Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.24 @ 21:34:03

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (73)      365
Value Destroyed (1142)     1142
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 2631

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             236/400
Matter                     67/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
          Light Assault Rifle
                Grenade Launcher
>               --- INVENTORY (25) ---
          Light Ion Engine
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [Processor]
                Authchip [Weapon]
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Hacking Suite
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
  High-capacity Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
          Light Armor Plating
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [Processor]
                Authchip [Weapon]
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
          Heavy Hammer
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             48   | 7   27  10  4   
  Power                    4    | 1   3   .   .   
    Engine                 4    | 1   3   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | 2   1   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   8   .   1   
    Device                 1    | .   1   .   .   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             4    | .   3   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 3   15  7   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          16   | 3   7   4   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               10   | .   6   3   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   4   3   4   
  Power                    2    | .   1   .   1   
  Propulsion               6    | .   1   3   2   
  Utility                  2    | .   1   .   1   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      3    | .   3   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   98  98  59  
  Engine                   12   | .   13  14  3   
  Wheel                    25   | .   27  26  6   
  Device                   3    | .   4   .   .   
  Storage                  16   | .   17  14  11  
  Hackware                 1    | .   2   .   .   
  Protection               5    | .   2   14  16  
  Ballistic Gun            21   | .   23  14  21  
  Launcher                 4    | .   4   13  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 13  94  90  88  
  Greatest Support         32   | 26  32  32  20  
  Greatest Overweight (x)  29   | 2   5   4   29  
  Average Overweight (x)   2    | .   1   2   8   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 7   21  25  25  
  Most Carried             25   | 2   24  25  24  
  Average Carried          18   | 1   17  24  22  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            24   | 2   24  22  24  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Jun  Mat  Min  Mat  
Matter Collected           1652 | 178  1309 115  50   
  Remotely                 .    | .    .    .    .    
Salvage Created            1806 | .    1474 124  208  
  Parts                    112  | .    84   14   14   
Haulers Intercepted        3    | .    2    .    1    
Recyclers Shooed           2    | .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  63   | .   31  27  5   
  Guns                     20   | .   15  3   2   
  AOE                      43   | .   16  24  3   
Classes Destroyed          11   | .   9   1   1   
  Worker                   14   | .   12  .   2   
  Builder                  2    | .   2   .   .   
  Hauler                   3    | .   2   .   1   
  Recycler                 4    | .   4   .   .   
  Mechanic                 3    | .   1   .   2   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  22   | .   9   9   4   
  Grunt                    22   | .   22  .   .   
  Sentry                   1    | .   .   .   1   
  Assembled                18   | .   .   18  .   
Best Kill Streak           21   | .   8   21  4   
  Combat Bots Only         21   | .   5   21  3   
Max Kills in Single Turn   5    | .   3   5   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   2   5   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               1558 | .    883  179  496  
  Core                     389  | .    162  63   164  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    .    10   40   
  Regen/Repaired (Parts)   39   | .    39   .    .    
Core Remaining (%)         55   | 100  .    10   .    
Volleys Fired              175  | .    131  18   26   
  Largest                  2    | .    2    2    2    
  Hottest                  66   | .    66   60   43   
Shots Fired                331  | .    250  32   49   
  Gun                      284  | .    220  18   46   
  Cannon                   .    | .    .    .    .    
  Launcher                 47   | .    30   14   3    
  Special                  .    | .    .    .    .    
  Kinetic                  284  | .    220  18   46   
  Thermal                  .    | .    .    .    .    
  Explosive                47   | .    30   14   3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | .    17   12   10   
  Robot Miss Streak        6    | .    6    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           215  | .    171  13   31   
  Core Hits                161  | .    91   52   18   
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    
  Critical Strikes         4    | .    4    .    .    
    Destroy                3    | .    3    .    .    
    Smash                  1    | .    1    .    .    
Melee Attacks              12   | .    12   .    .    
  Impact                   12   | .    12   .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            10   | .    10   .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5304 | .    3233 1445 626  
  Guns                     1707 | .    1300 106  301  
  Cannons                  .    | .    .    .    .    
  Explosions               2855 | .    1191 1339 325  
  Melee                    742  | .    742  .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1707 | .    1300 106  301  
  Thermal                  .    | .    .    .    .    
  Explosive                2855 | .    1191 1339 325  
  Electromagnetic          .    | .    .    .    .    
  Impact                   742  | .    742  .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    6    5    .    
    Matter Fused           4    | .    2    2    .    
    Heat Flow Errors       2    | .    1    1    .    
    Energy Discharges      2    | .    2    .    .    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (major)      2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            344  | .    306  38   .    
  Projectiles              .    | .    .    .    .    
  Explosions               67   | .    29   38   .    
  Melee                    277  | .    277  .    .    
Knockbacks                 2    | .    2    .    .    
  Impact                   2    | .    2    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      36   | .    31   5    .    
  Shots                    3    | .    2    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        170  | .    95   170  6    
  Average Temperature      20   | .    13   90   5    
  Received Heat Transfer   372  | .    300  .    72   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              7    | .    7    .    .    
  Impact Corruptions       9    | .    9    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             528  | .   528 379 159 
  Initial                  195  | .   .   195 102 
  Average                  208  | .   206 310 122 
Maximum Alert Level        2    | .   2   1   .   
  Low Security (%)         56   | 100 57  11  100 
  Level 1                  34   | .   30  88  .   
  Level 2                  8    | .   11  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   10  .   1   
  Investigation            9    | .   9   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              77   | .   43  27  7   
  Peak Tracking Total      20   | .   4   20  3   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          5    | .   4   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          10   | .   10  .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   31  .   .   
  Successful               15   | .   15  .   .   
  Failed                   16   | .   16  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   28   | .   28  .   .   
  Terminals                24   | .   24  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         11   | .   11  .   .   
  Terminals                9    | .   9   .   .   
    Disrupt                5    | .   5   .   .   
    Search                 4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   9   .   .   
  Full Trace Events        4    | .   4   .   .   
  Feedback Events          2    | .   2   .   .   
    Corruption             2    | .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Mat  
Turns Passed               3930 | 45   2958 500  427  
Spaces Moved               2201 | 39   1748 324  90   
  Core                     24   | 9    .    .    15   
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2177 | 30   1748 324  75   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   130  140  
  Average Speed            132  | 87   122  130  363  
  Slowest Speed            1500 | 150  175  140  1500 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 3    98   58   10   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 19   | .    12   7    .    
Terrain Destroyed          252  | .    160  72   20   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      252  | .    160  72   20   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Jun  Mat  Min  Mat  
Total                      2888 | 46   2325 371  146  
  Wait                     418  | .    374  18   26   
  Move                     2198 | 38   1747 323  90   
  Hop                      .    | .    .    .    .    
  Pick Up                  28   | 1    26   1    .    
  Fast Attach              12   | 6    5    .    1    
  Attach                   8    | .    5    3    .    
  Detach                   2    | .    2    .    .    
  Swap                     28   | 1    17   7    3    
  Drop                     7    | .    6    1    .    
  Fire                     175  | .    131  18   26   
  Melee                    12   | .    12   .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   46 | -11/Junkyard  | Entered Materials
  244 | -10/Materials | Discovered new exit (range 13)
  301 | -10/Materials | Build established: Mutant
  571 | -10/Materials | Discovered new exit (range 15)
  711 | -10/Materials | Repaired Grenade Launcher
 1122 | -10/Materials | Discovered new exit (range 4)
 1496 | -10/Materials | Discovered new exit (range 13)
 1842 | -10/Materials | Lost 3 parts (1p1n1w)
 2658 | -10/Materials | Core integrity fell below 50%
 2953 | -10/Materials | Build established: Scavenger-Mutant
 3004 | -10/Materials | Entered Mines
 3045 | -10/Mines     | Learned 2 Materials zone layouts
 3064 | -10/Mines     | Learned location of Zion (-6)
 3071 | -10/Mines     | Identified exit to Materials
 3321 | -10/Mines     | Build established: Mutant
 3456 | -10/Mines     | Core integrity fell below 20%
 3469 | -10/Mines     | Discovered exit to Materials (range 5)
 3470 | -10/Mines     | Assembled infested the area
 3475 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 3504 | -10/Mines     | Entered Materials
 3504 | -9/Materials  | Evolved 2 slots: Utility x2
 3510 | -9/Materials  | Destroyed 21 combat bots
 3686 | -9/Materials  | Lost 3 parts (1p2n)
 3931 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03749_ M-13 Machinist destroyed. <x2>
03776_ R-06 Scavenger collects Recalibrator.
03780_ R-06 Scavenger collects Wheel.
03791_ R-06 Scavenger collects Recalibrator.
03795_ R-06 Scavenger collects Machine Analyzer.
03859_ K-01 Serf collects debris. <x2>
03873_ K-01 Serf destroyed.
03876_ A-02 Transporter destroyed.
03889_ R-06 Scavenger collects Beam Cannon.
03892_ R-06 Scavenger collects Transport Network Coupler.
03896_ R-06 Scavenger collects Beam Cannon.
03899_ R-06 Scavenger collects Weight Redist. System.
03922_ Weapon Shielding destroyed.
03927_ Destroyed Flight Unit.
03927_ S-10 Pest destroyed.
03927_ K-01 Serf destroyed.
03927_ ALERT: Construction progress impeded, dispatching reinforcements
  to local area.
03928_ K-01 Serf collects debris. <x2>
03929_ S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#!!       # #????????????     |
| ?????????????????????#         # #????????????     |
| ?????????????????????#         # ###??????????     |
| ?????????????????????########### # ######?????     |
| ???????????????????????????????# #      #?????     |
| ?????????????????????#?????????# #      #?????     |
| ?????????????????????#?????????# #    ""#?????     |
| ?????????????????????#?????????# #    T"#?????     |
| ?????????????????????#?????????# #    ""#?????     |
| ?????????????????????#?????????# #      #?????     |
| ?????????????????????#?????????# ###+####?????     |
| ?????????????????????#?????????# #     #??????     |
| ???????????????????????????????# #     ???????     |
| ???????????????????????????????# #?   ????????     |
| ???????????????????????????????# #?   ????????     |
| ???????????????????????????????# #?   ????????     |
| ???????????????????????????????# #?# #????????     |
| ???????????????????????????????# #?# #????????     |
| ???????????????????????????????# #?# ###??????     |
| ???????????????????????????????# ###   #??????     |
| ???????????????????????????????#       /??????     |
| ??????????????###??????????????#       #??????     |
| ???????????   #    #???????????#  """  #??????     |
| ??????????#k          ####+#####  "R"  #??????     |
| ??????????#    [      % %]!    %  " "  #??????     |
| ??????????#    %         @           % #??????     |
| ??????????#%   =       k  %          *=#??????     |
| ??????????#        ##  ########+##### ##??????     |
| ???????????   #????   ??????????????#=#???????     |
| ??????????????????#  ???????????????# #???????     |
| ??????????????????+????????????????     ??????     |
| ??????????????????????????????????#     #?????     |
| ??????????????????????????????????#     #?????     |
| ??????????????????????????????????#     #?????     |
| ??????????????????????????????????#     #?????     |
| ??????????????????????????????????###+###?????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                50
Offensive Hacking          10
Authchip Count             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectRiotSpoofer
  Manual?         0
Play Time         00:22:18
  Cumulative      238.1 hours
  Start           2023.05.24 @ 19:45:40
  End             2023.05.24 @ 21:34:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          715
  Rogue           715
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             86
Gallery%          82
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 914e6023-148a-45b7-b3a5-30839b1bd286