283 476 84 309 154 40 603 1077 Hop . | . . . . . . . . . Pick Up 43 | 5 6 2 . 3 4 . 13 10 Fast Attach 32 | 6 3 5 . 1 . 1 6 10 Attach 29 | 1 . . 2 . 1 . 5 20 Detach 21 | . 3 2 . 1 . 1 4 10 Swap 65 | . 8 4 3 3 2 6 25 14 Drop 43 | . 6 6 . 3 1 . 15 12 Fire 139 | 2 19 14 1 24 . 11 43 25 Melee 59 | . . 2 . . . . . 57 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . . . 2 . . 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 11) 264 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered Mines 648 | -10/Mines | Discovered new exit (range 15) 821 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 870 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 872 | -10/Mines | Learned Materials emergency access door positions 891 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 952 | -10/Mines | Discovered new exit (range 13) 981 | -10/Mines | Entered Materials 981 | -9/Materials | Accompanied by 2 allies 981 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1046 | -9/Materials | Discovered new exit (range 6) 1072 | -9/Materials | Entered Mines 1072 | -9/Mines | Accompanied by 2 allies 1258 | -9/Mines | Discovered new exit (range 8) 1285 | -9/Mines | Build established: Scavenger-Tank 1303 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1303 | -9/Mines | Discovered new exit (range 5) 1341 | -9/Mines | Found a hidden stash of uninstalled traps 1497 | -9/Mines | Entered Exiles 1497 | -9/Exiles | Accompanied by 1 ally 1528 | -9/Exiles | Met 8R-AWN 1546 | -9/Exiles | Met EX-HEX 1605 | -9/Exiles | Met EX-DEC 1623 | -9/Exiles | Learned location of Zion (-7) 1663 | -9/Exiles | Discovered new exit (range 11) 1678 | -9/Exiles | Entered Mines 1678 | -8/Mines | Accompanied by 1 ally 1742 | -8/Mines | Discovered new exit (range 12) 1749 | -8/Mines | Destroyed 7 combat bots 1759 | -8/Mines | Entered Materials 1759 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2361 | -8/Materials | Build established: Skirmisher 2712 | -8/Materials | Garrison activated, responded to threat 2729 | -8/Materials | Discovered new exit (range 14) 2746 | -8/Materials | Identified exit to Factory 2747 | -8/Materials | Entered Factory 2747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2771 | -7/Factory | Lost 6 parts (1p2n3w) 3028 | -7/Factory | Build established: Mutant 3378 | -7/Factory | Discovered new exit (range 9) 3475 | -7/Factory | Identified exit to Factory 3881 | -7/Factory | System corruption reached 10% 3911 | -7/Factory | Lost 5 parts (1p1n3u) 4148 | -7/Factory | Core integrity fell below 50% 4183 | -7/Factory | Core integrity fell below 20% 4212 | -7/Factory | Lost 11 parts (3p3n1u4w) 4214 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04168_ U-05 Engineer builds a Wall. 04171_ Med. Reactive Plating destroyed. 04171_ Dropped Lrn. Tractor Beam. 04172_ U-05 Engineer lays Concrete. 04173_ U-05 Engineer builds a Wall. 04174_ Plasma Cannon destroyed. 04174_ Dropped Hcp. Storage Unit. 04177_ 2YUO= 9PO0MVGHR=WHKLZ IBCNVKT1D9OHJAC|H 04177_ U-05 Engineer builds a Wall. 04177_ Assault Cannon destroyed. 04178_ Y-54 Guardian destroyed. 04178_ Dropped Arm. Treads. 04181_ Lgt. Nuclear Core destroyed. 04181_ U-05 Engineer lays Concrete. 04181_ Slammed into S-27 Virus. 04184_ Acquired 50 matter. 04188_ Slammed into U-05 Engineer. 04198_ System corrupted: Component data lost. 04203_ Acquired Adv. Terrain Scan Processor. 04214_ System corrupted: Energy discharge (-27). 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""???????????? | | ??# ? #??????????# #??? ???????????? | | ??# ?? ???????????# #???###??#?????????????? | | ??+ ??? ?????????### ###????????????????????? | | ???#????? ?????????# #????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# T #????????????????????? | | ????????????????????+ "" #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????? k #????????????????????? | | ??????????????????" # #????????????????????? | | ????????????????? ## ##????????????????????? | | ????????????????"""??# k #?????????????????????? | | ???????????????"""???# #?????????????????????? | | ?????????????????????# +?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionNeutronMinigun Manual? 0 Play Time 01:30:32 Cumulative 344.6 hours Start 2022.04.14 @ 16:05:29 End 2022.04.21 @ 16:13:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 120 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 23a96cff-4235-41b6-bbd2-ec6f9b99e1f1