Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.21 @ 18:49:37 Player: rei Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (317) 317 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2732 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Advanced Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Improved Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Improved Sensor Array Advanced Core Analyzer > --- WEAPON ----------- EM Pulse Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Improved Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Makeshift Shrapnel Gun Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 23 | 6 7 1 5 . 3 1 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 5 . 2 . 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 2 | . 2 . . . . . Flight 6 | . 3 . 2 . 1 . Utility 4 | . 2 . 1 . 1 . Device 1 | . . . 1 . . . Storage 1 | . 1 . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 3 . 1 . . 1 1 Energy Gun 4 | 3 . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . . 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . 1 1 . . . 9 Power 1 | . . . . . . 1 Propulsion 5 | . 1 . . . . 4 Utility 1 | . . . . . . 1 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 5 | . 1 1 . . . 5 Average Slot Usage (%) 85 | . 71 83 96 100 100 50 Engine 10 | . 14 14 10 11 11 7 Hover 1 | . 9 . . . . . Flight 31 | . 12 28 44 44 44 5 Device 8 | . . . 8 11 11 11 Processor 10 | . 1 14 11 11 11 11 Energy Gun 16 | . 28 26 22 22 16 . Ballistic Gun 4 | . . . . . 5 14 Naked Turns . | . . . . . . . Heaviest Build 13 | 7 6 7 13 8 8 9 Greatest Support 20 | 20 20 8 16 8 12 12 Greatest Overweight (x) 2 | . 1 . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 4 6 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 Average Carried 3 | . 2 3 2 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 4 3 3 4 4 4 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 450 | 250 65 15 38 12 . 70 Remotely . | . . . . . . . Salvage Created 407 | 41 158 54 49 30 . 75 Parts 33 | 3 12 6 5 3 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 14 | 1 6 3 . . . 4 Guns 14 | 1 6 3 . . . 4 Classes Destroyed 5 | 1 2 . 1 1 . . Worker 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 13 | . 6 3 . . . 4 Grunt 1 | 1 . . . . . . Best Kill Streak 6 | 1 6 3 2 1 . 4 Combat Bots Only 6 | 1 6 3 . . . 4 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 940 | 17 90 35 17 . . 781 Core 453 | 8 40 . . . . 405 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 96 . 80 . . . . Volleys Fired 38 | 2 13 6 3 3 . 11 Largest 2 | 2 2 2 2 2 . 2 Hottest 80 | 80 80 80 80 80 . 64 Shots Fired 66 | 4 26 10 6 6 . 14 Gun 66 | 4 26 10 6 6 . 14 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 11 | . . . . . . 11 Thermal 17 | . 13 4 . . . . Explosive . | . . . . . . . Electromagnetic 38 | 4 13 6 6 6 . 3 Robot Hit Streak 16 | 4 13 12 15 16 . 4 Robot Miss Streak 5 | . 2 . . 1 . 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 49 | 4 17 10 3 4 . 11 Core Hits 26 | 2 8 3 2 2 . 9 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 710 | 49 227 110 127 50 . 147 Guns 668 | 49 227 110 85 50 . 147 Cannons . | . . . . . . . Explosions 42 | . . . 42 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 137 | . . . . . . 137 Thermal 142 | . 55 45 42 . . . Explosive . | . . . . . . . Electromagnetic 431 | 49 172 65 85 50 . 10 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 106 | 48 106 104 19 17 . 10 Average Temperature 38 | 27 45 59 12 10 . 5 Received Heat Transfer 144 | 12 . . 12 . . 120 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 275 | . 125 100 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 215 | 20 215 130 99 61 . . Initial 70 | . 11 70 42 32 . . Average 77 | 3 98 125 82 56 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 94 | 100 79 100 100 100 . . Level 1 5 | . 20 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | 1 10 2 5 1 . 23 Peak Tracking Total 15 | 1 4 2 4 1 . 15 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 3 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 2 . 6 . . . Successful 4 | . 1 . 3 . . . Failed 4 | . 1 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Robot Analysis 1 | . . . 1 . . . Security Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . 1 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 151 | . . . . . 151 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1325 | 61 153 82 119 172 501 237 Spaces Moved 2450 | 62 191 121 221 415 1196 244 Core 240 | 23 3 . . . . 214 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 71 | 39 32 . . . . . Hover 45 | . 45 . . . . . Flight 2094 | . 111 121 221 415 1196 30 Fastest Speed 31 | 50 37 37 31 37 37 37 Average Speed 43 | 68 50 37 36 37 37 86 Slowest Speed 150 | 80 120 37 37 37 37 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 12 | . 2 . 8 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 6 50 39 17 89 89 46 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 6 | . . 1 . 2 2 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . 5 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . . . 5 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2622 | 75 218 148 246 424 1255 256 Wait 88 | . 1 17 18 8 44 . Move 2422 | 61 186 120 206 410 1195 244 Hop 10 | . 2 . 6 2 . . Pick Up 27 | 6 6 2 5 1 7 . Fast Attach 3 | . 2 . . . . 1 Attach 13 | 5 3 1 4 . . . Detach 1 | . . . 1 . . . Swap 7 | 1 2 . 1 . 3 . Drop 13 | . 3 2 2 . 6 . Fire 38 | 2 13 6 3 3 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 15) 183 | -10/Materials | Discovered new exit (range 13) 215 | -10/Materials | Entered Mines 243 | -10/Mines | Learned location of Zion (-7) 289 | -10/Mines | Discovered new exit (range 10) 297 | -10/Mines | Entered Materials 297 | -9/Materials | Evolved 2 slots: Propulsion x2 364 | -9/Materials | Discovered new exit (range 8) 416 | -9/Materials | Entered Mines 450 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 465 | -9/Mines | Discovered new exit (range 4) 468 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 534 | -9/Mines | Learned location of Storage (-8) 576 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 588 | -9/Mines | Entered Zion 606 | -7/Zion | Discovered new exit (range 14) 622 | -7/Zion | Build established: Scavenger-Mutant 671 | -7/Zion | Learned location of 1 exit from Factory 729 | -7/Zion | Learned location of Quarantine (-2) 736 | -7/Zion | Visited the Megawrench Repair Shop 736 | -7/Zion | Megawrench repaired 8 parts 757 | -7/Zion | Learned location of Armory (-3) 948 | -7/Zion | Imprinted 952 | -7/Zion | Declared Zion's savior 1089 | -7/Zion | Entered Proximity Caves 1090 | -6/Proximity Caves | Learned location of Extension (-6) 1129 | -6/Proximity Caves | Build established: Mutant 1151 | -6/Proximity Caves | Lost 5 parts (4n1w) 1248 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1285 | -6/Proximity Caves | Spotted B-75 Beast 1302 | -6/Proximity Caves | Lost 3 parts (1p2w) 1313 | -6/Proximity Caves | Core integrity fell below 50% 1325 | -6/Proximity Caves | Core integrity fell below 20% 1326 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Acquired Autogun. Acquired 13 matter. Acquired 20 matter. Acquired 18 matter. VTOL Module fries itself beyond repair. G-50 Soldier springs to life. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Lgt. Ion Engine destroyed. Autogun destroyed. Mak. Shrapnel Gun destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??########???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #??###??????????????????????????????????? | | ### ### #??????????????????????????????????? | | ## #??????????????????????????????????? | | "# #??????????????????????????????????? | | ## ## ##??????????????????????? ???????? | | #"" ##??????????????######### #?????????? | | ##????##???????# " #?????????? | | # # #???? #???????# "%" #??????????? | | ######## #??## #???????# ##### #??????????? | | ##??????# #?## #???????# #?????? #??????????? | | #???????# #?# ????????# #???????????????????? | | #?###???# #?# ##???????# #???????????????????? | | ## ###?# ### ##??????# #???????????????????? | | # #?# ## ##?????# ####????????????????? | | ### ## # ##????# ##???????????????? | | # ## # ###### es ##??????????????? | | ### # # #@ l# ##?????????????? | | ## #?## # # #?????????????? | | ?# #?# # gg g#g ###????????????? | | # #?# ## g # ##???????????? | | #?# ##### ##" ## #???????????? | | #?# # # ??# ### #######???????????? | | # ### # # # ## ##?????????????????? | | ## # # ####??????????????????? | | # # # #?????????????????????? | | # # # #### # #?????????????????????? | | ###???## # # ?????????????????????? | | ###???????# ?###????????????????????? | | # ##?????????# #????????????????????????? | | #? ??????????? # ###????????????????????????? | | # ?????????? ? # ???????? #?????????????????? | | ?## ???####????? ??# ??????? #?????????????????? | | #???#?? ?##??? ??# ??##??# ###???????????????? | | #???### ? ###???## ## ### ???????????????? | | ##??# #? ##??? ??????????????? | | #### ## #??? #???????????????? | | ## #??? ###?????????????? | | #???? #?????????????? | | #???? ?????????????? | | ## ##????# ????????????? | | ##?## ##?##### ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Core Analysis 10 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed DeliveryLongswordStripper Manual? 0 Play Time 00:29:19 Cumulative 2.6 hours Start 2021.10.21 @ 18:06:09 End 2021.10.21 @ 18:49:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e2d326f-218a-4cad-84c5-98c341c9a414