Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.14 @ 17:53:22

Player: Mountainmanden

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (68)      340
Value Destroyed (1359)     1359
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 2609

 Bonus
-------
High Alert Combat Kills    10

 Cogmind 
---------
Core Integrity             289/400
Matter                     300/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (236) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
           Hover Unit
  Improved Hover Unit
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
           Transport Network Coupler
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Beam Rifle
           Grenade Launcher
>          --- INVENTORY (16) ---
           Ion Engine
           Nuclear Core
     Light Treads
           Hover Unit
           Signal Interpreter
           Electrolaser
           Ion Cannon
     Heavy Assault Rifle
           Datajack
     Heavy Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
  High-powered Tractor Beam
>              --- WEAPON -----------
               Particle Gun
         Light Assault Rifle
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
               Ion Engine
               Nuclear Core
               Nuclear Core
               Electrolaser
               Electrolaser
               Ion Cannon
               Ion Cannon
               Assault Rifle
               Datajack
[Rating: 16]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 7   11  20  
  Power                    8    | 1   4   3   
    Engine                 6    | 1   3   2   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 3    | .   2   1   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  3    | .   .   3   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   2   3   
    Device                 2    | 1   .   1   
    Storage                2    | .   2   .   
    Processor              2    | 1   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   3   10  
    Energy Gun             6    | 1   1   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     92   | .   100 87  
  Engine                   6    | .   13  .   
  Core                     5    | .   .   9   
  Treads                   13   | .   22  7   
  Leg                      2    | .   5   .   
  Hover                    7    | .   .   12  
  Device                   4    | .   7   2   
  Storage                  18   | .   12  22  
  Processor                7    | .   7   7   
  Protection               2    | .   .   4   
  Energy Gun               4    | .   .   7   
  Ballistic Gun            10   | .   17  5   
  Ballistic Cannon         3    | .   9   .   
  Launcher                 3    | .   .   6   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 8   42  50  
  Greatest Support         46   | 20  46  46  
  Greatest Overweight (x)  12   | .   .   12  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 4   16  16  
  Average Capacity         12   | 4   9   16  
  Most Carried             13   | .   5   13  
  Average Carried          6    | .   1   10  
  Final Capacity           16   | 4   16  16  
  Final Carried            10   | .   5   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1162 | 291 473 398 
  Remotely                 133  | .   .   133 
Salvage Created            1638 | 81  585 972 
  Parts                    145  | 16  49  80  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  46   | 1   20  25  
  Guns                     27   | 1   6   20  
  Cannons                  14   | .   14  .   
  AOE                      5    | .   .   5   
Classes Destroyed          9    | 2   4   3   
  Worker                   6    | .   2   4   
  Builder                  4    | .   1   3   
  Tunneler                 3    | 3   .   .   
  Hauler                   2    | .   .   2   
  Recycler                 1    | .   .   1   
  Watcher                  6    | .   2   4   
  Swarmer                  19   | .   8   11  
  Grunt                    25   | 1   12  12  
  Sentry                   2    | .   .   2   
Best Kill Streak           12   | 4   8   12  
  Combat Bots Only         6    | 1   5   6   
Max Kills in Single Turn   6    | 1   1   6   
  Gunslinging              1    | .   .   1   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1420 | 27   550  843  
  Core                     207  | .    96   111  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  61   .    
Volleys Fired              138  | 7    61   70   
  Largest                  2    | 2    2    2    
  Hottest                  126  | 60   55   126  
Shots Fired                242  | 14   122  106  
  Gun                      188  | 14   71   103  
  Cannon                   51   | .    51   .    
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  206  | 7    122  77   
  Thermal                  26   | .    .    26   
  Explosive                3    | .    .    3    
  Electromagnetic          7    | 7    .    .    
  Robot Hit Streak         14   | 4    11   14   
  Robot Miss Streak        2    | 1    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           170  | 8    80   82   
  Core Hits                88   | 5    31   52   
  Critical Hits            4    | .    1    3    
  Critical Kills           3    | .    .    3    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              4    | .    .    4    
  Impact                   3    | .    .    3    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    .    3    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3198 | 93   1152 1953 
  Guns                     1632 | 93   574  965  
  Cannons                  565  | .    565  .    
  Explosions               846  | .    .    846  
  Melee                    124  | .    .    124  
  Ramming                  31   | .    13   18   
  Kinetic                  1840 | 38   1139 663  
  Thermal                  898  | .    .    898  
  Explosive                250  | .    .    250  
  Electromagnetic          55   | 55   .    .    
  Impact                   124  | .    .    124  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            54   | .    .    54   
  Projectiles              .    | .    .    .    
  Explosions               35   | .    .    35   
  Melee                    19   | .    .    19   
Knockbacks                 5    | .    4    1    
  Impact                   1    | .    .    1    
  Kinetic                  4    | .    4    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      114  | .    .    114  
  Shots                    2    | .    .    2    
  Rammed                   5    | .    3    2    
Targets Rammed             6    | .    4    2    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        396  | 12   18   396  
  Average Temperature      72   | 10   7    123  
  Received Heat Transfer   507  | 18   264  225  
  Effects                  2    | .    .    2    
    Shutdowns              1    | .    .    1    
    Matter Decay           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              5    | .    .    5    
  Impact Corruptions       2    | .    .    2    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1116 | .    .    1116 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             503  | 35  354 503 
  Average Influence        208  | 11  175 243 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         55   | 100 66  45  
  Level 1                  38   | .   33  44  
  Level 2                  6    | .   .   10  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   4   3   
  Investigation            6    | .   4   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           8    | .   3   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              71   | 1   33  37  
  Peak Tracking Total      8    | 1   7   8   
  Tactical Retreats        5    | .   4   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   3   2   
  Max in Single Turn       2    | .   1   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   5   5   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                38   | .   19  19  
  Successful               21   | .   12  9   
  Failed                   17   | .   7   10  
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                38   | .   19  19  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             21   | .   12  9   
  Record                   12   | .   5   7   
  Robot Analysis           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Transport Status         2    | .   2   .   
  Hauler Manifests         2    | .   1   1   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   5   5   
  Full Trace Events        8    | .   4   4   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               1    | .   .   1   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2541 | 116  944  1481 
Spaces Moved               1149 | 79   481  589  
  Core                     15   | 14   .    1    
  Treads                   620  | .    370  250  
  Legs                     176  | 65   111  .    
  Wheels                   .    | .    .    .    
  Hover                    338  | .    .    338  
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  160  
  Average Speed            176  | 107  150  206  
  Slowest Speed            650  | 120  160  650  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 6    67   47   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          15   | .    .    15   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      15   | .    .    15   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1408 | 92  576 740 
  Wait                     46   | .   9   37  
  Move                     1147 | 78  480 589 
  Hop                      .    | .   .   .   
  Pick Up                  14   | .   4   10  
  Fast Attach              24   | 7   5   12  
  Attach                   1    | .   .   1   
  Detach                   1    | .   .   1   
  Swap                     13   | .   6   7   
  Drop                     14   | .   7   7   
  Fire                     138  | 7   61  70  
  Melee                    4    | .   .   4   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    6    | .   4   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 8)
  117 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 8)
  877 | -10/Materials | Discovered new exit (range 10)
  977 | -10/Materials | Discovered new exit (range 15)
 1061 | -10/Materials | Entered another Materials area
 1061 | -9/Materials  | Evolved 2 slots: Utility x2
 1301 | -9/Materials  | Discovered new exit (range 7)
 1566 | -9/Materials  | Lost 3 parts (1p1u1w)
 2542 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  construction of [Complex 0b10].
[Achievement: Librarian]
>>Query(Caves)
Approximately 15% of the subsurface cave systems surrounding [Complex 0b1]
  were incorporated into the initial construction of [Complex 0b10], but
  many more remain untouched. These caves are occupied by [Derelict]
  robots. Recent activity suggests there could be more substantial
  populations deeper in the caves.
>>Query(Complex 0b1)
Primary subterranean facilities below the faux [Human] city, developed
  over the several decades following deployment of Project [Seraph] in
  2211. Surrounding the complex are cave systems and old mining tunnels
  now populated by Derelicts.
Y-45 Defender destroyed.
Dropped Particle Gun.
Acquired Beam Rifle.
Acquired Hvy. Assault Rifle.
Acquired 10 matter.
Connecting with Terminal...
Dropped Ion Cannon.

 Map 
-----
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| #   #?#    #              #?????# #????????????    |
| #   #?#    +              ####### ###??????????    |
| #   #?#############+####        ^ """ ?????????    |
| #   #???????#   [ [   ##          "T" ?????????    |
| #   #??????##         ##                #??????    |
| #   #??????# %    """ /   ######        #??????    |
| +   #??????##=    """ ##  #????#        #??????    |
| #   #???????# ""  """ ##  #????#        #??????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
One Hack Too Far
Shopping List
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ZioniteSignalNanosword
  Manual?         0
Play Time         00:50:58
  Cumulative      4.2 hours
  Start           2019.11.13 @ 23:59:24
  End             2019.11.14 @ 17:53:22
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df8f652e-6008-4d82-9666-cd2f07f65da0