Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 22:08:46

Player: SKIP

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (317)      317
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3242

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             548/550
Matter                     284/300
Energy                     280/280
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (2) --------
            Heavy Ion Engine
>                 --- PROPULSION (3) ---
            Light Treads
            Light Treads
>                 --- UTILITY (4) ------
                  Disposable Heat Sink
                  Huge Storage Unit
         Improved Light Armor Plating
>                 --- WEAPON (2) -------
                  Latent Energy Streamer
            Heavy Assault Rifle
>                 --- INVENTORY (25) ---
            Heavy Ion Engine
            Light Treads
                  Aluminum Leg
                  Aluminum Leg
         Improved Heat Sink
                  Disposable Heat Sink
            Small Battery (100)
                  Seismic Detector
                  Seismic Detector
                  Propulsion Shielding
                  Utility Shielding
                  Hacking Suite
           Medium Laser
                  Particle Gun
  Faulty Advanced Beam Rifle
                  Particle Cannon
                  Particle Cannon
                  Particle Cannon
                  Particle Cannon
            Light Assault Rifle
            Heavy Assault Rifle
                  Rocket Launcher
                  Rocket Launcher
                  Mining Laser
        Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
      Heavy Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
            Disposable Heat Sink
            Huge Storage Unit
            Targeting Computer
   Improved Light Armor Plating
>           --- WEAPON -----------
            Latent Energy Streamer
      Heavy Assault Rifle
>           --- INVENTORY --------
      Heavy Ion Engine
      Light Treads
            Aluminum Leg
            Aluminum Leg
            Disposable Heat Sink
      Small Battery
            Seismic Detector
            Seismic Detector
            Propulsion Shielding
            Utility Shielding
            Hacking Suite
     Medium Laser
            Particle Cannon
            Particle Cannon
            Particle Cannon
            Particle Cannon
      Light Assault Rifle
      Heavy Assault Rifle
            Rocket Launcher
            Rocket Launcher
            Mining Laser
  Makeshift Spear
[Rating: 30]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             22   | 6   5   .   .   7   4   
  Power                    3    | 1   1   .   .   .   1   
    Engine                 3    | 1   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   .   .   1   2   
    Device                 1    | .   .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   2   .   .   6   1   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          5    | .   1   .   .   3   1   
    Ballistic Gun          4    | 1   1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   94  99  71  94  70  
  Engine                   13   | .   14  14  14  14  9   
  Treads                   27   | .   28  28  28  28  18  
  Storage                  13   | .   14  14  14  14  9   
  Protection               12   | .   8   14  14  14  9   
  Energy Cannon            9    | .   11  13  .   14  9   
  Ballistic Gun            9    | .   14  13  .   4   9   
Peak Build Rating          30   | 6   14  14  12  22  30  
  Average Rating           13   | 4   12  13  11  16  24  
  On Entrance              10   | .   6   14  11  12  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             113  | 11  96  96  89  103 113 
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   2   2   2   2   2   
  Average Overweight (x)   1    | .   1   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 5   24  25  25  25  25  
  Most Carried             25   | 5   21  24  25  25  25  
  Average Carried          20   | 3   16  21  24  23  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 4   21  24  25  24  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           671  | 263 130 48  .   126 104 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            581  | 35  263 93  .   60  130 
  Parts                    42   | 5   18  9   .   4   6   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  17   | .   6   6   .   3   2   
  Melee                    1    | .   .   1   .   .   .   
  Guns                     6    | .   1   2   .   1   2   
  Cannons                  10   | .   5   3   .   2   .   
Classes Destroyed          9    | 1   5   .   .   2   1   
  Worker                   1    | .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  10   | .   4   6   .   .   .   
  Grunt                    4    | .   2   .   .   .   2   
  Assembled                3    | .   .   .   .   3   .   
Best Kill Streak           2    | 1   2   2   .   2   2   
  Combat Bots Only         2    | .   2   2   .   2   2   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        84   | .   27  27  .   6   24  
  Missed                   18   | .   7   2   .   .   9   
Damage Taken               771  | .   178 198 .   159 236 
  Core                     67   | .   17  33  .   15  2   
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  49   | .   9   23  .   17  .   
Core Remaining (%)         87   | 100 .   .   .   74  .   
Volleys Fired              63   | 3   17  14  .   8   21  
  Largest                  2    | 2   2   2   .   2   2   
  Hottest                  128  | 70  91  91  .   128 91  
Shots Fired                112  | 6   32  26  .   16  32  
  Gun                      62   | 6   15  14  .   6   21  
  Cannon                   50   | .   17  12  .   10  11  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  59   | 3   15  14  .   6   21  
  Thermal                  43   | 3   17  12  .   8   3   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          10   | .   .   .   .   2   8   
  Robot Hit Streak         11   | 6   11  3   .   4   5   
  Robot Miss Streak        4    | .   2   4   .   2   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           60   | 6   18  9   .   7   20  
  Core Hits                31   | 3   8   5   .   5   10  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | 1   .   .   .   .   .   
    Burn                   1    | 1   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1111 | 61  340 196 .   154 360 
  Guns                     484  | 61  91  79  .   54  199 
  Cannons                  510  | .   247 103 .   100 60  
  Explosions               101  | .   .   .   .   .   101 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  16   | .   2   14  .   .   .   
  Kinetic                  446  | 23  91  79  .   54  199 
  Thermal                  508  | 38  247 103 .   100 20  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          141  | .   .   .   .   .   141 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         8    | .   1   1   1   4   8   
  Average Corruption       1    | .   1   1   1   1   5   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  47   | .   17  11  9   5   5   
    Message Errors         10   | .   5   2   .   1   2   
    Matter Fused           15   | .   5   3   2   3   2   
    Heat Flow Errors       7    | .   3   1   3   .   .   
    Energy Discharges      5    | .   2   .   2   .   1   
    Data Loss (minor)      6    | .   .   3   2   1   .   
    Data Loss (major)      3    | .   2   1   .   .   .   
    Alerts                 1    | .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            9    | .   1   2   .   .   6   
  Projectiles              8    | .   1   1   .   .   6   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      34   | .   .   .   .   27  7   
  Shots                    3    | .   .   .   .   2   1   
  Rammed                   4    | .   1   3   .   .   .   
Targets Rammed             6    | .   2   4   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  2    | .   1   1   .   .   .   
Highest Temperature        253  | 40  253 198 177 149 174 
  Average Temperature      68   | 19  68  74  87  64  63  
  Received Heat Transfer   213  | .   78  .   .   .   135 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       1    | .   .   1   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | 1   .   .   .   .   .   
  Heat Transferred         1036 | 185 444 185 .   185 37  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Latent Energy Used         325  | .   .   .   .   92  233 
  LE Corruption            11   | .   .   .   .   3   8   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             100  | 10  90  100 .   20  50  
  Initial                  6    | .   6   .   .   .   .   
  Average                  17   | 4   21  15  .   3   34  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              32   | .   18  6   .   4   4   
  Peak Tracking Total      3    | .   3   3   .   2   2   
  Tactical Retreats        3    | .   1   1   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          11   | .   9   .   2   .   .   
  Terminals                8    | .   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   22  .   24  .   .   
  Successful               36   | .   12  .   24  .   .   
  Failed                   10   | .   10  .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   14  .   1   .   .   
  Terminals                21   | .   21  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             29   | .   5   .   24  .   .   
  Record                   25   | .   2   .   23  .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   .   
  Terminals                6    | .   6   .   .   .   .   
    Botnet                 6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               6848 | 180  2293 1889 1784 434  268  
Spaces Moved               2102 | 102  690  568  558  120  64   
  Core                     6    | 6    .    .    .    .    .    
  Treads                   2096 | 96   690  568  558  120  64   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  320  320  
  Average Speed            311  | 153  317  320  320  320  320  
  Slowest Speed            320  | 160  320  320  320  320  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 5    98   99   90   23   8    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      1    | .    .    .    .    1    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2289 | 120 756 607 558 153 95  
  Wait                     56   | .   19  19  .   18  .   
  Move                     2097 | 101 689 567 557 119 64  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | 10  21  1   1   1   5   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   13   | 6   2   .   .   2   3   
  Detach                   2    | .   .   2   .   .   .   
  Swap                     9    | .   3   .   .   5   1   
  Drop                     4    | .   3   .   .   .   1   
  Fire                     63   | 3   17  14  .   8   21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | .   2   4   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  181 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  583 | -10/Materials | Discovered new exit (range 7)
  861 | -10/Materials | Discovered new exit (range 15)
 1229 | -10/Materials | Discovered new exit (range 9)
 2125 | -10/Materials | Discovered new exit (range 6)
 2253 | -10/Materials | Discovered new exit (range 15)
 2474 | -10/Materials | Entered Mines
 2513 | -10/Mines     | Learned location of Storage (-9)
 2558 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2808 | -10/Mines     | Learned Materials non-interactive machine intel
 3431 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 3568 | -10/Mines     | Discovered new exit (range 9)
 3930 | -10/Mines     | Discovered new exit (range 10)
 3971 | -10/Mines     | Discovered new exit (range 8)
 4349 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 4349 | -10/Mines     | Discovered new exit (range 5)
 4363 | -10/Mines     | Entered Exiles
 4447 | -10/Exiles    | Met 8R-AWN
 4498 | -10/Exiles    | Met EX-HEX
 4725 | -10/Exiles    | Met EX-DEC
 4767 | -10/Exiles    | Learned location of Zion (-6)
 4872 | -10/Exiles    | Discovered new exit (range 14)
 5093 | -10/Exiles    | Met EX-BIN
 5144 | -10/Exiles    | Aligned with FarCom system
 5147 | -10/Exiles    | Given EX-Vault access code
 5221 | -10/Exiles    | Opened EX-Vault
 5237 | -10/Exiles    | Found Latent Energy Streamer
 5305 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 5652 | -10/Exiles    | Visited The Gauntlet
 6147 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 6147 | -10/Exiles    | Entered Mines
 6235 | -9/Mines      | Assembled infested the area
 6552 | -9/Mines      | Discovered new exit (range 7)
 6555 | -9/Mines      | Identified exit to Materials
 6581 | -9/Mines      | Entered Materials
 6581 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 6582 | -8/Materials  | Loaded intel: 29 non-interactive machine locations
 6849 | -8/Materials  | Self-destructed

 Last Messages 
---------------
06698_ System corrupted: Matter fused (-10).
06700_ K-01 Serf collects debris.
06703_ G-47 Trooper destroyed.
06703_ K-01 Serf collects debris. <x3>
06714_ 6LQ >7TU=XRVV T<HCPR
06714_ Acquired 58 matter.
06716_ K-01 Serf collects debris.
06721_ Acquired Particle Gun.
06728_ Acquired Imp. Heat Sink.
06730_ K-01 Serf collects debris.
06743_ System corrupted: Energy discharge (-72).
06748_ Acquired 30 matter.
06755_ Acquired Corrupted Aluminum Leg.
06756_ Dropped Corrupted Aluminum Leg.
06778_ Door malfunctions.
06794_ NQLQVV1#3G0NSUSZM<UY/TFFQB
06811_ System corrupted: Matter fused (-7).
06826_ Acquired Prototype Energy Gun.
06827_ U-05 Engineer lays Concrete.
06827_ Door malfunctions.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????#######????????????????????????????? |
| ###############     ###############??????????????? |
|                                   #??????????????? |
|         %=                        #??????????????? |
|                          @   u    #??????????????? |
| ####/##########     ###/#######   #??????????????? |
| ??     ???????#######       !#???????????????????? |
| #      #????????????#        #???????????????????? |
| #      #????????????#        #???????????????????? |
| #   != #????????????#        #???????????????????? |
| #   != #????????????#        #???????????????????? |
| #      #????????????#        #???????????????????? |
| ########????????????#        #???????????????????? |
| ????????????????????#        #???????????????????? |
| ????????????????????#  !     #???????????????????? |
| ????????????????????##########???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????"""????????????????? |
| ?????????????????????????????"""""???????????????? |
| ?????????????????????????????"""""???????????????? |
| ?????????????????????????????"""""???????????????? |
| ??????????????????????????????"""????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralArmageddonPrototype
  Manual?         0
Play Time         00:27:56
  Cumulative      52.2 hours
  Start           2025.02.16 @ 21:42:47
  End             2025.02.16 @ 22:08:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           91
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          32
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cd7506b-605d-46d8-ba7f-9b3c1a43601d