Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 21:57:21 Player: adenochrome Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3599) 3599 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 9084 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/1150 Matter 238/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Armored Leg Core Analyzer Component Analysis Suite Shock Maul Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Recoil Stabilizer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg Armored Leg Core Analyzer Component Analysis Suite Beamcaster Beamcaster Minigun Minigun Gauss Rifle Gauss Rifle Improved Proton Missile Launcher Shock Maul [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Targeting Computer Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 2 . . 1 . . . . Utility 6 | . . . 2 1 . 1 . . 2 Weapon 2 | . . . . 1 . 1 . . . Parts Attached 86 | 7 8 1 19 8 8 2 3 6 24 Power 14 | 1 3 . 4 . 2 . . 1 3 Engine 9 | 1 3 . 3 . 1 . . . 1 Core 3 | . . . 1 . 1 . . . 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 23 | 2 . 1 5 2 2 . 1 2 8 Treads . | . . . . . . . . . . Leg 23 | 2 . 1 5 2 2 . 1 2 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 . 6 3 1 1 . 1 2 Device 3 | . . . . 1 . 1 . . 1 Storage 4 | 1 . . 1 1 1 . . . . Processor 9 | . 1 . 5 1 . . . 1 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 33 | 3 4 . 4 3 3 1 2 2 11 Energy Gun 5 | 1 . . 2 . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 19 | 2 2 . 1 3 3 1 1 1 5 Ballistic Cannon 6 | . 2 . 1 . . . . . 3 Launcher 3 | . . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 46 | . 3 . 5 2 . . 3 . 33 Power 6 | . 1 . 1 . . . 1 . 3 Propulsion 17 | . . . 3 2 . . 1 . 11 Utility 7 | . . . . . . . 1 . 6 Weapon 16 | . 2 . 1 . . . . . 13 Highest Loss Streak 19 | . 3 . 2 1 . . 2 . 19 To Critical Strikes 2 | . 1 . . . . . . . 1 Average Slot Usage (%) 89 | . 83 88 90 95 100 99 90 94 66 Engine 6 | . 11 11 4 7 9 11 7 5 . Core 1 | . . . 4 . 2 . . . . Reactor 1 | . . . . . . . . 5 2 Leg 29 | . 28 33 34 30 33 29 29 29 21 Device 3 | . . . . . 6 10 5 5 3 Storage 7 | . 14 11 9 7 6 5 5 5 4 Processor 17 | . 1 11 20 29 20 17 17 17 16 Energy Gun 2 | . 7 . 6 6 . . . . . Ballistic Gun 13 | . 8 . . 10 20 23 22 21 9 Ballistic Cannon 4 | . 11 22 10 . . . . . 5 Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 92 | 14 18 16 27 44 75 80 80 83 92 Greatest Support 95 | 20 20 30 74 77 95 93 93 93 90 Greatest Overweight (x) 17 | . . . . . . . . . 17 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 15 20 20 20 20 20 Average Capacity 15 | 6 8 8 8 15 15 20 20 20 18 Most Carried 20 | 4 8 8 9 14 17 16 16 18 20 Average Carried 11 | 2 5 7 7 9 14 16 15 15 15 Final Capacity 20 | 8 8 8 10 15 20 20 20 20 5 Final Carried 17 | 4 8 8 8 14 17 16 15 16 5 Class Distribution -------------------- 58% | Scavenger-Gunner 30% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 2995 | 218 235 16 246 262 513 . 142 327 1036 Remotely . | . . . . . . . . . . Salvage Created 3849 | . 407 16 671 335 698 . 198 504 1020 Parts 200 | . 25 . 54 12 42 . 12 19 36 Haulers Intercepted 3 | . 1 . 1 . . . . . 1 Recyclers Shooed 7 | . . . . 1 . . . . 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 15 11 . Prevented 6 | . . . . . . . 4 2 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 83 | . 11 . 18 6 10 . 6 13 19 Guns 52 | . 9 . 5 6 10 . 2 13 7 Cannons 25 | . 2 . 11 . . . . . 12 AOE 6 | . . . 2 . . . 4 . . Classes Destroyed 16 | . 4 1 4 2 1 . 1 2 1 Worker 4 | . 1 . 1 . 1 . . . 1 Builder 3 | . . . . . . . . . 3 Hauler 3 | . 1 . 1 . . . . . 1 Recycler 2 | . . . . 1 . . . . 1 Operator 1 | . . 1 . . . . . . . Watcher 3 | . . . 2 . 1 . . . . Swarmer 22 | . 3 . 9 . . . 5 . 5 Grunt 29 | . 8 . 2 4 6 . . . 9 Brawler 2 | . . . 1 . 1 . . . . Duelist 3 | . . . . 2 . . . . 1 Sentry 6 | . . . 4 . 2 . . . . Specialist 2 | . . . 2 . . . . . . Hunter 5 | . . . . . . . 1 . 4 Programmer 2 | . . . . . 1 . . 1 . Assembled 6 | . . . . . . . . 6 . Thug 5 | . . . . . . . . 5 . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 8 | . 5 1 4 4 4 . 5 6 8 Combat Bots Only 6 | . 4 . 4 3 4 . 5 6 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 . 2 2 2 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . . 2 . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 7765 | . 510 . 874 513 601 . 287 381 4599 Core 1593 | . 61 . 138 53 89 . . 84 1168 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 75 100 74 92 89 . . 91 . Volleys Fired 230 | . 37 1 55 19 27 . 6 19 66 Largest 4 | . 2 2 2 3 3 . 4 4 4 Hottest 186 | . 70 70 98 119 84 . 112 127 186 Shots Fired 587 | . 65 2 96 51 81 . 17 70 205 Gun 432 | . 55 . 37 51 81 . 15 68 125 Cannon 151 | . 10 2 59 . . . . . 80 Launcher 4 | . . . . . . . 2 2 . Special . | . . . . . . . . . . Kinetic 488 | . 40 2 59 36 81 . 15 68 187 Thermal 43 | . . . 10 15 . . . . 18 Explosive . | . . . . . . . . . . Electromagnetic 56 | . 25 . 27 . . . 2 2 . Robot Hit Streak 19 | . 5 2 14 19 8 . 6 16 16 Robot Miss Streak 6 | . 2 . 3 3 3 . 2 2 6 Penetration Max 1 | . . . . 1 1 . . 1 1 Secondary Targets 2 | . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 373 | . 41 1 69 41 48 . 9 43 121 Core Hits 213 | . 19 1 34 33 31 . 8 24 63 Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 11 | . . . 3 . . . 1 1 6 Burn 1 | . . . 1 . . . . . . Destroy 3 | . . . . . . . 1 1 1 Blast 7 | . . . 2 . . . . . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8312 | . 632 22 1333 822 1060 5 290 1022 3126 Guns 5120 | . 441 . 348 822 1060 . 113 983 1353 Cannons 2600 | . 101 16 771 . . . . . 1712 Explosions 479 | . 74 . 189 . . . 177 39 . Melee . | . . . . . . . . . . Ramming 113 | . 16 6 25 . . 5 . . 61 Kinetic 6765 | . 338 16 771 614 1060 . 113 983 2870 Thermal 745 | . . . 323 208 . . . 19 195 Explosive 74 | . 74 . . . . . . . . Electromagnetic 615 | . 204 . 214 . . . 177 20 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . 1 2 1 . . . 18 Average Corruption 2 | . . . 1 2 1 . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . 2 7 4 . . . 6 Message Errors 2 | . . . . 1 1 . . . . Matter Fused 6 | . . . . 2 3 . . . 1 Heat Flow Errors 7 | . . . 1 3 . . . . 3 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . 1 1 . . . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 44 | . . . 5 . . . 23 . 16 Projectiles 19 | . . . 3 . . . . . 16 Explosions 25 | . . . 2 . . . 23 . . Melee . | . . . . . . . . . . Knockbacks 24 | . . 1 8 . . . . . 15 Impact 3 | . . 1 . . . . . . 2 Kinetic 20 | . . . 7 . . . . . 13 Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 174 | . 77 . 61 . . . 29 . 7 Shots 5 | . 1 . 2 . . . 2 . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 18 | . 2 1 4 . . 1 . . 10 Kicked 14 | . 2 1 4 . . 1 . . 6 Crushed . | . . . . . . . . . . Highest Temperature 651 | . 159 . 277 207 207 . 33 240 651 Average Temperature 102 | . 74 . 47 81 64 . 10 83 189 Received Heat Transfer 1151 | . 183 . 180 81 195 . . 135 377 Effects 23 | . . . 1 . . . . . 22 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 4 | . . . . . . . . . 4 Interference 6 | . . . 1 . . . . . 5 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1447 | . . . 620 444 . . . 50 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 564 | . 321 143 564 341 362 105 . . 184 Initial 256 | . . 84 59 256 105 105 . . . Average 203 | . 194 128 369 247 198 105 . . 82 Maximum Alert Level 2 | . 1 . 2 1 1 . . . . Low Security (%) 57 | 100 38 100 24 12 70 100 . . 100 Level 1 32 | . 61 . 23 87 29 . . . . Level 2 10 | . . . 52 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . 1 2 1 . . . 5 Investigation 1 | . 1 . . . . . . . . Extermination 2 | . . . . . 1 . . . 1 Reinforcement 5 | . 1 . 1 2 . . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 2 | . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 13 4 34 8 11 . 7 13 23 Peak Tracking Total 9 | . 4 2 9 3 4 . 5 4 6 Tactical Retreats 7 | . 1 . 3 . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 6 | . 2 . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . . 2 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 8 | . 1 1 2 2 1 . . . 1 Max in Single Turn 2 | . 1 1 2 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 15 | . 3 5 3 1 1 . . 1 1 Terminals 15 | . 3 5 3 1 1 . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 7 10 6 1 3 . . 1 2 Successful 19 | . 5 6 3 . 2 . . 1 2 Failed 11 | . 2 4 3 1 1 . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 3 . . . 3 . . . . Terminals 30 | . 7 10 6 1 3 . . 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 5 6 3 . 2 . . 1 2 Record 1 | . . . . . . . . 1 . Robot Analysis 2 | . . 1 . . . . . . 1 Prototype ID Bank 3 | . 1 1 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 5 | . 1 1 1 . 1 . . . 1 Locate Traps 2 | . . . 1 . 1 . . . . Dispatch Records 2 | . 1 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 12 | . 3 4 3 1 . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 2 | . . 1 . . . . . . 1 Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 5372 | 78 559 256 716 558 675 132 746 934 718 Spaces Moved 3364 | 56 325 208 356 347 422 71 575 679 325 Core 25 | 5 . . . . . . . . 20 Treads . | . . . . . . . . . . Legs 3339 | 51 325 208 356 347 422 71 575 679 305 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 126 126 126 126 50 Average Speed 125 | 113 120 120 124 130 126 126 126 126 134 Slowest Speed 900 | 120 120 120 130 130 128 126 126 126 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 53 20 39 15 13 4 79 86 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 91 | . 18 . 34 . 2 . 1 4 32 Melee . | . . . . . . . . . . Projectile 35 | . . . . . 2 . 1 . 32 AOE 56 | . 18 . 34 . . . . 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 4042 | 67 428 212 533 414 512 113 583 710 470 Wait 235 | 1 47 1 66 23 31 40 . . 26 Move 3355 | 55 324 207 355 346 421 70 574 678 325 Hop . | . . . . . . . . . . Pick Up 68 | 4 6 1 16 13 12 . . 5 11 Fast Attach 26 | 6 7 . 6 2 2 1 . . 2 Attach 39 | . 1 1 5 6 2 1 1 2 20 Detach 1 | . . . . . . . . . 1 Swap 22 | 1 . . 8 . 4 . 2 4 3 Drop 48 | . 4 . 18 5 13 . . 2 6 Fire 230 | . 37 1 55 19 27 . 6 19 66 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick 14 | . 2 1 4 . . 1 . . 6 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 14) 79 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 3) 397 | -10/Materials | Lost 3 parts (1p2w) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Propulsion x2 825 | -9/Materials | Discovered new exit (range 9) 827 | -9/Materials | Identified exit to Mines 894 | -9/Materials | Entered another Materials area 894 | -8/Materials | Evolved 2 slots: Utility x2 1515 | -8/Materials | Discovered new exit (range 20) 1610 | -8/Materials | Entered Factory 1610 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1861 | -7/Factory | Build established: Scavenger-Mutant 2097 | -7/Factory | Discovered new exit (range 20) 2168 | -7/Factory | Entered another Factory area 2168 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2334 | -6/Factory | Build established: Scavenger-Gunner 2790 | -6/Factory | Discovered new exit (range 11) 2843 | -6/Factory | Entered another Factory area 2843 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2907 | -5/Factory | Discovered new exit (range 15) 2975 | -5/Factory | Entered Upper Caves 3488 | -5/Upper Caves | Spotted B-75 Beast 3639 | -5/Upper Caves | Learned Factory terminal intel 3717 | -5/Upper Caves | Discovered new exit (range 4) 3721 | -5/Upper Caves | Entered another Upper Caves area 3780 | -5/Upper Caves | Learned location of 1 exit from Factory 4002 | -5/Upper Caves | Attacked by a faux Warlord 4325 | -5/Upper Caves | Learned Factory interactive machine intel 4641 | -5/Upper Caves | Discovered new exit (range 12) 4655 | -5/Upper Caves | Entered Factory 4655 | -4/Factory | Evolved 2 slots: Utility x2 4656 | -4/Factory | Identified exit to Upper Caves 4657 | -4/Factory | Loaded intel: 52 interactive machine locations 4658 | -4/Factory | Loaded intel: 26 terminal locations 4942 | -4/Factory | Lost 7 parts (2n2u3w) 5009 | -4/Factory | Spotted B-86 Titan 5113 | -4/Factory | Garrison activated, responded to threat 5238 | -4/Factory | Core integrity fell below 50% 5272 | -4/Factory | Lost 19 parts (2p6n3u8w) 5313 | -4/Factory | Core integrity fell below 20% 5313 | -4/Factory | System corruption reached 10% 5358 | -4/Factory | Lost 5 parts (2n1u2w) 5373 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05306_ Imp. Proton Missile Launcher destroyed. 05309_ System corrupted: Heat flow error (+148). 05309_ Dropped Beamcaster. 05309_ Dropped Hcp. Storage Unit. 05310_ Acquired Arm. Leg. 05312_ Dropped Prototype Impact Weapon. 05312_ Acquired Prototype Impact Weapon. 05313_ R-10 Processor collects Hcp. Storage Unit. 05316_ R-10 Processor collects Beamcaster. 05319_ K-01 Serf cleans the Garrison Access. 05327_ Core Analyzer destroyed. 05331_ System corrupted: Heat flow error (+188). 05350_ Door malfunctions. 05355_ Subcomponent Replicator disabled. 05359_ Discarded Armor Integrity Analyzer. 05359_ Dropped Arm. Leg. 05362_ Slammed into P-70 Sage. 05362_ Destabilizing: System corrupted (+1). 05363_ Slammed into P-70 Sage. 05365_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ????????????????????# """ """ #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# """ """ #??????????????T? | | ????????????????????# "" "" #???????????????? | | ????????????????????# == " "" #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ???????##???????????# ##############??? | | ??????## #??????????# # #??? | | ??????? # #????##???# # ! #??? | | ######?# ?## #???#########/#### #??? | | ###"##"######### # #??? | | # %% ### # #??? | | # " #?# + #??? | | # % #?# # #??? | | "" # " %% #?# # #??? | | "" # " %% " %#?# p###### # #??? | | "" # ""%% #?# #????# # #??? | | "" # %% #?# #????# # #??? | | "" + % #?# #????# # #??? | | "" # #?# ^ #????#+##############??? | | # #?# #??????????????????????? | | # ### #?????????????????????"" | | # #?# #??????????????????????" | | ###########"#### #??????????????????????? | | u @#??????????????????????? | | k #??????????????????????? | | + ""???????????????????? | | """ # ??????????????????? | | """ t # """ ?????????????????? | | ########+######### #?"""?"????????????????? | | ????T??? ??????## ^ #?"""??????????????????? | | ????????? ??????# #??????????????????????? | | ?????????"""?????# #??????????????????????? | | ?????????? ?????# t #??????????????????????? | | ??????????"""????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# ???????????????????????? | | ?????????????????? R???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????T???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Phase Shifting 10 Evasion (%) 60 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyOmegaPenetrator Manual? 0 Play Time 01:10:40 Cumulative 9.6 hours Start 2023.05.08 @ 18:05:36 End 2023.05.08 @ 21:57:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad6ae5e4-2c06-453c-8ca7-b237a5543cad